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Difference between revisions of "Call of Duty: Black Ops II"
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==Callsign Handguns== | ==Callsign Handguns== | ||
− | Two handguns | + | Two handguns are seen on a callsign in multiplayer. |
[[File:CODBO2CallsignHnadguns.jpg|thumb|350px|none|]] | [[File:CODBO2CallsignHnadguns.jpg|thumb|350px|none|]] | ||
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==FN FNP-45 Tactical== | ==FN FNP-45 Tactical== | ||
− | Called the "Tac-45," the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide when no camo is applied, and can be selected as a sidearm. | + | Called the "Tac-45," the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. |
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]] | [[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]] | ||
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== Taurus Raging Judge == | == Taurus Raging Judge == | ||
− | A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the "Executioner." Judging by the cylinder it appears to be the cancelled 28-gauge version. | + | A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the "Executioner." Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in "Celerium." |
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]] | [[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]] | ||
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== TDI Kard == | == TDI Kard == | ||
− | A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. | + | A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025. |
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]] | [[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]] | ||
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== Colt M1911A1 == | == Colt M1911A1 == | ||
− | A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a solider in the reveal trailer. | + | A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a solider in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies. |
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]] | [[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]] | ||
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==FN Five-seveN== | ==FN Five-seveN== | ||
− | The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''. While it is still held with one hand, it now has its correct 20-round capacity. | + | The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''. While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. |
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]] | [[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]] | ||
− | [[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the | + | [[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modeled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]] |
== Colt Python == | == Colt Python == | ||
− | The Python returns from Black Ops in Zombies mode. | + | The Python returns from Black Ops in Zombies mode, and is seen in Jonas Savimbi's holster in "Pyrrhic Victory." |
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]] | [[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum.]] | ||
== Browning Hi-Power == | == Browning Hi-Power == | ||
+ | |||
+ | The Browning Hi-Power is available toward the end of the 1980s missions, first used by the Cartel in "Time And Fate." | ||
+ | |||
+ | [[Image:BrowningHiPowerStd.jpg|thumb|400px|none|Browning Hi-Power "Type 73" - 9x19mm. These Hi-Powers feature elongated bushings different from Hi-Powers Made before 1973 and after the MK II Series.]] | ||
= Submachine guns = | = Submachine guns = | ||
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==CZ SCORPION EVO 3== | ==CZ SCORPION EVO 3== | ||
− | The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] | + | The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game. |
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]] | [[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]] | ||
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==Heckler & Koch MP7A1== | ==Heckler & Koch MP7A1== | ||
− | The [[Heckler & Koch MP7A1]] returns from ''Modern Warfare 3'' | + | The [[Heckler & Koch MP7A1]] returns from ''Modern Warfare 3'', used by the Yemeni Army in "Achilles' Veil." Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it. |
[[File:H&K MP71A1.jpg|thumb|400px|none|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]] | [[File:H&K MP71A1.jpg|thumb|400px|none|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]] | ||
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==IMI Uzi== | ==IMI Uzi== | ||
− | The [[Uzi]] | + | The [[Uzi]] is used by the Cartel and the PDF troops in Nicaragua in "Time And Fate." |
[[File:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]] | [[File:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]] | ||
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==Jian She Type-05== | ==Jian She Type-05== | ||
− | The [[Jian She Type-05]] appearing as the "Chicom CQB" | + | The [[Jian She Type-05]] appearing as the "Chicom CQB". It will be the only Sub-Machine Gun capable of firing in three-round burst mode. |
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]] | [[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]] | ||
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==MSMC== | ==MSMC== | ||
− | The [[Modern Sub Machine Carbine]] | + | The [[Modern Sub Machine Carbine]] is available, commonly used by Cordis Die mercenaries. |
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]] | [[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]] | ||
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==TDI Vector== | ==TDI Vector== | ||
− | The [[TDI Vector]] is | + | The [[TDI Vector]] is returning from [[Modern Warfare 2]], now called the '''Vector K10'''. It also has a black finish as opposed to the tan finish from MW2. |
[[File:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]] | [[File:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]] | ||
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== Kel-Tec KSG == | == Kel-Tec KSG == | ||
− | The [[Kel-Tec KSG]] is seen in the hands of LAPD officers | + | The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in "Cordis Die" and is found in the armory of the ''USS Barack Obama.'' |
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]] | [[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]] | ||
==M1216== | ==M1216== | ||
− | The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is seen | + | The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is seen incorrectly as a fully automatic shotgun. The weapon is unique in that the magazine is a tube containing four stacks of shotgun shells, and the tube must be manually rotated after one stack is emptied.. |
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 Gauge]] | [[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 Gauge]] | ||
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==Remington 870 MCS== | ==Remington 870 MCS== | ||
− | The [[Remington Model 870|Remington 870 MCS]] with a saddler shell holder, a different rear sight, a sling warped around it like the Stakeout from the first game | + | The [[Remington Model 870|Remington 870 MCS]] with a saddler shell holder, a different rear sight, and a sling warped around it like the Stakeout from the first game is available. Named the "R-870 MCS" in game. |
[[File:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]] | [[File:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 Gauge]] | ||
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==Saiga 12S== | ==Saiga 12S== | ||
− | + | The [[Saiga 12|Saiga 12S]] is available from the beginning for 2025 missions. Modeled with a left-handed ejection port/bolt handle. | |
[[File:Saiga12s.jpg|thumb|none|400px|Saiga-12S - 12 Gauge]] | [[File:Saiga12s.jpg|thumb|none|400px|Saiga-12S - 12 Gauge]] | ||
== SPAS-12 == | == SPAS-12 == | ||
+ | |||
+ | The SPAS-12 is returning from the first Black Ops, incorrectly used by the Panamanian Defense Force during the raid in "Time And Fate". Manuel Noriega and Raul Menendez both use it in the 1980s missions. Unlike the previous game, the stock has been removed. | ||
+ | |||
+ | [[File:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 Gauge]] | ||
= Assault Rifles = | = Assault Rifles = | ||
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== AK Variant == | == AK Variant == | ||
− | + | Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game | |
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]] | [[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]] | ||
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[[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]] | [[File:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]] | ||
− | [[File:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a | + | [[File:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]] |
[[File:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]] | [[File:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]] | ||
==DSA SA58 Para Tactical Carbine== | ==DSA SA58 Para Tactical Carbine== | ||
− | The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] | + | The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the "FAL OSW" for the 2025 missions. |
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]] | [[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]] | ||
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==FN SCAR-L== | ==FN SCAR-L== | ||
− | The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the "HAMR". | + | The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the "HAMR", which was a light machine gun version of the rifle. |
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]] | [[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]] | ||
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== FN SCAR-H == | == FN SCAR-H == | ||
− | An [[FN SCAR|FN SCAR-H]] | + | An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. |
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]] | [[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]] | ||
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==Heckler & Koch HK416== | ==Heckler & Koch HK416== | ||
− | The [[HK416]] is incorrectly listed as the "M27", which is the designation for the | + | The [[HK416]] is incorrectly listed as the "M27", which is the designation for the automatic rifle version used by the USMC. |
+ | |||
[[Image:HK416wAG36.jpg|thumb|none|400px|Heckler & Koch HK416 5.56x45mm with [[Heckler & Koch AG36 Grenade Launcher|Heckler & Koch AG-C / GLM grenade launcher]] 40mm]] | [[Image:HK416wAG36.jpg|thumb|none|400px|Heckler & Koch HK416 5.56x45mm with [[Heckler & Koch AG36 Grenade Launcher|Heckler & Koch AG-C / GLM grenade launcher]] 40mm]] | ||
[[Image:H&K M27 IAR.jpg|thumb|none|400px|Heckler & Koch M27 IAR - 5.56x45mm NATO]] | [[Image:H&K M27 IAR.jpg|thumb|none|400px|Heckler & Koch M27 IAR - 5.56x45mm NATO]] | ||
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== Heckler & Koch XM8 == | == Heckler & Koch XM8 == | ||
− | Multiple soldiers in the reveal are seen wielding weapons which appear to be [[Heckler & Koch XM8]]s with short handguards and thick carrying handles seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of airsoft weapons as references it is far more likely this was based on a rail-equipped airsoft gun. It | + | Multiple soldiers in the reveal are seen wielding weapons which appear to be [[Heckler & Koch XM8]]s with short handguards and thick carrying handles seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of airsoft weapons as references it is far more likely this was based on a rail-equipped airsoft gun (or potentially a decision made by the future US military). It has a 32 round capacity, either incorrectly or through some kind of future standard magazine. It is referred to in-game as the "M8A1", suggesting between 2005 and 2025 the rifle became standard issue for the United States military. |
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler & Koch XM8 - 5.56x45mm]] | [[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler & Koch XM8 - 5.56x45mm]] | ||
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[[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm]] | [[Image:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm]] | ||
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]] | [[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]] | ||
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== "SMR" == | == "SMR" == | ||
− | A fictional bullpup | + | A fictional bullpup battle rifle called the "SMR," resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. |
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]] | [[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]] | ||
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called "EOTech sight" by the game rather than using the generic "holo sight" label.]] | [[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called "EOTech sight" by the game rather than using the generic "holo sight" label.]] | ||
− | ==SIG | + | ==SIG SG556== |
− | A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called "SIG556," in the final game it is instead called the "SWAT556." | + | A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called "SIG556," in the final game it is instead called the "SWAT556." |
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm.]] | [[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm.]] | ||
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=="Type 25"== | =="Type 25"== | ||
− | A fictional rifle | + | A fictional rifle based on the [[QBZ-95]] with a slightly modified exterior, which is evidenced by the form of the magazine. |
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]] | [[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]] | ||
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== M16A1 == | == M16A1 == | ||
− | + | The [[M16A1]] is available starting with the final 1980s level, "Suffer With Me." | |
[[Image:M16A1.jpg|thumb|400px|none|M16A1 - 5.56x45mm.]] | [[Image:M16A1.jpg|thumb|400px|none|M16A1 - 5.56x45mm.]] | ||
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== Colt M4A1 Carbine == | == Colt M4A1 Carbine == | ||
− | An [[M4A1]] is seen in a reveal poster, | + | An [[M4A1]] is seen in a reveal poster, but is not available in the game itself. |
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | [[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with Aimpoint M68 red dot sight and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] | ||
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== AKS-74U== | == AKS-74U== | ||
− | The [[AKS-74U]] is set to reappear from the previous games in zombies mode. | + | The [[AKS-74U]] is set to reappear from the previous games in zombies mode, still referred to as the "AK-74u" and classified as a submachine gun. For the first time in the entire Call of Duty series, however, the magazine has a 5.45mm curvature instead of a 7.62mm one. |
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]] | [[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]] | ||
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==SVU-AS Dragunov== | ==SVU-AS Dragunov== | ||
− | The [[SVU-AS Dragunov]] with a finish similar to the SVU | + | The [[SVU-AS Dragunov]] with a finish similar to the SVU is available as a 2025 sniper rifle. |
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]] | [[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]] | ||
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=="Storm PSR"== | =="Storm PSR"== | ||
− | The "Storm PSR" is a fictional three- | + | The "Storm PSR" is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction. |
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a "Storm PSR" during the attack on downtown Los Angeles. Note the text on the receiver is "Metalstorm Multishot Rifle," meaning the "P" in "PSR" is apparently short for "M."]] | [[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a "Storm PSR" during the attack on downtown Los Angeles. Note the text on the receiver is "Metalstorm Multishot Rifle," meaning the "P" in "PSR" is apparently short for "M."]] | ||
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== Mk 48 Mod 1 == | == Mk 48 Mod 1 == | ||
− | + | The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun. | |
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]] | [[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]] | ||
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==Norinco QBB-95== | ==Norinco QBB-95== | ||
− | A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] | + | A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the "QBB LSW". It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. |
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]] | [[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]] | ||
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== LSAT Light Machine Gun == | == LSAT Light Machine Gun == | ||
− | The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new "Strike Force" missions. | + | The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new "Strike Force" missions. It appears with a digital ammunition counter much like the pulse rifle from ''Aliens'', which is of great use while playing Hardcore multiplayer matches where the HUD is removed. |
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]] | [[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]] | ||
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== M60E3 Machine Gun == | == M60E3 Machine Gun == | ||
+ | |||
+ | The [[M60 machine gun|M60E3]] is available for the 1980s missions. | ||
+ | |||
+ | [[USOM60E3.jpg|thumb|none|600px|M60E3 machine gun - 7.62x51mm NATO]] | ||
== RPD light machine gun == | == RPD light machine gun == | ||
+ | |||
+ | The [[RPD]] is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun. | ||
+ | |||
+ | [[RPD-Light-Machine-Gun.jpg|thumb|none|600px|RPD Light Machine Gun - 7.62x39mm]] | ||
= Launchers = | = Launchers = | ||
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==FIM-92A Stinger== | ==FIM-92A Stinger== | ||
− | The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. | + | The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout "Old Wounds." |
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]] | [[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]] | ||
Line 375: | Line 385: | ||
=="FHJ-18 AA" Launcher== | =="FHJ-18 AA" Launcher== | ||
− | A fictional anti-air launcher similar in appearance to a [[FIM-92A Stinger]] is | + | A fictional anti-air launcher similar in appearance to a [[FIM-92A Stinger]] is available for the 2025 missions. |
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]] | [[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]] | ||
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==Hawk MM1 grenade launcher== | ==Hawk MM1 grenade launcher== | ||
− | The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is used by Jonas Savimbi during the first mission as he rides on an | + | The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is used by Jonas Savimbi during the first mission as he rides on an armored truck, and can be unlocked on the loadout screen by completing challenges. |
[[File:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]] | [[File:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]] | ||
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==MGL Mk 1S== | ==MGL Mk 1S== | ||
− | The [[Milkor_MGL#MGL_Mk_1S|MGL Mk 1S]] | + | The [[Milkor_MGL#MGL_Mk_1S|MGL Mk 1S]] is available as the new "War Machine" killstreak in multiplayer and is unlocked for single player by completing challenges.. |
[[File:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | [[File:MGL32.jpg|thumb|400px|none|Milkor MGL Mk 1S in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | ||
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==RPG 7== | ==RPG 7== | ||
− | The [[RPG-7]] is seen in both the past and future levels; the past version is a standard launcher, while in the future it is a "futurised" version more closely resembling the [[Airtronic RPG-7]]. | + | The [[RPG-7]] is seen in both the past and future levels; the past version is a standard launcher, while in the future it is a "futurised" version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. |
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]] | [[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]] | ||
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== "Bouncing Betty" == | == "Bouncing Betty" == | ||
− | The same fictional "Bouncing Betty" land mine from past COD games | + | The same fictional "Bouncing Betty" land mine from past COD games is available, now as a disc-shaped mine that floats to head height before detonating. |
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Bouncing Betty in the bottom right corner.]] | [[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Bouncing Betty in the bottom right corner.]] | ||
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== C4 == | == C4 == | ||
− | C4 | + | C4 is available in multiplayer. |
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The C4 under the Semtex.]] | [[File:CODBO2CACGrenades.jpg|thumb|none|600px|The C4 under the Semtex.]] | ||
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== Browning M2HB == | == Browning M2HB == | ||
− | [[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more | + | [[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''. |
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | [[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | ||
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]] | [[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]] | ||
− | [[Image:Blops2-M2-1.jpg|thumb|none|600px|Using | + | [[Image:Blops2-M2-1.jpg|thumb|none|600px|Using video game logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]] |
== DShK == | == DShK == | ||
Line 455: | Line 465: | ||
== General Dynamics GAU-19/A == | == General Dynamics GAU-19/A == | ||
− | A [[General Dynamics GAU-19/A]] | + | A [[General Dynamics GAU-19/A]] is available as the new "Death Machine" killstreak as a handheld Gatling gun, and can be used in the campaign by completing challenges. It is also used as the remote turret gun. |
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]] | [[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]] | ||
[[File:CODBO2GAU19A.jpg|thumb|none|600px|The mounted GAU-19/A in first person.]] | [[File:CODBO2GAU19A.jpg|thumb|none|600px|The mounted GAU-19/A in first person.]] | ||
[[File:CODBO2GAU19ADeathMachine.jpg|thumb|none|600px|The GAU-19/A as the "Death Machine" killstreak.]] | [[File:CODBO2GAU19ADeathMachine.jpg|thumb|none|600px|The GAU-19/A as the "Death Machine" killstreak.]] | ||
+ | |||
+ | == GE M134 Minigun == | ||
+ | |||
+ | The same handheld [[M134 Minigun]] from the previous game returns as an unlockable for the campaign. | ||
+ | |||
+ | [[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]] | ||
== Gryazev-Shipunov GSh-30-2 == | == Gryazev-Shipunov GSh-30-2 == |
Revision as of 08:57, 16 November 2012
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Black Ops II for current discussions. Content is subject to change. |
Call of Duty: Black Ops 2 (also known as CoD:Blops 2) is the ninth installment in the Call of Duty series, and the third main entry in the Black Ops sub-franchise. The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.
The story continues from Call of Duty: Black Ops and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David "Section" Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past.
For purposes of this article, Alex Mason is referred to as "Mason" and David Mason as "Section."
The following weapons are seen in the video game Call of Duty: Black Ops 2:
Note: spoilers are present in some descriptions.
Overview
Black Ops 2 uses the standard system of granting the player two "slots" for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's singleplayer mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customise them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.
The game features an accessory system for customising weapons as before; in singleplayer, most weapons which allow accessories can have up to three. Weapons are divided into "past" weapons for the Cold War setting, and "future" weapons for the 2025 setting, each with their own accessories. One possible "accessory" for a weapon is select-fire, allowing the weapon to be toggled between auto and either single or burst mode (but not both).
Pistols
"B23R"
A fictional automatic handgun called the "B23R" is available in the future levels. It appears to be intended as a "futurised" version of the Beretta 93R seen in previous Call of Duty games, but most of the weapon's actual design cues come from custom M1911 pistols, such as the Strayer Voigt Infinity.
Callsign Handguns
Two handguns are seen on a callsign in multiplayer.
FN FNP-45 Tactical
Called the "Tac-45," the FN FNP-45 Tactical has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm.
Taurus Raging Judge
A Taurus Raging Judge is Menendez's signature weapon during the game's campaign, and is called the "Executioner." Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in "Celerium."
TDI Kard
A fully automatic handgun based on the TDI Kard called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.
Colt M1911A1
A nickel plated M1911A1 is briefly seen in the holster of a solider in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.
FN Five-seveN
The FN Five-seveN is a returning weapon from Modern Warfare 3. While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights.
Colt Python
The Python returns from Black Ops in Zombies mode, and is seen in Jonas Savimbi's holster in "Pyrrhic Victory."
Browning Hi-Power
The Browning Hi-Power is available toward the end of the 1980s missions, first used by the Cartel in "Time And Fate."
Submachine guns
CZ SCORPION EVO 3
The CZ SCORPION EVO 3 is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 is available in the single-player campaign and in Zombies mode.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 returns from Modern Warfare 3, used by the Yemeni Army in "Achilles' Veil." Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.
IMI Uzi
The Uzi is used by the Cartel and the PDF troops in Nicaragua in "Time And Fate."
Jian She Type-05
The Jian She Type-05 appearing as the "Chicom CQB". It will be the only Sub-Machine Gun capable of firing in three-round burst mode.
MSMC
The Modern Sub Machine Carbine is available, commonly used by Cordis Die mercenaries.
"PDW-57"
This fictional submachine gun bears a strong resemblance to the FN P90, and is probably intended to represent a "futurised" version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side.
TDI Vector
The TDI Vector is returning from Modern Warfare 2, now called the Vector K10. It also has a black finish as opposed to the tan finish from MW2.
Shotguns
Beretta Model 682 Shotgun
The Beretta 682 returns from the first Black Ops in the zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun.
Kel-Tec KSG
The Kel-Tec KSG is seen in the hands of LAPD officers in "Cordis Die" and is found in the armory of the USS Barack Obama.
M1216
The SRM Arms Model 1216 is seen incorrectly as a fully automatic shotgun. The weapon is unique in that the magazine is a tube containing four stacks of shotgun shells, and the tube must be manually rotated after one stack is emptied..
Remington 870 MCS
The Remington 870 MCS with a saddler shell holder, a different rear sight, and a sling warped around it like the Stakeout from the first game is available. Named the "R-870 MCS" in game.
Saiga 12S
The Saiga 12S is available from the beginning for 2025 missions. Modeled with a left-handed ejection port/bolt handle.
SPAS-12
The SPAS-12 is returning from the first Black Ops, incorrectly used by the Panamanian Defense Force during the raid in "Time And Fate". Manuel Noriega and Raul Menendez both use it in the 1980s missions. Unlike the previous game, the stock has been removed.
Assault Rifles
AK Variant
Starting from the beginning of the game, an AK is available. The proportions of the AK's magazine and lack of flash hider seem to imply it's a same WASR-2 inspired conglomerate as is the one in the first game
AN-94
The AN-94 assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.
DSA SA58 Para Tactical Carbine
The DSA SA58 Para Tactical Carbine is available as the "FAL OSW" for the 2025 missions.
FN FAL "G Series"
A G Series FN FAL returns from the first Black Ops, this time as a fully-automatic battle rifle. Unlocked immediately in single-player for your first 80s mission, and can be selected for the 2025 missions.
FN SCAR-L
The SCAR-L with drum magazine is one of the game's light machine guns. It is incorrectly listed as the "HAMR", which was a light machine gun version of the rifle.
FN SCAR-H
An FN SCAR-H is available for the 2025 missions and appears to be one of the standard rifles on the United States military.
Heckler & Koch HK416
The HK416 is incorrectly listed as the "M27", which is the designation for the automatic rifle version used by the USMC.
Heckler & Koch XM8
Multiple soldiers in the reveal are seen wielding weapons which appear to be Heckler & Koch XM8s with short handguards and thick carrying handles seemingly based on one used by the M41A Pulse Rifle in Aliens. They use a railed carrying handle and have a railed handguard with rail covers rather than the PCAP accessory system used by the US version. In real life this configuration is used on Malaysian XM8s, though given the series' common use of airsoft weapons as references it is far more likely this was based on a rail-equipped airsoft gun (or potentially a decision made by the future US military). It has a 32 round capacity, either incorrectly or through some kind of future standard magazine. It is referred to in-game as the "M8A1", suggesting between 2005 and 2025 the rifle became standard issue for the United States military.
IMI Galil ARM
A slightly modified version of the IMI Galil ARM model from the original Call of Duty: Black Ops is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.
IMI MTAR-21
The MTAR-21, appears in the game as the "MTAR".
"SMR"
A fictional bullpup battle rifle called the "SMR," resembling the Tula Saritch 308, is a common weapon among enemy soldiers in the future levels.
SIG SG556
A SIG SG 556 is available late in the singleplayer campaign. While early footage showed it called "SIG556," in the final game it is instead called the "SWAT556."
"Type 25"
A fictional rifle based on the QBZ-95 with a slightly modified exterior, which is evidenced by the form of the magazine.
M16A1
The M16A1 is available starting with the final 1980s level, "Suffer With Me."
Colt M4A1 Carbine
An M4A1 is seen in a reveal poster, but is not available in the game itself.
M14 Rifle
The M14 Rifle is set to reappear from the previous games in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.
AKS-74U
The AKS-74U is set to reappear from the previous games in zombies mode, still referred to as the "AK-74u" and classified as a submachine gun. For the first time in the entire Call of Duty series, however, the magazine has a 5.45mm curvature instead of a 7.62mm one.
Sniper Rifle
FN Ballista
The FNH Ballista is a bolt-action sniper rifle that is available without a scope attachment.
SVU-AS Dragunov
The SVU-AS Dragunov with a finish similar to the SVU is available as a 2025 sniper rifle.
DSR-50
The DSR-50 is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.
"XPR-50"
A semi-automatic sniper rifle likely chambered in .50 BMG.
"Storm PSR"
The "Storm PSR" is a fictional three-barreled sniper rifle based on Metal Storm technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.
Machine Guns
Mk 48 Mod 1
The Mk 48 Mod 1 is available in the 2025 levels as a light machine gun.
Norinco QBB-95
A Norinco QBB-95 is available as the "QBB LSW". It has been modified with bulkier furniture, and the trigger guard of the QBZ-95.
LSAT Light Machine Gun
The LSAT Light Machine Gun is occasionally seen in the hands of US soldiers, most commonly during the new "Strike Force" missions. It appears with a digital ammunition counter much like the pulse rifle from Aliens, which is of great use while playing Hardcore multiplayer matches where the HUD is removed.
M60E3 Machine Gun
The M60E3 is available for the 1980s missions.
thumb|none|600px|M60E3 machine gun - 7.62x51mm NATO
RPD light machine gun
The RPD is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.
thumb|none|600px|RPD Light Machine Gun - 7.62x39mm
Launchers
FIM-92A Stinger
The FIM-92A Stinger can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is very inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout "Old Wounds."
"FHJ-18 AA" Launcher
A fictional anti-air launcher similar in appearance to a FIM-92A Stinger is available for the 2025 missions.
Hawk MM1 grenade launcher
The Hawk MM1 grenade launcher is never found during the campaign, but is used by Jonas Savimbi during the first mission as he rides on an armored truck, and can be unlocked on the loadout screen by completing challenges.
MGL Mk 1S
The MGL Mk 1S is available as the new "War Machine" killstreak in multiplayer and is unlocked for single player by completing challenges..
Mk 153 Mod 0 SMAW
The Mk 153 Mod 0 SMAW from MW3 is returning and even has the same model.
RPG 7
The RPG-7 is seen in both the past and future levels; the past version is a standard launcher, while in the future it is a "futurised" version more closely resembling the Airtronic RPG-7 and fitted with a futuristic warhead.
Explosives
"Bouncing Betty"
The same fictional "Bouncing Betty" land mine from past COD games is available, now as a disc-shaped mine that floats to head height before detonating.
C4
C4 is available in multiplayer.
Fictional Grenade
The future hand grenade is a cross between a M67 hand grenade and the Mk 2 hand grenade. Strangely, this is the model used for all grenade pickups, even those in the past levels.
M18A1 Claymore
The M18A1 Claymore returns with a new paint job.
Mounted Weapons
Browning M2HB
Browning M2HBs can be seen mounted on technicals at various points during the campaign; strangely, these are the model from Modern Warfare 2 which has no belt or ammo box, and not the more detailed version seen in Modern Warfare 3.
DShK
DShK heavy machine guns can be seen mounted on Russian-made vehicles during the past levels, including Savimbi's vehicles and a series of militia patrol boats.
General Dynamics GAU-19/A
A General Dynamics GAU-19/A is available as the new "Death Machine" killstreak as a handheld Gatling gun, and can be used in the campaign by completing challenges. It is also used as the remote turret gun.
GE M134 Minigun
The same handheld M134 Minigun from the previous game returns as an unlockable for the campaign.
Gryazev-Shipunov GSh-30-2
Same conglomerate of Mi-35M and Mi-24P seen in the Modern Warfare 3 appears again, this time menacing our horse riding protagonists, armed with a twin GSh-30-2 mounted on the fuselage and chin mounted Yak-B gatling gun.
Metal Storm Redback RWS
The fictional "Assault Sentry Drone" tracked UCVs mount a Metal Storm Redback RWS four-barrel repeating grenade launcher in a module on their left-hand side.
Yakushev-Borzov Yak-B
Same conglomerate of Mi-35M and Mi-24P seen in the Modern Warfare 3 appears again, this time menacing our horse riding protagonists, armed with a twin GSh-30-2 mounted on the fuselage and chin mounted Yak-B gatling gun.
Other
"Titus 6"
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a Steyr AUG A3, with an underbarrel shotgun very slightly resembling an M26 MASS with the magazine slanted backwards.