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Resident Evil Zero
Resident Evil Zero is a 2002 video game prequel to Resident Evil, released following the 2002 remake of Resident Evil. Resident Evil Zero puts players in the role of Rebecca Chambers, S.T.A.R.S. Bravo team's medic, and a fugitive US Marine named Billy Coen as the two are forced to work together to survive a hellish night in the Raccoon Forest, setting the stage for the events of the first game.
Zero features several gameplay tweaks over its predecessor, most notably the removal of item boxes, which up until then had been a series staple. The game also allows the player to control both Billy and Rebecca simultaneously, or toggle passive or aggressive AI for one character, as well as the ability to modify certain weapons (a mechanic not seen since Resident Evil 2). The game was also the last title to feature the more traditional fixed camera mode, and marked the last appearance of zombies until Resident Evil 6 almost a decade later. Originally a GameCube exclusive, Capcom later ported the game to the Wii; a current-gen HD port, similar to what was done for Resident Evil, was released in January of 2016 on Steam, Xbox One, and PlayStation 4.
Screenshots on this page are taken from the PC HD Remastered version.
The following weapons appear in the video game Resident Evil Zero:
Handguns
Beretta 92FS "Samurai Edge"
All personnel of S.T.A.R.S. (Special Tactics and Rescue Service) are issued heavily customized Beretta 92FS Brigadier pistols known as the "Samurai Edge". Almost all of S.T.A.R.S., like Bravo Team members Rebecca Chambers and Captain Enrico Marini, carry the standard Samurai Edge Model (identifiable by grip medallions with yellow stars and text). The exceptions are Jill Valentine, Chris Redfield, Albert Wesker, and Barry Burton from Alpha Team who own personalized Samurai Edge pistols that differ from the rest (seen in Resident Evil: Remake).
Interestingly, in the opening CG cutscene, the Samurai Edge pistols used by Bravo Team feature underbarrel flashlights; these do not appear in-game and in the later story cutscenes. The Samurai Edge is the first weapon available in game and has a 15 round capacity.
"Handgun Parts" can be found in the basement of the Umbrella Research Center, and can be used to customize either Rebecca or Billy's handgun. The upgrade consists of a handgun scope that dramatically improves the pistols' chances of landing critical shots on enemies. It also improves their rate of fire, for some reason.
An odd part of reloading both handguns is that while a magazine is visibly ejected when reloading, Rebecca and Billy merely mime inserting a new magazine.
M1911-type Pistol
Billy Coen's primary sidearm is a two-toned M1911-type pistol. It has a blued slide, stainless frame, Beretta 92-style open slide and front sight, a target rear sight, and the front end in the style of older M1902/M1903 pistols. Other features include a "three-hole" trigger (common for modern 1911s) and wooden Hogue-style grips. It holds fifteen rounds of 9mm ammunition (which is possible for some modern 9mm high capacity M1911 clones, but this weapon appears to be a single-stack 1911) and is described as a military standard issue weapon. It is slightly more powerful than Rebecca's Samurai Edge, having better damage and better critical hit rate.
"Magnum"
The "Magnum" is a fictional handgun with an overall design resembling that of an M1911-type pistol (such as AMT Hardballer), and to a lesser extent Desert Eagle. It is found on a corpse in the Umbrella lab. It uses Magnum Ammunition and holds eight shots. It is powerful enough to kill virtually any enemy in one shot and is very effective against bosses. The Magnum's recoil will knock Rebecca back upon firing, resulting in her moving back slightly. Considering it's M1911-style and being chambered in .454 Casull, it may possibly be a reference to Hellsing with the 1911-inspired Hellsing Arms .454 Casull from that series.
Taurus Raging Bull
A Taurus Raging Bull with a 5-inch barrel and wood grips (which seem to have been borrowed from the Colt Python) is used in the final cutscene to land the final blow to the Queen Leech. It can be unlocked for use in gameplay by completing Leech Hunter (a minigame unlocked after completing the game once) with a B rank, (B rank exactly on Gamecube/Wii or B and A rank on the HD port as in that version lower rank awards will be unlocked as well instead of having to get each rank individually.) after which it can be found in Cabin 202 in the first area of the game, the Ecliptic Express. It is called "Magnum Revolver" in-game, uses Magnum ammunition, and has a 5-shot capacity. It is significantly more powerful than the Magnum handgun, and can even kill some of the bosses in one shot.
Shotguns
Over and Under Shotgun
An Over and Under Shotgun can be found in the first area of the game, the Ecliptic Express train. It is more powerful than the later pump-action Shotgun but obviously limited to two rounds. It is called the "Hunting Gun" in the most recent edition of the game; earlier editions of the game incorrectly call it "Hunting Rifle".
Pump-Action Shotgun
A pump-action shotgun with wood furniture, an long barrel with rifle sights and extended magazine tube, can be found inside the training facility. It deals less damage than the Hunting Gun and has a wider spread, but has a significantly larger capacity at 7 rounds. It is mainly based on the Remington 870, but some details seem to be inspired by the Winchester M1912.
Others
Heckler & Koch MP5
A submachine gun that appears to be more or less a heavily altered Heckler & Koch MP5 (with a "tactical" forend and front sight in the style of the AK) is unlocked for use after beating the game with an A or S rank on Normal or Hard, where it will be added to Billy's inventory at the start of a new game. Like the MAC-11 in Resident Evil 2, the SMG counts ammo in percentage form, with every three shots equating to 1% of ammo. Getting an E Rank in Leech Hunter will add additional ammunition to the main game, adding an extra magazine to Rebecca's starting inventory and scattering more throughout the game.
The weapon's model is completely mirrored aside from the fire selector meaning it somehow ejects brass through solid metal when fired.
The fact its ammo pick-ups (aside from the one in Rebecca's inventory and Cabin 202 where other unlockable items are put which have 100% ammunition) have surprisingly little ammo, low damage compared to other unlockable weapons, the trial edition having an incomplete seemingly incendiary version (having a red ammo counter like the Grenade Launcher when loaded with napalm rounds and Molotov Cocktails), as well as unique controls (where using the movement controls while firing will have Billy/Rebecca start spraying the submachine gun in that direction without turning) indicates this may have been a cut "normal" weapon that was moved to being an unlock for balancing.
It can also be found in Leech Hunter itself in a specific variant of the mode; in one out of the 5 different randomized item/enemy sets, it will replace the Magnum that can be found in the mode with a spare magazine replacing a shotgun shells pickup.
What appears to be MP5 variants are also used by Umbrella Security Service Delta Team sent to secure the train in the first act of the game. They're also seen in the hands of Umbrella assassins sent to kill Dr. James Marcus during his flashback. These cutscene weapons appear to be modeled more true-to-life.
Hybrid Grenade Launcher
The "Grenade Launcher" is a fictional design that resembles a cross between an ARWEN 37, a DefTech 37mm launcher, and a Milkor MGL while having the folding stock of a SPAS-12. It is found inside the Umbrella Training Facility. Grenade rounds available include normal explosive Grenades, Napalm Grenades, and Acid Grenades.
Rocket Launcher
A Rocket Launcher with infinite ammunition is unlocked by beating the main game with an S Rank, given to Rebecca's inventory upon the start of a new game. Its design is completely fictional.
Molotov Cocktail
Molotov Cocktails can be obtained by combining gas tanks and empty bottles that the player can find in the environment and generally function as worse versions of the Grenade Launcher's Napalm grenades but they are scripted to both do the same damage against the "Leechmen" enemies that the player encounters. (As well both being the only weapons that will consistently prevent a Leechman from exploding on death unlike other weapons.)
In contrast to the norm, Rebecca is actually more effective with Molotovs than Billy as she can throw them faster than he can. (Unlike most weapons, such as the Magnums, where Rebecca has notably more recoil and therefore a slower firing speed compared to Billy.)
By unlocking universal infinite ammo in Leech Hunter with an A rank by collecting all 100 Leech Charms in one run, the player will unlock infinite ammo for all firearms and an additional infinite use Molotov will spawn in Cabin 202 as the only "premade" Molotov in the game, this is permanent in the Gamecube/Wii versions but the HD Remaster ports add a new "Bonus" option in the game's settings that allow the player to disable infinite ammo.
Training Room Arsenal
In the Training Room at the basement of the training facility, an arsenal of unusable weapons can be found, consisting of several MP5s, AK rifles, and M16 rifles. Inspecting the weapons reveals that all of the weapons are broken.
M16
During Billy's flashback to the events in Africa that falsely implicated him of murdering 23 people, his unit wielded M16-style rifles with SIG SG 550 stocks and M203 perforated heat shields.
Bonus
Ammo images
Unused Weapons
In the game's "Trial Edition" there are unused inventory icons for several cut weapon parts/weapons:
The player would have been able to attach a suppressor to either the Beretta 92FS or 1911.
The Magnum would have been upgradable, giving it an AMC Auto Mag Pistol-like slide.
The M26 hand grenade was cut, it's 3D Model is reversed but the inventory icon isn't. It is the only cut weapon with a full 3D model as the rest either have no model or an incomplete one for the upgraded Shotgun.
A different Rocket Launcher that appears to be based on the Mk 153 SMAW.
There also would have been upgrades for the Shotgun which would have added a pistol grip and seemingly converting it to semi-auto due to a lack of a pump on the shotgun parts icon, and while no icon for the upgraded shotgun remains this unfinished upgraded Shotgun can be accessed in the Trial Edition via hacking with an unfinished 3D model.