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SWAT 3: Close Quarters Battle

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S.W.A.T. 3: Close Quarters Battle (1999)

S.W.A.T. 3: Close Quarters Battle is the third entry in the S.W.A.T series of spin-offs for the Police Quest Franchise, moving the series to a first person shooter genre. (After the first was an infamously strict FMV point and click that would game over you for skipping cutscenes as that was intrepreted as you trying to leave a mission briefing prematurely and the second was a basic RTS.)

Unless stated otherwise, a firearm is not available to the player in the original "5-Man Campaign" that the game shipped with, as that uses it's own special loadout menu with limited fitting weapons for your SWAT Team, patches would add a Multiplayer mode with a small amount of additional weapons and official mods by Sierra would add more weapons/make Suspect-only weapons available to the player, the later added "10-Man Campaign" uses the multiplayer interface for a series of missions set in patched-in maps, resulting in the player being able to use modded (By Sierra or unofficially) weapons in that campaign as well.

These "offically modded" weapons will be included as they came on-disc on later versions of SWAT 3 and also included on modern digital versions of the game, the player just needs to enable them via the mod manager included in the game.

By default, the player cannot see their weapon, similar to the older Rainbow Six titles but the "handsup" console command will allow a basic first person view, by making the player's third person model visible to them.

The Following weapons appear in the video game S.W.A.T. 3: Close Quarters Battle:

Player-Usable Weapons


Heckler & Koch Mark 23

The only non-M1911 handgun available to SWAT officers in the unmodified game is the Heckler & Koch Mark 23 pistol, which is chambered in .45 ACP, equipped with a weapon light and a Knights Armament suppressor.

H&K Mk 23 Mod 0 with (real) Knights Armament suppressor - .45 ACP
A SWAT officer draws his Heckler & Koch Mark 23 pistol with a Knights Armament suppressor and Surefire weapon light.

Springfield Armory M1911-A1

The Springfield Armoury M1911-A1 appears in the game as the "Springfield Armory 1911-A1," is chambered in .45 ACP, has a Surefire tactical light and is the standard-issue sidearm of the LAPD SWAT team members ingame.

In the original "5-Man" campaign mode, this is the only handgun available.

Springfield Armory M1911-A1 "Mil-Spec" Parkerized version with Springfield logo grips - .45 ACP
A SWAT officer draws his M1911.
A Female SWAT officer (An official Sierra Mod, though the custom character models are not included by default in modern re-releases) holds her M1911 infront of a mirror with the "handsup" console command enabled to give a first person view.

Submachine Guns

Heckler & Koch MP5A2

The Heckler & Koch MP5A2 is the most common submachine gun seen in the hands of SWAT officers in the game. It is available with a Surefire 628 dedicated weaponlight and the option of an Aimpoint red dot scope.

In 5-man Campaign, only the version without an aimpoint is available.

Heckler & Koch MP5A2 - 9x19mm with Surefire 628 dedicated foreend weaponlight and Navy trigger group, used in S.W.A.T.
The basic model of the MP5A2 as featured in the game.
Both variants of the MP5A2, with and without an Aimpoint red dot sight, can be seen in the hands of SWAT officers.

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 is another one of the three variants of MP5 guns featured in the game. As with the A2, it uses a Surefire dedicated weaponlight and can mount an Aimpoint scope.

Heckler & Koch MP5A3 - 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group.
The basic model of the Heckler & Koch MP5A3 featured in the game with the Surefire 628 dedicated forend weaponlight.
A SWAT officer searches the hospital with the Heckler & Koch MP5A3, this time with an Aimpoint mounted on top.
Officers armed with both MP5A3 variants in the game apprehend a hostage.

Heckler & Koch MP5SD2

The basic model of the Heckler & Koch MP5SD in the game features the A2 fixed stock and an integral suppressor. Available with your choice of Aimpoint sight or not. In 5-man Campaign, only the version without an aimpoint is available.

Heckler & Koch MP5SD2 - 9x19mm
An officer prepares to make entry into a hostile area with the basic model of the MP5SD2.
A pair of officers prepare to make entry into the stormed Hospital with both variants of the MP5SD2, one with an Aimpoint scope.

Heckler & Koch MP5SD3

This suppressed version of the MP5 with a collapsible stock is offered both with and without an Aimpoint Red Dot Sight when choosing your weapons for the mission, it is not available in 5-Man Campaign.

Heckler & Koch MP5SD3 - 9x19mm with S-E-F trigger group and stock extended.
A SWAT officer armed with his standard MP5SD3 with the collapsible stock and integral suppressor.
Officers prepare to enter the taken hospital with both MP5SD3 variants.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is a second option to the MP5 in the game for SWAT officers. Like the MP5 variants it is available with and without the Aimpoint.

Heckler & Koch UMP - .45 ACP
A SWAT officer aims his Heckler & Koch UMP45.
A couple of SWAT officers armed with both UMP45 variants in the game.
Again showing off both Heckler & Koch UMP variants in the game.


Benelli M3 Super 90

The Benelli M3 Super 90 is the sole shotgun in the game available in 5-Man campaign mode, misidentified as the earlier, semi-auto only Benelli M1. It is only capable of semi-automatic fire, and has a five round magazine capacity. It features a Surefire weaponlight, and can use 00 Buckshot or door breaching shells.

Benelli M3 Super 90 with pistol grip stock combination - 12 Gauge
An entire SWAT element armed with Benelli M3 Super 90 shotguns.
A SWAT enforcer aims his Benelli M3. Note the 00 Buckshot (red shells) and the door breaching shells (green shells).
A close up of a couple of SWAT team members armed with Benelli M3 shotguns.


Heckler & Koch G36K

The Heckler & Koch G36K appears in the game with the dual sights of the German Army version. It can be equipped with a 100 round drum magazine.

Heckler & Koch G36K - 5.56x45mm
A SWAT officer aims the standard G36K.
A SWAT officer keeps a G36K with a C-mag trained on a suspicious door.
SWAT officers with both variants of the G36K rifle, one with the standard 30 round mag and one with a C-Mag drum.


The standard-issue assault rifle used by SWAT officers ingame, the M4A1 is available in a variety of configurations. The basic model can fire Hollow-Point 5.56x45mm NATO rounds or Less Than Lethal rounds, while the other versions let you have your choice between JHP or FMJ bullets. Other versions of the M4 let you equip a Gemtech M4-96D suppressor and/or a Beta C-mag alongside a 4x Trijicon ACOG, Trijicon reflex sight, or an Aimpoint red dot scope.

Only the basic model is available in 5-Man campaign, while being locked to only Hollow-Point and Less Lethal Rounds may sound like an issue, in practice the Hollow-Point 5.56X45mm NATO rounds still take down armored Tangos quickly.

The Less Than Lethal Rounds are fictional "Atlantis Arms Punch" rounds, in-game this is explained as an "specially integrated secondary barrel" that is accessed via a switch on the left side of the M4A1's Handguard, this left-less-lethal barrel can be seen on the weapon's model but due to engine limitations, in-game this secondary barrel isn't used and when switching to the Less Lethal rounds, the player merely swaps magazines like with other firearms that have armor piercing rounds as their secondary ammo type, down to loading and dropping 30-round STANAG Magazines when reloading instead of the 5-round Less Lethal magazines, for the game's slightly futuristic setting (Developed in 1999 and set in 2005), this is the only "advanced" weapon that didn't exist at either the time of the game's creation or now. (Infact this futuristic setting is used to explain the game's HUD as being part of the Motorcycle-like Helmet that is present on all default SWAT models.)

Notably, unlike it's successor S.W.A.T. 4, aiming for the face (Though body shots will never kill or require an absurd amount of shots,) with Less than Lethal Ammo will be instantly lethal to the target, though this is less of an issue than it sounds as SWAT 3's campaign doesn't actually penalize unauthorized use of deadly force like 4 does as it only leads to a loss of the Leadership score instead of preventing access to the next mission. (Which effects how much AI SWAT trusts the player, most notably their tolerance for friendly fire.)

Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm
The M4A1 in the 5-man equipment menu with the Less Than Lethal rounds selected.
The basic M4A1 in first person, you can see the "integrated secondary barrel" on the left side of the gun.
A team of SWAT officers prepare to make entry with the basic model of the Colt M4A1 Carbine.
Front to back: The SWAT officer has an M4A1 with a 4x Trijicon ACOG sight, Gemtech M4-96D Suppressor, and a Beta C-Mag. The SWAT officer in the back has the standard M4A1 variant.
SWAT officer 1 has an M4 with the Trijicon reflex sight, Gemtech M4-96D suppressor, & Beta C-Mag, while SWAT officer 2 has an M4 with an Aimpoint sight.
The whole squad on point with many different pairings of accessories visible on the M4.

Springfield Armory M1A

This semi-automatic .308 rifle based on the M14 rifle is the sole battle rifle available ingame. A variety of buttstocks are available, from unpainted walnut wood, synthetic, or forest camouflage. The rifle uses 20 round box magazines with the options of JHP or FMJ rounds.

This full-size version included in the multiplayer updates is mistakenly fully-auto like an M14 instead of semi-automatic, the later added M14/M1A Scout Rifles correct this.

Springfield Armory M1A - 7.62x51mm (.308 Winchester)
SWAT officers armed with all three variants of the M1A rifle.
A SWAT officer aims the walnut-stock variant of the M1A rifle in the Hostage Rescue, DBN TV World mission.
Two SWAT officers aim their synthetic stocked variant of the M1A on the roof in the Rapid Deployment, Auto Shop mission.
A pair of SWAT officers prepare to make entry with their woodland camouflage stock M1A rifles.


C2 Explosive

A compact explosive used to explosively unlock doors.

"Breach, Bang, & Clear! Go when ready!"
C2 Explosive placed on a locked door to breach entry.
The door is blasted open with the C2 Explosive.

CS Gas

This grenade type can be used to disorient suspects behind cover before SWAT enters a room.

A SWAT officer tosses a CS Gas grenade into a room to bring suspects to tears.
A CS Gas grenade forces a pair of dangerous suspects to surrender peacefully.

Flashbang Grenade

This variety of grenade is used to disorient suspects before SWAT enters a room. Due to the blinding effect requiring line of sight, it is not as effective against suspects behind cover.

A SWAT officer prepares to toss a Flashbang grenade into a room.
A Flashbang grenade explodes in a room at the LAX Airport tower as SWAT forces their way inside.

NPC-Only Weapons

Note: Some of these weapons are added to the player's arsenal with the official "Commander" and "Tier One" add-ons, they aren't usable in the original campaign but in the new 10-man campaign and multiplayer.


CZ 75B

The 9mm chambered CZ 75B pistol is a fairly common handgun seen in the hands of suspects throughout many missions of the game. The "Tier One" addon allows the player to use this.

CZ 75B - 9x19mm
A suspect draws his CZ 75B pistol.
A masked suspect draws and fires his CZ 75B pistol.
Neutralized suspect with a CZ 75B by his side.

Glock 17

If your average pistol wielding suspect in a mission isn't carrying the CZ-75 he's probably carrying a 2nd-generation Glock 17 which he may be wearing on him in a hip, shoulder, or ankle holster. It is the most common pistol you will come across. The "Tier One" addon reuses the model for two separate weapons added to the player's arsenal, the slightly smaller Glock 19 and the .45 ACP Glock 21.

A Generation 2 Glock 17 - 9x19mm
Suspect Jim Hoffer prepares to fire on SWAT with his Glock 17 in the Rapid Deployment, Airport mission.
A suspect prepares to execute an officer with his Glock pistol.
Suspect Martin Brenner is neutralized after pulling out a Glock.
The Glock 17 in a mission briefing.

Makarov PM

Seen frequently in suspect hands throughout the game; the 9x18mm chambered Makarov PM is cheap and small. It's usually in the hands of a primary suspect in hiding. The "Tier One" addon allows the player to use this as well.

Makarov PM in Stainless (Baikal Imported Model IJ-70 Pistol) - .380 ACP
A terrorist suspect fires his Makarov PM in the basement of the import store.
A suspect resorts to his Makarov rather than be taken alive peacefully.
The suspect is neutralized, with Makarov in hand.

Submachine Guns

Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion is a common machine pistol found within suspects' hands. The "Tier One" addon allows the player to use it, though it is misidentified as the later vz. 82 in 9x18mm Makarov.

Sa vz. 61 Skorpion - .32 ACP
A suspect turns to aim his Sa vz. 61 Skorpion machine pistol at the Hotel Carlyle.
The suspect aims his Skorpion one handed at SWAT officers storming the Hotel Carlyle to rescue hostages.
A suspect is arrested after surrendering his Skorpion.

IMI Mini Uzi

A common submachine gun you will find in the hands of suspects and terrorists ingame is the IMI Mini Uzi. Both a standard and suppressed version are added to the player's arsenal with the "Commander" addon.

IMI Mini Uzi - 9x19mm
A suspect prepares to engage SWAT with a full-auto Mini Uzi.
Suspect armed with a Mini Uzi.
A suspect in hiding drops his Mini Uzi after he is neutralized by SWAT forces.
A SWAT officer holds his suppressed Mini Uzi.

Steyr AUG Para

The 9mm submachine gun version of the Steyr AUG with a black stock can be seen in the hands of better-equipped suspects in the game, and will cut you down fast if you find yourself under fire from it.

Some Suspects will use the weapon one-handed despite it's large size and foregrip, sometimes from their left-hand.

This is the only official weapon not to have been made available to the player in official mods. (The only other semi-exception is the specific model of AR-15 used by the terrorists.)

Steyr AUG Para - 9x19mm
A suspect stands guard with a Steyr AUG Para 9x19mm.
A suspect turns to engage SWAT with an AUG Para.
A masked suspect drops his AUG Para at his feet as he is wounded by SWAT gunfire.
A AUG Para and AR-15 from a mission briefing.


Remington Model 11-87

The Remington Model 11-87 loaded with 00 buckshot is seen occasionally in the hands of suspects and will ruin your day fast if you bust into the wrong room too fast. A terrorist suspect in the Hostage Rescue, Import Store tends to be armed with one. The "Commander" addon allows the player to use this weapon.

Remington 11-87 with high-capacity magazine tube - 12 Gauge.
A suspect with his Remington 11-87 with high-capacity magazine tube.
A suspect searches with his 11-87 in the import store hostage rescue.
A suspect throws down his 11-87 as he is handcuffed.


Norinco Type 56

Seen in the hands of various terrorists and other suspects the Norinco Type 56 assault rifle is usually equipped with a 30 round magazine. The "Commander" addon allows the player to use this weapon, misidentified as the original AK-47, with varying combinations of a Kobra red dot sight, suppressor, and RPK drum magazine; the model is also modified to add the AK-74 and AKS-74U to the player's arsenal.

Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants.
A primary suspect armed with a full-auto Norinco Type 56 rifle in the Warrant Service, Phoenix Club Mission.
A masked suspect prepares to open up on SWAT with a full-auto Type 56 rifle.
A neutralized suspect lays alongside his Type 56 rifle.
SWAT Officers hold their customized Type 56 rifles with suppressors and drum magazines.
SWAT Officers hold their customized Type 56 rifles with Kobra red dot sights, suppressors and drum magazines.


One of the more common varieties of heavy firepower you'll find in the hands of well-equipped suspects and terrorists alike is a full size AR-15 variant that is capable of fully automatic fire, while the M4/some versions of the M16 are available to the player, this specific unmodified AR-15 isn't available to the player.

A suspect prepares to fire on an advancing SWAT Officer with an AR-15.
A suspect stands over a wounded hostage with an AR-15.
A neutralized suspect with an AR-15 by his side.

Winchester Model 70

The Winchester Model 70 is predominantly seen in the Barricaded Suspect, East LA mission in which a suspect named Martin Brenner has been sniping motorists on the freeway near his home. The caliber is unknown, possibly .223, .308, or 30-06. Once the player and the rest of the SWAT team forcibly enter his house he generally won't hesitate to shoot at the SWAT team with it, though it can also be found left in the attic with him on another floor. Versions of the weapon with synthetic furniture (black or olive drab), identified as firing .308 Winchester, can be used by the player with the "Tier One" addon.

Pre-1964 Winchester Model 70 - .30-06
Primary suspect Martin Brenner loads his Winchester Model 70 when confronting SWAT in his attic.
Martin Brenner fires his Model 70 from the hip as SWAT breaches his attic.
Brenner's Model 70 falls on top of a box in his attic as he is neutralized by SWAT.
A SWAT Officer holds an olive drab Winchester Model M70.
A SWAT Officer holds an black Winchester Model M70.


M136 AT4 Anti-Tank Missile Launcher

SWAT can encounter what seems to be an M136 AT4 mounted on a tripod in a couple missions, such as Hostage Siege, LAX Tower, where they must prevent the destruction of certain aircraft by disarming these missile launchers. The briefing for at least one mission misidentifies it as an FGM-148 Javelin.

M136 AT4 Anti-Tank recoilless launcher - 84mm
SWAT encounters one of the mounted AT4s.
Another view of the AT4 on the LAX tower.
The AT4 in a mission briefing.

Official Sierra-Mod Weapons

These are the weapon added by official Sierra mods that must be toggled on via the game's mod manager.


Glock 19

The Glock 19 is added in the official mods.

Glock 19, 9mm
A SWAT member holds his Glock 19

Glock 21

The Glock 21 appears as an official Sierra mod weapon.

Glock 21 - .45 ACP
A SWAT member holds her Glock 21

Heckler & Koch P7M8

The Heckler & Koch P7M8 is added in the offically included weapon mods.

Heckler & Koch P7M8 - 9x19mm
The P7M8 in gear selection.
A SWAT member holds her P7M8.
The P7M8 in first person.

Submachine Guns

Colt 9mm Submachine Gun (RO635)

The Colt 9mm Submachine Gun (R0991) appears as inaccurately as the "CAR15" chambered in 9mm, it and the M1A are added in the final "TD Weapon pack" official mod by Sierra, like the later released offical skins/maps, it's not included by default in digital versions due to them being based on the GOTY edition as it comes out the box. (Including the previously released weapon pack mods "Commander", "Tier 1" and the M79 mod.)

Colt 9mm Submachine Gun (R0991) - 9x19mm Parabellum
The "CAR15" in the gear selection menu.
A SWAT member holds his "CAR15" with an Aimpoint Sight
Another "CAR15" in-game with a Reflex Sight.
The "CAR15" with an ACOG.

Heckler & Koch SMG II

The Heckler & Koch SMG II appears in-game as one of the available submachine guns.

Heckler & Koch SMG II - 9x19mm
A Female SWAT Member holds her Heckler & Koch SMG II.



The AK-74 appears as an offical Sierra mod weapon.

AK-74 - 5.45x39mm.
An multiplayer (Playable Suspect-sided SWAT) Tango holds his AK-74.
An AK-74 equipped with a Kobra sight.


The AKS-74U is also added by official Sierra mod weapons.

AKS-74U - 5.45x39mm.
The AKS-74U held by a MP Female Tango.
The AKS-74U with a Kobra sight.

Barrett M95

The Barrett M95 is added in the official mods.

Barrett M95 - .50 BMG
The Barrett M95 in the pre-mission menu.
An official mod "Agent" SWAT member holds his Barrett M95.

Heckler & Koch G36C

The Heckler & Koch G36C is added in the official mods.

Heckler & Koch G36C - 5.56x45mm NATO
A SWAT member holds his G36C.
An MP Tango holds his G36C with a Beta C Drum Magazine.

Springfield M1A

The M1A Scout civilian version of the M14 Rifle appears in the same weapon pack as the Colt 9MM Submachine gun as the "M1A Scout", also added is a "Scout" version of the M14, which is physically identical to the M1A (both in-game and in the gear selection men) just with fully automatic fire instead of single shot only.

Springfield Armory M1A with synthetic stock - 7.62x51mm
M1A in the gear selection menu
A SWAT Officer holds an Aimpoint equipped M1A Scout
Two SWAT Officers hold ACOG-equipped Scout Rifles, the one further from the screen holds the M1A Scout while the closer officer holds the visually identical M14 Scout.

Light Machine Guns

Ares Shrike EXP-1

The EXP-1 prototype variant of the Ares Shrike appears as one of the official mod weapons, under the somewhat generic name "M-16 Belt-Fed LMG"; options include an ACOG, a reflex sight, or an RDS.

Ares Shrike EXP-1 - 5.56x45mm NATO
The "M-16 Belt-Fed LMG" in the pre-mission menu.
The Shrike in-game, here somewhat strangely lacking a belt box.
Ah, there it is.


An M60 is available.

M60 machine gun with bipod folded - 7.62x51mm NATO
An MP Tango holds his M60.

M249 SAW

The M249 Squad Automatic Weapon machine gun appears as an official mod weapon.

M249 SAW with 200-round ammo drum - 5.56x45mm
A SWAT Officer holds her M249



The ARWEN 37 grenade launcher appears in official mods, it can fire Flashbang or Tear Gas Grenades

Arwen 37 - 37mm
A SWAT Officer holds his ARWEN 37.

M79 grenade launcher

The M79 grenade launcher was added in the Game of the Year edition of the game in it's own seperate mod, like the ARWEN 37, it fires either Tear Gas or Flashbang Grenades, it is only available with a Jungle Camo.

M79 grenade launcher - 40mm
A SWAT Officer holds his M79.

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