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Grand Theft Auto IV

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Grand Theft Auto IV
Gta-iv-boxart.png
Grand Theft Auto IV
Release Date: 2008
Developer: Rockstar North
Publisher: 2K Games
Series: Grand Theft Auto
Platforms: Playstation 3
Xbox 360
PC
Genre: Third-Person Shooter


Grand Theft Auto IV is the fourth numbered game in the popular Grand Theft Auto franchise, developed by Rockstar North and published by Rockstar Games. The game was released in April of 2008 for PS3 and Xbox 360, with a PC version following in December of that year. Two additional downloadable content packs for the game, The Lost and the Damned and The Ballad of Gay Tony, were released on Xbox 360 in 2009 as timed exclusives, with PS3 and PC versions following in 2010.

The game is set in "Liberty City", a fictionalized, compacted version of New York City, with the main game's plot focusing on an Eastern European immigrant, Niko Bellic, as he moves to Liberty City to join his cousin Roman and live the American dream, only to become involved with the city's criminal underworld. The DLC episodes instead cast the player in the role of two minor characters from Niko's story, respectively starring biker Johnny Klebitz and Dominican gangster Luis Fernando Lopez.

The following weapons appear in the video game Grand Theft Auto IV:


SPOILERS.jpg WARNING! THIS PAGE CONTAINS SPOILERS!


Handguns

Glock 17

The standard handgun in Grand Theft Auto IV is visibly a first generation Glock 17. It is the standard issue police sidearm and is used by all law enforcement agents and many other characters throughout the game, and is the first firearm in the game. The texture on the slide misidentifies it as a Glock 22; on the frame, there is only one pin above the trigger, confirming that it is in fact a Glock 17 as suggested by the in-game references to it being a "9mm". In addition, the front sights are simply a mirror image of the rear sights. It is also the primary gun a vigilante will use when attacking. The gun also has a wide slide that is typically found on a Glock 21.

In The Ballad of Gay Tony, Tony Prince attempts to commit suicide with a Glock after an associate of his is kidnapped, but fails because he "didn't know to take the safety off". This is incorrect for a real Glock, though some airsoft Glocks use the slide lock tabs as a trigger safety; this may have been the source of the error since other guns in the game are based on airsoft weapons.

Glock 17 (1st Generation) - 9x19mm
Glock 22 (2nd Generation) - .40 S&W, for comparison. Note how this model has a second pin behind the takedown lever, for retention of the locking block.
The in-game "Pistol". Note the "22" marking and that the Glock logo has been replaced with a rectangle.
A Glock on the ground.
Niko takes aim at nothing in particular with his Glock.
Liberty City Gun Club (a parody of the NRA) member Eugene Reaper playing hero during the mission "Three Leaf Clover" takes aim with his Glock. Here you can see the gun has a wide slide that is typically found on a .45 caliber Glock 21. As an interesting easter egg if you listen to this guy's dialogue while he is on the floor you can spot a reference to a certain movie with a similar scene.

Desert Eagle Mark XIX

A variety of characters use the "Combat Pistol", a Desert Eagle Mark XIX with a 9-round magazine, but with the .50 AE version's unfluted barrel. The lettering on the slide implies it was based on a reference model with .50 AE or .44 markings, since it says it is a "Deagle .47". It is (obviously) more powerful than the Glock, though the lower capacity make its superiority to the Glock a matter of opinion.

IMI Desert Eagle Mark XIX - .50 AE
In-game "Combat Pistol". Note the strange uneven coloration on the weapon; this appears to have been an attempt at a pseudo-camouflage finish, though the most it does is make the weapon appear as if it was made of poor-quality plastic. Note also the incorrect short slide serrations (which appear closer to that of an earlier Mark VII variant). However, the top rail - a Mark XIX feature - is also visible in this image.
Having just been run over by a car, Niko is in no mood for ornery pedestrians. True to its nature, the Desert Eagle has visibly more recoil than Glock, although not seen in this frame. However, this is only the case in the PC version of the game; in the console counterpart and in all versions of TLAD and TBoGT, it has the same visual recoil as the Glock.
His anger satisfied for now, Niko reloads. Reloads in GTA IV are limited in detail due to the mostly static in-game weapon models; here Niko inserts an invisible magazine into his Desert Eagle, followed by miming pulling back the model's immobile slide. The slide also remains stationary when the weapon is fired.

Shotguns

Ithaca 37 "Stakeout" (airsoft)

A cheap and poorly done airsoft version of the Ithaca 37 "Stakeout" appears as the "Pump Shotgun". As usual for cheap replicas, the details of this are mixed with another model, in this case with the trigger guard of the Remington 870. Various gang members, biker vigilantes, and some LCPD, Alderney State Police, NOOSE, and FIB (in-game counterpart of the real FBI) officers make use of it. The in-game version has a side-mounted ejection port instead of the Ithaca's underside loading/ejection port, no loading port at all, and holds eight shells instead of the Ithaca's four. Packie McReary uses one during "Three Leaf Clover" before switching to his AK-47 and Gordon Sargent uses one during the mission "Waste Not Want Knots". When reloading, Niko always loads two shells, regardless of the number of rounds remaining.

Airsoft Ithaca 37 "Stakeout" replica, identical to the one used in the game.
An actual Ithaca 37 "Stakeout" for comparison - 12 gauge
In-game "Pump Shotgun". Note obvious features from the above airsoft gun, including the grip and trigger guard, receiver which is both too short and upside-down, and strange flared section at the base of the barrel.
The Ithaca 37 held by Niko.
A paranoid Jimmy Pegorino holds an Ithaca 37 at Niko.
Another angle of Jimmy holding the Ithaca 37.
Packie McReary holds the Ithaca 37 during the famous bank robbery mission.

Remington 1100 TAC 4

The semi-auto Remington 1100 TAC 4 appears as the "Combat Shotgun". It becomes available later in the game, and can be obtained from LCPD patrol cars even though the cops themselves use the Pump Shotgun when provoked. The in-game version can hold ten shells, two more than its real-life counterpart. It also has a fancy thumbhole stock, barrel ribbing, and a bayonet mount. Interesting to note, while the shotgun is semi-automatic in normal combat, when blind-firing the weapon around a corner or when reloading, Niko will rack a non-existent pump. As with the Ithaca, the player character always loads two shells when reloading. In the PC version of GTA IV, Niko erroneously inserts both shells into the ejection port, while in the console counterpart and in all versions of TLAD/TBoGT they are correctly inserted in the loading port at the bottom.

Remington Model 1100 Tactical Shotgun - 12 gauge
The "Combat Shotgun" on the ground.
Niko holds his Remington Model 1100 TAC 4 shotgun as he hides in the subway after angering the cops.
Remembering the title of the game, Niko uses his Model 1100 to commit the deed in question.
A closeup on Niko's Remington 1100 TAC 4.

Submachine Guns

IMI Micro Uzi

Many criminals in Liberty City use the Micro Uzi. The weapon packs 50 rounds into the modeled 32-round magazine. It compensates for short range and low accuracy with both a high magazine (the highest in the original game) and a high rate of fire. Jacob uses one several times during the story.

IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm
The "Micro SMG" on the ground. The "A-F-S" selector markings indicate that this is an Uzi Pistol that has been converted to full-auto.
Niko holds a Micro Uzi in the PC version. In the console counterpart and in the expansions, the player character grasps the pistol grip with both hands.

Special Weapons MP-10

The Special Weapons MP-10 is standard issue for LCPD N.O.O.S.E. teams and is also used by many gang members. It has a smaller magazine capacity (thirty rounds) than the Micro SMG, but despite using the same 9mm cartridge, is more accurate, more damaging, and has a somewhat longer effective range. In the PC version of the game, Niko racks the charging handle after reloading, while in the console counterpart and in all versions of the expansions, only an HK slap is performed, indicating that the charging handle incorrectly locked back on its own before changing the magazine.

Special Weapons MP-10 - 9x19mm
In-game "SMG". The weapon uses the 0-1-30 fire selector featured on some versions of the real gun, though it is set to safe and the numbers are for some reason mirrored when viewed from the left side.
Niko holds an MP-10 in the lobby of a safehouse.
Niko brandishes an MP-10 in a shot from a trailer. Note the early lower-quality texture and charging handle on the right side; despite this, characters still use it as if it was on the left.
Niko fires the MP-10.

Assault Rifles

AK-47

Liberty City's criminals make extensive use of AK-47s. It is also seen in Niko's hands to execute the final antagonist in the "Revenge" ending of the game (even if the player was not equipped with one before that cutscene). In addition, some terrorists in the trailer of TBoGT are seen with this weapon.

Type III AK-47 - 7.62x39mm
The "Assault Rifle" in-game.
The "rifle in cover" hand positions seem designed for a gun with a magazine for Niko to rest the base of his left hand against; as can be seen here, this doesn't exactly work with the AK.
Jimmy Pegorino opens fire with an AK-47.
An arms-smuggling thug in TBoGT's mission Sexy Time runs with his AK-47.
Niko firing the AK in the "Looking For That Special Someone" trailer. The early model in this trailer has what appears to be a Tapco folding stock, although a positive ID is mostly impossible due to how briefly it appears.

M4A1 Carbine

The M4A1 Carbine is issued to LCPD N.O.O.S.E. teams, prison guards, and select officers guarding public places such as subway stations and the airport; the firearm also appears in the hands of organized crime groups. The carry handle has been chopped down to the rear sight housing to make an improvised stick-up rear sight. It also has a slightly longer barrel than the standard 14.5 inch. An M4A1 is automatically given to Niko during the mission "Three Leaf Clover".

Colt M4A1 with carry handle chopped down to rear sight housing - 5.56x45mm (Photoshopped)
In-game "Carbine Rifle". This is a contradiction in the strictest sense, since "carbine" usually refers to a shortened version of a full-sized rifle or musket; "carbine rifle" would mean the weapon is both shortened and full-length. Note the fire selector is on semi, although it is correctly set to auto on the other side. Also the carry handle has been chopped down to only the rear sight housing, a somewhat odd method considering that usually a little bit of the handle is left to protect the housing.
Niko lurks around near the El, armed with an M4A1.
Niko uses the iron sights of the M4A1 as he very slowly evades the police.
Niko reloads his M4A1 by pulling a non-existent charging handle on the side of the weapon, simply willing 30 fresh bullets into existence. This reload is shared with many of the two-handed weapons in the game.
Niko holds the M4A1 in the mission during the robbery in "Three Leaf Clover".
An FIB squad with their M4A1s.

Sniper Rifles

Remington 700

The basic bolt-action sniper rifle featured in the game is the Remington 700, used by the majority of the marksmen. The weapon is fitted with an extended ten-round detachable box magazine, but only holds five rounds for gameplay purposes. The rifle is first introduced when Niko has to cover Packie during a drug deal and appears later when he hits a construction site with Playboy X.

Remington 700 - 7.62x51mm
The in-game "Sniper Rifle".
Niko with a Remington 700. Note the "rifle in cover" hand positions again, here meaning Niko is gripping a non-existent pistol grip.
Niko sneaks along, armed with his Remington 700. Note the right-handed bolt on the model. From this angle, it's even clearer than the hand positions were never designed with this weapon in mind.
The Remington uses a mil-dot scope with an illuminated centre.
Niko reloads the Remington. As well as the usual static magazine, he operates the bolt as if it is left handed.

Heckler & Koch PSG-1

The "Combat Sniper" rifle is a Heckler & Koch PSG-1. It has pinpoint accuracy and holds 10 rounds (despite being modelled with a 5-rounder), but is (appropriately) very expensive. The weapon's scope is modeled after the SVD Dragunov's PSO-1 reticle and features a stadiametric rangefinder, which (as is standard in most games) is for decoration only; fired bullets will always hit the dead centre of the crosshair regardless of range. It is used sometimes by LCPD snipers.

Heckler & Koch PSG-1 - 7.62x51mm NATO
In-game "Combat Sniper". It is missing a trigger, and its upper receiver has been mirrored, omitting the ejection port. Compared to the PSG's magazine well, the magazine itself appears too narrow to be a 7.62x51mm magazine.
Out and about at dawn, Niko brandishes his H&K PSG-1.
Niko sights up a gang member with the scope of his PSG-1.
Reloading the PSG-1. The HUD icon features a much shorter scope.

Launchers

RPG-7

The RPG-7 is the only rocket launcher in the game and can be found occasionally in the game world; it is also given to the player during some missions. It can destroy most vehicles in the game in a single hit.

RPG-7 rocket launcher - 40mm
An unloaded "Rocket Launcher".
Niko holds an RPG-7. Note that he uses only the rear grip while the weapon is not in use.
On the other hand, he holds it with two hands when aiming down the sights. However, he is holding the weapon improperly, as his right hand should be on the front grip instead.
The conventional methods of hailing a cab having failed him, Niko resorts to more extreme measures. Note the swirling smoke trail from the rocket. Here Niko is reloading; a few frames after this the rocket simply reappears in the launcher after Niko brings his empty left hand up to the muzzle.
An RPG-7 can be seen on the "Battle Babe" poster left of the gun dealer's head.
Closeup on the blast port and sights from a pre-release screenshot.

Miscellaneous

M26A1 Grenade

The M26 hand grenade has a five-second fuse from pin release. An audible alarm beep sounds after three seconds when trying to "cook off" the grenade.

M26 HE Frag hand grenade
The in-game "Grenade".
Niko holds an M26A1 grenade.

Molotov Cocktails

Rudimentary spirit bottles with a rag. Set alight when equipped. Amusingly, Niko does not extinguish the rag before putting them inside his jacket when switching weapons.

The in-game "Molotov".
Niko holds a Molotov Cocktail.

The Lost and Damned

GTA IV - The Lost and Damned

The following weapons are seen in addition to the previously listed weapons in Grand Theft Auto IV:

CZ 75 Automatic

The expansion pack The Lost and Damned features a CZ 75 Automatic, the machine pistol version of the CZ 75 pistol. It holds seventeen rounds in the standard magazine (which seems to imply that one round is always chambered) and is referred to as the "Automatic 9mm". It is introduced in the mission "Bad Cop Drop". It is very accurate and has a very high firing rate, but it isn't that powerful; the original game's Glock "Pistol" even seems to do more damage than this weapon.

CZ 75 Automatic - 9x19mm
Johnny aiming the "Automatic 9mm".
Reloading.
The CZ 75 Automatic on the ground; note how it lacks a spare magazine. It also has an atypical steel finish and wooden grips.

Remington 1100 TAC 4 (with collapsible stock and pistol grip)

The Lost and Damned's rendition of the Remington 1100 TAC 4 is fitted with an M4 Carbine-style collapsible stock and a pistol grip. The thumbhole-stocked model from the original game (seen above) is still seen when purchasing from Terry's gun van and normal weapon shops, but the new version is always used during gameplay. It still holds an incorrect 10 rounds.

Remington Model 1100 Tactical with pistol grip stock - 12 gauge
Johnny aims his story exclusive "Combat Shotgun".
Reloading.
The Remington 1100 TAC 4 leaning against a wall.

Sawed-off Double Barreled Shotgun

The Sawed-off Double Barrel Shotgun is called the "Sawn-Off Shotgun" in the game. It is the first weapon that Johnny is equipped with at the start. It is the first shotgun in the series that can be fired from a motorcycle. Unlike the other shotguns in the game, this shotgun has an accurate ammo capacity of only two shells. On a bike, this weapon is very effective, as it can take down almost any target in no time. On foot, it has a very wide range but a very slow rate of fire due to its small capacity. It's a good weapon to have, but it can't compare to the Striker-12.

Rossi Overland Sawn-Off Shotgun - 12 gauge
Johnny gets sick of his bike and decides to put it down with his Sawn-off.
Reloading.
The weapon on the ground.

Penn Arms Striker-12

The Penn Arms Striker-12 is called an "Assault Shotgun" in the game, but characters and the in-game website for the Uptown Riders also refer to it as a "Street Sweeper". It holds an incorrect eight shells and is incorrectly portrayed as being fully automatic with an extremely high rate of fire (the real-life Striker-12 holds twelve rounds and is double-action-only). It can dispatch enemies and vehicles in no time, including helicopters. It is introduced in the mission "Heavy Toll", but is notably used during the mission "Shifting Weight".

As with the assault rifles in the base game, in-game characters will reload the Striker-12 with a pull of a non-existent charging handle, and then simply willing eight fresh 12 gauge shells into existence. The real weapon instead requires shells to be loaded one-by-one into the cylinder, which has to be winded, and the gun does not have a cocking handle.

Penn Arms Striker-12 - 12 gauge
The Postal Dude aims his new-found Striker as he realizes he isn't in Arizona anymore.
Reloading the weapon by swiping a non-existent charging handle.
The Striker-12 on the ground. Its stock is always in the folded position.

Heckler & Koch HK69A1

The Heckler & Koch HK69A1 is called the "Grenade Launcher" in the game. It can be used to bounce grenades off walls and corners in a similar fashion to the RPG. It is introduced in the mission "Action/Reaction". It is very effective, but sometimes overshoots the intended target. It has a maximum ammo reserve of 20 grenades.

Heckler & Koch HK69A1 - 40x46mm
Finding that his bike is quite resilient to buckshot, Johnny takes a more explosive option.
Loading a round.
The HK69A1 on the ground.

Pipe Bombs

Has basically the same attributes as grenades. Introduced in the mission "Hit the Pipe".

Johnny with a pipe bomb in his hand.

The Ballad of Gay Tony

GTA IV - The Ballad of Gay Tony

The following weapons are seen in addition to the previously listed weapons in Grand Theft Auto IV:

AMP Auto Mag Model 180

The AMP Auto Mag Model 180 appears as the ".44", and still oddly shares ammo with the two other pistols. It is first obtained in the "Boulevard Baby" mission. It is more powerful than the Desert Eagle, but holds 8 rounds as opposed to the Desert Eagle's 9-round capacity and fires slower. One early press screenshot of GTA IV depicted Niko holding this pistol, from which it can be concluded that it was originally to be used in the original game, but was removed, and returned only in the DLC.

Auto Mag Model 180 - .44 AMP
Luis aiming the ".44", relieved by the fact that gunshots automatically prompt nearby drivers to abandon their vehicles instead of fleeing in them.
Having angered the LCPD by scaring pedestrians with gunfire, Luis racks the slide of his ".44".
Luis takes a look at an Auto Mag pistol after eliminating its previous owner.
An Auto Mag seen in Niko's hand in a pre-release screenshot.

AA-12 CQB

An AA-12 CQB with a twenty-round drum magazine appears as the "Automatic Shotgun", despite the fact that it (incorrectly) fires in semi-automatic mode, at a slow firing rate of 120 RPM. This is likely for game balance, as its real fire rate of 300 RPM would make it insanely overpowered. Real semi-auto versions (such as the ones developed by Sol Invictus Arms) wouldn't enter production until many years after TBoGT's release.

It is also available as the "Explosive Shotgun" which, as the name implies, fires explosive FRAG-12 rounds, identifiable by the green shells it ejects. These shells have massive concussive force, deforming vehicles on impact and easily getting cars to start burning in a few shots. This would especially explain why the firing rate is much lower than it would normally be.

AA-12 CQB - 12 gauge
Luis uses his newfound Automatic Shotgun to catch a cab with force.
Having failed, he mimes a reload as per the GTA IV reload by-laws.
The AA-12 on the ground.

FN P90

The FN P90, called the "Assault SMG", is found early in the game. It is outfitted with a suppressor and despite using the proprietary 5.7x28mm ammo in real life, it still shares ammo with the three other SMGs (which are chambered in 9x19mm). It's the only SMG that cannot be used for drive-by shootings, though in reality the balancing and size of the P90 make it less unwieldy when fired one-handed than what might be expected.

FN P90 - 5.7x28mm
With his phone entirely replacing it, Luis decides to sight in a telephone booth.
Reloading the "Assault SMG".
World model of the P90.

IMI Uzi

The "Gold SMG", obtained from Yusuf Amir's car after finishing all of his missions, is a full-size IMI Uzi submachine gun with a golden finish and the stock removed. It has the highest rate of fire of all the SMGs (rather odd for a full-sized Uzi), but suffers from poor accuracy on account of being hip-fired. It also holds 30-rounds in its 32-round modelled magazine.

Gold IMI Uzi similar to the one in game - 9x19mm
Having survived Yusuf's incredibly elaborate missions, Luis celebrates by aiming his "Gold SMG" at passing traffic.
Cocking the weapon by ramming his arm into the cocking handle.
The golden Uzi on the ground in all its excessively rich and wasteful glory. Though in a brief display of sensibility, the magazine has not been gold plated.

M249 SAW

The M249 SAW, called "Advanced MG" is found mid-late in the game. Accurately holds two-hundred rounds, giving it the 2nd largest capacity of any bullet-firing weapon in the series (later tied with the extended belt version of its GTA V counterpart), only outnumbered by the Minigun in other GTA games. It is used by N.O.O.S.E. agents aboard the Annilathor helicopters.

M249 SAW - 5.56x45mm
Store brand Luis becomes enraged at the lack of baseball at this diamond and fires his "Advanced MG" in rage.
Reloading reveals an attempt to close a feed cover still fixed to the gun.
The M249 on the ground.

DSR-Precision DSR-1

The DSR-Precision DSR-1 sniper rifle is first used in the mission "Caught with your Pants Down" to free an APC from a helicopter. It holds ten rounds (the real DSR only holding 4 or 5 rounds, depending on caliber), has an unique green-tinted scope and is able to fire explosive rounds (only in multiplayer; in singleplayer it fires standard rounds).

DSR-precision DSR-1 - 7.62x51mm NATO
Having angered the LCPD for the daring act of existing, Luis fires his "Advanced Sniper" from cover.
Luis about to cock the weapon with a mildly overkill overhand technique.
The DSR-1 on the ground.

Heckler & Koch HK69A1

The Heckler & Koch HK69A1 is the only weapon returning from The Lost and Damned expansion pack. This time, the grenades explode on impact with enemies, otherwise still on a timer. It also has a lower-quality texture than in TLAD.

Heckler & Koch HK69A1 - 40x46mm
Learned his lesson from events prior, Luis decides to test his grenade launcher in a safe back alley.
Reloading.
The HK69A1 on the ground.

Satchel Charges

Satchel charges called "Sticky Bombs" are first used in the "Bang Bang" mission. They are the most effective of the explosive weapons in the 3 games as they are remote-activated by tapping the down button on the D-pad (consoles) or keyboard (PC), and they can also stick to surfaces and vehicles. Multiple sticky bombs can be placed and then detonated at the same time, but there is a limit of 10 bombs that can be active in the world at once; the game will start deleting them if this limit is breached.

Luis readying a satchel charge.
The placed "sticky bomb".

GE M134 Minigun

Two GE M134 Miniguns are seen attached to the game's two attack helicopters, the Annihilator and the Buzzard. Both weapons have an unlimited supply of bullets, though the Annihilator will overheat and need to stop firing if too many rounds are fired at once. Also, in The Lost and Damned & The Ballad of Gay Tony, the Annihilator will fire explosive rounds making it much more effective. The Miniguns on the Annihilator fire alternately, at a much slower rate than that of a real Minigun, which typically has a fire rate of 2000 to 6000 rounds per minute. The TLAD/TBoGT Annihilator has an even slower fire rate, to balance out their explosive rounds. The Buzzard's MG has a much faster fire rate, more in-keeping with that of a real Minigun.

General Electric M134 - 7.62x51mm
Taking a visit to the local airport, Luis gases on the GE M134 Minigun mounted on the Annihilator.
After that, he takes a look at the GE M134 Minigun mounted on the Buzzard to even it out.

Unusable Weapons

AKMS

One piece of artwork shows Little Jacob firing what appears to be an AKMS.

AKMS - 7.62x39mm
Little Jacob with the AKMS in artwork.

Beretta 92FS

One early press screenshot from the beta version of the game depicted Niko holding a pistol with a suppressor. However, this weapon was removed from the final version of the game. According to the game files and the remaining gun's texture, it was a suppressed Beretta 92FS that was planned to appear in the game as the "Silenced 9mm". The pistol also has "9mm Ecal 28" markings.

Beretta 92FS - 9x19mm
Niko holds the suppressed pistol in the pre-release promotional screenshot.

Heckler & Koch MP5A3

One early press screenshot depicted Niko holding a Heckler & Koch MP5A3 Navy with its stock extended. However, this weapon was removed from the final version of the game, and replaced with the Special Weapons MP-10. This was presumably due to H&K's trademarking of the distinctive shape of the MP5.

Heckler & Koch MP5A3 with Navy trigger group and threaded muzzle - 9x19mm
Niko holds a Heckler & Koch MP5A3 in an early screenshot. Note the Navy lower receiver/trigger pack (set to safe) and what appears to be a 15-round magazine.

Franchi SPAS-12

One of the loading screens as the game is starting up depicts two police officers climbing a flight of stairs while brandishing weapons; one has what could be either a Heckler & Koch MP5 or MP10, with the angle making it hard to judge for sure, while the other has a Franchi SPAS-12 shotgun. Also, an early artwork of Niko depicts him holding a Franchi SPAS-12 with its stock removed.

Franchi SPAS-12 with stock folded - 12 gauge
The loading screen in question. Trigger discipline is apparently not taught to Liberty City's finest.
Franchi SPAS-12 with stock removed - 12 gauge
Niko holding a stockless SPAS-12.

Galil ARM

Graffiti of a Galil ARM appears in one of the apartment buildings, notably when Packie McReary asks to take a picture of Gracie Ancelotti and send the photo to her father.

IMI Galil ARM with wood handguard - 5.56x45mm NATO
Niko admires some astonishingly accurate graffiti of a Galil ARM.

Glock 18

Glock 18 pistols can be seen in the holsters of LCPD officers and N.O.O.S.E. agents. However, when they draw their pistols, they use the regular Glock 17.

Glock 18 (2nd Generation) with compensated barrel - 9x19mm Parabellum. This appears to have been the image used for the in-game texutre.

LeMat 1861

A pair of LeMat 1861 revolvers can be seen on the Patriot Beer logo, found in several areas in the game.

Reproduction LeMat 1861 Cavalry Version - .36/.44
Niko stands in front of a diner with the Patriot Beer logo on the door, annoyed that he can't actually enter.

Remington 870

In a piece of game artwork, a criminal can be seen aiming a sawed-off Remington 870 out of a car window, while the driver next to him holds a Desert Eagle. In another, Niko can also be seen holding a sawed-off Remington 870 as he exits a car.

Remington 870 with sawed off barrel and stock - 12 gauge
A criminal aims a sawed-off Remington 870 out of a car window.

Uzi

An Uzi with the stock removed is seen on a piece of artwork for The Lost and Damned. It is curious that this is the same configuration as that of the gold Uzi in TBoGT.

IMI Uzi with buttstock removed - 9x19mm
The Uzi in the hands of Angus.

Poster Weapons

In the gun shops, a "W.O.M.D" poster shows a Smith & Wesson 76, a Canadian Sten Mk II with a reflex sight, an M3A1 "Grease Gun", an MP40, an M1A1 Thompson with a Cutts compensator, a Heckler & Koch MP5A3 with a short muzzle, a Colt 9mm SMG with a fixed stock, an Uzi with a wood buttstock, and a suppressed Madsen M50.

GTAIV Gunstore.jpg

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