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Difference between revisions of "Grand Theft Auto V"

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{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
|name = Grand Theft Auto V
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|name = ''Grand Theft Auto V''
 
|picture = Gta v logo.jpg
 
|picture = Gta v logo.jpg
|caption = ''Box Art''
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|caption = ''Box Art''
 
|series= Grand Theft Auto
 
|series= Grand Theft Auto
|date= September 17th, 2013
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|date= September 17th, 2013 (PS3/360)<br>November 18th, 2014 (PS4/XB1)<br>April 14th 2015 (PC)<br>
 
|developer=Rockstar North
 
|developer=Rockstar North
|platforms=Playstation 3<br>Xbox 360<br>
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|platforms=PlayStation 3<br>PlayStation 4<br>PlayStation 5<br>Xbox 360<br>Xbox One<br>PC<br>Xbox Series X
 
|publisher= 2K Games
 
|publisher= 2K Games
|genre=Third-Person Shooter
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|genre=Third-Person Shooter, First-Person Shooter (Enhanced Version only)
 
}}
 
}}
'''Grand Theft Auto V''' (also known as ''GTA5'' or ''GTAV'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released on September 17th, 2013.
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'''''Grand Theft Auto V''''' (also known as ''GTA 5'' or ''GTA V'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An "expanded and enhanced" version for ninth generation consoles was released on March 15th 2022.  
  
'''The following weapons can be seen in the video game ''Grand Theft Auto V'':'''
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The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bank robber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.
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The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.
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'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in the 7th, 8th and 9th generation versions unless otherwise noted:'''
 
__TOC__<br clear=all>
 
__TOC__<br clear=all>
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=Overview=
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''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.
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Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.
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In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.
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The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming.
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Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk & Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)
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As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings. Also, player characters will always chamber their weapons when reloading, which will always eject a spent .223 casing. This is regardless of if the weapon has a round left in the chamber, or if it even makes sense for said weapon. Some weapons will have their slides or bolts lock back on every reload, while others don't at all. In addition some weapons only have one model for the magazine.
  
 
=Handguns=
 
=Handguns=
==Taurus PT92==
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=="AP Pistol"==
The "Pistol" in the game resembles a [[Taurus PT92]] with a new slide that somewhat resembles an [[M1911]] slide with an open top for the usual Beretta look. It holds 12 rounds in its magazine (16 with the "Extended Clip" attachment), while its real counterpart holds 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in a mission, Michael refers it to a 9mm in mission, "That's a 9mm semi-automatic shoved against the back of your skull", when he forces Franklin to crash his SUV into Simeon Yetarian's car showcase.
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The "AP Pistol", though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide, with picatinny rails on the top (which has integrated sights) and sides, though these are never used, the only piece of rail that's usable is the bottom one, when equipping a flashlight. It also has [[M1911]]-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the "Extended Clip" attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in "Three's Company", it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm, though the bore has a diameter more aligned with a .22 LR.
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It is manufactured by Vom Feuer in-game.
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[[File:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]
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[[File:ColtXSE.jpg|none|thumb|350px|Colt XSE 1911 - .45 ACP]]
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[[File:Gtaonline ps5 APPistol.jpg|thumb|none|600px|The AP Pistol's left side.]]
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[[File:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his "AP Pistol" to threaten an unfortunate Azerbaijani during the mission "Three's Company".]]
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[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|In the same mission, Michael fires his "AP Pistol" while escaping with said Azerbaijani.]]
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[[File:gtavfibscamp.jpg|thumb|none|600px|"AP Pistols" in the hands of FIB agents Steve Haines and Andreas Sanchez.]]
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[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A "platinum"-finished "AP Pistol" pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]
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[[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the "AP Pistol" in first person view.]]
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[[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]]
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[[File:GTAVO AP Pistol 10.jpeg|thumb|none|600px|An Online character threatening his driver with a customized "AP Pistol", featuring a flashlight, extended magazine, and Yusif Amir custom finish.]]
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=="Combat Pistol"==
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The Hawk & Little Combat Pistol is mainly based on the [[Beretta Px4 Storm]] with elements from the [[Heckler & Koch P2000]] such as the shape of the trigger guard and beavertail. Unlike either of these pistols, it features a full-length MIL-STD 1913 rail with multiple slots instead of one, and an odd horizontally-sliding safety reminiscent of an [[IMI Uzi]]'s fire selector. It holds 12 rounds of a fictional "9mm ACB" round; attachments include the usual tints, a suppressor, a flashlight, and an "extended clip" that bumps the capacity up to 16.
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In the singleplayer campaign, it's first seen in the hands of government agents in the mission "Dead Man Walking", in GTA Online it's available to buy from Ammu-Nation from level 9.
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[[File:P2000-2.jpg|thumb|none|300px|Heckler & Koch P2000 - .40 S&W]]
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[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm Parabellum]]
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[[File:Gtaonline ps5 suppressedcombatpistol.jpg|thumb|none|600px|A customized Combat Pistol in the Gun Van.]]
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[[File:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his "Combat Pistol" as he tries to sneak out of the first level of ''Max Payne 2''.]]
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[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the "Combat Pistol".]]
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[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in the traditional third person perspective.]]
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[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person; this animation concludes with a push of a slide release that the weapon rather curiously doesn't seem to have.]]
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[[File:GTAVO Combat Pistol car.jpg|thumb|none|600px|Right side of the pistol seen in a car while firing, showing the inside of the barrel. When riding in the right side of the car the characters will hold most of their weapons in their left hands.]]
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==Desert Eagle==
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A poorly-modeled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] appears as the "Pistol .50". For the Xbox 360 and PS3 version, it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 rounds in standard magazines; this could make it a .357 Magnum version (.50 AE Desert Eagles hold 7 rounds), but the next-gen model has a clear ".50CAL" marking on the barrel. It also incorrectly has an optional extended magazine of 12 rounds, and fires in double-action only. When firing the "Pistol .50" in third-person view, it will recoil tremendously in the shooter's hands, while in first-person it barely flinches (likely an intentional decision to make aiming with the sights easier).
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The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail (something which was not an option at the time of the game's release). It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.
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It is manufactured by Hawk & Little in-game.
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[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]
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[[File:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety, which is also present on the pistol's right.]]
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[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]
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[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Michael reloads his "Pistol .50" with a tactical light.]]
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[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]
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[[File:GTA-V DesertEagleMC.jpg|thumb|none|600px|Trevor aims his own Desert Eagle. Note the mirrored switch on the frame and oversized bore diameter; it also features a fluted barrel, present only on non-.50 AE-chambered version of the pistol.]]
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==1911-type Handgun==
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A [[1911]]-type handgun with components from various models was added in The Business Update as the Hawk & Little Heavy Pistol. The frame is based on a [[Colt Government Model]] with black thin grips, a squared trigger guard and a full length light rail from a [[Springfield Armory TRP Operator]]. The gun has a 3-hole serrated trigger, and it has a red dot sight mounted on the slide with integrated rear sights (this was not seen on the old-gen versions of the game, but with the introduction of first person on its later versions, the sights became functional). The front sight is a fiber optic rod that is by default red but changes color depending on the tint applied to the gun. Despite being modeled on a single-stack model, the standard magazines hold 18 rounds and the extended ones a whopping 36. 
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[[File:Springfield Armory TRP Operator.jpg|thumb|none|350px|Springfield Armory TRP Operator - .45 ACP]]
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[[File:ColtGovernmentModel.jpg|thumb|none|350px|Colt Government Model M1911A1 - .45 ACP]]
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[[File:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, 1911 as he watches a group of strange men collectively fail to use a firing range.]]
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[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious tow truck missions.]]
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[[File:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this "Heavy Pistol" out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]
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[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished "Heavy Pistol". Note the rear sight notch is integrated into the reflex sight.]]
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[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]
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[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]
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[[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]]
  
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF blued (current production model with accessory rails) - 9x19mm]]
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=="SNS Pistol"==
[[File:GTAVUnknownPistol.jpg|thumb|none|500px|Trevor with the PT92.]]
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The "SNS Pistol" is available with the "Beach Bum Pack DLC" and seems to be a [[Heckler & Koch P7|Heckler & Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the "Extended Clip" attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in ".45 ACB". The name is a reference to the term "Saturday Night Special", a generic term for small, inexpensive pocket pistols; this is a bit ironic, since "inexpensive" is one thing that the P7 is most definitely ''not''. The "Doomsday Heist" update added the ability to upgrade it to Mk.II status, which makes it resemble an [[AMT Backup]].
[[File:Gtavgun3.jpg|thumb|none|500px|Two NPCs holding the Taurus on one of the protagonists as he crashes through the window.]]
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It is manufactured by Shrewsbury in-game.
[[File:Gtavgun8(2).jpg|thumb|none|500px|A flipped and cropped screenshot.]]
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[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]
[[File:Gta5taurusfront.jpg|thumb|none|500px|Here's a front view of the Taurus.]]
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[[File:P7M10H&K.jpg‎|thumb|none|300px|Heckler & Koch P7M10 - .40 S&W]]
[[Image:gtasmg.jpg|thumb|none|500px| The Pistol being fired by a female player in multiplayer]]
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[[File:SNS Pistol.jpg|thumb|none|400px|In game model of the "SNS" Pistol]]
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[[File:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]
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[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]
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[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the "SNS Pistol".]]
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[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.]]
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[[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]]
  
==Heckler & Koch P2000==
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==Taurus PT92AF==
What appears to be a [[Heckler & Koch P2000#H&K P2000|H&K P2000]] is avaiable as the "Combat Pistol". It holds 12 rounds in its magazine (16 with the "Extended Clip" attachment).
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The "Pistol" is a [[Taurus PT92AF]]. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the "Extended Clip" attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission "Complications", Michael refers to it as a 9mm, and the lettering on the slide reads "9mm". In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session. Posters depicting a disassembled Taurus PT92AF can be seen in-game.
[[File:P2000-2.jpg|thumb|none|350px|Heckler & Koch P2000 - .40 S&W]]
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It is manufactured by Hawk & Little in-game.
  
==OTs-33 Pernach==
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It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the [[Beretta M9]], and also incorrectly by the US Coast Guard, while a more appropriate choice would be either the [[SIG-Sauer P229]] or the [[Glock 19]].
What appears to be an [[OTs-33 Pernach]] is available as the fully-automatic "AP Pistol".
 
[[Image:OTs-33 automatic pistol.jpg|none|thumb|350px|OTs-33 "Pernach" - 9x18mm Makarov]]
 
[[File:GTA5UNKNOWPIST.jpg|thumb|500px|none|"''Get us out of here !''"]]
 
[[File:GTA5UNKNOWNPIST2.jpg|thumb|500px|none|]]
 
  
==Desert Eagle==
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[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]
A [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] is available as the "Pistol .50" as a special edition bonus weapon. While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel Desert Eagle in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''. It holds 8 bullets in the magazine, which should make it a .44 Magnum (.50AE Desert Eagles hold 7 rounds).
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[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]]
[[File:Desert-Eagle.jpeg|thumb|350px|none|Desert Eagle Mark XIX - 50 AE.]]
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[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]
[[File:GTA V - Franklin with Desert Eagle.jpg|thumb|none|500px|Franklin wielding the Desert Eagle.]]
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[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and "Hawk & Little" markings on the slide. ]]
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[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new "Pistol".]]
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[[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]]
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[[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]]
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==Thompson Center Arms Contender==
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The [[Thompson Center Arms Contender]] appears in the game as the "Marksman Pistol", added with the "Ill-Gotten Gains Part 2" update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the "Heavy Sniper Rifle".
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[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]
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[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]
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[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked "Emergency Exit" hatch....]]
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[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]
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[[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]]
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=="Vintage Pistol"==
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The "Vintage Pistol" was added with the "I'm Not a Hipster" update. It based on the [[FN Model 1922]] and [[FN Model 1903]] pistols (the "9mm" in-game marking on the ejection port would match the latter); it also has a [[Mauser HSc]]-style trigger guard, and the back of the slide resembles that of a [[Glock]] pistol. It holds 7 rounds (or 14 with the "Extended Clip" attachment), and can be fitted with a suppressor.
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[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]
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[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]
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[[File:MauserHSc.jpg|thumb|none|350px|1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)]]
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[[File:VintagePistol-GTAV-SocialClub.jpg|thumb|none|350px|A side view of the "Vintage Pistol" from the Rockstar Games Social Club site.]]
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[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The "Vintage Pistol" in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol that has virtually nothing to do with the actual "Vintage Pistol" in the game.]]
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[[File:gtavfn1922-1.jpg|thumb|none|600px|The "Vintage Pistol" in first person. It appears to be striker-fired.]]
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[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide.]]
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[[File:gtavfn1922-2.jpg|thumb|none|600px|The "Vintage Pistol" in third person.]]
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[[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]]
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[[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]]
  
 
=Shotguns=
 
=Shotguns=
==Mossberg 590 Cruiser ==
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=="Assault Shotgun"==
The "Shotgun" in the game resembles a [[Mossberg 590 Cruiser]] with a heat shield and what appears to be a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed.
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The "Assault Shotgun" is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the "Assault Shotgun" seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.
[[Image:MossbergCompactCruiser.jpg|thumb|none|500px|Mossberg 590 "Compact Cruiser" - 12 Gauge]]
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It is manufactured by Vom Feuer in-game.
[[File:GTAVMossberg500.jpg|thumb|none|500px|The Mossberg 590 in the hands of Franklin.]]
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[[File:Gtavgun7.jpg|thumb|none|500px|Franklin's gun fitted with a flashlight.]]
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It is used by Ammu-Nation shopkeepers, prison guards at Bolingbroke Penitentiary and NOOSE agents in the ''Grand Theft Auto Online'' mission ''Setup: The Impounded Car''.
[[File:Gtavgun9.jpg|thumb|none|500px|Trevor preparing to firing his Mossberg 590.]]
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[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]
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[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the "Assault Shotgun". However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]
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[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]
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[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the "Carbine Rifle" had.]]
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[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]
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[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]
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[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]
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==Kel-Tec KSG==
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The [[Kel-Tec KSG]], called the "Bullpup Shotgun", was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like nearly all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.
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It is manufactured by Hawk & Little in-game.
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[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]
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[[File:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]
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[[File:GTAVKSG.jpg|thumb|none|600px|The KSG in first person.]]
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[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR-15 carbine. In the previous-gen release, it had no sights.]]
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[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.]]
 +
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]
 +
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]
  
 
==Custom Shortened Mossberg 500==
 
==Custom Shortened Mossberg 500==
The "Sawed-Off Shotgun" in the game appears to be a short version of the [[Mossberg 500]] (unlike in the previous GTA games, where it appeared as a double-barreled shotgun). It resembles a Mossberg based [[Serbu Super Shorty]], but is slighly longer and features a traditional style pump. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somehwere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles as a driveby weapon.
+
The "Sawed-Off Shotgun" in the game is a truncated [[Mossberg 500]] in [[Serbu Super Shorty]] style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In ''GTA Online'', this weapon replaces the "Assault SMG" as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.
[[File:Mossberg Serbu.jpg|thumb|none|400px|Mossberg 500 based Serbu Super Shorty - 12 Gauge]]
+
It is manufactured by Shrewsbury in-game.
 +
 
 +
[[File:Moss500shorty.jpg|thumb|none|400px|Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge]]
 +
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.]]
 +
[[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]]
 +
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]
 +
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]
 +
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]
 +
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]
 +
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the "Sawed-Off Shotgun".]]
 +
 
 +
==Mossberg 590==
 +
The "Pump Shotgun" in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It can be fitted with a suppressor similar in appearance and sound to [[Javier Bardem|Javier Bardem's]] [[Remington Model 11-87]] from ''[[No Country for Old Men]]''. The Mossberg is the standard shotgun of the LSPD and the LS County Sheriff's Department, and is sometimes used by U.S. Army's tank drivers.
 +
It is manufactured by Shrewsbury in-game.
 +
 
 +
[[Image:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]
 +
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]
 +
[[File:GTAV Vagos Mossberg 590 02.jpg|thumb|none|600px|A member of the Los Santos Vagos with the M590.]]
 +
[[File:GTAV Vagos Mossberg 590 01.jpg|thumb|none|600px|Another aiming, showing the left side.]]
 +
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]
 +
[[File:gtavm590iron.jpg|thumb|none|600px|The iron sights of a Mossberg equipped with a "Platinum" finish akin to the real world Mariner model.]]
 +
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]
  
==Kel-Tec KSG==
+
==Saiga 12==
The [[Kel-Tec KSG]] is a bonus weapon available in the Special Edition of the game as the "Bullpup Shotgun".
+
The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the "Heavy Shotgun", added with the "Last Team Standing" update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game [[Type 56-2]] (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG - 12 Gauge]]
+
 
[[File:Gtavkel.jpg|thumb|none|500px]]
+
It holds 6 slug shells in its magazine (12 with the "Extended Clip" attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The "Further Adventures in Finance and Felony" update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.
 +
It is manufactured by Shrewsbury in-game.
  
=="Assault Shotgun"==
+
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]
The "Assault Shotgun" is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action, however the "Assault Shotgun" is depicted as fully-automatic.
+
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round "Wraithmaker" drum magazine - 12 gauge]]
[[File:UTAS UTS-15.jpg|thumb|500px|none|UTAS UTS-15 - 12 gauge]]
+
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]
[[File:GTA 5 Assault Shotgun001.jpg|thumb|600px|none|The loading door of the UTS-15 operates as the ejection port of the "Assault Shotgun. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]
+
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the "Annihilator" helicopter.]]
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|The player character reaching over the shotgun to work the charging handle, which has been added to the right side of the receiver.]]
+
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping the magazine after letting loose some "12 guage" slugs at nothing in particular.]]
 +
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
==Mini Uzi==
+
=="Combat PDW"==
The [[Mini Uzi]] is available. The beta version had an incorrectly slanted magazine, but this is corrected in the main game, and it can be fitted with a 16 or 30 round magazine.
+
The "Combat PDW" is an integrally suppressed submachine gun available with the "Ill-Gotten Gains Part 1" DLC update; it is a hybrid weapon featuring parts of the [[SIG-Sauer MPX#SIG-Sauer MPX-SD|SIG-Sauer MPX-SD]] and the [[Heckler & Koch MP5]], as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler & Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5. Firing the Combat PDW reveals that the charging handle incorrectly reciprocates.
[[Image:MiniUzi 01.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]
+
 
[[File:GTAVRugerMP9.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]
+
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.
 +
It is manufactured by Coil in-game.
 +
 
 +
It used by the NOOSE in the ''Grand Theft Auto Online'' mission ''The Union Depository Contract/The Finale''.
 +
 
 +
[[File:SIG MPX-SD.jpg|thumb|none|450px|SIG-Sauer MPX-SD, early prototype - 9x19mm]]
 +
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler & Koch MP5A3 - 9x19mm]]
 +
[[File:GTAVCombatPDW.jpg|thumb|none|600px|An online character with the "Combat PDW".]]
 +
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the submachine gun outside his favorite gun shop.]]
 +
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]
 +
[[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the "Combat PDW" after loading in a drum magazine.]]
  
 
==Heckler & Koch MP5A3==
 
==Heckler & Koch MP5A3==
The "SMG" appears to be a heavily modified H&K [[MP5A3]], though it seems to contain parts of the H&K [[UMP]]9. It holds 30 rounds in a 15-round mag, and 60 in the 30-rounder.
+
A [[Heckler & Koch MP5A3]] with an odd angular receiver seemingly based on the [[Taurus MT-40]] from ''[[Max Payne 3]]'' (resulting in a deeper magwell) appears as the "SMG". It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the "Extended Clip" attachment. Incorrectly, the MP5's charging handle reciprocates when fired. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle. The SMG is used by LSPD in the ''Grand Theft Auto Online'' mission ''Chopper Trail'', seldom by the NOOSE  and by a US Army soldier in the mission ''Military Hardware''.
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler & Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]
+
 
[[Image:Hk ump9.jpg|thumb|none|400px|Heckler & Koch UMP9 - 9x19mm]]
+
It is manufactured by Vom Feuer in-game.
[[Image:gtasmg.jpg|thumb|none|500px|The Skorpion EVO 3 being fired by a male player in multiplayer]]
+
 
 +
The MP5 can be equipped with a 100-round drum magazine after the "Further Adventures in Finance and Felony" update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.
 +
[[File:MP5A3RIS.jpg|thumb|none|450px|Heckler & Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm Parabellum]]
 +
[[File:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&W]]
 +
[[File:GTA V MP game shot.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]
 +
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]
 +
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed and rimmed blanks, though unusually their primers have been struck.]]
 +
 
 +
==IMI Mini Uzi==
 +
A [[Mini Uzi]] is available as the "Micro SMG", and is one of the non-pistol firearms that can be used while driving. Text on the gun claims it is chambered for the oddly named ".45 ACB" (Uzis in .45 ACP exist, but are uncommon compared to 9x19mm ones, and its magazine capacities better line up with those of 9mm versions). The Mini Uzi in-game defaults to a 16-round magazine more normally used on the full-sized Uzi (the Mini Uzi in .45 usually being sold with a 12-rounder) and can be upgraded to use a 30-round magazine modelled after a 9mm 32-rounder. Rounds for the Mini Uzi can be purchased at Ammu-Nation in quantities of 32 each. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip, and its charging handle is erroneously displayed as being reciprocating while the gun is fired.
 +
Posters depicting a disassembled Mini Uzi can be seen in-game.
 +
It is manufactured by Shrewsbury in-game.
 +
 
 +
The Mini Uzi is used by the NOOSE in the ''Grand Theft Auto Online'' mission ''Chopper Trail''.
 +
It is also incorrectly used by the U.S. Army in the mission ''Military Hardware'' instead of a more correct [[Heckler & Koch MP7]] variant and the U.S. Coast Guard.
 +
[[File:MiniUzi 01.jpg|thumb|none|350px|IMI Mini Uzi - 9x19mm Parabellum]]
 +
[[File:Trevor jet ski ride.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]
 +
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in ".45 ACB". Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, and firing sounds are reverted to their default; when driving a motorcycle however, equipped firearms retain their suppressors. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]
 +
[[File:GTAVMiniuzi.jpg|thumb|none|600px|The Mini Uzi in-game.]]
 +
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]
 +
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]
 +
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]
 +
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle.]]
 +
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]
 +
 
 +
==Intratec TEC-9==
 +
The [[Intratec TEC-9]] appears as the "Machine Pistol", added with the "Lowriders" update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the "Extended Clip" attachment.)
 +
 
 +
Its model is actually an HD "reimagining" of the modified TEC-9 introduced in version 2.0 of ''[[GTA: Vice City]]'' (and later used in ''[[GTA: San Andreas]]''), with similar differences from the real-world analogue in the form of a stylized "stepped" receiver.
 +
It is manufactured by Vom Feuer in-game.
 +
 
 +
It can be equipped with a drum magazine after the "Further Adventures in Finance and Felony" update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.
 +
 
 +
[[image:TEC-DC9 barrel extension.JPG|thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm]]
 +
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice "Vom Feuer", the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.]]
 +
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the "extended clip".]]
 +
[[File:Gtavtec9-1.jpg|thumb|none|600px|The TEC-DC9 in first person.]]
 +
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.]]
 +
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading with a 9mm drum magazine. Note that it is based on an airsoft Echo 1 GAT DRUM AEG Hi-cap mag instead of a proper converted Suomi drum.]]
 +
[[File:GTAV Tec9 (1).jpg|thumb|none|600px|The right side of the Tec-DC9.]]
 +
 
 +
==Thompson M1928A1==
 +
This gun is available with the Valentine's Day Massacre Special DLC as the "Gusenberg Sweeper", presumably as a reference to contract killer Frank Gusenberg, a victim of the Saint Valentine's Day massacre. It is modeled after a [[Thompson M1928A1]], but with a smooth barrel, M1/M1A1 stock, and 50-round drum magazine that holds an underloaded 30 rounds in-game. The "Extended Clip" attachment ups the ammo count to the correct 50 rounds and visually only remodels the exterior. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.
 +
 
 +
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.
 +
 
 +
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]
 +
[[File:M1928A1.jpeg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]
 +
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The "Gusenberg Sweeper" in the official image of the DLC.]]
 +
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely so it can reuse the same holding animations shared by the other in-game SMGs.]]
 +
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]
 +
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum. Here in first-person view, the player incorrectly slides down the drum (as is done only with stick magazines) instead of pulling it out to the side. Strangely, the magazine release lever and selector controls for the firing modes and safety weren't modelled on this weapon.]]
 +
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]
 +
[[File:GTAVO Tommygun 10.jpeg|thumb|none|600px|"Da boss needs us to take care of some rats". Player-characters hanging off the side of an Albany Roosevelt Valor (1928 Cadillac V-8) with M1928A1 Thompson submachine guns. The car was also added during the Valentine's Day Massacre update.]]
 +
 
 +
=Rifles & Carbines=
 +
==Antique Musket==
 +
A musket is added with the "Independence Day" DLC. This Musket is based on flintlock target rifles. Even though the "Independence Day" theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.
 +
 
 +
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns.
 +
[[File:Swiss flintlock target rifle.jpg|thumb|none|450px|A rare Swiss flintlock target rifle - .58 caliber]]
 +
[[File:Musket GTA V.jpg|thumb|none|450px|In-game model of the musket.]]
 +
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view. Note the "Edinburgh" stamp, the location of Rockstar North's offices.]]
 +
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]
 +
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]
 +
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]
  
 
=="Assault SMG"==
 
=="Assault SMG"==
 +
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.
 +
 +
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]
 +
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]
 +
[[File:SC SMG.jpg|thumb|none|600px|Franklin holds the "Assault SMG" as he hopes his disguise will protect him from pointless smartphone apps.]]
 +
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]
 +
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]
 +
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.]]
 +
 +
=="Bullpup Rifle"==
 +
The "Bullpup Rifle" is a fictional carbine consisting of the rear of a [[Type 86S]], [[QBZ-95-1]] midsection and lower handguard, QBZ-95 selector switch and [[LAPA FA 03]]  for the front part and cooling vents. It is added with the "High Life Update" as a part of the ''GTA Online'' "Spring Update". In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk & Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.
 +
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]
 +
[[Image:Type86s.jpg|none|thumb|450px|Type 86S - 7.62x39mm]]
 +
[[Image:LAPA FA 03.jpg|none|thumb|450px|LAPA FA 03 - 5.56x45mm NATO]]
 +
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]
 +
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.]]
 +
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]
 +
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]
 +
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]
 +
[[File:GTAV QBZshemagh.jpg|thumb|none|600px|The "Bullpup Rifle" also adorns one of the keffiyehs that players can wear in GTA Online.]]
  
This fictional submachine gun is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, but appears to actually be based on the "Battle Rifle" weapon from ''Halo 2''.
+
=="Carbine Rifle"==
 +
The "Carbine Rifle" is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5" barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.
  
[[File:SC SMG.jpg|thumb|none|600px|Trevor holding the Assault SMG.]]
+
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.
  
=Assault Rifles=
+
The Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate.  
==Norinco Type 56-2==
 
The "Assault Rifle" is a [[Norinco Type 56-2]]. It comes standard with black polymer furniture and Picatinny rails on the handguard. It can be fitted with a 30 or 60 round magazine.
 
  
[[Image:Type56-2.jpg|thumb|none|500px|Norinco Type 56-2 - 7.62x39mm]]
+
It is often used by NOOSE response teams and seldom by US Army soldiers, and also seen in the hands of the North Yankton State Patrol in the Prologue.
[[Image:GTAV-Type56.jpg|thumb|none|600px| Norinco Type 56-2 with sound suppressors.]]
 
[[Image:GTAV-Type56-2.jpg|thumb|none|600px| Norinco Type 56-2 with sound suppressors. Note Michael in the back, displaying excellent trigger discipline.]]
 
[[Image:Gtavgun5.jpg|thumb|none|600px|Franklin hiding behind a car during a street gang fight with a Type 56-2, identifiable by the full ring front sight.]]
 
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor firing an unmodified Type 56-2 while sliding down the wing of a plane.]]
 
[[Image:GTA_5_ak_art.jpg|thumb|none|600px|Concept art showing rifles.]]
 
  
==AR-15 Variant==
+
[[File:DDM4 ISR.jpg|thumb|none|400px|Daniel Defense DDM4ISR - .300 Blackout]]
A short-barreled AR-15 variant is available as the "Carbine Rifle". It can be fitted with a 30 or 60 round magazine. It appears to have a DDM4 9 inch Free Float upper with a set of unknown folding sights. Additionally it appears to feature an Ace Skeleton stock (shown incorectly as a telescopic stock).
+
[[Image:Gtavcarbinerifle2.jpg|thumb|none|600px|During the prologue mission's bank heist, Michael lays down his "Carbine Rifle" as he loads up a bag with cash.]]
[[Image:DDM4_9in_Free_Float_Upper.jpg|thumb|none|450px|DDM4 9" Free Float Upper]]
+
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]
[[Image:AF02-F-OT-ARFXE-ARULE-5.jpg|thumb|none|450px|Ace Skeleton Stock]]
+
[[File:GTAV HainesCarbine.jpeg|thumb|none|600px|Michael stares in disbelief at Steve Haines after he forgot to bring ammo during the mission "Monkey Business".]]
[[File:Gtavgun2.jpg|thumb|none|600px|In this beta image, the magazine is missing from the rifle.]]
+
[[File:GTAV AR15.jpg|thumb|none|600px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]
[[File:Gtavcarbinerifle2.jpg|thumb|none|600px|Another shot of the Carbine Rifle in the bank.]]
+
[[Image:Gtavcarbinerifle.jpg|thumb|none|600px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]
[[File:Gtavcarbinerifle.jpg|thumb|none|600px|Franklin chambering a fresh round in the gameplay trailer. Unlike previous games, the protagonist actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round as he is chambering mid-mag. A Magpul AFG2 can be seen on the weapon in this shot.]]
+
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]
[[File:GTAV AR15.jpg|thumb|none|600px|Michael with the AR-15 accessorized with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the sights are not folded down when an optic is mounted.]]
+
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]
 +
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]
 +
 
 +
==Heckler & Koch G36C==
 +
The [[Heckler & Koch G36C]], called the "Special Carbine" in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. Extended 40-round magazines (which hold 60 in-game) can be equipped. The game's G36C also has a custom charging handle that juts out on both sides of the weapon (rather than the real rifle's flush charging handle), and incorrectly features ejection ports on both sides of the receiver. The Special Carbine can also upgraded to Mk.2 status, changing its handguard and stock, and replacing the magazine with a STANAG-style one. This version of the G36C still has the ambidextrous ejection port, but the left-sided case deflector is removed.
 +
It is manufactured by Vom Feuer in-game.
 +
 
 +
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.
 +
 
 +
It used by the NOOSE in the ''Grand Theft Auto Online'' mission ''The Union Depository Contract/The Finale''.
 +
[[File:Hkg36c.jpg|thumb|none|450px|Heckler & Koch G36C - 5.56x45mm NATO]]
 +
[[File:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]
 +
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]
 +
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]
 +
[[File:GTAVG36reload.jpg|thumb|none|600px|Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]
 +
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]
 +
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag. Unlike most magazine upgrades in-game, this C-Mag holds the correct number of rounds.]]
  
 
==IMI Compact Tavor CTAR-21==
 
==IMI Compact Tavor CTAR-21==
In the recent gameplay video, Michael is seen firing what appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount and different handguard from a helicopter. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish.
+
The "Advanced Rifle" appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.
 +
 
 +
It used by the LSPD during the mission ''The Big Score'' if the Obvious approach was chosen while ''Grand Theft Auto Online'' is incorrectly used by the US Army in the mission ''Superdollar Deal''.
 +
 
 
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]
 
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an old screenshot.]]
+
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope.]]
+
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]
[[File:GTAV TAR-21.jpg|thumb|600px|none|]]
+
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, which appears to have a P90 (?) style foregrip.]]
+
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]
 +
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]
 +
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]
 +
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]
 +
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]
 +
 
 +
==Type 56-2==
 +
The "Assault Rifle" is a [[Type 56-2]], identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.
 +
 
 +
Despite the weapon being a Chinese Type 56, it is shown with "АВ-ОД" Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the [[AKM]]. Additionally, the rifle is modeled with an [[AK-74]]'s 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.
 +
 
 +
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the [[AK-103]] should be more appropriate.
 +
 
 +
Interestingly, in the "blonded Los Santos 97.8 FM" radio station added via the Doomsday Heist update, the weapon is referred to as a "Norinco Type 56-2 assault rifle" by Frank Ocean.
 +
 
 +
[[Image:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]
 +
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]
 +
[[File:GTAV Type562 Merry 01.jpg|thumb|none|600px|A Merryweather contractor with his Type 56-2.]]
 +
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2.]]
 +
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]
 +
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Type 56 are a little misaligned.]]
 +
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]
 +
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]
 +
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]
 +
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Type 56-2 with sound suppressors and green furniture (the furniture can be added to the player's own rifle when customizing it but isn't present in the mission).]]
 +
 
 +
==Ruger Mini Thirty==
 +
The [[Ruger Mini Thirty]] appears as the "Marksman Rifle", added to the sniper rifles class with the "Last Team Standing Update" DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the "Extended Clip" attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family.
 +
It is manufactured by Vom Feuer in-game.
 +
[[Image:Rugermini30clydearmory.jpg|thumb|none|450px|Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm]]
 +
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]
 +
[[File:GTAVMarksmanRifle.jpg|thumb|none|450px|The game's Mini Thirty model (here without the scope).]]
 +
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]
 +
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]
 +
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern bloc-style magazine.]]
  
==Robinson Armament XCR==
+
=Sniper Rifles=
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration.
+
==Accuracy International AW-F==
[[Image:XCR CQB.jpg|thumb|none|400px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]
+
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the in-game magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission "Nervous Ron", Trevor intimidates the clerk at his local Ammu-Nation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.
 +
 
 +
It is used by the LSPD in the mission ''Blitz Play".
 +
 
 +
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]
 +
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton readies his AW-F during the Prologue.]]
 +
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]
 +
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]
 +
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]
 +
 
 +
==Barrett M107==
 +
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the "Heavy Sniper". It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''. It is manufactured by Vom Feuer in-game.
  
==MK18 Mod 0==
+
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]
Michael can be seen holding a [[M16_rifle_series#CQB-R_.2F_Mk._18_Mod_0|MK18 Mod 0]] with an Aimpoint CompM2 red dot sight and sound suppressor in artwork. This weapon is not available in the game.
+
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission "Three's Company", a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]
[[Image:Mk18SpecializedArmaments.jpg|thumb|none|500px|Mk. 18 Mod 0 with standard M4 handguard as sold by Specialized Armaments - 5.56x45mm]]
+
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]
[[File:Michael.jpg|thumb|600px|none|Michael wielding a Carbine Rifle equipped with a Aimpoint CompM2 and a sound suppressor. Note excellent trigger discipline.]]
+
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]
 +
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]
 +
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]
 +
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]
 +
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]
  
 
=Machine Guns=
 
=Machine Guns=
 
==GE M134 Minigun==
 
==GE M134 Minigun==
 +
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).
 +
It is manufactured by Coil in-game.
 +
The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. Is also seen in the Ammu-Nation TV ad. In ''Grand Theft Auto Online'' a painting called "It is Suitable for Children?" featuring the weapon is available as a Penthouse decoration, while an unusable gold version can be bought from SecuroServ.
 +
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]
 +
[[File:GTA5 early minigun.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]
 +
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the ''[[Doom]]'' universe and brought back a minigun as a souvenir.]]
 +
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]
 +
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]
 +
[[File:GTAVO Minigun Merry.jpg|thumb|none|600px|A Merryweather contractor lugging a Minigun during a GTA Online "Gang Attack".]]
  
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once.
+
==Hybrid FN Minimi Derivative==
 +
The "Combat MG" featured in the game is a fictional hybrid of several [[FN Minimi]] variants, with the buttstock of an [[M60]]. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates "7.62 mm" which would only be correct for a Mk 48. Strangely when firing, the MG's charging handle reciprocates. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission "Blitz Play" equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission "Monkey Business" seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.
  
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]
+
It is used by the NOOSE during the mission ''The Big Score'' if the Obvious approach is chosen.
[[File:GTAVGEM134.jpg|thumb|none|600px|Franklin firing a handheld GE M134.]]
 
  
=="Combat MG"==
+
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.]]
The "Combat MG" featured in the game is a hybrid design consisting of an [[FN_Minimi#Mk_46_Mod_1|FN Mk 46 Mod 1]] with the buttstock of an [[M60 machine gun]]. It can accept all attachments except a suppressor.
+
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]
[[Image:MK46 MOD 1.jpg|thumb|none|400px|FN Mk 46 Mod 1 - 5.56x45mm NATO]]
+
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.]]
[[Image:M60.jpg|thumb|none|500px|M60 machine gun with bipod extended - 7.62x51mm NATO]]
+
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]
[[File:gtavweaponwheel.jpg||thumb|none|600px|The "Combat MG" at the top-right.]]
+
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]
[[File:GTA5 Mystery Gun.jpg||thumb|none|600px|The "Combat MG" in the second trailer, fitted with what appears to be a red dot sight.]]
+
[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]
 +
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the "Combat MG".]]
 +
[[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]]
 +
[[File:GTAVO Minimi Merry 01.jpg|thumb|none|600px|A Merryweather contractor with the Minimi.]]
  
 
==PKM==
 
==PKM==
The [[PK Machine Gun|PKM]] appears as the "MG".
+
A [[PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the [[DS Arms RPD]] appears as the "MG". It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the "Extended Clip" attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the "Combat MG", despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the "Dune FAV".
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]]
+
Is used by the NOOSE in ''Grand Theft Auto Online'' in the random event ''Weazel Plaza: Shootout''.
 +
It is also incorrectly used by US Army soldiers in the ''Grand Theft Auto Online'' mission ''Base Invaders'' instead of a more correct [[M240 machine gun|M240]] or the "Combat MG" already present in-game.
 +
It is manufactured by Shrewsbury in-game.
 +
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]
 +
[[Image:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]
 +
[[File:GTAVMG.jpg|thumb|none|450px|In-game model of the PKM.]]
 +
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]
 +
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]
 +
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]
 +
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the wrong-sided bolt back.]]
 +
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]
 +
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]
 +
[[File:GTAVmountedPK.jpg|thumb|none|600px|Operating the FAV-mounted PKM in first person.]]
  
 
=Launchers=
 
=Launchers=
== RPG-7 ==
+
==FIM-92 Stinger==
An [[RPG-7#RPG-7|RPG-7]] is available.
+
What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the "Homing Launcher" with the "Festive Surprise" DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual "reloading" procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]
+
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]
[[File:GTAV RPG.jpg|thumb|none|600px|One of the protagonists rocks his RPG-7 and an awesome mask.]]
+
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]]
 +
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]
 +
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]
 +
 
 +
=="Firework Launcher"==
 +
What appears to be a homemade [[Panzerschreck]] composed mostly of cardboard was added as the "Fireworks Launcher" with the "Independence Day" DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.
 +
 
 +
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.
 +
 
 +
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called "Presstoff". Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.
 +
 
 +
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]
 +
[[File:Fireworks Launcher GTA V.jpg|thumb|none|300px|Michael with the "Fireworks Launcher".]]
 +
[[File:GTAVfireworks.jpg|thumb|none|600px|Overlooking Los Santos, DIY Panzerschreck in hand.]]
 +
[[File:GTAVfireworksads.jpg|thumb|none|600px|Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.]]
 +
 
 +
==Milkor Mark 14 MGL==
 +
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the [[HK69A1]] from ''[[Grand Theft Auto IV#The Ballad of Gay Tony|GTA IV: The Ballad of Gay Tony]]'', it fires unrealistic "smart" grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his "cook", Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County. It is manufactured by Vom Feuer in-game.
 +
 
 +
[[File:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]
 +
[[File:GTA5 MGL.jpg|thumb|none|600px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]
 +
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon (''especially'' if that weapon is a grenade launcher) out in the open.]]
 +
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]
 +
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]
 +
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]
  
== Milkor Mark 14 MGL ==
+
==RPG-7==
A [[Milkor_M32A1#Mark_14_.2F_M32A1|Milkor Mark 14 MGL]] is included in the game. It has an unrealistic capacity of 10 grenades instead of 6.
 
[[Image:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]
 
[[File:GTA5 MGL.jpg||thumb|none|600px|Michael with the MGL.]]
 
  
= Sniper Rifles =
+
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including "point toward enemy" and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.
==Barrett M107==
 
A [[Barrett M107]] is available as the upper tier sniper rifle.
 
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 - .50 BMG]]
 
[[File:GTA5SNIPER1.jpg|thumb|451px|none|Franklin firing at the IAA (CIA in GTA) Agents.]]
 
  
==Accuracy International AW==
+
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct [[FIM-92 Stinger]].
A rifle similar to the [[Accuracy International AW]] is the standard sniper rifle in the game. Trevor receives a free one with a suppressor and more powerful scope in a mission.
+
 
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|451px|Accuracy International AW - 7.62x51mm NATO]]
+
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]
[[Image:gtav10.jpg|thumb|none|600px|Trevor holding the Accuracy International AW based sniper rifle with an extended magazine]][[File:gtavweaponwheel.jpg|thumb|600px|none|The Accuracy International AW based sniper rifle in the weapon wheel.]]
+
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]
 +
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]
 +
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]
 +
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]
 +
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]
 +
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]
  
 
=Thrown Weapons=
 
=Thrown Weapons=
==M61 Hand Grenade==
+
==M112 C4 Demolition Pack==
The [[M61 Hand Grenade|M61 hand grenade]] appears as the "Grenade".
+
"Sticky bombs" made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission "Friends Reunited" when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.
[[Image:6696s.jpg|thumb|none|600px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]
+
 
 +
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]
 +
[[Image:GTAV-C4-1.jpg|thumb|none|600px|"Wait, this isn't my phone..."]]
  
 
==M18 Smoke Grenade==
 
==M18 Smoke Grenade==
The [[M18 smoke grenade]] appears as the "Tear Gas" grenade.
+
The [[M18 smoke grenade]] appears as the "Tear Gas" grenade. It is seldom seen used by NOOSE in situations when they player can't be shot. The same model is also used for the "BZ Gas" grenades (which likely use the incapacitating agent 3-Quinuclidinyl benzilate, which is referred to as BZ by NATO) which are used in the Smart approach to the jewelry store heist in singleplayer, and later added in ''Grand Theft Auto: Online'' in the Chop Shop Update in 2023, used only in the mission ''The Gangbang Robbery Finale''. It is manufactured by ''Vom Feuer'' in game.
[[Image:M18red.jpg|thumb|none|M18 red smoke grenade]]
+
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]
 +
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade. Note that is an old model, as the enhanced edition markings reads "Hawk & Little TG-79 Tear Gas".]]
 +
[[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a "Tear Gas" grenade.]]
 +
[[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]]
 +
 
 +
==M61 Hand Grenade==
 +
The [[M61 Hand Grenade]] appears as the "Grenade". As in previous games, the grenades will beep when cooked, albeit less loudly. In some instances, they are used in scripted events by Merryweather mercenaries and the US Military.
 +
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]
 +
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade. This is the the old model, as the Enhanced Edition grenade's marking are "M69A1".]]
 +
[[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]]
 +
[[File:GTA M61 (2).jpg|thumb|none|600px|"Aiming" the grenade; ready to pull the pin.]]
  
 
=Mounted Weapons=
 
=Mounted Weapons=
 
 
==Browning M2HB==
 
==Browning M2HB==
 +
The "Rhino", a fictional tank closely based on the German Leopard 2A4 (which is incorrectly used by the US Army instead of a more appropriate M1A2 Abrams), mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the "Insurgent" (based on the Terradyne Gurkha RPV), the pickup variant of which features a usable roof-mounted M2HB. Later, the "Gunrunning" update added an "Anti-Aircraft Trailer" which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a "Half-track" a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a "Quad 20mm cannons", but neither of these two is obtainable in singleplayer. The Tula (based on the airframe of the G-21 Goose with the tilt-wing of the K-16B), seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2000|UKM-2000C]]. The ''Arena War'' update, which included numerous post-apocalyptic themed vehicles based on ''[[Mad Max]]'', ''[[Death Race (2008)|Death Race]]'', and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the ''Cayo Perico Heist'' update. It is manufactured by Vom Feuer in-game.
  
The "Rhino," a fictional tank closely based on the German Leopard 2 A4, mounts an unusable [[Browning M2]] on the commander's hatch.
+
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]
 +
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]
 +
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]
 +
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]
 +
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]
 +
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]
  
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
+
[[File:Twin M2 machine guns PBR.jpg|thumb|none|350px|Dual Browning M2HB in PBR - .50 BMG]]
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]
+
[[File:GTAO-Mounted50s.jpg|thumb|none|600px|Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT "Pursuit Special" from ''[[Mad Max]]''. Note that the ammo belts contain cartridges far too small to be .50 caliber.]]
 +
[[File:GTAVO Tula 10.jpeg|thumb|none|600px|A player-character mans the rear turret of the Tula. Note it reuses the gun and mount from the Insurgent.]]
  
 
==Degtyaryov DT==
 
==Degtyaryov DT==
 +
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.
 +
 +
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]
 +
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]
 +
 +
==M61 Vulcan==
 +
The "P-996 Lazer" fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.
  
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.
+
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.
  
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]
+
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]
 +
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|"I'm not getting in until you decide what kind of plane you are".]]
  
==GE M134 Minigun==
+
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]
 +
[[File:GTAV CIWS.jpg|thumb|none|600px|Looking at the M61 Vulcan mounted in the carrier's CIWS.]]
 +
[[File:USSLuxington-GTAO-Turret.jpg|thumb|none|600px|Closeup of the CIWS.]]
  
The Buzzard helicopter mounts a pair of [[GE M134 Minigun]]s on the stub wings.
+
==M134 Minigun==
 +
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The "Savage" gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The "Gunrunning Update" adds new vehicles with the M134 as a selectable weapon for the "Dune FAV" and "Weaponized Tampa", with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.
  
 
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]
 
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]
 
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the "Buzzard" helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]
 
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the "Buzzard" helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]
 +
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the "Savage" helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.]]
 +
[[File:GTAVO HindSavage 03.jpeg|thumb|none|600px|Business end with a player-charactor in the gunner seat.]]
 +
 +
=Other=
 +
 +
=="Stun Gun"==
 +
A [[Taser]]-like device is available as the "Stun Gun", first unlocked by doing Trevor's "Border Patrol" missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every three seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.
 +
 +
It was added in GTA Online with "The Contracts" update.
 +
 +
Unlike real-life Taser-type weapons, the "Stun Gun" does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term "Stun Gun" normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.
 +
It is manufactured by Coil in-game.
 +
[[Image:Stinger S-200.jpg|thumb|none|350px|The Stinger S-200. Resemblances to the GTA V "Stun Gun" include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]
 +
[[File:GTAVStunGun.jpg|thumb|none|350px|In-game model of the "Stun Gun".]]
 +
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]
 +
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]
 +
 +
=="Rail Gun"==
 +
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd "bonus", considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission "Minor Turbulance"). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In ''GTA Online'' it was only available in some "Adversary" game modes and in a supply stealing mission, before being added in 2023 with the Los Santos Drug Wars update, being sold in the "Gun Van". True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.
 +
[[File:GTAVRailGun.jpg|thumb|none|450px|In game model of the Rail Gun.]]
 +
[[File:GTAV-RailGun.jpg|thumb|none|600px]]
 +
 +
=GTA Online Exclusive Weapons=
 +
==Handguns==
 +
 +
==="Ceramic Pistol"===
 +
The "Ceramic Pistol" is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the [[Heckler & Koch P7]], while the trigger guard and thumb reliefs resemble those of a [[Glock]]. It also features "Made in LC" markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist at Diamond casino with "The Big Con" approach. The pistol doesn't trigger the metal detectors in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to ''[[Die Hard 2]]'' and/or the myths surrounding the Glock pistols upon their invention. It is manufactured by Vom Feuer in-game.
 +
[[File:H&K P7.jpg|thumb|none|300px|Heckler & Koch P7 - 9x19mm]]
 +
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]
 +
[[File:GTAV Ceramic Pistol (1).jpg|thumb|none|600px|The "Ceramic Pistol" in-game.]]
 +
[[File:GTAV Ceramic Pistol (2).jpg|thumb|none|600px|Aiming down the sights.]]
 +
[[File:GTAV Ceramic Pistol (3).jpg|thumb|none|600px|Reloading the 12 round magazine.]]
 +
[[File:GTAV Ceramic Pistol (4).jpg|thumb|none|600px|A view of the pistol's right side.]]
 +
 +
===Colt 1851 Navy===
 +
The [[Colt 1851 Navy]] was added in The Diamond Casino Heist update under the name of "Navy Revolver", and is unlocked by completing the "Mystery Clues" mini-quest. The revolver is covered in bloody inscriptions. Its in-game reload animation follows the steps of replacing the entire cylinder with a new one; a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder. Despite being modelled with a percussion cylinder, the Navy's cylinder is strangely loaded with cartridges, which are visible both when inspecting the revolver's model, and during the reload animation where spent casings can be seen (for some reason) sliding out of the cylinder.
 +
 +
As with the Colt New Army & Navy, unlocking the 1851 Navy in ''GTA Online'' and earning 50 kills with it unlocks the 1851 in ''Red Dead Redemption Online'' along with offering cash rewards for both online modes.
 +
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]
 +
[[File:GTAV 1851 (1).jpg|thumb|none|600px|The Colt 1851 Navy revolver in game.]]
 +
[[File:GTAV 1851 (2).jpg|thumb|none|600px|Pointing the 1851.]]
 +
[[File:GTAV 1851 (3).jpg|thumb|none|600px|Aiming with the front sight post.]]
 +
[[File:GTAV 1851 (4).jpg|thumb|none|600px|Cocking the hammer, which is done after each shot.]]
 +
[[File:GTAV 1851 (5).jpg|thumb|none|600px|Reloading. The player character pulls down the ramrod lever, slides out the cylinder axis pin, pushes the cylinder out with their trigger finger, and replaces it with a new one. This procedure would be correct for (and was likely based on) a [[Remington New Army]], but the Colt requires a completely different method for removing the cylinder, which involves driving out the barrel's retaining wedge and removing the entire barrel.]]
 +
[[File:GTAV 1851 (6).jpg|thumb|none|600px|The reload as seen in third-person, a spent cylinder can be seen on the ground, along with a dubious set of empty casings (by the user's feet). This also raises some questions about how every single one of the user's supply of cylinders have precisely the same blood-scrawled message written on them.]]
 +
 +
===Colt New Army & Navy===
 +
A [[Colt New Army & Navy]] is the reward of a mystery sidequest available to all players in ''GTA Online''. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in ''[[Red Dead Redemption II]]''. It appears under the same moniker of "Double-Action Revolver" as it did in Red Dead (it also has the same firing sound), and has a highly engraved brass or golden finish. Unlike in that game, the Colt is not reloaded one round at a time. Instead, all 6 rounds are loaded with an invisible moon clip (due to reusing animations from the "Heavy Revolver"). The Colt New Army & Navy is the only gun manufactured by D.D. Packenbush in-game.
 +
 +
A version with a longer but bent barrel is available as a sculpture called "Misfire".
 +
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army & Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt]]
 +
[[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the "Double-Action Revolver".]]
 +
[[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt New Army & Navy in first person.]]
 +
[[File:GTA Newservice (3).jpg|thumb|none|600px|The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move ''after'' a shot is fired.]]
 +
[[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the "Heavy Revolver", including cocking the hammer after swinging the cylinder shut even though the hammer remains in the uncocked position. However, the "Heavy Revolver Mk II", which fires in DA-only omits this step during its own reload animation.]]
 +
[[File:GTA Newservice (5).jpg|thumb|none|600px|The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]]
 +
[[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]]
 +
[[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]]
 +
 +
==="WM 29 Pistol"===
 +
A stylized [[Heckler & Koch P7]] was added as the "WM 29 Pistol" in the Los Santos Drug Wars update. It could only be obtained during the 2023 Christmas event via the ''Random Event: Weazel Plaza Shootout'' (an obvious reference to ''[[Die Hard]]'') by killing a "Hans Gruber" lookalike.
 +
[[File:H&K P7.jpg|thumb|none|300px|Heckler & Koch P7 - 9x19mm]]
 +
 +
===Orion Flare Gun===
 +
The [[Orion Flare Gun]] was added in the "Heists" update, and is known simply as the "Flare Gun". Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The "Smugglers' Run" update gave its flares the ability to attract lock-on missiles.
 +
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]
 +
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]
 +
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]
 +
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]
 +
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]
 +
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.]]
 +
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]
 +
 +
==="Perico Pistol"===
 +
What appears to be a combination of the [[(James Bond 007) - Golden Gun|Golden Gun]] and the [[Luger P08]] (in shape) is available as the "Perico Pistol". Markings in German on the barrel read "MIT OFFENEN ARMEN" (meaning "With Open Arms"), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan "El Rubio" Strickler's personal single-shot pistol and was added in the "The Cayo Perico Heist" update. The pistol can be obtained during the heist by using the key from the box. It functions as a single-shot pistol which is reloaded similarly to the [[Thompson Center Arms Contender]] or Flare Gun, except the reload animation correctly shows the fired casing being removed before a new round is inserted into the breech.
 +
 +
[[File:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie ''[[The Man with the Golden Gun]]''.‎]]
 +
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]
 +
[[File:TCAC nickel and gold finish.jpg|thumb|350px|none|Thompson Center Arms Contender with nickel and gold finish - .30-30 WCF]]
 +
[[File:GTA5 Perico Pistol (1).jpg|thumb|none|600px|The online protagonist takes the gun during the heist.]]
 +
 +
==="Heavy Revolver"===
 +
The "Executives and Other Criminals" update for ''GTA Online'' finally brings a revolver to the game's arsenal of sidearms, named the "Heavy Revolver". It appears to be another frankengun; an ASG Dan Wesson-licensed CO2 revolver replica (as evident by the frame shape and straight grip) with a [[Taurus Raging Bull]]'s barrel mated to the frame; longer-barreled versions of the original airgun/airsoft Dan Wessons feature Taurus-style barrels. For whatever reason, the weapon is fired in single-action-only and so its user always cocks the hammer between shots, in an arduously slow process. Given the size of its cylinder and rounds, it is likely chambered in .44 Magnum (though the real replica uses .357 Magnum-sized cartridges in which BBs are loaded into). This weapon can be upgraded to Mk. II status.
 +
It is manufactured Hawk & Little in-game.
 +
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8" CO2 Revolver]]
 +
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]
 +
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]
 +
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.]]
 +
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]
 +
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]
 +
 +
==Shotguns==
 +
===Armsel Striker/Protecta Hybrid===
 +
A hybrid of the [[Armsel Striker]] and the [[Armsel Protecta]] appears as the "Sweeper Shotgun" (a reference to the Cobray Street Sweeper variant). It was added with the "Bikers" update; it has a 7" barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself.
 +
 +
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.
 +
 +
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a [[Penn Arms Striker-12]]), and lacks the aforementioned handguard.
 +
 +
[[File:Striker.jpg|thumb|none|400px|Armsel Striker with 7" barrel - 12 gauge]]
 +
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12" barrel - 12 gauge]]
 +
[[File:GTAVProtecta.jpg|thumb|none|600px|The Striker/Protecta hybrid in first person view.]]
 +
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]
 +
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]
 +
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]
 +
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the "Sweeper Shotgun".]]
 +
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]
 +
 +
===Franchi SPAS-12===
 +
A [[Franchi SPAS-12]] was added as the "Combat Shotgun" in the "The Cayo Perico Heist" update, unlocked by finding it in El Rubio's Compound during the heist (and THEN purchasing it at Ammu-Nation for a whopping $295,000). Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.
 +
[[File:SPAS-12 with no butt hook.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]
 +
[[File:20240703000530 1.jpg|thumb|none|600px|A bloodied player-character acquires the SPAS-12, not realizing she will have to fork over $295,000 to '''''actually''''' own it.]]
 +
[[File:GTAV SPAS12 01.jpg|thumb|none|600px|A player-character with the SPAS-12 in front of a pizza joint on "Vinewood Boulevard" (based on both Sunset Blvd and Hollywood Blvd).]]
 +
[[File:GTAV SPAS12 02.jpg|thumb|none|600px|Holding the shotgun at the ready.]]
 +
[[File:GTAV SPAS12 03.jpg|thumb|none|600px|Aiming and hawking out a round.]]
 +
[[File:GTAV SPAS12 04.jpg|thumb|none|600px|Ditto, but in third person.]]
 +
[[File:GTAV SPAS12 05.jpg|thumb|none|600px|Loading in third/first person.]]
 +
[[File:GTAV SPAS12 06.jpg|thumb|none|600px|Ditto as the player-character almost gets side-swiped by a Dodge Charger.]]
 +
[[File:GTAV SPAS12 07.jpg|thumb|none|600px|Flipping the shotgun over after a quick tug of the charging handle.]]
 +
 +
===Sawed-Off Double Barreled Shotgun===
 +
A [[Sawed-Off Double Barreled Shotgun]] was added with the "Lowriders: Custom Classics" update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called "It's Quiet" featuring the weapon is avaiable as a Penthouse decoration.
 +
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]
 +
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]
 +
[[File:GTAVsawnoffads.jpg|thumb|none|600px|"Aiming" the sawed-off.]]
 +
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]
 +
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in both shells, note the smoke effects. The opening lever doesn't move.]]
 +
[[File:GTAV Sawed-Off DBS (1).jpg|thumb|none|600px|The double-barreled shotgun in the protagonist's hands.]]
 +
 +
==Submachine Guns==
 +
===Sa vz. 82 Skorpion===
 +
The [[Sa vz. 82 Skorpion]] appears in the Bikers DLC as the "Mini SMG". It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk & Little in-game.
 +
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]
 +
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]
 +
[[File:GTAVSkorpion.jpg|thumb|none|600px|The vz. 82 in idle.]]
 +
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|"It's Klobberin' time!"]]]]
 +
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]
 +
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]]
 +
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]]
 +
[[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the vz. 82.]]
 +
 +
===Steyr SPP===
 +
A stylized [[Steyr SPP]] was added in the San Andreas Mercenaries update as the "Tactical SMG". It has a shorter muzzle compared to the real gun and a different fire-selector; which features the options "Safe" and "Auto". It erroneously holds 33 rounds in 15-round magazines, and a further 60 in magazines modelled slightly longer than the real gun's 30-rounder. The Tactical SMG is described as the "Micro SMG's (Micro Uzi) big bad brother" despite the two guns having no relation except a slightly similar shape. It also interestingly features "Made in LC" markings, probably indicating that is made in Liberty City. The Tactical SMG manufactured by Vom Feur in-game.
 +
[[File:SteyrSPPCustomPistol.jpg|thumb|none|350px|Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm]]
 +
[[File:GTAvO SteyrSMG.jpg|thumb|none|600px|The in-game model for the "Tactical SMG". Interestingly, it is modelled with its fire selector on both sides.]]
 +
 +
==Rifles & Carbines==
 +
 +
===Custom Compact AK===
 +
A compact AK derivative appears in GTA Online as the "Compact Rifle" in the "Lowriders: Custom Classics" DLC. The main receiver is reused from the aforementioned [[Type 56-2]], having the same rivet pattern, smooth dust cover, selector markings, and ''even'' serial number. The barrel and handguard are very shortened, with the length being between the [[Draco Pistol|Mini Draco]] and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]]. It is manufactured by Shrewsbury in-game.
 +
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.
 +
[[File:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]
 +
[[File:Romanian Micro Draco.jpg|thumb|none|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]
 +
[[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the compact AK.]]
 +
[[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the "Compact Rifle" though.]]
 +
[[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]
 +
[[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]]
 +
 +
===FN SCAR-H===
 +
Originally planned for release, the [[FN SCAR-H]] was meant to appear under the name "Heavy Rifle". It was first seen in the in-game trailer for fictitious movie ''[[Rise of the Planet of the Apes|The Simian]]''. A modified version of this rifle was finally made availible in the December 2021 update, "The Contract". The "Heavy Rifle" still resembles the SCAR family, although with some minor stylizations and uses an opaque version of the [[Heckler & Koch HK417]] magazine. The rifle unfortunately still features an upside down gas tube. The rifle is manufactured by Vom Feuer in-game and can be purchased for a whopping $450,000.
 +
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]
 +
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the original "Heavy Rifle".]]
 +
[[File:GTAV Heavy Rifle 01.jpg|thumb|none|600px|A player character idle with the "Heavy Rifle".]]
 +
[[File:GTAV Heavy Rifle 02.jpg|thumb|none|600px|Idle first person view.]]
 +
[[File:GTAV Heavy Rifle 03.jpg|thumb|none|600px|Aiming.]]
 +
[[File:GTAV Heavy Rifle 04.jpg|thumb|none|600px|Ditto, but with the flip-sight view.]]
 +
[[File:GTAV Heavy Rifle 05.jpg|thumb|none|600px|Firing, the charging handle reciprocating.]]
 +
[[File:GTAV Heavy Rifle 06.jpg|thumb|none|600px|Bringing up a fresh magazine, which has a flat texture for the top.]]
 +
[[File:GTAV Heavy Rifle 07.jpg|thumb|none|600px|Yanking the charging handle.]]
 +
 +
===FN FAL===
 +
An [[FN FAL]] with the rear sights of a [[Heckler & Koch G3]] was added in the Chop Shop update as the "Battle Rifle". It is modelled with curved 20-round magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. It is manufactured by the the Austrian firearms company Vom Feuer in-game. Ironically, while there is an actual Austrian copy made by [[Steyr]] and called "StG-58", the rifle in game is modelled after the Belgian 50.00 variant.
 +
[[File:FN FAL 50 00.jpg|thumb|none|450px|FN FAL - 7.62x51mm NATO]]
 +
[[File:Screenshot 20231213 081944 Gallery.jpg|thumb|none|600px|A render of the FN FAL from the Rockstar Social Club.]]
 +
[[File:GTAvO FALstore.jpg|thumb|none|600px|Shop view of the FN FAL, with an extended magazine very visually similar to that of the in-game "Marksman Rifle".]]
 +
[[File:GTAvO FAL3rd1.jpg|thumb|none|600px|A player holds his newly acquired FAL, featuring a magazine upgrade.]]
 +
[[File:GTAvO FAL3rd2.jpg|thumb|none|600px|Pulling the charging handle, which is seemingly ahead of the user's left hand.]]
 +
[[File:Screenshot 20231213 085313 Gallery.jpg|thumb|none|600px|The in-game FAL on standby, first-person mode.]]
 +
[[File:Screenshot 20231213 084903 Gallery.jpg|thumb|none|600px|Aiming down the H&K-style sights.]]
 +
[[File:GTAvO FALrel1.jpg|thumb|none|600px|Replacing the FAL's magazine in first-person.]]
 +
[[File:GTAvO FALrel2.jpg|thumb|none|600px|Operating the charging handle.]]
 +
 +
===M16 Hybrid===
 +
A hybrid [[M16]] was added in the July 2022 "The Criminal Enterprises" update as the "Service Carbine". It has a partial fence lower and lacks a case deflector, like early M16 variants such as the [[XM16E1]]. However, it also has an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game and sold for a ridiculous $370,000 or for free if all of its parts are found at various crime scenes in the open world.
 +
[[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 with 20-round magazine - 5.56x45mm]]
 +
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]
 +
[[File:WeaponComponents-GTAO.jpg|thumb|none|600px|Various components of the disassembled weapon, which for some reason are spread out across five different crime scenes. Note the parts appear to be missing components which would actually make the rifle functional (in addition to some parts being disassembled in ways impossible with the real platform). (Thanks to GTA Wiki for the images.)]]
 +
[[File:GTAVO M16 01.jpg|thumb|none|600px|A player character patrols the Del Perro Beach.]]
 +
[[File:GTAVO M16 04.jpg|thumb|none|600px|Aiming at the red menace. Note the curved trigger guard, which is incorrectly part of the lower receiver. Partially due to the lighting, the handguard almost resembles the one on the Norinco CQ.]]
 +
[[File:GTAVO M16 03.jpg|thumb|none|600px|Ditto, but in first person.]]
 +
[[File:GTAVO M16 09.jpg|thumb|none|600px|Closeup of the right side of the receiver. Note the not-quite triangular shape of the handguard. Also the carry handle here seems to be an integral part of the receiver, as it is directly attached to the charging handle, meaning that it's not that detachable after all.]]
 +
[[File:GTAVO M16 05.jpg|thumb|none|600px|Tossing a spent magazine, which isn't. The character places their finger near the magazine release, but doesn't actually touch it.]]
 +
[[File:GTAVO M16 06.jpg|thumb|none|600px|About to load a new one. The bullets actually appear to be modeled here, albeit they sit a bit too low.]]
 +
[[File:GTAVO M16 07.jpg|thumb|none|600px|Yanking the charging handle. Note the simplified bolt. The animation also appears in first person, though the charging handle doesn't move at all.]]
 +
[[File:GTAV M16 2022 (1).jpg|thumb|none|600px|Promotional screenshot of the "Service Carbine".]]
 +
[[File:GTAvOnline M16closeup.jpg|thumb|none|600px|In-game screenshot of the rifle.]]
 +
 +
===Steyr AUG A3===
 +
A visually modified [[Steyr AUG A3]] was added as a "Military Rifle" in the "The Cayo Perico Heist" update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the ''Random Event: Weazel Plaza Shootout'' by a "Karl Vreski" lookalike. It is manufactured by Vom Feuer in-game.
 +
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.]]
 +
[[File:GTAV AUG (1).jpg|thumb|none|600px|One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist. In game they almost exclusively use the Type 56-2.]]
 +
 +
==Sniper Rifles==
 +
==="Precision Rifle"===
 +
What appears to be a [[Remington 700|Remington 700 PCR Enhanced]] and [[Cadex Defence CDX-MC KRAKEN]] hybrid was added in the "The Criminal Enterprises" update. It is manufactured by Vom Feuer in-game.
 +
[[File:Remington 700 PCR Enhanced.jpg|thumb|none|450px|Remington Model 700 PCR Enhanced - 7.62x51mm NATO]]
 +
[[File:CDX-MC KRAKEN.jpg|thumb|none|450px|Cadex Defence CDX-MC KRAKEN - .308 Winchester]]
 +
[[File:GTAVO Precision Rifle 02.jpeg|thumb|none|600px|A player-character aims the "Precision Rifle".]]
 +
[[File:GTAV Precision Rifle (1).jpg|thumb|none|600px|A player-character working the bolt in the trailer.]]
 +
 +
==Launchers==
 +
===Heckler & Koch GLM===
 +
The "Compact EMP Launcher" included in the GTA Online: The Contract update is based on the [[Heckler & Koch GLM]]. It is manufactured by Coil in-game.
 +
[[File:H&K GLM standalone.jpg|thumb|400px|none|Heckler & Koch GLM in standalone configuration - 40x46mm]]
 +
[[File:GTAOnline-H&KGLM.jpg|thumb|none|600px]]
 +
 +
===M79 grenade launcher===
 +
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the "Compact Grenade Launcher", added with the "Bikers" DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.
 +
 +
In December 2023, as part of the ''Chop Shop'' update, a "weapon" named the "Snowball Launcher" was added to the game. Visually, it uses the same stubby M79 model, but in a festive wrapper-styled finish. As per its name, it does nothing more than launch a harmless snowball, though, it can still knock down pedestrians and aggravate police officers. Despite its model, the Snowball Launcher's breech is never broken open to load a new projectile, rather "reloading" is done through an automatic cooldown process very similar to the "Stun Gun".
 +
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]
 +
[[File:GTAVM79.jpg|thumb|none|600px|M79 "pirate pistol" in idle.]]
 +
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]
 +
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]
 +
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]
 +
[[File:GTAvO M79snow.jpg|thumb|none|600px|The "Snowball Launcher" in first-person view.]]
 +
 +
==Mk II Weapons==
 +
==="Pistol Mk II"===
 +
When upgraded to its Mk II version, the [[Taurus PT92AF]], along with some statistical improvements, gains a polymer frame with a full length light rail. The grip section gains side panels with Hawk & Little logos and very prominent finger grooves. The frame now features a takedown lever, but the frame mounted safety is nowhere to be seen, a very low profile slide stop is present on the right side of the gun and the hammer is now skeletonized. The slide has lightening cuts in its front section and the rear serrations are closer to the real model. Overall the gun vaguely resembles more modern 92-series models such as the [[Beretta M9A3]]. The default magazine still holds 12 rounds and the extended one 16, but they now feature extended baseplates that are purely cosmetic. Alternative magazine options use the baseplates in different colors to identify which specialty ammo is loaded into the gun, they hold a measly 8 rounds, however. Additional mods exclusive to the Mk II variant include a frame mounted red dot and a compensator based on the SGS compensator for the Beretta 92.
 +
[[File:M9A3 black.jpg|thumb|none|300px|Beretta M9A3 Black - 9x19mm]]
 +
[[File:Gtaonline ps5 gun (20).jpg|thumb|none|600px|A MK II Pistol in the Agency Armory display.]]
 +
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized Mk II pistol.]]
 +
 +
==="Heavy Revolver Mk II"===
 +
The "Heavy Revolver", which is visually an ASG CO2-powered pellet revolver with the barrel of a [[Taurus Raging Bull]] can be upgraded to Mk II status. Visually, its new features include new synthetic grips, a more squared trigger guard, a custom barrel (resembling less of the original variant's Taurus-style barrel), scope rail mounted between the roof and barrel plus an underbarrel rail, and cylinder that appears to be styled after that from a [[Chiappa Rhino]]. Compared to the base variant of the Heavy Revolver, the Mk II version deals more damage per-shot and fires in double-action (resulting in a better fire rate), at the cost of damage drop-off over longer distances. Text on the Mk II's frame confirms it chambers .44 (likely Magnum) cartridges.
 +
[[Image:Taurus Raging Bull black.jpg|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]
 +
[[File:GTAvOnline ASGtaurusMK2.jpg|thumb|none|500px|The "Heavy Revolver", in Mk II status.]]
 +
 +
==="Pump Shotgun Mk II"===
 +
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a [[Remington 870]], but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.
 +
[[File:SBS4E5REM 870.jpg|thumb|none|450px|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]''.]]
 +
[[File:PumpShotgunMkII-GTAV.jpg|thumb|none|500px|In-game view.]]
 +
[[File:GTAV PumpShotgun MK2 (1).jpg|thumb|none|600px|The Pump Shotgun Mk II in the protagonist's hands.]]
 +
 +
==="SMG Mk II"===
 +
The "Gunrunning" update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a [[Heckler & Koch MP5K]], albeit without a foregrip. The front end and magazine resemble those of a [[SIG-Sauer MPX K]]. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.
 +
 +
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler & Koch MP5K with a SEF trigger group - 9x19mm]]
 +
[[File:GTAVMP5K.jpeg|thumb|none|600px|A player with his customized MP5K.]]
 +
[[File:GTAVMP5KFPV.jpg|thumb|none|600px|Reloading the MP5K with an HK slap, however nonexistent the locked position may be.]]
 +
 +
==="Bullpup Rifle Mk II"===
 +
Following the Doomsday Heist update, the "Bullpup Rifle" can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS-D2]] and more customization options.
 +
[[File:VHS-2.jpg|thumb|none|450px|VHS-D2 - 5.56x45mm NATO]]
 +
 +
==="Carbine Rifle Mk II"===
 +
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which turns it into a more modern looking model. From back to front the stock is now based on a Strike Industries Mod 1, the pistol grip is inspired by the MFT ENGAGE, the upper and lower are custom billet pieces, with a Strike Industries extended mag release, a CMC flat-faced trigger and ambi fire selector that somehow is both on Safe and Full auto at the same time. The front rail is based off of a Daniel Defense RIS III and it features a picatinny section on the top and bottom. Some of the M-LOK and Picatinny sections are covered by rail covers. The barrel doesn't include any muzzle device or threading, despite this a suppressor (which unlike the regular version, is not integrated into the rail) and various muzzle brakes are available. Other mods include different kind of scopes and red dot sights, specialty ammo (which is held in a 30 round magazine that is capped to a capacity of 20 for some reason), a flashlight, angled grip, 60 round quad stack magazines inspired by the Schmeisser 60 rounders and various tints and camo patterns.
 +
[[File:Radian 10.5 SBR.jpg|thumb|none|500px|Radiant Model 1. This rifle is what looks closest as a whole to the Mk II Carbine Rifle - 5.56x45mm]]
 +
[[File:Gtaonline ps5 gun (8).jpg|thumb|none|600px|A Carbine Rifle Mk II modded with an Elcan Specter, a Magpul AFG, extended 60 round magazine and a flashlight.]]
 +
[[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out Carbine Mk II; note the casket magazine.]]
 +
 +
==="Assault Rifle Mk II"===
 +
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the [[AK-12]]. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.
 +
 +
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.
 +
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]
 +
[[File:GTAVMk2AK.jpg|thumb|none|600px|A player character with his customized Mk II Type 56.]]
 +
[[File:GTAVMk2AKFPV.jpg|thumb|none|600px|Same weapon, first person view.]]
 +
 +
==="Marksman Rifle Mk II"===
 +
Upgrading the "Marksman Rifle" to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock. The description calls it "The Dislocator".
 +
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]
 +
[[File:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]
 +
 +
==="Heavy Sniper Mk II"===
 +
The Barrett can be upgraded to Mk II status in multiplayer in the "Gunrunning" update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.
 +
[[File:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]]
 +
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk II edition.]]
 +
 +
==="Combat MG Mk II"===
 +
After the Gunrunning update, the "Combat MG" can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler & Koch G36]].
 +
[[File:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]
 +
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.]]
 +
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes]]
 +
 +
==Mounted Weapons==
 +
===Browning M2 Aicraft===
 +
The [[Browning M2 Aircraft]] is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the ''Smuggler's Run'' update.
 +
 +
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]
 +
[[File:GTAV M2 Aircraft (1).jpg|thumb|none|600px|A single M2 Aircraft mounted in the Mogul's top turret.]]
 +
[[File:GTAV M2 Aircraft (2).jpg|thumb|none|600px|Manning the top turret.]]
 +
[[File:GTAV M2 Aircraft(3).jpg|thumb|none|600px|The upgraded turret with two .50s.]]
 +
[[File:GTAV M2 Aircraft (4).jpg|thumb|none|600px|The twin nose guns on the Tula.]]
 +
 +
===DShKM===
 +
The Heists Update added the "Technical" vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShKM]] heavy machine gun mounted on the back, equipped with an anti-aircraft sight; later, a variant of the Caracara (a Ford F-160 parody) with a similarly-mounted DShKM was added. Added during the Smuggler's Run and Doomsday Heist respectively, the RM-10 Bombushka (Antonov An-12) mounts four guns in dual turret configuration while the Volatol (Avro Vulcan) also has a twin DShKM turret. In both cases, their turrets are much too small to house the rest of the machine guns inside them.
 +
[[File:DSHK.jpg|thumb|none|400px|DShKM heavy machine gun mounted on tripod - 12.7x108mm]]
 +
[[File:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShKM.]]
 +
[[File:gtavdshk.jpg|thumb|none|600px|Manning the DShKM.]]
 +
[[File:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]
 +
[[File:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]
 +
[[File:GTAVO Bombushka 10.jpeg|thumb|none|600px|A Bombushka with its four DShKM machine guns.]]
 +
[[File:GTAVO Avro Vulcan 01.jpeg|thumb|none|600px|A Volatol with its DShKM turret and Princess Robot Bubblegum livary.]]
 +
 +
===General Dynamics GAU-17/A===
 +
The "Valkyrie" helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The "Tula" plane, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A, and the "Apocalypse Deathbike" from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.
 +
 +
[[Image:GAU-17A HH60.jpg|thumb|none|385px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]
 +
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]
 +
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]
 +
 +
===General Dynamics GAU-19/A===
 +
The "Thruster" jetpack, added to ''GTA Online'' in the Doomsday Heist update, can be upgraded to equip two short barreled [[GAU-19/A]] rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.
 +
[[File:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with flash hider and mount - .50 BMG]]
 +
[[File:GTAV GAU-19A (1).jpg|thumb|none|600px|The twin GAUs seen on the jetpack.]]
 +
[[File:GTAV GAU-19A(2).jpg|thumb|none|600px|Manning a GAU-19/A mounted on a Barrage all-terrain vehicle]]
 +
 +
===General Dynamics M197 Vulcan===
 +
The [[General Dynamics M197 Vulcan]] is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.
 +
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]
 +
[[File:GTAV M197 (1).jpg|thumb|none|600px|A view of the Akula's chin turret.]]
 +
 +
===General Electric GAU-8/A===
 +
The "B-11 Strikeforce" of the "After Hours" update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic [[General Electric GAU-8/A Avenger]] rotary cannon.
 +
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]
 +
[[File:GTAV GAU-8 (1).jpg|thumb|none|600px|The Strikeforce's GAU-8/A.]]
 +
 +
===M230 Chain Gun===
 +
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update.
  
==M230 Chain Gun==
+
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]
 +
[[File:GTAV M230 (1).jpg|thumb|none|600px|The M230 mounted on the Hunter.]]
  
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter does not yet appear in the game proper.
+
===Mark 19 Grenade Launcher===
 +
The Barrage off-road truck can be upgraded to have a [[Mk 19 Grenade Launcher]] in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.
 +
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]
 +
[[File:GTAV Mk19 (1).jpg|thumb|none|600px|The Mk 19 in idle.]]
 +
[[File:GTAV Mk19 (2).jpg|thumb|none|600px|Using the auto grenade-launcher. The charging handles cycle when firing.]]
  
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]
+
===MK 108 cannon===
 +
Added during the Smuggler's Run update, the LF-22 Starling (Messerschmitt Me 163 Komet) jet is armed with twin [[MK 108 cannon]]s.
 +
[[Image:MK108.JPG|thumb|none|450px|MK 108 cannon - 30mm]]
 +
[[File:GTAVO Me163 01.jpeg|thumb|none|600px|The LF-22 Starling with its twin MK 108 cannons.]]
  
==M61 Vulcan==
+
===Nudelman-Rikhter NR-23===
 +
The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.
 +
 
 +
[[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]]
 +
[[File:GTAV NR-23 (1).jpg|thumb|none|600px|The nose cannons installed on the Molotok.]]
 +
 
 +
===Nudelman N-37===
 +
The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.
 +
 
 +
[[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]]
 +
 
 +
===Oerlikon 20mm Cannon===
 +
The Half-Track added in the "Gunrunning" update comes stock with a pair of [[Oerlikon 20mm Cannon]]s, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.
 +
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|The Oerlikon 20mm Cannon -20mm]]
 +
[[File:GTAV Oerlikon (1).jpg|thumb|none|600px|The Oerlikons on the Half-Track.]]
 +
[[File:GTAV Oerlikon (2).jpg|thumb|none|600px|Using the turret.]]
 +
 
 +
===Yakushev-Borzov Yak-B===
 +
Conversely, the aptly named "Valkyrie" (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.
 +
 
 +
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]
 +
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the "Valkyrie MOD.0"]]
 +
 
 +
=Unusable Weapons=
 +
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.
 +
==Glock 38==
 +
A [[Glock 38]] compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show ''Underbelly of Paradise''.
 +
[[File:G38.jpg|thumb|none|300px|Glock 38 with OD-green frame - .45 GAP]]
 +
[[File:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]
 +
[[File:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]
 +
 
 +
==Browning Hi-Power==
 +
In the intro cutscene of "Did Somebody Say Yoga?", Michael watches a noir movie that features what appears to be a [[Browning Hi-Power]], most likely borrowed from ''[[L.A. Noire]]''.
 +
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]
 +
[[File:GTAV-MoviePistol-1.jpg|thumb|none|600px|The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.]]
 +
[[File:GTAV-MoviePistol-2.jpg|thumb|none|600px|The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.]]
 +
 
 +
==M1911A1==
 +
Trevor Phillips is seen holding an [[M1911A1]] in a piece of concept art that appears in the game as a loading screen.
 +
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP]]
 +
[[File:GTA5-M1911-Art.jpg|thumb|none|600px|Trevor pretends to be a dock worker with his union issued M1911.]]
 +
 
 +
==SIG-Sauer P226==
 +
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.
 +
[[File:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]
 +
[[File:Underbelly.jpg|thumb|none|500px|The P226 on the middle.]]
 +
 
 +
==Volcanic Repeater==
 +
The "Way of the Gun" tattoo option for Michael consists of two crossed [[Volcanic Repeater]]s.
 +
[[File:Volcanic pistol.jpg|thumb|none|350px|Volcanic Repeating Arms Pistol - .41 Volcanic]]
 +
[[File:GTA5-Volcanic-Pistols.jpg|thumb|none|600px|The Volcanics tattoed on Michael's belly.]]
 +
 
 +
==Walther PPK==
 +
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.
 +
[[File:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]
 +
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]
 +
 
 +
==Colt Python==
 +
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.
 +
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6" Barrel - .357 Magnum]]
 +
[[File:GTAV-Revolver.jpg|thumb|none|600px|The Colt Python held by the character shown on the billboard.]]
 +
 
 +
==LeMat 1861==
 +
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.
 +
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]
 +
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.]]
 +
 
 +
==MP40==
 +
In the in-game cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].
 +
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]
 +
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]
 +
 
 +
==AK-47==
 +
What appears to be a genuine [[AK-47]] is seen in the "SA Assault" back tattoo. The lower handguard appears to be missing its ferrule (which makes it resemble the AKM lower handguard) and the rifle lacks its cleaning rod. In addition the rifle appears to be fitted with an AKM dust cover.
 +
[[File:TypeIII AK47.jpg|thumb|450px|none|Type 3 AK-47 (without cleaning rod) - 7.62x39mm]]
 +
[[File:GTAVO SA Assault.jpg|thumb|none|600px|Bad to the bone.]]
 +
 
 +
==FN SCAR-H==
 +
The [[FN SCAR-H]] is seen in the in-game trailer for fictitous movie ''[[Rise of the Planet of the Apes|The Simian]]'', but with a different buttstock. It was originally going to be available for use as the "Heavy Rifle", but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. A modified version of this rifle leaning more toward the design of the [[CZ 805 BREN]] was finally made available in GTA Online with "The Contract" update. It is manufactured by Vom Feuer in-game. Given that the SCAR seen here has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.
 +
[[File:FN SCAR -1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]
 +
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the cut SCAR-H.]]
 +
[[File:GTAV-SCAR.jpg|thumb|none|600px|The SCAR-H in the hands of the chimpanzees.]]
 +
 
 +
==M4A1==
 +
An [[M4A1]] is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.
 +
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]
 +
[[File:GTA5-M4A1.jpg|thumb|none|600px]]
 +
 
 +
==Mk 18 Mod 0==
 +
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk 18 Mod 0]] (though they might just be merely illustrative).
 +
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]
 +
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk 18 Mod 0 in a promotional image.]]
 +
[[Image:GTAV-Mk18-1.jpg|thumb|none|500px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.]]
 +
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]
 +
 
 +
==Type 56==
 +
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]] with a fixed stock.
 +
[[Image:Type56Standard.jpg|thumb|none|450px|Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]
 +
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]
 +
 
 +
==Robinson Armament XCR==
 +
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.
 +
[[Image:XCR CQB.jpg|thumb|none|450px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]
 +
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]
 +
 
 +
==Knight's Armament Company M110 SASS==
 +
A sniper rifle reminiscent of the [[M110 SASS]] is seen in a promotional image, and was going to be available as the "Assault Sniper", but was cut from the game.
 +
[[File:KAC-M110A1-SASS.jpg|thumb|none|450px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]
 +
[[File:GTAVAssaultSniper.jpg|thumb|none|450px|Render of the cut M110 SASS.]]
 +
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]
 +
 
 +
==Remington 700==
 +
The [[Remington 700]] can be found on signs inside Ammu-Nation.
 +
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 - 7.62x51mm]]
 +
[[File:GTAV-Remington-(1).jpg|thumb|none|600px|The Remington on a sign promoting gun safety, which in the GTA universe probably means "pointed safely at someone you intend to shoot". The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.]]
 +
[[File:GTAV-Remington-(2).jpg|thumb|none|600px|Another sign outside the shooting range.]]
 +
 
 +
==M9 Bazooka==
 +
The [[M9 Bazooka]] is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of ''[[Rambo: First Blood Part II]]''.
 +
[[Image:M9bazooka.jpg|thumb|none|450px|M9 "Bazooka" - 2.36 inch]]
 +
[[File:GTAV-JHPosters-Bazooka.jpg|thumb|none|600px|Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring [[Sylvester Stallone]] and [[Arnold Schwarzenegger]], such as the ''[[Rambo]]'' saga, ''[[Commando]]'', and ''[[Kindergarten Cop]]''.]]
 +
[[File:GTAV-JHTattoo-Bazooka.jpg|thumb|none|400px|The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.]]
 +
 
 +
==Mk 2 Hand Grenade==
 +
The "GTA Online Lowriders" update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].
 +
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]
 +
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever inside a minivan.]]
  
The "P-996 Lazer" fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.
+
==Spike's Tactical Havoc Launcher==
 +
Some blueprint posters in Bunkers depict an "Assault Rifle Mk. II"'s schematic, which depict a [[Spike's Tactical Havoc Launcher]] as one of the available attachments, despite the fact it is not present in-game.
 +
[[File:Spike Tactical Havoc 12 inch.jpg|thumb|none|400px|Spike's Tactical Havoc Launcher, 12" barrel - 37mm]]
  
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]
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=Cut Weapons=
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|"I'm not getting in until you decide what kind of plane you are."]]
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These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the [[Talk:Grand_Theft_Auto_V#Weapons_only_found_in_game_files|discussion page]] for miscellaneous weapon information.
  
 
{{Grand Theft Auto Series}}
 
{{Grand Theft Auto Series}}
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[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:Crime]]
 
[[Category:Crime]]
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[[Category:Action]]
 
[[Category:Third-Person Shooter]]
 
[[Category:Third-Person Shooter]]
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[[Category:First-Person Shooter]]

Latest revision as of 19:10, 27 October 2024

Annihlator 2000.jpg

Nice, but where's the trigger?

This article or section is incomplete. You can help IMFDB by expanding it.


Grand Theft Auto V
Gta v logo.jpg
Box Art
Release Date: September 17th, 2013 (PS3/360)
November 18th, 2014 (PS4/XB1)
April 14th 2015 (PC)
Developer: Rockstar North
Publisher: 2K Games
Series: Grand Theft Auto
Platforms: PlayStation 3
PlayStation 4
PlayStation 5
Xbox 360
Xbox One
PC
Xbox Series X
Genre: Third-Person Shooter, First-Person Shooter (Enhanced Version only)


Grand Theft Auto V (also known as GTA 5 or GTA V) is the fifth installment of the Grand Theft Auto series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An "expanded and enhanced" version for ninth generation consoles was released on March 15th 2022.

The game is set in an expanded version of GTA: San Andreas' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bank robber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.

The game is also packaged with an online multiplayer component labelled Grand Theft Auto Online, which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.

The following weapons can be seen in the video game Grand Theft Auto V and are available in the 7th, 8th and 9th generation versions unless otherwise noted:


Overview

Grand Theft Auto V features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.

Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.

In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.

The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming.

Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk & Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)

As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings. Also, player characters will always chamber their weapons when reloading, which will always eject a spent .223 casing. This is regardless of if the weapon has a round left in the chamber, or if it even makes sense for said weapon. Some weapons will have their slides or bolts lock back on every reload, while others don't at all. In addition some weapons only have one model for the magazine.

Handguns

"AP Pistol"

The "AP Pistol", though probably supposed to be some kind of TDI Kard knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide, with picatinny rails on the top (which has integrated sights) and sides, though these are never used, the only piece of rail that's usable is the bottom one, when equipping a flashlight. It also has M1911-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the "Extended Clip" attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in "Three's Company", it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm, though the bore has a diameter more aligned with a .22 LR. It is manufactured by Vom Feuer in-game.

Colt SCAMP - .22 SCAMP
Colt XSE 1911 - .45 ACP
The AP Pistol's left side.
Michael uses his "AP Pistol" to threaten an unfortunate Azerbaijani during the mission "Three's Company".
In the same mission, Michael fires his "AP Pistol" while escaping with said Azerbaijani.
"AP Pistols" in the hands of FIB agents Steve Haines and Andreas Sanchez.
A "platinum"-finished "AP Pistol" pointed at the back of a garbage truck in GTA Online, which is really where it should belong.
Aiming the "AP Pistol" in first person view.
Inspecting the right side.
An Online character threatening his driver with a customized "AP Pistol", featuring a flashlight, extended magazine, and Yusif Amir custom finish.

"Combat Pistol"

The Hawk & Little Combat Pistol is mainly based on the Beretta Px4 Storm with elements from the Heckler & Koch P2000 such as the shape of the trigger guard and beavertail. Unlike either of these pistols, it features a full-length MIL-STD 1913 rail with multiple slots instead of one, and an odd horizontally-sliding safety reminiscent of an IMI Uzi's fire selector. It holds 12 rounds of a fictional "9mm ACB" round; attachments include the usual tints, a suppressor, a flashlight, and an "extended clip" that bumps the capacity up to 16.

In the singleplayer campaign, it's first seen in the hands of government agents in the mission "Dead Man Walking", in GTA Online it's available to buy from Ammu-Nation from level 9.

Heckler & Koch P2000 - .40 S&W
Beretta Px4 Storm - 9x19mm Parabellum
A customized Combat Pistol in the Gun Van.
Michael brandishes his "Combat Pistol" as he tries to sneak out of the first level of Max Payne 2.
Aiming the "Combat Pistol".
Watching Mike reload it in the traditional third person perspective.
Dry reloading in first person; this animation concludes with a push of a slide release that the weapon rather curiously doesn't seem to have.
Right side of the pistol seen in a car while firing, showing the inside of the barrel. When riding in the right side of the car the characters will hold most of their weapons in their left hands.

Desert Eagle

A poorly-modeled Desert Eagle appears as the "Pistol .50". For the Xbox 360 and PS3 version, it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 rounds in standard magazines; this could make it a .357 Magnum version (.50 AE Desert Eagles hold 7 rounds), but the next-gen model has a clear ".50CAL" marking on the barrel. It also incorrectly has an optional extended magazine of 12 rounds, and fires in double-action only. When firing the "Pistol .50" in third-person view, it will recoil tremendously in the shooter's hands, while in first-person it barely flinches (likely an intentional decision to make aiming with the sights easier).

The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail (something which was not an option at the time of the game's release). It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered. It is manufactured by Hawk & Little in-game.

IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE
Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety, which is also present on the pistol's right.
Aiming the Desert Eagle.
Michael reloads his "Pistol .50" with a tactical light.
Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.
Trevor aims his own Desert Eagle. Note the mirrored switch on the frame and oversized bore diameter; it also features a fluted barrel, present only on non-.50 AE-chambered version of the pistol.

1911-type Handgun

A 1911-type handgun with components from various models was added in The Business Update as the Hawk & Little Heavy Pistol. The frame is based on a Colt Government Model with black thin grips, a squared trigger guard and a full length light rail from a Springfield Armory TRP Operator. The gun has a 3-hole serrated trigger, and it has a red dot sight mounted on the slide with integrated rear sights (this was not seen on the old-gen versions of the game, but with the introduction of first person on its later versions, the sights became functional). The front sight is a fiber optic rod that is by default red but changes color depending on the tint applied to the gun. Despite being modeled on a single-stack model, the standard magazines hold 18 rounds and the extended ones a whopping 36.

Springfield Armory TRP Operator - .45 ACP
Colt Government Model M1911A1 - .45 ACP
Michael holds a gold-plated, fully-upgraded, 1911 as he watches a group of strange men collectively fail to use a firing range.
Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious tow truck missions.
Trevor appears to have fished this "Heavy Pistol" out of the same lake that created the Star Model-P from Far Cry 2.
Aiming a platinum-finished "Heavy Pistol". Note the rear sight notch is integrated into the reflex sight.
A man in a familiar suit reloads his mock-up Hardballer.
Another shot of reloading in first person view.
Looking at the right side of the pistol.

"SNS Pistol"

The "SNS Pistol" is available with the "Beach Bum Pack DLC" and seems to be a Heckler & Koch P7M10 with some design elements also similar to the Colt Junior. It holds 6 rounds in its magazine (12 with the "Extended Clip" attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in ".45 ACB". The name is a reference to the term "Saturday Night Special", a generic term for small, inexpensive pocket pistols; this is a bit ironic, since "inexpensive" is one thing that the P7 is most definitely not. The "Doomsday Heist" update added the ability to upgrade it to Mk.II status, which makes it resemble an AMT Backup. It is manufactured by Shrewsbury in-game.

Colt Junior - .25 ACP
Heckler & Koch P7M10 - .40 S&W
In game model of the "SNS" Pistol
Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.
Mike threatens the life out of a life-preserver with his concealed pistol.
Reloading the "SNS Pistol".
Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.
Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.

Taurus PT92AF

The "Pistol" is a Taurus PT92AF. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the "Extended Clip" attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission "Complications", Michael refers to it as a 9mm, and the lettering on the slide reads "9mm". In Grand Theft Auto Online, players are automatically given one of these pistols at the start of every session. Posters depicting a disassembled Taurus PT92AF can be seen in-game. It is manufactured by Hawk & Little in-game.

It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the Beretta M9, and also incorrectly by the US Coast Guard, while a more appropriate choice would be either the SIG-Sauer P229 or the Glock 19.

Taurus PT92AF - 9x19mm
Michael makes a good first impression on Franklin with the help of his PT92AF.
During an important plot moment, Trevor pulls out a PT92AF.
A PT92AF as seen in first-person view in the next-gen versions of GTA Online. Note the black finish, tritium iron sights, and "Hawk & Little" markings on the slide.
A nice close up of the updated texture of the new "Pistol".
Aiming the PT92AF.
Inspecting the pistol. Note the logo on the grip.

Thompson Center Arms Contender

The Thompson Center Arms Contender appears in the game as the "Marksman Pistol", added with the "Ill-Gotten Gains Part 2" update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the "Heavy Sniper Rifle".

Thompson Center Arms Contender - .45-70
Trevor holds the Contender after stalking the wrong kind of emu.
Ironsight view. It's curious that the passengers on board didn't use the marked "Emergency Exit" hatch....
Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.
Idle animation of the Contender.

"Vintage Pistol"

The "Vintage Pistol" was added with the "I'm Not a Hipster" update. It based on the FN Model 1922 and FN Model 1903 pistols (the "9mm" in-game marking on the ejection port would match the latter); it also has a Mauser HSc-style trigger guard, and the back of the slide resembles that of a Glock pistol. It holds 7 rounds (or 14 with the "Extended Clip" attachment), and can be fitted with a suppressor.

FN Model 1922 - .32 ACP
FN Model 1903 - 9x20mm Browning Long
1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)
A side view of the "Vintage Pistol" from the Rockstar Games Social Club site.
The "Vintage Pistol" in the official image of the DLC. Note that the gun looks like a typical M1911-style pistol that has virtually nothing to do with the actual "Vintage Pistol" in the game.
The "Vintage Pistol" in first person. It appears to be striker-fired.
Note the Glock-style slide.
The "Vintage Pistol" in third person.
ADS view.
Inspecting the handgun.

Shotguns

"Assault Shotgun"

The "Assault Shotgun" is largely based on the UTAS UTS-15 with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the "Assault Shotgun" seems to think it is an AA-12 and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well. It is manufactured by Vom Feuer in-game.

It is used by Ammu-Nation shopkeepers, prison guards at Bolingbroke Penitentiary and NOOSE agents in the Grand Theft Auto Online mission Setup: The Impounded Car.

Gen 1 UTAS UTS-15 - 12 gauge
Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the "Assault Shotgun". However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.
Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.
ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the "Carbine Rifle" had.
First person reload animation. Note the unused left side charging handle.
Chambering a 12 gauge shell.
Third person view shows off a loaded magazine, thankfully.

Kel-Tec KSG

The Kel-Tec KSG, called the "Bullpup Shotgun", was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like nearly all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell. It is manufactured by Hawk & Little in-game.

Kel-Tec KSG - 12 gauge
Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.
The KSG in first person.
Aiming the KSG, which has identical sights to the AR-15 carbine. In the previous-gen release, it had no sights.
Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.
Pumping the Kel-Tec.
The third person animation differs a bit by having the character hold the KSG straight down.

Custom Shortened Mossberg 500

The "Sawed-Off Shotgun" in the game is a truncated Mossberg 500 in Serbu Super Shorty style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In GTA Online, this weapon replaces the "Assault SMG" as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players. It is manufactured by Shrewsbury in-game.

Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge
Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.
The shotgun fired towards the direction of Blaine County Sheriffs.
Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.
Iron sight view.
Ejecting a fired shell.
Ditto, from third person.
Reloading the "Sawed-Off Shotgun".

Mossberg 590

The "Pump Shotgun" in the game resembles a slightly shortened Mossberg 590 (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It can be fitted with a suppressor similar in appearance and sound to Javier Bardem's Remington Model 11-87 from No Country for Old Men. The Mossberg is the standard shotgun of the LSPD and the LS County Sheriff's Department, and is sometimes used by U.S. Army's tank drivers. It is manufactured by Shrewsbury in-game.

Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge
A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.
A member of the Los Santos Vagos with the M590.
Another aiming, showing the left side.
M590 in first person view.
The iron sights of a Mossberg equipped with a "Platinum" finish akin to the real world Mariner model.
Loading in the 12 gauge shell.

Saiga 12

The Saiga 12 appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the "Heavy Shotgun", added with the "Last Team Standing" update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game Type 56-2 (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.

It holds 6 slug shells in its magazine (12 with the "Extended Clip" attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The "Further Adventures in Finance and Felony" update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it. It is manufactured by Shrewsbury in-game.

Saiga 12K - 12 gauge
Custom Saiga 12K with short barrel and 20-round "Wraithmaker" drum magazine - 12 gauge
Saiga 12 in FPS view.
Iron sights, pointed at the "Annihilator" helicopter.
Swapping the magazine after letting loose some "12 guage" slugs at nothing in particular.
Third person view shows off the extended magazine, AFG, and flashlight.

Submachine Guns

"Combat PDW"

The "Combat PDW" is an integrally suppressed submachine gun available with the "Ill-Gotten Gains Part 1" DLC update; it is a hybrid weapon featuring parts of the SIG-Sauer MPX-SD and the Heckler & Koch MP5, as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler & Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5. Firing the Combat PDW reveals that the charging handle incorrectly reciprocates.

It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s. It is manufactured by Coil in-game.

It used by the NOOSE in the Grand Theft Auto Online mission The Union Depository Contract/The Finale.

SIG-Sauer MPX-SD, early prototype - 9x19mm
Heckler & Koch MP5A3 - 9x19mm
An online character with the "Combat PDW".
Trevor models the submachine gun outside his favorite gun shop.
Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.
Smacking the "Combat PDW" after loading in a drum magazine.

Heckler & Koch MP5A3

A Heckler & Koch MP5A3 with an odd angular receiver seemingly based on the Taurus MT-40 from Max Payne 3 (resulting in a deeper magwell) appears as the "SMG". It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the "Extended Clip" attachment. Incorrectly, the MP5's charging handle reciprocates when fired. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle. The SMG is used by LSPD in the Grand Theft Auto Online mission Chopper Trail, seldom by the NOOSE and by a US Army soldier in the mission Military Hardware.

It is manufactured by Vom Feuer in-game.

The MP5 can be equipped with a 100-round drum magazine after the "Further Adventures in Finance and Felony" update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.

Heckler & Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm Parabellum
Taurus MT-40 - .40 S&W
The MP5 being fired by a male character in multiplayer.
Franklin reloading his MP5 in first-person view.
Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the CZ Scorpion Evo 3. Note the gun is ejecting crimp-nosed and rimmed blanks, though unusually their primers have been struck.

IMI Mini Uzi

A Mini Uzi is available as the "Micro SMG", and is one of the non-pistol firearms that can be used while driving. Text on the gun claims it is chambered for the oddly named ".45 ACB" (Uzis in .45 ACP exist, but are uncommon compared to 9x19mm ones, and its magazine capacities better line up with those of 9mm versions). The Mini Uzi in-game defaults to a 16-round magazine more normally used on the full-sized Uzi (the Mini Uzi in .45 usually being sold with a 12-rounder) and can be upgraded to use a 30-round magazine modelled after a 9mm 32-rounder. Rounds for the Mini Uzi can be purchased at Ammu-Nation in quantities of 32 each. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip, and its charging handle is erroneously displayed as being reciprocating while the gun is fired. Posters depicting a disassembled Mini Uzi can be seen in-game. It is manufactured by Shrewsbury in-game.

The Mini Uzi is used by the NOOSE in the Grand Theft Auto Online mission Chopper Trail. It is also incorrectly used by the U.S. Army in the mission Military Hardware instead of a more correct Heckler & Koch MP7 variant and the U.S. Coast Guard.

IMI Mini Uzi - 9x19mm Parabellum
Trevor with a Mini Uzi in the beta version.
Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in ".45 ACB". Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, and firing sounds are reverted to their default; when driving a motorcycle however, equipped firearms retain their suppressors. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.
The Mini Uzi in-game.
Aiming down the rather obtrusive iron sights.
Letting out some lead; the charging handle is clipping with the scope rail.
Changing magazines.
Racking back the charging handle.
Again in third person. Note that the stock is folded again in this perspective.

Intratec TEC-9

The Intratec TEC-9 appears as the "Machine Pistol", added with the "Lowriders" update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the "Extended Clip" attachment.)

Its model is actually an HD "reimagining" of the modified TEC-9 introduced in version 2.0 of GTA: Vice City (and later used in GTA: San Andreas), with similar differences from the real-world analogue in the form of a stylized "stepped" receiver. It is manufactured by Vom Feuer in-game.

It can be equipped with a drum magazine after the "Further Adventures in Finance and Felony" update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.

Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm
Notice "Vom Feuer", the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.
Multiplayer shenanigans result in this abomination. Note the "extended clip".
The TEC-DC9 in first person.
Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.
Reloading with a 9mm drum magazine. Note that it is based on an airsoft Echo 1 GAT DRUM AEG Hi-cap mag instead of a proper converted Suomi drum.
The right side of the Tec-DC9.

Thompson M1928A1

This gun is available with the Valentine's Day Massacre Special DLC as the "Gusenberg Sweeper", presumably as a reference to contract killer Frank Gusenberg, a victim of the Saint Valentine's Day massacre. It is modeled after a Thompson M1928A1, but with a smooth barrel, M1/M1A1 stock, and 50-round drum magazine that holds an underloaded 30 rounds in-game. The "Extended Clip" attachment ups the ammo count to the correct 50 rounds and visually only remodels the exterior. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.

The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.

M1928A1 Thompson with 50-round drum magazine - .45 ACP
M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP
The "Gusenberg Sweeper" in the official image of the DLC.
The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely so it can reuse the same holding animations shared by the other in-game SMGs.
Iron sight view of the Tommy Gun.
Grabbing the drum. Here in first-person view, the player incorrectly slides down the drum (as is done only with stick magazines) instead of pulling it out to the side. Strangely, the magazine release lever and selector controls for the firing modes and safety weren't modelled on this weapon.
Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.
"Da boss needs us to take care of some rats". Player-characters hanging off the side of an Albany Roosevelt Valor (1928 Cadillac V-8) with M1928A1 Thompson submachine guns. The car was also added during the Valentine's Day Massacre update.

Rifles & Carbines

Antique Musket

A musket is added with the "Independence Day" DLC. This Musket is based on flintlock target rifles. Even though the "Independence Day" theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.

The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns.

A rare Swiss flintlock target rifle - .58 caliber
In-game model of the musket.
The musket in FPS view. Note the "Edinburgh" stamp, the location of Rockstar North's offices.
The iron's iron sight....
Over the shoulder view of the muzzle loading.
The contemporary minuteman makes a bold statement in the wee hours....

"Assault SMG"

This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the Magpul PDR-C and FN P90 TR. It can be fitted with a 30 or 60 round magazine. In GTA Online, this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.

Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO
FN P90 TR - 5.7x28mm
Franklin holds the "Assault SMG" as he hopes his disguise will protect him from pointless smartphone apps.
Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.
Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.
Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.

"Bullpup Rifle"

The "Bullpup Rifle" is a fictional carbine consisting of the rear of a Type 86S, QBZ-95-1 midsection and lower handguard, QBZ-95 selector switch and LAPA FA 03 for the front part and cooling vents. It is added with the "High Life Update" as a part of the GTA Online "Spring Update". In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk & Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.

QBZ-95-1 - 5.8x42mm
Type 86S - 7.62x39mm
LAPA FA 03 - 5.56x45mm NATO
An official image of the DLC.
A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.
Reloading, this time closer to civilization.
Iron sights of the Chinese rifle.
Pulling the charging handle.
The "Bullpup Rifle" also adorns one of the keffiyehs that players can wear in GTA Online.

"Carbine Rifle"

The "Carbine Rifle" is a custom AR-15 carbine consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5" barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.

The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.

The Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate.

It is often used by NOOSE response teams and seldom by US Army soldiers, and also seen in the hands of the North Yankton State Patrol in the Prologue.

Daniel Defense DDM4ISR - .300 Blackout
During the prologue mission's bank heist, Michael lays down his "Carbine Rifle" as he loads up a bag with cash.
As the gang make their escape, Trevor fires on pursuing police cars with his carbine.
Michael stares in disbelief at Steve Haines after he forgot to bring ammo during the mission "Monkey Business".
Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.
Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.
Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.
Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.
View of the strange 100 IAR box magazine.

Heckler & Koch G36C

The Heckler & Koch G36C, called the "Special Carbine" in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the Galil 7.62 ARM. Extended 40-round magazines (which hold 60 in-game) can be equipped. The game's G36C also has a custom charging handle that juts out on both sides of the weapon (rather than the real rifle's flush charging handle), and incorrectly features ejection ports on both sides of the receiver. The Special Carbine can also upgraded to Mk.2 status, changing its handguard and stock, and replacing the magazine with a STANAG-style one. This version of the G36C still has the ambidextrous ejection port, but the left-sided case deflector is removed. It is manufactured by Vom Feuer in-game.

The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.

It used by the NOOSE in the Grand Theft Auto Online mission The Union Depository Contract/The Finale.

Heckler & Koch G36C - 5.56x45mm NATO
Franklin takes a moment out from a drive in the country to show off his trigger discipline.
The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.
Iron sights of the G36.
Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.
Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.
View of the Beta C-Mag. Unlike most magazine upgrades in-game, this C-Mag holds the correct number of rounds.

IMI Compact Tavor CTAR-21

The "Advanced Rifle" appears to be a IMI Compact Tavor CTAR-21 with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.

It used by the LSPD during the mission The Big Score if the Obvious approach was chosen while Grand Theft Auto Online is incorrectly used by the US Army in the mission Superdollar Deal.

IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm
Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.
Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.
A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.
A scoped Tavor, as seen from Trevor's point of view during the Three's Company mission.
A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.
ADS of the CTAR-21.
Third person perspective of the reload animation.
Chambering a round in first person.

Type 56-2

The "Assault Rifle" is a Type 56-2, identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the AKS-74U), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.

Despite the weapon being a Chinese Type 56, it is shown with "АВ-ОД" Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the AKM. Additionally, the rifle is modeled with an AK-74's 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.

It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the AK-103 should be more appropriate.

Interestingly, in the "blonded Los Santos 97.8 FM" radio station added via the Doomsday Heist update, the weapon is referred to as a "Norinco Type 56-2 assault rifle" by Frank Ocean.

Type 56-2 - 7.62x39mm
Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.
A Merryweather contractor with his Type 56-2.
Lamar hiding behind a car during a street gang fight with a Type 56-2.
Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.
As a few games tend to do, the iron sights on the Type 56 are a little misaligned.
Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.
Charging the bolt.
Concept art showing rifles. This image appears in the game as a loading screen.
Beta Type 56-2 with sound suppressors and green furniture (the furniture can be added to the player's own rifle when customizing it but isn't present in the mission).

Ruger Mini Thirty

The Ruger Mini Thirty appears as the "Marksman Rifle", added to the sniper rifles class with the "Last Team Standing Update" DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the "Extended Clip" attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. It is manufactured by Vom Feuer in-game.

Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm
M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO
The game's Mini Thirty model (here without the scope).
The Ruger in first person view.
Reloading, note the AR-15 fire selector.
Traditional third person shows off the eastern bloc-style magazine.

Sniper Rifles

Accuracy International AW-F

An Accuracy International AW-F is the standard sniper rifle in the game, with a 10-round magazine, though the in-game magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission "Nervous Ron", Trevor intimidates the clerk at his local Ammu-Nation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.

It is used by the LSPD in the mission Blitz Play".

Accuracy International AW-F - 7.62x51mm NATO
Dave Norton readies his AW-F during the Prologue.
Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.
Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.
The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.

Barrett M107

A Barrett M107 incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the "Heavy Sniper". It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission Caida Libre. It is manufactured by Vom Feuer in-game.

Barrett M107 - .50 BMG
During the mission "Three's Company", a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.
During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.
Close up of the Barrett mounted in the back of the van in Caida Libre. Note the magwell and raised top rail bear some resemblance to the first generation AS50.
The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.
The Barrett, as aimed from the hip.
Reloading the M107 in first person.
Chambering a new round.

Machine Guns

GE M134 Minigun

A handheld GE M134 Minigun is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds). It is manufactured by Coil in-game. The M134 is also seen in the non-playable FPS Righteous Slaughter 7. Is also seen in the Ammu-Nation TV ad. In Grand Theft Auto Online a painting called "It is Suitable for Children?" featuring the weapon is available as a Penthouse decoration, while an unusable gold version can be bought from SecuroServ.

Airsoft handheld M134 Minigun - (fake) 7.62x51mm NATO
Franklin firing a handheld GE M134 in an early screenshot.
Jimmy's player character in Righteous Slaughter 7 appears to have taken a visit to the Doom universe and brought back a minigun as a souvenir.
In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.
A closeup on Trevor's minigun as he prepares to unleash hell.
A Merryweather contractor lugging a Minigun during a GTA Online "Gang Attack".

Hybrid FN Minimi Derivative

The "Combat MG" featured in the game is a fictional hybrid of several FN Minimi variants, with the buttstock of an M60. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates "7.62 mm" which would only be correct for a Mk 48. Strangely when firing, the MG's charging handle reciprocates. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission "Blitz Play" equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission "Monkey Business" seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.

It is used by the NOOSE during the mission The Big Score if the Obvious approach is chosen.

FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.
M60 - 7.62x51mm NATO
Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.
Franklin reloads his LMG during a shootout with LSPD first responders.
Charging the weapon, note an ejected casing.
Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.
Iron sights of the "Combat MG".
Inspecting a shiny Minimi.
A Merryweather contractor with the Minimi.

PKM

A PKM with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DS Arms RPD appears as the "MG". It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the "Extended Clip" attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the "Combat MG", despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the "Dune FAV". Is used by the NOOSE in Grand Theft Auto Online in the random event Weazel Plaza: Shootout. It is also incorrectly used by US Army soldiers in the Grand Theft Auto Online mission Base Invaders instead of a more correct M240 or the "Combat MG" already present in-game. It is manufactured by Shrewsbury in-game.

PKM - 7.62x54mm R
DS Arms RPD - 7.62x39mm
In-game model of the PKM.
PK with all attachments.
Despite the underbarrel rail, it cannot take the game's angled foregrip.
Feeding in an ammunition belt.
Pulling the wrong-sided bolt back.
PK machine gun in third person. Fingerless gloves are all but mandatory.
View of the machine gun's iron sights.
Operating the FAV-mounted PKM in first person.

Launchers

FIM-92 Stinger

What appears to be a FIM-92 Stinger (though the launch tube seems to have a slimmer profile, closer to an SA-7 Grail) is added as the "Homing Launcher" with the "Festive Surprise" DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual "reloading" procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.

FIM-92 Stinger - 70mm
A mean-faced anarchist models the FIM-92.
FPS view of the Stinger.
Locking on to a stationary helicopter.

"Firework Launcher"

What appears to be a homemade Panzerschreck composed mostly of cardboard was added as the "Fireworks Launcher" with the "Independence Day" DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in GTA Online and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.

The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.

As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called "Presstoff". Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.

Panzerschreck rocket launcher - 88mm
Michael with the "Fireworks Launcher".
Overlooking Los Santos, DIY Panzerschreck in hand.
Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.

Milkor Mark 14 MGL

A Milkor Mark 14 MGL appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the HK69A1 from GTA IV: The Ballad of Gay Tony, it fires unrealistic "smart" grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his "cook", Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County. It is manufactured by Vom Feuer in-game.

Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm
Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.
During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you don't keep a loaded weapon (especially if that weapon is a grenade launcher) out in the open.
A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.
Dumping out an unfired 40mm round.
Reloading in third person.

RPG-7

The RPG-7 with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an M136 AT4, as well as a series of rather silly warnings on the launcher including "point toward enemy" and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.

Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct FIM-92 Stinger.

RPG-7 - 40mm
Michael rocks his RPG-7 and an awesome mask.
Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.
He sights up the sky instead with the non-standard set of iron sights.
Aiming the RPG in third person.
Reloading the launcher.
Again, in first person view.

Thrown Weapons

M112 C4 Demolition Pack

"Sticky bombs" made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission "Friends Reunited" when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.

M112 C4 demolition charge
"Wait, this isn't my phone..."

M18 Smoke Grenade

The M18 smoke grenade appears as the "Tear Gas" grenade. It is seldom seen used by NOOSE in situations when they player can't be shot. The same model is also used for the "BZ Gas" grenades (which likely use the incapacitating agent 3-Quinuclidinyl benzilate, which is referred to as BZ by NATO) which are used in the Smart approach to the jewelry store heist in singleplayer, and later added in Grand Theft Auto: Online in the Chop Shop Update in 2023, used only in the mission The Gangbang Robbery Finale. It is manufactured by Vom Feuer in game.

M18 red smoke grenade
In game model of the M18 smoke grenade. Note that is an old model, as the enhanced edition markings reads "Hawk & Little TG-79 Tear Gas".
Idling around with a "Tear Gas" grenade.
A gorka-clad character prepares to throw his M18 grenade.

M61 Hand Grenade

The M61 Hand Grenade appears as the "Grenade". As in previous games, the grenades will beep when cooked, albeit less loudly. In some instances, they are used in scripted events by Merryweather mercenaries and the US Military.

M61 High-Explosive Fragmentation hand grenade, improved version of the M26
In game model of the M61 Grenade. This is the the old model, as the Enhanced Edition grenade's marking are "M69A1".
Inspecting the M61 frag grenade.
"Aiming" the grenade; ready to pull the pin.

Mounted Weapons

Browning M2HB

The "Rhino", a fictional tank closely based on the German Leopard 2A4 (which is incorrectly used by the US Army instead of a more appropriate M1A2 Abrams), mounts an unusable Browning M2 on the commander's hatch. The Heists Update for GTA Online later added a vehicle to multiplayer called the "Insurgent" (based on the Terradyne Gurkha RPV), the pickup variant of which features a usable roof-mounted M2HB. Later, the "Gunrunning" update added an "Anti-Aircraft Trailer" which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and Oerlikon 20mm Cannons) and a "Half-track" a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a "Quad 20mm cannons", but neither of these two is obtainable in singleplayer. The Tula (based on the airframe of the G-21 Goose with the tilt-wing of the K-16B), seen in the Smuggler's Run update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a UKM-2000C. The Arena War update, which included numerous post-apocalyptic themed vehicles based on Mad Max, Death Race, and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the Cayo Perico Heist update. It is manufactured by Vom Feuer in-game.

Browning M2HB on vehicle mount - .50 BMG
Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.
A promotional image showing a character using the M2HB on the Insurgent pickup in GTA Online.
View of the unusable M2HB in the enhanced edition.
First person usage of the HMG attached the the Insurgent patrol vehicle.
Alternate view of the same model.
Dual Browning M2HB in PBR - .50 BMG
Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT "Pursuit Special" from Mad Max. Note that the ammo belts contain cartridges far too small to be .50 caliber.
A player-character mans the rear turret of the Tula. Note it reuses the gun and mount from the Insurgent.

Degtyaryov DT

For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted Degtyaryov DT machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.

DT machine gun - 7.62x54mm R
Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.

M61 Vulcan

The "P-996 Lazer" fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of M61 Vulcan cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.

The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.

GE M61 Vulcan Cannon - 20mm
"I'm not getting in until you decide what kind of plane you are".
Phalanx Block 1B CIWS - 20x102mm
Looking at the M61 Vulcan mounted in the carrier's CIWS.
Closeup of the CIWS.

M134 Minigun

Mounted M134 Miniguns appear in wing mounts on the Buzzard and Annihilator helicopters. The "Savage" gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a Yakushev-Borzov Yak-B gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The "Gunrunning Update" adds new vehicles with the M134 as a selectable weapon for the "Dune FAV" and "Weaponized Tampa", with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.

General Electric M134 - 7.62x51mm
Trevor takes a walk around the "Buzzard" helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.
The chin turret of the "Savage" helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.
Business end with a player-charactor in the gunner seat.

Other

"Stun Gun"

A Taser-like device is available as the "Stun Gun", first unlocked by doing Trevor's "Border Patrol" missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in Metal Gear Solid 4: it can fire a shot every three seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.

It was added in GTA Online with "The Contracts" update.

Unlike real-life Taser-type weapons, the "Stun Gun" does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term "Stun Gun" normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon. It is manufactured by Coil in-game.

The Stinger S-200. Resemblances to the GTA V "Stun Gun" include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.
In-game model of the "Stun Gun".
Franklin uses the taser to torment some poor laborers.
Plastic sights of the stun gun.

"Rail Gun"

A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd "bonus", considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission "Minor Turbulance"). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In GTA Online it was only available in some "Adversary" game modes and in a supply stealing mission, before being added in 2023 with the Los Santos Drug Wars update, being sold in the "Gun Van". True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.

In game model of the Rail Gun.
GTAV-RailGun.jpg

GTA Online Exclusive Weapons

Handguns

"Ceramic Pistol"

The "Ceramic Pistol" is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the Heckler & Koch P7, while the trigger guard and thumb reliefs resemble those of a Glock. It also features "Made in LC" markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist at Diamond casino with "The Big Con" approach. The pistol doesn't trigger the metal detectors in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to Die Hard 2 and/or the myths surrounding the Glock pistols upon their invention. It is manufactured by Vom Feuer in-game.

Heckler & Koch P7 - 9x19mm
3rd Generation Glock 17 - 9x19mm
The "Ceramic Pistol" in-game.
Aiming down the sights.
Reloading the 12 round magazine.
A view of the pistol's right side.

Colt 1851 Navy

The Colt 1851 Navy was added in The Diamond Casino Heist update under the name of "Navy Revolver", and is unlocked by completing the "Mystery Clues" mini-quest. The revolver is covered in bloody inscriptions. Its in-game reload animation follows the steps of replacing the entire cylinder with a new one; a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder. Despite being modelled with a percussion cylinder, the Navy's cylinder is strangely loaded with cartridges, which are visible both when inspecting the revolver's model, and during the reload animation where spent casings can be seen (for some reason) sliding out of the cylinder.

As with the Colt New Army & Navy, unlocking the 1851 Navy in GTA Online and earning 50 kills with it unlocks the 1851 in Red Dead Redemption Online along with offering cash rewards for both online modes.

Colt 1851 Navy - .36 caliber
The Colt 1851 Navy revolver in game.
Pointing the 1851.
Aiming with the front sight post.
Cocking the hammer, which is done after each shot.
Reloading. The player character pulls down the ramrod lever, slides out the cylinder axis pin, pushes the cylinder out with their trigger finger, and replaces it with a new one. This procedure would be correct for (and was likely based on) a Remington New Army, but the Colt requires a completely different method for removing the cylinder, which involves driving out the barrel's retaining wedge and removing the entire barrel.
The reload as seen in third-person, a spent cylinder can be seen on the ground, along with a dubious set of empty casings (by the user's feet). This also raises some questions about how every single one of the user's supply of cylinders have precisely the same blood-scrawled message written on them.

Colt New Army & Navy

A Colt New Army & Navy is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in Red Dead Redemption II. It appears under the same moniker of "Double-Action Revolver" as it did in Red Dead (it also has the same firing sound), and has a highly engraved brass or golden finish. Unlike in that game, the Colt is not reloaded one round at a time. Instead, all 6 rounds are loaded with an invisible moon clip (due to reusing animations from the "Heavy Revolver"). The Colt New Army & Navy is the only gun manufactured by D.D. Packenbush in-game.

A version with a longer but bent barrel is available as a sculpture called "Misfire".

Colt New Army & Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt
Finding the "Double-Action Revolver".
The Colt New Army & Navy in first person.
The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move after a shot is fired.
Reloading. It reuses the same animation as the "Heavy Revolver", including cocking the hammer after swinging the cylinder shut even though the hammer remains in the uncocked position. However, the "Heavy Revolver Mk II", which fires in DA-only omits this step during its own reload animation.
The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.
Iron sights of the revolver.
Holstering the revolver in third person shows off some typical revolver twirling.

"WM 29 Pistol"

A stylized Heckler & Koch P7 was added as the "WM 29 Pistol" in the Los Santos Drug Wars update. It could only be obtained during the 2023 Christmas event via the Random Event: Weazel Plaza Shootout (an obvious reference to Die Hard) by killing a "Hans Gruber" lookalike.

Heckler & Koch P7 - 9x19mm

Orion Flare Gun

The Orion Flare Gun was added in the "Heists" update, and is known simply as the "Flare Gun". Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The "Smugglers' Run" update gave its flares the ability to attract lock-on missiles.

Orion flare gun - 25mm
12 gauge variant for comparison.
In game model of the flare gun.
Orion Flare gun in first person view.
Gutter sights of the flare gun.
As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.
Reloading the Orion. The spent cartridge vanishes when the chamber is opened.

"Perico Pistol"

What appears to be a combination of the Golden Gun and the Luger P08 (in shape) is available as the "Perico Pistol". Markings in German on the barrel read "MIT OFFENEN ARMEN" (meaning "With Open Arms"), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan "El Rubio" Strickler's personal single-shot pistol and was added in the "The Cayo Perico Heist" update. The pistol can be obtained during the heist by using the key from the box. It functions as a single-shot pistol which is reloaded similarly to the Thompson Center Arms Contender or Flare Gun, except the reload animation correctly shows the fired casing being removed before a new round is inserted into the breech.

The Golden Gun prop from the James Bond movie The Man with the Golden Gun.‎
Luger P08 - 9x19mm
Thompson Center Arms Contender with nickel and gold finish - .30-30 WCF
The online protagonist takes the gun during the heist.

"Heavy Revolver"

The "Executives and Other Criminals" update for GTA Online finally brings a revolver to the game's arsenal of sidearms, named the "Heavy Revolver". It appears to be another frankengun; an ASG Dan Wesson-licensed CO2 revolver replica (as evident by the frame shape and straight grip) with a Taurus Raging Bull's barrel mated to the frame; longer-barreled versions of the original airgun/airsoft Dan Wessons feature Taurus-style barrels. For whatever reason, the weapon is fired in single-action-only and so its user always cocks the hammer between shots, in an arduously slow process. Given the size of its cylinder and rounds, it is likely chambered in .44 Magnum (though the real replica uses .357 Magnum-sized cartridges in which BBs are loaded into). This weapon can be upgraded to Mk. II status. It is manufactured Hawk & Little in-game.

ASG Dan Wesson 8" CO2 Revolver
Taurus Raging Bull - .44 Magnum
An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.
Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.
Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.
Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.

Shotguns

Armsel Striker/Protecta Hybrid

A hybrid of the Armsel Striker and the Armsel Protecta appears as the "Sweeper Shotgun" (a reference to the Cobray Street Sweeper variant). It was added with the "Bikers" update; it has a 7" barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself.

It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.

Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a Penn Arms Striker-12), and lacks the aforementioned handguard.

Armsel Striker with 7" barrel - 12 gauge
Armsel Protecta with 12" barrel - 12 gauge
The Striker/Protecta hybrid in first person view.
View down the iron sights and folded stock.
Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...
...followed by a tug of the manual ejection rod that is acting as a charging handle.
Firing the "Sweeper Shotgun".
Reloading another shell.

Franchi SPAS-12

A Franchi SPAS-12 was added as the "Combat Shotgun" in the "The Cayo Perico Heist" update, unlocked by finding it in El Rubio's Compound during the heist (and THEN purchasing it at Ammu-Nation for a whopping $295,000). Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.

Franchi SPAS-12 - 12 gauge
A bloodied player-character acquires the SPAS-12, not realizing she will have to fork over $295,000 to actually own it.
A player-character with the SPAS-12 in front of a pizza joint on "Vinewood Boulevard" (based on both Sunset Blvd and Hollywood Blvd).
Holding the shotgun at the ready.
Aiming and hawking out a round.
Ditto, but in third person.
Loading in third/first person.
Ditto as the player-character almost gets side-swiped by a Dodge Charger.
Flipping the shotgun over after a quick tug of the charging handle.

Sawed-Off Double Barreled Shotgun

A Sawed-Off Double Barreled Shotgun was added with the "Lowriders: Custom Classics" update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called "It's Quiet" featuring the weapon is avaiable as a Penthouse decoration.

Zabala short barreled shotgun - 12 gauge
The double-barreled shotgun in a tight corridor.
"Aiming" the sawed-off.
Preparing to open up the barrels.
Loading in both shells, note the smoke effects. The opening lever doesn't move.
The double-barreled shotgun in the protagonist's hands.

Submachine Guns

Sa vz. 82 Skorpion

The Sa vz. 82 Skorpion appears in the Bikers DLC as the "Mini SMG". It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk & Little in-game.

Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov
Sa vz. 61 Skorpion with 10 round magazine - .32 ACP
The vz. 82 in idle.
Iron sights of the Skorpion.
Reloading, the pistol grip has the same wonky angles as the TEC-DC9.
Skorpion in third person; note the oversized charging handle.
Right side of the vz. 82.

Steyr SPP

A stylized Steyr SPP was added in the San Andreas Mercenaries update as the "Tactical SMG". It has a shorter muzzle compared to the real gun and a different fire-selector; which features the options "Safe" and "Auto". It erroneously holds 33 rounds in 15-round magazines, and a further 60 in magazines modelled slightly longer than the real gun's 30-rounder. The Tactical SMG is described as the "Micro SMG's (Micro Uzi) big bad brother" despite the two guns having no relation except a slightly similar shape. It also interestingly features "Made in LC" markings, probably indicating that is made in Liberty City. The Tactical SMG manufactured by Vom Feur in-game.

Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm
The in-game model for the "Tactical SMG". Interestingly, it is modelled with its fire selector on both sides.

Rifles & Carbines

Custom Compact AK

A compact AK derivative appears in GTA Online as the "Compact Rifle" in the "Lowriders: Custom Classics" DLC. The main receiver is reused from the aforementioned Type 56-2, having the same rivet pattern, smooth dust cover, selector markings, and even serial number. The barrel and handguard are very shortened, with the length being between the Mini Draco and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian Arsenal AR-SF. It is manufactured by Shrewsbury in-game. Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.

Type 56-2 - 7.62x39mm
Romanian AK Micro Draco Pistol - 7.62x39mm
FPS view of the compact AK.
Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the "Compact Rifle" though.
Inserting a bakelite magazine.
Chambering a round.

FN SCAR-H

Originally planned for release, the FN SCAR-H was meant to appear under the name "Heavy Rifle". It was first seen in the in-game trailer for fictitious movie The Simian. A modified version of this rifle was finally made availible in the December 2021 update, "The Contract". The "Heavy Rifle" still resembles the SCAR family, although with some minor stylizations and uses an opaque version of the Heckler & Koch HK417 magazine. The rifle unfortunately still features an upside down gas tube. The rifle is manufactured by Vom Feuer in-game and can be purchased for a whopping $450,000.

FN SCAR-H STD - 7.62x51mm NATO
Render of the original "Heavy Rifle".
A player character idle with the "Heavy Rifle".
Idle first person view.
Aiming.
Ditto, but with the flip-sight view.
Firing, the charging handle reciprocating.
Bringing up a fresh magazine, which has a flat texture for the top.
Yanking the charging handle.

FN FAL

An FN FAL with the rear sights of a Heckler & Koch G3 was added in the Chop Shop update as the "Battle Rifle". It is modelled with curved 20-round magazines, unlike for rifles chambered in 7.62x51mm. The in-game FAL can be upgraded to 30-round magazines and a suppressor. It is manufactured by the the Austrian firearms company Vom Feuer in-game. Ironically, while there is an actual Austrian copy made by Steyr and called "StG-58", the rifle in game is modelled after the Belgian 50.00 variant.

FN FAL - 7.62x51mm NATO
A render of the FN FAL from the Rockstar Social Club.
Shop view of the FN FAL, with an extended magazine very visually similar to that of the in-game "Marksman Rifle".
A player holds his newly acquired FAL, featuring a magazine upgrade.
Pulling the charging handle, which is seemingly ahead of the user's left hand.
The in-game FAL on standby, first-person mode.
Aiming down the H&K-style sights.
Replacing the FAL's magazine in first-person.
Operating the charging handle.

M16 Hybrid

A hybrid M16 was added in the July 2022 "The Criminal Enterprises" update as the "Service Carbine". It has a partial fence lower and lacks a case deflector, like early M16 variants such as the XM16E1. However, it also has an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game and sold for a ridiculous $370,000 or for free if all of its parts are found at various crime scenes in the open world.

XM16E1 with 20-round magazine - 5.56x45mm
M16A4 - 5.56x45mm
Various components of the disassembled weapon, which for some reason are spread out across five different crime scenes. Note the parts appear to be missing components which would actually make the rifle functional (in addition to some parts being disassembled in ways impossible with the real platform). (Thanks to GTA Wiki for the images.)
A player character patrols the Del Perro Beach.
Aiming at the red menace. Note the curved trigger guard, which is incorrectly part of the lower receiver. Partially due to the lighting, the handguard almost resembles the one on the Norinco CQ.
Ditto, but in first person.
Closeup of the right side of the receiver. Note the not-quite triangular shape of the handguard. Also the carry handle here seems to be an integral part of the receiver, as it is directly attached to the charging handle, meaning that it's not that detachable after all.
Tossing a spent magazine, which isn't. The character places their finger near the magazine release, but doesn't actually touch it.
About to load a new one. The bullets actually appear to be modeled here, albeit they sit a bit too low.
Yanking the charging handle. Note the simplified bolt. The animation also appears in first person, though the charging handle doesn't move at all.
Promotional screenshot of the "Service Carbine".
In-game screenshot of the rifle.

Steyr AUG A3

A visually modified Steyr AUG A3 was added as a "Military Rifle" in the "The Cayo Perico Heist" update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the Random Event: Weazel Plaza Shootout by a "Karl Vreski" lookalike. It is manufactured by Vom Feuer in-game.

Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.
One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist. In game they almost exclusively use the Type 56-2.

Sniper Rifles

"Precision Rifle"

What appears to be a Remington 700 PCR Enhanced and Cadex Defence CDX-MC KRAKEN hybrid was added in the "The Criminal Enterprises" update. It is manufactured by Vom Feuer in-game.

Remington Model 700 PCR Enhanced - 7.62x51mm NATO
Cadex Defence CDX-MC KRAKEN - .308 Winchester
A player-character aims the "Precision Rifle".
A player-character working the bolt in the trailer.

Launchers

Heckler & Koch GLM

The "Compact EMP Launcher" included in the GTA Online: The Contract update is based on the Heckler & Koch GLM. It is manufactured by Coil in-game.

Heckler & Koch GLM in standalone configuration - 40x46mm
GTAOnline-H&KGLM.jpg

M79 grenade launcher

A shortened version of the M79 grenade launcher with a pistol grip appears as the "Compact Grenade Launcher", added with the "Bikers" DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.

In December 2023, as part of the Chop Shop update, a "weapon" named the "Snowball Launcher" was added to the game. Visually, it uses the same stubby M79 model, but in a festive wrapper-styled finish. As per its name, it does nothing more than launch a harmless snowball, though, it can still knock down pedestrians and aggravate police officers. Despite its model, the Snowball Launcher's breech is never broken open to load a new projectile, rather "reloading" is done through an automatic cooldown process very similar to the "Stun Gun".

M79 grenade launcher with pistol grip - 40x46mm
M79 "pirate pistol" in idle.
The rear leaf sight was later charged with desertion.
Opening up the barrel.
Eventually the commando succeeded in knocking down the giant orange.
The "Snowball Launcher" in first-person view.

Mk II Weapons

"Pistol Mk II"

When upgraded to its Mk II version, the Taurus PT92AF, along with some statistical improvements, gains a polymer frame with a full length light rail. The grip section gains side panels with Hawk & Little logos and very prominent finger grooves. The frame now features a takedown lever, but the frame mounted safety is nowhere to be seen, a very low profile slide stop is present on the right side of the gun and the hammer is now skeletonized. The slide has lightening cuts in its front section and the rear serrations are closer to the real model. Overall the gun vaguely resembles more modern 92-series models such as the Beretta M9A3. The default magazine still holds 12 rounds and the extended one 16, but they now feature extended baseplates that are purely cosmetic. Alternative magazine options use the baseplates in different colors to identify which specialty ammo is loaded into the gun, they hold a measly 8 rounds, however. Additional mods exclusive to the Mk II variant include a frame mounted red dot and a compensator based on the SGS compensator for the Beretta 92.

Beretta M9A3 Black - 9x19mm
A MK II Pistol in the Agency Armory display.
A player wielding a customized Mk II pistol.

"Heavy Revolver Mk II"

The "Heavy Revolver", which is visually an ASG CO2-powered pellet revolver with the barrel of a Taurus Raging Bull can be upgraded to Mk II status. Visually, its new features include new synthetic grips, a more squared trigger guard, a custom barrel (resembling less of the original variant's Taurus-style barrel), scope rail mounted between the roof and barrel plus an underbarrel rail, and cylinder that appears to be styled after that from a Chiappa Rhino. Compared to the base variant of the Heavy Revolver, the Mk II version deals more damage per-shot and fires in double-action (resulting in a better fire rate), at the cost of damage drop-off over longer distances. Text on the Mk II's frame confirms it chambers .44 (likely Magnum) cartridges.

Taurus Raging Bull - .44 Magnum
The "Heavy Revolver", in Mk II status.

"Pump Shotgun Mk II"

When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a Remington 870, but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.

Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from Strike Back - Season 4.
In-game view.
The Pump Shotgun Mk II in the protagonist's hands.

"SMG Mk II"

The "Gunrunning" update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a Heckler & Koch MP5K, albeit without a foregrip. The front end and magazine resemble those of a SIG-Sauer MPX K. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.

Heckler & Koch MP5K with a SEF trigger group - 9x19mm
A player with his customized MP5K.
Reloading the MP5K with an HK slap, however nonexistent the locked position may be.

"Bullpup Rifle Mk II"

Following the Doomsday Heist update, the "Bullpup Rifle" can be upgraded to Mk II status, which gives it a carrying handle similar to that of the HS Produkt VHS-D2 and more customization options.

VHS-D2 - 5.56x45mm NATO

"Carbine Rifle Mk II"

The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which turns it into a more modern looking model. From back to front the stock is now based on a Strike Industries Mod 1, the pistol grip is inspired by the MFT ENGAGE, the upper and lower are custom billet pieces, with a Strike Industries extended mag release, a CMC flat-faced trigger and ambi fire selector that somehow is both on Safe and Full auto at the same time. The front rail is based off of a Daniel Defense RIS III and it features a picatinny section on the top and bottom. Some of the M-LOK and Picatinny sections are covered by rail covers. The barrel doesn't include any muzzle device or threading, despite this a suppressor (which unlike the regular version, is not integrated into the rail) and various muzzle brakes are available. Other mods include different kind of scopes and red dot sights, specialty ammo (which is held in a 30 round magazine that is capped to a capacity of 20 for some reason), a flashlight, angled grip, 60 round quad stack magazines inspired by the Schmeisser 60 rounders and various tints and camo patterns.

Radiant Model 1. This rifle is what looks closest as a whole to the Mk II Carbine Rifle - 5.56x45mm
A Carbine Rifle Mk II modded with an Elcan Specter, a Magpul AFG, extended 60 round magazine and a flashlight.
A player with a decked out Carbine Mk II; note the casket magazine.

"Assault Rifle Mk II"

The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the AK-12. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.

The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.

AK-12 - 5.45x39mm, 2012 prototype
A player character with his customized Mk II Type 56.
Same weapon, first person view.

"Marksman Rifle Mk II"

Upgrading the "Marksman Rifle" to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a Mk 14 Mod 1 EBR. It also has a stock similar to the JAE-100 G3 stock. The description calls it "The Dislocator".

Mk 14 Mod 1 EBR - 7.62x51mm NATO
M1A with JAE-100 G3 stock - .308 Winchester

"Heavy Sniper Mk II"

The Barrett can be upgraded to Mk II status in multiplayer in the "Gunrunning" update, which now takes design ques from the Serbu BFG-50A, including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.

Serbu BFG-50A - .50 BMG
A player skulking around with his M107, Mk II edition.

"Combat MG Mk II"

After the Gunrunning update, the "Combat MG" can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the M60E4, as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a Heckler & Koch G36.

M60E4 machine gun - 7.62x51mm NATO
A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.
The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes

Mounted Weapons

Browning M2 Aicraft

The Browning M2 Aircraft is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the Smuggler's Run update.

Browning M2 Aircraft - .50 BMG
A single M2 Aircraft mounted in the Mogul's top turret.
Manning the top turret.
The upgraded turret with two .50s.
The twin nose guns on the Tula.

DShKM

The Heists Update added the "Technical" vehicle to GTA Online, which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a DShKM heavy machine gun mounted on the back, equipped with an anti-aircraft sight; later, a variant of the Caracara (a Ford F-160 parody) with a similarly-mounted DShKM was added. Added during the Smuggler's Run and Doomsday Heist respectively, the RM-10 Bombushka (Antonov An-12) mounts four guns in dual turret configuration while the Volatol (Avro Vulcan) also has a twin DShKM turret. In both cases, their turrets are much too small to house the rest of the machine guns inside them.

DShKM heavy machine gun mounted on tripod - 12.7x108mm
A promotional image showing a character in the back of a Karin Technical using the DShKM.
Manning the DShKM.
FPS view, which makes use of the gun's distinctive anti-aircraft sights.
Side profile of the mounted machinegun.
A Bombushka with its four DShKM machine guns.
A Volatol with its DShKM turret and Princess Robot Bubblegum livary.

General Dynamics GAU-17/A

The "Valkyrie" helicopter, added to GTA Online in the Heists Update, has two door-mounted GAU-17/A miniguns. The "Tula" plane, seen in the Smuggler's Run update, is armed with a single GAU-17/A, and the "Apocalypse Deathbike" from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.

General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO
The business end of one of the Valkyrie's GAU-17/A miniguns.
Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.

General Dynamics GAU-19/A

The "Thruster" jetpack, added to GTA Online in the Doomsday Heist update, can be upgraded to equip two short barreled GAU-19/A rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.

GD GAU-19/A with flash hider and mount - .50 BMG
The twin GAUs seen on the jetpack.
Manning a GAU-19/A mounted on a Barrage all-terrain vehicle

General Dynamics M197 Vulcan

The General Dynamics M197 Vulcan is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the The Doomsday Heist update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.

General Dynamics M197 Vulcan - 20x102mm
A view of the Akula's chin turret.

General Electric GAU-8/A

The "B-11 Strikeforce" of the "After Hours" update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic General Electric GAU-8/A Avenger rotary cannon.

General Electric GAU-8/A Avenger - 30x173mm
The Strikeforce's GAU-8/A.

M230 Chain Gun

Hunter attack helicopters (based on the AH-64 Apache) equipped with the M230 Chain Gun can be seen in the trailer for the in-game movie The Simian, which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the Smuggler's Run update.

Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.
The M230 mounted on the Hunter.

Mark 19 Grenade Launcher

The Barrage off-road truck can be upgraded to have a Mk 19 Grenade Launcher in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.

Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm
The Mk 19 in idle.
Using the auto grenade-launcher. The charging handles cycle when firing.

MK 108 cannon

Added during the Smuggler's Run update, the LF-22 Starling (Messerschmitt Me 163 Komet) jet is armed with twin MK 108 cannons.

MK 108 cannon - 30mm
The LF-22 Starling with its twin MK 108 cannons.

Nudelman-Rikhter NR-23

The Nudelman-Rikhter NR-23 is seen with the V-65 Molotok, which is based on the MiG-15/17 in the Smuggler's Run update.

Nudelman Rikhter NR-23 on display - 23mm
The nose cannons installed on the Molotok.

Nudelman N-37

The Nudelman N-37 is seen with the V-65 Molotok, which is based on the MiG-15/17 in the Smuggler's Run update.

Nudelman N-37 - 37mm

Oerlikon 20mm Cannon

The Half-Track added in the "Gunrunning" update comes stock with a pair of Oerlikon 20mm Cannons, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.

The Oerlikon 20mm Cannon -20mm
The Oerlikons on the Half-Track.
Using the turret.

Yakushev-Borzov Yak-B

Conversely, the aptly named "Valkyrie" (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the Yakushev-Borzov Yak-B 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.

Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm
The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the "Valkyrie MOD.0"

Unusable Weapons

These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.

Glock 38

A Glock 38 compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show Underbelly of Paradise.

Glock 38 with OD-green frame - .45 GAP
Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.
The Glock on the far right.

Browning Hi-Power

In the intro cutscene of "Did Somebody Say Yoga?", Michael watches a noir movie that features what appears to be a Browning Hi-Power, most likely borrowed from L.A. Noire.

Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm
The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.
The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.

M1911A1

Trevor Phillips is seen holding an M1911A1 in a piece of concept art that appears in the game as a loading screen.

World War II Colt M1911A1 - .45 ACP
Trevor pretends to be a dock worker with his union issued M1911.

SIG-Sauer P226

A SIG-Sauer P226 is shown in the in-game TV show Underbelly of Paradise as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.

Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.
The P226 on the middle.

Volcanic Repeater

The "Way of the Gun" tattoo option for Michael consists of two crossed Volcanic Repeaters.

Volcanic Repeating Arms Pistol - .41 Volcanic
The Volcanics tattoed on Michael's belly.

Walther PPK

While playing Righteous Slaughter 7, an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel Walther PPK in tandem with a syringe similar to the USP45/tactical knife combo in Call of Duty: Modern Warfare 2.

Walther PPK - 7.65 mm Browning aka .32 ACP
The PPK in the lower right corner.

Colt Python

A Colt Python can be seen on a billboard advertisement for the in-game film Die Already 4, a parody of the Die Hard film series.

Colt Python with 6" Barrel - .357 Magnum
The Colt Python held by the character shown on the billboard.

LeMat 1861

The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion LeMat 1861 revolvers.

LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge
Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.

MP40

In the in-game cartoon Gordon Moorehead Rides Again, the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an MP40.

MP40 - 9x19mm
While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.

AK-47

What appears to be a genuine AK-47 is seen in the "SA Assault" back tattoo. The lower handguard appears to be missing its ferrule (which makes it resemble the AKM lower handguard) and the rifle lacks its cleaning rod. In addition the rifle appears to be fitted with an AKM dust cover.

Type 3 AK-47 (without cleaning rod) - 7.62x39mm
Bad to the bone.

FN SCAR-H

The FN SCAR-H is seen in the in-game trailer for fictitous movie The Simian, but with a different buttstock. It was originally going to be available for use as the "Heavy Rifle", but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. A modified version of this rifle leaning more toward the design of the CZ 805 BREN was finally made available in GTA Online with "The Contract" update. It is manufactured by Vom Feuer in-game. Given that the SCAR seen here has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.

First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO
Render of the cut SCAR-H.
The SCAR-H in the hands of the chimpanzees.

M4A1

An M4A1 is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.

Colt M4A1 with 6 position collapsible stock - 5.56x45mm
GTA5-M4A1.jpg

Mk 18 Mod 0

Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a Mk 18 Mod 0 (though they might just be merely illustrative).

Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm
Trevor hefts a Mk 18 Mod 0 in a promotional image.
Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.
In a cover image for Game Informer magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.

Type 56

Boxes of 7.62mm ammunition inside Ammu-Nation stores show a Type 56 with a fixed stock.

Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants
After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.

Robinson Armament XCR

When playing Righteous Slaughter 7 in his bedroom, Jimmy's game character can be seen using a Robinson Armament XCR in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.

Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm
Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.

Knight's Armament Company M110 SASS

A sniper rifle reminiscent of the M110 SASS is seen in a promotional image, and was going to be available as the "Assault Sniper", but was cut from the game.

M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO
Render of the cut M110 SASS.
Michael holds a SASS in a promotional image.

Remington 700

The Remington 700 can be found on signs inside Ammu-Nation.

Remington 700 - 7.62x51mm
The Remington on a sign promoting gun safety, which in the GTA universe probably means "pointed safely at someone you intend to shoot". The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.
Another sign outside the shooting range.

M9 Bazooka

The M9 Bazooka is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of Rambo: First Blood Part II.

M9 "Bazooka" - 2.36 inch
Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring Sylvester Stallone and Arnold Schwarzenegger, such as the Rambo saga, Commando, and Kindergarten Cop.
The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.

Mk 2 Hand Grenade

The "GTA Online Lowriders" update includes allows certain cars to have custom gear shift levers, one of which resembles the Mk 2 hand grenade.

Mk 2 training grenade
Mark II grenade column shift lever inside a minivan.

Spike's Tactical Havoc Launcher

Some blueprint posters in Bunkers depict an "Assault Rifle Mk. II"'s schematic, which depict a Spike's Tactical Havoc Launcher as one of the available attachments, despite the fact it is not present in-game.

Spike's Tactical Havoc Launcher, 12" barrel - 37mm

Cut Weapons

These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the discussion page for miscellaneous weapon information.


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