Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Enlisted
|
Enlisted is a squad-based massively multiplayer online first-person shooter developed by game developer Darkflow Software and published by Gaijin Entertainment. It is set during the World War 2 and featuring seven major campaigns: Battle of Moscow, Invasion of Normandy, Battle of Berlin, Battle of Tunisia, Battle of Stalingrad (with Battle of Rzhev), Pacific War and Battle of the Bulge. Since December 4th, 2023, a major overhaul of the progression system and the merging of same factions from different campaign has taken place called the "Merge" update. Instead of 6 campaigns, there are four factions currently in Enlisted: USSR, USA (with Commonwealth), Germany (with Italy), and Japan while campaigns served as a map pool. However, factions will still only be fighting in their own respective historical campaigns. For example Pacific War is still fought between US and Japan and Battle of Stalingrad between USSR and Germany.
Each campaign has its own separate progression tree for both teams, allowing the game to make certain weapons rarer than other based on the time frame of the campaign. After the "Merge" update, the progression system is represented in a tech tree similar to War Thunder rather than the original linear campaign progressions.
The twin game for Enlisted is CRSED: F.O.A.D., also known as Cuisine Royale. This is a free-to-play battle royale game that also developed by Darkflow Software. It was a joke at first, but the game took a very good reception and was released as a standalone Steam game. Many of the weapons, cars, characters and maps are the same in both games. In addition, the combat vehicles in the game are mostly from War Thunder, a military vehicles online combat game developed by Gaijin Entertainment.
The following weapons appear in the video game Enlisted:
Subpages
- Enlisted/Pistols - All pistols in the game.
- Enlisted/Revolvers - All revolvers in the game.
- Enlisted/Flare Guns - All flare guns in the game.
- Enlisted/Shotguns - All shotguns in the game.
- Enlisted/Submachine Guns - All submachine guns in the game.
- Enlisted/Rifles (Bolt-action / Lever-action) - All rifles (bolt-action / lever-action) in the game.
- Enlisted/Rifles / Battle Rifles (Semi-automatic) - All rifles / battle rifles (semi-automatic) in the game.
- Enlisted/Rifles / Battle Rifles (Fully-automatic) - All rifles / battle rifles (fully-automatic) in the game.
- Enlisted/Anti-Materiel Rifles - All anti-materiel rifles in the game.
- Enlisted/Assault Rifles / Carbines (Fully-automatic) - All assault rifles / carbines (fully-automatic) in the game.
- Enlisted/Carbines / Pistol-Caliber Carbines (Bolt-action / Semi-automatic) - All carbines / pistol-caliber carbines (bolt-action / semi-automatic) in the game.
- Enlisted/Machine Guns - All machine guns in the game.
Overview
Classes and Kits
One of the game's main selling feature is its squad-based gameplay. In the only available game mode that is not limited to Custom Matches called "Squads", each player on the field controls an infantry squad or a vehicle crew consisting of three to nine soldiers. Players spawn in as one of the members of their squad and directly control their actions similarly to a typical FPS game while the rest of the members are usually controlled by the artificial intelligence, excluding the tank crew, where player controls both the movement of the tank and all of its armaments.
Each squad that is unlocked in a faction (formerly campaign) introduces a certain class to the roster of classes available for "enlisting" through the Logistics system, a system that acts as an in-game shop for equipment and soldier procurement. Each such squad has at least one soldier with this specialization in it. Each squad also feature three separate upgrade trees: squad upgrades that apply only to the squad in question and allow, among other things, to increase the number of soldiers that can be present on the battlefield and introduce more specialists beyond the ones that are available in the squad initially (i.e. introduce a certain number of Engineers or Radio operators to a Machine Gunner squad); personnel upgrades that allow you to improve the soldiers of the class that is introduced along with the squad regardless of whether they belong to the designated squad or stay as part of another squad; and workshop upgrades that allow the player to improve the weapons that are introduced along with the squad.
While soldiers are capable of picking up primary weapons that are dropped by enemies, their classes limit what weapons they can start the battle with. Weapons looted from the enemy will not obtain reserve ammunition from their bodies, but needs to be resupplyed from enemy built ammunition boxes ("enemy" here purely refers to the two teams in the round, and has nothing to do with the specific faction).
As of now, there are 16 available soldier classes, excluding their more advanced versions that are unlocked as the player progresses far enough into the campaign:
- Rifleman - The most basic kind of soldier, they form a core of any infantry division and are present in almost every infantry squad alongside more specialized troops. They utilize unscoped bolt action, semi-automatic and automatic rifles.
- Sniper - For researchable items, this is the only class capable of utilizing scoped bolt action, semi-automatic and automatic rifles, that makes it more suited for long range engagements. By default, like most other specialist classes that utilize special primary weapons and that will be mentioned below, they are armed with the faction's default primary weapon (for example, a Gewehr 33/40 (t) in case of Axis forces in Battle of Moscow campaign).
- Assaulter - They are the only ones capable of equipping assault rifles, as well as one of several classes that are capable of equipping shotguns and submachine guns, which makes them more suited for close quarters and medium range engagements compared to Riflemen.
- Engineer - One of the primary support classes, they utilize the same weapons as Riflemen. Soldiers of this class are capable of building rally points, ammo crates, sandbag covers, Czech hedgehogs and barbed wire, as well as more specialized structures that depends on the squad, such as HMG nests in case of Machine Gunner squads or AA and AT guns in case of Engineer squads.
- Radio operator - Soldiers of this class provide the ability to call in artillery strikes wherever a player chooses within the borders of a playable area. Radio operator squad provides an exclusive ability to use smoke shells when calling in artillery and call in carpet bombing instead of the usual artillery strike at the cost of longer cooldown. Radio operators share their weapon pool with Riflemen.
- AT Gunner - The only class capable of utilizing specialized anti-tank equipment, such as anti-tank rifles or rocket launchers. These weapons are equipped in a secondary weapon slot, with the primary slot being limited to the same weapons that are available to Riflemen.
- Machine Gunner - Equipped with machine guns, soldiers of this class are capable of providing covering fire for other troops and suppressing enemies.
- Mortarman - Soldiers of this class, as its name suggests, are capable of utilizing mortars in battle. This allows them to provide fire support from a distance using HE and smoke shells. Mortars are equipped in the secondary weapon slot, with the primary weapon selection being shared with Riflemen.
- Flametrooper - Soldiers of this class can equip flamethrowers as their secondary weapons, which makes them excellent at clearing out buildings and other cramped spaces. Their primary weapons are identical to the ones used by Riflemen.
- Medic - Introduced in Battle of Stalingrad campaign and so far appearing only in Stalingrad and Pacific campaigns, Medics serve as an early game Assaulter replacements due to also using submachine guns and shotguns in terms of weaponry while providing a way to restock medkits and heal other squad and teammates. Unlike other infantry squad types, Medic squads consist exclusively of medics and don't have Riflemen among their ranks.
- Tanker - Despite being called "Tankers" by the game, soldiers of this class are capable of driving not only tanks, but also other kinds of armored ground vehicles, such as armored cars or self-propelled artillery. They usually come pre-equipped with pistols and can equip submachine guns in their primary weapon slot. Unlike infantry specialist classes, vehicle crewmen are not able to equip faction's default bolt-action rifle.
- Fighter pilot - As the class name suggests, they fly fighter airplanes in order to assert air superiority. Their loadout is identical to Tankers otherwise, excluding the addition of a parachute.
- Attacker pilot - Attacker pilots fly bomber planes and provide air support for infantry and ground vehicles by delivering precise strikes against enemy ground forces. Their loadout is identical to Fighter pilots.
- APC driver - He provides team with mobile spawnpoint in form of APC. His loadout is the same as tanker.
- Paratrooper - This class can spawn behind enemy lines, thanks to drop from plane. Appart from soldiers, plane also drops special chest with 4 kits to choose from: Mortar, Sniper, Assaulter or Anti-tank kit. If player doesn't want to jump from plane, there is possibility to normal spawn, but without chest.
- Rider - He rides motorcycle with cart equiped with machine gun. This class carries the same equipment as tanker or any driver.
Ammunition Mechanism
Contrary to what you might expect based on the screenshots where UI is shown, Enlisted actually tracks remaining ammunition for magazine-fed weapons in magazines rather than an abstract ammo pool, more similarly to more hardcore shooters, such as Insurgency or Rising Storm 2: Vietnam. However, unlike the hardcore shooters, Enlisted also shows you an actual amount of the remaining ammunition in the magazine that is currently loaded rather than giving you hints at how many bullets are left, more similarly to arcade shooters, such as shooters from Call of Duty or Battlefield franchises. For example, when the player's remaining ammunition for his Browning BAR is 10/5, the result of reloading will be 5/10 instead of 15/0. This feature is inherited from CRSED: F.O.A.D., which, as a Battle Royale game, provides players with backpack and inventory. However, although such inventory does exist in Enlisted, they are only visible to players in very early versions of the game.
Weapons that share their magazines in real life tend to share their ammunition pool, so, for example, MP38, MP40 and MP 3008 will share their magazines with each other, and picking up a Carcano M91/41 will provide a reserve clip for Armaguerra Model 1939. However, the implementation of this feature can basically be inferred as an unintentional move by the developers, as they may want to reduce the variety of items; since this feature in-game could basically only be applied to two weapons with completely identical "feeding methods", and it has bugs and unreasonable aspects. Weapons that would normally share their ammunition pools in more arcade-y titles, for example Thompson submachine guns with 50-round drums and 30-round magazines, however, will have different ammunition pools in this game due to the use of different magazines. Kar98k and Gew. 41 are set to use different ammunition, and they cannot resupply each other. Austen Mk I which uses a 30-round magazine can be resupplied by 32-round Sten magazines, resulting 32 rounds loaded in a 30-round magazine.
Silencers and Suppressors
Some weapons are introduced as separate models in the game after being equipped with silencers. They are basically not obtainable through conventional means. These suppressed weapons have overall reduced damage compared to regular models, and some may have reduced muzzle velocity. The effect of the suppressors was not directly described in the game, but it was mentioned in the updated announcement that suppressors can increase the reaction time of enemy AI soldiers before they return fire to players who shot them, although the authenticity of this effect is questionable.
Setting up and Mounting weapons
The bipods in-game are completely decorative in nature; they are not required to mount a weapon, and their models will not change in any state, nor will they effect weapons stats (while bayonets will reduce recoil). The mounting mechanism in Enlisted is quite similar to that of in Call of Duty: Modern Warfare (2019), in which players can mount any weapon on the surface or cover that the game determines to be suitable, by pressing B in default. The mounted weapon will always be in aiming state, while the angle becomes very limited. However, such mounting mechanisms are rarely used in the actual combats of Enlisted, as firearms in-game generally have high damage and low recoil, resulting in a lack of advantage in mounting, which in addition will reduce mobility. Even more inexplicably, mounting in Enlisted appears to significantly increase the bullet spread of firearms.
Sidearms
In-game inventory of each soldier features a separate slot for sidearms (pistols and revolvers) that is either unlocked by default in case of vehicle crewmen or can be unlocked when progressed far enough into upgrade tree of a respective squad, which generally is foot soldiers. Sidearms in Enlisted are normally reserved for extremely short range emergency encounters due to their low damage and relatively short effective range. In theory, sidearms require at least 2-3 shots to eliminate an enemy soldier, but in actual combat, more will be needed due to poor recovery and spread stats.
Most sidearms from the USSR, USA (with Commonwealth) and Germany (with Italy) factions do not have the function of mid-reload, which means that no matter how much ammunition is left in the gun, the character will always load it as if it has been emptied, similar to what players will see in Counter-Strike: Global Offensive. This mechanism is rare for a modern game, especially one that emphasizes its authenticity in promotions.
Rifles
It should be noted that, when doing a mid-reload (non-empty) for bolt-action and self-loading rifles, the game will not reduce the amount of ammunition in the magazine or use the animation of ejected bullet, where should be one bullet less due to the bolt having been pulled open, and one bullet will be ejected. Even in the commonly said arcade shooters, such as Battlefield 1, one can often notice that the character will wisely cover the receiver to prevent the bullet from being ejected.
Machine Guns
Regardless of the specific caliber, almost all MGs from the Soviet Union, the United States (with Commonwealth), Germany (with Italy) have a unified damage setting of 12.0 (13.2 after upgrade) in-game; The Japanese 6.5mm MGs are set to 11.2 (12.3 after upgrade), while the 7.7mm ones are consistent with the general standard. These stats allowed the MGs to achieve a one-shot kill on non-upgraded soldiers in ideal situations, but two shots are required for upgraded ones.
Almost all machine guns will reduce the sprint speed of the carrying character. The general standard is -50%, but it may be higher or lower depending on the specific model, or completely no penalty.
Launchers
Rifle Grenade Launchers
Dyakonov Grenade Launcher
The Dyakonov Rifle Grenade Launcher can be seen mounted on Mosin Nagant M91/30. A rifle in such configuration is available for use to Allies in all three Eastern Front campaigns, unlocked along with Rifleman II squad at Campaign Level 17 in case of Battle of Moscow, Campaign Level 15 in case of Battle of Berlin and Campaign Level 14 in case of Battle of Stalingrad.
Gewehr-Granatpatrone 40
The Gewehr-Granatpatrone 40 can be seen mounted on Karabiner 98k in Invasion of Normandy and Battle of Stalingrad campaigns. In both campaigns, it is available to Axis forces and is unlocked along with Rifleman III squad at Campaign Levels 33 and 27 respectively. It serves as an anti-tank counterpart to Schiessbecher grenade launcher that features anti-personnel rounds instead.
M1 Rifle Grenade Launcher
The M1 Rifle Grenade Launcher can be seen mounted on Springfield M1903 in Pacific War campaign. A rifle in such configuration it is unlocked at Campaign Level 17 along with Rifleman II squad and is available to Allied forces.
M7 Rifle Grenade Launcher
The M7 Rifle Grenade Launcher can be seen mounted on M1 Garand in Invasion of Normandy campaign. A rifle in such configuration is available for use by Allies and is unlocked at Campaign Level 33 along with Rifleman III squad. It serves as an anti-tank counterpart to M8 Rifle Grenade launcher mounted on M1 Carbine, and, as such, correctly utilizes M9A1 rifle grenades.
M8 Rifle Grenade Launcher
The M8 Rifle Grenade Launcher can be seen mounted on M1 Carbine in Invasion of Normandy campaign. A carbine in such configuration is available for use by Allied forces and is unlocked at Campaign Level 17 along with Rifleman II squad. Just like other countries' Rifleman II weapons, M8 utilizes anti-personnel grenades, in this case - a correctly modelled M1 grenade adapter fitted with an Mk 2 hand grenade.
No.1 Mk.I Cup Discharger
The No.1 Mk.I Cup Discharger can be seen mounted on Lee-Enfield No. 1 Mk III in Battle of Tunisia campaigns. A rifle in such configuration is available to Allies and is unlocked at Campaign Level 20 along with Rifleman II squad.
Schießbecher
The Schießbecher can be seen mounted on Karabiner 98k and on FG 42/I. A Karabiner 98k in such configuration is available in all five campaigns where German forces are present and is unlocked along with Rifleman II squad at Campaign Level 17 in Moscow and Normandy campaigns, 15 in Berlin campaign, 20 in Tunisia campaign and 14 in Stalingrad campaign. The FG 42/I with a grenade launcher was available during the "Reinforcements received: Normandy paratroopers" event from June 6, 2023.
Karabiner 98k with Schiessbecher grenade launcher
FG 42/I with Schiessbecher grenade launcher
Type 2 Grenade Launcher
The Type 2 grenade launcher can be seen mounted on Arisaka Type 99.
Type 100 Grenade Launcher
The Type 100 Grenade Launcher can be seen mounted on Arisaka Type 38. A rifle in such configuration is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 17 along with Rifleman II squad.
VPGS-41 Rifle Grenade
The VPGS-41 Rifle Grenade can be seen mounted on Mosin Nagant M91/30 in Battle of Stalingrad campaign. A rifle in such configuration is unlocked at Campaign Level 27 along with Rifleman III squad and is available to Allied forces. It is correctly depicted as being an anti-tank grenade and serves as a counterpart to anti-personnel rifle grenades that are utilized in aforementioned Dyakonov launcher.
Rocket/Grenade Launchers
Fliegerfaust B
The Fliegerfaust B was available during the "Reinforcements received: Fire attack" event From 5th September to 1st October 2023. Available in the Berlin Campaign for both sides.
Granatbüchse 39
The Granatbüchse 39 is available in Battle of Moscow, Battle of Tunisia and Battle of Stalingrad campaigns. In all three campaigns, it can be utilized by Axis AT gunners. It is unlocked at Campaign Level 28 along with AT Gunner II squad in Moscow campaign, Campaign Level 23 independently from any squad in Battle of Tunisia and Campaign Level 8 along with the basic AT Gunner squad at in Battle of Stalingrad.
Plasmafaust 100
The "Plasmafaust 100" available during the 2022 "Iron Sky" April Fool's Day event.
M1 Bazooka
The M1 Bazooka was presented in all three Western Front campaigns, utilized by Allied AT gunners. In Invasion of Normandy, it is unlocked at Campaign Level 30 independently from any squad, in Battle of Tunisia, it is unlocked very late into campaign at Level 35 along with AT Gunner II squad, and in Pacific War, it is unlocked at Campaign Level 21, once again, independently from any squad.
In the current version, this launcher is also provided for the Soviet Union. Although according to the Lend Lease, the Soviet Union did receive 3000 M1 Bazookas, but due to various reasons, especially with too few accompanying rockets (only 4260), the further purchase of the weapon was rejected by the Red Army. On the battlefield, this weapon has been provided for sapper units.
It seems to be a misunderstood about the caliber of the weapon; the armor penetration of the M1 Bazooka in-game is only 60mm, which happens to be 2.36", resulting the lowest among all types of HEAT weapons in the game. At the same time, its caliber in-game was wrongly marked as 30mm.
M1A1 Bazooka
The M1A1 Bazooka, unlike its older version, is currently not available in any campaign and is accessible only through the mission editor.
M9A1 Bazooka
The M9A1 Bazooka is available in Invasion of Normandy and Pacific War campaigns to Allied forces. In both campaigns, it is one of the last unlocks that is made available along with AT Gunner II squad at Campaign Levels 37 and 27 respectively.
Same with the M1 Bazooka, its caliber in-game was wrongly marked as 30mm.
Panzerfaust 60
The Panzerfaust 60 is available to Axis in Invasion of Normandy campaign and to both Allies and Axis in Battle of Berlin campaign. In Normandy campaign, it is unlocked at Campaign Level 30 independently from any squad, while in Berlin campaign, it becomes available to players of both sides at Campaign Level 6 along with AT Gunner squad.
Despite it being a single-shot launcher in real life, the game, in terms of results, has incorrectly depicted it as being reloadable similarly to Panzerfaust 150. Except for the obviously problematic reloading animation, the game inexplicably describes the Panzerfaust's firing mode as Semi-auto, while the icon for its ammunition is a warhead.
Panzerfaust 100
The Panzerfaust 100 is a weapon available to both Allies and Axis in Battle of Berlin campaign. It is unlocked at Campaign Level 30 independently from any squad, and, just like Panzerfaust 60, it is incorrectly depicted as being a reloadable launcher. Furthermore, perhaps for balance reasons, the game portrays the Panzerfaust 100 as having a higher armor piercing ability compared to the PzF 60 (220mm vs. 180mm).
PIAT
The PIAT is available to Allied forces in Invasion of Normandy and Battle of Tunisia campaign. In Normandy campaign, it becomes available along with AT Gunner squad at Campaign Level 8, while in Tunisia, it unlocks much later at Campaign Level 23 independently from any squad.
RMN-50
The RMN-50 was introduced into the game with the start of battle pass number 3, which started on 22 September 2021, and is available for the Soviet faction.
RMN-50P
The "RMN-50P" available during the 2022 "Iron Sky" April Fool's Day event.
RPzB 43 Panzerschreck
The RPzB 43 Panzerschreck, referred in-game with alternate nickname "Ofenrohr", is available to Axis side in Invasion of Normandy and Battle of Tunisia campaigns. In both campaigns, it is unlocked along with AT Gunner II squad at Campaign Levels 37 and 35 respectively.
RPzB 54 Panzerschreck
The RPzB 54 Panzerschreck, unlike its earlier version, is currently unobtainable in any campaign and is available only in the mission editor.
RPzB 54/1 Panzerschreck
The RPzB 54/1 Panzerschreck, just like RPzB 54 version of Panzerschreck, is also currently unavailable in any campaign and is present only in the mission editor.
Type 4 Rocket Launcher
The Type 4 Rocket Launcher is available to Axis AT gunners in Pacific War campaign. It is unlocked at Campaign Level 27 along with AT Gunner II squad.
Type 5 Recoilless Rifle
The Type 5 Recoilless Rifle is available to Axis forces in Pacific War campaign. It is unlocked at Campaign Level 21 independently from any squad.
Grenades & Explosives
Grenades
AN/M8 HC smoke grenade
The AN/M8 HC smoke grenade is available in all three campaigns where American forces are present. In Invasion of Normandy, it is unlocked from the beginning while in Battle of Tunisia and Pacific War campaigns, it is unlocked at Campaign Level 4. Despite this, it can be found pre-equipped on some soldiers even before it is unlocked for purchasing.
F-1 hand grenade
The F-1 hand grenade is available in all three campaigns where Soviet forces are present. In Moscow, Berlin and Stalingrad, it is unlocked from the beginning of the game.
M15 White Phosphorous grenade
The M15 White Phosphorous grenade is available to Allies in Pacific War campaign and is unlocked at Campaign Level 10. It serves as both a smoke cover and area denial tool, dealing damage over time to anyone who stands in the smoke cloud.
Mk 2 hand grenade
The Mk 2 hand grenade is present in Invasion of Normandy and Pacific War campaigns, available from the beginning to Allies. It can be found pre-equipped on some squad members .
Molotov Cocktail
The Molotov Cocktail is present in every campaign and is available to every faction with no difference in its appearance.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is available in all five campaigns where German forces are present.
Nebelhandgranate 39
The Nebelhandgranate 39, just like its high explosive counterpart, is available in Moscow, Normandy, Berlin and Stalingrad campaigns to Axis forces. It is unlocked at Campaign Level 9 in Moscow and Stalingrad, Campaign Level 6 in Berlin, Campaign Level 5 in Tunisia and is available from the beginning in Normandy. Despite this, it can be found pre-equipped on some soldiers even before it is unlocked for purchasing.
No. 5 Mk. I "Mills Bomb"
The No. 5 Mk. I "Mills Bomb" is a hand grenade present in Battle of Tunisia campaign, available from the beginning to Allies.
No. 69 Mk. 1
The No. 69 Mk. 1 is available in Invasion of Normandy and Battle of Tunisia campaigns to Allied forces and is unlocked at Campaign Levels 10 and 9 respectively.
No. 77, W.P. Mk. 1
The No. 77, W.P. Mk. 1 is available in Invasion of Normandy and Battle of Tunisia campaigns to Allied forces and is unlocked at Campaign Levels 12 and 11 respectively. Just like the aforementioned M15 WP grenade, it serves as both a smoke cover and an area denial tool.
RDG-1 smoke grenade
The RDG-1 smoke grenade is available in Battle of Moscow, Battle of Berlin and Battle of Stalingrad campaigns to Allies. It is unlocked at Campaign Level in Moscow and Stalingrad and Campaign Level 6 in Berlin and, despite this, can be found pre-equipped on some soldiers even before it is made available for purchasing.
RGD-33 stick grenade
The RGD-33 stick grenade is present in the mission editor but is currently not utilized in any campaign.
SRCM Mod. 35 / Handgranate 328 (i)
The SRCM Mod. 35 is available in Invasion of Normandy and Battle of Tunisia campaigns to Axis forces and, just like its Allied counterpart, it is unlocked at Campaign Levels 10 and 9 respectively. It has two different designations, with Tunisia campaign version bearing an Italian designation, "SRCM Mod. 35" and Normandy campaign version bearing a German designation, "Handgranate 328 (i)".
SRCM Mod. 35 FI Incendiary Smoke grenade
An incendiary smoke variant of SRCM Mod. 35 FI grenade is present in Invaion of Normandy and Battle of Tunisia to Axis forces and is unlocked at Campaign Levels 12 and 11 respectively. Unlike the high explosive version, this grenade does not feature different designations, with it using SRCM Mod. 35 FI designation regardless of the campaign.
SRCM Mod. 35 FI Smoke grenade
A smoke variant of SRCM Mod. 35 FI is available to Axis forces in Battle of Tunisia campaign and is unlocked at Campaign Level 5. Despite this, can be found pre-equipped on some soldiers even before it is made available for purchasing. A smoke version of SRCM Mod. 35 FI replaced the Nebelhandgranate 39 that was used previously as a standard smoke grenade for Axis forces.
Type 11 Incendiary/Smoke grenade
The Type 11 Incendiary/Smoke grenade is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 10.
Type 94 Smoke Candle
The Type 94 Smoke Candle is available to Axis forces in Pacific War campaign and is unlocked at Campaign Level 4 Despite this, can be found pre-equipped on some soldiers even before it is made available for purchasing.
Type 97 hand grenade
The Type 97 hand grenade is a standard hand grenade that is available to Axis forces in Pacific War campaign from the beginning.
Explosives and Mines
Explosive Pack
Weapon available in each campaign for each faction.
M1 Mine
The M1 Mine. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.
M2 Mine
The M2 Mine. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.
Mk II anti-personnel mine
The Mk II anti-personnel mine. Weapon available for unlocking in the Campaign in Tunisia for the Allies.
Mk V anti-tank mine
The Mk V anti-tank mine. Weapon available for unlocking in the Campaign in Tunisia for the Allies.
Pignone anti-tank mines
The Pignone anti-tank mines. Weapon available for unlocking in the Campaign in Tunisia for the Axis.
POMZ-2 anti-personnel mine
The POMZ-2 anti-personnel mine. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.
Shitotsubakurai
The Shitotsubakurai, referred in-game as "Anti-tank impact mine Ni05". The weapon is, of course, only unlocked for the Japan faction, but it will also be scattered on the map for use by Allied soldiers with a hot mind. Although it is an active attack weapon, the Shitotsubakurai is still an anti-tank mine; therefore, it is in the same inventory slot as other mines.
Due to its similar working style to melee weapons, the Shitotsubakurai also has the ability to charge. To use the Shitotsubakurai, the player just needs to get close enough to the enemy tank (no need to charge, but better do), and after the mine comes into contact with the tank, it explodes immediately. The soldier only has a low chance to survive the explosion, while the destruction of the enemy vehicle depends on impact position since the game uses internal structure models.
S-Mine
The S-Mine. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.
Tellermine 35 (Stahl)
The Tellermine 35 (Stahl). Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.
TM-41 anti-tank mine
The TM-41 anti-tank mine. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.
TNT
Weapon available for unlocking in the Campaign in Stalingrad and Pacific for the Allies and Axis.
Type 3 anti-tank/ anti-personnel mine
The Type 3 anti-tank/ anti-personnel mine. Weapon available for unlocking in the Campaign in Pacific for the Axis.
Type 93 Landmine
The Type 93 Landmine. Weapon available for unlocking in the Campaign in Pacific for the Axis.
Vaudagna B4 anti-personnel mine
The Vaudagna B4 anti-personnel mine. Weapon available for unlocking in the Campaign in Tunisia for the Axis.
Mortars
5 cm Granatwerfer 36 Mortar
The 5 cm Granatwerfer 36 Mortar. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin, Tunisia and Stalingrad for the Axis.
8 cm Granatwerfer 34 Mortar
The 8 cm Granatwerfer 34 Mortar. Weapon available in the mission editor. It is not introduced directly into the game.
8 cm Granatwerfer 42 Mortar
The 8 cm Granatwerfer 42 Mortar. Weapon available for unlocking in the Campaign in Berlin and Stalingrad for the Axis.
BM-41 Mortar
The BM-41. Weapon available for unlocking in the Campaign in Berlin and Stalingrad for the Allies.
M2 Mortar
The M2 Mortar was available during the "Reinforcements received: Specialists" event from March 13, 2023 to March 31, 2023. Available in the Normandy Campaign for the Allies.
Ordnance SBML 2 inch Mortar
The Ordnance SBML 2 inch Mortar. Weapon available for unlocking in the Campaign in Normandy, Tunisia and Pacific for the Allies.
RM-38 Mortar
The RM-38 Mortar. Weapon available for unlocking in the Campaign in Moscow and Berlin for the Allies.
RM-40 Mortar
The RM-40 Mortar. Weapon available for unlocking in the Campaign in Moscow and Stalingrad for the Allies.
Type 89 "Knee Mortar"
The Type 89 "Knee Mortar". Weapon available for unlocking in the Campaign in Pacific for the Axis.
Flamethrowers
Flammenwerfer 35
The Flammenwerfer 35. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Tunisia for the Axis.
Flammenwerfer 41
The Flammenwerfer 41. Weapon available for unlocking in the Campaign in Moscow, Normandy, Berlin and Stalingrad for the Axis.
Lanciafiamme Modello 35
The Lanciafiamme Modello 35. Premium weapon to buy in the Campaign in Tunisia for the Axis.
Lanciafiamme Modello 41 d'assalto
The Lanciafiamme Modello 41 d'assalto. was available during the "Reinforcements received: Tunisian paratroopers" event from October 5, 2023. It is available to the Axis in Tunisia.
M1 Flamethrower
The M1 Flamethrower. Weapon available for unlocking in the Campaign in Normandy and Tunisia for the Allies.
M1A1 Flamethrower
The M1A1 Flamethrower. Weapon available for unlocking in the Campaign in Pacific for the Allies.
M2 Flamethrower
The M2 Flamethrower. Weapon available for unlocking in the Campaign in Normandy and Pacific for the Allies.
No. 2 Portable Flamethrower Mk.I
The No. 2 Portable Flamethrower Mk.I.
No. 2 Portable Flamethrower Mk.II
The No. 2 Portable Flamethrower Mk.II. Premium weapon to buy in the Campaign in Tunisia for the Allies.
ROKS-2 flamethrowers
The ROKS-2 flamethrowers. Weapon available for unlocking in the Campaign in Moscow and Berlin for the Allies.
ROKS-3 flamethrowers
The ROKS-3 flamethrowers. Weapon available for unlocking in the Campaign in Moscow, Berlin and Stalingrad for the Allies.
Type 93 Flamethrower
The Type 93 Flamethrower. Weapon available for unlocking in the Campaign in Pacific for the Axis.
Type 100 Flamethrower
The Type 100 Flamethrower. Weapon available for unlocking in the Campaign in Pacific for the Axis.
Mounted Weapons
All weapons mounted in stationary turrets, tanks and airplanes. Used by the player and not useful. Stationary and mobile anti-aircraft guns. All anti-tank guns. We do not include tank guns.
Mounted Anti-Tank Guns / Artillery / Howitzers
37 mm anti-tank gun M1930 (1-K)
The 37 mm anti-tank gun M1930 (1-K).
3.7 cm Pak 36
The 3.7 cm Pak 36. Weapon available in the mission editor. It is not introduced directly into the game.
45 mm anti-tank gun M1937 (53-K)
The 45 mm anti-tank gun M1937 (53-K). Weapon can be built by an Engineer in the Campaign in Moscow and Stalingrad for the Allies.
5 cm Pak 38
The 5 cm Pak 38. Weapon can be built by an Engineer in the Campaign in Moscow, Normandy, Tunisia and Stalingrad for the Axis.
57mm M1
The 57mm M1. Weapon can be built by an Engineer in the Campaign in Normandy, Tunisia and Pacific for the Allies.
7.5 cm Pak 40
The 7.5 cm Pak 40, originally could only be built by an Engineer in the Campaign in Berlin for the Allies and Axis. In the current version, it is the only anti-tank gun that each faction can build in various Battle Ratings.
The weapon does not have an animation of reloading or the function of adjusting sights.
122 mm howitzer M1938 (M-30)
The 122 mm howitzer M1938 (M-30). Can be found in the campaign Berlin.
15 cm TbtsK C/36
The 15 cm TbtsK C/36.
20 cm Kanone (Eisenbahn)
21 cm Mörser 18
The 21 cm Mörser 18 cannon in the transport position is located on the last wagon of the train that we must convoy on the "Seelow Heights" map related to the Battle of Berlin. The same cannon in combat position can be found in some places on the map related to the Battles of the Bulge.
Boys MKI
The Boys MKI is mounted on a Universal carrier.
Ordnance QF 2-pounder
The Ordnance QF 2-pounder. Weapon available in the mission editor. It is not introduced directly into the game.
Ordnance QF 6-pounder
The Ordnance QF 6-pounder. Weapon available in the mission editor. It is not introduced directly into the game.
Ordnance QF 17-pounder
The Ordnance QF 17-pounder. Weapon available in the mission editor. It is not introduced directly into the game.
Type 1 47 mm Anti-Tank Gun
The Type 1 47 mm Anti-Tank Gun. Weapon can be built by an Engineer in the Campaign in Pacific for the Axis.
Mounted Autocannons / Anti-Aircraft Guns
20 mm AN/M2
The 20 mm AN/M2 is installed on Lockheed P-38 series of airplanes, namely, P-38G-1, P38J-15 and P-38E. The first two are present in Invasion of Normandy campaign, while the last one is present in Battle of Tunisia campaign, in all three cases, being available to the Allies..
2 cm FlaK 38
The 2 cm FlaK 38. The anti-aircraft variant referred as "AA Flak 38" in-game can be built by German (with Italian) engineers in campaigns involving them.
The weapon does not have an animation of reloading or the function of adjusting sights. When the player enters the battle position, the angle of the cannon will be forcibly lifted and unable to shoot flat towards the ground, due to balance reasons.
2 cm FlaKVierling 38
The 2 cm FlaKVierling 38 is an emplaced AA gun that can can be built by engineers regardless of their side. Unlike the AT guns that are unique to each side and can change between campaigns, reflecting armament upgrade happening over the course of the war, 2 cm FlaKVierling 38 is the sole option for an emplaced anti-air cannon that is available in this game.
2 cm KwK 30
The 2 cm KwK 30 is mounted on Pz.II C tank. This tank is available to Axis forces only in Battle of Moscow campaign.
20 mm Polsten
The 20 mm Polsten. The AA variant can be built by American and British engineers in campaigns involving them.
25 mm M1940 (72-K)
The 25 mm M1940 (72-K), the anti-aircraft gun referred in-game as "AA 72K" can be built by USSR engineers in campaigns involving them.
The weapon does not have an animation of reloading or the function of adjusting sights. When the player enters the battle position, the angle of the cannon will be forcibly lifted and unable to shoot flat towards the ground, due to balance reasons. Due to the lower ammunition capacity and firing rate of 72-K compared to its counterparts, the game allows for the placement of a loader to further accelerate the weapon's already faster reloading speed than its counterparts.
25 mm M1944 (94-KM)
The 25 mm M1944 (94-KM) is currently not present in any campaign and is available only in the mission editor.
3.7 cm Flak 18/36/37/43
The 3.7 cm Flak 18/36/37/43 is currently not present in any campaign and is available only in the mission editor.
37 mm Autocannon M10
The 37 mm Autocannon M10 is mounted on Bell P-63A-10 airplane that is available to Allied forces in Battle of Berlin. Despite its American origins, it bears Soviet markings, since a large number of P-63s were delivered to Soviet Union as part of lend-lease program.
The 5-Inch/38 Caliber Naval Gun Single Open Mount.
85 mm Air Defense Gun M1939 (52-K)
The 85 mm Air Defense Gun M1939 (52-K) is an unusable emplaced weapon that can be found on Stalingrad streets in the Battle of Stalingrad campaign.
8.8 cm Flak 37
The Flak 37 is present on a lot of in-game maps as an unusable map decoration.
Breda Modello 35 cannon
The Breda Modello 35 cannon is mounted on an Autoblinda 41 armored car that is utlized by Axis forces in Battle of Tunisia campaign. A version that is not mounted on an AB 41 is also available in the mission editor, but otherwise not present in the game as of now.
Bofors 40mm L/60
The Bofors 40mm L/60 mounted on Luftvärnsterrängdragbil m/40 is currently not present in any campaign, but is available in the mission editor.
Bofors 40mm L/60 twin mounting
The Bofors 40mm L/60 twin mounting is currently not present in any campaign, but is available in the mission editor.
Hispano Mk II
The Hispano Mk II is mounted on a number of Commonwealth airplanes that are present in the game across all three Western Front campaigns.
Hispano Mk V
The Hispano Mk V in mounted on the Tempest MK.V airplane that is present in Invasion of Normandy campaign and is available to Allied forces as a premium fighter plane.
Hispano-Suiza HS.404
The Hispano-Suiza HS.404 is mounted on some aircraft in the game.
Ho-5
The Ho-5 is mounted on Ki-61-II Otsu kai airplane.
Ho-301
The Ho-301 is mounted on Ki-61-I Hei airplane that is available to Axis forces in Pacific War campaign as a premium fighter plane.
M61 Vulcan / M134 Minigun Hibrid
The M61 Vulcan / M134 Minigun. During the event on April 1, 2023, "walking tanks" were made available. The American version has two rotating gatling guns heavily modeled on the M61 Vulcan and M134 Minigun. In the game, the weapon incorrectly has .50 BMG ammo.
MK 101
The MK 101 is mounted on a premium Axis airplane, BF 110 C-6, that is available in Battle of Tunisia campaign.
MK 103
The MK 103 is mounted on a Henschel Hs 129 B-2.
MK 108 cannon
The MK 108 cannon is present on a number of German airplanes across all campaigns where German forces are present.
MG 151/20
The MG 151/20 is mounted on a number of German airplanes across all campaigns where German forces are present.
MG FF/M
The MG FF/M is mounted on a number of German airplanes across all campaigns where German forces are present.
Molins 6-pounder Class M
The Molins 6-pounder Class M. Weapon is mounted on the Mosquito FB Mk XVIII aircraft.
Nudelman-Suranov NS-37
The Nudelman-Suranov NS-37. Weapon is mounted on some planes in the Campaign. Among others, on the IL-2-37 aircraft.
Nudelman-Suranov NS-45
The Nudelman-Suranov NS-45. Weapon is mounted on some planes in the Campaign. Among others, on the Yak-9K aircraft.
Oerlikon Mark 4
The Oerlikon Mark 4.
Rheinmetall Bordkanone 3.7
The Rheinmetall Bordkanone 3.7. Weapon is mounted on some planes in the Campaign. Among others, on the Bf 110 G-2 aircraft.
Rheinmetall Bordkanone 5
The Rheinmetall Bordkanone 5. Weapon is mounted on the Me 410 A-1/U4 aircraft.
Rheinmetall Bordkanone 7.5
The Rheinmetall Bordkanone 7.5. Weapon is mounted on the HS 129 B-3 aircraft.
ShVAK-20
The ShVAK-20. Weapon is mounted on some planes in the Campaign. Among others, on the IL-2 (1941) aircraft.
TNSh-20
The TNSh-20. Weapon is mounted on some tanks in the Campaign. Among others, on the T-60 tank.
The Type 10 12cm/45 naval gun.
The Type 89 12.7 cm/40 naval gun.
Type 96 25 mm AT/AA Gun Triple mount
The Type 96 25 mm AT/AA Gun Triple mount it is mounted on Japanese aircraft carriers in missions in the Pacific. Can also be found on some maps in anti-aircraft positions.
Type 98 cannon
The Type 98 cannon mounted on Ta-Se. The anti-aircraft variant can be built by a Japanese engineer in the Pacific.
Type 99 Mark 1 cannon
The Type 99 Mark 1 Cannon. Weapon is mounted on some planes in the Campaign. Among others, on the A6M2 Reisen "ZERO" aircraft.
Type 99 Mark 2 cannon
The Type 99 Mark 2 Cannon. Weapon is mounted on some planes in the Campaign. Among others, on the A6M5 aircraft.
Vickers S cannon
The Vickers S cannon. Weapon is mounted on some planes in the Campaign. Among others, on the Hurricane Mk IV aircraft.
Volkov-Yartsev VYa-23
The Volkov-Yartsev VYa-23. Weapon is mounted on some planes in the Campaign. Among others, on the IL-10 aircraft.
Mounted Launchers
Ampulomet Model 1941
The Ampulomet Model 1941. Weapon can be built by an Engineer in the Campaign in Stalingrad for the Allies and Axis.
No. 2 Mk I Smoke Discharger
A low-detail No. 2 Mk I Smoke Discharger based on Lee-Enfield rifles is mounted on the turret of A13 Mk II 1938 & A13 Mk II 1939 tank. The launcher with higher quality of detail is mounted on the turret of Matilda II tank.
Mounted Machine Guns
As mentioned in the overview the engineer can build emplaced machine guns, these don't have to reload and can only overheat in gameplay. Most of them are also noteworthy for firing without any visible ammo, mainly the belt-fed guns.
.30 AN/M2 (Fixed / Flexible)
The fixed .30 AN/M2 is mounted on the nose of the SOC-1 Seagull aircraft. The Flexible .30 AN/M2 a single one is mounted in the gun turret on the SOC-1 Seagull aircraft. A dual version of the rifle is located on the gun turret on the SBD-3 Dauntless aircraft.
.50 AN/M2 (Fixed / Flexible)
The fixed .50 AN/M2 it is installed in virtually every American aircraft. Both in fighters such as: F2A-3 Buffalo, P-38G, P-38J-15, P-38E, P-47D-28, P-51C-10, P-51D-5. As well as in attack and bomber aircraft such as: SBD-3 Dauntless B23, AP-1, A-20G-25. A single flexible rifle is mounted on the gun turret of the AP-1 aircraft. The dual flexible rifle is mounted on the gun turret of the A-20G-25 aircraft.
Berezin UB (UBK / UBS / UBT)
The Berezin UBK (for the wings) it is mounted on the wings of the Soviet version of the Hurricane Mk IIB aircraft. It is also mounted in the front part of the fuselage in aircraft such as: A-20 Boston MK.3, Pe-2-31 & Pe-3.
The Berezin UBS (Synchronized) is mounted on the nose of Soviet aircraft and fires with the rotation of the propeller in aircraft such as: LaGG-3-11, Yak-3, Yak-7B, Yak-9T.
The Berezin UBT (for the turret) it is installed in the gun towers of such aircraft as: A-20 Boston MK.3, Il-2-37, Il-2M type 3, Il-10.
Besa Tank Machine Gun
The Besa Tank Machine Gun it is installed in British tanks such as Daimler Mk II, Crusader III.
Breda Modello 37
The Breda Modello 37 is mounted on SPA-Viberti AS.42. Weapons available only in the Editor.
Breda Modello 38
The Breda Modello 38 is installed in Italian vehicles. Both coaxial in the tower and mounted in the hull. In some vehicles it is also located on the tower. It is found in vehicles such as: AB 41, M13/40 & M14/41.
Breda-SAFAT 7.7 (Flexible)
The flexible Breda-SAFAT 7.7 it is mounted on the turret of the Breda 88 (P.XI) aircraft.
Breda-SAFAT 12.7 (Fixed / Flexible)
The fixed Breda-SAFAT 12.7 it is mounted on the nose of aircraft such as: Breda 88 (P.XI), C. 202EC, Fiat G.55, Re.2000 serie 1. The flexible Breda-SAFAT 12.7 it is mounted on the turret of the S.M.79 series 1 aircraft (Only available in the editor).
Bren Mk2
The Bren Mk2 is mounted on a WD Big 4 motorcycle.
Browning .303 Mk II* (Fixed)
The fixed Browning .303 Mk II* it is mounted on aircraft such as: Hurricane Mk IIB/Trop, Spitfire Mk VB/Trop, Beaufighter Mk X.
Browning M2 Heavy Barrel
The the stationary version of Browning M2 Heavy Barrel can be built by an Allied engineer. It is also mounted on the turret of tanks such as: M4A1 (76) W, M4A1, M4A2 (76) W, M4A2, M4A3 (105), M4A3E2 Jumbo, M8 Scott, M10 GMC, M18 GMC, Sherman II & M26 Pershing. The double-coupled version is the primary weapon of the M13 MGMC vehicle.
It should be noted that stationary version, tank version, and AA version all have different stats in the game. The stationary version does not have the function of reloading, but only an overheat mechanism.
Browning M1919A4
The Browning M1919A4 appears in the game in several varieties. The stationary version can be built by an Allied engineer. It is also located on the turret of tanks such as: M2A4, M3 Stuart & M5A1. It is also located in tank turrets and is coaxial with the cannon in tanks such as: M2A4, M3 Lee, M4A1 (76) W, M4A1, M4A2 (76) W, M4A2, M4A3 (105), M4A3E2 Jumbo, Mk I Grant, Sherman II & M26 Pershig. Additionally, it is the main weapon of the WLA motorcycle.
Browning M1919A5
The Browning M1919A5. For the M3 and M5 series of tanks, the M1919A5 was invented, which was a slightly modified version of the M1919A4, as the space available in the turret was too small to reach the cocking handle. It is incorrectly listed as the M1919A4 in the game.
DShK
The DShK heavy machine gun stationary it can be built by a Soviet engineer. It is also located on the turret of the IS-2 tank (1944).
FN Browning Model 1939 (Fixed)
The fixed FN Browning Model 1939 is mounted in the wings of the IAR-81C aircraft.
Goryunov SG-43 Machine Gun
The Goryunov SG-43 Machine Gun. Currently, it only appears in the editor as a tank decoration and cannot be used.
.
Ho-103 (Fixed)
The Ho-103 it is mounted on aircraft such as: Ki-44, Ki-61-I Hei, Ki-61-II Otsu Kai & Ki-84 Ko.
KPVT Heavy Machine Gun
The KPVT Heavy Machine Gun it is mounted coaxially in the turret of the Object 279 tank currently only available in the editor.
L3A1 Machine Gun
The L3A1 Machine Gun is mounted coaxially in the turret of the Sherman IC Firefly tank. It is nothing more than a licensed copy of the Browning M1919A4 used by the British.
Lewis Aircraft
The Lewis Aircraft is used in side firing positions in the S.M.79 series 1 aircraft (Only available in the editor).
M240C
The M240C it is mounted on the turret and coaxially with the turret on the M1A1 Abrams tank. Currently only available in the Editor. The first time is during the "Modern Conflict" event on November 18, 2021.
MAC 1934 (Fixed / Flexible)
The MAC 1934 it is mounted in the nose of the Potez 633 aircraft in the fixed version. It is also mounted in a flexible version in the defensive turret in the same aircraft.
Maxim M1910/30
The Maxim M1910/30 comes in two versions, with and without a protective plate. A variant without the protection plate could be built by a Soviet engineer. A variant with a protective plate is found on some maps of Stalingrad.
MG 15
The MG 15 is mounted in flexible seats of German aircraft such as: Ju 87 B-2, Ju 87 R-2, Bf 110 C-6, Bf 110 C-7 & Bf 110 F-2.
MG 17 (Fixed)
The MG 17 is installed in aircraft such as: Hs 123 A-1, Ju 87 B-2, Ju 87 D-3, Ju 87 R-2, Bf 109 E-7/U2, Bf 109 F-1, Bf 109 F- 2, Bf 109 F4/trop, Fw 190 A-1, Fw 190 A-4, Me 410 A-1/U2, Bf 110 C-6, Bf 110 C-7 & Bf 110 F2.
MG 34
The MG 34 comes in several versions. The basic one is a stationary machine gun built by a German engineer. The second variant is mounted on R 75 and KS 750 motorcycles. The third is a variant with an anti-aircraft sight mounted on the roof of the turret of tanks such as: Panther A, Panther G, Pz.III N, Pz.IV H, Pz.IV J, Tiger E , Tiger II (H) & Tiger II (P).
The stationary version does not have the function of reloading, but only an overheat mechanism.
MG 34 Panzerlauf
The MG 34 Panzerlauf it is installed in virtually every German tank, including: Pz.II (F), Pz.II C, Pz.III B, Pz.III C, Pz.III E, Pz.III J, Pz.III J1, Pz.III N , Pz.IV E, Pz.IV F1, Pz.IV F2, Pz.IV H, Pz.IV J, Pz.V Panther A, Pz.V Panther G, Pz.VI Tiger E, Pz.VI Tiger H1, Pz.VII Tiger II (H) & Pz.VII Tiger II (P).
MG 37(t)
The MG 37(t) it is mounted in the hull and turret of the Pz.38(t) tank.
MG 42
The stationary version of MG 42 can be found on maps of Moscow and Normandy. There is also a variant mounted inside armored vehicles such as: Jagdpanzer IV, Panzer IV/70(A), Panzer IV/70(V) & Sd.Kfz.234/2, and on the roof of vehicles such as: 15 cm Pz.W.42 and Sd.Kfz.251/1.
The stationary version does not have the function of reloading, but only an overheat mechanism. The vehicle version is loaded with 150-round belts.
MG 81
The MG 81 located in the gun turrets of the Ju 88 A4 aircraft. The plane is only available in the editor.
MG 81Z
The MG 81Z located in the gun turrets of aircraft such as: Bf 110 G-2, Ju 87 D-3, Ju 87 D-5 & Ju 188 A-2.
.
MG 131 (Fixed / Flexible)
The MG 131 could be built by a German engineer. The flexible version is also found on aircraft such as: Ju 188 A-2, Me 410 A-1/U2 & Me 410 B-1. The fixed version is found in aircraft such as: Bf 109 G-6, Bf 109 G-10, Bf 109 G-14, Bf 109 K-4, Fw 190 A-8 & Fw 190 D-9.
MG 151/15 (Fixed)
The MG 151/15 it is mounted centrally in the nose of the Bf 109 F-2 aircraft.
NSV-T
The NSV-T is mounted on the roof of the T-80u tank, which is only available in the editor. The first time is during the "Modern Conflict" event on November 18, 2021.
PKT
The PKT it is mounted coaxially with the turret of the T-80u tank, which is only available in the editor. The first time is during the "Modern Conflict" event on November 18, 2021.
Shpitalny-Komaritski ShKAS (Fixed / Flexible)
The Shpitalny-Komaritski ShKAS comes in two configurations. In a flexible configuration, it is used in aircraft such as: Pe-2-31, Pe-3, Po-2, Sb-2m & Su-2 (M-82). In the fixed configuration it is used in aircraft such as: I-153 M-62, Il-2 (1941), Il-2-37, Il-2M type 3, Il-10, Jak-1 & Pe-2-31.
Type 92 light machine gun
The Type 92 light machine gun it is mounted flexibly in the gun turret of aircraft such as: B5N2, D3A1, D4Y1 & E13A1.
Type 92 heavy machine gun
The Type 92 heavy machine gun can be built by a Japanese engineer.
Type 93 heavy machine gun
The Type 93 heavy machine gun can be built by a Japanese engineer.
Type 97 aircraft machine gun (Fixed)
The Type 97 aircraft machine gun is mounted in the nose of aircraft such as: A5M4, A6M2 Reisen, A6M3, D3A1 & D4Y1. The A5M4's guns are incorrectly named Type 89, the Army variant.
Type 97 tank machine gun
The Type 97 tank machine gun is mounted on the roof of the turret of Japanese armored vehicles and tanks such as: Chi-Ha Short Gun, Chi-Ha, Chi-He, Chi-Nu, Ho-I, Ka-Mi & Type 1 Ho-Ha. It is also mounted coaxially in tanks: Ka-Mi & Ke-Ni and inside the hulls in tanks: Chi-Ha Short Gun, Chi-Ha, Chi-He, Chi-Nu, Ha-Go, Ho-I & Ka-Mi.
Vickers Class E (Fixed)
The Vickers Class E is mounted on the Fury Mk1 plane which is only available in the Editor.
Vickers Mk. I
The Vickers Mk. I it is mounted coaxially in the turret of the A13 Mk II 1938 & A13 Mk II 1939 tank.
Vickers GO No. 1 Mk I
The Vickers GO No. 1 Mk I is mounted flexibly in the turret of the Beaufighter Mk X aircraft. The twin version is mounted in the turret of the Blenheim Mk IV aircraft which is only available in the Editor.