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Difference between revisions of "Medal of Honor: Underground"

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==Browning Automatic Rifle==
 
==Browning Automatic Rifle==
  
The [[Browning Automatic Rifle]] is available in the bonus mission.
+
The [[Browning Automatic Rifle]] is available in Panzerknacker Unleashed! (Bonus Mission).  It is a direct copy of the BAR from the first game.
  
 
[[Image:BAR.jpg|thumb|350px|none|Browning Automatic Rifle .30-06]]
 
[[Image:BAR.jpg|thumb|350px|none|Browning Automatic Rifle .30-06]]
[[File:MOHU 305.jpg|thumb|none|450px]]
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[[File:MOHU 305.jpg|thumb|none|450px|The BAR in game.]]
  
 
=Other Weapons=
 
=Other Weapons=

Revision as of 03:08, 11 September 2015

Annihlator 2000.jpg

Nice, but where's the trigger?

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Medal of Honor: Underground (2000)

Medal of Honor: Underground is the 2000 prequel video game for the Playstation. It follows the exploits of female French Resistance fighter Manon Baptiste (who was featured in the original Medal of Honor) during the early years of World War II in Europe.

The following weapons appear in the video game Medal of Honor: Underground:


Handguns

Walther P38

A Walther P38 is the first weapon the player acquires. It is only obtainable in Occupied! (Mission 1). Throughout the game, it is seen in the hands of German officers and Vichy French Milice units.

Walther P38 with black grips - 9mm
File:MOHU06.jpg
The Walther P38 in game.

Mauser C96

A Mauser C96 is seen in Mission Art for Occupied! (Mission 1). The weapon, however, never appears in the game. The C96 was intended to be in the game as the first weapon in Mission 1, but was then replaced by the recycled Walther P38 from the first game.

Mauser C96 "Broomhandle" - 7.63x25mm Mauser.
Mission 1 Concept Art of Manon with the Mauser C96.

High Standard HDM

A suppressed High Standard HDM is the standard weapon given during the undercover spy missions: Hunting The Desert Fox (Mission 2) and Undercover In Crete (Mission 3). Although silent, enemies will most likely still hear it from afar. The HDM is very powerful.

High Standard HDM Suppressed Pistol
File:MoHU HiStandard HD.jpg
Multiplayer icon of the HDM.

M1911A1

Once working with the American OSS, the M1911A1 is the sidearm in Last Rites at Monte Cassino (Mission 5).

Colt M1911 - .45 ACP
File:Moh.jpg
The M1911A1 in game.

SMGs

Sten Mark II

The first SMG to appear in the game is the Sten MKII. It is first acquired in Level 2 of Occupied! (Mission 1) but comes back in Last Rites at Monte Cassino (Mission 5). The Sten is incorrectly used by German soldiers only when the player is armed with it. This was likely due to programing limitations; only being able to have one SMG model in a level. The Mission Briefing tries to correct this by claiming the Germans are armed with MP 3008's, a cheap German copy of the Sten. However, the MP 3008 wasn't developed until 1945. The levels which feature the Sten take place in 1942 and 1944. In terms of the first game, the Sten replaces the Thompson M1A1. It holds 32 rounds and has a much higher rate of fire than the actual Sten.

Sten Mk II Submachine gun - 9x19mm
File:MOHU01.jpg
The Sten in game.

MP40

The MP40 is seen numerously throughout the game. It is mainly seen in the hands of Germans, but is briefly used by some Vichy French Milice units in Level 1 of Occupied! (Mission 1). It is used in Hunting the Desert Fox (Mission 2), Undercover in Crete (Mission 3), and A Mittelwerk Saboteur (Mission 6). It uses the same model from the first game, but has a darker tone to it, and holds 32 rounds.

MP40 9x19mm
File:MOHU05.jpg
The MP40 in game. The German Afrika Korps sentry also has an MP40.

Rifles

Gewehr 43

A scoped Gewehr 43 is the only rifle usable in the game. It is first acquired off enemy snipers in Wewelsburg: Dark Camelot (Mission 4) and later comes back in Liberation! (Mission 7). Although captured from enemies, it bares the Karabiner 98k skin and sound effect when used by enemies. It is most effective against enemy knights (armed with swords and shields) in Level 2 of Wewelsburg: Dark Camelot. It holds 5 rounds and despite being semiautomatic, has a slow rate of fire. In terms of the first game, it replaces the Springfield M1903 as a sniping weapon. In Multiplayer, its icon is incorrectly the Springfield.

Scoped Gewehr 43.
File:Moh m98.jpg
The Gewehr 43 in game.

Karabiner 98K

The Karabiner 98k is used by enemies throughout the game. Like the first game, it is an unusable weapon and holds 5 rounds. The skin for the Karabiner 98k is used for the Gewehr 43 in the game. In multiplayer, again like the first game, the skin is also used for the M1 Garand.

Karabiner 98k - 7.92x57mm Mauser

M1 Garand

The M1 Garand is only available in Multiplayer and is recycled from the first game.

M1 Garand - .30-'06 Springfield

STG 44

The Sturmgewehr 44 is first acquired off enemies in Wewelsburg: Dark Camelot (Mission 4) and later comes back in Liberation! (Mission 7). The weapon is incorrectly referred to as a submachine gun in the game and can only use "SGT44 AMMO". It replaces the Browning Automatic Rifle from the first game in terms of automatic rifles. The STG 44 model is highly simplistic and lacks detail. It holds 30 rounds.

Sturmgewehr 44 - 7.92x33mm
File:Moh stg.jpg
The Sturmgewehr 44 in game.

Browning Automatic Rifle

The Browning Automatic Rifle is available in Panzerknacker Unleashed! (Bonus Mission). It is a direct copy of the BAR from the first game.

Browning Automatic Rifle .30-06
File:MOHU 305.jpg
The BAR in game.

Other Weapons

Winchester Model 12 Riot Shotgun

Referred to as the "W12 Riot Shotgun" in mission debriefings, the Winchester Model 1912 is the primary weapon for the Middelwerk Saboteur Chapter, and the Bonus Mission. In Multiplayer, its icon is (incorrectly) the Winchester M1897.

Winchester Model 12 Riot Shotgun - 12 Gauge.

Big Joe 5 Crossbow

A crossbow developed by the OSS for assassinations at 200 yards or less. In the game, it is an instant kill weapon, even capable of making a double or triple kill if enemies are stacked up for such a shot. However, it takes an insanely long time to reload.

Big Joe 5
File:BigJoe Ingame.jpg
Big Joe (From Chapter 4, Mission 1 Briefing Notes)
File:BigJoe Screen.jpg
Big Joe (Screen Shot)

Explosives

Panzerfaust

The game's "rocket launcher" is the Panzerfaust, in the game it takes 3 to 4 shots to destroy a tank. It is first encountered in the first chapter of the game, anachronistically, which takes place in 1940.

Panzerfaust 44mm with 149mm warhead
File:Moh pzf.jpg
Panzerfaust in game

Bazooka

The player can also use the M1 Rocket Launcher "Bazooka", but it is only available in multiplayer mode.

M9 "Bazooka" - 2.36 inch

Model 24 Stielhandgranate "Potato Masher" Stick grenade

The game's main grenade is the Model 24 Stielhandgranate. They are somewhat unreliable since enemies can easily kick them away unless the player hits said enemy with a grenade, in which case they will explode on contact.

Model 24 Stielhandgranate "Potato Masher" Stick grenade with Frag Sleeve.
File:Moh shg.jpg
Stielhandgranate in game

Machine Guns

MG42

At some points the player will find mounted MG42s with a fairly fast firing rate and unlimited ammo.

MG42 Light Machine Gun 7.92x57mm Mauser

Hotchkiss Gun

A Hotchkiss gun is seen in the third level of the "Occupation" chapter and later in the final level in the "Hunting the Desert Fox" chapter, where it can destroy Panzer IIIs with ease.

M1914 Hotchkiss Machine Gun with Tripod

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