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Difference between revisions of "Medal of Honor: Underground"

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==MG42==
 
==MG42==
  
At certain points, mounted [[MG42]]s can be found and used by Mannon or enemies.  Their rate of fire is incorrectly much slower than the actual MG42.  It is possible they might be MG34's; due to their simplistic design lacking detail it is hard to tell.  The MG42 is quite devastating to face.  When being used by the player, it will spawn a swarm of enemies to shoot and has an unlimited amount of ammo.
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At certain points, mounted [[MG42]]s can be found and used by Mannon or enemies.  Their rate of fire is incorrectly much slower than the actual MG42.  It is possible they might be MG34's; due to their simplistic design lacking detail it is hard to tell.  Thankfully, it replaces the unclear Browning M2/Browning M1919 from the first game, resembling more of a German MG.  The MG42 is quite devastating to face.  When being used by the player, it will spawn a swarm of enemies to shoot and has an unlimited amount of ammo.
  
[[Image:MG42.jpg|thumb|none|400px|MG42 Light Machine Gun 7.92x57mm Mauser]]
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[[Image:MG42.jpg|thumb|none|500px|MG42 Light Machine Gun 7.92x57mm Mauser]]
[[File:MOHU 301.jpg|thumb|none|450px|The MG42 in game.]]
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[[Image:Mg-34.jpg|thumb|none|500px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]
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[[File:MOHU 301.jpg|thumb|none|500px|The mounted MG42/MG34 in-game.]]
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[[File:MG42MOHU2.jpg|thumb|none|500px|Manning the MG42/MG34.]]
  
 
==Hotchkiss Gun==
 
==Hotchkiss Gun==

Revision as of 00:40, 19 October 2015

Annihlator 2000.jpg

Nice, but where's the trigger?

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Medal of Honor: Underground (2000)

Medal of Honor: Underground is the 2000 prequel video game for the Playstation. It follows the exploits of female French Resistance fighter Manon Baptiste (who was featured in the original Medal of Honor) during the early years of World War II in Europe.

The following weapons appear in the video game Medal of Honor: Underground:


Handguns

Walther P38

A Walther P38 is the first weapon the player acquires. It is only obtainable in Occupied! (Mission 1). Throughout the game, it is seen in the hands of German officers and Vichy French Milice enemies. In Level 2 of The last Rights of Monte Cassino (Mission 5), the Captain of American POW pilots uses one to help free prisoners. The skin of the Walther used by enemies has been redesigned from the first game with more detail. It holds 8 rounds and uses Pistol ammunition.

Walther P38 with black grips - 9mm
The Walther P38 in game.
Vinchy French Milice enemies armed with Walther P38's.
A Gestapo Agent enemy armed with a Walther P38.
The Captain (wearing the Kriegsmarine Officer cap from the first game) with his captured Walther P38.
The Captain fighting back with his Walther P38.

High Standard HDM

A suppressed High Standard HDM is the standard weapon given during the undercover spy missions: Hunting The Desert Fox (Mission 2) and Undercover In Crete (Mission 3). Although silent, enemies will most likely still hear it from afar. It holds 7 rounds, is very powerful, and uses Pistol ammunition.

High Standard HDM Suppressed Pistol
The Suppressed HDM in-game.

M1911A1

Once working with the American OSS, the M1911A1 is the sidearm in Last Rites at Monte Cassino (Mission 5). It is an atrocious weapon to have, dealing usually 2 hit kills to the helmet or 1-shot kills to a bare head at close range, and is a 3-5 hit kill (sometimes even more) if going for the torso. It holds 7 rounds and uses Pistol ammunition.

Colt M1911 - .45 ACP
The M1911A1 in game.

SMGs

Sten Mark II

The first SMG to appear in the game is the Sten MKII. It is first acquired in Level 2 of Occupied! (Mission 1) but comes back in Last Rites at Monte Cassino (Mission 5). The Sten is incorrectly used by German soldiers only when the player is armed with it. This was likely due to programing limitations; only being able to have one SMG model in a level. The Mission Briefing tries to correct this by claiming the Germans are armed with MP 3008's, a cheap German copy of the Sten. However, the MP 3008 wasn't developed until 1945. The levels which feature the Sten take place in 1942 and 1944. In terms of the first game, the Sten replaces the Thompson M1A1. It holds 32 rounds and has a much higher rate of fire than the actual Sten. It uses SMG ammunition.

Sten Mk II Submachine gun - 9x19mm
The Sten in game.
The Sten reloading.
A Panzergrenadier enemy armed with a Sten.

MP40

The MP40 is seen numerously throughout the game. It is mainly seen in the hands of German enemies, but is briefly used by some Vichy French Milice enemies in Level 1 of Occupied! (Mission 1). It is used in Hunting the Desert Fox (Mission 2), Undercover in Crete (Mission 3), and A Mittelwerk Saboteur (Mission 6). It has high recoil that results with bad accuracy, average damage and a decent fire rate. It is able to kill in 4 hits to the chest, and 2 hits to the head, more often 1 hit if enemies are bare-headed or have soft headwear. It uses the same model from the first game, but has a darker tone to it. It holds 32 rounds and uses SMG ammunition.

MP40 9x19mm
File:Maxresdefault.jpg
The MP40 in-game.
On the main menu, in the "War Room", a Resistance fighter sits cleaning his MP40.
Jacques Bastiste armed with an MP40.
Dying Vichy French Milice enemy armed with an MP40.
Afrika Korps enemy armed with an MP40.
Double Agent armed with an MP40.

Rifles

Gewehr 43

A scoped Gewehr 43 is the only rifle usable in the game. It is first acquired off enemy snipers in Wewelsburg: Dark Camelot (Mission 4) and later comes back in Liberation! (Mission 7). Although captured off enemies, it bares the Karabiner 98k skin and sound effect when used by enemies. It is most effective against enemy knights (armed with swords and shields) in Level 2 of Wewelsburg: Dark Camelot. It holds 5 rounds and despite being semiautomatic, has a slow rate of fire. In terms of the first game, it replaces the Springfield M1903 as a sniping weapon. In Multiplayer, its icon is incorrectly the Springfield. It uses Rifle ammunition.

Scoped Gewehr 43.
The Gewehr 43 in game.
The Gewehr 43 reloading.
Looking through the Gewehr 43 scope.

Karabiner 98K

The Karabiner 98k is used by enemies throughout the game. Like the first game, it is an unusable weapon and holds 5 rounds. The skin for the Karabiner 98k is used for the Gewehr 43 in the game. In multiplayer, again like the first game, the skin is also used for the M1 Garand.

Karabiner 98k - 7.92x57mm Mauser
Afrika Korps enemy armed with a Karabiner 98k.

MAS-36

In Occupied (Mission 1), Vichy French Milice units use rifles which have a clearly different sound effect than the Karabiner 98k. Although the rifles are the same model as the Karabiner 98k, it is quite possible that they are supposed to be French MAS-36 rifles.

MAS-36 - 7.5x54mm French
Vichy French Milice enemy armed with (possible) MAS-36.

STG 44

The Sturmgewehr 44 is first acquired off enemies in Wewelsburg: Dark Camelot (Mission 4) and later comes back in Liberation! (Mission 7). The weapon is incorrectly referred to as a submachine gun. It replaces the Browning Automatic Rifle from the first game in terms of automatic rifles. The STG 44 model is highly simplistic and lacks detail. It holds 30 rounds and uses special "STG44 AMMO".

Sturmgewehr 44 - 7.92x33mm
The Sturmgewehr 44 in game.
The Sturmgewehr 44 reloading.
Waffen SS enemy armed with a Sturmgewehr 44.

Special

Winchester Model 12 Riot Shotgun

Referred to as the "W12 Riot Shotgun", the Winchester Model 1912 appears in A Mittelwerk Saboteur (Mission 6). It holds 8 rounds and sprays its pellets, although is slightly more accurate than the shotgun in the first game. Shooting an enemy at point blank range will likely send them into a full-body backflip. In Multiplayer, its icon is incorrectly the Winchester M1897.

Winchester Model 12 Riot Shotgun - 12 Gauge.
The Winchester in game.

Big Joe 5 Crossbow

The Big Joe 5 is an instant-kill crossbow developed by the OSS for assassinations which appears in Wewelsburg: Dark Camelot (Mission 4). It is a highly powerful weapon, even capable of making a double or triple kill if enemies are stacked up for such a shot. In multiplayer, the crossbow's damage is reduced for obvious reasons. However, it takes an insanely long time to reload and ammunition for it is extremely scarce. It is one of the few weapons that cannot be used to do a melee attack when its ammunition runs out.

Big Joe 5
The Big Joe crossbow in game.
Firing Big Joe.

Explosives

Panzerfaust

The game's "rocket launcher" is the Panzerfaust, in the game it takes 3 to 4 shots to destroy an enemy tank. It is first encountered in Occupied! (Mission 1), anachronistically, which takes place in 1942. It later comes back in The Last Rights of Monte Cassino (Mission 4) and Liberation! (Mission 7). In the hands of enemies, it uses the skin of the Panzershreck from the first game. It incorrectly depicts the projectiles as rockets.

Panzerfaust 44mm with 149mm warhead
The Panzerfaust in game.

Model 24 Stielhandgranate

The game's main grenade is the Model 24 Stielhandgranate. They are first encountered in the final level of Hunting the Desert Fox (Mission 2), the final level in Undercover in Crete (Mission 3), the final level in Wewelsburg: Dark Camelot (Mission 4), Last Rites at Monte Cassino (Mission 5), A Mittelwerk Saboteur (Mission 6), and Panzerknacker Unleashed (Bonus Mission). Just like the first game, enemies can easily kick them away unless the player hits said enemies with a grenade, in which case they will explode on contact. Enemies can also catch grenades and throw them back. Grenade bundles are found frequently throughout levels.

Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade.
The Stielhandgranate in game.
Throwing the Stielhandgranate.
Waffen SS enemy throwing Stielhandgranate.

Molotov Cocktail

Makeshift Molotov Cocktails or "Petrol Bombs" are used in Occupied! (Mission 1) and Liberation! (Mission 7). They are basically the same as the grenades, but will blow up when hitting any surface and have a longer blast. Like the Stielhandgrenate, they can be caught and thrown back by enemies.

Molotov Cocktail in-game.
Molotov Cocktail bundle.

Machine Guns

MG42

At certain points, mounted MG42s can be found and used by Mannon or enemies. Their rate of fire is incorrectly much slower than the actual MG42. It is possible they might be MG34's; due to their simplistic design lacking detail it is hard to tell. Thankfully, it replaces the unclear Browning M2/Browning M1919 from the first game, resembling more of a German MG. The MG42 is quite devastating to face. When being used by the player, it will spawn a swarm of enemies to shoot and has an unlimited amount of ammo.

MG42 Light Machine Gun 7.92x57mm Mauser
MG34 with front and rear sights folded down - 7.92x57mm Mauser
File:MOHU 301.jpg
The mounted MG42/MG34 in-game.
Manning the MG42/MG34.

Hotchkiss Gun

A mounted Hotchkiss Gun can be used in Level 3 of Occupied! (Mission 1) and later in the final level in Hunting the Desert Fox (Mission 2). It has a slow rate of fire and, like the MG42, will spawn a swarm of enemies. Improbably, it can destroy an entire Panzer III with ease.

M1914 Hotchkiss Machine Gun with Tripod

Panzerknacker Unleashed!

Once the campaign is complete, a bonus mission is available titled Panzerknacker Unleashed!

Browning Automatic Rifle

The Browning Automatic Rifle is available in Panzerknacker Unleashed! (Bonus Mission). It is a direct copy of the BAR from the first game.

Browning Automatic Rifle .30-06
File:MOHU 305.jpg
The BAR in game.


Multiplayer

A couple weapons from the first game, which were left out, are usable in multiplayer.

M1 Garand

The M1 Garand is only available in Multiplayer and is recycled from the first game.

M1 Garand - .30-'06 Springfield

Bazooka

The M1 Rocket Launcher "Bazooka" recycled from the first game is only available in multiplayer.

M9 "Bazooka" - 2.36 inch

Extras

Mauser C96

A Mauser C96 is seen in Mission Art for Occupied! (Mission 1). The weapon, however, never appears in the game. The C96 was intended to be in the game as the first weapon in Mission 1, but was then replaced by the recycled Walther P38 from the first game.

Mauser C96 "Broomhandle" - 7.63x25mm Mauser.
Mission 1 Concept Art of Manon with the Mauser C96.



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