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Red Dead Redemption

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Red Dead Redemption
Red Dead Redemption
Release Date: 2010
Developer: Rockstar San Diego
Publisher: Rockstar Games
Series: Red Dead
Platforms: PlayStation 3
Xbox 360
Genre: Third-Person Shooter

Red Dead Redemption: Undead Nightmare (2010)

Red Dead Redemption is the 2010 installment in the Red Dead series. It is not a proper sequel to Red Dead Revolver, but instead a completely new game set in a dynamic open Western world akin to the Grand Theft Auto series. Redemption is set 1911 during the twilight of the Wild West era and tells the story of former outlaw-turned-bounty hunter John Marston, who is made to take up his guns again by the US Government to track down the remaining members of his old gang in exchange for his family's freedom. Marston's mission takes him into a fictionalized region of the Southwestern United States and northern Mexico in pursuit of his old comrades. Horses and horse-drawn carts and wagons, and trains are the main methods of transportation, and the game features a gunslinger-themed mechanic known as "Dead Eye" where time slows down to allow Marston time to mark and engage targets.

Red Dead Redemption: Undead Nightmare is a non-canon offshoot DLC that was released in later 2010. In Undead Nightmare, a zombie plague envelops the open world frontier and John must set out to fight it and find a cure to save his family.

A prequel released as the numbered sequel, Red Dead Redemption II in 2018.

The following weapons appear in the video game Red Dead Redemption:


Single Action Army

A Single Action Army, referred to as the "Cattleman Revolver", is the first handgun that the player starts with. John Marston fires the gun and other single action revolvers by cocking the hammer back but it is done very quickly and is very difficult to notice unless the camera is angled close to the gun while firing where John moves his thumb after each shot and a clicking sound is heard. The only time the revolver is fired without pulling the hammer back is in cutscenes. It uses Revolver Ammunition. It seems that from a technical point of view, it uses the same reloading system as all other revolvers in the game, which actually means that the ejector rod is never used, and discharged cartridges disappear in a mysterious way and new rounds are simply laid in their place.

Colt SAA "Artillery" model in .45 Long Colt.
An Uberti "Cattleman" replica.
Cattleman Revolver icon
Promotional image of John Marston aiming the SAA "Cattleman" against a background of locomotive exhaust.
A closeup of John pointing the revolver.
John in the Elegant Suit taking cover with the SAA in another promo image.
Deputy Jonah wields a Colt in the Armadillo jail.
Marshall Leigh Johnson is pretty good. This is one of the few times dual-wielding is seen in this game; it became a feature in the sequel.
Fighting Walton's gang at the Twin Rocks hideout with the Single Action Army.
John aiming the SAA - about to trade shots with a bandit.
The loading gate pops open for the reload, and John quickly pops in rounds in an overhand manner with his left hand.
John ends up finding out that the Mexican Army hasn't taken kindly to some of his efforts on behalf of the rebellion in the Neuvo Paraiso chapter.
Brandishing a golden SAA inside the Pacific Union Railroad camp.

Volcanic Repeater

The Volcanic Repeater is available at the gunsmith in Armadillo and is called the "Volcanic Pistol" in game. It behaves a lot like the Winchester, but with much less range and is more powerful than the Cattleman, which is unusual considering the "Rocket Balls" it fired in reality are considered weaker than modern day .25 ACP. Uses Pistol Ammunition. When reloading, rounds are loaded into the ejection port instead of the front of the magazine.

Volcanic Pistol - .31 or .41 caliber.
Volcanic Pistol icon
Aiming the Volcanic while battling Mexican troops inside a cave.
As with the Henry, it has the generic gate-loading reload animation, which is incorrect for the Volcanic.
A suspicious rebelde holds up John with a Volcanic pistol.

Smith & Wesson Schofield Model 3

The player is automatically given a Smith & Wesson Schofield Model 3 by Landon Ricketts at the beginning of the Mexico portion of the game, called the "Schofield Revolver" in-game. It's basically a direct upgrade over the Cattleman, and is almost as strong as the Volcanic. It uses Revolver Ammunition.

Smith & Wesson Schofield Model 3 with worn nickel finish - .45 Schofield
Schofield Revolver icon
A pre-release image of Marston with the Smith & Wesson Schofield. He appears to be dressed in an early version of the Deadly Assassin Outfit here, which still has his original undershirt and red neckerchief, and no eyepatch.
Promo image of John fanning the S&W from the hip, as done in Dead Eye and while Dueling.
John aims his Model 3 at some particularly dangerous horseshoe prints.
A sombrero-ed John brandishing the S&W revolver inside El Presidio.
Reloading the broken-open Model 3.
An elegantly-suited John with the gold Schofield revolver.

Borchardt C-93

The Borchardt C-93 is the first "new age" handgun available as simply the "Semi-Automatic Pistol". It holds 7 shots in its magazine (despite the C-93's mags holding 8 in reality) and can be first purchased at the gunsmith in Escalera once the player gets to Mexico. It is also Dutch van der Linde's preferred sidearm. A free one can be obtained if the player clears out the Fort Mercer bandit hideout after the mission 'We'll Be Together In Paradise'. Uses Pistol Ammunition.

Borchardt C-93 - 7.65x25mm Borchardt
Semi-Automatic Pistol icon
Introducing a Mexican soldier to handgun technology from the last century.
After cleaning up Casa Madrugada, John reloads his Borchardt.
Tugging the toggle lock.
Dutch with his C-93 in Cochinay. The grip appears slightly slanted rearwards, likely to fit with the same animations used by the other self-loading pistols. The trigger and trigger guard are also significantly changed from the real Borchardt.
A relative closeup of the golden Borchardt.

Colt New Army & Navy

The Colt New Army & Navy appears, named the "Double Action Revolver" in-game. It is the fastest firing revolver in the game, and also happens to be good in the way of damage. It also reloads a little faster than the Schofield and LeMat. It becomes available after completing the Tesoro Azul hideout and uses Revolver Ammunition. There is also a gold-plated version.

Colt New Army & Navy - .38 Long Colt
Double Action Revolver icon
Official Rockstar image of John loading up the Colt New Army & Navy revolver. This is used as a loading screen in-game. The sawn-off double barrel shotgun is also visible on his back holster.
The Colt double-action in the Tesoro Azul church. Its cylinder release latch is incorrectly mirrored on the frame's right side
John taking cover with the Colt revolver during a standoff with Dutch. This is one of the few instances in game where his finger is off the trigger.
Holding up a golden New Army & Navy.

LeMat Revolver

A LeMat Revolver (referred to by its real name) is available at the gunsmith's shop in Escalera after the Mexican missions. It holds nine shots, and the underbarrel shotgun is not usable. It is incorrectly depicted as a break action revolver like the Schofield, even though the gun is still visibly a cap and ball revolver, which would make a top-break mechanism nonsensical. It uses Revolver Ammunition and is one of the rare weapons.

LeMat Revolver (first model) - .42 caliber / 18 gauge
The LeMat's icon.
Official image of John Marston wielding the LeMat as a rebel in Mexico.
Another image of the LeMat. This is also used as a red loading screen in-game.
John brandishing the LeMat late in the story.
Agent Ross holding John's LeMat, which shows a good profile view of it.
Showing off the top-break conversion during the reload animation.

Mauser C96

The Mauser C96 is called the "Mauser Pistol" in game. It holds an incorrect 15 shots (instead of 10) and is first available at the gunsmith in Blackwater. It uses Pistol Ammunition. It is one of the rare (or just really expensive) weapons. The Mauser C96 seen in-game fires fully-automatically; it is anachronistic as the first full-auto C96 variant did not exist before the late 1920s. The fire-rate in multiplayer is much lower than in single player, most likely for balance reasons.

Pre-War Mauser C96 "Broomhandle" - 7.63x25mm
Mauser Pistol icon
A promotional image of the Savvy Merchant outfit where Marston urges Norman Deek onward in the mission 'Hanging Bonnie MacFarlane' with the Mauser.
Giving a Bollard gangster a gutshot with the C96.
The bolt locks back at the start of a reload...
...and it drops forward as John thumbs in an invisible stripper clip of ammo.

FN Model 1903

Edgar Ross gives John a FN Browning Model 1903 with pearl grips in the mission 'Bear One Another’s Burdens'. Called the "High Power Pistol" in-game (not to be confused with the later Browning Hi-Power), it is distinguishable from the Colt 1903 Hammerless by its longer barrel and slide. It uses Pistol Ammunition and incorrectly holds one more round in its magazine than the real Model 1903.

FN Browning Model 1903 Pistol - 9x20mm Browning Long
High Power Pistol icon
"Oh, Mister Marston, one more thing. This is for you."
Edgar Ross "gives" John an FN 1903 pistol in a most unsafe manner.
"You're too kind."
An unfazed John grabs the 1903 away.
Mexican soldiers line up a victim for execution aptly at the Pistolero shop in Escalara. The officer has the FN pistol.
John loading his FN 1903 after fighting a gang at Bearclaw Camp.
Pulling the slide.
Wielding the blinged out FN 1903 inside the Thieves' Landing safehouse.


Spencer Model 1860 Carbine

The first rifle obtained is the Spencer Model 1860 Carbine, called the "Repeating Carbine" in-game. It is automatically granted in 'New Friends, Old Problems', the second mission in the game. The weapon has a somewhat slow rate of fire compared to later repeaters. It holds seven shots and uses Repeater Ammunition. Despite the fact that the real Spencer is fed by a tube magazine in the buttstock, the game depicts the rifle as being reloadable from its receiver.

Spencer 1860 Carbine - .56-56 RF
A promo image of John clutching his Spencer while taking fire.
John aiming the Model 1860 during the Pleasance House raid in 'Political Realities in Armadillo'.
All of the repeating carbines have a generic reload where John thumbs in rounds through the receiver, regardless of if this is possible in actuality. It's also not particularly well synced with any of the lever action weapons.
Irish armed with a Spencer Carbine in Fort Mercer.
Jack practicing with a Spencer Carbine.
He is shown working the lever (though a spent casing isn't seen)...
...and recocks the hammer.

Winchester 1892 Saddle Ring Carbine

The Winchester 1892 Saddle Ring Carbine is called the "Winchester Repeater" in-game. This is the second rifle that the player gets, it can either be purchased from the gunsmith in Armadillo or received during an early mission soon after. Holds 10 shots and is a very reliable long arm for a good portion of the game. It uses Repeater Ammunition.

Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.
Bill Williamson "implores" Marston to leave Fort Mercer at gunpoint of a Winchester Carbine in the opening sequence.
"Somebody was so busy killing people they went and dropped their gun."
John retrieves an 1892 in the mission 'Spare the Rod, Spoil the Bandit'.
A dark closeup of the Winchester 1892 with its action open. The hammer is static; the bolt phases through it.
John using the 1892 Carbine while cleaning up Fort Mercer of banditos.
Blindfiring the 1892 around a blown out wall.
Cycling the action.
The action also stays open during the reload animation.
Taking a knee with the gold-plated Model 1892.

1873 Trapdoor Springfield Cavalry Carbine

A 1873 Trapdoor Springfield Cavalry Carbine can be purchased from the gunsmith in Thieves' Landing and is called the "Springfield Rifle" in-game and as such, uses Rifle Ammunition. The only real flaw to the carbine is that the expensive Rifle Ammunition it uses is largely unavailable on enemies until late into the Mexico missions. It unrealistically holds four shots instead of one and it appears that John Marston works the gun like a bolt action between shots (he flips the trapdoor up closes it then the hammer gets cocked with no animation), however it could be possible that John rapidly inserts a round while "cycling" the carbine.

Replica Springfield Model 1873 Cavalry Carbine "Trapdoor Springfield" built by Uberti Arms - .45-70 Government
Mountain Man Marston with the M1873 Cavalry Carbine. The metal has something of bronzed, red-like finish.
Reloading the Trapdoor during the raft ride down the San Luis River.
Again, reloading the Springfield, though this time with the finish changed from bronze to gold.


The Krag-Jørgensen can first be purchased at the gunsmith in Escalera, but can be seen in the hands of Mexican soldiers long before then, and is called the "Bolt Action Rifle" in game. It reloads all rounds at once, something semi-possible by dropping several cartridges into the Krag's loading gate or by using an aftermarket device, though the loading gate stays closed in the in-game animation. The firing speed is about the same as the Henry Repeater but the range is slightly improved. It holds five shots and uses Rifle Ammunition.

US Property Marked Krag-Jørgensen Model 1896 Rifle - .30-40 Krag
Mexican soldiers armed with Krag–Jørgensen rifles greet John as he seeks out Coronel Allende. Note that the soldiers may also carry the Winchester M1892 in this scene due to the game's dynamic loadouts for NPCs.
A closer view of the Krag's action and distinct side-loading magazine. A more appropriate choice of Federal troops during the game's setting in the midst of revolution would likely be a Mauser design.
Working the Krag's bolt while fighting Allende's troops later on.
The reload also shows John stuffing rounds into the top; the magazine cover is static.
US Army troops conducting drill in Blackwater with the Krag-Jørgensen. By this time (1911), they would probably have M1903 Springfield rifles.

Henry 1860

The player can obtain a Henry 1860, known as the "Henry Repeater" in-game. This is the third repeating rifle that the player gets. It is first available in Mexico while doing a side quest, which leads into a gang hideout side mission. It holds an underloaded 12 rounds instead of a more accurate 15, and has a faster firing and reload speed than the Winchester Repeater (although in real life it should be exactly the opposite), though the stopping power is equal. It uses Repeater Ammunition. The reloading process itself is extremely strange, since the lever leans down and the rounds are loaded into a nonexistent port on the right side of the receiver. Likely due to confusion between the Henry and Winchester Model 1866, the HUD icon for the Henry much more closely resembles the Winchester with its characteristic loading gate and handguard.

Henry 1860 - .44 Henry rimfire.
Promo image of John leaning out of a stagecoach with the Henry repeater.
Pursuing a bounty with the Henry 1860 at night in the snowy part of Tall Trees.
Reloading the "Henry Repeater" after dealing with some miscreants at the ghost town of Tumbleweed. Note his gloves are missing from the default outfit here, due to a bug.

Remington Rolling Block Sporting Rifle

A Remington Rolling Block Sporting Rifle fitted with a "Long Malcolm" scope is the player's first sniper rifle and is called the "Rolling Block Rifle" in-game. The player picks it up during a job for the Mexican military. It's single shot and uses Sniper Rifle Ammunition.

Remington Rolling Block Rifle - .45 caliber
A Rockstar image of the Marston taking on an outlaw with the Remington Rolling Block.
Remington Rolling Block in-game, during the mission 'Empty Promises'.
View down the Malcolm scope.
Reloading the Rolling Block. As with the Grand Theft Auto games, the rifle will still reload while aiming.
Abraham Reyes also shows some decent marksmanship skills with the Remington rifle.
The auric-finished Rolling Block sniper rifle.

Evans Repeating Rifle

An Evans Repeating Rifle is typically the last repeater acquired and is classified as a rare weapon according to Rockstar's website. It is called the "Evans Repeater" in-game. It is first available for purchase at the gunsmith in Blackwater. It carries 22 rounds, giving it the highest magazine capacity in the game, save for the unlimited ammo machine guns. In reality, the .44 Evans Long model has a capacity of 26 rounds, whereas the .44 Evans Short carried 34. It has practically the same power as the Winchester and Henry but with just double the capacity and a somewhat faster reload speed. It uses Repeater Ammunition.

Evans Repeating Rifle - .44 Evans Short
An Evans-equipped John and the Cavalry Captain taking cover during the assault on Cochinay.
A good profile view of the Evans held up against a tree.
John reloading the carbine with the lever open.

Carcano M91/38 Short Rifle

The "Carcano Rifle" in-game is depicted as an M91/38 Short Rifle very similar to the one used by Lee Harvey Oswald. This is rather anachronistic, seeing as the M91/38 model wasn't produced until (as the name implies) 1938; a more appropriate choice would be an original M91 Long Rifle or similar Mannlicher M1895 carbine. It is first available for purchase from the gunsmith in Blackwater. It is basically a combination of the Rolling Block Rifle and Bolt Action Rifle. It holds five shots rather than six in real life and uses Sniper Rifle Ammunition. Interestingly, the rifle is depicted in game as having a straight bolt handle, which would make it impossible to cycle the weapon with the scope attached. The use of stripper clips would also be impossible with the scope mounted; the real sniper Carcanos used a left-shifted scope for this. An anachronistic feature of the Carcano's scope is it has a duplex style reticule, as most scopes produced in the day were wire cross hairs. In other words, the reticule should have looked much like the Remington Rolling Block's scope reticule.

Carcano M91/38 - 6.5x52mm
Promotional image of a suited-up Marston using the Carcano sniper rifle in Mexico.
A closeup of the Carcano slung on John's back.
The view through the Carcano's scope against lake water.
John reloading the M91/38 - while hard to see here, the bolt is pulled back.

Sharps 1874 Long Range

The Sharps 1874 Long Range is called the "Buffalo Rifle" in-game. It is the most powerful rifle in the base game (hence the name) and can be purchased after getting Rank 5 in the Master Hunter challenges. The weapon reloads pretty fast and only fires one shot at a time. When used from cover there is an annoying glitch where John will reload while exposed to gunfire rather than loading another shot while in cover. It uses Rifle Ammunition. This rifle is a reference to the movie The Outlaw Josey Wales which was a big inspiration for the game, including John Marston’s likeness to Josey.

Sharps 1874 Long Range rifle w/ 34" barrel, Vernier peep sight, and Lyman Beach front sight - .45-70
Hunting the most dangerous game with the Sharps 1874 rifle.
Quickly loading in another round.

Modified Mauser 1918 T-Gewehr Anti-Tank Rifle

The DLC Pack "Liars and Cheats" contains a new weapon called the "Explosive Rifle", which appears to be a modified Mauser 1918 T-Gewehr with the metal bipod and wooden pistol grip removed, as well as having a shorter barrel. The rifle is the most powerful firearm in the game and causes instant overkill upon impact, vaporizing humans and most animals. As its name implies, it uses explosive rounds instead of its real armor-piercing ammunition. The game describes it as an experimental weapon, although the T-Gewehr was not developed until 1917, and the first use of the tanks that led to its appearance itself happened a year earlier. It can be purchased at the Blackwater gunsmith for a base price of $10,000- making it the most expensive item in the game.

Mauser 1918 T-Gewehr Rifle - 13.2mm (.525)
Photoshopped Modified 1918 T-Gewehr, with shortened barrel and removed bipod and pistol grip.
A US Army character holds the truncated T-Gewehr in multiplayer, in a time (shortly) before the actual existence of tanks.


Colt Model 1878

A Colt Model 1878 double barrel shotgun can be bought at the Armadillo gunsmith, found at the Tesoro Azul hideout, or acquired during the missions 'A Frenchman, a Welshman, and an Irishman' and 'Remember My Family'. Referred to as simply "Double-barreled Shotgun", it has the tightest pellet spread of any shotgun in the game, with the obvious disadvantage of being limited to only two shells before having to reload. Rapidly tapping the fire button will lead to Marston firing both barrels at once for increased damage output.

Colt Model 1878 reproduction - 12 gauge
An official Rockstar image of John clearing El Presidio with the Model 1878 double barrel shotgun.
The Model 1878 on the shoulder of a peasant during a rebel gathering in Chuparosa, in addition to some Springfield Trapdoors and Krag rifles.
John brandishing the gold-covered double barrel.

Sawed-Off Shotgun

A Sawed-Off Shotgun can be bought at the Thieves' Landing Gunsmith or acquired at the Pike's Basin gang hideout. In Undead Nightmare, it's given to John by Marshal Johnson. Like its full-sized counterpart, the sawed-off can discharge both barrels at once by rapidly pressing the fire button.

Screen used Zabala short barreled shotgun used by Denzel Washington in the film Man on Fire - 12 gauge
The description for the sawn-off as seen on the official website.
The sawed-off inside the derelict mansion at Tumbleweed. Note its hammerless design as opposed to the unmodified double-barreled shotgun.
Reloading the sawed-off.

Browning Auto-5

The Browning Auto-5 shotgun, called the "Semi-auto Shotgun" in-game, holds 5 rounds and can be bought from the Gunsmith at Escalera for $1,000 after completing "We Shall Be Together in Paradise" and unlocking access to Mexico. It is considered a "rare weapon", even though it is typically obtained before the "common" Pump-action Shotgun.

Browning Auto-5 (pre WWII) - 12 gauge
Clearing the Treasure Hunter gang from Gaptooth Breech with the Auto-5.
It also shares the generic repeater reload animation, with John stuffing cartridges in seemingly from the top.

Winchester Model 1897

A Winchester Model 1897 is obtained during the mission 'And the Truth Will Set You Free', used by one of Dutch's gangsters. A gold version is available in multiplayer. The inventory icon for the weapon depicts it with a 20 inch "Riot" barrel, but the in-game model features the longer "Field" barrel. In-game, the Model 1897 has a capacity of six shells (the highest in its class), which with the real shotgun is only possible by chambering a round and fully loading the magazine tube.

Winchester 1897 Field shotgun - 12 gauge
Taking out the Winchester 1897 to defend Beecher's Hope from the bird menace.
Like with the Auto-5 above, the 1897's reload shows John chamber-loading it, but with the pump pulled back. Despite the latter, the Winchester's bolt and carrier remain in the receiver.
Patrolling a stable with the golden M1897.


A Blunderbuss is available in the DLC Undead Nightmare. This antique weapon (as Marston himself reminds) is loaded with pieces of the undead, and causes the zombies to explode. It's good for taking out small groups and clusters in this regard, but the downside is that no undead pieces can be collected for crafting blunderbuss ammo.

Blunderbuss Flintlock
"I risked my life for *this*? A blunderbuss? Is this a joke? What is this? 1850?"
John receives the Blunderbuss from Nigel West Dickens.
John aims the Blunderbuss, intent on making horse blunderbussery a thing.
John flees the zombie infested town, with his Blunderbuss in hand.
John fights off an infected cougar with the Blunderbuss strapped to his back.


Gatling Gun

The Gatling Gun is first used in the mission 'The Assault on Fort Mercer.' It is not fitted with any kind of feeding device and has no visible supply of ammo: in line with video game logic, this means it cannot run out of ammunition.

British M1865 Gatling Gun at the Royal Artillery Museum with hopper feed - .58 Rimfire / .50-70
The Gatling Gun being fired.
John prepares to unleash hell after sneaking a Gatling in a wagon into Fort Mercer.
John re-mans the Gatling to defend Fort Mercer from a counterattack from the Williamson Gang.


First used in the mission 'The Gates of El Presidio' where it is where it is mounted on several locations throughout the fortress. It is depicted as a breech loader firing cast iron balls and seems to based of off large caliber Armstrong Guns. It can also be used in multiplayer and the DLC Undead Nightmare.

John blasting enemies with the Cannon.
A closeup of the Cannon atop El Presidio's west flank.
The Cannon mid-recoil.
The breech hinges open and John drops in another cannonball, but no powder charge.

Browning M1917

Despite being listed by the game makers as the anachronistic Browning Gun, the weapon is depicted as sharing many qualities with the more period appropriate Maxim gun. It is used mounted on a prototype Minerva armored truck in the mission 'And You Will Know The Truth' and damaged at the end of the mission when the armored truck tips over. Dutch van der Linde uses one at his fort in Cochinay against John Marston and the US Army in the mission 'And The Truth Will Set You Free'. One can also be found on the roof of a building in El Matadero.

Browning M1917 - .30-06
John behind the Maxim-Browning mounted in the prototype armored car at the start of 'And You Will Know The Truth.'
The rear of the machinegun seen atop El Matadero. The pistol grip appears to be made from a revolver frame.

Cut Weapons

Colt 1851 Navy

The Colt 1851 Navy appeared incorrectly as the "Walker Revolver" before it was cut from the game. Its texture can be found in the game files.

Colt 1851 Navy - .36 caliber
John holding the 1851 Navy.

Smith & Wesson No. 3 Russian Model

What appears to be a Smith & Wesson No. 3 Russian Model appeared as the "Top Break Revolver" before it was cut from the game, possibly because of its resemblance to the Schofield. Its texture can be found in the game files.

Uberti No 3 New Model Russian Top Break - replica of the Smith & Wesson No. 3 Russian Model - .44 Russian/.45 Long Colt
John holding the New Model No. 3 Russian Model Pattern.

See Also

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