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Difference between revisions of "Call of Duty (2003)"
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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
− | |name = Call of Duty | + | |name=''Call of Duty'' |
− | |picture = Callofduty1coverart.jpg | + | |picture=Callofduty1coverart.jpg |
− | |caption = | + | |caption=''Offical Boxart'' |
− | |series= Call of Duty | + | |series=[[Call of Duty]] |
− | |date= 2003 | + | |date=October 29, 2003 |
|developer=Infinity Ward | |developer=Infinity Ward | ||
|platforms=Microsoft Windows, Mac OS X, N-Gage, Xbox Live Arcade, PlayStation Network | |platforms=Microsoft Windows, Mac OS X, N-Gage, Xbox Live Arcade, PlayStation Network | ||
Line 12: | Line 11: | ||
}} | }} | ||
− | ''' | + | '''''Call of Duty''''' (often shortened as ''CoD'' by the community) is the first main installment of what would become the ''[[Call of Duty]]'' first-person shooter franchise, officially released on October 29, 2003 originally for PC. It was developed by Infinity Ward and published by Activision. It was ported to other consoles after its release (infamously even on the Nokia N-Gage, making it the first game to be ported on a mobile device) and it was later ported to more modern consoles (the Xbox 360 and the Playstation 3) under the name ''Call of Duty Classic''. |
+ | |||
+ | Set in World War 2, the original game puts players into a perspective of a soldier from one of the Allied nations against Nazi Germany, fighting across various battle scenarios appropriate to its setting. The game is often compared to the ''[[Medal of Honor]]'' series (especially ''[[Medal of Honor: Allied Assault]]''), but ''Call of Duty'' differentiated itself by providing three different viewpoints of an American, British and Red Army soldier, accompanied with a squad of AI-controlled soldiers set in intense and cinematic setpieces as opposed to the "one-man army" scenarios of the former game. | ||
+ | |||
+ | {{VG Title|Call of Duty}} | ||
=Handguns= | =Handguns= | ||
+ | Since the game's inventory system use two longarm weapons as primary and secondary slots, sidearms are considered as tertiary weapons, and all three weapons can be carried at once. | ||
==Colt M1911A1== | ==Colt M1911A1== | ||
− | The [[ | + | The [[Colt M1911A1]] with the grips from an original [[Colt M1911]] is the main sidearm used by both U.S. and British troops in the game. Pvt. Martin and the British character, Sgt. Jack Evans, both use M1911 pistols throughout their levels. Sgt. Waters uses one when he and Evans protect the truck that they and Cpt. Price are escaping in. |
− | [[ | + | [[File:M1911Colt.jpg|thumb|none|300px|Colt M1911 - .45 ACP]] |
− | [[ | + | [[File:CoD1 M1911 holding.jpg|thumb|none|500px|Holding the M1911.]] |
− | [[ | + | [[File:CoD1 M1911 aiming.jpg|thumb|none|500px|Aiming down the sights.]] |
− | [[ | + | [[File:CoD1 M1911 reload 1.jpg|thumb|none|500px|Ejecting the magazine.]] |
− | [[ | + | [[File:CoD1 M1911 reload 2.jpg|thumb|none|500px|Loading a fresh mag.]] |
− | [[ | + | [[File:CoD1 M1911 thirdperson.jpg|thumb|none|500px|World model of the Colt.]] |
==Luger P08== | ==Luger P08== | ||
− | The [[Luger P08]] appears as the sidearm for Soviet troops | + | The [[Luger P08]] appears as the sidearm for German forces and incorrectly used for Soviet troops. It is used by the Soviet commissars who execute retreating conscripts. |
− | [[ | + | [[File:LugerP08Pistol.jpg|thumb|none|300px|Luger P08 - 9x19mm Parabellum]] |
− | [[ | + | [[File:CoDSP Luger P08 Parabellum holding.jpg|thumb|none|500px|First-person view of the Luger P08.]] |
− | [[ | + | [[File:CoDSP Luger P08 Parabellum aim.jpg|thumb|none|500px|Iron sights.]] |
− | [[ | + | [[File:CoDSP Luger P08 Parabellum reloading 1.jpg|thumb|none|500px|Reloading.]] |
− | [[ | + | [[File:CoDSP Luger P08 Parabellum reloading 2.jpg|thumb|none|500px|Cocking the Luger.]] |
− | [[ | + | [[File:CoDSP Luger P08 Parabellum world.jpg|thumb|none|500px|It isn't clear what type of glue technology has been to used to accomplish this.]] |
=Submachine Guns= | =Submachine Guns= | ||
− | == | + | ==MP 40== |
− | The [[ | + | The [[MP 40]] appears as the submachine gun for the Germans. Evans and Price commandeer MP40s when they sabotage the German Battleship ''Tirpitz'', and Price also uses one. |
− | [[ | + | [[File:MP40.jpg|thumb|none|450px|MP 40 - 9x19mm Parabellum]] |
− | [[ | + | [[File:CoDSP mp40 holding.jpg|thumb|none|500px|The player character holding an MP40.]] |
− | [[ | + | [[File:CoDSP mp40 aim.jpg|thumb|none|500px|Aiming.]] |
− | [[ | + | [[File:CoDSP mp40 reloading 1.jpg|thumb|none|500px|Replacing the magazine.]] |
− | [[ | + | [[File:CoDSP mp40 reloading 2.jpg|thumb|none|500px|Pulling the charging handle.]] |
− | [[ | + | [[File:CoDSP mp40 mele.jpg|thumb|none|500px|Melee attack.]] |
− | [[ | + | [[File:CoDSP mp40 world.jpg|thumb|none|500px|An MP40 next to a dead soldier.]] |
==PPSh-41== | ==PPSh-41== | ||
− | The [[ | + | The [[PPSh-41]] appears as the main SMG for the Red Army, and has the highest ammo capacity of all the submachine guns in the game at 71 rounds per drum magazine and has the highest rate of fire, so to compensate it is wildly inaccurate and very weak. They are notably used by Commissars to execute retreating Conscripts. Almost every Russian mission after Red Square starts with Alexei Voronin using one of these. |
− | [[ | + | [[File:PPSH-01-SMG.jpg|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]] |
− | [[ | + | [[File:CoDSP ppsh 41 holding.jpg|thumb|none|500px|The PPSh-41 in first person.]] |
− | [[ | + | [[File:CoDSP ppsh 41 aim.jpg|thumb|none|500px|ADS view.]] |
− | [[ | + | [[File:CoDSP ppsh 41 reloading 1.jpg|thumb|none|500px|Reloading.]] |
− | [[ | + | [[File:CoDSP ppsh 41 reloading 2.jpg|thumb|none|500px|Cocking the weapon.]] |
− | [[ | + | [[File:CoDSPppsh41mele.jpg|thumb|none|500px|Stock attack.]] |
− | [[ | + | [[File:CoDSP ppsh 41 world.jpg|thumb|none|500px|A PPSh on the floor.]] |
==Sten Mk II== | ==Sten Mk II== | ||
− | The [[ | + | The [[Sten Mk II]] appears as the main SMG for British forces. Cpt. Price uses one during the Pegasus Bridge Levels. Sgt. Evans uses one when he infiltrates the Eder Dam, and again when he and Sgt. Waters sabotage the German V-2 missile launch site. |
− | [[ | + | [[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm]] |
− | [[ | + | [[File:CoDSP sten holding.jpg|thumb|none|500px|The Sten in first person.]] |
− | [[ | + | [[File:CoDSP sten aim.jpg|thumb|none|500px|Aiming; note how the weapon is tilted due to the way it is held.]] |
− | [[ | + | [[File:CoDSP sten reloading 1.jpg|thumb|none|500px|Reloading.]] |
− | [[ | + | [[File:CoDSP sten reloading 2.jpg|thumb|none|500px|Racking the charging handle.]] |
− | [[ | + | [[File:CoDSP sten mele.jpg|thumb|none|500px|Melee attack.]] |
− | [[ | + | [[File:CoDSP sten world.jpg|thumb|none|500px|World model of the Sten.]] |
==Thompson M1A1== | ==Thompson M1A1== | ||
− | The [[ | + | The [[Thompson M1A1]] appears as the main SMG for the U.S. Army forces, notably Sgt. Moody and Cpt. Foley. Pvt. Martin has one with him in nearly all the American Levels, and trains with one at Camp Toccoa, and Pvt. Elder uses one in the car level, using it to shoot at German Soldiers that attack. A rare detail hardly ever seen on video game weapons, the Thompson in the game has the Auto Ordnance logo clearly visible on top of the weapon ahead of the rear sight. Also of note, the weapon has a fire selector switch, a mechanic that wouldn't return until 2012's ''Black Ops II.'' |
− | [[ | + | [[File:M1sb.jpg|thumb|none|450px|Thompson M1A1 - .45 ACP]] |
− | [[ | + | [[File:CoDSP Thompson M1A1 holding.jpg|thumb|none|500px|The Thompson being held.]] |
− | [[ | + | [[File:CoDSP Thompson M1A1 aim.jpg|thumb|none|500px|Aiming down the sights.]] |
− | [[ | + | [[File:CoDSP Thompson M1A1 reloading 1.jpg|thumb|none|500px|Changing magazines.]] |
− | [[ | + | [[File:CoDSP Thompson M1A1 reloading 2.jpg|thumb|none|500px|Cocking the Thompson.]] |
− | [[ | + | [[File:CoDSP Thompson M1A1 mele.jpg|thumb|none|500px|Meleeing with the stock]] |
− | [[ | + | [[File:CoDSP Thompson M1A1 world.jpg|thumb|none|500px|A Thompson in third person.]] |
− | =Rifles | + | =Rifles & Carbines= |
==FG 42== | ==FG 42== | ||
− | The [[FG 42]] is shown in the game as a supergun with rifle-grade firepower, high accuracy, optional full-auto fire and a Zeiss ZF4 scope. This somewhat diverges from the real weapon, which was excessively light, difficult to fire accurately and would physically destroy itself if fired in full-auto for any meaningful amount of time. It appears only in the earlier American levels and | + | The [[FG 42]] is shown in the game as a supergun with rifle-grade firepower, high accuracy, optional full-auto fire and a Zeiss ZF4 scope. This somewhat diverges from the real weapon, which was excessively light, difficult to fire accurately, and would physically destroy itself if fired in full-auto for any meaningful amount of time. It appears only in the earlier American levels and and in the final Soviet level (also the final level of the entire game). In the multiplayer mode, Players are unable to spawn with the FG 42, it is scattered across most maps for players to pick up. |
− | [[ | + | [[File:FG 42 with ZFG 42.jpg|thumb|none|450px|FG 42/II with bipod and ZFG42 scope - 7.92x57mm]] |
− | [[ | + | [[File:CoDSP FG42 holding.jpg|thumb|none|500px|Holding the FG 42.]] |
− | [[ | + | [[File:CoDSP FG42 aim.jpg|thumb|none|500px|Scoped view.]] |
− | [[ | + | [[File:CoDSP FG42 reloading 1.jpg|thumb|none|500px|Inserting a fresh magazine.]] |
− | [[ | + | [[File:CoDSP FG42 reloading 2.jpg|thumb|none|500px|Pulling the charging handle.]] |
− | [[ | + | [[File:CoDSP FG42 mele.jpg|thumb|none|500px|Meleeing with the butt of the weapon.]] |
− | [[ | + | [[File:CoDSP FG42 world.jpg|thumb|none|500px|Pvt. Martin ignores Cpt. Foley's orders of blowing up a Tiger tank, and opts to threaten a much more dangerous scoped FG 42.]] |
− | == | + | ==Karabiner 98k== |
− | The [[ | + | The [[Karabiner 98k]] appears in the game as the standard-issue rifle of German forces, with a Zeiss ZF41 scope or with open iron sights. The scoped variant is used by Evans when he infiltrates the Eder Dam, and again during the escape when he covers Waters as he blows up a bridge that was rigged to blow. Finally, he uses one when he and Waters sabotage the V-2 launch site. The Karabiner 98k can be found equipped with a Zeiss ZF41 scope as a sniper rifle. |
− | [[ | + | [[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98 kurz - 7.92x57mm Mauser]] |
− | [[file: | + | [[File:CoDSPkar98kholding.jpg|thumb|none|500px|The Karabiner 98k in first person.]] |
− | [[file:CoDSP kar98k aim.jpg|thumb|none| | + | [[File:CoDSP kar98k aim.jpg|thumb|none|500px|ADS view.]] |
− | [[file:CoDSP kar98k reloading 1.jpg|thumb|none| | + | [[File:CoDSP kar98k reloading 1.jpg|thumb|none|500px|Loading a stripper clip.]] |
− | [[file:CoDSP kar98k reloading 2.jpg|thumb|none| | + | [[File:CoDSP kar98k reloading 2.jpg|thumb|none|500px|Pushing the bolt forward.]] |
− | [[file:CoDSP kar98k mele.jpg|thumb|none| | + | [[File:CoDSP kar98k mele.jpg|thumb|none|500px|Melee attack.]] |
− | [[file:CoDSP kar98k world.jpg|thumb|none| | + | [[File:CoDSP kar98k world.jpg|thumb|none|500px|Third-person view of the weapon.]] |
+ | [[file:98kZF4.jpg|thumb|none|450px|Karabiner 98 kurz with Zeiss ZF41 1.5x scope and hooded front sight - 7.92x57mm Mauser]] | ||
+ | [[file:CoDSP kar98k sniper holding.jpg|thumb|none|500px|First-person view of the scoped Karabiner 98k.]] | ||
+ | [[file:CoDSP kar98k sniper aim.jpg|thumb|none|500px|Aiming down the scope.]] | ||
+ | [[file:CoDSP kar98k sniper reloading 1.jpg|thumb|none|500px|Loading individual rounds.]] | ||
+ | [[file:CoDSP kar98k sniper reloading 2.jpg|thumb|none|500px|Driving the bolt forward.]] | ||
+ | [[file:CoDSP kar98k sniper mele.jpg|thumb|none|500px|Buttstock attack.]] | ||
+ | [[file:CoDSP kar98k sniper world.jpg|thumb|none|500px|A scoped 98k on the ground. Note that the ZF41 scope is mounted rather rearward in a more traditional position for a scope instead of its designated place.]] | ||
− | == | + | ==Lee-Enfield No. 4 Mk. I== |
− | The [[ | + | The [[Lee-Enfield No. 4 Mk I]] appears as the main bolt action rifle for the British forces in the game. At 10 rounds loaded via two stripper clips, it has the highest ammo capacity of all bolt-action rifles in the game but this comes at a price, as the player must have discharged at least five rounds before inserting a single clip, and must completely empty the weapon to fully reload it, just like the M1. It is also the only bolt-action rifle in the game that does not have a sniper variant available, and unusually for a video game, it is extremely weak, sometimes taking two or three rounds to kill a single enemy. Sgt. Evans uses one during the Pegasus Bridge Levels. Often complained about in multiplayer due to the small front sight being difficult to see in dark areas or at lower screen resolutions. |
− | [[ | + | [[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No. 4 Mark I - .303 British]] |
− | [[ | + | [[File:CoDSP Lee-Enfield No.4 Mk.I holding.jpg|thumb|none|500px|The player character holding a Lee-Enfield.]] |
− | [[ | + | [[File:CoDSP Lee-Enfield No.4 Mk.I aim.jpg|thumb|none|500px|Aiming down the sights.]] |
− | [[ | + | [[File:CoDSP Lee-Enfield No.4 Mk.I reloading 1.jpg|thumb|none|500px|Reloading.]] |
− | [[ | + | [[File:CoDSP Lee-Enfield No.4 Mk.I reloading 2.jpg|thumb|none|500px|Driving the bolt forward.]] |
− | [[ | + | [[File:CoDSP Lee-Enfield No.4 Mk.I mele.jpg|thumb|none|500px|Using the stock for a melee attack.]] |
+ | [[File:CoDSP Lee-Enfield No.4 Mk.I world.jpg|thumb|none|500px|World model of the Lee-Enfield.]] | ||
==M1 Garand== | ==M1 Garand== | ||
− | The [[M1 Garand]] appears as the main service rifle of the U.S. Army forces in the game. The American | + | The [[M1 Garand]] appears as the main service rifle of the U.S. Army forces in the game. The American single-player character, Pvt. Joey Martin, has one at the start of the Brecourt Manor level. Pvt. Elder uses one in Basic Training at Camp Toccoa, and uses one at Brecourt Manor until his death. |
− | |||
− | |||
− | + | The Garand's use in the game is slightly handicapped by the player's inability to reload without expending the entire 8-round clip. This is correct for the manual-of-arms soldiers were taught, since using the clip latch to eject a part-used clip was only supposed to be used to either empty the rifle for storage or switch over to firing rifle grenades, not as a means of reloading (though in general characters reload too much in videogames and never encounter the partial magazines / clips that would result from doing so). | |
− | The | ||
− | |||
− | |||
− | |||
− | |||
− | + | [[File:M1 Garand.jpg|thumb|none|450px|M1 Garand - .30-06 Springfield]] | |
− | + | [[File:CoDSP m1 garand holding.jpg|thumb|none|500px|First-person view of the M1 Garand.]] | |
− | [[ | + | [[File:CoDSP m1 garand aim.jpg|thumb|none|500px|Using the iron sights.]] |
− | [[ | + | [[File:CoDSP m1 garand reloading 1.jpg|thumb|none|500px|Inserting a fresh en-bloc clip.]] |
+ | [[File:CoDSP m1 garand reloading 2.jpg|thumb|none|500px|The end of the reloading animation, after the bolt has slammed forward.]] | ||
+ | [[File:CoDSP m1 garand mele.jpg|thumb|none|500px|Meleeing with the stock.]] | ||
+ | [[File:CoDSP m1 garand world.jpg|thumb|none|500px|The M1 in third person]] | ||
+ | |||
+ | ==M1A1 Carbine== | ||
+ | The [[M1A1 Carbine]] with a side-folding stock appears as the secondary service rifle for the U.S. Army. The M1A1 in the game is shown fitted with an anachronistic adjustable rear sight; the M1 Carbine series did not receive this upgrade until after World War 2. Pvt. Martin is armed with one when he lands in Normandy and is one of the weapons he trains with at Camp Toccoa. | ||
+ | [[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]] | ||
+ | [[File:CoDSP Carbine m1a1 holding.jpg|thumb|none|500px|The M1A1 Carbine being held.]] | ||
+ | [[File:CoDSP Carbine m1a1 aim.jpg|thumb|none|500px|Aiming down the sights.]] | ||
+ | [[File:CoDSP Carbine m1a1 reloading 1.jpg|thumb|none|500px|Switching magazines.]] | ||
+ | [[File:CoDSP Carbine m1a1 reloading 2.jpg|thumb|none|500px|Pulling the charging handle.]] | ||
+ | [[File:CoDSP Carbine m1a1 mele.jpg|thumb|none|500px|Melee attack.]] | ||
− | == | + | ==M1903A4 Springfield== |
− | The [[ | + | The [[M1903A4 Springfield]] appears as the main U.S. sniper rifle. Unlike the other bolt-action sniper rifles, this rifle does not have an open iron sights version, mainly because the A4 didn't have sights. Pvt. Martin trains with one at Camp Toccoa and uses one to snipe at the German guards at the entrance to Dulag 183. |
− | [[ | + | [[file:Rifle Springfield M1903A4 with M84 sight.jpg|thumb|none|450px|M1903A4 Springfield sniper rifle with M84 scope - .30-06]] |
− | [[ | + | [[file:CoDSP M1903A4 Springfield holding.jpg|thumb|none|500px|The Springfield being held.]] |
+ | [[file:CoDSP M1903A4 Springfield aim.jpg|thumb|none|500px|Aiming.]] | ||
+ | [[file:CoDSP M1903A4 Springfield reloading 1.jpg|thumb|none|500px|Reloading.]] | ||
+ | [[file:CoDSP M1903A4 Springfield reloading 2.jpg|thumb|none|500px|Returning the bolt to forward position.]] | ||
+ | [[file:CoDSP M1903A4 Springfield mele.jpg|thumb|none|500px|Meleeing.]] | ||
− | == | + | ==Mosin Nagant M38 Carbine== |
− | The [[ | + | The [[Mosin Nagant M38 Carbine]] appears as the standard-issue rifle of the Soviet army, available with a PU scope or with open iron sights. Often complained about in multiplayer as it is the only sniper rifle to reload using a stripper clip rather than individual rounds. At the start of the first Soviet mission set at the Battle of Stalingrad, Voronin is issued only a single 5-round stripper clip and has to procure a rifle later on from a fallen comrade in the next level, similar to the scenario seen at the start of ''[[Enemy at the Gates]]''. |
− | [[ | + | [[File:M38Carbine.jpg|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mmR]] |
− | [[ | + | [[File:CoDSP Mosin Nagant holding.jpg|thumb|none|500px|The Mosin Nagant in first person.]] |
+ | [[File:CoDSP Mosin Nagant aim.jpg|thumb|none|500px|Aiming.]] | ||
+ | [[File:CoDSP Mosin Nagant reloading 1.jpg|thumb|none|500px|Reloading.]] | ||
+ | [[File:CoDSP Mosin Nagant reloading 2.jpg|thumb|none|500px|Returning the bolt to forward position.]] | ||
+ | [[File:CoDSP Mosin Nagant mele.jpg|thumb|none|500px|Buttstock attack.]] | ||
+ | [[File:CoDSP Mosin Nagant world.jpg|thumb|none|500px|A Mosin Nagant on the floor.]] | ||
+ | [[file:Mosin-Nagant M38 Carbine Sniper.jpg|thumb|none|450px|Mosin Nagant M38 Carbine with PU 3.5x sniper scope - 7.62x54mmR]] | ||
+ | [[file:CoDSP Mosin Nagant sniper holding.jpg|thumb|none|500px|The Mosin Nagant M38 carbine with the PU scope.]] | ||
+ | [[file:CoDSP Mosin Nagant sniper aim.jpg|thumb|none|500px|Scoped view.]] | ||
+ | [[file:CoDSP Mosin Nagant sniper reloading 1.jpg|thumb|none|500px|Due to the way the scope is mounted, the player character is able to insert a full stripper clip, unlike other sniper rifles in the game.]] | ||
+ | [[file:CoDSP Mosin Nagant sniper reloading 2.jpg|thumb|none|500px|Pushing the bolt forward.]] | ||
+ | [[file:CoDSP Mosin Nagant sniper mele.jpg|thumb|none|500px|Melee attack.]] | ||
+ | [[file:CoDSP Mosin Nagant sniper world.jpg|thumb|none|500px|The scoped Mosin Nagant in third person.]] | ||
− | = | + | ==PTRS-41== |
+ | The [[PTRS-41 rifle]] appears in the level "Pavlov's House" by Voronin to destroy a series of attacking German tanks. The guns behave very unusually: Hitting the front of a tank or the ground causes a small explosion, when the bullets are not explosive just solid AP, and shooting a tank 3-5 times anywhere will make it explode. The hatch, however, takes only a couple shots, which is how it would work in real life. This level in general is a reference to a famous apartment building where Sergeant Pavlov and a group of about 30 other men held off the entire German Army for two months during the Battle of Stalingrad. Pavlov himself is cited as having destroyed 12 tanks with this anti-materiel rifle. | ||
+ | [[file:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]] | ||
+ | [[file:CoDSP ptrs-41 holding.jpg|thumb|none|500px|The PTRS-41 in use.]] | ||
+ | [[file:CoDSP ptrs-41 1.jpg|thumb|none|500px|Third-person view of the weapon.]] | ||
+ | [[file:CoDSP ptrs-41 2.jpg|thumb|none|500px|A more distant view of the right side.]] | ||
+ | [[file:CoDSP ptrs-41 3.jpg|thumb|none|500px|Left side of the PTRS-41.]] | ||
− | == | + | ==Sturmgewehr 44== |
− | [[file: | + | The [[Sturmgewehr 44]] appears in the hands of German forces in the game, and is one of the most popular weapons used in multiplayer due to its firepower, accuracy, and rate of fire. Is shown issued to troops at the battle of Stalingrad, though the battle ended several months before they were first issued. It is also referred to in-game as the "MP44", despite the fact that most of the levels it appears in except the last couple take place in 1943. One is notably seen carried by a German Sailor aboard the ''Tirpitz'', but is never seen again. Like the Thompson, it can be set to either semi or automatic fire, something it cannot do in any CoD game since. |
− | [[file:CoDSP | + | [[file:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]] |
− | [[file:CoDSP | + | [[file:CoDSP STG44 holding.jpg|thumb|none|500px|The Sturmgewehr 44 being held.]] |
− | [[file:CoDSP | + | [[file:CoDSP STG44 aim.jpg|thumb|none|500px|Aiming.]] |
− | [[file:CoDSP | + | [[file:CoDSP STG44 reloading 1.jpg|thumb|none|500px|Replacing the magazine.]] |
− | [[file:CoDSP | + | [[file:CoDSP STG44 reloading 2.jpg|thumb|none|500px|Racking the charging handle.]] |
− | [[file:CoDSP | + | [[file:CoDSP STG44 mele.jpg|thumb|none|500px|Meleeing with the stock.]] |
+ | [[file:CoDSP STG44 world.jpg|thumb|none|500px|A StG 44 in the middle of dead soldiers.]] | ||
=Machine Guns= | =Machine Guns= | ||
− | ==Bren | + | ==Bren Mk. II== |
− | The [[Bren gun|Bren | + | The [[Bren gun|Bren Mk. II]] appears as the main support weapon for British forces. Sgt. Evans uses one during the assault on the Pegasus Bridge and when defending it, and again when he, Waters, and Price are escaping from the Eder Dam. |
− | [[file: | + | [[file:Bren mk2.jpg|thumb|none|450px|Bren Mark II - .303 British]] |
− | [[file:CoDSP Bren holding.jpg|thumb|none| | + | [[file:CoDSP Bren holding.jpg|thumb|none|500px|The Bren gun in first person.]] |
− | [[file:CoDSP Bren aim.jpg|thumb|none| | + | [[file:CoDSP Bren aim.jpg|thumb|none|500px|Aiming down the sights.]] |
− | [[file:CoDSP Bren reloading 1.jpg|thumb|none| | + | [[file:CoDSP Bren reloading 1.jpg|thumb|none|500px|The player character about to remove the magazine.]] |
− | [[file:CoDSP Bren reloading 2.jpg|thumb|none| | + | [[file:CoDSP Bren reloading 2.jpg|thumb|none|500px|Reloading.]] |
− | [[file:CoDSP Bren mele.jpg|thumb|none| | + | [[file:CoDSP Bren mele.jpg|thumb|none|500px|Stock attack.]] |
− | [[file:CoDSP Bren world.jpg|thumb|none| | + | [[file:CoDSP Bren world.jpg|thumb|none|500px|World model of the Bren.]] |
+ | ==M1918A2 Browning Automatic Rifle== | ||
+ | The [[Browning Automatic Rifle]] appears as the main support weapon for the U.S. Army forces, with the bipod removed as in ''[[Saving Private Ryan]]''. Pvt. Martin uses one in the Austrian level when he and his squad rescue Cpt. Price from the German Mansion. Like the Thompson and STG-44, it takes advantage of the game's fire selection mechanics, and realistically has two modes: normal and slow. | ||
+ | [[file:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06 Springfield]] | ||
+ | [[file:CoDSP BAR holding.jpg|thumb|none|500px|Holding the BAR.]] | ||
+ | [[file:CoDSP BAR aim.jpg|thumb|none|500px|Aiming.]] | ||
+ | [[file:CoDSP BAR reloading 1.jpg|thumb|none|500px|Pulling the charging handle before replacing the magazine.]] | ||
+ | [[file:CoDSP BAR reloading 2.jpg|thumb|none|500px|Reloading; note how the charging handle is erroneously locked in the rear position.]] | ||
+ | [[file:CoDSP BAR mele.jpg|thumb|none|500px|Melee attack.]] | ||
+ | ==Maxim M1910== | ||
+ | Unusable [[Maxim M1910]]s are seen lying on the ground in the "Red Square" mission. | ||
+ | [[File:Maxim-M1910-Smooth-water-jacket.jpg|thumb|none|450px|Maxim M1910 - 7.62x54mmR]] | ||
+ | ==MG 42== | ||
+ | In some levels, the player can commandeer German [[MG 42]] machine guns. In the 'basic training' level at the start of the game, Pvt. Martin is taught how to low-crawl under barbed wire while an MG 42 is fired over his head. While this should have been an American machine gun like the [[Browning M1919]], it is possible that a captured MG 42 was used to acclimate soldiers to the MG 42's notoriously demoralizing sound when fired. Sgt. Evans uses one to cover his squad when they retreat across the Pegasus Bridge, and Waters uses one to cover Evans while he uses a Flak 38 to down several Stuka Dive Bombers. It is notably used by Russian Commissars to execute fleeing conscripts at the start of the Red Square level, rather than the [[Maxim#Maxim M1910|Maxim M1910]] used in the sequence in ''[[Enemy at the Gates]]'' that inspired it. While the MG 42 actually saw limited use at Stalingrad, the game's depiction commits the common error of showing the weapon with the post-1943 vertical charging handle instead of the period-appropriate and rare slab-sided horizontal handle. | ||
+ | [[file:MG42.jpg|thumb|none|450px|MG 42 - 7.92x57mm Mauser]] | ||
+ | [[file:CoDSP mg42 holding.jpg|thumb|none|500px|Seeing as the MG 42 is not loaded, it makes perfect sense for it not to run out of ammunition.]] | ||
+ | [[file:CoDSP mg42 world 1.jpg|thumb|none|500px|A couple of MG 42s inside a building. Note the vertical charging handle, a feature which was developed at some point in 1943 after the Battle of Stalingrad.]] | ||
+ | [[file:CoDSP mg42 world 2.jpg|thumb|none|500px|Another MG 42.]] | ||
+ | [[file:CoDSP mg42 world 3.jpg|thumb|none|500px|Left side view.]] | ||
− | = | + | =Grenades & Explosives= |
− | + | Uniquely for this title, throwing grenades must be done by first equipping the grenade from the weapon inventory (as the 4th slot) and then throwing it using the fire button (they can also perform melee attacks as well). Later games (starting from ''[[Call of Duty: Finest Hour|Finest Hour]]'') have a quick use grenade key to streamline this procedure, though some games feature the old grenade mechanics under certain circumstances. | |
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− | == | + | ==Dynamite== |
− | + | [[file:CoDSP dynamite 2.jpg|thumb|none|500px|A dynamite pack placed on a wall.]] | |
− | + | [[file:CoDSP dynamite.jpg|thumb|none|500px|Unused dynamite.]] | |
− | [[ | ||
==Mk 2 Hand Grenade== | ==Mk 2 Hand Grenade== | ||
The [[Mk 2 hand grenade]] appears as the main hand grenade for the U.S. Army forces. | The [[Mk 2 hand grenade]] appears as the main hand grenade for the U.S. Army forces. | ||
− | [[ | + | [[file:MK2 grenade DoD.jpg|thumb|185px|none|Mk 2 hand grenade]] |
− | [[ | + | [[file:CoDSP M2 grenade holding.jpg|thumb|none|500px|A Mk 2 hand grenade in first person.]] |
+ | [[file:CoDSP M2 grenade mele.jpg|thumb|none|500px|The player character about to throw a grenade.]] | ||
+ | [[file:CoDSP M2 grenade world.jpg|thumb|none|500px|A Mk 2 grenade on a table.]] | ||
− | = | + | ==Mills Bomb== |
+ | The [[Mills Bomb]] appears as the standard-issue hand grenade of British forces in the game, referred to as the "MK1 Frag Grenade" in-game. | ||
+ | [[file:Mills Bomb SGM-1.jpg|thumb|none|185px|Mills Bomb High-Explosive Fragmentation hand grenade]] | ||
+ | [[file:CoDSP Mills Bomb holding.jpg|thumb|none|500px|A Mills Bomb in-game.]] | ||
+ | ==Model 24 Stielhandgranate== | ||
+ | The [[Model 24 Stielhandgranate]] appears as the standard hand grenade for German soldiers in the game, and can also be commandeered by the player. | ||
+ | [[file:24-43 grenade.jpg|thumb|none|300px|Stielhandgrenate Modell 24]] | ||
+ | [[file:CoDSP Model 24 Stielhandgranate holding.jpg|thumb|none|500px|The Stielhandgrenate in first person.]] | ||
+ | [[file:CoDSP Model 24 Stielhandgranate mele.jpg|thumb|none|500px|Meleeing with the grenade.]] | ||
− | + | ==RGD-33 Stick Grenade== | |
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− | == RGD-33 Stick Grenade == | ||
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The [[RGD-33 stick grenade]] appears as the standard grenade for Soviet forces in the game. | The [[RGD-33 stick grenade]] appears as the standard grenade for Soviet forces in the game. | ||
+ | [[file:Rgd-33russianfrag mp.jpg|thumb|none|250px|RGD-33 stick grenade]] | ||
+ | [[file:CoDSP RGD-33 holding.jpg|thumb|none|500px|The RGD-33 in-game.]] | ||
+ | [[file:CoDSP RGD-33 mele.jpg|thumb|none|500px|Melee attack.]] | ||
− | + | =Launchers= | |
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+ | ==Panzerfaust== | ||
+ | The [[Panzerfaust]] appears as the only man-portable anti-armor weapon available in the game. The player must aim down sights in order to fire the weapon, something that will be a recurring game mechanic throughout the ''Call of Duty'' series. | ||
+ | [[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]] | ||
+ | [[file:CoDSP Panzerfaust holding.jpg|thumb|none|500px|The Panzerfaust in first person.]] | ||
+ | [[file:CoDSP Panzerfaust aim.jpg|thumb|none|500px|Aiming.]] | ||
+ | [[file:CoDSP Panzerfaust mele.jpg|thumb|none|500px|Meleeing.]] | ||
+ | [[file:CoDSP Panzerfaust world.jpg|thumb|none|500px|Third-person of the Panzerfaust.]] | ||
− | = | + | =Others= |
− | + | ==FlaK 18== | |
− | + | FlaK 18 88mm cannons are present throughout the campaign, and are occasionally usable by the player; they have infinite ammunition, with a substantial pause between shots. This is perhaps the most outlandish single-man crew-served weapon in the series since the FlaK would normally require a crew of at least eight men. The player character is shown positioned on the left of the gun, which is the correct location for the firing lever but would mean they could not operate the elevation and traverse handwheels on the right side, or reload the gun. | |
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+ | [[File:Flak18-36.jpg|thumb|none|400px|FlaK 18 on a FlaK 36 cruciform mount at the British Imperial War Museum - 88mm]] | ||
+ | [[File:CoDSP 88 1.jpg|thumb|none|500px|Right side of the FlaK 18. Note the one-piece barrel.]] | ||
+ | [[File:CoDSP 88 2.jpg|thumb|none|500px|Left side view. The gun is shown with no loading tray and the rear of the automatic rammer removed; it was actually quite common for some or all of the gun's ramming mechanism to be missing in the field, since trained crews could manually load the gun faster than the automatic system could.]] | ||
+ | ==Flakvierling 38== | ||
+ | Several [[Flakvierling 38]] quad guns are seen in the game, like the above FlaK 18 guns, some are usable by the player, notably in the final part of the Eder Dam escape mission. More bizarrely, they can be seen on Panzer IV-based Möbelwagen anti-aircraft vehicles in the D-Day level; while this configuration did actually exist, it was only used on a single prototype, the Flakvierling being deemed too weak and ultimately being replaced with a single 3.7cm FlaK 43 on the production model. | ||
+ | [[File:Flak38.jpg|thumb|none|400px|Flakvierling 38 - 20x138mm B]] | ||
+ | [[File:CoDSP Flakvierling 38 aim.jpg|thumb|none|500px|Manned FPS view of the Flakvierling 38.]] | ||
+ | [[File:CoDSP Flakvierling 38 world.jpg|thumb|none|500px|The Flakvierling 38 in third person.]] | ||
+ | ==Granatwerfer 34== | ||
+ | German Fallschirmjägers use the [[Granatwerfer 34 Mortar|Granatwerfer 34]] mortar. | ||
+ | [[File:8cm-granatwerfer-34.jpg|thumb|none|300px|Granatwerfer (GrW) 34 - 81.4 mm (3.20 in)]] | ||
+ | [[File:CoDSP mortar.jpg|thumb|none|500px|One of the soldiers refused to die without giving a warm hug to his mortar.]] | ||
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{{Call of Duty Series}} | {{Call of Duty Series}} | ||
Latest revision as of 02:01, 18 September 2024
|
Call of Duty (often shortened as CoD by the community) is the first main installment of what would become the Call of Duty first-person shooter franchise, officially released on October 29, 2003 originally for PC. It was developed by Infinity Ward and published by Activision. It was ported to other consoles after its release (infamously even on the Nokia N-Gage, making it the first game to be ported on a mobile device) and it was later ported to more modern consoles (the Xbox 360 and the Playstation 3) under the name Call of Duty Classic.
Set in World War 2, the original game puts players into a perspective of a soldier from one of the Allied nations against Nazi Germany, fighting across various battle scenarios appropriate to its setting. The game is often compared to the Medal of Honor series (especially Medal of Honor: Allied Assault), but Call of Duty differentiated itself by providing three different viewpoints of an American, British and Red Army soldier, accompanied with a squad of AI-controlled soldiers set in intense and cinematic setpieces as opposed to the "one-man army" scenarios of the former game.
The following weapons appear in the video game Call of Duty:
Handguns
Since the game's inventory system use two longarm weapons as primary and secondary slots, sidearms are considered as tertiary weapons, and all three weapons can be carried at once.
Colt M1911A1
The Colt M1911A1 with the grips from an original Colt M1911 is the main sidearm used by both U.S. and British troops in the game. Pvt. Martin and the British character, Sgt. Jack Evans, both use M1911 pistols throughout their levels. Sgt. Waters uses one when he and Evans protect the truck that they and Cpt. Price are escaping in.
Luger P08
The Luger P08 appears as the sidearm for German forces and incorrectly used for Soviet troops. It is used by the Soviet commissars who execute retreating conscripts.
Submachine Guns
MP 40
The MP 40 appears as the submachine gun for the Germans. Evans and Price commandeer MP40s when they sabotage the German Battleship Tirpitz, and Price also uses one.
PPSh-41
The PPSh-41 appears as the main SMG for the Red Army, and has the highest ammo capacity of all the submachine guns in the game at 71 rounds per drum magazine and has the highest rate of fire, so to compensate it is wildly inaccurate and very weak. They are notably used by Commissars to execute retreating Conscripts. Almost every Russian mission after Red Square starts with Alexei Voronin using one of these.
Sten Mk II
The Sten Mk II appears as the main SMG for British forces. Cpt. Price uses one during the Pegasus Bridge Levels. Sgt. Evans uses one when he infiltrates the Eder Dam, and again when he and Sgt. Waters sabotage the German V-2 missile launch site.
Thompson M1A1
The Thompson M1A1 appears as the main SMG for the U.S. Army forces, notably Sgt. Moody and Cpt. Foley. Pvt. Martin has one with him in nearly all the American Levels, and trains with one at Camp Toccoa, and Pvt. Elder uses one in the car level, using it to shoot at German Soldiers that attack. A rare detail hardly ever seen on video game weapons, the Thompson in the game has the Auto Ordnance logo clearly visible on top of the weapon ahead of the rear sight. Also of note, the weapon has a fire selector switch, a mechanic that wouldn't return until 2012's Black Ops II.
Rifles & Carbines
FG 42
The FG 42 is shown in the game as a supergun with rifle-grade firepower, high accuracy, optional full-auto fire and a Zeiss ZF4 scope. This somewhat diverges from the real weapon, which was excessively light, difficult to fire accurately, and would physically destroy itself if fired in full-auto for any meaningful amount of time. It appears only in the earlier American levels and and in the final Soviet level (also the final level of the entire game). In the multiplayer mode, Players are unable to spawn with the FG 42, it is scattered across most maps for players to pick up.
Karabiner 98k
The Karabiner 98k appears in the game as the standard-issue rifle of German forces, with a Zeiss ZF41 scope or with open iron sights. The scoped variant is used by Evans when he infiltrates the Eder Dam, and again during the escape when he covers Waters as he blows up a bridge that was rigged to blow. Finally, he uses one when he and Waters sabotage the V-2 launch site. The Karabiner 98k can be found equipped with a Zeiss ZF41 scope as a sniper rifle.
Lee-Enfield No. 4 Mk. I
The Lee-Enfield No. 4 Mk I appears as the main bolt action rifle for the British forces in the game. At 10 rounds loaded via two stripper clips, it has the highest ammo capacity of all bolt-action rifles in the game but this comes at a price, as the player must have discharged at least five rounds before inserting a single clip, and must completely empty the weapon to fully reload it, just like the M1. It is also the only bolt-action rifle in the game that does not have a sniper variant available, and unusually for a video game, it is extremely weak, sometimes taking two or three rounds to kill a single enemy. Sgt. Evans uses one during the Pegasus Bridge Levels. Often complained about in multiplayer due to the small front sight being difficult to see in dark areas or at lower screen resolutions.
M1 Garand
The M1 Garand appears as the main service rifle of the U.S. Army forces in the game. The American single-player character, Pvt. Joey Martin, has one at the start of the Brecourt Manor level. Pvt. Elder uses one in Basic Training at Camp Toccoa, and uses one at Brecourt Manor until his death.
The Garand's use in the game is slightly handicapped by the player's inability to reload without expending the entire 8-round clip. This is correct for the manual-of-arms soldiers were taught, since using the clip latch to eject a part-used clip was only supposed to be used to either empty the rifle for storage or switch over to firing rifle grenades, not as a means of reloading (though in general characters reload too much in videogames and never encounter the partial magazines / clips that would result from doing so).
M1A1 Carbine
The M1A1 Carbine with a side-folding stock appears as the secondary service rifle for the U.S. Army. The M1A1 in the game is shown fitted with an anachronistic adjustable rear sight; the M1 Carbine series did not receive this upgrade until after World War 2. Pvt. Martin is armed with one when he lands in Normandy and is one of the weapons he trains with at Camp Toccoa.
M1903A4 Springfield
The M1903A4 Springfield appears as the main U.S. sniper rifle. Unlike the other bolt-action sniper rifles, this rifle does not have an open iron sights version, mainly because the A4 didn't have sights. Pvt. Martin trains with one at Camp Toccoa and uses one to snipe at the German guards at the entrance to Dulag 183.
Mosin Nagant M38 Carbine
The Mosin Nagant M38 Carbine appears as the standard-issue rifle of the Soviet army, available with a PU scope or with open iron sights. Often complained about in multiplayer as it is the only sniper rifle to reload using a stripper clip rather than individual rounds. At the start of the first Soviet mission set at the Battle of Stalingrad, Voronin is issued only a single 5-round stripper clip and has to procure a rifle later on from a fallen comrade in the next level, similar to the scenario seen at the start of Enemy at the Gates.
PTRS-41
The PTRS-41 rifle appears in the level "Pavlov's House" by Voronin to destroy a series of attacking German tanks. The guns behave very unusually: Hitting the front of a tank or the ground causes a small explosion, when the bullets are not explosive just solid AP, and shooting a tank 3-5 times anywhere will make it explode. The hatch, however, takes only a couple shots, which is how it would work in real life. This level in general is a reference to a famous apartment building where Sergeant Pavlov and a group of about 30 other men held off the entire German Army for two months during the Battle of Stalingrad. Pavlov himself is cited as having destroyed 12 tanks with this anti-materiel rifle.
Sturmgewehr 44
The Sturmgewehr 44 appears in the hands of German forces in the game, and is one of the most popular weapons used in multiplayer due to its firepower, accuracy, and rate of fire. Is shown issued to troops at the battle of Stalingrad, though the battle ended several months before they were first issued. It is also referred to in-game as the "MP44", despite the fact that most of the levels it appears in except the last couple take place in 1943. One is notably seen carried by a German Sailor aboard the Tirpitz, but is never seen again. Like the Thompson, it can be set to either semi or automatic fire, something it cannot do in any CoD game since.
Machine Guns
Bren Mk. II
The Bren Mk. II appears as the main support weapon for British forces. Sgt. Evans uses one during the assault on the Pegasus Bridge and when defending it, and again when he, Waters, and Price are escaping from the Eder Dam.
M1918A2 Browning Automatic Rifle
The Browning Automatic Rifle appears as the main support weapon for the U.S. Army forces, with the bipod removed as in Saving Private Ryan. Pvt. Martin uses one in the Austrian level when he and his squad rescue Cpt. Price from the German Mansion. Like the Thompson and STG-44, it takes advantage of the game's fire selection mechanics, and realistically has two modes: normal and slow.
Maxim M1910
Unusable Maxim M1910s are seen lying on the ground in the "Red Square" mission.
MG 42
In some levels, the player can commandeer German MG 42 machine guns. In the 'basic training' level at the start of the game, Pvt. Martin is taught how to low-crawl under barbed wire while an MG 42 is fired over his head. While this should have been an American machine gun like the Browning M1919, it is possible that a captured MG 42 was used to acclimate soldiers to the MG 42's notoriously demoralizing sound when fired. Sgt. Evans uses one to cover his squad when they retreat across the Pegasus Bridge, and Waters uses one to cover Evans while he uses a Flak 38 to down several Stuka Dive Bombers. It is notably used by Russian Commissars to execute fleeing conscripts at the start of the Red Square level, rather than the Maxim M1910 used in the sequence in Enemy at the Gates that inspired it. While the MG 42 actually saw limited use at Stalingrad, the game's depiction commits the common error of showing the weapon with the post-1943 vertical charging handle instead of the period-appropriate and rare slab-sided horizontal handle.
Grenades & Explosives
Uniquely for this title, throwing grenades must be done by first equipping the grenade from the weapon inventory (as the 4th slot) and then throwing it using the fire button (they can also perform melee attacks as well). Later games (starting from Finest Hour) have a quick use grenade key to streamline this procedure, though some games feature the old grenade mechanics under certain circumstances.
Dynamite
Mk 2 Hand Grenade
The Mk 2 hand grenade appears as the main hand grenade for the U.S. Army forces.
Mills Bomb
The Mills Bomb appears as the standard-issue hand grenade of British forces in the game, referred to as the "MK1 Frag Grenade" in-game.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate appears as the standard hand grenade for German soldiers in the game, and can also be commandeered by the player.
RGD-33 Stick Grenade
The RGD-33 stick grenade appears as the standard grenade for Soviet forces in the game.
Launchers
Panzerfaust
The Panzerfaust appears as the only man-portable anti-armor weapon available in the game. The player must aim down sights in order to fire the weapon, something that will be a recurring game mechanic throughout the Call of Duty series.
Others
FlaK 18
FlaK 18 88mm cannons are present throughout the campaign, and are occasionally usable by the player; they have infinite ammunition, with a substantial pause between shots. This is perhaps the most outlandish single-man crew-served weapon in the series since the FlaK would normally require a crew of at least eight men. The player character is shown positioned on the left of the gun, which is the correct location for the firing lever but would mean they could not operate the elevation and traverse handwheels on the right side, or reload the gun.
Flakvierling 38
Several Flakvierling 38 quad guns are seen in the game, like the above FlaK 18 guns, some are usable by the player, notably in the final part of the Eder Dam escape mission. More bizarrely, they can be seen on Panzer IV-based Möbelwagen anti-aircraft vehicles in the D-Day level; while this configuration did actually exist, it was only used on a single prototype, the Flakvierling being deemed too weak and ultimately being replaced with a single 3.7cm FlaK 43 on the production model.
Granatwerfer 34
German Fallschirmjägers use the Granatwerfer 34 mortar.