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Dino Crisis 2

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Dino Crisis
DC2 Box.jpg
Cover art from Dino Crisis 2 (2000)
Release Date: 2000
Developer: Capcom Production Studio 4
Publisher: Capcom/EU: Virgin Interactive (PS)
Series: Dino Crisis
Platforms: Playstation
Microsoft Windows
Genre: Survival horror

Dino Crisis 2 is a third-person action-adventure game and sequel to Dino Crisis. The game was developed and published by Capcom and Virgin Interactive, respectively and was released for the PlayStation on September 30, 2000. The game received mixed to positive reviews, and was more action-packed as opposed to the slower-paced original game.

The following weapons appear in the video game Dino Crisis 2:

Fictional Handgun

Regina's starting weapon at the beginning of the game, in the game Manual it says the weapon is a "Standard 9mm handgun". This weapon is completely fictional. Most of it's overall design seems to be made from a mixture of the Desert Eagle, Glock 17, Heckler & Koch Mark 23, and Browning Hi-Power MK III.

Desert Eagle MK VII - .357 Magnum
A Generation 2 Glock 17 - 9x19mm
Heckler & Koch MK23 Mod 0 - .45 ACP
Browning Hi-Power Mark III - 9x19mm
Regina's (Everything) Handgun

Serbu Super Shorty

The dead drug store clerk in the Edward City chapter can be found in-game with what looks like a Serbu Super Shorty laying next him. It can be identified by its extremely short barrel and vertical grip.

Serbu Super Shorty Shotgun made from a Maverick Model 88- 12 Gauge

Franchi SPAS-12

Known only as "Shotgun" in-game, the Franchi SPAS-12 is the weapon of choice of TRAT Special Forces team leader Lieutenant Dylan Morton. Notably, Dylan fires the weapon and pumps it occasionally during the opening FMV, although he uses semi-automatic fire during gameplay and later on in FMVs. It differs in appearance between cutscene and in-game, the former being its standard appearance while the latter has futuristic furniture.

Just like in the first Dino Crisis, the SPAS-12 is likely a reference to the original Jurassic Park.

Franchi SPAS-12 Short Barreled Version - 12 gauge
Dylan exits the assault craft after having arrived in the Cretaceous through the time gate.
Dylan fends off raptors with his SPAS-12 during the attack on the TRAT base camp.
Promotional image of Dylan with his SPAS-12 in hand. In this case, it lacks the folding stock and has a shorter barrel.

M16A2 with M203 Grenade Launcher

M16A2 rifles with M203 grenade launchers are standard issue among TRAT team members. Accompanying SORT agent, Regina, also uses one. Despite its prominent use in the opening sequence, it is unfortunately never available for player use. Similar rifles appear to be used by soldiers and civilians in Edward City while trying to fight off a raptor attack, but they're seen from far away.

Colt M16A2 - 5.56x45mm with M203 grenade launcher - 40mm
A row of M16A2 rifles with M203 grenade launchers standing propped against an armory crate.
Regina fights off raptors with her M16A2/M203 during the attack on the base camp. As is pretty typical in video games, she fires it fully automatic even though the M16A2 is limited to 3-round-burst. The grenade launcher is never used.
Regina and Dylan rear back as the T-Rex, soon to be dubbed "Cyclops", charges in. Though blurry, the A2 rear sight can be distinguished.
A soldier tries to crawl toward his M16A2/M203 while under raptor attack in Edward City.
Promotional image of Regina with her M16A2/M203.

AR-15 w/ wood furniture

AR-15 type rifles with wooden handguards and buttstocks can be seen inside cases in the Drug Store.

Custom M16A1 with wooden furniture identical to the one in Fallout: New Vegas - 5.56x45mm NATO
AR-15 type rifles with wood furniture in the cases next to Dylan. Also note he is holding the in-game version of the SPAS-12.

Type 69 RPG

A Chinese Type 69 RPG is fired at the Tyrannosaur during the base attack by TRAT team member David Fork, distracting it (and destroying its right eye) long enough for Dylan and Regina to avoid becoming the main course.

Chinese Type 69 RPG - 40mm
David shoulders and aims the Type 69 RPG as the Tyrannosaur is about to eat Dylan and Regina.
David celebrates after hitting the Tyrannosaur with the RPG, despite the fact that the T-Rex has only lost one eye to the weapon and continues chasing Dylan and Regina.

Heckler & Koch MP5K

Shown wielded by Regina in promotional art and usable akimbo style by her in-game are dual Heckler & Koch MP5K submachine guns loaded with 15-round magazines. The in-game MP5Ks, unlike those in promotional images, lack vertical handgrips.

Heckler & Koch MP5K with Navy lower - 9x19mm
Inventory image of Regina's MP5Ks.
Promotional art featuring Regina with dual MP5Ks

AK Type Rifle

A vaguely AK-type rifle is seen on the ground when Dylan and Regina examine a dying Triceratops calf.

Romanian AKM with synthetic furniture - 7.62x39mm
Regina stands in disappointment, lamenting that she can't use the rifle behind her or help poor little Cera the Triceratops because Capcom coldly pre-rendered them on the ground. Those monsters!

Heckler & Koch G3SG/1

A vaguely Heckler & Koch G3SG/1-ish rifle is seen on a pintle mount in a Range Rover commandeered by Dylan and Regina. Dylan uses the gun to fight off two angry Triceratops. The game refers to it simply as "the rifle." When the later CG cutscene featuring this vehicle plays, this "rifle" is replaced with an M249 SAW and a second M249 is added to the passenger gunner position.

Heckler & Koch G3SG/1 - 7.62x51mm NATO
The vaguely G3SG/1-ish rifle, based on the apparent scope and buttstock shape.


The M249 SAW appears as the "Heavy Machine Gun" in-game and is a Regina only weapon. It features an odd looking thumb hole stock. Two normal M249 SAWs with scopes are seen mounted in fore and aft pintle mounts on the Land Rover commandeered by Dylan and Regina, the latter replacing the G3-style gun used in gameplay.

M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo bandoleer.
The M249 SAW, known as the Heavy Machine Gun. Notice the thumbhole stock
Dylan immediately regrets letting Regina drive as they dive from the Land Rover after running it off a cliff following the fight with the two Triceratops. As per the "Every Car is a Pinto" rule, the vehicle immediately bursts into flames for no discernible reason upon crashing. FN M249 SAWs are visible in fore and aft mounts on the vehicle.

Walther WA 2000

The Walther WA 2000 appears mocked up as an anti-tank rifle minus a rifle scope and with synthetic furniture instead of a wooden stock and fore grip. It is a Dylan only weapon and is suspected to be of .50 caliber, judging by the size of the spent casings.

Walther WA 2000 - .300 Win Mag
The Anti-Tank Rifle, a WA2000 rifle mocked up as an anti-tank weapon

M47 Dragon

The M47 Dragon, usually used in a stationary position, is mocked up as a portable anti-tank rocket launcher. Used by Dylan and David, it's the most powerful weapon in-game.

M47 Dragon ATGM with SU-36/P daysight and front shock absorber detached- 140mm
The M47 Dragon, made to look like a portable launcher.

"Missile Pod"

Regina's counterpart to Dylan's M47 Dragon, the "Missile Pod" is a fictional rocket launcher that fires a rocket which then splits into three individual guided projectiles. Particularly effective against groups of Pteranodons since its three warheads can each seek out a separate target.

The "Missile Pod."

Heckler & Koch HK69A1

The HK69A1 is made up as a Flare gun in-game called the "Signal Bullet". It is used in the Allosaur nest and is used by both Dylan and Regina to signal for an artillery strike. Upon completion of this gameplay sequence, Regina will brashly declare "We don't need this anymore" and discard it.

Heckler & Koch HK69A1 - 40mm
HK69A1 Grenade Pistol mocked up as a flare pistol.

AA Gun

The patrol boat used by TRAT, referred to in-game by the name "PB 31TX", is armed with an anti-aircraft gun on its stern which is later used to good effect against an army of Elasmosaurs and Pteranodons. The barrels resemble the German 3.7cm Flak M42U, but the mount appears to be fictional.

Twin 3.7cm Flakzwilling M43U on Doppellaffette DLM 42U mount, mounted on Type IXC/40 U-Boat U-534 at Birkenhead Docks - 37mm
Dylan stares at the AA guns while wondering exactly how they're supposed to fit 1,500 survivors on a boat with a cabin only big enough for 20 at most.

General Dynamics XM301

The RAH-66 Comanche piloted by David Fork/Falk (his last name is different depending on sources) when he rescues Dylan and Regina has a General Dynamics XM301 cannon beneath its nose, but it's never used with David instead opting for the Comanche's Hellfire missiles instead.

General Dynamics XM301 - 20x102mm. This variant was developed for the RAH-66 Comanche, and never entered production.
The XM301 visible beneath the Comanche's nose.

"Solid Cannon"

An energy-based weapon available only to Dylan, the Solid Cannon emits a sphere of energy that lingers for a few moments when fired, stunning and damaging any enemy that comes into contact with it.

Inventory icon of the Solid Cannon.

Disc Launcher

Used by the "Full Faces" is some kind of disc launcher. Its projectiles travel at extremely slow speeds, but explode on impact. Not usable by the player.

A pair of Full Faces aiming their disc launchers.
Dylan held up by a Full Face before the standoff is interrupted by the T-Rex.

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