From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Heckler & Koch Mark 23 - .45 ACP
Heckler & Koch Mark 23 with (real) Knight's Armament suppressor - .45 ACP
Heckler & Koch Mark 23 Mod 0 with desert tan frame - .45 ACP (photo from Weapons Specialists, Ltd)
Airsoft Heckler & Koch Mk 23 Mod 0 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
Specifications
(1996 - Present)
- Type: Semi-Automatic Pistol
- Barrel length: 5.9 in (150 mm)
- Fire Modes: Semi-Auto (DA/SA)
The Heckler & Koch Mark 23 pistol appears in the following movies, video games, and anime used by the following actors:
Film
Television
Video Games
Game Title
|
Appears as
|
Mods
|
Notation
|
Release Date
|
Time Crisis II |
"Special Handgun for VSSE Agents" |
with LAM unit, two-tone |
Phase II prototype, not final version. Holds only 9 rounds |
1997
|
Rainbow Six |
HK MARK23 |
with optional suppressor |
in-game model is the USP40 |
1998
|
Metal Gear Solid |
SOCOM |
w/suppressor & LAM unit |
Phase II prototype, not final version |
1998
|
Rainbow Six: Rogue Spear |
HK MARK23 |
with optional suppressor |
in-game model is the USP40 |
1999
|
Delta Force: Land Warrior |
.45 SOC/.45 SOC SD |
w/ LAM & optional suppressor |
|
2000
|
Time Crisis II |
"Special Handgun for VSSE Agents" |
with LAM unit, two-tone |
Holds only 9 rounds |
2001
|
Metal Gear Solid 2: Sons of Liberty |
SOCOM |
w/ LAM unit & suppressor |
Phase II prototype, not final version |
2001
|
Delta Force: Task Force Dagger |
Mk 23 |
w/ laser pointer & suppressor |
|
2002
|
Soldier of Fortune II: Double Helix |
US SOCOM |
w/ optional laser pointer, suppressor, or light |
|
2002
|
Splinter Cell |
|
|
used by hostile NPC's |
2002
|
Tomb Raider: The Angel of Darkness |
|
|
not usable |
2003
|
Project IGI 2: Covert Strike |
SOCOM |
w/ Knight's Armament Suppresor & AN/PEQ-6 laser sight |
|
2003
|
Söldner: Secret Wars |
|
|
|
2004
|
Aliens vs. Predator 2 |
M-4A4 Pistol |
w/ weaponlight and olive drab finish, sans threaded barrel |
|
2004
|
Metal Gear Solid: The Twin Snakes |
SOCOM |
w/suppressor & LAM unit |
Phase II prototype, not final version |
2004
|
Rainbow Six 3: Black Arrow |
MK 23 (.45 CAL) |
Tritium night sights and suppressor |
none |
2004
|
Joint Operations: Typhoon Rising |
|
w/ LAM unit |
|
2004
|
Splinter Cell Chaos Theory |
MK23 |
w/suppressor & LAM unit |
|
2005
|
Time Crisis IV |
"Handgun" |
with weapon light |
Holds 16 rounds |
2006
|
Rainbow Six: Vegas |
MK.23 |
w/ optional laser sight or suppressor |
|
2006
|
Alliance of Valiant Arms |
As the "MK23 SOCOM" |
With AN/PEQ-6 LAM and removable silencer |
|
2007
|
Rainbow Six: Vegas 2 |
MK.23 |
w/ optional laser sight or suppressor |
|
2008
|
Dark Sector |
Tekna 9mm / Tekna Burst |
Basic version has a laser aiming module, Burst is a fictional burst-firing version with extended mag and laser module |
Both have "Mark 24" engraved on the slide instead of "Mark 23" |
2008
|
Metal Gear Solid 4: Guns of the Patriots |
Mark 23 Mod 0 |
w/ supressor & LAM unit |
Phase II prototype, not final version |
2008
|
Terrorist Takedown 2: US Navy Seals |
Mk.23 SOCOM |
|
|
2008
|
Delta Force: Xtreme 2 |
|
|
|
2010
|
Splinter Cell: Conviction |
MK23 |
w/ optional laser sight and/or suppressor |
|
2010
|
SOCOM: US Navy SEALs Fireteam Bravo 3 |
Mk.23 Mod 0 |
w/ optional laser sight and/or suppressor |
|
2010
|
Sniper: Ghost Warrior |
|
|
|
2010
|
Jagged Alliance: Back in Action |
"USP .45" |
|
holds only 7 rounds |
2011
|
Assassin's Creed III |
|
w/ extended magazine |
|
2012
|
Metal Gear Rising: Revengeance |
|
|
Holstered model from Metal Gear Solid 4, seen on classic and prologue Raiden |
2013
|
Sniper: Ghost Warrior 3 |
SP M23 |
|
|
2017
|
Anime
See Also
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Pistols | | |
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Submachine guns | |
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Machine guns | |
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Shotguns | |
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Rifles | |
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Launchers | |
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