Tomb Raider: The Last Revelation
Tomb Raider: The Last Revelation is the fourth entry in the Tomb Raider series. It was developed by Core Design and published by Eidos Interactive. It was released on PC, PlayStation and eventually to the Sega Dreamcast with exclusive graphical and sound enhancements.
The game narrates the story of Lara Croft adventuring through Egypt and attempting to thwart the Egyptian God of Chaos Seth, after inadvertently releasing him from his tomb.
The following weapons appear in the video game Tomb Raider: The Last Revelation:
The traditional pair of Browning Hi-Power pistols serve as Lara's main weapons once again, with unlimited ammo like in the previous games. The model used for the pistols she holds in-game are still the same two-tone ones from Tomb Raider II and III despite the models in the inventory and FMV cutscenes being new nickel Colt M1911A1 models.
Beretta 92FS Inox
In the game's commercial FMV render, Lara's pistols are depicted as being Berettas 92FS Inox rather than Colt M1911A1s or IMI Desert Eagles. It is hard to see because of the heavy motion blur and quickness of the scene, but the distinctive Beretta 92 muzzle is an easy way to distinguish them from the nickel M1911A1s.
A pair of nickel Colt M1911A1s are used as the inventory models for the pistols, even though the held in-game models are still the Tomb Raider II / III two-tone Browning Hi-Powers. These pistols are used in FMV sequences and in the game's artwork.
IMI Desert Eagle Mark VII
Lara's dual Hi-Power's/M1911A1s erroneously turn into dual Desert Eagle Mark VIIs in some FMV cutscenes, despite the fact that the Desert Eagle is never featured in the game. The weapon is also depicted in the cover art and in the game's promotional artwork.
IMI Desert Eagle Mark I
What appears to be a Webley No.5 'Express' and Smith & Wesson Model 64 hybrid revolver is the first introduction of a revolver in the Tomb Raider series. Although the revolver model in the inventory and when found as a pick-up item is nickel with a black handgrip, the handgrip becomes wooden when Lara uses it as a weapon. The revolver is a powerful weapon capable of taking down most enemies with just a few rounds. The gun requires ammunition, but never needs to be reloaded, thus the gun's identity cannot be established on its reloading mechanism, as Lara can simply fire the weapon until all her ammo is depleted. Perhaps in another oversight, Lara never needs to pull the hammer back, implying it is a double-action revolver. A 'lasersight' can be equipped for the gun, though the game's lasersight functions as a scope instead. It is possible to separate the sight from the gun to attach it to the crossbow. The word 'separate' in the game menu however is misspelled 'seperate.'
Smith & Wesson Model 29
Lara's traitorous guide Ahmed Ben Trayal aims a Smith & Wesson Model 29 .44 Magnum with a 6-inch barrel at Lara when revealing his true colors.
IMI Micro Uzi
Whilst Lara's Uzis carry the same in-game model of the MAC-10s over from previous games, the menu icon and the pick up model for the Uzis has now been changed to the IMI Micro Uzi though they function just the same as Tomb Raider IIIs. Von Croy's Desert Warrior henchmen are armed with a Micro Uzi for ranged combat, but will put it away and opt to use their swords if Lara gets too close to them (or if they run out of ammunition).
Heckler & Koch MP5K
In an FMV sequence Lara shoots one of Von Croy's henchmen with a commandeered Heckler & Koch MP5K.
The shotgun Lara acquires in this game uses the same model as Tomb Raider III's short-barrelled Franchi SPAS-12 but with redone textures that are no longer accurate to a real SPAS-12, now being being composed mostly of metal framework, save for a wooden pistol grip. This makes the final shotgun resemble a Benelli M3 Super 90 Shorty. It can accept two forms of ammunition: 'Normal' red shotgun shells which fire a concentrated number of pellets for maximum damage at short or long distances, or 'Wideshot' blue shotgun shells, which fire in a wider arc with more dispersion, to hit several enemies from far away.
Norinco Type 56-1
Norinco Type 56-1s with underfolded stocks are depicted in the game. Used by Von Croy's Desert Warriors in an FMV sequence and another appears in the game's artwork.
Heckler & Koch HK33KA3
Egyptian Special Forces soldiers appear to use Heckler & Koch HK33KA3 assault rifles with a grenade launcher and without stocks, judging from the receiver, magazine, and trigger group. In real life, the Egyptian Army uses Beretta AR-70/223 rifles.
Heckler & Koch HK53A3
The poorly-rendered Heckler & Koch HK53A3s from Tomb Raider III are reused in the game. Sergeant Azizas is equipped with a remodeled version of the weapon, this time with magazines taped in jungle-style configuration and some kind of suppressor or a barrel extension, that makes it look like an M3 'Grease Gun' submachine gun. The Egyptian soldiers in Giza also use this weapon, reused from TRIII but without the scope.
Named "Grenade Gun" in-game, a similar-looking grenade launcher to the one found in Tomb Raider III can be found in this game. The in-game model of the hand-held grenade launcher appears to be based off the pistol-like model from Tomb Raider II, modified by adding an 8-round rotary chamber, like that of the Milkor MGL. The launcher essentially vaguely resembles a Milkor MGL with a shortened barrel and without the stock, foregrip and sights. Strangely enough, Lara has to reload each shot manually as if it were an M79. Like the shotgun, this weapon can take multiple forms of ammunition, namely: Normal Ammo, Super Ammo (it explodes into clusters instead of one blast like the normal ammo) and Flash Ammo, which blinds enemies.
Lara can find a pistol-gripped crossbow which, like some of her other firearms, can fire different types of ammunition. These crossbow bolt types are: Normal, Poison, and Explosive. Like the revolver, a 'lasersight' can be attached so that Lara can aim precisely from a distance.
One of Von Croy's henchmen attempts to shoot at Lara with a noticeably rusty Panzerfaust 3 in an FMV sequence.
Generic break-action shotgun
A break-action shotgun (judging by the magazine), standing in for the Shotgun, is featured in one level that was cut from the final game, yet still accesible in the game files. The shotgun model can be viewed from the inventory only. The receiver, grip and stock of the shotgun appear to be made entirely of wood, and the forestock seems to have the distinctive grooves of a Remington Model 887, with a similar design.
Generic pump-action shotgun
A shorty pump-action shotgun (judging by the overall shape), standing in for the Crossbow, is featured in one level that was cut from the final game, yet still accesible in the game files. The shotgun model can be viewed from the inventory only. Although the model itself is very crude and clearly unfinished, it seems to follow the overall design of an Ithaca 37 "Stakeout" (or similar).