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Days Gone

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Days Gone
DaysGone-Logo.jpg
Days Gone (2019)
Release Date: 2019 (PS4)
2021 (PC)
Developer: Bend Studio
Publisher: Sony
Platforms: Playstation 4
PC
Genre: Third-person shooter


Days Gone is a third person, post-apocalyptic open-world action adventure video game for the PS4 and PC. The game follows Deacon St. John, a drifter and bounty hunter, as he tries to survive on the road, 2 years after a worldwide pandemic turned most of the population into mindless zombie-like creatures called "Freakers."

SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!


The following weapons appear in the video game Days Gone:


Pistols

"9mm"

Deacon's default pistol at the beginning of the game, simply named "9mm", appears to combine the frame of a Beretta 92FS with a slide bearing certain design features of the SIG-Sauer P226R and Norinco QSZ-92; said slide is also abnormally tall and thin. It's in pretty poor condition, only coming in a "junk" version. Various NPCs in the northern region can be seen using this pistol, but in the southern region it becomes less common, being replaced by the P226R detailed below.

Beretta 92FS - 9x19mm Parabellum
Beretta 92FS with Recover Tactical BC2 Grip & Rail System - 9x19mm Parabellum
SIG-Sauer P226R - 9x19mm Parabellum
Norinco QSZ-92-9 - 9x19mm Parabellum
Deacon threatens O'Brian with his pistol.
Deacon holds Leon at gunpoint with his pistol. In pre-release screenshots, he was seen holding a Beretta 92FS in this scene.
Having felt he didn't adequately get his message across two years ago, Deacon threatens O'Brian with his pistol again.
O'Brian clearly gets the message now. Note the thick trigger guard and under-barrel rail, both features of the Recover Tactical BC2; however, the BC2 normally covers most of the parent pistol's takedown lever and slide release, both of which are exposed on the 9mm.
Deacon with the pistol.
Deacon aiming the pistol.

Beretta 92FS (Cut)

Two versions of the Beretta 92FS appeared in trailers and pre-release screenshots for the game, but were cut from the final release. The model can be found in the game files, but it has no texture.

Beretta 92FS reverse two-tone (Inox frame, blued slide) - 9x19mm
Deacon aims the Beretta in the trailer. This one has a reverse two-tone texture. He uses the game's default "9mm" in this sequence in the final game.
Beretta 92FS - 9x19mm
Deacon aims a standard blued Beretta 92FS.

FN Five-seveN

The FN Five-seveN appears in the game as the "PDW" (presumably a reference to its 5.7x28mm cartridge shared with the FN P90). It can be bought from the Wizard Island gun merchant at trust level 3. It has the highest magazine capacity of all handguns in the game at a correct 20 rounds, while an optional extended mag that ups it to 30 rounds can be bought at the Wizard Island gun merchant.

FN Five-seveN original model, which is no longer produced - FN 5.7x28mm
Deacon attaches the improvised sound suppressor. The Five-seveN is clearly the older model which is no longer sold...
... but it has the selector of the current variant.
Captain Kouri with an FN Five-seveN in a cutscene.
Deacon skulks around a NERO checkpoint with his own Five-seveN.
Deacon aims the Five-seveN.

Glock 34

Glock 34s can be seen on tables and walls at gun merchant shops and in cross draw vests worn by some NPCs, but are not included as a usable weapon.

Glock 34 (4th Generation) - 9x19mm
A militia officer demands a conscript's personal effects before she's sworn in. A Glock 34 can be seen on his vest.
Deacon stares in futility at the unusable Glock.
Deacon risks breaking the Colonel's fraternization rule to get this contributer another good shot of the Glock in this Militia member's vest.

IMI Desert Eagle Mark XIX

A pistol vaguely resembling the IMI Desert Eagle Mark XIX appears in the game as the "Eliminator" and is unlockable from the Wizard Island gun merchant at trust level 2. Skizzo carries one as his sidearm.

Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE
Skizzo aims his Desert Eagle in a standoff with Rippers.
Deacon takes a break from bike riding to show us all his flashy new Desert Eagle.
Deacon aims at a suspicious rock, threatening it with .50 AE.

Palmer Cap-Chur Short Range Projector

The Palmer Cap-Chur Short Range Projector appears in the game as a tranquilizer pistol. It is used by Deacon in one mission to capture a Newt alive and is never seen again afterward.

Palmer Cap-Chur Model 60 Short Range Projector.
Sarah hands Deacon the tranquilizer pistol.
Deacon wanders around the woods realizing his tiny tranquilizer gun might not be the best idea.
Hoping Sarah might be satisfied with a fence post instead of a live Newt, Deacon aims to take it down.

SIG-Sauer P226R

The SIG-Sauer P226R appears in the game as the "SAP9" (presumably a shorthand description of the pistol as Semi Automatic Pistol, 9mm). Available right away (trust level 0) from the Hot Springs encampment gun merchant, it serves as a direct upgrade over the game's base pistol.

SIG-Sauer P226R - 9x19mm
Deacon holding a P226R in a cutscene.
Security guard Jim Moore with a P226R in one of Deacon's flashbacks. And, for some strange reason, a bandoleer of loose 9mm rounds on his belt.
Deacon holds his P226R at the ready as he opts to quietly depart Tucker's latest barbecue party.
Deacon aims his P226R at a weirdly proportioned tree.

Revolvers

Dan Wesson PPC

A revolver resembling the Dan Wesson PPC appears as "The Sheriff." It is "Iron" Mike Wilcox's preferred weapon. It is unlocked for Deacon upon completing the "We've All Done Things" storyline. Deacon fires it in single-action, pulling back the hammer after each shot.

Dan Wesson PPC - .357 Magnum
Mike aims his PPC in a standoff with Rippers.
Deacon takes a walk by the lake with his PPC revolver.
Aiming the PPC, getting ready for the upcoming tournaments.

Taurus Judge

The Taurus Judge appears in the game as "The Mayor." Colonel Garret, the fanatical leader of the Deschutes County Militia, carries it as his sidearm. The Judge becomes unlocked for player use upon completion of the "Law And Disorder" storyline.

Taurus Judge - .45 Long Colt/.410 Bore
Garret aims the Judge.
Having 'liberated' the Judge, Deacon takes it out for a spin.
Aiming the Judge, showing off that it's loaded with some form of shotshell given the shotgun reticle.

Submachine Guns

Brügger & Thomet MP9

The Brügger & Thomet MP9 appears in the game as the "SMP9". It becomes available from the Lost Lake gun merchant at trust level 3, but a better quality one can be unlocked earlier as part of the Horde Killer storyline.

Brügger & Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm
Deacon takes his Swiss bullethose for a spin next to an abandoned car.
Aiming the MP9. Using a stock is for squares in the apocalypse.

CZ Scorpion Evo 3 A1

The CZ Scorpion Evo 3 A1 appears in the game as the "Stinger."

CZ Scorpion Evo 3 A1 - 9x19mm
Deacon keeps his face of perpetual worry as he holds his Scorpion.
Aiming the Scorpion at an angry RV window.

Heckler & Koch MP5A2

The Heckler & Koch MP5A2 appears in the game as the "SWAT 10". It is modeled with a rail system and a straight magazine. It serves as the standard weapon carried by NERO soldiers in the game, replacing the Honey Badger seen in pre-release images. The MP5 is unlockable for player use from the Lost Lake encampment at trust level 2. If one is able to kill a NERO soldier (which is only possible indirectly by planting explosives and luring one to them), they will drop a uniquely named "NERO SWAT 10," but it appears to be no different gameplay-wise from the standard one.

Heckler & Koch MP5A2 with original "slimline" handguard and straight "waffle"-style magazine - 9x19mm
NERO soldiers disembark a helicopter with MP5s in hand.
Deacon shows off his own MP5A2. Note the HUD icon depicts the MP5 with a typical curved MP5 magazine.
Aiming the MP5.
Deacon "liberates" a NERO soldier of their MP5.

PPSh-41

The PPSh-41 appears in the game under its real name. Although it is equipped with a drum magazine, it holds only a mere 30 rounds. A more realistic choice would be the 35-round "banana" box magazine.

Soviet PPSh-41 Submachine Gun with 71-round drum magazine - 7.62x25mm Tokarev
Deacon takes his "papasha" out for a spin.
Aiming the PPSh-41.

Reising M50

The Reising M50 submachine gun appears in the game as the "M50 Reising". It can be bought from the Lost Lake gun merchant at trust level 3. For some reason it is placed in the category of rifles in the game.

Reising M50 (full stock variant) - .45 ACP. Fitted with Cutts compensator and 20 round double stack magazine.
Deacon takes his rare sight to see in games, a Reising M50.
Aiming the Reising M50.

Thompson M1921AC

The M1921AC Thompson appears in the game as the "Chicago Chopper". It is unlocked for purchase at the Wizard Island gun merchant at trust level 3. As expected from a video game, it is modeled with a 50-round magazine that holds 55 rounds, with the possibility of increasing to 80 without any changes of magazine size. Its high damage per shot, maximum magazine capacity, and low recoil make it arguably the best weapon to use when combating hordes.

Colt M1921AC Thompson with 50-round drum magazine - .45 ACP
Deacon prepares to deal with some wiseguys with his Thompson, though how exactly he intends to do so without any ammo is anyone's guess.
Aiming the M1921AC.

Rifles / Carbines

AAC Honey Badger

NERO personnel can be seen holding an AAC Honey Badger with a shortened version of the later Q Honey Badger SD's MLOK handguard in the first trailer, but in the game they use MP5s instead. The Honey Badger remains in the game under the name "Rock Chuck", but as an unlockable for completing the Marauder Camp storyline to 100%. As in real life, it is integrally-suppressed, meaning Deacon doesn't need to use oil filter suppressors for stealthy shots.

Honey Badger with magazine removed - 7.62x35mm
Q Honey Badger SD - .300 AAC Blackout
Pre-release screenshot of a NERO soldier with a Honey Badger. Note the attached flashlight, which is not present on the one unlocked for Deacon.
Deacon does some sneaky sneaking with his Honey Badger.
Aiming the Honey Badger.

AKM

The "SAF" in the game is an AKM, though the smooth wooden handguard and the shape of the front sight are closer to those of an AK-47. It is the most abundant assault rifle, being used by almost every NPC until the southern area of the map is unlocked where most Deschutes County Militiamen can be seen using M4A1s. In the game, it is shown with a 20-round magazine that holds 25 rounds, although the HUD icon shows it with a 30-rounder. Its world model has wooden furniture, while its inventory image for some reason has polymer furniture instead.

AKM - 7.62x39mm
Deacon arms a Lost Lake camp member with an AKM after saving her from Rippers.
Sarah with her AKM at Chemult Community College.
Sarah aiming her AKM. The open front sight is clearly discernible.
Deacon goes on a midnight shoot with his AKM. Note the selector is set to semi auto even though it fires in full auto.
Deacon aims his AKM, intent on fighting off the local Smoke Monster without any ammo.
Inventory image for the AKM, with polymer furniture instead of wooden furniture like the world model.

Colt Model 1855 Revolving Carbine

The Colt Model 1855 Revolving Carbine appears in the game as "The Cowboy" and is unlockable from the Wizard Island encampment's gun merchant at trust level 2. Quite expectedly, in the game it functions as a modern gun, having a swing-out cylinder reloaded via the speedloader.

Colt 1855 Revolving Carbine (percussion) - .56 caliber
World model of the Colt 1855. It still has nests for percussion caps, although it is loaded with metal cartridges.
Aiming the Colt 1855.

FN Model 1949

Trespasser warning signs in the game world have silhouettes of FN Model 1949s with extended magazines.

FN Model 1949 - 7.92x57mm Mauser
A rather curious choice for a sign in the US, where the FN-49 is neither common nor particularly well-known. And considering this relative obscurity, it's very likely the resemblance is a sheer coincidence rather than an intentional choice by the developers.

Hawken Rifle

The statue of Peter Skene Ogden standing outside Pioneer Cemetery can be seen holding what appears to be a Hawken Rifle. Odgen was a real-life Canadian fur trader and explorer who explored parts of Oregon, Washington, Nevada, California, Utah, Idaho, and Wyoming.

Hawken Rifle - .30 caliber
Flashing back to repeated viewings of Creepshow 2, Deacon lies in wait for Ogden's statue to come to life just like Old Chief Wood'nhead.

"IDF Pup"

The "IDF Pup" is a strange amalgamation of the IWI Tavor TAR-21 and FAMAS G1. It is unlocked upon completing 50% of the Horde Killer storyline and holds 45 rounds in a 30-round magazine.

IWI Tavor TAR-21 with flat top - 5.56x45mm
FAMAS G1 - 5.56x45mm
Deacon holds his frankenstein bullpup, questioning what madman would create such a thing.
Deacon aiming the "IDF Pup" in the hopes that said madman will come rushing out to claim his monstrosity so he can gun him down for such an offense.

M1 Garand

The Deschutes County Militia's flag features a pair of crossed rifles vaguely resembling M1 Garands on it. Although it can't readily be seen, Deacon's 10th Mountain Division tattoo on his hand features two crossed Garands, as well.

M1 Garand with leather M1917 sling - .30-06
DaysGone-FlagGuns.jpg

M4A1 Block II

The M4A1 Block II appears in the game as the "US556" and can be unlocked from the merchant in the Hot Springs camp at Trust Level 3. It doesn't start appearing in the hands of NPCs until the player reaches the Crater Lake region, which doesn't become accessible until later in the game. Pre-release screenshots showed the M4 lacked any sights at all, but it is equipped with foldable rail-mounted iron sights in the finished game. It starts out with an incorrect 35-round magazine, while an upgrade purchasable at the Hot Springs increases it to a still-incorrect 50 rounds.

M4A1 SOPMOD Block II - 5.56x45mm NATO. Note that the weapon is equipped with a Daniel Defense RIS II, the key component of the SOPMOD II kit.
Deacon uses the M4A1 with no sights attached.
Deacon spies a horde of "freakers" with his M4 on his back.
Having spied for longer than he should have, Deacon runs from the horde with his M4 in hand.
Deacon is dismayed to find a DCM Militiaman with an M4 has already asked Sarah to the Wizard Island prom.
Deacon with the M4 at the ready position. The stock is a Magpul STR, which is Magpul's answer to the widely-regarded LMT SOPMOD stock.
Deacon aims the M4. Note his use of a C-Clamp grip on the handguard.

M14

The M14 appears in the game under its own name and is unlockable from the merchant at Iron Mike's camp at Trust Level 1. It is limited to semi-automatic fire and is modeled with a 20-round magazine, but holds only 10 rounds while the extended mag accessory increases it to a still-underloaded 16 rounds.

M14 rifle - 7.62x51mm NATO
World model of the M14. Though it's hard to make out, the selector switch that distinguishes an M14 from an M1A can be seen just above Deacon's right hand. It also appears to have been modeled too small, being closer in size to a Ruger Mini-14 than an actual M14.
Aiming the M14.

Nock Gun

The Nock Gun appears in the game as the "Nock Volley." It functions highly incorrectly as a breach-loaded break-action that reloads with a revolver-style speedloader, and is classified as a shotgun. Thankfully, it at least does one thing right and fires all seven barrels at once.

Nock Gun - .52 Caliber
Deacon kicks it really old school with the Nock Gun.
Aiming the Nock Gun.

Ruger 10/22

A Ruger 10/22 with a 25-round magazine and the front sight and flash hider of a Ruger Mini-14 appears as the ".22 Repeater".

Ruger 10/22 with black polymer stock - .22 LR
Blued Ruger Mini-14 Standard Model Semiautomatic Rifle (Pre-2005) with 30 round magazine - 5.56x45mm
Deacon holds a female marauder armed with a Ruger 10/22 at gunpoint and explains his policy of not killing unarmed women.
World model of the 10/22.
Aiming the Ruger.

Ruger M77

What appears to be a Ruger M77 appears as the "M7".

Ruger M77 Mark II All Weather in stainless steel with synthetic "Zytel" stock - .30-06 Springfield
World model of the Ruger M77.
ADS view.

Springfield M1A

The inventory icon image for the M14 above is actually a Springfield M1A, as noted by its lack of a selector switch on the stock.

Springfield Armory M1A - 7.62x51mm (.308 Winchester)
Days-Gone-M1A.jpg

Steyr AUG A3

The Steyr AUG A3 appears in the game as the "MWS" (presumably standing for "Modular Weapon System") and is unlocked from the Hot Springs camp gun merchant at Trust Level 2.

Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm
DaysGoneAUG.jpg
Deacon shows off his AUG in the ready position.
Aiming the AUG.

Winchester Model 1892 Saddle Ring Carbine

The Winchester Model 1892 Saddle Ring Carbine appears in the game as the "Badlands Big Game". Its in-game model incorrectly has a Yellow Boy-style brass frame, although its inventory image has a proper steel frame. It is also shown with a cut-off buttstock in the style of Mare's Leg for no apparent reason, though this may have been done to adapt to the game's common holding animation with other rifles. It can be bought from the Wizard Island encampment's gun merchant at Trust Level 3. It is a one-shot kill on many enemies. It also seems to be Iron Mike's preferred primary weapon as he's seen with one (also sporting the iron frame) slung across his back in "Riding Nomad Again," although he's never shown using it. Copeland's copy of the US Bill of Rights also has two crossed Winchesters on its header.

Winchester 1892 Saddle Ring Carbine - .32WCF/.38-40/.44-40/.25-20.
Seeking to win the Wild West again, Deacon breaks out his Winchester 1892.
Aiming the Winchester.
Days-Gone-Winchester-Inventory.jpg
Mike with his Winchester slung across his back.
Copeland's copy of the US Bill of Rights, with the 2nd Amendment circled.

Machine Guns

Browning M2HB

Browning M2HBs are seen atop two armored vehicles in the opening cutscene.

Browning M2HB on vehicle mount - .50 BMG
A pair of seemingly abandoned armored vehicles with mounted M2HBs.
One of the M2HBs visible in the top right corner.

Hand Held M134 Minigun

As if the notion of a hand held M134 Minigun wasn't ridiculous enough, a shoulder-fired version with shortened barrels, a buttstock and pistol grip known as "The Growler" can be found in certain challenge maps. The minigun does not appear in the main story mode (although it can be added via Mods on the PC version), likely because it would make clearing out hordes far too mundane a task.

"Ol' Painless" Handheld M134 Minigun with M60 Handguard, as seen in Predator - 7.62x51mm NATO
Having finally gotten sick and tired of all these hordes, Deacon decides to let Ol' Painless out of the bag.
Come on in, you fuckers, come on in. Ol' Painless is waiting.

Heckler & Koch MG4

The Heckler & Koch MG4 appears in the game as the "MG45". It is unlockable from the Lost Lake camp's gun merchant at Trust Level 3, but can be seen wielded by some friendly NPCs and looted from Ripper heavy gunners before that. It feeds from a 55-round belt-box.

Heckler & Koch MG4 - 5.56x45mm NATO
A guard at Copeland's camp with an MG4. The MG4 is not used by any branch of the US military, so where all of them came from is a mystery.
Deacon strolls through a patch of flowers with his own MG4 at the ready.
Having run out of flowers to enjoy, Deacon tries to intimidate more into growing.

Mk 43 Mod 1

The Mk 43 Mod 1 appears in the game as the "MG55". Although it fires a larger cartridge than the MG4, it has a much larger belt of 115 rounds. It becomes unlocked at 60% completion of the Horde Killer storyline.

M60E4 Mk 43 Mod 1 machine gun with RIS foregrip and ammo belt - 7.62x51mm NATO
A pre-release screenshot of Deacon fleeing from a horde with the Mk 43.
World model of the Mk 43.
Aiming the Mk 43.

RPD

The RPD appears in the game under its own name and is unlockable from the Wizard Island encampment gun merchant at trust level 1. It has a 65-round drum rather than the real-life 100-round non-disintegrating belt drum.

RPD - 7.62x39mm
Deacon overlooking Wizard Island with the RPD in hand.
Aiming the RPD.

Shotguns

Benelli M4 Super 90

The Benelli M4 Super 90 appears in the game as the "Liberator". It can be bought from the Lost Lake gun merchant at trust level 3. It starts with a civilian 5-shell tubular magazine but can be upgraded to a military 7-shell magazine.

Benelli M4 Super 90 with 7-shot tube - 12 gauge
World model of the M4 Super 90.
Aiming the M4 Super 90.

Benelli Supernova

The Benelli Supernova appears in the game as the "Auto Shotgun" (although it functions as a pump-action in-game) and can be unlocked as part of the Horde Killer storyline. It feeds from a drum magazine like the AA-12, which would not be possible in real life, and holds 16 rounds.

Benelli Supernova Slug - 12 gauge
A Supernova stands propped against Boozer's chair.
Deacon wields the Supernova as he's stalked by his own motorcycle.
Aiming the Supernova.

Lever-Action Shotgun

Two versions of a lever-action franken-shotgun appear in the game, both with cut down barrels and stocks. Its design itself is very strange: receiver is taken from a Remington 870 (without ejection port), forearm seems to be taken from a ordinary single barrel shotgun without any visible magazine tube, and the lever is reminiscent of the Winchester Model 1887. One version, called the "Sawed Off", occupies the primary weapon slot, while the other, called "Lil Stubby", is somehow even smaller (about the size of a Serbu Super Shorty) and occupies the handgun slot.

Remington 870 "Witness Protection" - 12 gauge. A little of this...
Baikal MP-18 Sawn-Off shotgun - 12 Gauge. ...a little of that...
Sawed off Winchester Model 1887 (Norinco Replica) - 12 gauge. ...and a smidgeon of this...
...and voila! Days Gone has its own mutant lever-action thing. Come with me if you want to live.
ADS view.
World model of the "Lil Stubby" version of the game's lever-action shotgun.
Deacon aims "Lil Stubby" at Wizard Island, immediately questioning why he didn't bring a sniper rifle instead.

Mossberg 500 Cruiser

A Mossberg 500 Cruiser appears in the game as "Boozer's Shotgun". Oddly enough, its magazine and forend seem to be taken from Remington 870. As if this was not enough, it also has a receiver of a semi-automatic shotgun, although it clearly functions as a pump action. It is used briefly by Deacon at the beginning of the game until it's returned to its owner, but is unlocked permanently upon completion of the mission "I Could Use a Hand".

Mossberg 500 Cruiser - 12 gauge
Photoshopped Remington 870 Police Magnum with a sawed-off stock - 12 gauge
Boozer with his hybrid Mossberg in the opening cutscene.
Note the safety.
The Mossberg on Deacon's back.
Deacon showing off Boozer's Shotgun after finally getting it for good.
Having forgotten his ammo, Deacon attempts to frighten the opening in the road closed with the sound of racking the Mossberg's pump alone.

Mossberg 590

The Mossberg 590 appears in the game as the "Combat Shotgun". It holds 9 rounds, which apparently means the one is always chambered.

Mossberg 590 Combat model (Parkerized) with bayonet lug and 500C wood forearm & stock - 12 gauge
World model of the Mossberg 590.
Aiming the Mossberg 590.

Standard Manufacturing DP-12

The Standard Manufacturing DP-12 appears in the game as the "Crowdbreaker". It can be unlocked from the Lost Lake gun merchant at trust level 3.

Standard Manufacturing DP-12 (FDE) - 12 gauge
The in-world model of the DP-12.
Deacon aims the DP-12 in an attempt to frighten the snow away.

TOZ-194

The TOZ-194 appears in the game as the "RSF60". Although it is equipped with an extended tube, by default it holds only a 5 rounds, instead the corresponding 7+1. However, this capacity can be reached with an extended mag upgrade.

TOZ-194 - 12 gauge
World model of the TOZ-194.
Aiming the TOZ-194, Deacon immediately realizes he made the exact same mistake of not bringing a sniper rifle again.

Break-Action Shotgun

A billboard advertisement seen in the opening cutscene shows a hunter with what looks like a single-shot break-action shotgun.

Winchester Model 37 - 12 gauge
Oh, how true...

Sniper Rifles

Accuracy International AS50

The Accuracy International AS50 appears as the ".50 BFG" and can be unlocked from the Wizard Island gun merchant at trust level 2.

Accuracy International AS50 (Early Model) - .50 BMG
World model of the AS50, showing the unique way Deacon holds it when idle.

Accuracy International AWM

What appears to be an Accuracy International AWM with a reshaped forend, grip, and bolt handle appears as the "Talon 7."

Accuracy International AWM-F - .300 Win Mag
World model of the odd-looking AWM. Its forend looks almost sporter-esque.

Heckler & Koch MSG90

The Heckler & Koch MSG90 appears in the game as the "C8 Rifle" (not to be confused with the Diemaco/Colt Canada C8 Carbine, an M16 variant). It can be bought from the Lost Lake gun merchant at trust level 2. Of note is that the MSG90 also appeared under the name "C8 Rifle" in Syphon Filter: The Omega Strain, which was also developed by SEI Bend Studio. In fact, collectibles and easter eggs found in Days Gone make several references to the Syphon Filter series, including mentioning series protagonists Gabriel Logan, Lian Xing, and Teresa Lipan by name.

Heckler & Koch MSG90 - 7.62x51mm NATO
World model of the MSG90.

Heckler & Koch SR9

The "BND-150" sniper rifle resembles a Heckler & Koch SR9 with the addition of the clubfoot buttstock of the Heckler & Koch HK21E machine gun. It was automatically placed in Deacon's gun locker with the 1.50 patch, can fire four types of ammunition (bullet, poison gas, electrocution, and explosive), and holds 5 rounds in a drum magazine.

Heckler & Koch SR9 - 7.62x51mm NATO
Heckler & Koch HK21E - 7.62x51mm NATO
An IGN promotional image of Deacon holding the "BND-150" as well as the Syphon Filter bike theme. The rifle previously appeared in Syphon Filter: Dark Mirror and Syphon Filter: Logan's Shadow as the "MB-150" and is yet another of the many references to the Syphon Filter series in Days Gone.
World model of the "BND-150".

Remington 700

The Remington 700 appears as the "M40". It apparently has a broken box magazine, making it a single-shot bolt-action. Copeland owns one that he briefly lends to Deacon while giving him a completely unneeded tracking lesson during the mission "It's a Rifle, Not a Gun".

Remington Model 700 (1970s Production) - .308 Winchester
Copeland holds his Remington 700.
Having acquired his own Remington, Deacon waits on a water tower to snipe some Freaks.

SVD Dragunov

The SVD Dragunov appears in the game as the "SSR". Deacon first finds one in Skizzo's cabin at Lost Lake and uses it to cover Boozer during the assault on the dam in Iron Butte, but loses it at the beginning of his fight with Ripper leader Carlos. It is unlocked in Deacon's gun locker upon completion of the "Keep Your Friends Close" storyline.

SVD Dragunov sniper rifle - 7.62x54mm R
Deacon finds an SVD in Skizzo's cabin.
World model of the SVD. It is fitted with a modern scope on a Picatinny rail mount rather than the typical PSO-1 scope that it's normally seen with.

Other

Crossbow

Deacon is seen using a crossbow in various gameplay videos. Two versions of the crossbow are present in the game, with the first (featuring green synthetic furniture) located in Deacon's gunlocker from the start of the game. The Drifter Crossbow appears to have wooden furniture and has increased damage and accuracy over the base crossbow, and is unlocked in Deacon's gun locker upon completion of the "Gear Up For The Ride" storyline or from the very start for those who pre-ordered the game

Deacon does his best Daryl Dixon impression with a crossbow and a brooding expression.
World model of the crossbow.
Aiming the crossbow.
World model of the Drifter Crossbow. If the nicer wooden furniture wasn't enough, this version has increased damage and accuracy over the standard model.
Aiming the Drifter Crossbow.

M2 Flamethrower

Some Marauders in the Crater Lake region can be seen with M2 Flamethrower wands, with fuel apparently supplied by a small tank on the right side of them rather than the real thing's backpack tanks. They cannot be used by Deacon.

M2 FlamethrowerWW.jpg
A Marauder with an M2 flamethrower wand. Note the muzzle and grip which identifies it as such.

Frag Grenade

A fragmentation grenade somewhat resembling a hybrid of the Mills Bomb and the Mk 2 Hand Grenade can be looted from human enemies as well as bought from gun merchants.

No. 5 Mk. I "Mills Bomb"
Mk 2 "Pineapple" hand grenade
The frag grenade on the table.
Inventory icon for the frag grenade.

Gas Tank Guns

Certain custom themes for Deacon's drifter bike have guns painted on them.

A Springfield Model 1795 Musket, Colt Law Enforcement Model 6920 Carbine, and the game's "9mm" pistol.
M4A1 carbine with KAC RAS, vertical foregrip, and optical sight.

IPCA Stun Gun

Collecting all pieces of "IPCA Tech" in the game enables Deacon to construct the IPCA Stun Gun. This is yet another Syphon Filter reference found in the game. Shooting an enemy with it and holding down the trigger button will result in said enemy literally bursting into flames, something which no stun gun that this editor is familiar with is capable of doing.

Deacon holding the IPCA Stun Gun.
Deacon aims the stun gun at a rabid barrier.

Land Mine

Deacon can acquire land mines which can be used to set traps, being particularly effective against groups of Freakers in confined spaces. They notably resemble a land mine used in the Halo video game series.

Having deemed firearms not enough, Deacon breaks out a land mine he stole from Master Chief in order to do away with an infected dumpster lid. It's comin' right for us!
Inventory icon for the land mine.

M84 Stun Grenade

An oversized M84 stun grenade appears as the "Flashbang". It can be looted from human enemies as well as bought from gun merchants.

M84 stun grenade
The M84 grenade on the table.
Inventory icon of the M84.

MATADOR

The Deschutes County Militia have MATADOR missile launchers at their disposal. Deacon must disable these as part of a task for O'Brian, who refers to them as "RPGs". The MATADOR is not used in any capacity by the United States military, but unlike the MG4 above, it's plausible that they could have found their way up from Mexico, which uses the weapon IRL, via some form of military smuggling.

It was originally intended to be usable under the quite erroneous name "Panzerfaust", but was ultimately cut. It can be re-enabled via mods on the PC version of the game, but is glitchy.

MATADOR HH with stand-off probe extended for anti-armor mode - 90mm
The "RPG" stored on Wizard Island before being disabled.
Deacon breaking out the Matador re-enabled via mods in the PC version of the game.
"How many times do I have to tell you, it wasn't my wife who ate your soup and slept in your bed!"

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