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Sniper Elite V2
Sniper Elite V2 is the second installment in the Sniper Elite video game series.
The player takes the role of Karl Fairburne, an American OSS operative, sent to Berlin in 1945 with the assignment of assassinating top Nazi scientists suspected of being involved in a secret V2 rocket program. Fairburne must rely on his intelligence, training, skills, stealth, and arsenal to survive what is left of the German army. The player will rely mostly on their sniper rifle to push past enemy patrols and complete the objective.
The following weapons appear in the video game Sniper Elite V2:
The M1911A1 is the first handgun you unlock. Although it only holds 7 rounds per mag and ammunition is fairly rare, it has a moderate rate of fire and deals the most damage out of all the semi-auto handguns.
The Luger P08 sacrifices less damage in exchange for one round more than the Colt, as well as far more common field ammunition, making it a worthy alternative.
The Tokarev TT-33 is added by the St. Pierre DLC. It has the highest ROF of all pistols and holds the same amount of ammunition as the Luger, but it is weaker than the former.
Webley Mk VI
The Webley Mk VI is added by The Neudorf Outpost Pack DLC. The Webley is the most powerful handgun in the game, an almost guaranteed one shot kill weapon, and is extremely accurate. It also has the most range compared to any of the other handguns. However, its hammer must be cocked after every shot, making it a little ungainly in a heavy firefight.
Welrod Mark I
The British Mark I Welrod Pistol is the first handgun available in the player's arsenal. Being silenced (the only such weapon in the game), it can be used for stealth kills. However, the bolt action makes it have the slowest ROF of all pistols. It also deals the lowest damage of all the weapons and is only accurate at point blank range. The weapon is incorrectly depicted with the front sight at the muzzle rather than halfway along the weapon, a configuration only found on a Mark II.
Arisaka Type 99
The Arisaka Type 99 is added by "The Landwehr Canal Pack" DLC. The choice of the Type 99 is odd, as the entire game takes place in the European Theater, however it is arguable that an elite operative on such an operation would be able to choose any gear they so wished. It has a slow ROF compared to other rifles, but is the most powerful, coupled with high muzzle velocity and good scope zooming.
The Gewehr 43. The only semi-auto rifle that can be aquired without DLC. With a high rate of fire and a good scope for zooming, it is often considered the best rifle out of the original three. Its only downside is a low muzzle velocity. Strangely, the magazine holds only 7 rounds compared to the real world 10. This may have been done for balancing purposes.
The Karabiner 98k. Pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is also seen in Fairburne's hands on the front cover of the game box and in the menu diorama. The Karabiner 98k has the best scope zooming out of all the available sniper rifles, but has the slowest ROF out of all the rifles. It also suffers from low bullet velocity.
Lee-Enfield No.1 Mk.III*
The Lee-Enfield No.1 Mk.III* is added by "The Landwehr Canal Pack" DLC. It has the fastest ROF and largest magazine of all bolt action rifles in the game. However, it has extremely low muzzle velocity and a below average scope.
A scoped M1 Carbine is added by "The Neudorf Outpost Pack" DLC. It has very low recoil and the fastest ROF of any rifle, coupled with a 15 round magazine, the most of any rifle. However, the M1 Carbine also comes with the weakest zoom of all sniper rifles and extremely low muzzle velocity.
The M1D Garand with M84 scope is added by the St. Pierre DLC. As the sniper variant of the American standard issue M1 Garand, it holds 8 rounds per magazine and has the fastest reload out of any available rifle. It has a decent rate of fire and an average scope zoom, but suffers from low bullet velocity, despite using the same exact round as the Springfield 1903.
The M1903A4 Springfield is the first rifle available to the player. It has a decent ROF for a bolt action and is extremely powerful. However, it has fairly high recoil and has poor scope zooming compared to most of the other rifles.
Mosin Nagant M91/30
The Mosin-Nagant M1891/30. Found in the 4th mission. It has a better zoom and is more powerful than the Springfield, but it also comes with the cost of more recoil.
The Tokarev SVT-40. Pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is a semi-auto with a 10 round mag, combined with high ROF. However, it has a very bad scope and is extremely inaccurate, on top of having one of the lowest muzzle velocities in the game.
The Błyskawica submachine gun is added by the St. Pierre DLC. It performs similarly to the Thompson, only with better accuracy and less recoil, making it a deadly sidearm. However, ammunition is not carried by enemy soldiers, so use it sparingly. It was an improved Polish modification of the simple British Sten, manufactured in secret underground factories in the Warsaw Ghetto by the Polish resistance. Less than 1000 were ever made, so it would be unlikely that any could be in an American's hands.
The M1A1 Thompson is best compared to the MP40, which is just about as accurate, however, the Thompson has a higher ROF, higher recoil, and higher damage than its German counterpart. No enemies use the weapon, making resupply problematic.
The low ROF of the MP40 helps maintain its accuracy, especially in short bursts. It is the most common submachine gun in the game, making it very easy to find ammunition.
The PPSh-41. First found in the 4th mission with a round drum. Has the biggest magazine and the highest ROF of any SMG. It is fairly common, being found in the hands of many Soviet troops, it is however woefully inaccurate and uses a weaker round compared to alternative SMGs.
Although an assault rifle in reality, the Sturmgewehr 44 is added by "The Landwehr Canal Pack" DLC as the MP44 in the submachine gun category. While it can be fired in bursts easier than the MP40 and has fair range, it suffers from high recoil and low damage. Worst of all, ammunition cannot be found on dead foes, so it is outclassed by all other submachine guns.
MG42s are seen throughout the game as emplaced weapons.
Grenades & Explosives
F-1 hand grenade
The F-1 hand grenade. Found in the 4th mission, more powerful but less throwing distance.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate. First grenade the player unlocks. It can be thrown quite far, but the explosion is moderate at best.
POMZ-2 anti-personnel mine
The POMZ-2 anti-personnel mine.
Tellermine 35 (Stahl)
The Landmine ingame is actually a Tellermine 35 (Stahl).
The Panzerfaust. Found in missions 7 and 9, the Panzerfaust is a German, single-shot, anti-tank weapon. It cannot be unlocked and fills up the secondary weapon slot when picked up.
2 cm Flakvierling 38
Several Flakvierling 38 AA guns can be seen on the Flaktrum.
2 cm KwK 30
German Sd.Kfz. 222 scout cars are equipped with KwK 30 autocannons.
12.8 cm-Flak Zwilling 40
The Flakturm's heavy AA guns are 12,8-cm-Flak-Zwillingskanonen.
Browning M2 Aircraft
Boeing B-17 Flying Fortress heavy bombers have several mounted Browning M2 Aircraft machine guns.
The Degtyaryov DT is mounted on Soviet IS-2 heavy tanks.
Several Supermarine Spitfire fighters with two wing-mounted Hispano-Suiza HS.404 cannons are visible in some missions.
76 mm divisional gun M1942 (ZiS-3)
Several 76 mm divisional gun M1942 (ZiS-3) can be seen in the streets of Berlin.
The MG34 Panzerlauf is mounted on German Panzerkampfwagen VI Tiger I tanks and Sd.Kfz. 222 scout cars.
The V2 rocket, which gives the title to the game, can be seen in two missions. First in the third mission "Mittlewerk Facility", where several of these rockets are seen in parts and almost assembled. An operational V2 at the end of the tenth mission "Köpenick Launch Site" must be destroyed by the player character.