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Difference between revisions of "Call of Duty: Modern Warfare (2019)"
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The ".357" is a hybrid between the [[Colt Anaconda]] and the [[Smith & Wesson Model 581]]. The front sight and the cylinder release latch are from the Smith & Wesson while the barrel, trigger guard and rear sight are from the Anaconda. The frame also has three pins arranged in the same manner as on the Anaconda. The default grips appear to be loosely based on Parchmayr Decelerator grips. | The ".357" is a hybrid between the [[Colt Anaconda]] and the [[Smith & Wesson Model 581]]. The front sight and the cylinder release latch are from the Smith & Wesson while the barrel, trigger guard and rear sight are from the Anaconda. The frame also has three pins arranged in the same manner as on the Anaconda. The default grips appear to be loosely based on Parchmayr Decelerator grips. | ||
− | Customization options include short-range scopes, grips with integrated stocks, and different lengths of barrel. It can also be loaded with . | + | Customization options include short-range scopes, grips with integrated stocks, and different lengths of barrel. It can also be loaded with .357 snake shot shells. By default, the "universal" revolver reloading technique is used (with the right hand); with the grip stocks attached, the revolver is reloaded with the left hand instead. |
In contradiction to the in-game name and caliber, a Russian soldier is heard calling it a .44 caliber revolver during a flashback mission in the campaign, which intentionally or not coincides with its Anaconda influences. | In contradiction to the in-game name and caliber, a Russian soldier is heard calling it a .44 caliber revolver during a flashback mission in the campaign, which intentionally or not coincides with its Anaconda influences. |
Revision as of 23:23, 27 October 2019
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Call of Duty: Modern Warfare (2019) for current discussions. Content is subject to change. |
Call of Duty: Modern Warfare is a first-person shooter developed by Infinity Ward and published by Activision, released on October 25, 2019. It is the sixteenth main series installment in the Call of Duty series. Modern Warfare is a soft reboot of the original Modern Warfare trilogy (Call of Duty 4: Modern Warfare, Call of Duty: Modern Warfare 2 and Call of Duty: Modern Warfare 3), featuring a similar modern-day setting, a new version of classic MW character Captain Price (portrayed by Barry Sloane rather than Billy Murray), and similar classic Call of Duty gameplay, while telling a completely new story.
The following weapons appear in the video game Call of Duty: Modern Warfare:
Overview
Modern Warfare features a more extensive system of weapon customization than earlier Call of Duty games, with possibilities of customizing a weapon's furniture and even caliber in addition to magazines and attachments. This page will cover the default forms of in-game weapons as they relate to real life weapons, and the real life weapons that a weapon can be customized to match in its subsections.
Modern Warfare features a more expansive and detailed set of weapon animations than most other titles in the series, with different reloading animations when equipped with the reload hastening perk Sleight of Hand, animated fire mode switching, and a different sprint animation for the new Super Sprint ability. Player characters will often visibly retain the old magazine during a non-empty reload, and discard it during an empty reload. Players can now also reload many weapons when aiming down sights, the reload animation being the normal reload animations played at a different angle. As an additional note, third person weapon animations are fully identical to first-person animations, with some minor loss of detail.
For what are apparently legal reasons, a lot of weapons and equipment featured in Modern Warfare have minor cosmetic differences compared to their real life counterparts, while still sharing the general shape and appearance to the real life weapons and equipment. An example of this quirk would be the Harrier jet used in the "VTOL Jet" killstreak having square air intakes instead of round air intakes; the Heckler & Koch MP7A2 in-game is another good example of this as it also sports a differently shaped receiver and other components.
There are a few flashback missions in the campaign, where the player plays as a young Farah Karim. Weapons in these levels have special first-person animations, reflecting young Farah's lack of experience.
Handguns
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears as the ".50 GS". It is portrayed with the pins above the trigger guard relocated, and also has more grooves on the slide than the real Desert Eagle. It was explicitly said to be the .50 AE version in the alpha, but this was replaced in the beta with generic ".50 pistol" rounds. Its markings proclaim it to be manufactured by "Forge Tag Manufacturing".
Glock 21
The Glock 21 appears in-game as the "X16". It has a tan frame, and the slide has the appropriate ".45 Auto" markings, though the Glock logo has been replaced by that of the fictitious "XRK Texas".
Glock 18
The "Singuard Arms Featherweight" attachment turns the weapon into a Glock 18 (indicated by the fire selector and the "9x19" markings on the slide), though the fire mode remains unchanged during gameplay.
Glock 34
Equipping the "Singuard Arms Advantage" or the "Vanguard Elite" attachment (the latter having "9x19" markings on the slide) turns the gun into a Glock 34.
Kimber Custom TLE/RL II
The Kimber Custom TLE/RL II is featured in-game as the "1911", and is fitted with traditional M1911A1 style grips.
"1911 - Javelina"
The "Javelina" is a cosmetic variant that looks similar to an STI Tactical, but with an STI Costa Comp Carry style rectangular cutout on the slide.
SIG-Sauer P320 RX Compact
The SIG-Sauer P320 RX Compact, identified by the optic cut on the slide, appears under the fictional designation "M19". It has an FDE finish, and the slide is slightly longer than that of the real weapon, being intermediate between the compact and the full size model. The proprietary reflex sight is removed by default, but the weapon can optionally be fitted with various optics and other attachments.
In the campaign level "Old Comrades", Captain Price picks up a P320 and mentions the use of .40 caliber hollow point rounds, although its multiplayer counterpart is described as being chambered in 9mm.
SIG-Sauer P320-M17
The "XRK L Super" and "XRK V Extended" barrel attachment give the pistol a longer slide, giving it a resemblance to the P320-M17, except that it is still shown with four underbarrel rail slots.
".357"
The ".357" is a hybrid between the Colt Anaconda and the Smith & Wesson Model 581. The front sight and the cylinder release latch are from the Smith & Wesson while the barrel, trigger guard and rear sight are from the Anaconda. The frame also has three pins arranged in the same manner as on the Anaconda. The default grips appear to be loosely based on Parchmayr Decelerator grips.
Customization options include short-range scopes, grips with integrated stocks, and different lengths of barrel. It can also be loaded with .357 snake shot shells. By default, the "universal" revolver reloading technique is used (with the right hand); with the grip stocks attached, the revolver is reloaded with the left hand instead.
In contradiction to the in-game name and caliber, a Russian soldier is heard calling it a .44 caliber revolver during a flashback mission in the campaign, which intentionally or not coincides with its Anaconda influences.
"XRK .357"
A custom black revolver with integral underbarrel rails is featured in the "XRK" pack. It appears to be based on the Smith & Wesson Model 327 Performance Center M&P R8.
Submachine Guns
FN P90 TR
The FN P90 TR is available in the game.
FN P90
The "FFS ring sight" gives the weapon an integrated reflex sight, turning it into an original FN P90.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 appears simply as the "MP5". It is fitted with a top rail and an unusable flashlight, and has a Navy trigger group. The stock is extended by default, but equipping the "FTAC collapsible" stock attachment retracts it. The "FFS Mini" barrel attachment gives it a barrel similar to (but longer than) that of an SP89.
Interestingly, the reloading process always involves opening and closing the bolt, even if the old magazine wasn't empty. This is appropriate due to the fact that loading a full magazine into a real MP5 can be difficult when the bolt is closed. The difference between the empty and non-empty reloading animations is that the former has the old magazine thrown away and the bolt closed with a classic slap, while during the latter the player character swaps the magazines while holding them together and thumbs the bolt into battery while still holding the old magazine.
Heckler & Koch MP5A2
The "classic straight-line stock" attachment gives the MP5A3 a fixed stock, turning it into an MP5A2.
Heckler & Koch MP5SD3
The MP5A3 can also be fitted with an integrally suppressed barrel (via the "subsonic integral suppressor" attachment), effectively turning it into an MP5SD3.
Heckler & Koch MP5SD2
Combining the aforementioned solid stock and integral suppressor modifications turns the MP5A3 into an MP5SD2.
Heckler & Koch MP5/10
The MP5 can be converted to fire 10mm Auto ammunition, turning it into an MP5/10, minus the bolt hold open assembly.
Heckler & Koch MP7A2
A black Heckler & Koch MP7A2 appears as the "MP7". It is modeled a bit differently than the regular MP7 design, as seen with the iron sights, charging handle, shape of the rear of the receiver, and side folding stock. When equipped with the extended magazine attachment, the MP7 feeds from a fictional square drum which appears to be inspired by the ProMag 5.56 65rd drum magazine.
IMI Uzi
The full-sized Uzi is featured in the game, and has an accurately slow rate of fire compared to its depictions in the Black Ops series. Its grip and handguard are depicted with fictional stippled texture instead of the proper striped pattern. The two bulges above the fire selector also have fictional shapes. The iron sights are angular and have two circular cutouts similarly to the Micro Uzi.
The "16.5" Factory Carbine" barrel attachment gives it a longer barrel, but despite the name, it isn't as long as that of an actual Uzi Carbine.
Izhmash PP-19 Bizon-2
The PP-19 Bizon-2 is featured in the game with a 64-round helical magazine by default.
Steyr AUG A3 9mm XS
The Steyr AUG A3 9mm XS appears simply as the "AUG". One of the multiple customization options is the "622mm long barrel", which gives it an AUG HBAR style barrel.
Steyr AUG A3
The weapon can be modified to use 5.56x45mm ammunition and a 16 inch barrel, essentially turning it into an AUG A3 assault rifle (though the barrel looks different). The front part of the top rail remains the same as that of the 9mm XS variant. In the campaign, the sole 5.56mm AUG is the signature weapon of supporting character Hadir and a spoiler by itself.
Shotguns
Fostech Origin-12
The Fostech Origin-12 is featured in the game. It comes with a side-mounted foregrip by default.
Knight's Armament Masterkey
The Knight's Armament Masterkey is an available underbarrel attachment for several assault rifles. It is referred to as the "12 Gauge Deputy" and is depicted as semi-automatic; the pump mechanism is entirely absent in-game, replaced by a static forend. It has an inaccurate eight-round capacity; this is gained by resupplying, as it spawns with an accurate four rounds.
Over and Under Shotgun
A 12 gauge Over and Under Shotgun (possibly a Browning Citori 725, given the in-game name "725") is available in the game.
Remington 870 MCS
The Remington 870 MCS appears, referred to as the "Model 680". A modified version is seen in promotional material for some of the special editions of the game.
In contrast to shell-by-shell loading shotguns from previous games, the reloading process finally involves pumping the handle only when the weapon was empty. This is the first game in the series since Call of Duty 3 to correctly depict this procedure.
Standard Manufacturing DP-12
The Standard Manufacturing DP-12 is featured in the game. In the campaign, it only appears in the final level, "Into the Furnace", under the proper "DP-12 Incendiary" name, firing incendiary shells. In multiplayer, it is named "R9-0 Shotgun" instead. It is equipped with Magpul MBUS PRO Steel Sights by default. The reloading animation correctly shows both magazine tubes being loaded, unlike some similar shotguns from previous Call of Duty games.
Rifles & Carbines
AK-47
The AK-47 appears in Modern Warfare, modeled with a proper milled dust cover.
Magazine customization options include a 40-round extended magazine and a 75-round drum mag. Stock options include the "skeleton stock", an AKS-74 folding stock, "field LMG stock", a PKM-style stock, and "no stock", which replaces the buttstock with what seems to be an unused stock adapter. Barrel options include the “23.0" RPK barrel”, a self-explanatory RPK-style barrel and bipod, and the “23" Romanian” barrel, which is identical to the former but with the addition of an AIM-style foregrip.
The weapon can be modified to use 5.45x39mm ammunition, giving it an AK-74's magazine. During the alpha, it was referred to as an "AKS-74u" while in this configuration, even if it wasn't modified to Krinkov length as mentioned below; this was changed in the final game, with the HUD name remaining "AK-47".
AKM
In the campaign, the AK-47 can occasionally be found modified with a stamped receiver and a ribbed dust cover, making it resemble an AKM, yet still having the AK-47's gas block, ported gas tube and front sight. In some cases it retains the AK-47 name, but in others (particularly when used by Russian Army soldiers) it is incorrectly called an "AK-12". The latter is equipped with a railed handguard and a collapsible stock (which are available to the AK-47 in multiplayer via the "Spetsnaz Elite" barrel attachment and the "FORGE TAC Ultralight" stock, respectively). It can be found equipped with various attachments including optics, 75-round drum magazines and/or a GP-25 grenade launcher.
The rifle can sometimes be seen with a non-ported gas tube and a wooden handguard with palm swell (both of which are proper features of an AKM), along with an AK-74 style gas block, front sight block and muzzle brake (with a tape wrapped around the barrel/muzzle brake assembly). Farah Karim uses this setup as her main weapon of choice, fitted with a German MPi-KMS-72 style folding stock that is not seen anywhere else in-game.
AK-74
The AKM is sometimes found with a 5.45x39mm modification, as well as the aforementioned gas block, gas tube, front sight block, muzzle brake and handguard; this effectively turns it into an AK-74.
Arsenal SAM7K
In multiplayer, the “8.1" compact barrel” gives the AK-47 a compact carbine barrel (complete with an AKS-74U muzzle device) and handguard. The result of this modification resembles a Bulgarian Arsenal SAM7K with wood furniture, though it retains the standard AK-47 leaf sight (and smooth receiver cover) as opposed to receiving a SAM7K's flip-up rear sight. The resemblance is more evident when the modification is paired with the "no stock" attachment pictured below, or with the AKS-74 style folding stock (which can be fitted on a real SAM7K).
AKMSU
The AKM-like rifle in the campaign can be seen modified with an 8" barrel (complete with a carbine handguard and AKS-74U muzzle device) and a side-folding stock, essentially turning it into an AKMSU, except that it retains the original full-size AK rear sight.
AKS-74U
The combination of the 5.45x39mm ammunition and the 8" barrel turn the AKM into an AKS-74U, yet again with an original AK rear sight.
ASh-12.7
The ASh-12.7 prototype appears as the "Oden" (Russian for Odin, the king of the Norse pantheon of gods).
FAMAS F1
The FAMAS F1 is featured in the game, and fires in three-round bursts by default, like in Modern Warfare 2. Amusingly, it was referred to as "FR .556" in early gameplay footage, but this was later changed to a more convincing "FR 5.56". The Create-a-Class description incorrectly mentions it as a battle rifle.
It is fitted with an Advanced Armament Blackout Muzzle Brake and also has MFI Sig MAD sights attached to rails mounted on the carrying handle (despite the original sights' presence); somewhat strangely, it also seems to have the barrel and gas block of a Remington ACR, despite the FAMAS not even being gas-operated.
FN FAL
The FN FAL is available in-game.
FN SCAR-H
The SCAR-H appears as the "FN Scar 17". During the beta, it was incorrectly called "FN Scar 17s" (referring to the civilian SCAR 17S), but this was later fixed. In an ironic reversal of the descriptions of the FAMAS and the "M4A1", the SCAR-H is described as an assault rifle in the Create-a-Class.
The weapon is also seen in the "Poster" calling card in multiplayer.
FN SSR
Combining the “FORGE TAC 20.0" LB” barrel with the "XRK Obelisk Pro" stock makes the rifle resemble an FN SSR, though it remains select-fire.
FN SCAR-SC
The combination of the "FORGE TAC CQC Pro" barrel with the "FTAC collapsible stock" makes the weapon resemble the compact SCAR-SC, except it remains chambered in 7.62x51mm and cannot be modified to 5.56x45mm.
Heckler & Koch HK433
The Heckler & Koch HK433 appears as the "Kilo 141", a reference to the original trilogy's Task Force 141. The early Beta version of the in-game model was marked with "Tempus Armaments", a fictional arms manufacturer, and "Kal. 5.56mm", which correctly reflected the German caliber markings of the real weapon. However, the retail model states that it is made in Switzerland, is marked with a different fictional arms manufacturer, Singuard Arms, and has English "Cal. 5.56mm" markings.
It anachronistically appears in a campaign level set in 2009, around 8 years before its real-life introduction (the HK416 would be more appropriate then).
Karabiner 98k
The Karabiner 98k is available in-game, somehow classed as a marksman rifle. The usage of the Kar98k in a modern context is likely inspired by its real life usage in the Syrian Civil War and the War in Donbass. Unlike in previous games, non-empty reloads do not inaccurately load all five rounds; however they always load precisely two rounds (by partially pushing in a stripper clip) regardless of the number remaining in the magazine. When the "Sniper Scope" is attached, the regular reloads using a stripper clip are replaced by loading round-by-round (where the correct amount of rounds are always loaded).
During the beta, it was mistakenly described as being chambered in "7.62 Mauser" (although the 7.62mm caliber incidentally makes sense, since there are real Kar98k rifles converted to 7.62x51mm). The description was later corrected to 7.92 Mauser.
M14
The M14 appears as a designated marksman rifle. It is referred to as the "EBR-14", even though it was correctly called "M14" during the alpha. However, it can be customized with an EBR stock via the "FFS Raider Chassis Elite" attachment. By default, it has a shorter 18" barrel (like in Call of Duty 4: Modern Warfare), but can be modified to have a standard M14's 22" barrel, though the front sight remains attached to the gas block rather than the muzzle.
Marlin Model 1895
The Marlin Model 1895 appears as the "MK2 Carbine", under the marksman rifles class.
Mk 18 Mod 1
The Mk 18 Mod 1 appears, inaccurately referred to as the longer-barreled "M4A1"; the handguard length matches that of the real Mk 18 Mod 1, and the barrel is slightly longer than it, but is still closer to it rather than an M4A1. It is equipped with a Daniel Defense Mk 18 railed handguard, Knight's Armament Company Micro sights, windowed Magpul PMAG and an aftermarket charging handle latch. Like the FAMAS, it is incorrectly described as a battle rifle in the Create-a-Class menu.
It has various customization options, including optics, barrel lengths, and stocks, along with the ability to mount an LMT M203 grenade launcher. It can also be converted to use .458 SOCOM ammunition. The "no stock" attachment replaces the collapsible stock with an AR pistol receiver extension.
Mk 18 Mod 0
The “FFS 11.5" Commando” barrel attachment turns the weapon into a Mk 18 Mod 0, albeit with a slightly shorter barrel. The attachment's name is misleading, considering that the Mk 18 has a 10.5" barrel.
M16A3
The combination of the "M16 grenadier" barrel with the "M-16 stock" makes the weapon resemble an M16A3 (Colt Model 901) fitted with a heat shield. However, the barrel is shown with an M203 groove, like an M4 carbine.
Colt 9mm SMG
The weapon can be modified to use 9x19mm ammunition. Coupled with the “FFS 11.5" Commando” attachment, this makes it resemble a Colt 9mm SMG, except that the Mk 18's receiver remains unchanged.
"XRK M4"
The "XRK M4" is a modification for the Mk 18, available in the XRK Weapons Pack for those who purchase the game digitally. It consists of a receiver based on Radian Weapons receiver with minor elements from Noveske N4 (though the left side of the upper resembles Mega Arms MATEN or Cross Machine Tools upper plus grooves from JP Enterprises CTR-02), a fictional quad rail handguard loosely based on CMMG handguards, magazine based on Magpul PMAG, stock based on Magpul ACS, laser pointer inspired by AN/PEQ-15, a pistol grip based on Magpul K2/K2+ depicted without its beavertail and an angled foregrip based on Magpul AFG. It also has a fictional extended bolt catch release lever which is a hybrid between Phase 5 Extended Bolt Release V2 and Parker Mountain Machine Oversized Bolt Catch Paddle.
SIG-Sauer MCX VIRTUS SBR
The SIG-Sauer MCX VIRTUS SBR appears as the "M13". Its handguard is depicted with two pins instead of one, and its forward-leaning lower vents and sloped handguard tip are closer to earlier SIG-Sauer MCX models. As is the case with other weapons in the game, the "M13" has some intentional design differences compared to its real life inspiration, like slightly fictional details on the stock and the magazine release button fence.
The weapon is chambered in 5.56x45mm by default, but can be converted to use .300 Blackout ammunition. Additionally, the "Tempus Cyclone" barrel attachment gives it an integral suppressor looking similar to that of the SUR300, a permanently suppressed MCX upper receiver chambered in .300 BLK.
The "Tempus Marksman" attachment is described as increasing the barrel length to 16 inches, which would turn it into an MCX VIRTUS Patrol. However, this isn't the case, as the in-game model clearly shows a lower increase, seemingly at 14.5 inches.
Sniper Rifles
Accuracy International AX50
The Accuracy International AX50 is featured in the game.
"HDR"
The "HDR" is a fictional bolt-action sniper rifle, seemingly taking cues from some anti-materiel rifles such as the Victrix Corvus and the Zastava M12 Black Spear. It is fitted with the stock of an Armalite AR-50A1 with a miniaturized cheek rest from Victrix Armaments Minerva series and a keymod handguard.
An altered version featuring a different handguard and a wooden stock is available for use in the campaign. It is revealed to have been custom-made by Hadir Karim, Farah's brother, and is referred to as "Hadir's Sniper Rifle" in the HUD. Hadir states that it is chambered in .338 Lapua, although its multiplayer counterpart is described as using 12.7x108mm ammunition.
SVD Dragunov
The SVD Dragunov appears as the self-loading option for the sniper rifles category.
The "skeleton stock" attachment gives it an SVDS-like stock, while the "VLK lightweight stock" gives it a stock very similar to the commercial "Tiger Carbine".
Machine Guns
Handheld Dillon Aero M134 Minigun
A man-portable Dillon Aero M134 Minigun appears as the Juggernaut kill streak's primary weapon in multiplayer, and is also found in the last mission in the campaign.
Heckler & Koch MG5
The Heckler & Koch MG5 appears as the "M91".
L86A1
The L86A1 is featured, fitted with a 30-round STANAG magazine by default. It was referred to as the newer L86A2 during the alpha, but the name was later changed to "SA87"; intentional or not, this name sounds rather similar to the SAR-87, an experimental assault rifle from Sterling Armaments, despite the SAR not having anything in common with the L86 other than being British and derived from the AR-18. Other than that, while it does have the proper L86 barrel length and stock cutout for a folding shoulder support, it has some features of the L85 assault rifle variant, namely the longer handguard (here fitted with top, bottom and right-mounted rails) and the lack of a rear vertical grip. The bipod is an optional attachment for this weapon.
L85A1
The L86 can be fitted with a shorter barrel via the “SA87 18.2" Factory” attachment; coupled with the already present L85 features, this essentially turns it into an L85A1 assault rifle.
MG34
The MG34 appears in the game. The usage of the MG34 in a modern context is likely inspired by its real life usage in the Syrian Civil War, even though the MG42-based MG3 or Zastava M53 would be more appropriate.
PKM
The PKM is available in-game.
Launchers
Carl Gustaf M4
The Carl Gustaf M4 appears as the "Strela-P" (despite it being unrelated to the actual Strela MANPADS series), and is incorrectly depicted as both direct-fire and lock-on; while programmable rounds are planned for the M4 variant, none currently exist.
In the reload animation, the part where the player character drops out the fired round is done primarily off screen; the part is actually fully animated, and is visible in third person.
FGM-148 Javelin
The FGM-148 Javelin appears as the "JOKR".
FN 40GL
The FN 40GL can be attached to the SCAR-H.
GP-25
The GP-25 can be mounted on the AK-47 (as well as the campaign-exclusive "AK-12").
LMT M203
The LMT M203 grenade launcher can be attached to the remaining weapons in the "assault rifles" category.
Milkor Mark 14
The Milkor Mark 14 appears in campaign and Special Ops as the "MGL-32". It can be found loaded with high-explosive grenades or incendiary grenades.
RPG-7
The RPG-7 is featured in the game.
SA-25
The Russian 9K333 Verba, known by the NATO name SA-25, appears in the game as the "PILA". Despite it being a MANPADS in reality, it is depicted as having the ability to direct-fire as well as lock on to aircraft and ground vehicles in-game.
Explosives
Model 7290 Flashbang Grenade
The "Flash Grenade" in multiplayer is a Model 7290 flashbang grenade.
Mk.V CN Gas Grenade
A somewhat fictionalized depiction of the American Mk.V CN Gas Grenade appears in multiplayer as the "Gas Grenade".
M18 Smoke Grenade
The M18 Smoke Grenade appears in multiplayer as the "Smoke Grenade". It is also seen being carried by SAS operatives in the reveal trailer.
M67 Hand Grenade
The M67 Hand Grenade is featured in the game.
M18A1 Claymore
The M18A1 Claymore is featured in the game.
M84 Stun Grenade
A somewhat fictionalized depiction of the M84 stun grenade is featured in multiplayer as the "Stun Grenade".
Hybrid Bouncing Mine
The "proximity mine" is a lethal gadget in multiplayer. Its design basis is an Italian VS-1.6 mine depicted upside-down, and with prongs similar to the Valmara 69 mine on its new top side. It functions as a bounding mine that somehow deals damage to both infantry and vehicles. It is also described to be pressure-triggered in its description, making its "proximity mine" designation inaccurate, though gameplay wise it functions with a video-gamey personnel-detecting proximity trigger (real life magnetic proximity triggers don't detect humans).
Emplaced/Mounted Weapons
Browning M2HB
The Browning M2HB appears in the game.
General Electric GAU-8/A Avenger
The "Precision Airstrike" Killstreak in multiplayer allows the player to call in two A-10 Thunderbolt II ground attack planes to strafe the enemy with their General Electric GAU-8/A Avenger rotary cannons.
General Dynamics M197 Vulcan
The M197 Vulcan is seen attached to the Harrier jumpjet in the Multiplayer Beta Trailer Weekend 2, continuing the Modern Warfare 2 tradition of inappropriately outfitting Harriers with swiveling gun turrets.
Gryazev-Shipunov GSh-30-2
A fictional jet heavily inspired by the Sukhoi Su-25 "Frogfoot" is seen in the trailer, dropping cluster bombs on a scene resembling "the Highway of Death" from the 1991 Gulf War. It is similarly used in multiplayer as the delivery system for the "White Phosphorus" killstreak. The muzzle ends of its Gryazev-Shipunov GSh-30-2 cannons be seen mounted in the nose cone.
Hell Cannon
The Hell Cannon, an improvised mortar created and used during the Syrian Civil War, appears in both singleplayer and multiplayer. It is unusable by the player, and is only fired by non-player characters in scripted events.
M29 Mortar
M29 Mortars are used by Al-Qatala insurgents in some levels. Sergeant Garrick uses one to fire illumination rounds in the campaign level "The Embassy".
Mk 47 Mod 0
The Mk 47 Mod 0 automatic grenade launcher is seen attached to an unmanned ground drone, in a similar fashion to the one seen in the MW3 mission "Persona Non Grata" (albeit without an accompanying GAU-17/A).
UB-32 Rocket Pod
The UB-32 Rocket Pod is attached to the Sukhoi Su-25 "Frogfoot".
B-8M Rocket Pod
The B-8M Rocket Pod is attached to the Sukhoi Su-25 "Frogfoot".
Promotional Artwork/Calling Cards Exclusive
M4A1 Carbine
M4A1 carbines are seen in promotional artwork.
Noveske Shorty Switchblock
What appears to be a Noveske Shorty Switchblock equipped with a VLTOR upper receiver is seen in some promotional artwork.
M249 SAW
An M249 with a vertical foregrip and a custom stock is seen in the "Sending Love" calling card.
Mk 46 Mod 0
The Mk 46 Mod 0 is seen in promotional artwork.