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Syphon Filter: Dark Mirror

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Syphon Filter: Dark Mirror
Dark mirror USP.jpg
PS2 front cover page
Release Date: 2006
Developer: SCE Bend Studio
Publisher: Sony Computer Entertainment
Series: Syphon Filter
Platforms: Playstation 2, PlayStation Portable, PlayStation Vita
Genre: Stealth, third-person shooter


SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!



The following weapons appear in the video game Syphon Filter: Dark Mirror:


Single player weapons

Pistols

Heckler & Koch Mark 23

The Heckler & Koch Mark 23 is Gabe's default pistol for every mission, as the TEC-9 is for Lian unless the player swapped it for a different weapon. With a threaded suppressor and a heavy-hitting .45 ACP round, it is the perfect tool for the silent soldier. The weapon can also be found in Zhou's accommodation complex.

Heckler & Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP
SFDM - Mk 23.jpg

Jericho 941

The Jerico 941 makes a return in the game, used by low-ranking Peruvian Revolutionary War Council personnel in Episode 3, Part 1 as well as expendable Zivmovic Prijateljstvo (Zivmovic Friendship) grunts in Episode 4, Part 1 and 2. This weapon can be unlocked with the second Tactical Combat Specialist badge. Called the Jerico-41 in-game.

IMI Jericho 941 R (early model) - 9x19mm. The Jericho 941 F version moved the safety from the slide to the frame.
SFDM - Jerico.jpg

Jericho 941 Semi-Compact

What seems to be a general purpose flare gun is actually a Jericho 941 Semi-compact. It can be unlocked and used. Interestingly, it set enemies aflame on the PSP; this counted as environment kills. The PS2 and Vita version both could not set victims afire seeing as the violence was reduced on both consoles.

IMI Jericho 941 RS Semi-Compact - 9x19mm
SFDM - Flare gun.jpg

FN Five-seveN

The Five-seveN from the previous game appears in Dark Mirror. It is referred to as the SP-57. Players have to beat the time in the first training to unlock it. For some reason in Dark Mirror the magazine capacity is half that of its capacity in the previous game; in other words, it's reduced from 20 to 10, therefore decreasing its total ammunition count.

FN Five-seveN original model, which is no longer produced - FN 5.7x28mm
SFDM - SP57.jpg

Makarov PM

The Makarov is used by the weaker Red Section paramilitary mercenaries in Episode 1, Part 3, Part 4 and Part 5, as well as Episode 2, Part 2.

Russian Makarov PM - 9x18mm Makarov
SFDM - Makarov.jpg

Desert Eagle Mark XIX

Desert Eagle Mark XIX is available in .50 AE, .44 Magnum, and .357 Magnum.

The former is seen used by Jimmy Zhou thugs inside the apartment complex, and can permanently be unlocked by completing every mission without dying or failing any objectives.

The second can be acquired by earning the third Stealth Combat Specialist rating, and is not used by enemies in-game.

The last one can optionally be found in Episodes 1, 5, 6 and 7 (the latter only when playing as Lian).

Mara Aramov, assuming Stone does not kill her with stealth, will use one of these pistols in a boss fight and can somehow fire in a rapid-fire fashion.


IMI Desert Eagle Mark XIX - .50 AE. The newer Mark XIX models are most distinguishable by the scope rail mount above the barrel, clearly visible here. This is the version of the Desert Eagle popularized by The Matrix, and the most common in current movies and TV shows.
SFDM - Desert express.jpg
IWI Desert Eagle Mark XIX - .44 Magnum. Note that the .44 Magnum version of the Mark XIX has a fluted barrel, which is absent from the .50 AE version (as seen above).
SFDM - Silenced 44.jpg
SFDM - Desert sniper.jpg


CZ 75 "Pre-B"

Used by higher-ranking Zivmovic Prijateljstvo thugs in Episode 4, Part 1 and 2. Called the CZ Mach-9 in game. It is a machine pistol, allowing the player to fire in single-shot, three-round bursts or on fully automatic fire.

"Pre-B" CZ 75 - 9x19mm
SFDM - CZ Mach 9.jpg

Machine pistols

Intratec TEC-9

Lian Xing is automatically armed with an unsilenced TEC-9 automatic pistol for the missions where she is playable. Her version is a semi-automatic and single-shot capable. The silenced version of this weapon can be unlocked and used in gameplay, the latter also equipped with a fully automatic fire mode. The "Ripper" is available, a variant of the TEC-9 that is generally similar.

Intratec TEC-9 - 9x19mm
SFDM - Tek 9.jpg
SFDM - Tek 9 suppressor.jpg

MAC-10

MAC-10 is the particular weapon is available in 2 variants: a .45 ACP and a 9X19mm. The former can be used in Episode 5 and fires in burst or single shots while the latter is found in Episode 2; this one fires in automatic, burst and single shot.

MAC-10 submachine gun with Sionics Two-Stage Sound Suppressor - .45 ACP
SFDM - Mak 10 45.jpg
SFDM - Mak 10 9mm.jpg

Submachine guns

SITES Spectre M4

SITES Spectre M4 is seen in the hands of Red Section personnel in most of Episode 1 and one stage of Episode 2.

Spectre M4 - 9x19mm
SFDM - Spectre.jpg

IMI Uzi

The Uzi submachine gun is primarily used by Peruvian War Revolutionary Council soldiers in Episode 3. It is also kicked to Pvt. Janzen in Episode 4 Part 2 - a factual error, since such a weapon would never be seen in this level.

IMI Uzi with buttstock extended - 9x19mm
SFDM - Uzi.jpg

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 is used by Zivmović Prijateljstvo soldiers in Episode 4.

Heckler & Koch MP5A3 with original "slimline" handguard and straight "waffle"-style magazine - 9x19mm
SFDM - MDSA3.jpg

Heckler & Koch MP5A4

Unlocked by gaining the second Stealth Combat Specialist badge. Incorrectly called the MDS A4 Silenced, just as it was in the previous instalment.

Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the fire selector for '3-Round Burst' thus possessing four fire options - Safe, Semi-Auto, 3-Round Burst, and Full-Auto.

Unlocked by gaining the second Stealth Combat Specialist badge.

SFDM - MDSA4 suppressed.jpg

Heckler & Koch UMP .45

Heckler & Koch UMP is carried by Konigsberg Casino security and players can unlock it by beating Training 3 without wasting a shot. Strangely, this SMG is equipped with a sniper-type scope.

Heckler & Koch UMP45 - .45 ACP
SFDM - UNP 45.jpg

FN P90

The FN P90 is a unique weapon; its transparent magazine carries a total of 50 armour-piercing rounds that fire almost at rifle velocity. It is one of a few submachine guns to have more than 30 rounds per cartridge. It is seen only in the hands of veteran Red Section soldiers in Episode 7.

FN P90 - FN 5.7x28mm
SFDM - SSP 90.jpg

Heckler & Koch MP7

Heckler & Koch MP7 is used by Red Section soldiers during the KemSynth Petroleum incident.

Heckler & Koch MP7 - 4.6x30mm. The most notable differences between the MP7 and the MP7A1 is the bigger butt-pad on the stock, lack of mounting points for side rails, lack of trigger safety, and the texture on the pistol grip.
SFDM - MDS7.jpg

Calico HE

What seems to be a Calico modified to fire high explosive rounds can be unlocked (as a launcher).

Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm
SFDM - Calico.jpg

Shotguns

Benelli M1 Super 90

The Benelli M1 Super 90 is found in Episode 1 Part 4. It is unlocked by the player if one destroys all the depleted uranium containers in Episode 4 Part 1.

Benelli M1 Super 90 with pistol grip, saddle shell holders, and Surefire dedicated weaponlight - 12 gauge
SFDM - M1.jpg

Daewoo USAS-12

Daewoo USAS-12 is the fully automatic assault shotgun, notable for being required to defeat Jason Chance and Erich Rhoemer (the latter in Syphon Filter 3), can be used by Lian Xing, sadly only for a section of Episode 2 Part 1. However, the player can also unlock it by gaining the first badge of the Tactical Combat Specialist rating.

Daewoo USAS-12 with 10-round magazine - 12 Gauge. This is the original version of the USAS-12, recognizable by the conventional front sight.
SFDM - USAS12.jpg

Mossberg 500 Mariner Cruiser

Mossberg 500 Mariner Cruiser is the pump-action shotgun can be acquired in Episode 5 Part 1. It is permanently unlocked by completing Sana's, Yemen in record time. This would arguably not be considered worth it due to the weapon's horrible range - Yemen is possibly the hardest mission in the entire game to beat.

Mossberg 500 Mariner Cruiser - 12 gauge
SFDM - Shot defender.jpg

SWD/Cobray Street Sweeper

SWD/Cobray Street Sweeper is a semi-automatic shotgun seen in the hands of Red Section pointmen in Episodes 6 and 7.

SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable Cobray 'key' in the front of the drum for winding up the rotary cylinder.
SFDM - Sweeper.jpg

Sawn-off Shotguns

Sawn-off Double Barreled Shotgun Gained by the player if one earns the first Survival Tactics Expert rating. Its cut-down barrel increases spread at close range but makes it utterly useless for long-range combat.

A Sawed-off Stevens 1960s SBS with very short barrels - 12 gauge (Photoshopped). Made from one of MPM's pictures.
SFDM-Sawed off pistol.jpg

Jackhammer HE

A Pancor Jackhammer that fires high explosive shells can be used, categorized as a launcher in-game. It's unlocked by gaining the third Tactical Explosives Specialist badge.

Pre-production Pancor Jackhammer - proprietary 12 gauge
SFDM - Jackhammer.jpg

Assault rifles

Galil AR

Galil AR is the weapon is used by Red Section personnel during some parts of Episodes 1 and 2; it is also wielded by Jimmy Zhou security members on Bangkok rooftops.

IMI Galil AR - 5.56x45mm NATO
SFDM - Galil.jpg


Colt M4A1

The Colt M4A1 is an optional weapon in Episode 2 Part 3. It can permanently be unlocked for player use if one destroys the depleted uranium containers in Episode 4 Part 3. A silenced variant of the M4A1 is acquired by scoring 10 headshots in Episode 7 Part 4.

Colt M4A1 with 6 position collapsible stock - 5.56x45mm
SFDM - M4 with suppresor.jpg
SFDM - M4.jpg

Norinco Type 56

Norinco Type 56 is used by Red Section leader White Scorpion. Unlocked by gaining the second Combat Knife Specialist badge.

Norinco Type 56, milled receiver without the under-folding ("pig sticker") bayonet - 7.62x39mm. This is the "sanitized" (M22-code) exportversion made with no factory markings and the selector markings in the latin alphabet (L for full-auto and D for semi-auto).
SFDM - Type 56.jpg

FAMAS

The FAMAS is carried by certain ZP soldiers in Episode 4. Acquired by completing Training 2 under record time.

FAMAS F1 - 5.56x45mm. Standard service rifle of the French Forces.
SFDM - FA MAS.jpg

AK-47

The AK-47 is used by certain Zivmović Prijateljstvo soldiers in Episode 4. Players unlock it by scoring 25 headshots in Episode 6 Part 1.

Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the original Type III AK-47 and is the most used in American films and shows when showing the milled receiver AK-47
SFDM - AK47.jpg

Steyr AUG HBAR

The Steyr AUG HBAR Automatic Rifle is seen in the hands of Red Section soldiers in Episodes 4, 5 and 6. Notably, Richard Kress brandishes one when fighting against Gabe, as do RS elites who storm the casino.

Steyr AUG HBAR - 5.56x45mm
SFDM - AUG 300.jpg

RPK

RPK is carried by Red Section thugs in Episode 6 and 7.

RPK Light Machine Gun with 40 round magazine - 7.62x39mm
SFDM - RPK.jpg

Heckler & Koch G11

Heckler & Koch G11 is used by certain 'elite' Red Section enemies, including a FCS soldier in Episode 7 Part 1. Players may acquire it by gaining the third Combat Knife Specialist badge.

Heckler & Koch G11 K2 - 4.73x33mm
SFDM - C11.jpg

Colt M16A2

Colt M16A2 fires in burst-shot or single-shot. Unlocked by destroying all the depleted uranium containers for Episode 4 Part 2.

Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).
SFDM - M16 A2.jpg

Model 656

Model 656 is apparently used by Mara Aramov's guards in 'Narbonne, France' according to Gary Stoneman but players can never acquire it. A sniper version of this rifle is available, however, called the "Stone's Rifle" (presumably in reference to Eugene Stoner)

M16A1 with 20-round magazine, fitted with scope - 5.56x45mm.
SFDM - Stone rifle.jpg
SFDM-656.jpg

Colt M16

While this is never available in gameplay, an M16 is seen in cutscenes during 'Red Section', held by soldiers from said organisation attempting to stop Lian and Gabe from encroaching on their headquarters, which was previously a Helsinki Aerospace complex.

SFDM-M16(1).jpg
SFDM-M16.jpg

Sniper rifles

SVD Dragunov

SVD Dragunov is used by Red Section and Peruvian War Revolutionary Council soldiers.

SVD Dragunov sniper rifle - 7.62x54mm R
SFDM - Dragunov.jpg

Barrett M82A1

Barrett M82A1 fires a shot that penetrates directly through body armour. The downsides are the need for accuracy and its sluggish firing rate. Found in Episodes 6 and 7; the player can unlock it by gaining the third Tactical Combat Specialist badge.

Barrett M82A1 - .50 BMG
SFDM - M82.jpg

MB-150

The second default weapon for Gabe Logan is a 'MB-150' sniper rifle, which can never be dropped unless the game script calls for it. This particular weapon fires 6mm shots as well as 'darts', and the player is at no point able to swap it, release it from Gabe or otherwise get rid of it but there are two instances where the firearm is lost from one's inventory. The first is when Touchstone clobbers Gabe and uses the weapon against himself (but is promptly defeated) and the second is when the rifle is accidentally thrown over a balcony in Gabe's attempt to evade an ambush in Bangkok. Another variant called the "C8 Rifle" looks the same as the "MB-150".

Heckler & Koch HK21E - 7.62x51mm NATO. The 'MB-150' looks very similar to this.
SFDM - MB150.jpg

VSS Vintorez

Just as Gabe's second default weapon is the MB-150, Lian Xing is armed with the VSS Vintorez. Both are exactly similar, firing 6mm and various 'dart' rounds despite looking distinctly different.

VSS Vintorez with PSO-1 scope - 9x39mm
SFDM - VSS.jpg

Machine Guns

M249-E2 SAW

Complete KemSynth Tower in record time to acquire the M249-E2 SAW. Certain bosses also use it.

M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm
SFDM - M249.jpg

M60

Some type of M60 is mounted on a turret in the Agency helicopter.

SFDM-helicopter.jpg

Launchers

Mk 153 SMAW

The Mk 153 SMAW is available in two variants: the first is a standard, anti-infantry version that is unlocked by destroying every warhead in Episode 4 Part 3. The second one is an 'Anti-Tank' version with only one round per magazine to compensate for its immense power, necessitating a reload every time the weapon is fired. The second one can only be found in Episode 4 Part 4, when Logan is forced to confront Zivmovic, the latter having hijacked an M1 Abrams main battle tank. As with The Omega Strain, using this too close to oneself causes collateral damage.

Mk 153 Mod 0 SMAW - 83mm
SFDM - SMAW AT.jpg
SFDM - SMAW.jpg

Milkor MGL Mk

The MGL can be earned by gaining the third Combat Knife SPecialist badge. This is more of a joke weapon than anything else; in The Omega Strain the player could spawn with almost 50 rounds with the weapon, but in this game one would have less than 10 grenades!

Milkor MGL fitted with Armson OEG reflex sight - 40x46mm
SFDM - MGL.jpg

Explosives

M67 fragmentation grenade

The M67 fragmentation grenade is usable through most missions. It is a lethal device that wounds and kills those caught in its blast radius.

M67 fragmentation grenade
SFDM - M67.jpg

Laser mine

This device must be planted on a vertical surface, like a wall, and projects a laser beam invisible to the naked eye to an opposite surface. If any stray person except the individual who planted it comes into contact with the beam, an explosion occurs, killing whoever triggered it. Players can either shoot the mine or throw a grenade to make it blow prematurely (which can kill enemies close enough to it and perhaps the player, if one is too close), or manually diffuse it. Defusing it allows one to set it up on an appropriate surface, and it will kill enemies who trip the beam. The beam cannot be detected unless one is using EDSU goggles, and the explosive cannot be defused unless one is very close to the mine. Laser mines are already planted by enemies in Episode 2 Part 2, Part 3, Part 4, Episode 4 Part 1, Episode 5 (both sections) and Episode 6 Part 2.

SFDM - laser mine.jpg

EMP grenade

The electro-magnetic pulse grenade releases a powerful electronic blast that temporarily renders useless certain unprotected equipment, including enemies with anti-static armour, the player's various devices, computers and more. If there is a bomb counting down which the player must diffuse before it explodes, the blast also affects these devices. These can be used in Training 4 and various sections in Episode 7 to help sabotage FCS armour systems.

SFDM - EMP.jpg

Composite 4

Used by Lian to permanently stop Red Section from using a cargo transport jet in Episode 2 Part 1.

SFDM - C4.jpg

Miscellaneous

Turret

A turret bearing an indeterminate description can be used in the game; Gabe Logan is seen manning one while infiltrating the Red Section-assaulted KemSynth Petroleum facility. Lian Xing is also capable of using one in gameplay when she attempts to sabotage the antagonists' transport jet, while Gabe later protects Addison Hargrove using such a weapon, only to have White Scorpion hijack it and use it against him. Although the weapon technically has unlimited rounds, players should beware and fire in bursts lest it overheats.

Browning M2HB on vehicle mount - .50 BMG
Dark mirror turret.jpg
SFDM - turret.jpg

Flamethrower

In a callback to the original Syphon Filter's fight with Anton Girdeaux in Freedom Memorial, Red Jack is seen armed with a general-purpose fire whip, as is another unnamed Red Section grunt, both of whom Gabe has the distinct bad luck of encountering in gameplay. Fortunately for him, the weapon's weaknesses are exactly as that which Girdeaux bore: shooting the fuel tanks on one's back would detonate the weapon and kill the user from immolation.

SFDM - flamethrower.jpg

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M134 minigun

Can be acquired from one of Jimmy Zhou's bodyguards. It will cause one to move sluggishly, but also gain the ability to lay down a swathe of punishing suppressive fire.

SFDM - M134.jpg

Paintball pistol

A temporary firearm that is used in some training missions.

SFDM - paintball pistol.jpg

Paintball rifle

A temporary firearm that is used in some training missions.

SFDM - paintball rifle.jpg

Taser

SFDM - EPDD.jpg
SFDM - EDT.jpg

Fairbairn-Sykes

Fairbairn-Sykes Fighting Knife 3rd pattern
Note the incorrect "KA-BAR" designation.

M1 Abrams main battle tank

Among the military vehicles in Episode 4 is an M1 Abrams which the antagonist Goran Zivmovic hijacked.

SFDM-Abrams.jpg
SFDM-Abrams(1).jpg

Various UN vehicles

During the United Nations assault on Tuzla Munitions, various army vehicles are seen in cutscenes.

SFDM-UN vehicle.jpg
SFDM-UN vehicle(1).jpg
A Zivmović Prijateljstvo missile split-seconds from blowing up an enemy vehicle belonging to the United Nations.

Explosives

The Red Section paramilitary group seems hell-bent on destroying KemSynth petroleum at all costs. One of the attempts to achieve this involves planting a bomb on the wall in a certain section.

SFDM-Bomb.jpg

In another attempt, Black King carries a detonator that will trigger 5 explosives somewhere else in the refinery.

SFDM-Bomb1.jpg

Multi player weapons

Pistols

Glock G-17

SFDM - G17.jpg

Intratec Tec-9 'Ripper'

SFDM - Ripper.jpg

Shotguns

Franchi SPAS-12/ Browning Over-Under

One can't help but wonder how the devs confused this for a SPAS-12.

Sawed-off Shotgun

SFDM - Sawed off shotgun.jpg

Explosive launchers

M79

SFDM - M79.jpg

Assault rifles and carbines

Heckler and Koch G3A3

SFDM - 33SC1.jpg

'M16-K'

SFDM - M16K.jpg

'Trip Bar' and 'Ramat'

SFDM - Ramat.jpg
SFDM - Trip bar.jpg

Sniper and marksman rifles

Heckler and Koch MSG90

SFDM - C8.jpg

Heckler and Koch PSG-1 with infrared scope

SFDM - DSC1.jpg

Colt AR-15 'Widowmaker'

SFDM - AR15.jpg

Zastava SG-76

SFDM - Stava.jpg

General purpose machine guns

M60 and M60-E3

SFDM - M60E3.jpg
SFDM - M60.jpg

Grenades and explosives

Anti personnel mine

SFDM - antipersonnel mine.jpg

Claymore mine

M18A1 Claymore anti-personnel mine
SFDM - claymore.jpg
SFDM - claymore trigger.jpg

X34 nerve agent

SFDM - X34.jpg

AN/M8 smoke grenade

SFDM - smoke.jpg

XM-84D Flashbang

SFDM - flashbang.jpg

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