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Difference between revisions of "Sniper Elite V2"

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{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
|name = Sniper Elite V2
+
|name = ''Sniper Elite V2''
 
|picture = Sniper Elite V2 PC Box.jpg
 
|picture = Sniper Elite V2 PC Box.jpg
 
|caption =  PC Boxart
 
|caption =  PC Boxart
Line 6: Line 6:
 
|date= 2012
 
|date= 2012
 
|developer=Rebellion
 
|developer=Rebellion
|platforms=PC
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|platforms=PC <BR> Xbox 360 <br> PlayStation 3 <br> Wii U <br> Xbox One <br> PlayStation 4 <br> Nintendo Switch
 
|publisher= Rebellion
 
|publisher= Rebellion
|genre=third-person shooter
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|genre=Third-person shooter
 
}}
 
}}
  
'''''Sniper Elite V2''''' is the second installment in the ''[[Sniper Elite]]'' video game series.
+
'''''Sniper Elite V2''''' is the second installment in the ''[[Sniper Elite]]'' video game series. It is a partial remake of the original [[Sniper Elite (2005)|''Sniper Elite'']], featuring a similar setting and basic gameplay, but altered narrative.  
  
The player takes the role of Karl Fairburne, an American OSS operative, sent to Berlin in 1945 with the assignment of assassinating top Nazi scientists suspected of being involved in a secret V2 rocket program. Fairburne must rely on his intelligence, training, skills, stealth, and arsenal to survive what is left of the German army. The player will rely mostly on their sniper rifle to push past enemy patrols and complete the objective.   
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The player takes the role of Karl Fairburne, an American OSS operative, sent to Berlin in 1945 with the assignment of assassinating top Nazi scientists suspected of being involved in a secret V2 rocket program. Fairburne must rely on his intelligence, training, skills, stealth, and arsenal to survive what is left of the German Army. The player will rely mostly on their sniper rifle to push past enemy patrols and complete the objective.   
 +
 
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In 2019, the game was remastered for Windows, Nintendo Switch, Xbox One and PlayStation 4, which includes all previously released DLC as well as adding a photo mode.
  
 
{{VG Title}}  
 
{{VG Title}}  
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=Handguns=
 
=Handguns=
 
==Colt M1911A1==
 
==Colt M1911A1==
The [[M1911A1]] is the first handgun you unlock. Although it only holds 7 rounds per mag and ammunition is fairly rare, it has a moderate rate of fire and deals the most damage out of all the semi-auto handguns.
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The [[M1911A1]] is the first handgun available. Although it only holds 7 rounds per mag and ammunition is fairly rare, it has a moderate rate of fire and deals the most damage out of all the semi-auto handguns.
 +
Oddly if the player manages to get close to a German sniper, Soviet sniper or the "Kill Tally" exclusive Panzerfaust troopers they will draw a Colt M1911A1 handgun on Karl.
 
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]
 
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]
[[file:SniperEliteV2 Colt M1911A1 holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
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[[file:SniperEliteV2 Colt M1911A1 holding.jpg|thumb|none|600px|Karl lurks around a Berlin alley with an M1911A1 at the ready.]]
[[file:SniperEliteV2 Colt M1911A1 aim.jpg|thumb|none|600px|Aim with weapons.]]
+
[[file:SniperEliteV2 Colt M1911A1 aim.jpg|thumb|none|600px|Aiming at one of the numerous rubble piles around the city. The M1911A1 seems to be held a bit too high in his hand.]]
[[file:SniperEliteV2 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Reload animation.]]
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[[file:SniperEliteV2 Colt M1911A1 reloading 1.jpg|thumb|none|600px|Dropping out a mag...]]
[[file:SniperEliteV2 Colt M1911A1 reloading 2.jpg|thumb|none|600px|Reload animation.]]
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[[file:SniperEliteV2 Colt M1911A1 reloading 2.jpg|thumb|none|600px|...and inserting a new one, followed by a tug of the slide regardless of whether or not it was completely empty (most weapons have a single reload animation).]]
 +
[[file:SniperEliteV2 remastered Karl Colt M1911A1.jpg|thumb|none|600px|In the remaster, Karl changes the magazine of his Colt M1911A1.]]
 +
[[file:SniperEliteV2 remastered Karl Colt M1911A1 reload.jpg|thumb|none|600px|Racking the slide.]]
 +
[[file:Sniper Elite V2 Remaster Colt 1911 enemy sniper.jpg|thumb|none|600px|An enemy sniper fires at Karl with his own Colt M1911A1.]]
  
 
==Luger P08==
 
==Luger P08==
The [[Luger P08]] sacrifices less damage in exchange for one round more than the Colt, as well as far more common field ammunition, making it a worthy alternative.
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The [[Luger P08]] sacrifices less damage in exchange for one round in the magazine more than the Colt, as well as far more common ammunition, making it a worthy alternative.
[[file:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm.]]
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Due to the more fitting Tokarev TT-33 being DLC, Soviet Majors use the Luger instead of the Tokarev TT-33 when not equipped with a [[PPSh-41]].
[[file:SniperEliteV2 Luger P08 holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
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Presumably to compensate for the fact levels sometimes have no officers to take Lugers from, enemies will drop ammo when searched for all handguns though the Luger notably gets more bullets and more often compared to other handguns.
[[file:SniperEliteV2 Luger P08 aim.jpg|thumb|none|600px|Aim with weapons.]]
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[[file:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]
[[file:SniperEliteV2 Luger P08 reloading 1.jpg|thumb|none|600px|Reload animation.]]
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[[file:SniperEliteV2 Luger P08 holding.jpg|thumb|none|600px|Stowing the M1911A1 and showing Berlin something a little more closer to home.]]
[[file:SniperEliteV2 Luger P08 reloading 2.jpg|thumb|none|600px|Reload animation.]]
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[[file:SniperEliteV2 Luger P08 aim.jpg|thumb|none|600px|Aiming at the same local bits of rubble.]]
 +
[[file:SniperEliteV2 Luger P08 reloading 1.jpg|thumb|none|600px|Swapping mags...]]
 +
[[file:SniperEliteV2 Luger P08 reloading 2.jpg|thumb|none|600px|...and giving the toggle-lock a pull.]]
 +
[[file:Sniper Elite V2 Remaster Luger enemy.jpg|thumb|none|600px|A German officer fires his Luger in the remaster, note how the bullet is actually ricocheting off Anya's TT-33.]]
 +
[[file:Sniper Elite V2 Remaster Luger enemy2.jpg|thumb|none|600px|Another angle showing the toggle-lock in action.]]
 +
[[file:Sniper Elite V2 Remaster Luger enemy3.jpg|thumb|none|600px|The Luger in the holster of a Russian Major instead of the more fitting Tokarev TT-33.]]
  
 
==Tokarev TT-33==  
 
==Tokarev TT-33==  
The [[Tokarev TT-33]] is added by the St. Pierre DLC. It has the highest ROF of all pistols and holds the same amount of ammunition as the Luger, but it is weaker than the former.
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The [[Tokarev TT-33]] was added in the ''St. Pierre'' DLC. It has the highest ROF of all pistols and holds the same amount of ammunition as the Luger, but it is weaker than the former.
 +
It inaccurately shares ammo with the Luger.  
 
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]
 
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]
[[file:SniperEliteV2 Tokarev TT-33 holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
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[[file:SniperEliteV2 Tokarev TT-33 holding.jpg|thumb|none|600px|Karl crouches with a TT-33 in hand, grumbling that the local watering hole is closed due to the war.]]
[[file:SniperEliteV2 Tokarev TT-33 aim.jpg|thumb|none|600px|Aim with weapons.]]
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[[file:SniperEliteV2 Tokarev TT-33 aim.jpg|thumb|none|600px|He decides to vent his frustration on the local lamp.]]
[[file:SniperEliteV2 Tokarev TT-33 reloading 1.jpg|thumb|none|600px|Reload animation.]]
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[[file:SniperEliteV2 Tokarev TT-33 reloading 1.jpg|thumb|none|600px|Much the same as the other semi-auto handguns here.]]
[[file:SniperEliteV2 Tokarev TT-33 reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Tokarev TT-33 reloading 2.jpg|thumb|none|600px|Pulling the slide back after stuffing a new mag home.]]
 +
[[file:SniperEliteV2RemasterTokarevTT33Holding.jpg|thumb|none|600px|Holding the remastered Tokarev TT-33.]]
 +
[[file:SniperEliteV2RemasterTokarevTT33reloading.jpg|thumb|none|600px|Racking the "slide" on the remastered Tokarev TT-33, sadly the remaster's Tokarev TT-33's slide is completely static when shooting or reloading.]]
  
 
==Webley Mk VI==
 
==Webley Mk VI==
The [[Webley Mk VI]] is added by The Neudorf Outpost Pack DLC. The Webley is the most powerful handgun in the game, an almost guaranteed one shot kill weapon, and is extremely accurate. It also has the most range compared to any of the other handguns. However, its hammer must be cocked after every shot, making it a little ungainly in a heavy firefight.
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The [[Webley Mk VI]] was added in ''The Neudorf Outpost Pack'' DLC. The Webley is the most powerful handgun in the game, an almost guaranteed one shot kill weapon, and is extremely accurate. It also has the most range compared to any of the other handguns. However, its hammer must be cocked after every shot, making it a little ungainly in a heavy firefight.
 +
It oddly shares ammo with the Welrod, having the same 16 maximum reserve ammo as the Welrod and being able to use Welrod magazines that can occasionally be found in crates.
 
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]
 
[[File:Webley Mk VI.jpg|thumb|none|350px|Webley Mk. VI - .455 Webley]]
[[file:SniperEliteV2 Webley Mk VI holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
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[[file:SniperEliteV2 Webley Mk VI holding.jpg|thumb|none|600px|Karl, now armed with a disappointingly single-action only Webley.]]
[[file:SniperEliteV2 Webley Mk VI aim.jpg|thumb|none|600px|Aim with weapons.]]
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[[file:SniperEliteV2 Webley Mk VI aim.jpg|thumb|none|600px|Carjacking the local truck]]
[[file:SniperEliteV2 Webley Mk VI reloading 1.jpg|thumb|none|600px|Reload animation.]]
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[[file:SniperEliteV2 Webley Mk VI reloading 1.jpg|thumb|none|600px|Reloading involves breaking open the cylinder, of course, which only ejects a single round, and then inserting a single round.]]
[[file:SniperEliteV2 Webley Mk VI reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Webley Mk VI reloading 2.jpg|thumb|none|600px|Closing the cylinder after this mysterious process.]]
 +
[[file:SniperEliteV2 Webley Mk VI remaster.jpg|thumb|none|600px|Holding the Remastered Webley.]]
 +
[[file:SniperEliteV2 Webley Mk VI remaster aim.jpg|thumb|none|600px|Aiming the Remastered Webley.]]
 +
[[file:SniperEliteV2 Webley Mk VI remasterreload.jpg|thumb|none|600px|Reloading the Remastered Webley, the cylinder is always visually full even mid-reload in both versions of the game.]]
  
 
==Welrod Mark I==
 
==Welrod Mark I==
The British Mark I [[Welrod Pistol]] is the first handgun available in the player's arsenal. Being silenced (the only such weapon in the game), it can be used for stealth kills. However, the bolt action makes it have the slowest ROF of all pistols. It also deals the lowest damage of all the weapons and is only accurate at point blank range. The weapon is incorrectly depicted with the front sight at the muzzle rather than halfway along the weapon, a configuration only found on a Mark II.
+
The British Mark I [[Welrod Pistol]] is the first handgun available in the player's arsenal. Being suppressed (the only such weapon in the game), it can be used for stealth kills. However, the bolt-action makes it have the slowest ROF of all pistols. It also deals the lowest damage of all the weapons and is only accurate at point blank range. The weapon is incorrectly depicted with the front sight at the muzzle rather than halfway along the weapon, a configuration only found on a Mark II; the suppressor is also unusually short.
[[file:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm]]
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[[file:Welrod.jpg|thumb|none|350px|Welrod Mark I - 9x19mm Parabellum]]
[[file:SniperEliteV2 Welrod Mark I holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
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[[file:SniperEliteV2 Welrod Mark I holding.jpg|thumb|none|600px|Karl clutches his oddly stumpy Welrod, musing about how wartime shortages have even led to careful rationing of swastikas.]]
[[file:SniperEliteV2 Welrod Mark I aim.jpg|thumb|none|600px|Aim with weapons.]]
+
[[file:SniperEliteV2 Welrod Mark I aim.jpg|thumb|none|600px|Taking aim at a brick wall; the pistol doesn't appear to be level with his eyes, so he's really just point-shooting.]]
[[file:SniperEliteV2 Welrod Mark I reloading 1.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Welrod Mark I reloading 1.jpg|thumb|none|600px|Taking cover behind his trusty box, Karl swaps magazines...]]
[[file:SniperEliteV2 Welrod Mark I reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Welrod Mark I reloading 2.jpg|thumb|none|600px|...and chambers a round.]]
 +
[[file:Sniper Elite V2 Remaster Welrod.jpg|thumb|none|600px|Holding the remastered Welrod.]]
 +
[[file:Sniper_Elite_V2_Remaster_Welrod_reload.jpg|thumb|none|600px|Reloading the Welrod.]]
 +
[[file:Sniper_Elite_V2_Remaster_Welrod_ammo.jpg|thumb|none|600px|Karl finds a Welrod magazine in an ammo crate.]]
  
 
=Sniper Rifles=
 
=Sniper Rifles=
 
==Arisaka Type 99==
 
==Arisaka Type 99==
The [[Arisaka Type 99]] is added by "The Landwehr Canal Pack" DLC. The choice of the Type 99 is odd, as the entire game takes place in the European Theater, however it is arguable that an elite operative on such an operation would be able to choose any gear they so wished. It has a slow ROF compared to other rifles, but is the most powerful, coupled with high muzzle velocity and good scope zooming.
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The [[Arisaka Type 99]] was added in the ''Landwehr Canal Pack'' DLC. The choice of the Type 99 is odd, as the entire game takes place in the European Theater, however it is arguable that an elite operative on such an operation would be able to choose any gear they so wished. It has a slow ROF compared to other rifles, but is the most powerful, coupled with high muzzle velocity and good scope zooming.
[[file:Type 99 sniper rifle.jpg|thumb|350px|none|Arisaka Type 99 Sniper Rifle with scope - 7.7x58mm Arisaka]]
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[[file:Type 99 sniper rifle.jpg|thumb|450px|none|Arisaka Type 99 Sniper Rifle with scope - 7.7x58mm Arisaka]]
[[file:SniperEliteV2 Arisaka Type 99 holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
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[[file:SniperEliteV2 Arisaka Type 99 holding.jpg|thumb|none|600px|Karl with a Type 99, far removed from its tropical element.]]
[[file:SniperEliteV2 Arisaka Type 99 aim 1.jpg|thumb|none|600px|Aim with weapons.]]
+
[[file:SniperEliteV2 Arisaka Type 99 aim 1.jpg|thumb|none|600px|Aiming down the iron sights, a less obtrusive feat given the rifle's side-mounted scope. All sniper rifles can use iron sights for closer-ranged engagements.]]
[[file:SniperEliteV2 Arisaka Type 99 aim 2.jpg|thumb|none|600px|Aim with weapons.]]
+
[[file:SniperEliteV2 Arisaka Type 99 aim 2.jpg|thumb|none|600px|Aiming down the scope. Most sniper rifles have different reticles, most of which are of an anachronistic, more complex style.]]
[[file:SniperEliteV2 Arisaka Type 99 reloading 1.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Arisaka Type 99 reloading 1.jpg|thumb|none|600px|Most sniper rifles have a similar animation, where Karl grabs an invisible stripper clip/handful of cartridges and shoves it into the breech.]]
[[file:SniperEliteV2 Arisaka Type 99 reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Arisaka Type 99 reloading 2.jpg|thumb|none|600px|Closing the bolt.]]
 +
[[file:Sniper Elite V2 Remastered Arisaka Type 99.jpg|thumb|none|600px|The remastered Arisaka Type 99.]]
  
 
==Gewehr 43==
 
==Gewehr 43==
The [[Gewehr 43]]. The only semi-auto rifle that can be aquired without DLC. With a high rate of fire and a good scope for zooming, it is often considered the best rifle out of the original three. Its only downside is a low muzzle velocity. Strangely, the magazine holds only 7 rounds compared to the real world 10. This may have been done for balancing purposes.
+
The [[Gewehr 43]] is the only semi-auto rifle that can be acquired without DLC and the last rifle acquired in the campaign acquired in the mission "St. Olibartus Church" from an Allied supply drop. With a high rate of fire and a good scope for zooming, it is often considered the best rifle out of the original three. Its only downside is a low muzzle velocity. Strangely, the magazine holds only 7 rounds compared to the real world 10. This may have been done for balancing purposes.
[[File:Gew 43.jpg|thumb|none|350px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]
+
An unscoped Gewehr 43 is the rifle of regular German infantry (presumably the decision to make the Karabiner 98k a DLC/pre-order weapon had something to do with this) and both regular infantry/sniper rifles dropped by enemy troops will vanish after hitting the ground, meaning the player cannot swap their rifle with an enemy's rifle. Instead, all enemies have a decent chance to give rifle ammo when searched, including if using the Arisaka or American rifles.  
[[file:SniperEliteV2 Gewehr 43 holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
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[[File:Gew 43.jpg|thumb|none|450px|Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser]]
[[file:SniperEliteV2 Gewehr 43 aim 1.jpg|thumb|none|600px|Aim with weapons.]]
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[[file:SniperEliteV2 Gewehr 43 holding.jpg|thumb|none|600px|Tiring of trite bolt-actions, Karl acquires a self-loader.]]
[[file:SniperEliteV2 Gewehr 43 aim 2.jpg|thumb|none|600px|Aim with weapons.]]
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[[file:SniperEliteV2 Gewehr 43 aim 1.jpg|thumb|none|600px|Iron sights.]]
[[file:SniperEliteV2 Gewehr 43 reloading 1.jpg|thumb|none|600px|Reload animation.]]
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[[file:SniperEliteV2 Gewehr 43 aim 2.jpg|thumb|none|600px|Scope view, with a reticle that seems to have borrowed the classic M40A3 reticle from ''[[Call of Duty 4: Modern Warfare]]''.]]
[[file:SniperEliteV2 Gewehr 43 reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Gewehr 43 reloading 1.jpg|thumb|none|600px|Reloading by swapping a magazine, which still has ammo in it. The G43 could be reloaded in this manner, but in the field, it was usually loaded via stripper clips.]]
 +
[[file:SniperEliteV2 Gewehr 43 reloading 2.jpg|thumb|none|600px|Pulling the charging handle, of course.]]
 +
[[file:SniperEliteV2 Gewehr 43 Menu remastered.jpg|thumb|none|600px|An angry German soldier storming Karl's sniper nest in the main menu of the remaster with a magazineless and scopeless Gewehr 43.]]
 +
[[file:Sniper Elite V2 Remastered Enemy G43.jpg|thumb|none|600px|A German soldier with a G43.]]
 +
[[file:Sniper Elite V2 Remastered Scoped G43.jpg|thumb|none|600px|The remastered scoped G43.]]
  
 
==Karabiner 98k==
 
==Karabiner 98k==
The [[Karabiner 98k]]. Pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is also seen in Fairburne's hands on the front cover of the game box and in the menu diorama.
+
While it should be ubiquitous during the Battle of Berlin, the [[Karabiner 98k]] only appears as a pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is also seen in Fairburne's hands on the front cover of the game box and in the menu diorama.
The Karabiner 98k has the best scope zooming out of all the available sniper rifles, but has the slowest ROF out of all the rifles. It also suffers from low bullet velocity.
+
The Karabiner 98k has the best scope zooming out of all the available sniper rifles, but has the slowest ROF. It also suffers from low bullet velocity, ironic given 8mm Mauser's reputation for very fast muzzle velocity.  
[[File:Mauser g98 Sniper.jpg|thumb|none|350px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]
+
[[File:Mauser g98 Sniper.jpg|thumb|none|450px|Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]
[[file:SniperEliteV2 Karabiner 98k holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
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[[file:SniperEliteV2 Karabiner 98k holding.jpg|thumb|none|600px|Karl has found himself the only Kar98k in 1945 Berlin (somehow).]]
[[file:SniperEliteV2 Karabiner 98k aim 1.jpg|thumb|none|600px|Aim with weapons.]]
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[[file:SniperEliteV2 Karabiner 98k aim 1.jpg|thumb|none|600px|He swivels around to find someone to test the iron sights on.]]
[[file:SniperEliteV2 Karabiner 98k aim 2.jpg|thumb|none|600px|Aim with weapons.]]
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[[file:SniperEliteV2 Karabiner 98k aim 2.jpg|thumb|none|600px|Having failed that, he opts to use the scope.]]
[[file:SniperEliteV2 Karabiner 98k reloading 1.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Karabiner 98k reloading 1.jpg|thumb|none|600px|Opening the breech.]]
[[file:SniperEliteV2 Karabiner 98k reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Karabiner 98k reloading 2.jpg|thumb|none|600px|Closing the bolt after loading it with five rounds of 8mm air.]]
 +
[[file:Sniper Elite V2 Remastered Kar98k.jpg|thumb|none|600px|The remastered Kar98k.]]
  
 
==Lee-Enfield No.1 Mk.III*==
 
==Lee-Enfield No.1 Mk.III*==
The [[Lee-Enfield No.1 Mk.III*]] is added by "The Landwehr Canal Pack" DLC. It has the fastest ROF and largest magazine of all bolt action rifles in the game. However, it has extremely low muzzle velocity and a below average scope.
+
The [[Lee-Enfield No.1 Mk.III*]] was added in ''The Landwehr Canal Pack'' DLC. It has the fastest ROF and largest magazine of all bolt-action rifles in the game. However, it has extremely low muzzle velocity and a below average scope.
[[file:No1MK3.jpg|thumb|none|350px|Lee-Enfield No.1 Mk.III*, sniper variant of the No. 1 Mk.III* - .303 British.]]
+
[[file:No1MK3.jpg|thumb|none|450px|Lee-Enfield No.1 Mk.III*, sniper variant of the No. 1 Mk.III* - .303 British.]]
[[file:SniperEliteV2 Lee-Enfield No.1 Mk.III holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
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[[file:SniperEliteV2 Lee-Enfield No.1 Mk.III holding.jpg|thumb|none|600px|Karl with a slightly-vintage-for-1945 variant of the Lee-Enfield.]]
[[file:SniperEliteV2 Lee-Enfield No.1 Mk.III aim 1.jpg|thumb|none|600px|Aim with weapons.]]
+
[[file:SniperEliteV2 Lee-Enfield No.1 Mk.III aim 1.jpg|thumb|none|600px|Testing the iron sights.]]
[[file:SniperEliteV2 Lee-Enfield No.1 Mk.III aim 2.jpg|thumb|none|600px|Aim with weapons.]]
+
[[file:SniperEliteV2 Lee-Enfield No.1 Mk.III aim 2.jpg|thumb|none|600px|And the scope.]]
[[file:SniperEliteV2 Lee-Enfield No.1 Mk.III reloading 1.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Lee-Enfield No.1 Mk.III reloading 1.jpg|thumb|none|600px|10 rounds of .303 doesn't last as long as you'd like in 1945 Berlin.]]
[[file:SniperEliteV2 Lee-Enfield No.1 Mk.III reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Lee-Enfield No.1 Mk.III reloading 2.jpg|thumb|none|600px|Closing the bolt and getting back to work.]]
 +
 
 +
==Lee-Enfield No.4 Mk.I==
 +
The remaster replaces the above [[Lee-Enfield No.1 Mk.III*|No.1]] with a [[Lee-Enfield No.4 Mk.I]], re-used from ''[[Sniper Elite 4|SE4]]'' like many of the remaster's other weapons.
 +
[[file:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]
 +
[[file:Sniper Elite V2 Remaster Lee-Enfield.jpg|thumb|none|600px|Holding the remastered Lee-Enfield, which bizarrely now has a backwards magazine. While it does have a scope, it lacks a cheekrest, and is thus not a No.4 Mk.I (T) sniper variant.]]
  
 
==M1 Carbine==
 
==M1 Carbine==
A scoped [[M1 Carbine]] is added by "The Neudorf Outpost Pack" DLC. It has very low recoil and the fastest ROF of any rifle, coupled with a 15 round magazine, the most of any rifle. However, the M1 Carbine also comes with the weakest zoom of all sniper rifles and extremely low muzzle velocity.
+
A scoped [[M1 Carbine]] was added in ''The Neudorf Outpost Pack'' DLC. It has very low recoil and the fastest ROF of any rifle, coupled with a 15-round magazine, the most of any rifle. However, the M1 Carbine also comes with the weakest zoom of all sniper rifles and extremely low muzzle velocity.
 
[[file:T3car.jpg|thumb|none|350px|M1 Carbine with scope - .30 Carbine]]
 
[[file:T3car.jpg|thumb|none|350px|M1 Carbine with scope - .30 Carbine]]
[[file:SniperEliteV2 M1 Carbine holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
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[[file:SniperEliteV2 M1 Carbine holding.jpg|thumb|none|600px|Karl with a rifle a bit lighter than the usual full-sized rifles he's accustomed to.]]
[[file:SniperEliteV2 M1 Carbine aim 1.jpg|thumb|none|600px|Aim with weapons.]]
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[[file:SniperEliteV2 M1 Carbine aim 1.jpg|thumb|none|600px|Iron sights. Saying Karl is actually "aiming" would be generous.]]
[[file:SniperEliteV2 M1 Carbine aim 2.jpg|thumb|none|600px|Aim with weapons.]]
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[[file:SniperEliteV2 M1 Carbine aim 2.jpg|thumb|none|600px|Proper aiming with the scope.]]
[[file:SniperEliteV2 M1 Carbine reloading 1.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 M1 Carbine reloading 1.jpg|thumb|none|600px|Dramatically discarding a used mag. One can't imagine it's common to come across spare M1 Carbine magazines in this location...]]
[[file:SniperEliteV2 M1 Carbine reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 M1 Carbine reloading 2.jpg|thumb|none|600px|And a customary tug of the charging handle.]]
 +
[[file:SniperEliteV2 M1 Carbine remastered.jpg|thumb|none|600px|The remastered M1 Carbine; Karl's aiming animation still has him looking over the scope.]]
  
 
==M1D Garand==
 
==M1D Garand==
The [[M1D Garand]] with M84 scope is added by the St. Pierre DLC. As the sniper variant of the American standard issue M1 Garand, it holds 8 rounds per magazine and has the fastest reload out of any available rifle. It has a decent rate of fire and an average scope zoom, but suffers from low bullet velocity, despite using the same exact round as the Springfield 1903.
+
The [[M1D Garand]] with M84 scope was added in the ''St. Pierre'' DLC. As the sniper variant of the American standard issue M1 Garand, it holds 8 rounds per magazine and has the fastest reload out of any available rifle. It has a decent rate of fire and an average scope zoom, but suffers from low bullet velocity, despite using the same exact round as the Springfield 1903.
[[file:M1DGarand.jpg|thumb|none|350px|M1D Garand Sniper Variant with M84 scope - .30-06.]]
+
[[file:M1DGarand.jpg|thumb|none|450px|M1D Garand Sniper Variant with M84 scope - .30-06]]
[[file:SniperEliteV2 M1-D Garand holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
+
[[file:SniperEliteV2 M1-D Garand holding.jpg|thumb|none|600px|Karl decides there's no beating standard issue.]]
[[file:SniperEliteV2 M1-D Garand aim 1.jpg|thumb|none|600px|Aim with weapons.]]
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[[file:SniperEliteV2 M1-D Garand aim 1.jpg|thumb|none|600px|Iron sights- at least this sniper rifle is a bit more useful in close quarters.]]
[[file:SniperEliteV2 M1-D Garand aim 2.jpg|thumb|none|600px|Aim with weapons.]]
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[[file:SniperEliteV2 M1-D Garand aim 2.jpg|thumb|none|600px|Scope.]]
[[file:SniperEliteV2 M1-D Garand reloading 1.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 M1-D Garand reloading 1.jpg|thumb|none|600px|Karl sends a clip flying.]]
[[file:SniperEliteV2 M1-D Garand reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 M1-D Garand reloading 2.jpg|thumb|none|600px|The side-mounted scope allows to quickly re-up.]]
 +
[[file:SniperEliteV2 M1-D Garand remastered.jpg|thumb|none|600px|Holding the remastered M1 Garand.]]
 +
[[file:SniperEliteV2 M1-D Garand remastered reload.jpg|thumb|none|600px|The Garand's en-bloc clip is always manually ejected and full even on an empty reload.]]
  
 
==M1903A4 Springfield==
 
==M1903A4 Springfield==
 
The [[M1903A4 Springfield]] is the first rifle available to the player. It has a decent ROF for a bolt action and is extremely powerful. However, it has fairly high recoil and has poor scope zooming compared to most of the other rifles.
 
The [[M1903A4 Springfield]] is the first rifle available to the player. It has a decent ROF for a bolt action and is extremely powerful. However, it has fairly high recoil and has poor scope zooming compared to most of the other rifles.
[[File:M1903A4Weaver.jpeg|thumb|none|350px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]
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[[File:M1903A4Weaver.jpeg|thumb|none|450px|M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06]]
[[file:SniperEliteV2 M1903A4 Springfield holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
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[[file:SniperEliteV2 M1903A4 Springfield holding.jpg|thumb|none|600px|Skulking around a war-torn street with some American firepower.]]
[[file:SniperEliteV2 M1903A4 Springfield aim 1.jpg|thumb|none|600px|Aim with weapons.]]
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[[file:SniperEliteV2 M1903A4 Springfield aim 1.jpg|thumb|none|600px|Examining the nearby censorship-friendly Nazi flag.]]
[[file:SniperEliteV2 M1903A4 Springfield aim 2.jpg|thumb|none|600px|Aim with weapons.]]
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[[file:SniperEliteV2 M1903A4 Springfield aim 2.jpg|thumb|none|600px|Before turning skyward to watch for any enemy air support.]]
[[file:SniperEliteV2 M1903A4 Springfield reloading 1.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 M1903A4 Springfield reloading 1.jpg|thumb|none|600px|Reloading in cover makes Karl look like he's quizzically looking at this rifle's breech.]]
[[file:SniperEliteV2 M1903A4 Springfield reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 M1903A4 Springfield reloading 2.jpg|thumb|none|600px|''"Oh! So that's where the bullets go!"'']]
 +
[[file:SniperEliteV2 Springfield remasteredcutscene.jpg|thumb|none|600px|Karl holds the Springfield in the first mission's intro in the remaster.]]
 +
[[file:SniperEliteV2 Springfield remastered.jpg|thumb|none|600px|The remastered Springfield.]]
  
 
==Mosin Nagant M91/30==
 
==Mosin Nagant M91/30==
The [[Mosin Nagant Rifle|Mosin-Nagant M1891/30]]. Found in the 4th mission. It has a better zoom and is more powerful than the Springfield, but it also comes with the cost of more recoil.
+
The [[Mosin Nagant M91/30]] is the second rifle acquired, found in the fourth mission "Kaiser-Friedrich Museum" on a table from a Soviet Weapon drop with nearby Soviet soldiers commenting on how it's planned to be delivered to Prenlau. It has a better zoom and is more powerful than the Springfield, but it also comes with the cost of more recoil.
[[file:MosinNagantM9130Sniper.jpg|thumb|none|350px|Mosin Nagant M9130 Sniper Rifle - 7.62x54R]]
+
A unscoped Mosin Nagant M91/30 appears as the rifle of Soviet riflemen.
[[file:SniperEliteV2 Mosin Nagant M9130 holding.jpg|thumb|none|600px|Weapon in the hands of the hero. Note the incorrect straight bolt handle; actual scoped Mosin rifles have downturned bolt handles, as straight ones wouldn't be able to clear the scope.]]
+
[[file:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M9130 Sniper Rifle - 7.62x54mmR]]
[[file:SniperEliteV2 Mosin Nagant M9130 aim 1.jpg|thumb|none|600px|Aim with weapons.]]
+
[[file:SniperEliteV2 Mosin Nagant M9130 holding.jpg|thumb|none|600px|With no Kar98ks around other than through DLC, Karl grabs what was probably the second most common rifle in Berlin at this point in time. Note the incorrect straight bolt handle; actual scoped Mosin rifles have downturned bolt handles, as straight ones wouldn't be able to clear the scope.]]
[[file:SniperEliteV2 Mosin Nagant M9130 aim 2.jpg|thumb|none|600px|Aim with weapons.]]
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[[file:SniperEliteV2 Mosin Nagant M9130 aim 1.jpg|thumb|none|600px|Cosplaying a Soviet infantryman with iron sights.]]
[[file:SniperEliteV2 Mosin Nagant M9130 reloading 1.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Mosin Nagant M9130 aim 2.jpg|thumb|none|600px|Luckily, that straight bolt handle doesn't stop you from getting your ''[[Enemy at the Gates]]'' reference in.]]
[[file:SniperEliteV2 Mosin Nagant M9130 reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Mosin Nagant M9130 reloading 1.jpg|thumb|none|600px|Nor does it stop Karl from re-upping on some 7.62x54mm. When cycling the bolt, the scope and Karl's hand also appear to clip through the scope due to their position.]]
 +
[[file:SniperEliteV2 Mosin Nagant M9130 reloading 2.jpg|thumb|none|600px|Nevertheless, close the bolt and get going.]]
 +
[[file:Sniper Elite V2 Remaster Mosin Nagant.jpg|thumb|none|600px|The remastered Mosin Nagant laying on a table.]]
 +
[[file:Sniper Elite V2 Remaster Mosin Nagant enemy.jpg|thumb|none|600px|The remastered Mosin Nagant in the hands of a Soviet Soldier.]]
 +
 
 +
==Tokarev SVT-38==
 +
It appears that the [[Tokarev SVT-38]] from ''[[Sniper Elite 4]]'' is reused as the SVT-40's model in the remastered version just with a new texture.
 +
[[File:SVT-38 Sniper.jpg|thumb|none|450px|Tokarev SVT-38, sniper variant - 7.62x54mmR]]
 +
[[File:SniperEliteV2_SVT40_remaster.jpg|thumb|none|600px|Anya Bochkareva (added in the remaster is the ability to play as the ''Zombie Army'' characters in ''V2'') holding the remastered "SVT-40" that's actually an SVT-38.]]
 +
[[File:Sniper Elite V2 Remastered SVT 40 CLoseup.jpg|thumb|none|600px|A close-up of the SVT-38.]]
  
 
==Tokarev SVT-40==
 
==Tokarev SVT-40==
The [[Tokarev SVT-40]]. Pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is a semi-auto with a 10 round mag, combined with high ROF. However, it has a very bad scope and is extremely inaccurate, on top of having one of the lowest muzzle velocities in the game.
+
The [[Tokarev SVT-40]] is available as a pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is a semi-auto with a 10 round mag, combined with high ROF. However, it has a very bad scope and is extremely inaccurate, on top of having one of the lowest muzzle velocities in the game.
[[File:SVT-40 Sniper.jpg|thumb|none|350px|Tokarev SVT-40 with a PU sniper scope - 7.62x54mmR]]
+
[[File:SVT-40 Sniper.jpg|thumb|none|450px|Tokarev SVT-40 with a PU sniper scope - 7.62x54mmR]]
 
[[file:SniperEliteV2 SVT-40 holding.jpg|thumb|none|600px|The SVT-40 in Karl's hands; note how it's modeled oddly short.]]
 
[[file:SniperEliteV2 SVT-40 holding.jpg|thumb|none|600px|The SVT-40 in Karl's hands; note how it's modeled oddly short.]]
[[file:SniperEliteV2 SVT-40 aim 1.jpg|thumb|none|600px|Aim with weapons.]]
+
[[file:SniperEliteV2 SVT-40 aim 1.jpg|thumb|none|600px|Short or not, he aims at a nearby truck.]]
[[file:SniperEliteV2 SVT-40 aim 2.jpg|thumb|none|600px|Aim with weapons.]]
+
[[file:SniperEliteV2 SVT-40 aim 2.jpg|thumb|none|600px|Scoping in on the local bombed-out block.]]
[[file:SniperEliteV2 SVT-40 reloading 1.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 SVT-40 reloading 1.jpg|thumb|none|600px|Reloading, which like the Gewehr 43, also consists of a magazine swap. And like that rifle, this could be done, but as was the case with the G43, the SVT-40 was also primairly loaded via stripper clips.]]
[[file:SniperEliteV2 SVT-40 reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 SVT-40 reloading 2.jpg|thumb|none|600px|And like every other semi-automatic rifle, the charging handle gets some attention.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
 
==Błyskawica==
 
==Błyskawica==
The [[Błyskawica]] submachine gun is added by the St. Pierre DLC. It performs similarly to the Thompson, only with better accuracy and less recoil, making it a deadly sidearm. However, ammunition is not carried by enemy soldiers, so use it sparingly.  
+
The [[Błyskawica]] submachine gun was added in the ''St. Pierre'' DLC. It performs similarly to the Thompson with high damage but with more available ammo but far more recoil and inaccuracy when firing comparable to the PPSh-41, making it a more sustainable high damage submachine gun but one locked to extremely close range outside of short bursts. It shares ammo with the MP 40 since both are in 9x19mm.
It was an improved Polish modification of the simple British [[Sten]], manufactured in secret underground factories in the Warsaw Ghetto by the Polish resistance. Less than 1000 were ever made, so it would be unlikely that any could be in an American's hands.
+
 
[[File:Blyskawica.jpg|350px|thumb|none|Błyskawica - 9x19mm]]
+
It was an improved Polish modification of the simple British [[Sten]], manufactured in secret underground factories in the Warsaw Ghetto by the Polish resistance. Less than 1,000 were ever made, so it would be unlikely that any could be in an American's hands.
[[file:SniperEliteV2 Blyskawica holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
+
[[File:Blyskawica.jpg|450px|thumb|none|Błyskawica - 9x19mm]]
[[file:SniperEliteV2 Blyskawica aim.jpg|thumb|none|600px|Aim with weapons.]]
+
[[file:SniperEliteV2 Blyskawica holding.jpg|thumb|none|600px|Karl brings along a Polish SMG eager to get some payback on the Nazis.]]
[[file:SniperEliteV2 Blyskawica reloading 1.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Blyskawica aim.jpg|thumb|none|600px|The iron sights are, as expected, very simple. Not that Karl seems to care about actually using them at all.]]
[[file:SniperEliteV2 Blyskawica reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Blyskawica reloading 1.jpg|thumb|none|600px|Swapping Sten-pattern magazines...]]
 +
[[file:SniperEliteV2 Blyskawica reloading 2.jpg|thumb|none|600px|...and racking the crude bolt back.]]
 +
[[file:SniperEliteV2 Blyskawica remastered.jpg|thumb|none|600px|Anya Bochkareva hold the remastered Błyskawica. Given the fact that she is a soldier of the Red Army, the fact that she is holding an SMG made by the Polish resistance of Warsaw leads to pretty disturbing implications...]]
  
 
==M1A1 Thompson==
 
==M1A1 Thompson==
The [[Thompson#M1A1_Thompson|M1A1 Thompson]] is best compared to the MP40, which is just about as accurate, however, the Thompson has a higher ROF, higher recoil, and higher damage than its German counterpart. No enemies use the weapon, making resupply problematic.
+
The [[M1A1 Thompson]] is best compared to the MP 40, which is just about as accurate, however, the Thompson has a higher ROF, higher recoil, and higher damage than its German counterpart. No enemies use the weapon, making resupply problematic as the player must hunt down submachine gun ammo pickups as not even searching enemies will yield additional rounds for it.
[[file:M1sb.jpg|thumb|none|350px|M1A1 Thompson - .45 ACP]]
+
[[file:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]
[[file:SniperEliteV2 M1A1 Thompson holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
+
[[file:SniperEliteV2 M1A1 Thompson holding.jpg|thumb|none|600px|Karl holds a Thompson, grumbling that his handlers inserted him with only a handful of magazines in an area quite lousy with .45 ACP ammo.]]
[[file:SniperEliteV2 M1A1 Thompson aim.jpg|thumb|none|600px|Aim with weapons.]]
+
[[file:SniperEliteV2 M1A1 Thompson aim.jpg|thumb|none|600px|Nevertheless, he aims, resolving to bring 45 caliber justice to the Reich.]]
[[file:SniperEliteV2 M1A1 Thompson reloading 1.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 M1A1 Thompson reloading 1.jpg|thumb|none|600px|Reloading, which involves a rather modern use of trigger discipline.]]
[[file:SniperEliteV2 M1A1 Thompson reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 M1A1 Thompson reloading 2.jpg|thumb|none|600px|And a timeless pull of the charging handle..]]
 +
[[file:SniperEliteV2 Thompson remastered.jpg|thumb|none|600px|The remastered Thompson.]]
 +
[[file:SniperEliteV2 Thompson Menu remastered.jpg|thumb|none|600px|The Thompson in the main menu of the remastered version as well as F-1 Grenades and two Tellermines, one of which is clipping into the floor.]]
  
==MP40==
+
==MP 40==
The low ROF of the [[MP40]] helps maintain its accuracy, especially in short bursts. It is the most common submachine gun in the game, making it very easy to find ammunition.
+
The low ROF of the [[MP 40]] helps maintain its accuracy, especially in short bursts. It is the most common submachine gun in the game, making it very easy to find ammunition.
[[file:MP40Side.jpg|thumb|none|350px|MP40 - 9x19mm Parabellum]]
+
[[file:MP40Side.jpg|thumb|none|450px|MP 40 - 9x19mm Parabellum]]
[[file:SniperEliteV2 MP40 holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
+
[[file:SniperEliteV2 MP40 holding.jpg|thumb|none|600px|An MP 40 in Karl's hands, stock always folded for extra coolness.]]
[[file:SniperEliteV2 MP40 aim.jpg|thumb|none|600px|Aim with weapons.]]
+
[[file:SniperEliteV2 MP40 aim.jpg|thumb|none|600px|Aiming at some propaganda posters extolling Berlin's flak towers.]]
[[file:SniperEliteV2 MP40 reloading 1.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 MP40 reloading 1.jpg|thumb|none|600px|The old magazine still has a cartridge modeled in it even if empty, at least its a nicely modeled 3D round.]]
[[file:SniperEliteV2 MP40 reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 MP40 reloading 2.jpg|thumb|none|600px|You know what to expect at this point.]]
 +
[[file:SniperEliteV2 MP40 Remastered.jpg|thumb|none|600px|A remastered MP 40 on the ground. It's now gained a much brighter Bakelite reciever.]]
 +
[[file:SniperEliteV2 remastered MP40 closeup.jpg|thumb|none|600px|Closeup of the remastered MP 40.]]
  
 
==PPSh-41==
 
==PPSh-41==
The [[PPSh-41]]. First found in the 4th mission with a round drum. Has the biggest magazine and the highest ROF of any SMG. It is fairly common, being found in the hands of many Soviet troops, it is however woefully inaccurate and uses a weaker round compared to alternative SMGs.
+
The [[PPSh-41]] is first found in the fourth mission and uses drum magazines. It has the largest magazine size and the highest ROF of any SMG. It is fairly common, being found in the hands of many Soviet troops, however, it is woefully inaccurate and uses a weaker round compared to alternative SMGs.
[[File:PPSH-01-SMG.jpg|thumb|none|350px|PPSh-41 - 7.62x25mm Tokarev]]
+
[[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]
[[file:SniperEliteV2 PPSh-41 holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
+
[[file:SniperEliteV2 PPSh-41 holding.jpg|thumb|none|600px|Thompson, MP 40... why not PPSh?]]
[[file:SniperEliteV2 PPSh-41 aim.jpg|thumb|none|600px|Aim with weapons.]]
+
[[file:SniperEliteV2 PPSh-41 aim.jpg|thumb|none|600px|Preparing to pray n' spray with the iconic Soviet bullethose.]]
[[file:SniperEliteV2 PPSh-41 reloading 1.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 PPSh-41 reloading 1.jpg|thumb|none|600px|Swapping drums.]]
[[file:SniperEliteV2 PPSh-41 reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 PPSh-41 reloading 2.jpg|thumb|none|600px|And charging the weapon... or giving it a good sniff.]]
 +
[[file:SniperEliteV2 PPSH41 remastered.jpg|thumb|none|600px|The remastered PPSh-41.]]
  
=Assault Rifle=
+
=Assault Rifles=
 
==Sturmgewehr 44==
 
==Sturmgewehr 44==
Although an assault rifle in reality, the [[Sturmgewehr 44]] is added by "The Landwehr Canal Pack" DLC as the MP44 in the submachine gun category. While it can be fired in bursts easier than the MP40 and has fair range, it suffers from high recoil and low damage. Worst of all, ammunition cannot be found on dead foes, so it is outclassed by all other submachine guns.  
+
Although an assault rifle in reality, the [[Sturmgewehr 44]] is added by ''The Landwehr Canal Pack'' DLC as the "MP44" in the submachine gun category- although historically, the STG-44 was classified as a submachine gun during World War II as the concept of the "assault rifle" did not exist until after the war. While it can be fired in bursts easier than the MP 40 and has fair range, it suffers from high recoil and a lower pickup rate for ammo from ''Wehrmacht'' enemies (and no ammo at all from Soviet forces).
[[file:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm.]]
+
It shares ammo with the MP 40 and can be refilled by MP 40 magazines from ammo boxes.
[[file:SniperEliteV2 Sturmgewehr 44 holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
+
[[file:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm]]
[[file:SniperEliteV2 Sturmgewehr 44 aim.jpg|thumb|none|600px|Aim with weapons.]]
+
[[file:SniperEliteV2 Sturmgewehr 44 holding.jpg|thumb|none|600px|Karl gets sturm-gewehring with an StG 44.]]
[[file:SniperEliteV2 Sturmgewehr 44 reloading 1.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Sturmgewehr 44 aim.jpg|thumb|none|600px|Aiming, revealing the rather low resolution textures.]]
[[file:SniperEliteV2 Sturmgewehr 44 reloading 2.jpg|thumb|none|600px|Reload animation.]]
+
[[file:SniperEliteV2 Sturmgewehr 44 reloading 1.jpg|thumb|none|600px|Tossing aside the used mag, which (as always) will have ammunition modeled in it whether or not the weapon was emptied.]]
 +
[[file:SniperEliteV2 Sturmgewehr 44 reloading 2.jpg|thumb|none|600px|Can't have that without a pull of the charging handle. Note that a modeling error means that the inside of the magwell is transparent, as evidenced by the cobblestones being seen *through* the inside of the rifle.]]
 +
[[file:SniperEliteV2 remastered Sturmgewehr 44.jpg|thumb|none|600px|The much more detailed remastered Sturmgewehr 44.]]
 +
[[file:SniperEliteV2 remastered Sturmgewehr 44 reload.jpg|thumb|none|600px|Karl reloads his Sturmgewehr 44, which still has the transparent hole on the inside of the magwell.]]
  
 
= Machine Guns =
 
= Machine Guns =
==MG42==
+
==MG 42==
[[MG42]]s are seen throughout the game as emplaced weapons.
+
[[MG 42]]s are seen throughout the game as emplaced weapons, they have infinite ammo and do not overheat.
[[File:MG42.jpg|thumb|none|350px|MG42 - 7.92x57mm Mauser]]
+
The Soviets also use the MG 42 due to a lack of a Russian machine gun.  
[[file:SniperEliteV2 MG42 1.jpg|thumb|none|600px|MG42 in game.]]
+
[[Image:mg42drummag.jpg|thumb|none|450px|MG 42 with drum magazine - 7.92x57mm Mauser]]
[[file:SniperEliteV2 MG42 2.jpg|thumb|none|600px|MG42 in game.]]
+
[[file:SniperEliteV2 MG42 1.jpg|thumb|none|600px|Karl comes across an unmanned MG 42 on a tripod.]]
[[file:SniperEliteV2 MG42 3.jpg|thumb|none|600px|MG42 in game.]]
+
[[file:SniperEliteV2 MG42 2.jpg|thumb|none|600px|While he takes a look at the distant barrage balloons, we can admire the drum magazine.]]
 +
[[file:SniperEliteV2 MG42 3.jpg|thumb|none|600px|Karl mans the MG 42, mildly upset he can't stick this thing to the small of his back and take it on his adventures like the 2005 Karl Fairburne could.]]
 +
[[file:SniperEliteV2 remastered MG42.jpg|thumb|none|600px|Remastered MG 42 in game.]]
 +
[[file:SniperEliteV2 remastered MG42 alt angle.jpg|thumb|none|600px|Another angle of the remastered MG 42.]]
  
=Grenades & Explosives=
+
=Explosives=
 
==Dynamite==
 
==Dynamite==
 +
Dynamite returns from the first game. Unlike that game, it can only be placed on the ground and the timer version isn't available.
 
[[file:SniperEliteV2 dynamit.jpg|thumb|none|600px|Dynamite in game.]]
 
[[file:SniperEliteV2 dynamit.jpg|thumb|none|600px|Dynamite in game.]]
 +
[[file:SniperEliteV2 remastered Dynamite.jpg|thumb|none|600px|Remastered Dynamite, it appears the texture is unintentionally reversed as evident by the text.]]
  
 
==F-1 hand grenade==
 
==F-1 hand grenade==
The [[F-1 hand grenade]]. Found in the 4th mission, more powerful but less throwing distance.
+
The [[F-1 hand grenade]] is first found in the third mission "Mittlewerk Facilty" in crates and from Soviet soldiers later. It is more powerful but has a lower throwing distance.
[[File:Deactivated f1.jpg|thumb|none|150px|Soviet F-1 Grenade]]
+
[[File:Deactivated f1.jpg|thumb|none|250px|Soviet F-1 Grenade]]
 
[[file:SniperEliteV2 F-1 hand grenade.jpg|thumb|none|600px|F-1 hand grenade in game.]]
 
[[file:SniperEliteV2 F-1 hand grenade.jpg|thumb|none|600px|F-1 hand grenade in game.]]
 +
[[file:Sniper Elite V2 Remaster F-1 Grenade.jpg|thumb|none|600px|Throwing the remastered F-1 hand grenade.]]
  
 
==Model 24 Stielhandgranate==
 
==Model 24 Stielhandgranate==
The [[Model 24 Stielhandgranate]]. First grenade the player unlocks. It can be thrown quite far, but the explosion is moderate at best.
+
The [[Model 24 Stielhandgranate]] is the first grenade available to use. It can be thrown quite far, but the explosion is moderate at best.
[[File:24-43 grenade.jpg|thumb|none|150px|German Model 24 Stielhandgranate]]
+
[[File:24-43 grenade.jpg|thumb|none|250px|German Model 24 Stielhandgranate]]
 
[[file:SniperEliteV2 Model 24 Stielhandgranate.jpg|thumb|none|600px|Model 24 Stielhandgranate in game.]]
 
[[file:SniperEliteV2 Model 24 Stielhandgranate.jpg|thumb|none|600px|Model 24 Stielhandgranate in game.]]
 +
[[file:SniperEliteV2 Model 24 Stielhandgranate Remastered.jpg|thumb|none|600px|The remastered Model 24 Stielhandgranate being thrown.]]
 +
[[file:SniperEliteV2 Model 24 Stielhandgranate Remastered2.jpg|thumb|none|600px|A remastered Model 24 Stielhandgranate on Karl's belt, grenades show up on the player's model if they have them.]]
  
 
==POMZ-2 anti-personnel mine==
 
==POMZ-2 anti-personnel mine==
The [[POMZ-2 anti-personnel mine]].
+
The [[POMZ-2 anti-personnel mine]] returns. Unlike the first game, the player character can walk over their own POMZ-2 mines without blowing themselves up.
[[file:POMZ-2M.jpg|thumb|none|150px|POMZ-2M anti-personnel mine]]
+
[[file:POMZ-2M.jpg|thumb|none|250px|POMZ-2M anti-personnel mine]]
 
[[file:SniperEliteV2 POMZ-2 anti-personnel mine.jpg|thumb|none|600px|POMZ-2 anti-personnel mine in game.]]
 
[[file:SniperEliteV2 POMZ-2 anti-personnel mine.jpg|thumb|none|600px|POMZ-2 anti-personnel mine in game.]]
 +
[[file:SniperEliteV2 remastered POMZ-2 anti-personnel mine.jpg|thumb|none|600px|Remastered POMZ-2 anti-personnel mines in a crate.]]
  
 
==Tellermine 35 (Stahl)==
 
==Tellermine 35 (Stahl)==
The Landmine ingame is actually a [[Tellermine 35 (Stahl)]].
+
The "Landmine" is actually a [[Tellermine 35 (Stahl)]]; it is erroneously depicted as an anti-personnel mine, as opposed to the anti-tank mine it actually is. It can be placed faster than the POMZ-2 but enemies have to step directly onto it to set it off as opposed to the POMZ-2's tripwire.
[[Image:Normal tmi-35.jpg|thumb|none|300px|Tellermine 35 (Stahl) Anti-tank mine]]
+
[[file:Normal tmi-35.jpg|thumb|none|300px|Tellermine 35 (Stahl) Anti-tank mine]]
 
[[file:SniperEliteV2 Tellermine 35.jpg|thumb|none|600px|Tellermine 35 (Stahl) in game.]]
 
[[file:SniperEliteV2 Tellermine 35.jpg|thumb|none|600px|Tellermine 35 (Stahl) in game.]]
 +
[[file:SniperEliteV2 remastered Tellermine 35.jpg|thumb|none|600px|Remastered Tellermine 35 (Stahl) in game.]]
  
 
==TNT==
 
==TNT==
 
[[file:SniperEliteV2 TNT.jpg|thumb|none|600px|TNT in game.]]
 
[[file:SniperEliteV2 TNT.jpg|thumb|none|600px|TNT in game.]]
 +
[[file:SniperEliteV2 remastered TNT.jpg|thumb|none|600px|Remastered TNT in game.]]
  
=Launcher=
+
=Launchers=
 
==Panzerfaust==
 
==Panzerfaust==
The [[Panzerfaust]]. Found in missions 7 and 9, the Panzerfaust is a German, single-shot, anti-tank weapon. It cannot be unlocked and fills up the secondary weapon slot when picked up.
+
The [[Panzerfaust]] appears as the game's singular launcher. In the campaign, it only appears in mission 8 "Karlshorst Command Post" and only on "Cadet" difficulty. It cannot be unlocked and uses the secondary weapon slot when picked up.
[[file:Panzerfaust.jpg|thumb|none|350px|Panzerfaust - 44mm with 149mm warhead]]
+
It makes more of an appearance in the survival mode "Kill Tally", where not only is it found in the environment regardless of difficulty but German Panzerfaust troopers (who only appear in this mode) use it. It is rather unrealistically depicted with a fair bit of recoil and also has the impossible ability to be reloaded, whereas the actual Panzerfaust is a single-shot, disposable weapon.
[[file:SniperEliteV2 Panzerfaust holding.jpg|thumb|none|600px|Weapon in the hands of the hero.]]
+
Notably, it is possible to detonate a Panzerfaust warhead either before being fired or even mid-flight by shooting it.
[[file:SniperEliteV2 Panzerfaust aim.jpg|thumb|none|600px|Aim with weapons.]]
+
[[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]]
 +
[[file:SniperEliteV2 Panzerfaust holding.jpg|thumb|none|600px|Karl chooses something a bit less stealthy.]]
 +
[[file:SniperEliteV2 Panzerfaust aim.jpg|thumb|none|600px|Aiming to make an already ruined building a bit more ruined.]]
 +
[[file:SniperEliteV2 Panzerfaust remastered.jpg|thumb|none|600px|A remastered Panzerfaust tube on a crate.]]
 +
[[file:SniperEliteV2 Panzerfaust trooper remastered.jpg|thumb|none|600px|A German Panzerfaust trooper.]]
 +
[[file:SniperEliteV2_remastered_Karl_Panzerfaust.jpg|thumb|none|600px|Karl prepares to use a Panzerfaust to ruin the day of a truckful of Germans.]]
 +
[[file:SniperEliteV2 remastered reload Panzerfaust.jpg|thumb|none|600px|Karl proceeds to impossibly reload the Panzerfaust, one wonders why they didn't just bring back the [[Panzerschreck|RPzB 54 Panzerschreck]] from the first game.]]
 +
[[file:SniperEliteV2 remastered Crate Panzerfaust.jpg|thumb|none|600px|The single Panzerfaust crate in "Karlshorst Command Post".]]
  
 
=Mounted Weapons=
 
=Mounted Weapons=
 
 
==2 cm Flakvierling 38==
 
==2 cm Flakvierling 38==
 
Several [[Flakvierling 38]] AA guns can be seen on the Flaktrum.
 
Several [[Flakvierling 38]] AA guns can be seen on the Flaktrum.
[[file:Flak38.jpg|thumb|none|350px|Flakvierling 38 - 20x138mmB]]
+
[[file:Flak38.jpg|thumb|none|400px|Flakvierling 38 - 20x138mmB]]
 
[[file:SniperEliteV2 Flakvierling 38 1.jpg|thumb|none|600px|Flakvierling 38 in game.]]
 
[[file:SniperEliteV2 Flakvierling 38 1.jpg|thumb|none|600px|Flakvierling 38 in game.]]
 
[[file:SniperEliteV2 Flakvierling 38 2.jpg|thumb|none|600px|Flakvierling 38 in game.]]
 
[[file:SniperEliteV2 Flakvierling 38 2.jpg|thumb|none|600px|Flakvierling 38 in game.]]
Line 241: Line 314:
 
==12.8 cm-Flak Zwilling 40==
 
==12.8 cm-Flak Zwilling 40==
 
The Flakturm's heavy AA guns are 12,8-cm-Flak-Zwillingskanonen.
 
The Flakturm's heavy AA guns are 12,8-cm-Flak-Zwillingskanonen.
[[Image:Flak-Zwilling40.jpg|thumb|none|250px|Flak-Zwilling 40 - 128x958mm R]]
+
[[Image:Flak-Zwilling40.jpg|thumb|none|400px|Flak-Zwilling 40 - 128x958mm R]]
 
[[file:SniperEliteV2 12,8-cm-Flak-Zwillingskanonen.jpg|thumb|none|600px|12.8-cm-Flak-Zwillingskanonen in game.]]
 
[[file:SniperEliteV2 12,8-cm-Flak-Zwillingskanonen.jpg|thumb|none|600px|12.8-cm-Flak-Zwillingskanonen in game.]]
  
 
==Browning M2 Aircraft==
 
==Browning M2 Aircraft==
 
Boeing B-17 Flying Fortress heavy bombers have several mounted [[Browning M2 Aircraft]] machine guns.
 
Boeing B-17 Flying Fortress heavy bombers have several mounted [[Browning M2 Aircraft]] machine guns.
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]
+
[[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]]
 
[[File:SniperEliteV2-Browning1.jpg|thumb|none|600px|]]
 
[[File:SniperEliteV2-Browning1.jpg|thumb|none|600px|]]
 
[[File:SniperEliteV2-Browning2.jpg|thumb|none|600px|]]
 
[[File:SniperEliteV2-Browning2.jpg|thumb|none|600px|]]
 
[[File:SniperEliteV2-Browning3.jpg|thumb|none|600px|]]
 
[[File:SniperEliteV2-Browning3.jpg|thumb|none|600px|]]
 +
[[File:SniperEliteV2 remastered Browning M2 Aircraft.jpg|thumb|none|600px|A closer look at the Browning machine guns thanks to the remaster's Photo mode.]]
  
 
==Degtyaryov DT==
 
==Degtyaryov DT==
 
The [[Degtyaryov DT]] is mounted on Soviet IS-2 heavy tanks.
 
The [[Degtyaryov DT]] is mounted on Soviet IS-2 heavy tanks.
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mm R]]
+
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|450px|Degtyaryov DT - 7.62x54mm R]]
 
[[File:SniperEliteV2-DT1.jpg|thumb|none|600px|]]
 
[[File:SniperEliteV2-DT1.jpg|thumb|none|600px|]]
  
Line 261: Line 335:
 
[[File:SniperEliteV2-Hispano1.jpg|thumb|none|600px|]]
 
[[File:SniperEliteV2-Hispano1.jpg|thumb|none|600px|]]
  
==M1942 (ZiS-3) 76mm Divisional Gun==
+
==76 mm divisional gun M1942 (ZiS-3)==
Several ZiS-3 Divisional Guns can be seen in the streets of Berlin.
+
Several [[76 mm divisional gun M1942 (ZiS-3)]] can be seen in the streets of Berlin.
[[file:ZiS3 nn.jpg|thumb|none|350px|M1942 (ZiS-3) 76mm Divisional Gun - 76mm]]
+
[[file:ZiS3 nn.jpg|thumb|none|400px|M1942 (ZiS-3) 76mm Divisional Gun - 76mm]]
 
[[file:SniperEliteV2 M1942 (ZiS-3) 1.jpg|thumb|none|600px|M1942 (ZiS-3) 76mm Divisional Gun in game.]]
 
[[file:SniperEliteV2 M1942 (ZiS-3) 1.jpg|thumb|none|600px|M1942 (ZiS-3) 76mm Divisional Gun in game.]]
 
[[file:SniperEliteV2 M1942 (ZiS-3) 2.jpg|thumb|none|600px|M1942 (ZiS-3) 76mm Divisional Gun in game.]]
 
[[file:SniperEliteV2 M1942 (ZiS-3) 2.jpg|thumb|none|600px|M1942 (ZiS-3) 76mm Divisional Gun in game.]]
  
==MG34 Panzerlauf==
+
==MG 34 Panzerlauf==
The [[MG34 Panzerlauf]] is mounted on German ''Panzerkampfwagen'' VI Tiger I tanks and Sd.Kfz. 222 scout cars.
+
The [[MG 34 Panzerlauf]] is mounted on German ''Panzerkampfwagen'' VI Tiger I tanks and Sd.Kfz. 222 scout cars.
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]
+
[[File:MG 34 Panzerlauf 2.jpg|thumb|none|450px|MG 34 Panzerlauf - 7.92x57mm Mauser]]
 
[[File:SniperEliteV2-MGP1.jpg|thumb|none|600px|]]
 
[[File:SniperEliteV2-MGP1.jpg|thumb|none|600px|]]
 
[[File:SniperEliteV2-MGP2.jpg|thumb|none|600px|]]
 
[[File:SniperEliteV2-MGP2.jpg|thumb|none|600px|]]
  
 
==V2 Rocket==
 
==V2 Rocket==
The V2 rocket, which gives the title to the game, can be seen in two missions. First in the third mission "Mittlewerk Facility", where several of these rockets are seen in parts and almost assembled. An operational V2 at the end of the tenth mission "Köpenick Launch Site" must be destroyed by the player character.
+
The V2 rocket, which gives the title to the game, is seen in two missions. First in the third mission "Mittlewerk Facility", where several of these rockets are seen in parts and almost assembled. An operational V2 at the end of the tenth mission "Köpenick Launch Site" must be destroyed by the player character in game's finale.
[[File:800px-Fusée V2.jpg|thumb|none|350px|Aggregat-4 (A4) aka Vergeltungswaffe 2 (V2) ballistic missile replica at Peenemünde Museum.]]
+
[[File:800px-Fusée V2.jpg|thumb|none|400px|Aggregat-4 (A4) aka Vergeltungswaffe 2 (V2) ballistic missile replica at Peenemünde Museum.]]
 
[[File:SniperEliteV2-V1.jpg|thumb|none|600px|Three A4-''Raketenmotor'', the engines of the rockets.]]
 
[[File:SniperEliteV2-V1.jpg|thumb|none|600px|Three A4-''Raketenmotor'', the engines of the rockets.]]
 
[[File:SniperEliteV2-V2.jpg|thumb|none|600px|Tails of the rockets.]]
 
[[File:SniperEliteV2-V2.jpg|thumb|none|600px|Tails of the rockets.]]

Latest revision as of 22:44, 25 March 2024


Sniper Elite V2
Sniper Elite V2 PC Box.jpg
PC Boxart
Release Date: 2012
Developer: Rebellion
Publisher: Rebellion
Series: Sniper Elite
Platforms: PC
Xbox 360
PlayStation 3
Wii U
Xbox One
PlayStation 4
Nintendo Switch
Genre: Third-person shooter


Sniper Elite V2 is the second installment in the Sniper Elite video game series. It is a partial remake of the original Sniper Elite, featuring a similar setting and basic gameplay, but altered narrative.

The player takes the role of Karl Fairburne, an American OSS operative, sent to Berlin in 1945 with the assignment of assassinating top Nazi scientists suspected of being involved in a secret V2 rocket program. Fairburne must rely on his intelligence, training, skills, stealth, and arsenal to survive what is left of the German Army. The player will rely mostly on their sniper rifle to push past enemy patrols and complete the objective.

In 2019, the game was remastered for Windows, Nintendo Switch, Xbox One and PlayStation 4, which includes all previously released DLC as well as adding a photo mode.


The following weapons appear in the video game Sniper Elite V2:


Handguns

Colt M1911A1

The M1911A1 is the first handgun available. Although it only holds 7 rounds per mag and ammunition is fairly rare, it has a moderate rate of fire and deals the most damage out of all the semi-auto handguns. Oddly if the player manages to get close to a German sniper, Soviet sniper or the "Kill Tally" exclusive Panzerfaust troopers they will draw a Colt M1911A1 handgun on Karl.

Colt M1911A1 - .45 ACP
Karl lurks around a Berlin alley with an M1911A1 at the ready.
Aiming at one of the numerous rubble piles around the city. The M1911A1 seems to be held a bit too high in his hand.
Dropping out a mag...
...and inserting a new one, followed by a tug of the slide regardless of whether or not it was completely empty (most weapons have a single reload animation).
In the remaster, Karl changes the magazine of his Colt M1911A1.
Racking the slide.
An enemy sniper fires at Karl with his own Colt M1911A1.

Luger P08

The Luger P08 sacrifices less damage in exchange for one round in the magazine more than the Colt, as well as far more common ammunition, making it a worthy alternative. Due to the more fitting Tokarev TT-33 being DLC, Soviet Majors use the Luger instead of the Tokarev TT-33 when not equipped with a PPSh-41. Presumably to compensate for the fact levels sometimes have no officers to take Lugers from, enemies will drop ammo when searched for all handguns though the Luger notably gets more bullets and more often compared to other handguns.

Luger P08 - 9x19mm Parabellum
Stowing the M1911A1 and showing Berlin something a little more closer to home.
Aiming at the same local bits of rubble.
Swapping mags...
...and giving the toggle-lock a pull.
A German officer fires his Luger in the remaster, note how the bullet is actually ricocheting off Anya's TT-33.
Another angle showing the toggle-lock in action.
The Luger in the holster of a Russian Major instead of the more fitting Tokarev TT-33.

Tokarev TT-33

The Tokarev TT-33 was added in the St. Pierre DLC. It has the highest ROF of all pistols and holds the same amount of ammunition as the Luger, but it is weaker than the former. It inaccurately shares ammo with the Luger.

Tokarev TT-33 - 7.62x25mm Tokarev
Karl crouches with a TT-33 in hand, grumbling that the local watering hole is closed due to the war.
He decides to vent his frustration on the local lamp.
Much the same as the other semi-auto handguns here.
Pulling the slide back after stuffing a new mag home.
Holding the remastered Tokarev TT-33.
Racking the "slide" on the remastered Tokarev TT-33, sadly the remaster's Tokarev TT-33's slide is completely static when shooting or reloading.

Webley Mk VI

The Webley Mk VI was added in The Neudorf Outpost Pack DLC. The Webley is the most powerful handgun in the game, an almost guaranteed one shot kill weapon, and is extremely accurate. It also has the most range compared to any of the other handguns. However, its hammer must be cocked after every shot, making it a little ungainly in a heavy firefight. It oddly shares ammo with the Welrod, having the same 16 maximum reserve ammo as the Welrod and being able to use Welrod magazines that can occasionally be found in crates.

Webley Mk. VI - .455 Webley
Karl, now armed with a disappointingly single-action only Webley.
Carjacking the local truck
Reloading involves breaking open the cylinder, of course, which only ejects a single round, and then inserting a single round.
Closing the cylinder after this mysterious process.
Holding the Remastered Webley.
Aiming the Remastered Webley.
Reloading the Remastered Webley, the cylinder is always visually full even mid-reload in both versions of the game.

Welrod Mark I

The British Mark I Welrod Pistol is the first handgun available in the player's arsenal. Being suppressed (the only such weapon in the game), it can be used for stealth kills. However, the bolt-action makes it have the slowest ROF of all pistols. It also deals the lowest damage of all the weapons and is only accurate at point blank range. The weapon is incorrectly depicted with the front sight at the muzzle rather than halfway along the weapon, a configuration only found on a Mark II; the suppressor is also unusually short.

Welrod Mark I - 9x19mm Parabellum
Karl clutches his oddly stumpy Welrod, musing about how wartime shortages have even led to careful rationing of swastikas.
Taking aim at a brick wall; the pistol doesn't appear to be level with his eyes, so he's really just point-shooting.
Taking cover behind his trusty box, Karl swaps magazines...
...and chambers a round.
Holding the remastered Welrod.
Reloading the Welrod.
Karl finds a Welrod magazine in an ammo crate.

Sniper Rifles

Arisaka Type 99

The Arisaka Type 99 was added in the Landwehr Canal Pack DLC. The choice of the Type 99 is odd, as the entire game takes place in the European Theater, however it is arguable that an elite operative on such an operation would be able to choose any gear they so wished. It has a slow ROF compared to other rifles, but is the most powerful, coupled with high muzzle velocity and good scope zooming.

Arisaka Type 99 Sniper Rifle with scope - 7.7x58mm Arisaka
Karl with a Type 99, far removed from its tropical element.
Aiming down the iron sights, a less obtrusive feat given the rifle's side-mounted scope. All sniper rifles can use iron sights for closer-ranged engagements.
Aiming down the scope. Most sniper rifles have different reticles, most of which are of an anachronistic, more complex style.
Most sniper rifles have a similar animation, where Karl grabs an invisible stripper clip/handful of cartridges and shoves it into the breech.
Closing the bolt.
The remastered Arisaka Type 99.

Gewehr 43

The Gewehr 43 is the only semi-auto rifle that can be acquired without DLC and the last rifle acquired in the campaign acquired in the mission "St. Olibartus Church" from an Allied supply drop. With a high rate of fire and a good scope for zooming, it is often considered the best rifle out of the original three. Its only downside is a low muzzle velocity. Strangely, the magazine holds only 7 rounds compared to the real world 10. This may have been done for balancing purposes. An unscoped Gewehr 43 is the rifle of regular German infantry (presumably the decision to make the Karabiner 98k a DLC/pre-order weapon had something to do with this) and both regular infantry/sniper rifles dropped by enemy troops will vanish after hitting the ground, meaning the player cannot swap their rifle with an enemy's rifle. Instead, all enemies have a decent chance to give rifle ammo when searched, including if using the Arisaka or American rifles.

Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser
Tiring of trite bolt-actions, Karl acquires a self-loader.
Iron sights.
Scope view, with a reticle that seems to have borrowed the classic M40A3 reticle from Call of Duty 4: Modern Warfare.
Reloading by swapping a magazine, which still has ammo in it. The G43 could be reloaded in this manner, but in the field, it was usually loaded via stripper clips.
Pulling the charging handle, of course.
An angry German soldier storming Karl's sniper nest in the main menu of the remaster with a magazineless and scopeless Gewehr 43.
A German soldier with a G43.
The remastered scoped G43.

Karabiner 98k

While it should be ubiquitous during the Battle of Berlin, the Karabiner 98k only appears as a pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is also seen in Fairburne's hands on the front cover of the game box and in the menu diorama. The Karabiner 98k has the best scope zooming out of all the available sniper rifles, but has the slowest ROF. It also suffers from low bullet velocity, ironic given 8mm Mauser's reputation for very fast muzzle velocity.

Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser
Karl has found himself the only Kar98k in 1945 Berlin (somehow).
He swivels around to find someone to test the iron sights on.
Having failed that, he opts to use the scope.
Opening the breech.
Closing the bolt after loading it with five rounds of 8mm air.
The remastered Kar98k.

Lee-Enfield No.1 Mk.III*

The Lee-Enfield No.1 Mk.III* was added in The Landwehr Canal Pack DLC. It has the fastest ROF and largest magazine of all bolt-action rifles in the game. However, it has extremely low muzzle velocity and a below average scope.

Lee-Enfield No.1 Mk.III*, sniper variant of the No. 1 Mk.III* - .303 British.
Karl with a slightly-vintage-for-1945 variant of the Lee-Enfield.
Testing the iron sights.
And the scope.
10 rounds of .303 doesn't last as long as you'd like in 1945 Berlin.
Closing the bolt and getting back to work.

Lee-Enfield No.4 Mk.I

The remaster replaces the above No.1 with a Lee-Enfield No.4 Mk.I, re-used from SE4 like many of the remaster's other weapons.

Lee-Enfield No.4 Mk.I - .303 British
Holding the remastered Lee-Enfield, which bizarrely now has a backwards magazine. While it does have a scope, it lacks a cheekrest, and is thus not a No.4 Mk.I (T) sniper variant.

M1 Carbine

A scoped M1 Carbine was added in The Neudorf Outpost Pack DLC. It has very low recoil and the fastest ROF of any rifle, coupled with a 15-round magazine, the most of any rifle. However, the M1 Carbine also comes with the weakest zoom of all sniper rifles and extremely low muzzle velocity.

M1 Carbine with scope - .30 Carbine
Karl with a rifle a bit lighter than the usual full-sized rifles he's accustomed to.
Iron sights. Saying Karl is actually "aiming" would be generous.
Proper aiming with the scope.
Dramatically discarding a used mag. One can't imagine it's common to come across spare M1 Carbine magazines in this location...
And a customary tug of the charging handle.
The remastered M1 Carbine; Karl's aiming animation still has him looking over the scope.

M1D Garand

The M1D Garand with M84 scope was added in the St. Pierre DLC. As the sniper variant of the American standard issue M1 Garand, it holds 8 rounds per magazine and has the fastest reload out of any available rifle. It has a decent rate of fire and an average scope zoom, but suffers from low bullet velocity, despite using the same exact round as the Springfield 1903.

M1D Garand Sniper Variant with M84 scope - .30-06
Karl decides there's no beating standard issue.
Iron sights- at least this sniper rifle is a bit more useful in close quarters.
Scope.
Karl sends a clip flying.
The side-mounted scope allows to quickly re-up.
Holding the remastered M1 Garand.
The Garand's en-bloc clip is always manually ejected and full even on an empty reload.

M1903A4 Springfield

The M1903A4 Springfield is the first rifle available to the player. It has a decent ROF for a bolt action and is extremely powerful. However, it has fairly high recoil and has poor scope zooming compared to most of the other rifles.

M1903A4 Springfield sniper variant with Model 330 Weaver scope - .30-06
Skulking around a war-torn street with some American firepower.
Examining the nearby censorship-friendly Nazi flag.
Before turning skyward to watch for any enemy air support.
Reloading in cover makes Karl look like he's quizzically looking at this rifle's breech.
"Oh! So that's where the bullets go!"
Karl holds the Springfield in the first mission's intro in the remaster.
The remastered Springfield.

Mosin Nagant M91/30

The Mosin Nagant M91/30 is the second rifle acquired, found in the fourth mission "Kaiser-Friedrich Museum" on a table from a Soviet Weapon drop with nearby Soviet soldiers commenting on how it's planned to be delivered to Prenlau. It has a better zoom and is more powerful than the Springfield, but it also comes with the cost of more recoil. A unscoped Mosin Nagant M91/30 appears as the rifle of Soviet riflemen.

Mosin Nagant M9130 Sniper Rifle - 7.62x54mmR
With no Kar98ks around other than through DLC, Karl grabs what was probably the second most common rifle in Berlin at this point in time. Note the incorrect straight bolt handle; actual scoped Mosin rifles have downturned bolt handles, as straight ones wouldn't be able to clear the scope.
Cosplaying a Soviet infantryman with iron sights.
Luckily, that straight bolt handle doesn't stop you from getting your Enemy at the Gates reference in.
Nor does it stop Karl from re-upping on some 7.62x54mm. When cycling the bolt, the scope and Karl's hand also appear to clip through the scope due to their position.
Nevertheless, close the bolt and get going.
The remastered Mosin Nagant laying on a table.
The remastered Mosin Nagant in the hands of a Soviet Soldier.

Tokarev SVT-38

It appears that the Tokarev SVT-38 from Sniper Elite 4 is reused as the SVT-40's model in the remastered version just with a new texture.

Tokarev SVT-38, sniper variant - 7.62x54mmR
Anya Bochkareva (added in the remaster is the ability to play as the Zombie Army characters in V2) holding the remastered "SVT-40" that's actually an SVT-38.
A close-up of the SVT-38.

Tokarev SVT-40

The Tokarev SVT-40 is available as a pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is a semi-auto with a 10 round mag, combined with high ROF. However, it has a very bad scope and is extremely inaccurate, on top of having one of the lowest muzzle velocities in the game.

Tokarev SVT-40 with a PU sniper scope - 7.62x54mmR
The SVT-40 in Karl's hands; note how it's modeled oddly short.
Short or not, he aims at a nearby truck.
Scoping in on the local bombed-out block.
Reloading, which like the Gewehr 43, also consists of a magazine swap. And like that rifle, this could be done, but as was the case with the G43, the SVT-40 was also primairly loaded via stripper clips.
And like every other semi-automatic rifle, the charging handle gets some attention.

Submachine Guns

Błyskawica

The Błyskawica submachine gun was added in the St. Pierre DLC. It performs similarly to the Thompson with high damage but with more available ammo but far more recoil and inaccuracy when firing comparable to the PPSh-41, making it a more sustainable high damage submachine gun but one locked to extremely close range outside of short bursts. It shares ammo with the MP 40 since both are in 9x19mm.

It was an improved Polish modification of the simple British Sten, manufactured in secret underground factories in the Warsaw Ghetto by the Polish resistance. Less than 1,000 were ever made, so it would be unlikely that any could be in an American's hands.

Błyskawica - 9x19mm
Karl brings along a Polish SMG eager to get some payback on the Nazis.
The iron sights are, as expected, very simple. Not that Karl seems to care about actually using them at all.
Swapping Sten-pattern magazines...
...and racking the crude bolt back.
Anya Bochkareva hold the remastered Błyskawica. Given the fact that she is a soldier of the Red Army, the fact that she is holding an SMG made by the Polish resistance of Warsaw leads to pretty disturbing implications...

M1A1 Thompson

The M1A1 Thompson is best compared to the MP 40, which is just about as accurate, however, the Thompson has a higher ROF, higher recoil, and higher damage than its German counterpart. No enemies use the weapon, making resupply problematic as the player must hunt down submachine gun ammo pickups as not even searching enemies will yield additional rounds for it.

M1A1 Thompson - .45 ACP
Karl holds a Thompson, grumbling that his handlers inserted him with only a handful of magazines in an area quite lousy with .45 ACP ammo.
Nevertheless, he aims, resolving to bring 45 caliber justice to the Reich.
Reloading, which involves a rather modern use of trigger discipline.
And a timeless pull of the charging handle..
The remastered Thompson.
The Thompson in the main menu of the remastered version as well as F-1 Grenades and two Tellermines, one of which is clipping into the floor.

MP 40

The low ROF of the MP 40 helps maintain its accuracy, especially in short bursts. It is the most common submachine gun in the game, making it very easy to find ammunition.

MP 40 - 9x19mm Parabellum
An MP 40 in Karl's hands, stock always folded for extra coolness.
Aiming at some propaganda posters extolling Berlin's flak towers.
The old magazine still has a cartridge modeled in it even if empty, at least its a nicely modeled 3D round.
You know what to expect at this point.
A remastered MP 40 on the ground. It's now gained a much brighter Bakelite reciever.
Closeup of the remastered MP 40.

PPSh-41

The PPSh-41 is first found in the fourth mission and uses drum magazines. It has the largest magazine size and the highest ROF of any SMG. It is fairly common, being found in the hands of many Soviet troops, however, it is woefully inaccurate and uses a weaker round compared to alternative SMGs.

PPSh-41 - 7.62x25mm Tokarev
Thompson, MP 40... why not PPSh?
Preparing to pray n' spray with the iconic Soviet bullethose.
Swapping drums.
And charging the weapon... or giving it a good sniff.
The remastered PPSh-41.

Assault Rifles

Sturmgewehr 44

Although an assault rifle in reality, the Sturmgewehr 44 is added by The Landwehr Canal Pack DLC as the "MP44" in the submachine gun category- although historically, the STG-44 was classified as a submachine gun during World War II as the concept of the "assault rifle" did not exist until after the war. While it can be fired in bursts easier than the MP 40 and has fair range, it suffers from high recoil and a lower pickup rate for ammo from Wehrmacht enemies (and no ammo at all from Soviet forces). It shares ammo with the MP 40 and can be refilled by MP 40 magazines from ammo boxes.

Sturmgewehr 44 - 7.92x33mm
Karl gets sturm-gewehring with an StG 44.
Aiming, revealing the rather low resolution textures.
Tossing aside the used mag, which (as always) will have ammunition modeled in it whether or not the weapon was emptied.
Can't have that without a pull of the charging handle. Note that a modeling error means that the inside of the magwell is transparent, as evidenced by the cobblestones being seen *through* the inside of the rifle.
The much more detailed remastered Sturmgewehr 44.
Karl reloads his Sturmgewehr 44, which still has the transparent hole on the inside of the magwell.

Machine Guns

MG 42

MG 42s are seen throughout the game as emplaced weapons, they have infinite ammo and do not overheat. The Soviets also use the MG 42 due to a lack of a Russian machine gun.

MG 42 with drum magazine - 7.92x57mm Mauser
Karl comes across an unmanned MG 42 on a tripod.
While he takes a look at the distant barrage balloons, we can admire the drum magazine.
Karl mans the MG 42, mildly upset he can't stick this thing to the small of his back and take it on his adventures like the 2005 Karl Fairburne could.
Remastered MG 42 in game.
Another angle of the remastered MG 42.

Explosives

Dynamite

Dynamite returns from the first game. Unlike that game, it can only be placed on the ground and the timer version isn't available.

Dynamite in game.
Remastered Dynamite, it appears the texture is unintentionally reversed as evident by the text.

F-1 hand grenade

The F-1 hand grenade is first found in the third mission "Mittlewerk Facilty" in crates and from Soviet soldiers later. It is more powerful but has a lower throwing distance.

Soviet F-1 Grenade
F-1 hand grenade in game.
Throwing the remastered F-1 hand grenade.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is the first grenade available to use. It can be thrown quite far, but the explosion is moderate at best.

German Model 24 Stielhandgranate
Model 24 Stielhandgranate in game.
The remastered Model 24 Stielhandgranate being thrown.
A remastered Model 24 Stielhandgranate on Karl's belt, grenades show up on the player's model if they have them.

POMZ-2 anti-personnel mine

The POMZ-2 anti-personnel mine returns. Unlike the first game, the player character can walk over their own POMZ-2 mines without blowing themselves up.

POMZ-2M anti-personnel mine
POMZ-2 anti-personnel mine in game.
Remastered POMZ-2 anti-personnel mines in a crate.

Tellermine 35 (Stahl)

The "Landmine" is actually a Tellermine 35 (Stahl); it is erroneously depicted as an anti-personnel mine, as opposed to the anti-tank mine it actually is. It can be placed faster than the POMZ-2 but enemies have to step directly onto it to set it off as opposed to the POMZ-2's tripwire.

Tellermine 35 (Stahl) Anti-tank mine
Tellermine 35 (Stahl) in game.
Remastered Tellermine 35 (Stahl) in game.

TNT

TNT in game.
Remastered TNT in game.

Launchers

Panzerfaust

The Panzerfaust appears as the game's singular launcher. In the campaign, it only appears in mission 8 "Karlshorst Command Post" and only on "Cadet" difficulty. It cannot be unlocked and uses the secondary weapon slot when picked up. It makes more of an appearance in the survival mode "Kill Tally", where not only is it found in the environment regardless of difficulty but German Panzerfaust troopers (who only appear in this mode) use it. It is rather unrealistically depicted with a fair bit of recoil and also has the impossible ability to be reloaded, whereas the actual Panzerfaust is a single-shot, disposable weapon. Notably, it is possible to detonate a Panzerfaust warhead either before being fired or even mid-flight by shooting it.

Panzerfaust - 44mm with 149mm warhead
Karl chooses something a bit less stealthy.
Aiming to make an already ruined building a bit more ruined.
A remastered Panzerfaust tube on a crate.
A German Panzerfaust trooper.
Karl prepares to use a Panzerfaust to ruin the day of a truckful of Germans.
Karl proceeds to impossibly reload the Panzerfaust, one wonders why they didn't just bring back the RPzB 54 Panzerschreck from the first game.
The single Panzerfaust crate in "Karlshorst Command Post".

Mounted Weapons

2 cm Flakvierling 38

Several Flakvierling 38 AA guns can be seen on the Flaktrum.

Flakvierling 38 - 20x138mmB
Flakvierling 38 in game.
Flakvierling 38 in game.

2 cm KwK 30

German Sd.Kfz. 222 scout cars are equipped with KwK 30 autocannons.

Kampfwagenkanone 30 mounted on an Sd.Kfz. 222 - 20x138mmB
SniperEliteV2-KWK1.jpg

12.8 cm-Flak Zwilling 40

The Flakturm's heavy AA guns are 12,8-cm-Flak-Zwillingskanonen.

Flak-Zwilling 40 - 128x958mm R
12.8-cm-Flak-Zwillingskanonen in game.

Browning M2 Aircraft

Boeing B-17 Flying Fortress heavy bombers have several mounted Browning M2 Aircraft machine guns.

Browning M2 Aircraft, Fixed - .50 BMG
SniperEliteV2-Browning1.jpg
SniperEliteV2-Browning2.jpg
SniperEliteV2-Browning3.jpg
A closer look at the Browning machine guns thanks to the remaster's Photo mode.

Degtyaryov DT

The Degtyaryov DT is mounted on Soviet IS-2 heavy tanks.

Degtyaryov DT - 7.62x54mm R
SniperEliteV2-DT1.jpg

Hispano-Suiza HS.404

Several Supermarine Spitfire fighters with two wing-mounted Hispano-Suiza HS.404 cannons are visible in some missions.

Hispano-Suiza HS.404 with ammo drum - 20×110mm
SniperEliteV2-Hispano1.jpg

76 mm divisional gun M1942 (ZiS-3)

Several 76 mm divisional gun M1942 (ZiS-3) can be seen in the streets of Berlin.

M1942 (ZiS-3) 76mm Divisional Gun - 76mm
M1942 (ZiS-3) 76mm Divisional Gun in game.
M1942 (ZiS-3) 76mm Divisional Gun in game.

MG 34 Panzerlauf

The MG 34 Panzerlauf is mounted on German Panzerkampfwagen VI Tiger I tanks and Sd.Kfz. 222 scout cars.

MG 34 Panzerlauf - 7.92x57mm Mauser
SniperEliteV2-MGP1.jpg
SniperEliteV2-MGP2.jpg

V2 Rocket

The V2 rocket, which gives the title to the game, is seen in two missions. First in the third mission "Mittlewerk Facility", where several of these rockets are seen in parts and almost assembled. An operational V2 at the end of the tenth mission "Köpenick Launch Site" must be destroyed by the player character in game's finale.

Aggregat-4 (A4) aka Vergeltungswaffe 2 (V2) ballistic missile replica at Peenemünde Museum.
Three A4-Raketenmotor, the engines of the rockets.
Tails of the rockets.
An almost assembled rocket V2 Rocket.
The launching V2 during the tenth mission.

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