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Difference between revisions of "Battlefield: Bad Company"

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==Neostead shotgun==
 
==Neostead shotgun==
  
[[Neostead shotgun]]s are used by some Legionnaire's demolition troops. The Neostead shotgun is the most accurate and therefore the best shotgun in the game at range, but its tight spread makes it harder to fight at close range. The player character reloads it two shells at a time; he does this even if there are an odd number of shells currently in the gun. The capacity of the dual tube magazines is reduced to 4+4 rounds rather than the correct 6+6.
+
The [[Neostead shotgun]] is used by some of the Legionnaire's demolition troops. The Neostead shotgun is the most accurate and therefore the best shotgun in the game at range, but its tight spread and slower cycling of the pump makes it harder to fight at close range. The player character reloads it two shells at a time; he does this even if there are an odd number of shells left in the gun. The capacity of the dual tube magazines is reduced to 4+4 rounds rather than the correct 6+6.
  
 
[[Image:neostead.jpg|thumb|none|400px|Neostead NS2000 - 12 gauge]]
 
[[Image:neostead.jpg|thumb|none|400px|Neostead NS2000 - 12 gauge]]

Revision as of 23:03, 8 August 2022

Battlefield: Bad Company (2008)

Battlefield: Bad Company is the first of the Bad Company spin-off series of EA's highly successful Battlefield franchise. The singleplayer campaign casts the player as Preston Marlowe, a soldier who, after unclear "crimes," is sent to "B Company," a squad said to be the US Army's dumping ground for its most troublesome soldiers, tasked with missions with the lowest probability of survival. The story focuses on the mysterious "Legionnaire," an infamous mercenary said to pay his troops exclusively in gold, and B Company's attempts to steal the gold in the middle of a war.

The game itself was praised for featuring a high degree of environmental destructibility for the time, thanks to the proprietary Frostbite engine. "Mouseholing" is actually possible in the game, with most exterior and interior walls of a building destructible. Buildings cannot, however, be completely destroyed; the frame will always remain. Completely destroying buildings became possible in the sequel.

Bad Company was also the first to feature pre-order in-game bonuses, in this case five weapons, one for each class. As of September 2011, unlock codes exist for four of these five weapons, allowing new players to unlock them. This is because the original unlock methods for two of these four have long since become impossible, and since the game is much less widely played there is little point in maintaining the exclusivity of these rewards.

The game received a direct sequel, Battlefield: Bad Company 2.

The following weapons are featured in the videogame Battlefield: Bad Company:

Overview

Battlefield: Bad Company divides weapons into pre-set "kits." In multiplayer, each kit includes a combat knife, a main weapon, a secondary weapon such as a pistol or grenades, and a piece of additional equipment which can be a weapon or a "gadget."

  • The Assault class carries an assault rifle with an underbarrel grenade launcher and carries hand grenades and an unlockable injector to heal themselves.
  • The Demolition class carries a shotgun, grenades and a rocket launcher as their equipment item.
  • The Recon class carries a sniper rifle, a sidearm for defence, and can equip either a thrown motion sensor to warn of nearby enemies or a pair of binoculars for calling in airstrikes.
  • The Special Ops or Specialist class carries an SMG or one of the game's rather vague "Compact Assault Rifle" weapon class, along with grenades and either a special dartgun which can assist targeting of normally unguided rocket weapons, or C4 explosives.
  • Finally, the Support class carries a machine gun, grenades, a rechargeable medkit item that other players can use, a "power tool" for repairing vehicles and a ruggedised PDA for calling mortar strikes.

Unlike most other Battlefield games, no class has the ability to replenish ammunition; ammo can only be picked up from discarded weapons or ammo boxes in fixed locations.

In singleplayer the player character, Preston, is not limited by this system; the weapons are separated from the equipment items, allowing him to carry any two-weapon mini-kit along with an infinite supply of injectors to replenish his health (requiring a pause between each use) and any one of the other equipment items, including the rocket launchers.

Most of the weapons in the game are left-handed, with their ejection ports on the left instead of the right; this is normally done in games because the ejected casings flying across the screen look more "dynamic," while the right side of the weapon is regarded as more interesting to look at than the left.

Handguns

Beretta M9

The Beretta M9 is the handgun issued with US sniper weapon kits. It is surprisingly powerful and accurate for a videogame pistol, and is depicted with an incorrect 12-round magazine.

Beretta M9 - 9x19mm
Holding his M9, Preston encounters a golf course with both kinds of bunker.
Iron sights of the Beretta.
Reloading the pistol.
Racking the slide.

MP-412 REX

The MP-412 REX is the revolver paired with MEC sniper kits. In singleplayer it is the rarest sidearm, only seen in a kit with the GOL sniper rifle in the final level. While it has the lowest capacity of any of the sidearms, it is the longest ranged and most powerful of the three. While the real weapon has an automatic extractor which ejects casings when it is opened, the version in Bad Company lacks this feature completely.

MP-412 REX - .357 Magnum
Preston prepares to use his MP-412 REX to further thwart the Legionnaire's plan to stockpile a ridiculous number of red exploding things.
Aiming the MP-412.
Dumping out the spent cartridges.
Feeding the REX with the help of a speed-loader.

MP-443 Grach

The MP-443 Grach is the pistol that is paired with the SV-98 and other Russian sniper rifles. In the mission "Crash and Grab", a one-off weapon set consisting of an MP-443 with hand grenades is the starting kit.

MP-433 Grach - 9x19mm
Preston attacks a Russian soldier with his MP-443 Grach.
ADS of the MP-443.
On the hunt for gold, Preston inserts a lesser-rewarding iron ingot into his Grach.
Powerstroking the slide, note the guide rod.

Submachine Guns

PP-2000

The PP-2000 is used by Legionnaire specialist troop in "Par For the Course". This weapon has the highest rate of fire of any gun in the game, but poor accuracy and damage. Like all weapons in this class, it is equipped with a suppressor.

PP-2000 with red dot sight - 9x19mm
PP2000 on the Collectables screen.
Preston holds a PP-2000 during the campaign. Because equipment is not tied to weapons in singleplayer, there is absolutely no reason to ever use the SMGs or "Compact Assault Rifles." Note how it is held like pistol, ignoring the foregrip.
"Aiming" the PP-2000.
Reloading.
Charging the PP-2000; letting the charging handle and its odd sleeve slide forward.

Heckler & Koch UMP

The Heckler & Koch UMP is used by some of the Legionnaire's specialist troops. The UMP has the slowest rate of fire of the SMG class, but the best damage and accuracy. Like all weapons in this class, it is equipped with a suppressor.

H&K UMP with Suppressor- .45 ACP
H&K UMP on the Collectables screen.
Preston holds a UMP near the end of the fourth level. Given the enormous engagement distance on this collapsed bridge, it makes perfect sense to offer the player a suppressed SMG here.
Zooming in with the UMP on an oil field in the final mission.
Locking the bolt back at the start of a reload.
Changing magazines.
HK-slapping the charging handle.
World model of the UMP, note the odd color scheme.

Uzi

The Uzi has near-identical stats to the starting weapons for the Spec Ops class, with the exception of an improved handling stat. Part of the "Find All 5" unlock series, this submachine gun was initially unlocked for any player that reached the highest player level possible, level 4, in the multiplayer portion of the demo. It is currently unlocked via a code released by EA.

IMI Uzi with suppressor - 9x19mm
The Uzi in MP.
Zooming in with the SMG.
Inserting a magazine.
Rechambering the Uzi.

Shotguns

All pump shotguns feature a quirk where firing while aiming and then releasing the aim button will prevent the pump animation from playing. However, they will still have the same delay between shots whether it plays or not.

Remington 870MCS

The Remington 870MCS is standard issue to US Demolition troops. Since he is a US Demolition class, Private Haggard uses a Remington throughout the singleplayer campaign.

Remington 870MCS - 12 gauge
870MCS on the Collectables screen.
Facing an incredibly threatening field, Preston levels his Remington 870 MCS at it.
On the golf course, Haggard takes some time out to practice his swing.
Aiming the 870 at a Russian hiding in some ruins.
Pumping the 870 after dealing with another enemy soldier.
Marlowe reloads his Remington as Sweetwater clears the way ahead.

Neostead shotgun

The Neostead shotgun is used by some of the Legionnaire's demolition troops. The Neostead shotgun is the most accurate and therefore the best shotgun in the game at range, but its tight spread and slower cycling of the pump makes it harder to fight at close range. The player character reloads it two shells at a time; he does this even if there are an odd number of shells left in the gun. The capacity of the dual tube magazines is reduced to 4+4 rounds rather than the correct 6+6.

Neostead NS2000 - 12 gauge
Neostead shotgun on the Collectables screen.
The Russian soldier was about to discover that closing his eyes would not in fact make the scary man go away.
Later in the game, Preston aims his South African space-magic shotgun.
Working the forward pump.
Reloading the Neostead.

Saiga 12K

The Saiga 12K, incorrectly identified as the 20 gauge Saiga 20K, appears as a semi-automatic shotgun in the game, under the name "S20K". It can be identified as the Saiga 12K by the loation of its magazine release and the shape of the magazine; that said, the magazine release is visually closer to the Saiga 20's AK-like magazine release than the Saiga 12's, just at the wrong location. It is equipped with a shotgun rib, a skeletonized stock, a short barrel, and a muzzle device.

It is the standard issue weapon of Russian demolition troops. It is the only semi-automatic starting shotgun available. In the campaign, it is a very common weapon among Russian soldiers, second only to the AEK-971.

Saiga 12K - 12 gauge
Saiga 20K for comparison - 20 gauge
The Saiga on the Collectables screen. Note the skeletonized stock.
Preston with his Saiga during the first level.
"Aiming" the Saiga.
Reloading the shotgun.
Working the action.

Franchi SPAS-12

The Franchi SPAS-12 is used by some of the Legionnaire's demolition troops. It is identical to the two starting pump-action shotguns in the game aside from the handling statistic, which is slightly higher due to its short length; the stock is never shown extended. As in many games and movies, the semi-automatic functionality of the SPAS is not shown; it is pump-action only. Despite being the short version, it still has an 8-round magazine.

Franchi SPAS-12 short barrelled version - 12 gauge
Short barrelled Franchi SPAS-12 on the Collectables screen.
Preston holds a SPAS-12 near the start of the third mission. Unlike some other shooters, the SPAS-12 does not have the middle of the folding stock missing; this is because shotguns only zoom the screen slightly rather than using their iron sights.
Marlowe brings the SPAS up close to a Russian sniper not-so-cleverly disguised as a cactus.
Zooming in with the SPAS-12.
Reloading; inserting a 12-gauge shell.

Franchi SPAS-15

The Franchi SPAS-15 is a semi-automatic shotgun, and is the only weapon that doesn't reappear in the sequel. Unlocked upon reaching Level 25 (instead of requiring an unlock token), and unlocked by default, along with the other level 25 weapons, for players with the Gold edition. It is very rare in the campaign, only appearing in the final level. Like every shotgun but the USAS-12, it has an 8-round magazine, though this is actually correct for the weapon.

Franchi SPAS 15 - 12 gauge
SPAS-15 on the Collectables screen.
Preston holds a SPAS-15.
Aiming the SPAS-15.
Reloading.
Working the shotgun's action.

TOZ-194

The TOZ-194 is standard issue to MEC demolition troops. In singleplayer, it is only used by MEC forces in the final level. It is referred to as the "T194".

TOZ-194 - 12 gauge
TOZ-194 on the Collectables screen.
The final level is the only one to feature the Middle Eastern Coalition, meaning all the MEC weapons are introduced at once. This means this opening area is rather like Christmas, only with somewhat more of an element of killing people and stealing their stuff.
Aiming the TOZ-194. Which seems to make everything but the edge of the shotgun closest to the center of the screen go out of focus.
Reloading with a green shell.
Pumping the T194.

USAS-12 Shotgun

The Daewoo USAS-12 Shotgun is a fully-automatic shotgun with the highest capacity in the game, with correctly 10 rounds instead of the usual 8. Part of the "Find All 5" series of unlocks, the USAS-12 is unlocked either by viewing player stats via EA's online service, or via a code.

Daewoo USAS-12 with 10-round magazine - 12 gauge
The USAS-12 in the hands of a Russian engineer in multiplayer.
Reloading the USAS.
Rechambering the shotgun.

Assault Rifles

Heckler & Koch HK416

The Heckler & Koch HK416 is standard issue weapon to US Assault troops with designated name of "M416," presumably meaning it has been adopted as the main issue rifle of the US military in Bad Company's universe. It uses HK-style sights, and mounts an M203 grenade launcher with a flip-up sight mounted on top of the handguard; this is a rather strange choice, since the game also features the HK-manufactured XM320 on another rifle. It is shown holding 50 rounds in a 30-round magazine; when reloading, the player character will swap magazines, pull the charging handle, then flip the weapon over to operate the forward assist. The weapon's left and right sides are swapped, with only the forward assist still where it should be.

Since it is the player's starting weapon in singleplayer, the HK416 does not have an entry on the "Collectables" screen. Redford uses an HK416 throughout the campaign, while Preston is often shown with one in cutscenes no matter what weapon he is actually using in gameplay.

Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm & 40mm
Preston Marlowe was transferred to Bad Company due to his inability to master the concept of a door.
Iron sights of the HK416 as Marlow aims upon some enemy soldiers.
Reloading the 416.
Pulling the charging handle...
...and smacking the forward assist for good measure. Presumably this animation was based off of BF2's M4 and M16A2 reload animations which have the same procedure.

FN F2000 Tactical

The FN F2000 Tactical is a multiplayer-only weapon with an insanely high rate of fire and moderate accuracy, making it extremely effective at close range. Part of the "Find All 5" unlock series, the F2000 is unlocked by registering previous Battlefield games for "Veteran" status. This remains the only weapon out of the 5 in the series that has no unlock code provided.

FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm. The in-game model includes the GL-1 grenade launcher.
FN EGLM grenade launcher mounted on the standard F2000 for comparison.

Heckler & Koch XM8

The Heckler & Koch XM8 is a high rate of fire assault rifle with good accuracy, but is not generally used because of its low damage. Instead of the XM8's built-in scope, all variants of the XM8 use the rear sights from the G36C with custom forward sights. Like the HK416, it is shown holding 50 rounds in a 30-round magazine, and the reload includes a superfluous pull on the charging handle.

An XM8 is present in the tutorial level to introduce the player to the idea of looking for "Collectable" weapons; after that the XM8 is a rare sight until the Legionnaire's Assault troops begin to show up. The vanilla XM8 uses an XM320 grenade launcher.

Heckler & Koch XM8 with Insight ISM-V sight - 5.56x45mm
XM8 on the Collectables screen.
"Hey, new guy! Where'd you get that gun? It looks...Slightly less crappy than your old gun." Haggard responds to Marlowe's emergence from a house with a brand new XM8, even though it would probably melt after sustained fire compared the HK416 that Preston was previously carrying.
Aiming the HK XM8.
Reloading, note the 2D cartridge texture on the magazine.
Rechambering the XM8.

Steyr AUG A3-CQC

The Steyr AUG A3-CQC is standard issue to MEC Assault troops. It mounts an M203 grenade launcher and, like the other assault rifles, holds 50 rounds in its 30-round magazines.

Steyr AUG A3-CQC, 18 inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm
AUG A3-CQC on the Collectables screen. Note that it uses a similar magazine as the XM8.
Preston looks over a rather randomly defended town at the beginning of the final level, armed with an AUG A3-CQC.
The AUG A3 in MP.
Iron sights.
Reloading.
Tugging the charging handle. Airborne death can be seen coming to the player character's 11'o clock.

AEK-971

The AEK-971 is standard issue to Russian Assault troops. A golden AEK-971 is seen hanging up on a wall in Zavimir Serdar's panic room in the palace; this is also the only time an AEK-971 can be seen without an attached GP-30 grenade launcher. As with the HK416 and XM8, it holds 50 rounds in its 30-round magazine and reloading requires a yank of the charging handle.

Prototype AEK-971 - 5.45x39mm
AEK-971 on the Collectables screen.
Preston with his AEK-971 with GP-30. Despite that the XM8 is the example weapon for Collectables, both the Saiga 20K and AEK are available before it from enemy soldiers.
Aiming the AEK-971 at a Russian shooter.
Reloading the AEK as a friendly US soldier invades Preston's personal space.
Charging the AEK-971, basically the same procedure as seen with the Saiga 20K.
The golden AEK hanging over the entrance to Serdar's panic room as the squad busts in. Note it appears to have a wooden buttstock as well.

AN-94

The AN-94 is used by some Legionnaire assault troops. Comes with a GP-30 Grenade Launcher. The AN-94 has a clear sight picture, very high rate of fire and good accuracy balanced by low damage. It's considered one of the best rifles in the game, next to the M16. Unlocked upon reaching Level 25 (instead of requiring an unlock token), and unlocked by default, along with the other level 25 weapons, for players with the Gold edition. It is inaccurately portrayed as having an extremely high rate of fully automatic fire, whereas that high rate is only possible for 2-shot bursts.

AN-94 - 5.45x39mm
AN-94 on the Collectables screen.
Preston has the startlingly bad idea of attacking a Russian T-90 MBT with his AN-94.
Aiming the AN-94.
Reloading.
Racking the left-side charging handle, similar to the AUG.
World model of the AN-94. Note the tan furniture.

M16A4

The M16A4 appears as the "M16", fitted with an M203 Grenade Launcher and treated as a fully-automatic weapon instead of 3-round burst. It is used by some of the Legionnaire's assault troops. The most accurate and powerful assault rifle in the game. Considered one of the two best rifles in the game, along with the AN-94.

M16A4 (5.56x45mm) with M203 40mm grenade launcher
M16 rifle on the Collectables screen.
The M16 in multiplayer.
Iron sights.
Reloading the M16.
Pulling tee charging handle, note the dust cover sticking out. As with the HK416, the character finishes the reload with a tap of the forward assist.

9A-91 Rifle

The 9A-91 Rifle is standard issue to MEC Specialist troops. As with the other "light" rifles, it is suppressed and part of the same class of weapons as the SMGs.

9A-91 - 9x39mm
9A-91 Rifle on the Collectables screen.
The 9A-91 in the hands of a MEC specialist in MP.
Marlowe aims his 9A-91.
Reloading the carbine.
Rechambering the 9A-91.

AKS-74U

The AKS-74U is standard issue carbine to Russian specialist troops. As above, it is suppressed and part of the same class of weapons as the SMGs.

AKS-74U - 5.45x39mm
AKS-74U on the Collectables screen.
The AKS-74U in game.
Zooming in with the carbine.
Reloading.
Racking the AK's bolt. Note the unused underbarrel rail.

FN SCAR-L CQC

The first generation model of the FN SCAR-L CQC is standard issue carbine for US Specialist troops. As above, it is suppressed and part of the same class of weapons as the SMGs. This is particularly strange since the SCAR is a full-sized assault rifle; it could hardly even be described as a carbine. It holds 60 rounds in its 30-round STANAG magazine.

First Generation FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm NATO
FN SCAR L on the Collectables screen.
"Is that a silencer? But...Those are for girls!"
"Aiming" the SCAR-L near the end of the first level.
Reloading the carbine.
Pulling the charging handle.

Heckler & Koch XM8 Compact Carbine

The shortened version of the XM8, the XM8 Compact Carbine, is also available. As above, it is suppressed and part of the same class of weapons as the SMGs, and has the standard 60 round capacity for the class, double its real capacity. Unlocked upon reaching Level 25 (instead of requiring an unlock token), and unlocked by default, along with the other level 25 weapons, for players with the Gold edition.

XM8 Compact Carbine - 5.56x45mm
XM8 Compact Carbine on the Collectables screen.
Marlowe looks at a crate of the Legionnaire's gold around the same spot he found this XM8C.
Zooming in with the XM8C.
Slapping a fresh magazine.
Rechambering the XM8C.

Sniper Rifles

GOL sniper rifle

The GOL sniper rifle is a German made sniper rifle used by MEC recon troops. In singleplayer, it is the only weapon paired with the MP-412 REX.

GOL sniper rifle - .338 Lapua
GOL sniper rifle on the Collectables screen.
Preston looks at the two patterns of prototype Black Eagle MBTs available in the last mission, GOL in hand.
The GOL's scope reticule.
Changing out the magazine.
Pushing the bolt home.

M24 Sniper Weapon System

The M24 Sniper Weapon System is standard issue sniper rifle to the US recon class.

M24 SWS - 7.62x51mm NATO
M24 SWS on the Collectables screen.
The M24 in the hands of a bushwookie in multiplayer.
Aiming through the M24's scope.
Working the bolt.
Reloading.

Izhmash SV-98

The Izhmash SV-98 is standard issue sniper rifle to Russian recon troops. Oddly, the in-world model of the SV-98 has a bipod, while the player model does not.

SV-98 - 7.62x54mmR
SV-98 on the Collectables screen.
The SV-98 in singleplayer.
Aiming down the PKS-07 scope.
Operating the SV-98's bolt.
Reloading the rifle.

Barrett M95

The Barrett M95 is used by some US and Legionnaire's recon troops. Like the other bolt-action sniper rifles, the M95 has a five-round magazine. It is by far the strongest gun in the game, being able to be used as an anti-aircraft gun.

Barrett M95 - .50 BMG
M95 on the Collectables screen.
Preston looks over a Russian comm facility in "Crash and Grab" with the M95.
Shooting a red barrel with the M95. Although a sentry on the stairs was incinerated, the other Russian visible had little regard to the explosion behind him.
Reloading the Barrett.
Sending the bolt home.

Norinco QBU-88

The Norinco QBU-88 is a semi-automatic sniper rifle that is part of the "Find All 5" unlock series. This rifle is unlocked via a code included with pre-orders, or a different code issued some time after the game's release. The reload animation is similar to its Battlefield 2 counterpart.

Norinco QBU-88 - 5.8x42mm
The QBU-88 in the hands of a MEC sniper in MP.
Scope view of the QBU.
Inserting a new mag.
Charging the rifle.

SVU Dragunov

The SVU Dragunov is used by some Russian recon troops. The SVU is a semi-automatic sniper rifle equipped with a suppressor, which is the default muzzle brake for the SVU which visually resembles a suppressor, which led to the developers getting confused over what it actually was. It has enough power that players can take down helicopters in only a couple of magazines. In singleplayer the SVU is rare, only appearing twice and only on one level.

SVU - 7.62x54mmR
SVU Dragunov on the Collectables screen.
The SVU in singleplayer.
Aiming at a Russian engineer who frantically realizes that he was under-equipped to fight at this range.
Reloading the SVU.
Rechambering, although the poor lighting makes it hard to see anything here.

VSS Vintorez

The VSS Vintorez is the highest capacity and highest rate of fire sniper rifle available, but also does little damage; it fires in slow full-auto if the fire button is held, and its magazine inaccurately holds 12 rounds. Unlocked upon reaching Level 25 (instead of requiring an unlock token), and unlocked by default, along with the other level 25 weapons, for players with the Gold edition.

VSS Vintorez - 9x39mm
VSS Vintorez on the Collectables screen.
VSS in hand, Preston looks over one of Serdaristan's many valleys.
View through the odd PSO-1 scope reticule.
Reloading the 9x39mm magazine.
Giving the bolt a yank.

Machine Guns

Heckler & Koch MG36

The Heckler & Koch MG36 is used by of the Legionnaire's support troops. The MG36 is accurate, but not very powerful. It is widely used because the reflex optic makes it the easiest to aim accurately at long range, acting as a makeshift scope. The 100-round Beta-C drum magazine's capacity is increased by 50% to 150 rounds.

Since the MG36 is shown with an export sight despite the real weapon never being exported, it is most likely based on a G36 with a bipod handguard and Beta-C Mag rather than an authentic MG36.

H&K MG36 - 5.56x45mm
MG36 on the Collectables screen.
Using the MG36, Marlowe suppresses a Legionnaire in his guard tower.
Looking down the scope, which seems to combine the enhanced zoom of the ZF scope with the top-mounted Hensoldt red dot of the original Bundeswehr configuration.
Reloading the MG36.
Charging the weapon.

M249 SAW Paratrooper

The M249 SAW Para is standard issue of US support troops, and is used by Private Sweetwater during the campaign.

M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm
M249 SAW paratrooper on the Collectables screen. Note E2 heat shield.
Sweetwater shows off his M249 Para SAW during the first level.
A US Support soldier holds the M249 in MP.
Iron sights.
Placing a new 150-round belt.
About to swipe the charging handle back.

M60 machine gun

The M60 machine gun is the most powerful LMG in the game. Part of the "Find All 5" unlock series, this GPMG is unlocked either by registering for the online newsletter, or through a code.

M60 with belt box mounting bracket and bipod extended - 7.62x51mm NATO
The M60 in the hands of a MEC support gunner, MP.
Aiming down the rather sparse iron sights.
Reloading. Handling a fresh 7.62mm belt.
Racking the charging handle.

PK Machine Gun

The PK Machine Gun is standard issue of Russian support troops.

PKM - 7.62x54mm R
PKM on the Collectables screen.
On the quest for fuel for Serdar's golden Hind, Preston takes his PKM along.
Aiming the PKM at a Serdaristani soldier.
Reloading.
Charging the PKM.

Norinco QJY88

Mislabeled as the "QJU88", the Norinco QJY-88 is the standard issue of MEC support troops. Later games would simply label it as the "Type 88 Machine Gun".

Norinco QJY-88 - 5.8x42mm
QJY-88 on the Collectables screen.
Marlowe holds a QJY-88 after halting the US advance through a MEC-controlled town.
Aiming the machine gun.
Opening the top cover.
Inserting a new belt box.

Heckler & Koch XM8 LMG

The XM8 LMG is a middle of the road weapon. It can be found as a collectible in some levels and is used by some of the Legionnaires towards the end of last mission.

Heckler & Koch XM8 Automatic Rifle - 5.56x45mm
XM8 LMG on the Collectables screen.
The XM8 LMG in game, near the beginning of the final level.
Aiming the XM8AR.
Grabbing the C-Mag.
Reaching for the charging handle.

MG3

The MG3 is the highest rate of fire LMG in the game, but is balanced with low accuracy and damage; the damage from the MG3, a GPMG firing full-sized rifle bullets, is low even compared to light machine guns which fire intermediate rounds such as the SAW and XM8 LMG. Unlocked upon reaching Level 25 (instead of requiring an unlock token), and unlocked by default, along with the other level 25 weapons, for players with the Gold edition.

MG3 Machine Gun - 7.62x51mm NATO. Note the black furniture.
MG3 on the Collectables screen.
Preston ventilates the head of a Russian soldier with his MG3.
Aiming the machine gun.
Reloading the MG3.
Yanking the charging handle.

Grenades & Explosives

"HG-2" Grenade

The game's "HG-2" hand grenades appear to be the fuze assembly of an M67 hand grenade on the body of a Mills Bomb. Hand grenades are allocated to kits which do not have underbarrel launchers, other than sniper kits which have a sidearm instead.

M67 fragmentation grenade
No. 36M Mk.I "Mills Bomb" High-Explosive Fragmentation hand grenade
Preston prepares to attack an AT-14 launcher with his happy grenade.

M112 C4 Demolition Pack

A remote-triggered demolition charge that occupies the equipment slot, referred to in the game as "DTN-4." The M112 shown on the game's charge is in fact the real name of a US C4 demolition charge; the Bad Company C4 is made from two unevenly scaled blocks attached together with a detonator. In multiplayer C4 is only available to the Special Ops class, while in singleplayer it is available for any kit since the equipment slot is not kit-dependent.

M112 C4 demolition charge
Preston holds a pair of M112 charges rigged with a detonator as he prepares to blow up an enemy radar jammer. Note lettering on the left-hand charge.

TS-50 Anti-Personnel Mine

An enlarged version of the TS-50 anti-personnel mine appears in the game as the "ATM-00 Anti-Tank Mine" as an unlockable weapon for the Demolition kit. The mine has the ability to distinguish between friendly and enemy vehicles and will detonate when an enemy vehicle drives over it.

TS-50 anti-personnel mine
A TS-50 anti-personnel mine in Battlefield: Bad Company

Launchers

M203 Grenade Launcher

The M203 grenade launcher appears in the game mounted on the HK416, M16A4 and AUG A3.

M203 grenade launcher - 40x46mm
A Russian rifleman reloads his M16-mounted M203 in a multiplayer match.

FN GL-1

The FN GL-1 is mounted on the FN F2000 Tactical.

FN GL-1 - 40mm

XM320

The Heckler & Koch XM320 is mounted on the XM8 assault rifle. It can be identified as an XM320 by the lack of a front pistol grip.

Heckler & Koch XM320 - 40x46mm. Note lack of a front grip, added only to the production M320.
Preston reloads the XM320 mounted under his XM8 rifle. Note the flipped-up grenade launcher sights.

GP30

The GP-30 grenade launcher is mounted on the AEK-971 and the AN-94.

AK-74 with GP-30 grenade launcher - 5.45x39mm & 40mm
Preston reloads the GP-30 mounted under his AN-94 rifle. Note the grenade model is a standard M203 round rather than the caseless VOG rounds actually used in the GP30, which look completely different.

AT4

The AT4 is standard issue to US Demolitions troops. Bad Company's private Haggard carries one on his back throughout the campaign.

M136 AT4 Anti-Tank rocket launcher - 84mm
Haggard with his M136 at the end of the first level. This represents an infinite number of M136 launchers Haggard has; he occasionally fires one, though seldom when it would actually be useful for him to do so.
Aiming the AT4 at the wreck of a Russian BMD on Serdar's golf course.
View down the scope.
Disengaging the safety in the AT4's reload.

RPG-7

The RPG-7 is standard issue to Russian demolition troops; like other weapons of this type, it is placed in the equipment slot rather than being classified as a weapon. It is shown fitted with a PGO-7 optic sight. The weapon's reticle incorrectly has the aiming point and boresight mark in the same place; presumably, this is to avoid confusing players by having a "crosshair" in the scope which is not actually the aiming point.

RPG-7 - 40mm
Reticle of the RPG-7's PGO-7 optic sight.
Menaced by a Russian BMD-3 light IFV, Preston takes cover behind a fence and readies his RPG-7.
Reticle of the Bad Company RPG-7 scope. Compare to the above, and note the misplaced boresight mark.
While refueling the President's Hind, Marlowe takes cover with the dear dictator, RPG-7 in hand.
Reloading the RPG; turning the rocket.
The RPG's world model, note the warhead is now green.

Carl Gustav recoilless rifle

The Carl Gustav recoilless rifle is standard issue to MEC demolition troops. It features throughout the final level in the hands of MEC forces, and is used in the final battle against the Legionnaire.

Carl Gustav M2 - 84x246mm R
The Carl Gustav in Multiplayer.
Aiming down the scope in the last mission.
Reloading. Opening the blast nozzle.
Inserting a new 84mm round.

Mounted Weapons

M231 Firing Port Weapon

The third and fourth positions in US Bradley IFVs control a pair of rear-facing light guns, presumably M231 Firing Port Weapons.

M231 Firing Port Weapon, a fullauto-only high RoF variant used in the gun ports of Bradley IFVs - 5.56x45mm

M240C machine gun

While American M1A2 "Abrams" tanks lack their loader's M240D, their coaxial M240C is visible. The gun is present but not usable; instead of a coaxial weapon, a tank's driver-position secondary ability is to deploy a smokescreen.

M240C vehicle coaxial-mount version - 7.62x51mm NATO.
During the introduction, Preston witnesses the bizarre sight of this US Army M1A2 Abrams driving alongside his convoy, stopping, and then pointing its main gun at its own lines. This stupid behaviour does, however, give a good view of the coaxial M240C; to the left of the main gun in this shot.

PKT

While it varies how visible it is, Russian and MEC armoured vehicles have a coaxial PKT machine gun. Like the M240C on the Abrams, the coaxial gun is unusuable.

PKT machine gun with 250-round ammo drum - 7.62x54mm R
A PKT machine gun is visible to the right of this MEC 2T Stalker's main Shipunov 2A42.

Kord heavy machine gun

Kord heavy machine guns are seen mounted on some vehicles and in fixed positions.

Kord heavy machine gun with ammo box - 12.7x108mm
Preston finds a Kord heavy machine gun with spade-grips mounted on a "Vodnik" truck.

Browning M2

Browning M2 heavy machine guns are seen mounted on various vehicles throughout the game, including low-detail versions in RWS mountings for second crewmen (even on MEC and Russian vehicles).

Browning M2HB in vehicle mount - .50 BMG
During the opening cinematic, a series of US Army M1A2 Abrams tanks with most of the TUSK kit fitted can be seen moving with Bad Company's truck, all armed with a hatch-mounted RWS with a Browning M2.

GE M134

GE M134 miniguns can be seen mounted on Blackhawk helicopters.

General Electric M134 - 7.62x51mm
Preston admires an M134 on a Blackhawk at the start of the fourth level's golf course, wondering why he can't just fly it to the end of the level right now.

Type 87 grenade launcher

Norinco QLZ-87 repeating grenade launchers can be seen in fixed positions throughout the campaign.

QLZ-87 on tripod - 35mm
Preston comes across a Type 87 during the second level of the campaign.
A QLZ-87 mounted outside of Serdar's palace.
Using the Chinese AGL.


XM312

The XM312 is seen mounted on US "Humvee" light trucks.

XM312 - .50 BMG
Preston holds a military hairdryer as he admires the XM312 mounted on his Humvee.
Manning a Humvee-mounted XM312 in multiplayer.

XM307

The XM307 is seen mounted on vehicles. It is simply a repeating grenade launcher governed by a heat gauge; no attempt is made to simulate the complex HEAB functionality of the actual weapon.

XM307 ACSW - 25x59mm HEAB
The patrol boats in the second level have an XM307 mounted at each end, presumably costing more than the entire boat between them.
Manning a XM307 in a guardtower.

AT-14 Spriggan

AT-14 Spriggan (Russian designation 9M133 Kornet) missile launchers can be found in fixed positions. They fire a slow-moving, steerable SACLOS guided missile which moves towards the middle of the player's crosshair as it travels; as per videogame standards, it will do this even if there is no actual line of sight between the launcher and the missile. This allows it to be steered even if the crosshair is actually pointed at a wall directly in front of the launcher.

AT-14 Spriggan launcher and missile - 152mm
An AT-14 on standby.

M61 Vulcan

M61 Vulcan cannons mounted in M167 VADS turrets are inaccurately seen mounted on American-built Mark V Special Operations Craft; a single VADS is also present during the final battle with the Legionnaire's helicopter, but is destroyed before it can be used. A pair of F/A-18 Hornets seen during the singleplayer would also presumably mount M61s, although they are never seen or used.

M167 VADS (Vulcan Air Defence System) - 20mm HE. This is the towed variant; the VADS version mounted on the M113 APC is M163.
American-made Mark V Special Operations Craft seen in the campaign carry a large multiple rocket launcher on the bow and an M167 installation on the stern, the latter seen here in the introduction to the last level.
An oddly-placed M167 VADS near the end of a pier at the end of the singleplayer campaign, literally one frame before it randomly explodes and forces the player to find something else.

M242 Bushmaster chaingun

The M242 Bushmaster chaingun appears mounted on American Bradley IFVs. While these never appear in the singleplayer campaign, they are present on many maps in multiplayer.

M242 Bushmaster chaingun 25mm

ZU-23-2

ZU-23-2 antiaircraft guns are deployed in various maps and seen in several missions during the campaign, and can also be seen mounted on BMD-3 hulls during the helicopter mission.

ZU-23-2 - 23x152mm
During the first level, three ZU-23-2 guns are one of the objectives. Here, Preston contemplates destroying the first gun with C4.
However, he has a change of heart and gets started wrecking the place with the ZU-23-2's absurdly powerful HE rounds.

M230 Chain Gun

M230 Chain Guns are seen mounted on AH-64 Apache attack helicopters.

Hughes/Alliant Techsystems M230 Chain Gun - 30mm
A friendly Apache saves Bad Company from an overwhelming Russian assault during the first level, armed with an M230 chain gun.

Shipunov 2A42

The Mi-24 Hind variant shown in the game is the South African "Super Hind," with a Shipunov 2A42 gun mounted under the nose rather than the usual Yak-B gatling. Presumably, this Hind variant is used to give the chin gun the same range of motion as the M230 on the Apache. It is also shown as the gun armament of Mi-28 "Havoc" attack helicopters, the Legionnaire's two-seat Ka-52 "Hokum-B," and as main armament of Russian BMD-3 IFVs and MEC 2T Stalker armoured recon vehicles.

Shipunov 2A42 automatic cannon - 30x165mm
An enemy "Super Hind" shows off its ridiculously oversized nose gun.
Having liberated a comical dictator who has had his country taken over by the Legionnaire, Bad Company make their escape in his gold-plated "Super Hind" (seriously, this actually happens). Note the Shipunov's dual ammunition feeds.
Preston pauses to wonder at the sight of a Shipunov 2A42 attached to something it's actually designed to be attached to.
The futuristic-looking Belorusian 2T Stalker armoured recon vehicle is the MEC's light armour; like the BMD-3, it is armed with a Shipunov 2A42.

Bofors FH77

The artillery guns in use by all three factions are the Swedish-designed Bofors Haubits 77 (FH77). These guns are seen throughout the campaign and can occasionally be controlled, using a bird's-eye view crosshair which is not explained in the slightest. More normally, the player will be tasked with destroying them in some way.

Bofors FH77 - 155mm
Preston looks up at an FH77 during the first level of the campaign.
Bad Company soon find themselves taking control of one of the guns to repel a Russian assault; this view is used to show the howitzer firing.
View down the FH77's sight, which was lifted directly into Far Cry 4's M120 mortar.



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