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Difference between revisions of "Resident Evil 2 (2019)"

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Like the original game, Leon starts the game with a [[Heckler & Koch VP70|Heckler & Koch VP70M]] in his inventory. It is called by the series' staple name for the gun, "Matilda". It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds, unlike the original game. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. True to life, the added stock enables it to fire in 3-round bursts, though so slowly that quick taps to produce single shots are laughably easy to do, as the rate of fire is slower than a 300 RPM M3 Grease Gun. Understandably, this goes away if the stock is ever detached.  
 
Like the original game, Leon starts the game with a [[Heckler & Koch VP70|Heckler & Koch VP70M]] in his inventory. It is called by the series' staple name for the gun, "Matilda". It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds, unlike the original game. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. True to life, the added stock enables it to fire in 3-round bursts, though so slowly that quick taps to produce single shots are laughably easy to do, as the rate of fire is slower than a 300 RPM M3 Grease Gun. Understandably, this goes away if the stock is ever detached.  
  
The VP70M deals 100 damage per shot by default, while the Stock modification increases this to 110. It acts as Leon's "canon" sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted.  
+
The VP70M deals 100 damage per shot by default, while the Stock modification increases this to 110. It acts as Leon's "canon" sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted. The slide is never racked in the empty reload animations, with the stock attached or not.  
 
[[Image:VP-70.jpg|thumb|none|500px|Heckler & Koch VP70M with attached stock - 9x19mm]]
 
[[Image:VP-70.jpg|thumb|none|500px|Heckler & Koch VP70M with attached stock - 9x19mm]]
 
[[File:RE2RemasterVP70M.jpg|thumb|none|600px|Inventory preview of the "Matilda". The in-game weapon description implies that it is Leon's personal carry gun rather than his RPD service weapon. Judging from the state of the RPD precinct when he arrived on the scene, it's likely that he wouldn't have been able to obtain his issued pistol even if he wanted. Note that the safety and takedown buttons are swapped for what ever reason.]]
 
[[File:RE2RemasterVP70M.jpg|thumb|none|600px|Inventory preview of the "Matilda". The in-game weapon description implies that it is Leon's personal carry gun rather than his RPD service weapon. Judging from the state of the RPD precinct when he arrived on the scene, it's likely that he wouldn't have been able to obtain his issued pistol even if he wanted. Note that the safety and takedown buttons are swapped for what ever reason.]]

Revision as of 07:51, 30 October 2023


Resident Evil 2
Re2remaketitle.jpg
Release Date: January 25, 2019
Developer: Capcom
Publisher: Capcom
Series: Resident Evil
Platforms: PC
Playstation 4
Xbox One
Genre: Survival Horror


Resident Evil 2 is a 2019 remake of the original 1998 Resident Evil 2, in the same vein as the 2002 Resident Evil remake, released on PC, PS4 and Xbox One. The remake features significantly updated graphics, new third-person gameplay, and a retold storyline.

As in the original game, the main player characters are Leon Scott Kennedy and Claire Redfield, and each of them have two A and B scenarios (the B scenarios officially called "2nd Run"). Ada Wong and Sherry Birkin are also playable during certain sections of the two player characters' campaigns. Two minigames, "The 4th Survivor" featuring Hunk, and "The Tofu Survivor" featuring Tofu and four new unlockable animate gelatinous foods are also included, while four additional mini-scenarios featuring gunshop owner Robert Kendo, Raccoon City mayor Michael Warren's daughter Katherine, USS soldier codenamed Ghost, and Sheriff Daniel Cortini, were added for free in The Ghost Survivors free DLC.


The following weapons appear in the video game Resident Evil 2 (2019):

Overview

The 2019 remake uses the same grid-based inventory system of Resident Evil 7: Biohazard, and various weapons have different sizes instead of the generic inventory slots of the original. This forces the player to manage their loadouts carefully while also allowing space for ammo and various other items.

By default, most firearms take up one block of space, though large weapons take up two. Certain mods exist for some firearms that alter their performance in some manner when equipped, though certain ones will increase a weapon's footprint in Leon or Claire's inventory. These mods, and only these, may be detached to reduce a given weapon's profile back to the standard 1x1 at the cost of their bonuses. Mod items that don't change a weapon's inventory size cannot be removed.

Like the previous entries, weapons in the same class share the same type of generic ammunition, while ones of different categories do not, regardless of their actual caliber in reality. Ammunition can be crafted with gunpowder found throughout the game, like in some of the previous games, with different mixes of varying grades of powder resulting in certain ammo types. Certain gunpowder types will only be available to Claire, and others to Leon, due to their loadout difference.

Many firearms make a return from the original title, though some don't or were replaced with a rough equivalent. Any weapons unlocked through DLCs or completing bonus challenges are placed into the item box and can be retrieved at any time, be that the start of a new game or a game already in progress. Taking a page from the 2002 remake of Resident Evil, the 2019 remake features "sub-weapons" that can be used either as standalone weapons or for self defense when being grabbed by enemies. Sub-weapons includes knives and grenades, the former of which can and will break if used too much.

A new implemented change was the "focus aim" mechanic, in which a firearm's crosshair will tighten if the player keeps their aim on an enemy and don't move. This narrows the weapon's spread down to a point, while also applying a slight damage buff to the next shot. Each weapon has its own focus multiplier, and certain modifications can impact this stat.

In addition, the player characters will utilize flashlights and adopt different stances when using firearms in dark areas. This is most evident in pistols that are often held two-handed in a Weaver stance, but utilize a tandem Harries grip when wielded with a flashlight. Despite the stance change, this is entirely cosmetic and does not affect weapon handling. When aiming two-handed weapons or reloading in the dark, the flashlight will be held between the player character's shoulder and neck instead, though it will look as if it's emitting from the muzzle of certain firearms. As an additional detail, weapons present in the inventory but not actively equipped will show up on the player character's model, with the pistols going into the side holsters while larger guns are stowed onto the back.

Handguns in this game are animated with non-moving barrels, indicating blowback or delayed blowback operation, which is an incorrect animation style for most of the game's semi-automatic pistols, such as the Beretta M92F Custom "Samurai Edge" handguns present. This stands in contrast to games such as 2002's Resident Evil and Resident Evil 0, which featured examine animations on the handgun that correctly showed a short-recoil reciprocating barrel.

Note: Despite some weapons having listed damage values below, these should be taken with a grain of salt, since the game applies an Adaptive Difficulty mechanic that dynamically adjusts weapon damage and enemy health depending on player performance.

Pistols

Heckler & Koch VP70M

Like the original game, Leon starts the game with a Heckler & Koch VP70M in his inventory. It is called by the series' staple name for the gun, "Matilda". It uses Handgun Ammunition (9x19mm Parabellum rounds), and is underloaded to 12 rounds, unlike the original game. The VP70 can be upgraded with an unrealistic 24 round extended magazine, the burst fire stock and a compensator to reduce recoil. True to life, the added stock enables it to fire in 3-round bursts, though so slowly that quick taps to produce single shots are laughably easy to do, as the rate of fire is slower than a 300 RPM M3 Grease Gun. Understandably, this goes away if the stock is ever detached.

The VP70M deals 100 damage per shot by default, while the Stock modification increases this to 110. It acts as Leon's "canon" sidearm, therefore he will always have it equipped during cutscenes regardless of loadout, or if it even being in his inventory, and will not have any modifications fitted. The slide is never racked in the empty reload animations, with the stock attached or not.

Heckler & Koch VP70M with attached stock - 9x19mm
Inventory preview of the "Matilda". The in-game weapon description implies that it is Leon's personal carry gun rather than his RPD service weapon. Judging from the state of the RPD precinct when he arrived on the scene, it's likely that he wouldn't have been able to obtain his issued pistol even if he wanted. Note that the safety and takedown buttons are swapped for what ever reason.
The "Matilda" fully upgraded. Collecting the components to upgrade it to this stage seems to be part of a cruel prank, as the items are scattered around seemingly random areas of the precinct, with the stock being hidden in the boot of a completely non-specific police cruiser in the parking lot.
Leon about to cap a zombie in the library with his "Matilda", now that keeping quiet in libraries is a foregone notion.
After taking a few shots to neutralize his foe, he then reloads the "Matilda" with fresh ammo. It never seems to be able to achieve the correct magazine size even with upgrades, being either six shots too few, or too many.
Later that day, Leon encounters some sewer zombies while retrieving one of several oddly chess-themed electrical plugs. Note the flashlight being used in tandem with the pistol.
After showing his enemy what for, Leon tops his "Matilda" up with a new mag. Note that the flashlight is now on Leon's shoulder.

Mauser HSc

Ada Wong carries a Mauser HSc as her weapon of choice, known as the "Broom Hc" in-game, in place of the Browning Hi-Power Mark III she had in the original. Its power is rather anemic and has no upgrades. It holds 9 rounds of 9mm Handgun Ammo, which it never does in reality, but probably it seems to imply the .380 version, with one always chambered round.

Sheriff Daniel Cortini is equipped with one in his No Way Out segment of the Ghost Survivors DLC. Cortini's HSc behaves the exact same way as Ada's, but has unlimited reserve ammunition.

West Germany Mauser HSc with wooden grips - .380 ACP
Inventory preview of the "Broom Hc". Upon closer inspection, this seems to be the post-WWII, West Germany-made model, though the description more closely describes the second Army model manufactured during the Nazi regime instead. The design of the magazine baseplate matches with some real .380 ACP Mauser HSc magazines, though obviously not with the reference image above.
While trekking through the sewers, Ada takes aim at a nearby zombie with her "Broom Hc". Unlike Leon and Claire, Ada doesn't have a flashlight to use with her pistol in the dark.
Having neutralized her enemy, Ada reloads her weapon.

Browning Hi-Power Mark III

The Browning Hi-Power Mark III appears in the game as the "JMB Hp3", with "Hp3" obviously being a reference to the actual name of the gun, Hi-Power Mark III, while "JMB" likely stands for John Moses Browning. It is the standard-issue sidearm of all non-S.T.A.R.S. RPD personnel, though Leon himself does not have access to it despite him visibly using it in an early trailer. It is no longer the starting firearm of Claire and Ada, but is available as an optional weapon only during Claire's playthrough. It is found in the trunk of a police car at the Parking Garage, where the stock of the Matilda is located during Leon's story, which requires a Car Key found near the Firing Range of the police station to unlock.

The JMB Hp3 deal 150 damage per shot. It has a 13-shot magazine in 9mm that can be upgraded with a 26-round extended magazine. Although (ironically) unable to use High-Powered ammo like the SLS 60, it sports an integrated laser sight, which removes the need for focused aiming. The color of the laser is customizable through the options menu.

Browning Hi-Power Mark III - 9x19mm
Inventory preview of the "JMB Hp3". The laser sight comes with the gun itself when found. Note the missing external extractor on the weapon model.
Inventory preview of the fully-modified "JMB Hp3".
Claire aiming her "JMB Hp3" at a zombie in the morgue, showing off the huge laser dot.
Claire reloads her handgun after dealing with the risen dead. Her Hi-Power has been modded with an extended mag in this shot, which explains the doubled capacity.
Knowing his end is close, Lt. Marvin Branagh forces Leon to leave without him at gunpoint. Note how his Hi-Power doesn't have the laser sight of Claire's model. It presumably vanishes after Marvin zombifies, as it's nowhere to be found after Leon returns to the main hall later on.

Desert Eagle Mark XIX

A black/stainless Desert Eagle Mark XIX with custom wood grips and a modified safety reminiscent of the Mark I Desert Eagle's "tear-drop" safety lever appears as the "Lightning Hawk", a reimagined version of the similarly wooden-gripped original Desert Eagle from the original game. It is available exclusively to Leon, and can be obtained in the S.T.A.R.S. office after a somewhat lengthy treasure hunt.

It can be upgraded with a "Long Barrel" (also a reimagined version of the original Desert Eagle's long barrel upgrade parts) that's actually an entire customized upper assembly, which increases damage and reduces recoil. It can also be upgraded with a Tasco ProPoint Weaver red dot sight that, oddly, behaves like a laser sight. The long barrel also increases its size from 1 slot to 2.

Hunk starts with a Desert Eagle in "The 4th Survivor". As a deviation from the classic game, Chief Irons no longer uses it on-screen, his sidearm having been replaced by an anachronistic Smith & Wesson 329PD instead.

The Desert Eagle deals 650 damage per shot and has a x1.3 critical modifier. True to the other magnum pistols of the series, it is incredibly powerful but is hampered by its rare MAG Ammo, which are .50 AE rounds.

Tokyo Marui Lightning Hawk .50AE 10 Inch Magnum Port Custom - 6mm BB. This is a licensed replica of the upgraded custom Desert Eagle from Resident Evil 2 (2019). It features a 10 inch upper assembly by default, but can be switched out for a 6 inch upper assembly to replicate its non-upgraded form from the game.
Tokyo Marui Lightning Hawk .50AE 10 Inch Magnum Port Custom with "6 inch Barrel Slide" component - 6mm BB
Inventory preview of the "Lightning Hawk".
A fully-kitted "Lightning Hawk". Note how the "Long Barrel" actually replaces everything from the trigger group on upwards, complete with target sights. It is not quite the Desert Eagle's real 10 inch barrel, though it does take some heavy design cues from the real deal. It also reduces recoil instead of increasing it this time around, and doesn't slow Leon down when equipped.
Finding himself in one of Umbrella's many absurdly huge underground complexes, Leon brandishes a "Lightning Hawk". Unfortunately both modifications were missed at the time of taking this screenshot.
Leon aiming his "Lightning Hawk" at a particularly threatening door.
Realizing brute force doesn't work and he'd just wasted a precious Magnum round, Leon inserts a new magazine into his hand cannon.
Having made further progress in another playthrough, Leon readies a fully-modded "Lightning Hawk" in anticipation of an upcoming boss fight. From the looks of it, the new slide and barrel are blued instead of chromed, giving the weapon a two-tone appearance matching that of the original.
Leon aiming his pimped-out "Lightning Hawk", giving a clear look at the huge red dot sight. Either the developers confused the sight for some sort of laser, or this is supposed to be a very literal interpretation of how the sight appears from Leon's perspective (i.e. the red dot that the sight superimposes over the target is shown as though it were actually there, rather than being inside the optic itself).

M1911A1

The M1911A1 from Resident Evil 7 reappears as a B-scenario exclusive weapon for Leon, under the same name, "M19". The M1911 uses "Large-caliber Handgun Ammo", or .45 ACP rounds, which are exclusive to B-scenario exclusive weapons and completely replaces all 9mm ammo supplies (meaning that 9mm ammo can only be crafted with gunpowders). Unlike the Matilda, the M1911A1 cannot be upgraded.

Annin Tofu carries one alongside the "Quickdraw Army" as part of his Gunslinger kit in The Tofu Survivor.

Pre-War Colt M1911A1 - .45 ACP
Llama IX-A, 2nd series - .45 ACP
Para-Ordnance LDA with exposed hammer (single stack 7.45) - .45 ACP
Inventory preview of the "M19". Note how the overly bulgy trigger guard is all wrong for a M1911 variant.
Leon aiming his "M19", gangsta-style, at a zombie outside the precinct. The gangsta style aiming is a homage to the way Leon aims his VP70M pistol in the original Resident Evil 2 when he is equipped with his secret alternate costumes.
Having put down his aggressor, Leon reloads his "M19".
Aiming the "M19" in the dark has the light coming from out of nowhere under the pistol.

Beretta 92FS "Samurai Edge"

The S.T.A.R.S (Special Tactics And Rescue Service) standard-issue "Samurai Edge" custom Beretta 92FS Brigadier makes a comeback as both preorder DLC and game clear reward: the original basic model is unlocked by getting an S-rank clear of either campaign on either difficulty, Jill's and Chris' models (based on two special limited edition Tokyo Marui Resident Evil airsoft pistols) are given for free with pre-ordered editions of the game, and Wesker's model is exclusive to pre-orders of the Deluxe edition.

All four possess quirks that make them stand out from the standard unmodified VP70M in some way, the pre-order threes in the form of enhanced damage (Wesker's), aiming "focus" speed (Chris'), and draw time (Jill's), on top of having greater basic magazine size, while the original model has infinite ammo. The first three gradually become overshadowed once the player finds modifications for their regular guns, however.

Original Model

The Original model Samurai Edge is unlocked by clearing either of Leon or Claire's scenarios on Standard or Hardcore difficulty with an S rank, and has unlimited reserve ammunition. It can be claimed from an item box after being unlocked, though using it will not allow the player to achieve an S+ ranking on Hardcore. It has a firepower value of 90, which is lower than either of Leon's or Claire's starting pistols.

Robert Kendo is equipped with an Original model Samurai Edge as part of his loadout in No Time To Mourn. His behaves the same way as the unlockable version, but doesn't run on unlimited reserve ammunition.

Official Tokyo Marui airsoft replica of the Beretta 92FS "Samurai Edge" from the Resident Evil video game series.
Inventory preview of the original Samurai Edge. Whatever "Kendo Custom, Phase 2" is, it certainly does wonders by giving the pistol unlimited brass to plink. The STARS medallion is absent on this model, likely due to it being an unfinalized test model.
Leon taking aim with the original 'Edge. Note the uncocked hammer, the animation for the two-handed grip of all handgun models (except for the Desert Eagle, which is glitched in reverse) seem to be glitched, operating in DAO despite having the hammer magically cock itself during reloads and then dropping back down. However, whenever it is used with a Harries stance, the hammer is cocked.
Reloading the original model.

Wesker's Model

Wesker's model, a modified Beretta 92FS Brigadier Inox, was originally exclusive to Digital Deluxe pre-orders of the game, though is now sold separately or as part of the Extra DLC bundle on available marketplaces.

It boasts increased damage compared to other pistols, clocking in at 110 per shot compared to the vanilla VP70M's 100, and is only weaker than the Lightning Hawk or a SLS 60.

Official Tokyo Marui airsoft replica of Albert Wesker's Beretta 92FS "Samurai Edge" from the Resident Evil video game series.
Inventory preview of Wesker's Samurai Edge. Being the odd-one-out, Wesker's is even further customized. Apparently replacing the frame with a brick of anodized aluminum increases a Beretta's stopping power.
Leon taking aim with Wesker's Samurai Edge.
Reloading Wesker's model. Note how the magazine is stainless too, though the heel of the base seems to be blued.

Chris' Model

Chris' Samurai Edge, along with Jill's, is exclusive to pre-ordered editions of the game, and like Wesker's, was eventually released as a post-launch DLC. It features a faster focus time compared to other pistols without laser sights, which makes it easier and faster to land completely accurate powerful shots while aiming, a homage to the fact that Chris is suppose to be STARS' best sharpshooter.

Chris' Samurai Edge deals 90 damage per shot, making it slightly better than the Original model due to the aiming enhancement, but is completely unremarkable otherwise.

"Samurai Edge Kai M92F/S.T.A.R.S. Custom Chris Redfield Model" airsoft pistol.
Inventory preview of Chris' Samurai Edge, a gun that he himself is never actually seen using. Fun fact: Chris had lost his own Samurai Edge during the Mansion incident, and used Jill's throughout the first game instead. Chris' Samurai Edge is also known to have had a lightened slide (which is strange considering the purpose of the heavy Brigadier slide) and a trigger job. Even in the Extreme Battle mode of 2, which doesn't return with the remake, Chris' sidearm is an unmodified 92FS Inox, not a Samurai Edge (although this was before the concept of STARS members having a custom-made sidearm existed. Before RE3, all STARS members were armed with standard Beretta 92FS' for sidearms.)
Leon taking aim with Chris' Samurai Edge.
Reloading Chris' model.

Jill's Model

Jill's Samurai Edge, along with Chris', is exclusive to pre-ordered editions of the game, and like Wesker's, was eventually released as a post-launch DLC. It features a faster draw time compared to other pistols.

Jill's Samurai Edge is the weakest of the four, clocking in at a concerning 80 per shot.

"Samurai Edge A1 Jill Valentine Model" airsoft pistol.
Inventory preview of Jill's Samurai Edge. This model uses a M9A1 frame (an anachronistic modification since M9A1s were only issued by 2006), which is strange as during 1998, Jill's variant was largely default with the only modifications being a shortened slide stop and different aesthetics. To add to the confusion, Jill did request for her Samurai Edge to be further modified by the BSAA, and that came in the form of Beretta M9A1 parts. However, as of REmake 3, she lost her handgun during her scuffle with the Nemesis in her apartment (and completely destroyed after the city was nuked), meaning that in the remade timeline: this handgun isn't suppose to exist.
Leon taking aim with Jill's Samurai Edge.
Reloading Jill's model.

Heckler & Koch USP9

USS Operative Hunk uses a two tone Heckler & Koch USP9 in "The 4th Survivor", named "MUP" in-game. Another USS Operative, J. Martinez can also obtain one in "Forgotten Soldier". It has a 16-round capacity, and uses 9mm rounds.

Heckler & Koch USP9 with two-tone finish - 9x19mm
Inventory preview of the "MUP". It's highly unlikely to be a USP40 or 45, since while most pistols obtainable use generic 9mm ammunition, there is .45 ACP in this game, which it's not compatible with. Despite this, 16-round magazines are specific to the .40 S&W Match/Expert models and nothing else, though it could have been reasonably based on a USP9 with one round in the chamber.
En route to his extraction point, Hunk takes aim at three zombies standing in his way.
Hunk reloading his "MUP".

Glock 19

Replacing his Browning HP, William Birkin had a Glock 19 handgun tucked in his waistband as he attempted to escape NEST with the virus samples, but was cornered by USS Commandos under Hunk. He attempted to use it against his would-be captors, but was gunned down by another commando named Martinez.

Annette Birkin would later pick up this handgun and use it during her appearances in several cutscenes.

3rd Generation Glock 19 - 9x19mm
Refusing to hand over his life's work and a final act of defiance, William Birkin draws out his Glock 19. Predictably, he isn't able to get a shot off before going down with 4 highly-trained mercenaries keeping their guns aimed at him.
Annette aims her Glock 19. Here "19 Austria 9x19" can be seen, as well as its unusually rounded and smooth frame.
Annette holds the Glock 19 after shooting Ada Wong in the central NEST chamber.
She then falls to the ground, dead, giving us a clear look of the flat slide top with no fake vents in sight.

Revolvers

Smith & Wesson Bodyguard

Claire starts her campaign with the Smith & Wesson Bodyguard revolver instead of a Browning Hi-Power Mark III. It is known in game under the name "SLS 60", that seemingly decrypts as the Smith & Wesson LadySmith Model 60, but that specific gun has an another frame shape. It is a 5-shot revolver that's barely more than a peashooter, and is reloaded by Claire replacing spent rounds one by one. It can be upgraded with a Speed Loader, which greatly increases reload speed.

It shares the same ammo type with Leon's VP70M and Hunk's USP9 instead of loading .38 Special. Though this is technically possible, as .38 revolvers can be modified to use 9x19mm rounds (albeit usually in moon clips), it's more likely to make logistics much less of a hassle by homogenizing standard handgun ammunition. Upgrading it with the Reinforced Frame kit allows the Bodyguard to fire "High-Powered Rounds" (.357 Magnum), which in essence turns it into a Smith & Wesson Model 649 with custom parts. This upgrade kit consist of an extended barrel, an unfluted cylinder, and a synthetic grip; ironically enough, this means that the only thing that the "Reinforced Frame" doesn't replace is the revolver's actual frame.

The Bodyguard deals 115 damage per shot unmodified, compared to the VP70M's 100, in order to compensate for its many initial drawbacks. When modified with the Reinforced Frame and firing High-Powered rounds, its damage is increased to 650, making a .357 Magnum revolver about as powerful as a .50AE Desert Eagle. Like Leon's VP70M, the Bodyguard is Claire's "canon" sidearm, meaning she will always have it equipped during cutscenes regardless of her current loadout, even if it's stashed away in an item box. Katherine Warren uses an upgraded "SLS 60" in the Ghost Survivors DLC.

Smith & Wesson Bodyguard - .38 Special
Custom Smith & Wesson Model 649 with 3 inch Model 60 barrel, unfluted cylinder, and Tyler T-grip. The fully-modded "SLS 60" is very similar to this version, but uses a synthetic grip.
Inventory preview of the "SLS 60". Note the part of the grip not covered by the wood panels, which seems to be an aftermarket T-Grip extension by Tyler Manufacturing.
Inventory preview of the fully-modded "SLS 60". The basis of this upgraded model seems to have been the Smith & Wesson Model 649, with the fictional barrel, smooth cylinder, and new iron sights. The new frame lets it use .357 Magnum rounds, effectively turning it into a poor man's Lightning Hawk since they both deal the same damage and has identical critical modifiers.
Claire takes aim at the newly-zombified gas station clerk with her "SLS 60". Like Leon, she will always use this one-handed stance in tandem with a flashlight when aiming in a dark area.
With the clerk dead, Claire reloads her revolver while seriously resisting the urge to shoplift. Without a speedloader, Claire will replace the rounds manually like Leon and her brother Chris in later games, though with less gusto.
A while later, Claire is separated from Leon en route to the RPD precinct. Here she is using the revolver's normal two-handed grip.
Reloading the "SLS 60" with a speedloader uses the same animation as without, only faster, and the loader itself is hidden behind Claire's hand.
Having found the Reinforced Frame parts that somebody hid in the sewers for whatever reason, Claire decides to have a test run of her refurbished revolver.
Reloading the tricked-out "SLS 60". Note the option to use High-Powered rounds. The game seems to "store" loaded magazines of alternative ammo in a pocket dimension when unused, since swapping between them deducts nothing from the player's inventory.

Smith & Wesson Model 329PD

RPD Chief Brian Irons uses a Smith & Wesson Model 329PD to threaten Claire in the RPD parking lot. It is identifiable as a Smith & Wesson revolver due to the cylinder release latch, and is quite likely the same model from Resident Evil: Revelations 2. Its presence is anachronistic since the model was first reported to be made in the early 2000s.

Smith & Wesson Model 329PD - .44 Magnum
Chief Irons pulls his revolver from literally nowhere and threatens Claire.
He fires a round into a nearby car window. Note the cocked hammer.
Closeup of the Model 329PD.

Ruger Blackhawk

The Ruger Blackhawk, a modern version of the Single Action Army from Resident Evil 2, appears as a B-scenario exclusive weapon for Claire, under the name "Quickdraw Army". The revolver uses .45 ACP, or "Large-caliber Handgun Ammo", like the M1911A1.

Annin Tofu carries one alongside the "M19" as part of his Gunslinger kit in The Tofu Survivor.

Ruger New Model Blackhawk Convertible with 5.5" barrel - .45 Long Colt and .45 ACP
Inventory preview of the "Quickdraw Army". The adjustable sights pinpoint the revolver as the Blackhawk. The trigger guard is taken from the early model Ruger Super Blackhawk.
Claire standing off against an incoming zombie. She actually fans the hammer non-stop when holding the fire key, practically making it fully-automatic unless the player lets up.
Having beaten her enemy to the draw, she reloads her "Quickdraw Army", first by ejecting all the fired rounds then loading new rounds. Being a loading gate model, reloading all six chambers can be a pain to do in the heat of battle. It should be noted that the ejector rod is not used; Claire actually obstructs it by how she grips the revolver by the barrel with her off-hand while reloading, and drops the cases out seemingly by sheer force of will than anything else.

Submachine Guns

Ingram MAC-11

The MAC-11 can be found in the S.T.A.R.S. armory. Whereas it's obtainable by both Leon and Claire in the original, with the added stipulation of acquiring it during the A playthrough rendering it unavailable during the B run, the remake restricts it to the latter's campaign only. It is no longer given for free upon starting the game on the easiest difficulty.

It is known under the name "MQ 11" and uses "Submachine Gun Ammo", or .380 ACP rounds, and has a 24-round capacity that can be upgraded to 50. It can be equipped with a suppressor that also unfolds the stock, which reduces the time it takes for the crosshair to settle and blooms less when moving. The suppressor also renders the gun virtually silent at range, meaning most enemies are not alerted to your presence unless firing right next to them. It also increases the MQ 11's inventory footprint to 2 slots, instead of 1.

RPB Industries M11A1 - .380 ACP
Inventory preview of the "MQ 11". Unlike in most video games, Claire does use the canvas strap as a foregrip in-game.
Inventory preview of the "MQ 11" with the suppressor, which also folds out the stock. When the stock is folded out, Claire will aim from the shoulder, therefor increasing accuracy and lessening recoil somewhat.
Inventory preview of the "MQ 11" with the extended mag.
Inventory preview of the fully-kitted "MQ 11".
Claire facing down the fearsome Mr. X in the RPD precinct. Bringing him down onto one knee with this weak of a weapon is no small feat.
Wasting no time at all, Claire reloads her "MQ 11".
After finding the final upgrade piece in the S.T.A.R.S. office, Claire takes a moment to try out her now-tactical SMG.
Reloading the modded "MQ 11". Note the long mag clipping into Claire's hand.

Heckler & Koch MP5A3

An MP5A3 with its iron sights replaced by an optic appears in-game as the "LE 5" submachine gun. It sports a wide tropical handguard with the checkering texture of the original "slimline" one. It is the standard-issue weapon of USS operatives, as seen in use during cutscenes, and is the default weapon of Hunk in the The 4th Survivor, as well as Ghost's in Forgotten Soldier. A variant of it is unlockable in the main campaigns by getting an S-rank clear on Hardcore difficulty. Like the MAC-11, it uses .380 ACP "Submachine Gun Ammo", and holds 32 rounds. The unlockable version exclusively has infinite ammunition.

The .380 ACP chambering and 32-round capacity are inadvisable, though not technically impossible for an MP5; while 32-round magazines and .380 ACP chambering have never been factory options for any MP5 variant, 9x19mm firearms can chamber and fire .380 ACP ammunition (though they typically fail to cycle it, due to the .380 round's lower pressure), and 30-round MP5 magazines can fit 32, though overloading them as such can cause feeding issues, and make loading them into the weapon rather difficult.

Heckler & Koch MP5A3 with SEF trigger group - 9x19mm
Heckler & Koch MP5A3 with original "slimline" forearm - 9x19mm
Inventory preview of the "LE 5", the "LE" likely stands for "Law Enforcement", which is appropriate considering the MP5's general users. Note the hybrid tropical/slimline handguard and partially-extended stock, though its absence from the receiver rails suggests that this is actually as far out as it goes.
Leon taking aim with the "LE 5". Despite the mounted scope, it doesn't offer the instant snap-to-aim capability of a modified Lightning Hawk.
Having spent his previous mag at nothing in particular, Leon clicks in another 32 rounds that he materialized from out of thin air. Unlike most depictions of MP5 variants in media, Leon and Claire settle for a gentle swipe of the charging handle instead of performing an HK slap.
Hunk stalks through the sewers with his MP5. Note the locked-back charging handle, Hunk slaps it into battery as the cutscene ends.
Note the open bolt, due to the charging handle being locked back.

Heckler & Koch MP5A2

A Heckler & Koch MP5A2 is seen on the front of a box on Barry's desk in the STARS office.

Heckler & Koch MP5A2 with a Navy Trigger Group - 9x19mm
RE2R-MP5A2.jpg

Shotguns

Remington 870

Leon can acquire a Remington 870 in a pistol grip configuration early on in the game. It is known as the W-870 in-game and is initially found with a 4-round tube magazine which can later be upgraded to 8 rounds along with an extended barrel for a tighter spread, as well as a full stock for reduced recoil. Interestingly, it starts with black polymer furniture, but this is switched out for wood as the gun is upgraded.

Gun shop owner Robert Kendo carries a Remington 870 in Leon's campaign as well as in his own No Time to Mourn scenario, where it curiously lacks the Long Barrel modification it had in the main story. In The 4th Survivor, Hunk also starts with a fully upgraded 870.

Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge
Remington 870 Express with TacStar pistol grip - 12 gauge
Remington 870 Police Magnum customized with extended magazine tube - 12 gauge
Inventory preview of the "W-870".
A fully tricked-out "W-870". Fun fact: despite the doubled capacity, the reload from empty animation remains unchanged; two shells are loaded into the magazine with Leon's every motion, meaning that it still takes 4 moves to reload everything.
Leon training his "W-870" on one of the local anklebiters.
After (hopefully) disposing of the threat, Leon puts a new shell into his shotgun.
Later that day, Leon finds himself in one of Umbrella's absurdly-huge underground complexes with a surprisingly less tactical shotgun.
Not that that matters, Leon racks the pump after loading in a new shell.

Machine Guns

Handheld M134 Minigun

Claire can acquire what looks to be a modified M134 Minigun in the track control room during her escape from the Umbrella underground complex. It holds 400 rounds and cannot be resupplied. It is Claire's "final boss weapon", like Leon's M202 FLASH. A variant with unlimited ammunition can be unlocked for use by getting a Hardcore S+ ranking on either of Claire's scenarios. As an additional trivia, the barrels will glow red after firing for an extended period of time.

Flan carries one alongside the "Anti-tank Rocket" Launcher and the Spark Shot as part of her kit in The Tofu Survivor.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgment Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
Inventory preview of the "Minigun". Note the absent power source and all-too-tiny ammo box.
Claire hoists up the "Minigun" in anticipation of an upcoming boss fight, while Sherry looks on with palpable concern. Exactly how 400 rounds of 7.62x51mm NATO can fit inside that lunchbox of an ammo can is never made clear. Not that Claire minds, though, since now she too has a big gatling cannon to contend with her brother.

Launchers

M79

Claire can find an M79 grenade launcher in her campaign. Named "GM 79", the grenade launcher starts with a pistol grip and fixed iron sights, which can be upgraded with a full length stock and leaf sight combo that tightens the crosshair, allowing shots to travel in a more stable trajectory. The upgrade increases the inventory size of the weapon from 1 slot to 2. Unlike the original game which had explosive rounds as a third option, this new rendition only allows Flame and Acid Rounds to be used.

Konjac carries one alongside the Flamethrower as part of his kit in The Tofu Survivor.

M79 grenade launcher - 40x46mm
Inventory preview of the "GM 79". From the checkered pattern on the pistol grip, it seems like this was a purpose-made part for the launcher, rather than a hacked off full-length stock.
Inventory preview of the fully-modded "GM 79".
Whilst trekking through the deserted RPD precinct, Claire takes aim with her "GM 79" at a particularly gruesome sight.
Her new foe dealt with, Claire slots a new grenade into her grenade launcher.
Adding the full-length stock onto the "GM 79" also gives it a leaf sight, which combines to give the player a tighter crosshair, making it clearer as to where the grenades will land.

M202 FLASH

The M202 FLASH is obtainable near the endgame as the "Anti-tank Rocket" launcher, during the boss fight against Mr. X. It fills the role of the FIM-92 Stinger from the original title, perhaps due to the developers wising up to the fact that the Stinger is aircraft lock-on only, and not a free-firing weapon, although the M202 FLASH isn't much better; despite it's appearance, the FLASH is designed as a shoulder-fired flamethrower, not as an anti-tank launcher. It's appearance could also be a continuity nod to it's use in Resident Evil 1 and 3.

Visually, it is roughly identical to the real steel, though it lacks the front and rear tube covers. There is no extra ammunition for this weapon, though it does have a reload animation observable in the Model Viewer.

Flan carries one alongside the Minigun and Spark Shot as part of her kit in The Tofu Survivor.

M202A1 FLASH - 66mm
Inventory preview of the "Anti-tank Rocket" launcher.
Leon facing down a mutated Mr. X with the "Anti-tank Rocket" launcher. The tubes will empty one by one according to the amount of rockets fired.

Saab Bofors Dynamics AT4

The Saab Bofors Dynamics AT4 appears in the game as the "ATM-4". It has unlimited ammunition, and can be unlocked by completing Leon's scenario A/B on Hardcore with an S+ ranking.

M136 AT4 Anti-Tank recoilless launcher - 84mm
Inventory preview of the "ATM-4". The description is actually wrong here: the AT-4 is not a rocket launcher despite popular belief. The projectile itself lacks a rocket motor, therefore the weapon is technically a recoilless rifle.
Leon aiming the "ATM-4" at a nearby wall.

Other

Chemical Flamethrower

Leon can acquire a flamethrower in a safe of sorts in the Sewers, after solving a puzzle involving the King and Queen plugs. Claire's equivalent is the Spark Shot. Claimed to be manufactured by Umbrella Corporation, the Chemical Flamethrower now boasts an original design rather than being based in the M240 Flamethrower from Aliens like in the original game. It can hold 200 units of fuel and lets out a stream of flames that can set enemies alight and deal great damage. Along with the incendiary ammo for the GM 79, it is the only weapon capable of killing ivy zombies permanently.

It only has one upgrade, which is a Regulator that decreases fuel usage. Fuel supplies, when found, come in generous amounts (usually a full tank), but are expectedly scarce.

Konjac is equipped with a Chemical Flamethrower and a GM 79 in The Tofu Survivor.

Inventory preview of the fully-modded "Chemical Flamethrower".
Leon firing the "Chemical Flamethrower" at nothing in particular instead of running for his life.

Spark Shot

Claire can acquire the Spark Shot for use while traveling through the Sewers. It is found behind a locked door that can be opened by strategically placing the King and Queen plugs found nearby. Leon's equivalent of this is the Flamethrower. Unlike its original counterpart, which looked to be more of a jury-rigged two-prong stun gun than anything, the new Spark Shot is a professionally-made oversized taser. Fed from 7-round magazines, the Spark Shot operates like a pump-action shotgun, and is quite powerful despite being purportedly a non-lethal device made for capturing specimens. It features a new charging mode unlike the original iteration, which essentially allows it to gradually crank up the voltage when shocking a single target, though breaking line of sight or being attacked while zapping "breaks" the darts. While powerful enough to incapacitate even the fearsome Mr. X, it is not very plausible to use it against him, as by the time it's found he's no longer pursuing Claire.

As with the Flamethrower, the Spark Shot only has one upgrade, which is the High-Voltage Condenser that increases its rate-of-fire. Ammo for the Spark Shot is very rare, and tend to be found in minimal quantities after reaching the NEST.

Flan carries one alongside the Minigun and "Anti-tank Rocket" Launcher as part of her kit in The Tofu Survivor.

Inventory preview of the "Spark Shot".
The fully-modded "Spark Shot".
Claire aiming the "Spark Shot" at an aquarium. Note the High-Voltage Condenser's display monitoring energy levels.

Orion Flare Gun

In the Umbrella facility, Annette Birkin uses what appears to be an Orion flare gun enlarged to 40mm caliber to fire acid rounds at the mutated William.

Orion flare gun - 25mm
Annette Birkin holds the flare gun on her mutated husband while "Noir" Leon watches.

Grenades

M26 Fragmentation Grenade

The M26 hand grenade appears in the game simply as the "Hand Grenade". It can be thrown to decimate large mobs of enemies, on top of being classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.

Uiro-Mochi carries nothing but 36 of these as part of his kit in The Tofu Survivor.

M26 High-Explosive Fragmentation hand grenade
Inventory preview of the "Hand Grenade".

M84 Stun Grenade

The M84 stun grenade appears in the game simply as the "Flash Grenade". It can be thrown to disorient large mobs of enemies, and is especially effective against Lickers as the loud explosion temporarily disables their sense of hearing. It is also classified as a sub-weapon, allowing the player to use one to break free of an enemy's grasp.

M84 stun grenade
Inventory preview of the "Flash Grenade". It is unknown how it produces the bright flash considering the lack of holes on the casing, and the fact that the grenade itself is not destroyed to produce the blast.

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