Ready or Not
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Promotional Art
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Release Date:
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December 18, 2021 (Early Access) December 13, 2023 (1.0 Release)
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Developer:
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VOID Interactive
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Publisher:
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VOID Interactive
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Platforms:
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PC
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Genre:
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Tactical First-Person Shooter
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Ready or Not - Home Invasion (July 2024)
Ready or Not - Dark Waters (December 2024)
Ready or Not (or RoN) is a tactical first-person shooter video game developed and published by VOID Interactive, a company based in Ireland. The game places the player in the role of a SWAT team leader, in a "Nondescript Modern America" and fictional city called "Los Suenos" (heavily based on the Los Angeles, California area). The SWAT team is part of the Los Suenos Police Department (LSPD), but players with the Supporter Edition can play as FBI HRT operators (this is purely cosmetic, the only difference is the uniform). It has a focus on the singleplayer and coop campaign but is also planned to feature a PVP multiplayer side with an alternate story and game modes. It is considered a spiritual successor to SWAT 4 and original Rainbow Six games. Unlike most contemporaries which give you NVGs, AR-15s, and one-hit kills and expect the player to sort out the rest, RoN rewards players for intelligent play that prioritizes human life above all else, as well as giving them extremely-intelligent AI teammates to do so.
In 2020, a closed alpha version featuring PVP gameplay was released to the game's backers. In 2021, the game became listed on Steam, and a public Early Access version was released, featuring only singleplayer and co-op modes. Several weapons from earlier Closed Alpha and Early Access versions were removed in later updates; information on those weapons can be found on the talk page.
The following weapons appear in the video game Ready or Not:
Overview
In Ready or Not, the player's equipment and weapons are chosen at a pre-mission startup. The player can carry two firearms (primary and sidearm), a primary long tactical device, as well as multiple grenades and other tactical deployables. Similar to other games, most notably SWAT 4, the primary weapon slot is reserved for long guns such as rifles, submachine guns, and shotguns, but also less-lethal guns. The secondary slot is reserved for handguns and tasers. The third slot is reserved for tactical devices such as a mirrorgun (similar to the "Optiwand" from SWAT 4), breaching shotgun, ballistic shields, battering ram, and compact grenade launchers.
Most firearms that appear have multiple different combination of attachments. Lethal firearms can accept either full metal jacket or hollow point ammunition. Several of the firearms in-game have knock-off names to avoid copyright conflicts and some of the in-game attachments have slight modifications from their real life counterparts to avoid licensing issues as well.
Fire selectors are usable and fully animated in-game. Holding the selector key also allows one to set their firearm in "safe" (which is animated correctly on certain firearms, while others simply default to the selector switch staying on semi or auto).
Handguns
Beretta 92X Performance
The Beretta 92X Performance appears in Ready or Not under the name "P92X" and later "B92X". It was added in the January 2022 update, and replaced the Beretta 92FS (see talk page). Unlike its predecessor, the 92X can mount an optic, despite it not being the RDO version. Quick, simple, and effective, the 92X is a versatile sidearm that gets the job done without doing anything too exciting in the process.
Beretta 92X Performance- 9x19mm
Official rendered image of the Beretta 92X in-game model. Note the "GFLHG003" serial number; "GFL" refers to
Girls' Frontline, and "HG003" is is the index number of the M9 T-Doll in
GFL.
The 92X in the latest iteration of the weapon customization menu.
The 92X now fitted with a Surefire weaponlight and a muzzle brake.
A SWAT operator holding his 92X in the loadout menu.
The Beretta 92X in the shoothouse hallway. With the teensiest bit of clipping between the hammer and the glove.
Aiming with the familiar green dot sights.
Ammo-checking the Beretta.
The 92X's tactical reload.
Empty reload. Note the "PADANIA" marking on the slide, a clever in-joke to Beretta which is based in Lombardy, a region of Padania in Italy.
Colt M45A1
The Colt M45A1 appears as a sidearm in Ready or Not. Firing punchy .45 ACP rounds, the M45A1 relies on high single-shot power and accuracy to deal with suspects.
Colt M45A1 Close Quarter Battle Pistol (CQBP) - .45 ACP
The M45A1 on the gun bench, sans attachments.
The M45A1 now kitted out with a weaponlight and a Silencerco Osprey silencer.
The M45A1 with weaponlight, keeping an eye on some suspicious targets.
Drawing a bead on the cardboard cutout.
The LSPD officer checks an empty mag. Note the slide stop locked up on the empty gun.
A very dynamic magazine ejection. Also note the very savvy sidestep of copyright infringement on the Colt name with "CTLO".
Thumbing the slide stop after inserting a new magazine.
Colt Python
The Colt Python appears in Ready or Not simply as the ".357 MAGNUM" and is the largest caliber handgun in the police equipment lineup, as well as being used by certain low and high-level AI suspects. Exceptionally powerful, loud, and lacking in capacity, the Python is a weapon of extremes. It does not have a unique tactical reload animation; all unfired rounds will still be dumped out on the ground and lost from the inventory.
Colt Python with 6" Barrel - .357 Magnum
Colt Python Snub Nose with 2.5" barrel - .357 Magnum
The Colt Python in classic Colt Royal Blue.
The Python with one of two possible modifications, a snub nose. Note the slightly too-short underlug, in comparison to the photo above.
The Python being run through the shoot house.
The iron sights of the Python lined up on a cardboard cut out target.
Dumping shells from the cylinder with the ol' FBI technique.
Inserting a fresh speedloader of .357 Magnum JHP.
FN Five-Seven
The FN Five-seveN appears in Ready or Not as a player weapon. With good penetration and the highest magazine capacity in the sidearm lineup, and below-average stopping power, the Five-SeveN is a good backup gun for primary weapons like the ballistic shield.
FN Five-seveN FDE (Flat Dark Earth) - 5.7x28mm FN
The Five-seveN on the gun bench.
The Five-seveN now with a silencer and laser module.
Holding the two tone FDE Five-seveN on a paper target.
The green night sights on the Five-seveN.
Reloading a fresh magazine of 5.7x28 after a magdump. Note the slide release lever locked back.
About to thumb the slide release.
Tactical reload with magazine retention.
A United Planet Front eco-terrorist does his best
Phoenix Connexion cosplay while holding the Five-seveN in the level "Lawmaker" from the "Home Invasion" DLC.
A pre-release video screenshot of a Five-Seven being fired at a suspect. Note the different finish of the gun.
FN 509 with FN 509 Tactical slide
The FN 509 with a FN 509 Tactical slide was added in the Home Invasion DLC and reffered to as simply the "509". On VOID Interactive's social media, it was originally referred to by its real name before being changed to "509".
FN 509 FDE - 9x19mm Parabellum
FN 509 Tactical FDE - 9x19mm Parabellum
Official render of the FN 509. Or, rather, the NF 509, going by the slide markings.
Judge wielding his FN509 inside a condemned student housing dorm.
Judge aiming down the sights.
Magazine retention practiced, note the JHP rounds.
Reloading on an empty magazine.
Thumbing the slide release.
Glock 19 MOS FS (Gen 5)
The Glock 19 Generation 5 MOS appears in Ready or Not under the name "G19". It was added in the January 2022 update, replacing the Glock 19 Generation 4 (see talk page). Arguably the game's most generic sidearm, the Glock is modular and effective, making it serviceable for just about any situation. It is also used by some low and high-level suspects.
Glock 19 MOS FS (5th Generation) - 9x19mm
The stock Glock 19 on the gun bench.
The Glock 19 now fitted with a Trijicon SRO, compensator, and Surefire weaponlight.
A SWAT operator holding his Glock 19 in the loadout menu, note the big MOS plate and front serrations of a current production Gen 5.
Holding a Glock 19 Gen 5 in the shooting range.
Iron sights, Glock's optional Night Sights.
Checking the 15-round magazine, it even has a round in it!
Reloading with both Glock mags pressed together. Note the top round of the partially used magazine appears to be seated too low.
Empty reload. Note the colorful rename of "Gocke 19" instead of Glock. Also note the slide release not fully engaging the slide cut, in comparison to the Five-SeveN.
One of the drug dealers on the "213 Park Homes" map with the G19.
A member of "The Hand" terrorist cell disguised as a hospital worker runs with the Glock.
Glock 19T MOS FS (Gen 5)
The less than lethal Glock 19T MOS Generation 5 FS appears in the training course as a sidearm for both Judge and fellow officers. It is loaded with 9x19mm Simunition rounds (which are incorrectly referred to as JHP rounds).
Glock 19T FS (5th Generation)
Glock 17T MOS FS (5th Generation) - for comparison
Judge with his Glock 19T Gen 5.
An officer with the pistol "holstered" at his hip.
Polymer80 PFC9
Supporter Edition owners can use the exclusive Polymer80 PFC9 in Ready or Not. It is statistically identical to the Glock 19.
The Polymer80 PFC9 on the gun bench.
The PFC9 now modified with Trijicon RMR, compensator, and weaponlight.
The PFC9 in the greenlit shooting range.
Checking the remaining ammunition in his PFC9, note the "JAPAN" marking in-place of the "AUSTRIA" normally found on Glock mags.
Heckler & Koch USP Tactical
The Heckler & Koch USP Tactical appears in-game as the "USP45" (previously named "USP Tactical"), fitted with a pair of Heinie SlantPro luminous sights. The USP features suppressor-height sights and is the middle ground between the M45A1 and the Glock, firing powerful .45 ACP rounds and utilizing large 12-round magazines.
Heckler & Koch USP Tactical - .45 ACP
The USP45 waiting for modification.
The USP45, kitted out with a Silencerco Osprey and weaponlight.
Holding the USP Tactical.
Aiming at a target, making use of the luminescent night sights in a low light section of the shoot house.
Dropping the magazine after emptying the USP.
Inserting a new magazine and thumbing the slide release.
Kimber Custom TLE II
A Kimber Custom TLE II was added in version 1.0 as the "TLE II". It comes with factory Kimber night sights and has a whole two modifications to its name, those being a Surefire 310R weapon light and a similarly 90's vintage LAM. With identical stats to the earlier M45A1, and without a threaded barrel for suppressors, this sidearm is best suited to making a stylistic impression.
Kimber Custom TLE II - .45 ACP
Officer Banks cocks his TLE II. This animation plays first equipping the pistol.
Basking in the sunlight inside the San Uriel Condominiums. Note the gun sits slightly too low in the character's hands and clips into their adductor pollicis.
Magazine checking. The weapon is manufactured by "Timber Arms", a play on the original company name.
Sighting up a YouTube parody. Note the thumbnail images are unfortunately AI-generated, as are certain photos and paintings in the game.
Performing a rather stylish tactical reload.
Thumbing the slide release on empty. The new magazine is incorrectly empty, although this appears to be a bug as many other weapons in the game also share this fault.
Banks popping off some targets inside the shooting range.
Ditto, but showing the right side of the weapon. Note the
Girls' Frontline T-Doll number.
SIG-Sauer P229 Legion
The SIG-Sauer P229 Legion was added as part of the Adam update in November 2022, it is known as the "M11 Compact". Possessing a slightly quicker fire rate than the Glock and feeding from 15-round magazines, the M11 Compact is a versatile sidearm made all the more interesting by its ability to mount red dot sights.
SIG-Sauer P229 Legion (2022 version, optic ready) - 9x19mm
The P229 at the bench for mandatory customization.
The P229 at the ready inside of the firing range.
Cocking the hammer as part of the draw animation, shared with both of RoN's 1911s.
Aiming the sights, low profile and luminous.
Inserting a magazine in an empty reload.
SIG-Sauer P320 (in Flux Defense MP17 MKII Raider chassis)
A SIG-Sauer P320 in a Flux Defense MP17 chassis appears as "Raider X P320" (and also "Raider x MP17 (P320)" and "MP17" in VOID's social media posts), and was added in the Home Invasion DLC. It is fully sponsored by Flux Defense as it has unaltered markings, referred to directly by company name and product name, and is endorsed by Flux Defense on their social media. It was mistakenly placed in the submachine gun category despite only being semi-automatic and modelled without its cutout slit for usage with the original iron sights.
SIG-Sauer P320-M17 in FDE Flux Defense MP17 MKII Raider chassis - 9x19mm Parabellum
An official image of the Flux Defense MP17 MKII Raider with P320.
Holding the "Raider X P320" in the loadout menu.
Judge clearing the first floor of a mansion with his chassis mounted P320.
Aiming through a Trijicon RMR. If no optic is chosen, the player character will simply look down the rail at an invisible point as the iron sight slit hasn't been modelled.
Reloading after sending a few rounds down range.
Magazine retention reload. Note "FLUX" trade dress.
Upon the first time emptying a magazine, the player character will reload with the spare magazine held in the chassis foregrip (much like the CZ-75 in CS:GO).
Judge hitting the slide release.
Submachine Guns
Brügger & Thomet MP9-N
The Brügger & Thomet MP9-N appears in Ready or Not simply as the "MP9", and was added as part of the 28 June 2022 patch (EA 21474). Compact, with a high rate of fire, and the ability to attach a suppressor, the MP9 is a good choice for close-quarters engagements where armored suspects are not a major threat.
Brügger & Thomet MP9-N with Aimpoint Micro TL sight - 9x19mm
The MP9 without any attachments, barely fitting into frame.
The MP9 with its unique silencer, Trijicon SRO and laser module.
The MP9 in the player characters hands. It is so tiny!
Aiming down the sights...
"That's a 9mm alright..."
Tactical reload, easy to retain long stick mags.
The player character actuating the bolt release after replacing an empty magazine, seldom seen in most games.
Brügger & Thomet SPC9
A Brügger & Thomet SPC9 with a full-auto fire control group and a telescoping stock was added as part of the Adam update in November 2022. It is designated as the "SPC9". With a high rate of fire, fast reload and familiar ergos, the SPC's a reliable SMG for the job.
Brügger & Thomet SPC9 with telescoping stock - 9x19mm
The SPC9 in-game, fitted with the same generic BUIS sights as a lot of other in-game guns.
The SMG in first person view, very AR-like isn't it?
At least until you get to that draw animation, reminding you that it has a big MP5 style charging handle on the side.
And also an AR style charging handle. Best of both worlds. Here's the sights, get used to seeing these, they'll show up again.
Tactical reload, with a big "SPC" marking to confirm its identity.
FN P90 TR
The FN P90 TR was added with the Adam update in November 2022. Prior to this, it was available only through suspects and through mods that reintroduce cut content under a different model. The P90 is built for armor first, however the large 50 round magazines and controllable rate of fire make it a versatile all-rounder.
The P90 at the gunbench, finally available to the police after so long in the hands of the suspects.
The P90 at the firing range; unfortunately, the magazines are still rendered opaque instead of being transparent as with the real deal.
Equipping the P90 involves pulling the magazine out of the way to see the chamber, before racking the bolt to confirm that its loaded.
Aiming though the sights of the TR variant, hello again Mr. BUIS.
In an attempt to distance itself from typical FPS P90 reload animations, the SWAT officer will release the mag, pull it out and then throw it like a polymer boomerang.
A high-level suspect and his accomplice in Hawaiian shirts in the engine bay of the yacht "Seraglio" armed with P90s in the level "Mirage at Sea".
A United Planet Front eco-terrorist with a P90 TR outfitted with a SilencerCo Omega 300 in the "Leviathan" level from the "Dark Waters" DLC.
A P90 dropped by a high-level suspect in an unfortunately dark spot prior to its availability in the Adam update. It was fitted with what appear to be Troy folding iron sights. Note the unlike the player's P90 (but like the pre-Adam game files P90—see talk page), this P90 has no side rails.
Heckler & Koch MP5/10
The H&K MP5/10 appears in Ready or Not as the "MP5/10MM", and was added as part of the 28 June 2022 patch (EA 21474). The in-game model features the Knight's Armaments Company MP5 RAS handguard and the KAC RAS Rail Mount, which is a wraparound toprail mount that attaches at the rear of the handguard's side rails. It is used by disguised Bolton guards in the level "The Spider" and by Bolton Security in "Valley of the Dolls". The MP5/10 is a powerful submachine gun, delivering a sizeable bump in power that can be seen and felt in both target ballistics and overall controllability.
Heckler & Koch MP5/10 with 3-round burst trigger group and retractable stock - 10x25mm Auto
The MP5/10 on the gunbench. Note the parody of the KAC name and headquarters which parallel the real versions; "Paladin Ordinance Co." instead of "Knight's Armament Co." and "Titanville, Forida" instead of Titusville, Florida".
Both the MP5/10 and A3 have a draw animation that starts with the stock being extended and the locked-back bolt is smacked into battery.
Getting the flank on a cardboard target with the 10mm SMG.
It aims with the same signature HK drum and hooded sights.
Tacticooly-reloading with both mags grasped together. Note the selector set to burst here.
Reloading from empty. The bolt catch can be seen protruding outwards.
Pressing the bolt release - the charging handle slides back on the bolt as the new mag is loaded.
A disguised Bolton guard at Brixley Talent Time.
A nervous guard with his SMG at low ready.
A Bolton guard at Voll Health House with the 10mm MP5.
Another guard lights a cigarette with the SMG at his side.
Heckler & Koch MP5A3
The H&K MP5A3 appears in Ready or Not simply as the "MP5A3", and was added as part of the 28 June 2022 patch (EA 21474). The in-game model has the Midwest Industries MP5 Top Picatinny Rail and the KAC MP5 RAS handguard. The more modern of the MP5 clique, the MP5A3 is a dependable, classic option. All of the MP5 fun with more rail space than you can shake a "crime stick" at.
Heckler & Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm
The MP5A3 in game. The magazines appear to be a bit more curved than in reality.
The MP5A3 with various doodads.
Smacking the charging handle in the MP5A3's deployment animation.
The MP5A3 with the KAC broomhandle grip and the weaponlight.
Setting the selector to semi-auto. The HK pictograms used for the HUD fire selector are also visible here.
Ammo-checking the magazine.
Locking the MP5's bolt back...
...reloading a new magazine (due to a technical limitation, new mags lack rounds during the empty reload)...
..and batting the bolt home.
A security guard (possibly Crescent Shadow) who is armed with the MP5A3 is illuminated by the LSPD Blackhawk in the level "Mirage at Sea" from the "Dark Waters" DLC.
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 appears in Ready or Not, incorrectly named the "MP5A2" despite the Navy A4 trigger pack. It also is occasionally used by AI suspects. The MP5A4 reload animation is missing the notorious "H&K Slap", the SWAT operators instead opting to palm the bolt and drop it down rather than outright smack it. A few less attachments and allowing the use of the iconic Surefire 628 gives the A2 its niche.
Heckler & Koch MP5A4 - 9x19mm
The MP5A4 with no attachments, behold that weirdly curved mag again.
A customized MP5A4 with a Trijicon SRS and Surefire WL handguard.
A SWAT operator holds an MP5A4 in the loadout menu.
Holding the MP5A4 in the shoothouse.
Aiming the MP5A4, with a correctly lined up front sight.
Empty reload, which should look familiar.
The MP5 in the weapon customization menu in the Feb 28 2022 version of
Ready or Not, equipped with Midwest Industries MLOK handguard and KAC foregrip. In the Jun 29 version, all foregrip options for the weapon aside from a Surefire 328LMF-B handguard were removed, meaning that it is no longer possible to have an MP5A4 set up like this in-game.
Reloading the now-unused MLOK-equipped MP5.
Heckler & Koch MP5SD3
The H&K MP5SD3 appears in the "Dark Water" DLC and is incorrectly called the "MP5SD6", despite lacking the burst option. The in-game model has the Midwest Industries MP5 Top Picatinny Rail. When fitting the flashlight, it is depicted as attached to a picatinny rail section which has been affixed to the suppressor via throat band cable-ties.
Heckler & Koch MP5SD3 with Navy trigger group and stock extended - 9x19mm
Judge flicks the safety off after disembarking from the LSPD Sikorsky S-70i Black Hawk...
Holding the MP5SD3 on an oil rig which has been taken over by literal eco-terrorists.
Sighting up a
union representative eco-terrorist.
Throwing the magazine upon running dry. It reloads the same as the MP5A4 above.
Judge fires the MP5SD3 in retro VBSS gear, which was included in the DLC.
Heckler & Koch MP7A2
The Heckler & Koch MP7A2 was added with the Adam update in November 2022. It appears as the "MP7" as with most games, although it is modeled after the A2 version. Compact, quick to reload, and with a very high rate of fire, the MP7 is the other high risk SMG of choice.
Heckler & Koch MP7A2 - 4.6x30mm
The MP7 on the gunbench, stripped off from its RAL8000 "tan" finish.
Tens of seconds later, the sights of the MP7 can be folded down into "pistol" configuration and the MP7 itself is fitted with its H&K SD sound suppressor.
Equipping the MP7 by extending the stock and pulling the rear charging handle.
Holding the MP7 at the range, bathed in mood lighting.
The MP7's iron sights in its standard configuration.
Inserting a new magazine through the pistol grip.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears in Ready or Not. In a rarely seen bit of realism, the player character uses the bolt release on empty instead of the charging handle like in most games. As of the 1.0 update, the UMP45 now has a 3 o'clock rail. The ability to fold the SMG's stock has unfortunately been removed. For the older version, see the Discussion page. The UMP sees usage by slightly higher end suspects in game, such as the heavily armed Mindjot security team in "Sinuous Trail" and occasionally by Bolton Security operatives on "The Spider" and "Valley of the Dolls". Chugging along at a slow rate of fire, the UMP takes well to suppressors, foregrips, and careful aim.
Heckler & Koch UMP45 - .45 ACP
Drawing the UMP45 - the officer flicks off the safety and charges the UMP (although the selector is already set to semi-auto and doesn't actually move during this animation).
Flicking the selector to full-auto.
Holding the UMP45 on Kawayu Beach.
Pushing the magazine release lever, grabbing the magazine in the gun, and holding a new magazine. This tactical reload is fairly similar to
Modern Warfare 2019's SMG-45, with both magazines somewhat awkwardly clasped together.
About to load a "new" magazine; due to a bug, both the UMP45 and UMP9 have empty magazine models when reloading from empty.
The officer using the IP joint of his thumb to press the bolt release.
A "Mindjot" security guard armed with the UMP45.
One of the disguised Bolton security guards in "The Spider".
Closeup of the bolt, which has correct markings minus the company name. "HaKa" seems to be the in-universe version of HK, with the name being an acronym for 'Hartmann & Karl GmbH".
Closeup of the markings on the other side. Like many other weapons in Ready or Not, the UMP45's serial number has a
Girls' Frontline reference; 404-000103 (Squad 404/T-Doll No. 103). Unfortunately the devs opted for the opaque version of the magazine instead of the windowed version (which is also the version seen in
Girls' Frontline for both the UMP45 and UMP9).
Heckler & Koch UMP9
The 9mm variant of the UMP was added in version 1.0. It shares most of the animations with the UMP45. All of the fun of your UMP-45 but now in 9mm so you can have a MP5 with a bolt release!
Heckler & Koch UMP9 - 9x19mm
Chambering the UMP9 while spawning in, as before the selector doesn't move from safe as it is already set to semi-auto.
Flicking the fun switch to full auto.
The iron sights are identical to the ones on the UMP45.
Performing a tactical reload after firing at not-Santa Monica Pier.
Again, reloading from empty has a bug where the empty magazine model is used.
Kevin Nguyen Vinh "Vinny" Tran will occasionally spawn with the UMP9. He appears to be the only suspect who uses the weapon.
Close up of the bolt. As mentioned before the markings are correct, minus the fictionalized company name.
Also as mentioned before, the serial number is a reference to the
Girls' Frontline T-Doll of the same name; 404-000101 (Squad 404/T-Doll No. 101). Also note that in third person the selector will always be depicted in semi-auto, regardless of what the user has actually set it to.
SIG-Sauer MPX
The SIG-Sauer MPX appears in Ready or Not, as the last of the current selectable SMGs in-game, as well as a suspect weapon. Little bit smaller, little bit faster, little bit slicker, the MPX is a fast little booger of a SMG.
SIG-Sauer MPX SBR, Gen 1 - 9x19mm
A bone stock MPX in the modification menu.
Now kitted out with an Aimpoint T2, MAWL IR laser, and an angled foregrip.
The SIG MPX in the killhouse.
The sight picture of the handy Trijicon SRO.
Tactical reloading of the MPX, with mag retention.
Reloading from empty, note the bolt release paddle sticking out.
Sending the bolt home after inserting the fresh magazine.
Shotguns
Shotguns in Ready or Not can use less-lethal beanbag rounds, slugs, and buckshot.
Benelli M4
The Benelli M4 appears in Ready or Not simply as the "M4 SUPER 90". It's also a suspect weapon, rarely seen in the hands of high risk suspects like the Human Traffickers on "Port Hokan". Nothing quite dominates a close quarters combat situation like the M1014, with a fast fire rate allowing for quick neutralization of threats.
Benelli M4 Super 90 with 7-shot tube - 12 gauge
The Benelli M4, ready for modifying.
The Benelli with a Trijicon RMR, flashlight and choke.
The LSPD SWAT officer wields his Benelli M4, equipped with a weaponlight.
Aiming at one of the target silhouettes set up in the shoot house.
Pressing a thumb into the magazine tube.
Bolt locked back on last shot, the officer drops a fresh 12 gauge buckshot shell into the chamber.
Flipping the shotgun over to slot new shells into the magazine tube, competition style.
Benelli Supernova Tactical
The Benelli Supernova Tactical was added in version 1.0. The game refers to the weapon as the "supernova" (with no capital "S") but the markings on the side call the weapon the "SuperbNova". Just like other Beretta weapons in the game, the weapon has the manufacturer marking as "Padania" Also note the Supernova shares the serial number with the Girls' Frontline T-Doll: 000352. All of your pump action shotgun fun, but now Italian with extra railspace!
Benelli Supernova Tactical with pistol grip stock combination - 12 gauge
A "SuperbNova" in the armory.
Officer Eli holding the Supernova inside the LSPS.
When checking the load, the officer correctly holds the action release lever.
Using its sights, the trademark Benelli ghost ring.
Working the action after firing. The ejected shell is incorrectly brand new.
Chamber loading on empty...
Eli pumping out a shell, which gives us good look at the bolt assembly.
A Los Navegantes del Caos pirate with the Supernova Tactical. Note strangely he holds it as if it doesn't have a pistol grip, the exact opposite of the issue when NPCs use the M14.
Beretta 1301 Tactical
The Beretta 1301 appears in Ready or Not as the "B1301", and was added as part of the 28 June 2022 patch (EA 21474). The gun features a supporter-only version called "B1301 ENTRYMAN" (known in earlier official materials as "FBI-HRT Edition"). Just a bit faster, kicking a lil' bit harder, the 1301's a different flavor of semi auto fun gun.
Beretta 1301 Tactical with pistol grip - 12 gauge
Official render image of the Beretta 1301 Tactical. The handguard resembles that of the
LTT 1301 from Langdon Tactical Technologies.
The Beretta 1301 Tactical shotgun. This is the base game version, denoted by its black furniture and non cerakote finish.
Beretta 1301 at hand, ready to breach and clear.
Ghost ring sights aimed at the door.
Checking the magazine tube.
Bolt locked back, dump a fresh shell into the chamber.
Slipping more buckshot shells into the tube.
Official render image of the "B1301 ENTRYMAN".
Remington 870 MCS Masterkey
The Remington 870 MCS Masterkey appears as a tactical device under the name "Breaching Shotgun", replacing the Mossberg 500 Cruiser that was depicted in this role during Early Access. Like the name suggests, it's one of the three options for breaching doors, less lethal to the targets of the room than C2 charges, but faster than kicking it down. It's borderline unusable as an actual weapon, as breaching rounds are frangible projectiles that quickly disintegrate after being fired, meaning it takes several point-blank headshots to kill even an unarmored target.
Remington 870 MCS Masterkey - 12 Gauge
Holding the 870 MCS Masterkey. The shotgun does not have sights of any kind, nor can it accept any attachments, though it is able to use the canted shooting stance available to all weapons in the game.
Checking the empty chamber.
Shoving in a breaching round on an empty reload...
...and topping up the empty magazine tube.
Wilson Combat CQB
The Wilson Combat CQB shotgun, a customized Remington Model 870, appears as the "870 CQB". A classic police issue weapon, powerful on light targets and still useful once armor gets involved.
Wilson Combat CQB - 12 gauge
The Wilson Combat CQB on the gun bench.
Now with an Aimpoint T2, muzzle brake and the capability to use the integrated weaponlight on the pump handle.
LSPDs finest with his fancy 870, fitted here with an Aimpoint T2.
Lining up a shot with the modified Wilson Combat.
The magcheck here is performed by pulling the pump back to check the breech.
Inserting a new shell into the exposed chamber.
Sliding fresh shells into the tube.
Wilson Combat Less Lethal CQB
The Wilson Combat Less Lethal CQB appears as the "Beanbag Shotgun". While not as fast to fire as the game's pepperball launchers, the beanbag rounds incapacites targets regardless of masks though a headshot will be fatal.
Wilson Combat Less Lethal CQB
The Wilson Combat Less Lethal CQB laid out on the gun bench.
Assault Rifles
Arsenal SLR-107UR
A customized, select-fire-converted Arsenal SLR-107UR carbine was added as a SWAT weapon in the January 2022 update, under the name "SLR47"; it is fitted with an SLR AK Railed gas tube with matching SLR AK handguard, a StormWerkz Scope Mount adapter on the rear sight, an ALG trigger, an aftermarket pistol grip and muzzle device, and as of 1.0, it has an extended fire selector lever (similar to the Krebs Custom MK VI Enhanced Safety). It feeds from 30-round Magpul AK PMags. It's also a rarely seen AI weapon, primarily used by Mindjot's security team on "Sinuous Trail". A heavy hitter of a rifle, the SLR trades off accuracy in favor of close quarters punch with a surprisingly controllable full-auto.
Arsenal SLR-107UR - 7.62x39mm
The "SLR47" on the gun bench; note the straighter ALG trigger.
The AK pattern carbine with a Trijicon SRO, PBS-1 suppressor, AN/PEQ-15 IR laser, and angled foregrip.
Official rendered image of the "SLR47" in-game model; aside from the serial number, the markings read "SLR 47UA" (effectively confirming its identity), and "Cal. 7.45x39mm" below that, seemingly indicating that someone wasn't sure whether they wanted a 7.62 or 5.45 AK.
Holding up a suspicious cardboard target with the Arsenal SLR carbine.
Sighting in the narrow Krinkov sights.
Ammo-checking the partially-expended AK PMag 30.
Reloads have both mags sandwiched together - if the spent one still has rounds, it is retained.
Underhand-charging the AK.
A "Mindjot" security contractor with the SLR.
BCM CQB-11
The BCM CQB-11 appears in Ready or Not, fitted with LMT crane stock and Surefire WARCOMP flash hider. The weapon is an exclusive to Supporter Edition owners. It was formerly named "BCM Mk1" and was renamed to "Mk1 Carbine" after the January 2022 update. Upon the release of 1.0, it saw yet another name change to "BCM". As of the Home Invasion DLC update, it is now simply called the "MK1".
BCM CQB-11 KMR-A10 - 5.56x45mm NATO
Rendering image. "DCM" markings, similar to the real weapon's "BCM", can be seen on the magazine well; this presumably stands for something like "Delta Company Manufacturing", rather than "Dichloromethane" as some might assume.
The BCM CQB-11 seen in the latest update of the gun modification menu.
The CQB-11 now kitted out with an EOtech holo sight, BCM Gunfighter stubby vertical grip, AN/PEQ-15 IR laser, and silencer.
The SWAT operator holds his CQB-11 in the loadout menu.
Wielding the CQB-11 in the shoothouse.
Aiming with the BCM / Troy mixed sights.
Thumbing the bolt release.
Brownells BRN-180S 300 BLK
The Brownells BRN-180S 300 BLK was added in the February 2022 update under the name "ARN-18" and later on "ARN-180", equipped with a SIG-Sauer Minimalist Plus folding stock. Adorably short yet controllable, and in .300 Blackout with wicked effective terminal ballistics especially suppressed, it's a sleeper hit in the lineup.
Brownells BRN-180S 300 BLK (mounted on BRN-180 Forged Lower) - .300 Blackout
The BRN-180S in the weapon customization menu. Note the handguard gap to allow easy access to the gas system (for quick adjustment for suppressor use), a feature found only on the BRN-180S 300 BLK.
The BRN-180S with EOtech sight, MAWL IR laser, BCM Gunfighter vertical stubby grip, and Silencerco ASR muzzle brake.
The BRN-180S in the shoothouse.
Aiming with the backup sights.
Changing out the aluminum magazines.
Inserting a new one from empty.
Thumbing the BRN's bolt catch.
Daniel Defense M4 PDW
The Daniel Defense M4 PDW appears in the Home Invasion DLC as the "DM4PDW". It was originally referred to as "DDM4 PDW" on VOID's social media before being changed to "DM4PDW" in-game. In-game it is manufactured by "Danny Defense", which is a parody of the original manufacturer's name. It is fitted with an HK 416/AR PDWC stock. Smallest out of all current .300 BLK options, the DM4PDW trades controllability for raw maneuverability.
Daniel Defense DDM4 PDW FDE - .300 Blackout
An official image of the DM4PDW.
Daniel Defense DDM4 PDW - .300 Blackout
A very retro-dressed Judge holds his very not-retro "DM4PDW".
Judge with his bone stock "Danny Defense" DM4PDW inside a flooded, abandoned student dormitory.
Note the .300 BLK rounds loaded in the magazine.
Reloading from empty. Note the bolt release paddle sticking out.
Thumbing the bolt release paddle on a fresh magazine.
DSA SA58 OSW
The DSA SA58 OSW battle rifle appears in Ready or Not. A high power, high recoil especially in full auto and loud rifle, the OSW really lives up to the family legacy. But nothing quite drops heavily armored targets like two to the chest from this thing.
DSA SA58 OSW Carbine - 7.62x51mm NATO
A SWAT Officer holding an DSA SA58 OSW, mistaking himself for BOPE.
The DSA SA58 with no attachments.
The SA58 now equipped with a scope, angled foregrip, AN/PEQ-15 IR laser, and Surefire muzzle brake. If you squint hard enough, you can make out the blurry Giessele logo on the scope mount.
The DSA SA58 with SpectreDR and various other highspeed attachments in the shoothouse.
Mag check after a few rounds down range.
Tactical reload. The "DSA00106" serial number seems to be another
Girls' Frontline reference, as 106 is the index number of the FAL T-Doll in GFL.
FN SCAR-L CQC
The Third Generation FN SCAR-L CQC is added in the the January 2022 update under the name MK16, equipped with a Parker Mountain Machine Picatinny Rail Extension and a VLTOR Receiver Extension / Stock Adapter. Powerful, accurate but very controllable, not a bad side choice for an operator in-game.
Third Generation FN SCAR-L CQC - 5.56x45mm NATO
The SCAR-L in the weapon customization menu.
Holding the SCAR-L in the shoothouse.
Aiming the SCAR through those classic tall iron sights.
Swapping out STANAG magazines.
The empty reload - inserting fresh mag, then the bolt catch is tabbed. Note the almost correct Mk. 16 Mod 0 markings, bar the "Utica Arms" instead of FN stamp.
FN SCAR-L STD
Two unusable FN SCAR rifles appear with their standard stocks on the gun range wall in the LSPD headquarters. One is the SCAR-L, seemingly a combination between the tan and black models. It has the retractable "foot" of the black model's stock mounted on the base of the tan model's folding section and cheek pad. It also has a black lower, but tan upper.
Third Generation FN SCAR-L STD - 5.56x45mm NATO
The standard(-ish) SCAR-L, rifle #8.
FN SCAR-H STD
Added in the "Dark Waters" DLC, the Third Generation FN SCAR-H STD appears under the name MK17. It is fitted with a Primary Weapons Systems SRX handguard extension, fifty three different shades of FDE for the stock, upper and lower receiver, and black magazines.
A SCAR-H without the SRX handguard appears mounted on the armory wall in the station.
Third Generation FN SCAR-H STD - 7.62x51mm NATO
FNH USA SCAR 17S with PWS SRX handguard extension - 7.62x51mm NATO
Judge in the customization menu with the FN SCAR-H.
Holding the SCAR-H in a sun soaked neighborhood in Hope Street and 213 Park, Los Sueños.
Using the tall FN sights.
Judge checks what's cooking and also his magazine.
Tactically reloading as the textures on the wall attempt to emulate the graphical issues of the
IW 9.0 engine.
Chamber checking upon running dry.
Flicking out the magazine...
...then smacking the bolt release.
The standard SCAR-H, rifle #9.
Heckler & Koch G3A3
The Heckler & Koch G3A3 was finally re-added as a useable weapon in the "Dark Waters" DLC and appears as "G3". It is fitted with a Knight's Armament Company H&K 91 R.A.S. (with KAC 11 Rib Rail Panels, which are inverted and 10 ribs to avoid copyright), FAB Defense G3-SM top rail and HK rubberized cocking handle. The original model G3A3 usable in prior builds of the game (fitted with the slimline handguard) still appear in the hands of high-level suspects, often with an invisible flashlight on their barrels.
Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO
Heckler & Koch HK91 with KAC HK91 RIS and HK Collapsing Stock - 7.62x51mm NATO
David "Judge" Beaumont with the G3A3 in an abandoned brutalist hotel in the level "3 Letter Triad".
Performing a tactical reload.
About to lock the cocking handle upward.
Moving to insert a new magazine. Note the cocking handle appears to be sitting too far rearwards.
HK slapping the cocking handle with cock gloves.
Third person view of the G3A3 while Judge reloads it from empty.
A suited Russian mobster with the slimline G3A3 in "Buy Cheap, Buy Twice".
The other side of the receiver in the hands of a member of "The Hand" in the level "Relapse".
A cultist with the G3A3 in the level "Carriers of the Vine". The location is reminiscent of
Carcosa.
Heckler & Koch G36C
The Heckler & Koch G36C was added in the the February 2022 update, equipped with a Brugger & Thomet quad rail handguard and KAC flip-up sights. The G36C was originally featured in the 2020 PVP build, where it had a different model. It's also another rare AI rifle, used by one Carrier of the Vine cultist sniper on Cherryessa Farm. Snub, loud, effective, lightweight, you can't complain with the effectiveness.
Heckler & Koch G36C - 5.56x45mm NATO
Heckler & Koch G36 with KAC railed handguard and flip-up sights - 5.56x45mm NATO. Image provided to show the sights/upper rail.
The G36C in the weapon customization menu, note the B&T handguard.
The G36C in the shoothouse, with the rarely seen open-topped "rail" on the receiver.
Using the KAC Folding Sights.
Empty reload, this game does remember the G36's bolt release.
Black Sentinel members are armed with the G36C in the "Three Letter Triad" level.
HK51
The HK51 appears as "GA51", using the in-universe short form for HK, "GA". It is fitted with a Brügger & Thomet BT-21358 MP5 Tri-Rail Handguard and Midwest Industries MP5 Top Picatinny Rail.
Judge sets the HK51 to "flashbang mode" before infiltrating a luxury yacht owned by the son of a Qatari oligarch, Sah'id bin Khalid.
Marvelling at the absurdity of a pool on a yacht.
Judge decides to rupture the eardrums of Hamad Al-Subaie, which gives a good view into the chamber.
Locking the HK51 open. Note the markings which aren't present on the G3A3, including import markings; the fictional manufacturer "Flaming Firearms" is a reference to gunsmith Bill Fleming, who was contracted by FR Ordnance to design the HK51, and later marketed HK51s of his own under his name. It also presumably references the colossal fireballs this thing throws.
About to slap the release.
Heckler & Koch HK416A5
The Heckler & Koch HK416A5 assault rifle appears in Ready or Not. It is modified with a Geissele 10.5" Super Modular Rail handguard, Magpul MBUS Pro sights, Magpul MOE Carbine Stock and a Raptor charging handle. As of 28 June 2022 patch (EA 21474), the in-game name for the HK416A5 was changed to "GA416". Featured as the flagship weapon of the RoN arsenal with it showing up everywhere within the police station, the HK416 sadly but realistically has way too much recoil, referencing the overgassed nature of the weapon.
Heckler & Koch HK416 A5 with 11 inch barrel - 5.56x45mm
Heckler & Koch HK416 fitted with Geissele Automatics 14.5 Super Modular Rail handguard - 5.56x45mm NATO
A SWAT Officer holding a tacticool HK416, wondering how much of the department's budget went into these.
The HK416 in the weapon customization menu. Note the full-length sight rail on the upper receiver and ambidextrous bolt release, both features first introduced on the A5.
Now fitted with an EOTech holo sight, BCM Gunfighter stubby vertical grip, AN/PEQ-15 IR laser, and Surefire SFMB-556 muzzle brake.
The HK416 in the shoothouse.
Aiming with the MBUS folding sights.
Thumbing the 416's fire selector.
The 416's tactical reload. Note the "HaKa" markings similar to "HK" can be seen. Also visible are "65-000404" serial numbers; like the M9's serial numbers, these are also references to
Girls' Frontline. "65" is the index number of the HK416 T-Doll character, and "404" is the name of the unit (Squad 404) that HK416 is a member of in the story.
Reloading the 416 from empty, with the bolt release paddle sticking out.
An officer with the HK416A5 in the main menu screen.
Knight's Armament SR-16 Carbine
The Knight's Armament SR-16 Carbine assault rifle appears in Ready or Not, equipped with Magpul furniture and a set of KAC folding sights. The longest of the main assault rifles at 14.5", the SR-16 leverages accuracy and controllability to compensate.
Knight's Armament SR-16 Carbine– 5.56x45mm
A SWAT Officer holding a SR-16.
The KAC SR-16 with Elcan SpectreDR 1-4x, Surefire muzzlebrake, BCM Gunfighter vertical stubby foregrip, and laser module.
The KAC SR-16 fitted with an Aimpoint T2, BCM Gunfighter vertical grip, Surefire muzzle brake, and AN/PEQ-15 IR laser. Using certain foregrips, the player character will adopt a thumb over bore grip, as seen here.
Checking a slightly depleted magazine. In a rare bit of detail for a videogame, all AR pattern rifles have a 3rd hole for an auto sear above the selector switch.
Tactical reload with magazine retention.
Reloading from empty after a full auto magazine dump. Note the bolt release paddle sticking out, and the fire selector switch set to "AUTO".
Inserting a fresh magazine and pressing the bolt release.
M14
The select-fire M14 was finally re-added as a usable weapon in the "Dark Waters" DLC and appears as "M14S-16", alluding to its stock and barrel. It has the 16-inch barrel and the stock of the M1A SOCOM 16 and the VLTOR CASV-14 railed upper handguard. The stippling on the two grip sections of the stock is different from the horizontal stipples on the real stock. It was originally introduced in the 2020 PVP build as a SWAT weapon, later removed and reintroduced in the June 2022 Early Access update. The 2020 version with original 22-inch barrel length and green synthetic stock still appears in high-level suspects hands.
M14 select-fire rifle - 7.62x51mm NATO
M1A SOCOM 16 with VLTOR CASV-14 rail system and added cheek rest - 7.62x51mm NATO
Using the very tight iron sights.
Checking the magazine loaded with .308 goodness.
Performing a tactical reload; using the magazine release...
...then changing his grip to remove the magazine.
Twisting the selector to fun mode (recoil control not included).
Kicking out a spent magazine with another, though it appears he uses his hand to hit the release.
The 22-inch green M14 in a suspects hands, as seen via optiwand.
A better look at the M14 in its synthetic green stock.
And one from the other side, for good measure.
A "Mariposa Lily Order" marksman with the rifle. Before the 1.0 update, long rifles would cause the suspect's hands to glitch out like this.
A United Planet Front eco-terrorist peers down a staircase with his M14 in the "Dark Waters" DLC level "Leviathan". Note the ridiculous height over bore on his red dot sight. Also note strangely he holds it as if it has a pistol grip, the exact opposite of the issue when NPCs use the Supernova Tactical.
The M14 appears in a memorial in the police station for the D-Platoon Element Leader "H.Lincoln", notably the events described on the plaque are a reference to
SWAT 3.
Mk 18 Mod 0
The Mk 18 Mod 0 appears in Ready or Not, referred to as the "MK18". The in-game base model features a KAC RIS handguard and an LMT Crane stock; it also uses an LMT-style rear sight, though prior to the Adam update it instead used a standard carrying handle and was incorrectly designated the "M4A1" (it is still incorrectly referred to as "M4A1" when bagging the rifle as evidence). It is also used by high-level suspects, including Mindjot Security, Human Traffickers, Left Behind members, the Russian mafiosos and more. Loud, flashy and effective, the Mk 18 is a compact rifle for any job.
Mk 18 Mod 0 - 5.56x45mm NATO
The post-Adam Mk 18 Mod 0, having lost its carrying handle and gained the correct name.
Drawing the carbine, racking the charging handle and giving the FA a quick tap...
...and then doing more or less nothing. Note that, in addition to the new rear sight, the Mk 18's model has been completely reworked. The biggest differences are with the better-proportioned charging handle.
Aiming; the LMT rear sight provides a near-identical sight picture to the original A2 carry handle. The forward assist and brass deflector are also improved from the pre-update model.
Swapping mags on a non-empty reload.
Smacking the bolt release on a fresh magazine.
Closeup of the markings on the side.
A school shooter with the pre-Adam MK 18 Mod 0 with carry handle.
Ditto with a homeless veteran in the "Dorms" mission from the "Home Invasion" DLC.
A member of the "Left Behind's" rogue Secret Service team armed with the post-Adam MK 18 Mod 0. Note his chest rig seems inspired by the one from
Heat.
Cartel assassins in the "Narcos" mission from the "Home Invasion" DLC can rarely spawn with Beta C-Mag drum magazines on their MK 18 rifles.
Less-Lethal Mk 18 Mod 0
A less-lethal version of the Mk 18 Mod 0 appears in the training level and is used by both Judge and fellow officers. It is loaded with 5.56x45mm Simunition rounds (incorrectly referred to in-game as JHP rounds).
Airsoft VFC Mk 18 Mod 1 carbine with furniture similar to the game
Judge holds his training rifle. Note the protruding bolt release; when first equipping the rifle in the training facility, it lacks ammunition.
About to pull the charging handle after acquiring some ammunition. Thankfully he doesn't grab the magazines on the left loaded with actual 5.56x45mm ammunition, as he later uses the rifle on fellow officers playing the role of suspects. Note the dust cover, which normally doesn't have a texture when equipping the rifle.
Performing a tactical reload after shooting some steel.
An officer in the training course armed with the Mk 18 Mod 0. Note the bolt.
Wilson Combat SBR Tactical
The Wilson Combat SBR Tactical assault rifle appears in Ready or Not under the moniker "ARWC" (presumably "Assault Rifle Wilson Combat"). The weapon was initially named "SBR-300" and chambered in .300 Blackout, was renamed to "SBR-556" and changed to 5.56x45mm NATO in the January 2022 update, and was renamed again to "ARWC" in the February 2022 update. Quiet when suppressed and very effective against targets, the ARWC is a potent tool in the right hands.
Wilson Combat SBR Tactical - 5.56x45mm NATO/.300 Blackout
A SWAT Officer holding an Wilson Combat SBR Tactical, note the telltale markings on the grip and stock.
The Wilson Combat SBR Tactical on the gunbench. There is a visual bug where the gun will appear to float above the gunbench during weapon modifying.
As seen in first person view...
Checking the SBR's iron sights, which should look familiar.
Performing a tactical mag swap.
And the empty reload - this is actually the fresh magazine being inserted, which is modeled empty.
A United Planet Front eco-terrorist on the radio with the SBR Tactical slung in the "Dark Waters" DLC level "Leviathan".
SIG-Sauer MCX
The first-generation SIG-Sauer MCX SBR was added in version 1.0, and features a telescoping stock. The markings on the rifle state it is manufactured by "SIC SUHL INC" (with "SIC" being "Swiss Industrial Company", the English name for SIG, and Suhl referencing the location of Sauer in Germany). Note that much like other weapons in Ready or Not, the last three digits on the serial number make reference to the Girls' Frontline T-Doll of the same name. Short, effective, controllable, just be mindful of its fancy but lengthy reload animation.
The MCX was originally added as a .300 Blackout rifle before being changed to 5.56x45mm NATO with the Home Invasion DLC.
SIG-Sauer MCX SBR with 11.5" barrel - 5.56x45mm NATO
First equipping the rifle; tilting the MCX while holding the adjustment button to let the stock fully extend...
...and then racking the charging handle.
Holding the rifle near the US-Mexican border.
Watching some lowres 5.56 casings eject out the MCX.
Performing a tactical reload.
Smacking the bolt release after reloading from empty.
Inspecting the empty magazine after running dry. Note the protruding bolt release.
SIG-Sauer MCX VIRTUS
The "LVAR" is an integrally suppressed SIG-Sauer MCX VIRTUS SBR in .300 Blackout with some parts inspired by the SIG-Sauer MCX Low Visibility Assault Weapon (LVAW). It was added in version 1.0.
An announcement stated that it uses "an MCX gen 1 upper and gen 2 lower, with the rest being LVAW parts". However, the upper receiver is actually from the second-generation MCX VIRTUS. It is fitted with an ALTRD handguard (which resembles that of the LVAW), and is depicted with the top Picatinny rail of the LVAW and earlier MCX prototypes, as opposed to the scalloped rail of later MCX models. The compact sneaky beaky based MCX variant, this gives a similar performance to the BRN except being integrally suppressed at the same length as the BRN with a can.
SIG-Sauer MCX VIRTUS SBR with 9" barrel - 5.56x45mm NATO
ALTRD 10.5" handguard for SIG-Sauer MCX VIRTUS
Unfolding the stock when first equipping the VIRTUS...
...and racking the charging handle.
King with the rifle after clearing out the active shooters and IEDs in Watt Community College.
Checking the the .300 Blackout ammunition.
Using the KAC Sights. The rear apature is enlarged due to videogame perspective being different from real life, as the real diameter of the sight is tiny and would make it virtually unusable.
Changing magazines. Note the protruding catch.
Flipping the selector to fun mode.
About to push the bolt release after loading a new magazine.
Thales F90MBR
The Thales F90MBR was added in version 1.0. Very controllable, effective and accurate, the F90 shows you what a bullpup can do in the right circumstances. While simply referred to as "F90" in the loadout screen, the weapon's markings allude to the full name with "THF90" being written on the magazine well (and again the serial number being a Girls' Frontline reference).
Thales F90MBR - 5.56x45mm NATO
When equipping the F90MBR, the officer folds down the charging handle...
Officer "Atlas" innawoods.
Using the Magpul MBUS Pro sights.
Thumbing the magazine release, which is used for the inspect and tactical reloads. When reloading from empty, the officer uses their shooting hand to drop the magazine.
Loading a "new" magazine (which is empty due to the aforementioned bug)...
...and then clasping the bolt release.
Ditto, but in third person.
Launchers
Launchers in Ready Or Not are special weapons using specific ammo types depending on user choice.
Heckler & Koch M320
The Heckler & Koch M320 appears in Ready or Not simply as the "M320". It was featured in the 2020 PVP Build, was removed from the game, and was then re-added in the March 2022 update. The M320 can be equipped as a primary long tactical device (cannot be modified via the gun bench), available with either Stinger balls, CS gas or flashbang grenades as options, carrying one in the pipe and 3 in reserve.
Heckler & Koch M320 with optional telescoping stock - 40x46mm
A SWAT officer carrying the M320 on his back in the loadout screen.
Aiming down the sight. There is no functionality to the leaf sight.
Checking the tube. Currently there are no different models for the three different 40mm shells, but rather one single model that seems to incorrectly resemble a standard HE round.
Grenades
Grenades in Ready or Not take up their own individual slots in the player character's inventory. They can be held in the player's hands until deployment and can be thrown underhanded or overhanded.
M7A3 CS Gas Grenade
The M7 CS gas grenades appears in-game as just the "CS Grenade", although the markings explicitly state it's the A3 version. It releases CS gas, and incapacitates anyone not wearing a gas mask, including you and your teammates.
A preview image for the CS Grenade in
Ready or Not.
M84 Stun Grenade
The M84 Stun Grenade is a less-lethal grenade that explodes with a deafening noise and a blinding flash of light.
A preview image for the Flashbang Grenade in
Ready or Not.
Model 9590 Stingball
The Model 9590 Sting-Ball Grenade appears in-game as the "Stingball Grenade" and is another selectable throwable for the SWAT team to use. This operates in a similar fashion to a frag grenade, albeit filled with pellets of OC pepper instead of actual lead. While effective in incapacitating targets, or unsuspecting teammates, the grenade is also the most lethal of the three throwables.
Model 9590 sting-ball grenade
A preview image for the String Ball Grenade in
Ready or Not.
Other
Byrna TCR
The Byrna TCR (Tactical Compact Rifle) appears in-game as the "TPL"; despite correctly functioning as a semi-automatic pepperball launcher, it is bafflingly placed in the "Submachine Gun" category.
Byrna TCR with foregrip and spare magazine - .68 caliber
Judge holds the TPL in the loadout menu.
Giving the pepperballs a quick check. While not visible here due to the lighting, the side of the launcher is marked "Burnah", a phonetically-identical spoof of the actual manufacturer's name.
PepperBall VKS
The VKS (Variable Kinetic System) compressed-air launcher by PepperBall (a brand name of United Tactical Systems) is added in the January 2022 update as the "R7 Launcher" and now "VPL-25". A semi-auto-only pepperball launcher, the VKS's rails allow for a degree of customization.
PepperBall VKS - .68 caliber
The PepperBall VKS on the gunbench in all its bright hi-vis orange glory.
The pepperball launcher being put through its paces. Note the visual glitch of the face of the compressed air pressure valve sliding off and floating in mid air.
The iron sights of the VKS.
Holding down "R" to check that the pepperball magazine is still in one piece.
Ejecting the empty magazine.
Inserting a fresh magazine.
Taser X2 Defender
The Taser X2 Defender replaces the M26 Taser in the 1.0 release.
It has an integrated underbarrel laser sight and the two cartridges are treated as one "Magazine".
TASER X2 Defender with one cartridge partially ejected
Judge holding the new taser as he tests it on the unfortunate respawning suspect in the "Processing" section of the Police Station.
Shocking the suspect, note how one of the indicators changed to show how one cartridge was fired. (The "Magazine Check" function just has the player glance at the indicators as opposed to checking the actual cartridges.)
Judge prepares to reload the taser.
All firearms (and the Optiwand) can be used for a muzzle-strike melee attack, naturally the taser is more effective than most thanks to it's ability to drive-stun the target. (though as of writing the drive-stun has no sound effect.)
Unusable Weapons
The following list of weapons are featured in Ready or Not as non-usable weapons, instead are used by suspects, appear as pieces of evidence, or as booby traps. Several of these weapons were previously introduced as usable SWAT weapons in older builds of the game prior to the Early Access, but later removed for various reasons. It is likely that few of them are planned to be reintroduced once again as usable weapons in the future. Note that weapons used by suspects do not have any moving parts (example: slides or charging handles reciprocating) and when the NPCs reload, the animations play but no parts of the weapon move.
Handguns
Beretta 92FS
Originally available to the player prior to January 2022, a Beretta 92FS is now seen in the hands of suspects, incorrectly referred to as an "M9A1" in game. It was succeeded by the Beretta 92X Performance in the aforementioned update.
Like mentioned above, the particular handgun is now repurposed as an suspect only weapon.
Colt Detective Special
A compressed clip of the climactic ending of the movie Charade is seen being looped in the movie theater in the level "Sins of the Father". In the scene, Peter Joshua (Cary Grant) is seen using a Colt Detective Special.
Colt Detective Special 1st gen .38 Special
Peter Joshua attempts to convince Regina Lampert (Audrey Hepburn) that Hamilton Bartholomew is really Carson Dyle.
Joshua sneaks from behind a pillar.
Joshua aiming his Detective Special in a still from the movie itself.
Colt M1911A1
An old-school Colt M1911A1 appears as a common suspect weapon in Ready or Not. It is often used as a backup weapon by suspects, appearing in equal numbers alongside the Makarov. Notably, it is used by Eve Nader in the level "Carriers of the Vine".
Right side closeup. Note the correctly cocked back hammer and markings, although the numero sign is incorrect and should be "№" instead of "NO.".
Left side closeup. The markings are all correct, however it lacks the Colt logo and the "Colt" company name has been changed to a generic "Arms" instead.
Glock 18
The Glock 18 appears in-game rarely as an NPC sidearm, under the label "G18 AUTO". Its primary user seems to be Mindjot's security team on "Sinuous Trail" and other high-risk targets.
Glock 18 (2nd Generation) with extended 31-round magazine - 9x19mm
A Glock 18 found in the post office level. It appears to be an actual Glock 18, and not a conversion, as evidenced by the slide mounted selector switch on.
A TV playing a not-YouTube video the level "23 Megabytes A Second" features a man aiming a Glock 18 with a 33-round magazine.
Glock 19 (Gen 4)
Prior to the January 2022 update, the 4th Generation Glock 19 was usable by the player under the "G19" name. It also was formerly seen in the hands of suspects, but after subsequent updates, both were replaced by the 5th Generation Glock 19. It is equipped with Glock aftermarket 3-dot night sights and OD Green frame. A version with a stovepipe malfunction still appears as evidence next to its deceased owners on the levels "Thank You, Come Again" and "Greased Palms".
Glock 19 (4th Generation) - 9x19mm
A civilian who slipped in some ketchup inside the 4U diner with the pistol next to him.
An expired Los Locos Del Pacificos gangster with his Glock.
Closeup, the "Glock" title was later updated to "Used Glock". Note the struck primer.
Luger P08
The Luger P08 is also seen in the cinema playing the ending of the movie Charade in the level "Sins of the Father".
Carson Dyle (
Walter Matthau) draws a Luger when his true identity is revealed.
Carson attempts to fool Lampert into not trusting Joshua.
HD version of the above scene from the movie itself.
Makarov PM
The Makarov PM appears as a common suspect weapon in Ready or Not. It is often used as a backup weapon by suspects, appearing in equal numbers alongside the M1911. Which is relatively odd given the rarity of Makarovs in the US, while it makes sense for the Russian mafioso members on levels such as "Buy Cheap Buy Twice", the meth heads of "213 Park Holmes" or "Thank You Come Again" not so much.
Makarov PM - 9x18mm Makarov
Baikal IJ-70 (commercial variant of the Makarov PM) - .380 ACP
An official promotional image showing off a Makarov. It appears to be nickel-plated, though this may just be the lighting.
A Russian mobster with the Makarov at the Caesar's Cars dealership.
Presumably desperate due to the ammunition export ban, this man has resorted to stealing cash to fund his 9x18mm addiction.
Other side of the pistol.
Walther PPQ
The Walther PPQ appears as a suspect weapon.
Walther PP
A Walther PP appears as a prop in game, in the form of a light gun meant for a retro console from its era.
Walther PP Post-War - .32 ACP
Judge finds a light gun alongside a retro inspired console in the admin's office of the data center. Wonder if TOC will mind if he takes a break and plays a quick round of Duck Hunt? (Note the Ready or Not cartridge inserted).
SIG P250 Compact
While currently an unused police weapon in the files, a SIG P250 Compact, simply named "P250" in game, is seen used by Los Locos Del Pacificos gang members across multiple levels.
SIG-Sauer P250 Compact - 9x19mm Parabellum
A Los Locos gangster aims his P250.
Other side of the pistol wielded by another gangster.
The pistol locked back on empty next to its arrested owner.
Black Sentinel member Aiden Hunter with the P250 on his hip in the level "Three Letter Triad" from the "Dark Waters" DLC.
Submachine Guns
Calico M950
The Calico M950 was added in version 1.0 primarily used by low risk suspects such as on "Thank You Come Again" or "23 Megabytes A Second". How exactly low level street thugs have gotten rare M950s is anyone's guess.
Calico M950 semi-automatic pistol - 9x19mm
A suspect with the big plastic on his hip. Note the improvised "ballistic vest".
A different perp with the Calico, using the ol' homemade t-shirt headwrap.
Aiming. Note the magazine correctly has the "9mm Only" marking, but instead of "Calico" being written on it, "Portinari" is written instead (perhaps referring to Candido Portinari?).
IMI Uzi
The Uzi appears in Ready or Not simply as the "UZI", commonly used by both low and high level suspects.
A Russian mobster who bears some resemblance to
Tony Vreski with the Uzi.
A Los Locos gangster with the Uzi. Note the trigger discipline, which all NPCs (including NPCs that realistically wouldn't) use for all weapons minus pistols.
One of the assistants of Gerard Scott armed with the Uzi. Note the bolt of the Uzi is incorrectly always depicted as closed.
Opening fire on the SWAT team.
Chambering the Uzi, his gardening glove clipping into the front sight.
A toy soldier in Brixley Talent Time with a cartoonized Uzi.
Intratec TEC-9
The TEC-9 appears in Ready or Not simply as the "TEC-9" and commonly used by low-level suspects, including sometimes as a backup to another primary.
Intratec TEC-9 (post-1987 version) - 9x19mm Parabellum
A TEC-9 and Uzi on the ground, belonging to some suspects that made the wrong decision.
A gas station robber with the TEC-9.
Ditto while aiming showing the other side.
Smith & Wesson 76
The Smith & Wesson M76 appears in Ready or Not simply as the "M76" and is used by high-level suspects; those being the cultists of Cherryessa Farm and Russian mafiosos of Port Hokan. Occasionally it will appear in the hands of one the "Left Behind" members in Brisa Cove.
Smith & Wesson M76 with stock extended - 9x19mm
A septum-pierced cultist with the M76. Note that isn't a bullet but her thumb clipping through the port. The magazine correctly has bullets modeled however.
Closeup of the receiver interestingly reveals MGC markings in lieu of the S&W crest. MGC did make M76 models in the 80s and 90s.
Right side of the weapon in the hands of a "Left Behind" member. "Smith & Wesson" has been changed to "Bret & Easton".
Walther MPL
The Walther MPL appears in Ready or Not simply as the "MPL" and is used by high-level suspects, particularly those of Cherryessa Farm. It's a rather strange choice for the game given the MPL's not a common SMG, but it made a smidge of sense for Cherryessa's placeholder survivalists when they were on the map. The current suspects not so much.
Walther MPL with stock extended - 9x19mm Parabellum
Found in the hands of some suspects in the farm level. A Walther MPL is the weapon of choice for some of these coyote brown clad paramilitary suspects that were repurposed player models from the 2020 PVP build
Another side of the world model from another dead suspect.
One of the "Carriers of the Vine" cultists on Cherryessa Farm armed with an MPL.
Close-up of the port. Instead of "Walther", the text inside the logo says "Shadilay", in reference to the song by PEPE.
Shotguns
12 Gauge Double Barreled Sawed-Off Shotgun
A hammerless 12 Gauge Double Barreled Sawed-Off Shotgun of unknown make and model is a common weapon used by low-level suspects.
Remington Spartan Sawed Off shotgun - 12 gauge
The sawed-off is always found on at least one suspect in the gas station. It's not entirely clear as to what particular weapon this side-by-side is modeled after, however.
Tommy Wright on the creep, with that fuckin' sawed off.
Ithaca Model 37
The Ithaca 37 appears in Ready or Not as the "M37". It is used by low and high-level suspects.
Ithaca 37 Riot Version - 12 gauge
A Russian mobster armed with the Ithaca Model 37 in the reworked Port Hokan. Note that he holds it as if it has a pistol grip.
Izhmash 18,5 KS-K
The Izhmash KS-K appears exclusively in the hands of Russian mobsters in the level "Hide and Seek".
A mobster with the shotgun.
Closeup of the receiver. The markings refer to it as "Saiga-12K" while when bagging it evidence in-game it is called "Saiga 12". While technically not wrong, it isn't correct either.
Other side showing the same label but in Cyrillic.
Mossberg 590
A full stocked version of the Mossberg 590 is used by some suspects, dubbed the "M590-A". It's found in the hands of some suspects on the Port Hokan and Caesar's Car Dealership, the latter including some devious "Non-Lethal" versions that fire beanbags.
Mossberg 590 "Special"- 12 gauge
Having disabled its owner, Judge gazes upon a full stock 590 in the wild.
The only known existence of the elusive less-lethal variant of the Mossberg 590 in the current build. Unlike the less lethal 870 variant that succeeded it, it can be denoted by its green finish; not dissimilar to its counterpart in SWAT 4. Also note the Surefire light on the pump handle.
Remington 870
A fix-stocked Remington 870 appears as a mid-level suspect weapon, marked as a "870 CQB" like the WC shotgun above.
Remington 870 Express Tactical - 12 gauge
The dropped 870 on the pavement of a car dealership, glad we noticed the different trigger guard as the low lighting makes it look like the 590s on the same map.
Winchester Model 1897 "Trench Gun"
The Winchester Model 1897 "Trench Gun" appears in Ready or Not and used by low-level suspects. The shotgun in-game is labeled as "M37", presumably a development error mislabeling the shotgun as a reference to the Ithaca 37.
Winchester Model 1897 "Trench Gun" - 12 gauge.
The Model 1897 held by a suspect with an affinity for WWII history in the level "Twisted Nerve".
One of the "Carriers of the Vine" cultists on Cherryessa Farm armed with an 1897.
Rifles
AKMN
The AKMN appears in the hands of high level suspects, ranging from Russian mafiosos and members of the Los Locos to The Hand terrorists. All of the AKMN models appear to have AK-47-like smooth dust covers.
A case of AKM rifles in the Wenderly Hotel stage. Note the AK-47 style wood grips.
Wannabe
Lalo Salamenca,
Miguel Ramirez, with the AKMN at Caeser's Cars dealership.
Other side of the rifle. Note the not-Izhevsk proof mark, with an exclamation point instead of arrow.
A "The Hand" terrorist aiming his AKMN in the level "Relapse".
AK-101
The AK-101, which previously appeared in the 2020 PVP build, appears exclusively in the hands of "The Hand" during the "Neon Tomb" nightclub level. They are all outfitted with TDI Arms handguards, although they lack attachments. When bagging the rifle as evidence, it is still incorrectly called "AK-102".
One of the terrorists inspects the other side of his AK-101. Note in some of the idle voice lines, members of the terror cell will complain about their weapons being sub-standard and jamming, though the weapons jamming isn't seen during gameplay.
AK-103
The AK-103 appears in the hands of Russian mobsters in the "Buy Cheap, Buy Twice" level and occasionally in the "Keepers of the Vine" level. It was previously seen on the pre-1.0 "Hide and Seek" Port Hokan map. The models have fixed synthetic stocks, a feature of some American-made AK-103 clones that have fixed receiver rear trunnions.
Kalashnikov USA KR-103 - 7.62x39mm
A mobster-mechanic with the AK-103 rifle.
A tatted-up mobster with the rifle and its invisible flashlight.
Closeup of the receiver. Note the lack of hardware used for folding the stock.
AKS-74U
The AKS-74U is frequently seen in the hands of "The Hand" terrorists, and occassionally in the hand of the various school shooters on the map "Elephant".
A member of "The Hand" holds an AKS-74U. The magazine seems slightly shorter than a standard magazine but longer than a 20-round one.
A Russian mob mechanic smokes through his welding mask with the AKS-74U at his hip.
ArmaLite AR-180
The ArmaLite AR-180 originally was a suspect weapon. As of 1.0 it isn't seen in the hands of any suspects. It was a rather odd choice, as AR-180s are relatively uncommon and highly collectible rifles in the modern day.
ArmaLite AR-18 - 5.56x45mm NATO
After stopping one of the active shooters, Judge ponders on the fact that maybe some day the AR-180 will be a police weapon again. Perhaps the modding community will come to the rescue.
A "Mariposa Lily Order" cult member holds the AR-180 (with his left hand clipping through the magazine). This appears to be their standard assault rifle.
Ditto but on the left side.
Official promotional art featuring a MLO operative with the AR-180.
Colt CSR-1516
A competition style AR-15 is used by "Left Behind" terrorists in the "Ides of March" level, Elaine Raskin on "Cherryessa Farms" and the school shooters in the "Elephant" level. It most closely resembles the Colt CSR-1516, though with a standard receiver set rather than the competition style upper that lacks the dust cover and forward assist, and the lower's distinct trigger guard. They are always fitted with Aimpoint CompM2 red dot sights on M68 risers.
A CSR-1516 with 20-round magazine - 5.56x45mm
A Colt M4A1 for comparison - 5.56x45mm
A member of "The Left Behind" domestic terrorist group with the CSR-1516. This appears to be their standard assault rifle in this level.
Another member holds the gun, showcasing the left side of it.
One of the school shooters with the 1516, showing the standard AR-15 upper and lower.
Elaine Raskin holds the CSR.
A United Planet Front eco-terrorist with the CSR-1516 outside the panic room in the "Home Invasion" level "Lawmaker".
M4A1
An actual M4A1 appears with carry handle sight, Crane SOPMOD stock and rail covers. It's present in an all black version and a black version with the stock, pistol grip, and rail covers colored in FDE. The FDE version also lacks the top and bottom rail covers. It appears to be a straight clone (with a gentle retexturing for the two-tone version) of the earlier Mk18, but with a 14.5" barrel.
Who knows why exactly this guy feels the need to stand around menacingly in front of a police station (with an empty gun no less).
M16A4
The M16A4 originally was available to the player, it seems that at one point in development it was later replaced in favor of the SR-16. It was replaced by the M24 Sniper Weapon System on Brisa Cove as evidence in inupdate 1.0. It strangely is only seen in the hands of Russian mafia at Port Hokan.
M16A4 standard configuration - 5.56x45mm NATO
A mafioso holding the M16A4 attempts to waterboard himself by wearing an improvised pantyhose mask during a monsoon.
Closeup of the right side of the receiver.
Left side. The markings only have minor fictional elements but are almost entirely 1:1 with the real ones.
A Black Sentinel member with the M16A4 in the level "Three Letter Triad" from the DLC "Dark Waters".
FN FAL
Succeeded by the SA-58 OSW, a standard FN FAL appears in game as a high-level suspect weapon, commonly used by the Russian mafiosos on the Port Hokan and Car Dealership levels as well as the ex-Secret Service Left Behind members. It is also occasionally seen used by cultists at the Cherryessa Farm. The FAL is outfitted with a Leapers UTG Gen 4 MNT-T981C FAL rail mount and the handguard is likely based on the Photoshoped SC-2010HPMWS by the Peruvian company Diseños Casanave. The handguard also has what appears to be a GG&G Picatinny Attachment.
SC-2010HPMWS with RIS foregrip and M68 Aimpoint red dot scope for reference - 7.62x51mm NATO. This is a photoshopped official image from Diseños Casanave.
A Russian mobster armed with the FAL at Port Hokan.
Left side of the FAL in the hands of an ex-Secret Service "Left Behind" member.
Closeup of the right side of the "Right Arm of the Free World" in the hands of a cultist. The marking text on the side reads: "FABRIQUE NATIONALE D'ARMES DE GUERRE_HERSTAL BEELGIQUE", which is mostly correct minus the underscore instead of hyphen and the extra "e" in "Belgique".
Closeup of the left side of the receiver.
M24 Sniper Weapon System
The M24 SWS appears in Ready or Not as a piece of evidence under the generic name "USED MARKSMAN RIFLE", and can only be found in the "Brisa Cove" level. The in-game model features a Harris bipod.
M24 sniper rifle with Harris bipod - 7.62x51mm NATO
The M24 laid out in an apartment suite, sans scope.
Machine Guns
M249 Para
The M249 Para appears in Ready or Not simply as the "M249", and was introduced in the June 2022 update. The in-game model features a 100-round magazine, and currently can only be found used by a single suspect in the "Brisa Cove" level.
M249 Para with Rapid Fielding Initiative telescoping stock, short barrel, heat shield, RIS handguard, Picatinny rail, Trijicon ACOG 4x32 scope, and 100-round cloth ammo bag - 5.56x45mm NATO
A member of the "Left Behind" with the M249 Para.
Closeup of the stock on one used by another terrorist.
Yet another terrorist with one, this one attempting to eat the rear sight. The proximity of the weapon to his face while aiming might have to do with the programming for NPC aiming usually being for weapons with longer stocks.
RPD
The RPD appears in Ready or Not simply as the "RPD" and is used by various high-level suspects.
Holding up a noncompliant RPD for trespassing into a WIP zone.
A member of 'The Hand" with the RPD.
Other
RGD-5 Fragmentation Grenade
The RGD-5 appears in Ready or Not as the primary high-explosive booby trap and is set on doors in levels with armored suspects. The grenade is also used for the improvised explosives created by the school shooters in the level "Elephant".
RGD-5 High-Explosive Fragmentation hand grenade
The RGD-5 in-game. It appears that the grenade is also strapped to some kind of aerosol canister, likely to amplify the explosion.
A closer view of the grenade.
The aerosol canister and grenade combo attached to a propane tank and what appears to be a block of C4.
Evidence
The player can unlock up to three pieces of evidence per mission that can then be examined in the Police station based on their score with an S-rank (Arresting every suspect alive as well as all objectives completed) required to unlock the third piece.
"Untraceable Weapon" 3d Printed Glock
A 3D printed Glock appears as the "Untraceable Weapon" evidence for the "Greased Palms" mission.
"Special Delivery" 3d Printed AK and Colt
A golden 3D printed AK rifle and a Colt M1911 pistol appears as the "Special Delivery" S-rank evidence for the "Greased Palms" mission.
Old Revolvers
A duo of old Revolvers appear as the "Sins of the Outlaw" S-rank Evidence for the "Sins of the Father" mission.
Stechkin APS
The Stechkin APS is not used by any suspects currently but appears as the "Andrey's Stechkin" evidence for "Hide and Seek".
Stechkin APS - 9x18mm Makarov