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Difference between revisions of "Resident Evil Survivor"
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==Glock 17== | ==Glock 17== | ||
− | [[Glock 17]] (referred to as '''''Handgun A''''') is Ark's starting weapon. A good overall gun with a decent rate of fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the "Handguns" in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply. | + | The [[Glock 17]] (referred to as '''''Handgun A''''') is Ark's starting weapon. A good overall gun with a decent rate of fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the "Handguns" in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply. |
− | [[Image:Glock17EarlyModel.jpg|thumb|none|300px| | + | [[Image:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Gen) - 9x19mm]] |
− | [[Image:Resident Evil HandgunA.jpg|thumb|none|500px|Glock 17]] | + | [[Image:Resident Evil HandgunA.jpg|thumb|none|500px|In-game Glock 17.]] |
− | == | + | ==CZ 75== |
− | [[CZ 75|"Pre-B" CZ 75]] (referred to as '''''Handgun B''''') can be found in the Hospital. The CZ-75 has a 15-round magazine, the fastest rate of fire of any "Handgun" in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it. | + | A [[CZ 75|"Pre-B" CZ 75]] (referred to as '''''Handgun B''''') can be found in the Hospital. The CZ-75 has a 15-round magazine, the fastest rate of fire of any "Handgun" in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it. |
The gun is also found in the hands of the main antagonist: Vincent Goldman, when he is confronted near the end of the game. | The gun is also found in the hands of the main antagonist: Vincent Goldman, when he is confronted near the end of the game. | ||
− | [[Image:Cz75.jpg|thumb|none|300px| | + | [[Image:Cz75.jpg|thumb|none|300px|"Pre-B" CZ-75 - 9x19mm]] |
− | [[Image:Resident Evil HandgunB.jpg|thumb|none|500px|CZ- | + | [[Image:Resident Evil HandgunB.jpg|thumb|none|500px|In-game CZ-75.]] |
− | ==Beretta | + | ==Beretta 8000 Cougar F== |
− | [[ | + | A [[Beretta 8000 Cougar F]] (referred to as '''''Handgun C''''') can be found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine. |
− | [[Image:CougarD.jpg|thumb|none|300px| | + | [[Image:CougarD.jpg|thumb|none|300px|Beretta 8000 Cougar F - 9x19mm]] |
− | [[Image:Resident Evil HandgunC.jpg|thumb|none|500px|Beretta Cougar]] | + | [[Image:Resident Evil HandgunC.jpg|thumb|none|500px|in-game Beretta Cougar.]] |
− | ==Nambu Type 14 | + | ==Nambu Type 14== |
− | [[Nambu Type 14]] | + | A [[Nambu Type 14]] (referred to as '''''Handgun D''''') can be found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with "minor improvements" - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8-round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5. |
The gun is also found in the hands of Andy, the sewer janitor, when he is confronted near the end of the game. | The gun is also found in the hands of Andy, the sewer janitor, when he is confronted near the end of the game. | ||
− | [[Image:NambuType14Pistol.jpg |thumb|300px|none| | + | [[Image:NambuType14Pistol.jpg |thumb|300px|none|Late Nambu Type 14 - 8x22mm Nambu]] |
− | [[Image:Resident Evil HandgunD.jpg|thumb|none|500px| | + | [[Image:Resident Evil HandgunD.jpg|thumb|none|500px|in-game Nambu Type 14.]] |
==Smith & Wesson Model 19 with 4" barrel== | ==Smith & Wesson Model 19 with 4" barrel== | ||
− | [[Smith & Wesson Model 19]] with 4" barrel (referred to as '''''Magnum''''') can be found late in the game | + | A [[Smith & Wesson Model 19]] with 4" barrel (referred to as '''''Magnum''''') can be found late in the game, firing .357 Magnum rounds with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader. |
[[Image:Smith&Wesson-Model-19.jpg|thumb|none|300px|Smith & Wesson Model 19 Combat Magnum - .357 Magnum]] | [[Image:Smith&Wesson-Model-19.jpg|thumb|none|300px|Smith & Wesson Model 19 Combat Magnum - .357 Magnum]] | ||
− | [[Image:Resident Evil SW19.jpg|thumb|none|500px| | + | [[Image:Resident Evil SW19.jpg|thumb|none|500px|In-game S&W Model 19.]] |
==Smith & Wesson Model 19 with 6" barrel== | ==Smith & Wesson Model 19 with 6" barrel== | ||
− | [[Smith & Wesson Model 19]] with 6" barrel (referred to as '''''Magnum Custom''''') was removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4" M-19, until/unless he found the longer barrel (and custom grips) represented here. | + | A [[Smith & Wesson Model 19]] with a 6" barrel (referred to as '''''Magnum Custom''''') was removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4" M-19, until/unless he found the longer barrel (and custom grips) represented here. |
[[Image:Smithandwessonmod19-03.jpg|thumb|none|300px|Smith & Wesson Model 19, 6 inch "partridge" front sight barrel - .357 Magnum]] | [[Image:Smithandwessonmod19-03.jpg|thumb|none|300px|Smith & Wesson Model 19, 6 inch "partridge" front sight barrel - .357 Magnum]] | ||
− | [[Image:Resident Evil SW19L.jpg|thumb|none|500px| | + | [[Image:Resident Evil SW19L.jpg|thumb|none|500px|In-game S&W Model 19 with a longer barrel.]] |
=Heavy Weapons= | =Heavy Weapons= | ||
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==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
− | [[Franchi SPAS-12]] (referred to as '''''Shotgun''''') can be found in the Prison Showers. The SPAS-12 is, as expected, only fired in pump-action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time. | + | The [[Franchi SPAS-12]] (referred to as '''''Shotgun''''') can be found in the Prison Showers. The SPAS-12 is, as expected, is only fired in pump-action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time. |
[[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]] | [[Image:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with butt hook attached to stock - 12 gauge]] | ||
− | [[Image:Resident Evil shotgun.jpg|thumb|none|500px| | + | [[Image:Resident Evil shotgun.jpg|thumb|none|500px|In-game SPAS-12.]] |
==M79 Grenade Launcher== | ==M79 Grenade Launcher== | ||
− | [[M79 grenade launcher]] (referred to as '''''Grenade Gun''''') can be found in the Headquarters Garage, the | + | The [[M79 grenade launcher]] (referred to as '''''Grenade Gun''''') can be found in the Headquarters Garage, the M79 fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick. |
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]] | [[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]] | ||
− | [[Image:Resident Evil Launcher.jpg|thumb|none|500px| | + | [[Image:Resident Evil Launcher.jpg|thumb|none|500px|In-game M79.]] |
==M20A1 "Super Bazooka"== | ==M20A1 "Super Bazooka"== | ||
− | [[M20A1 "Super Bazooka"]] (referred to as '''''Rocket Launcher''''') can be unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5" Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot. | + | The [[M20A1 "Super Bazooka"]] (referred to as '''''Rocket Launcher''''') can be unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5" Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot. |
[[Image:M20A1.gif|thumb|none|400px|M20A1 "Super Bazooka" - 3.5" Rocket]] | [[Image:M20A1.gif|thumb|none|400px|M20A1 "Super Bazooka" - 3.5" Rocket]] | ||
− | [[Image:Resident Evil M20A1.jpg|thumb|none|500px| | + | [[Image:Resident Evil M20A1.jpg|thumb|none|500px|In-game M20A1 Super Bazooka.]] |
=Submachine Gun= | =Submachine Gun= | ||
==Heckler & Koch MP5K== | ==Heckler & Koch MP5K== | ||
− | Members of the Umbrella Undertaker B.O.W unit deployed to Sheena island are armed with what appear to be low-res [[Heckler & Koch MP5K]]s with low-profile sights (that or the designers | + | Members of the Umbrella Undertaker B.O.W unit deployed to Sheena island are armed with what appear to be low-res [[Heckler & Koch MP5K]]s with low-profile sights (that or the designers didn't bother to model it in altogether likely do to the PS1's graphical constraints). They also have laser sights attached to them, which allows them to snipe at targets from a distance in certain areas, although the attachment itself isn't modeled on the weapon. The gun is not available for player use. |
[[Image:MP5KA1.jpg|thumb|400px|none|Heckler & Koch MP5KA1 - variant fitted with low profile sights intended for covert carry - 9x19mm]] | [[Image:MP5KA1.jpg|thumb|400px|none|Heckler & Koch MP5KA1 - variant fitted with low profile sights intended for covert carry - 9x19mm]] | ||
− | [[File:RESurvivorMP5K.jpg|thumb|400px|none|The Undertaker commander aiming his | + | [[File:RESurvivorMP5K.jpg|thumb|400px|none|The Undertaker commander aiming his very low detail MP5K.]] |
{{Resident Evil Series}} | {{Resident Evil Series}} |
Revision as of 22:29, 25 February 2019
Resident Evil Survivor is a Playstation FPS where the player is Ark Thompson, Private Investigator and friend of R.P.D. Officer Leon Kennedy. Acting on information supplied by him, you investigate an Umbrella facility in Europe called Sheena Island.
The following weapons appear in the video game Resident Evil Survivor:
Handguns
Handguns are your primary weapons throughout much of the game. There are four basic 9x19mm handguns, and two revolvers - only one of which was actually included in the game. Ark carries a limitless supply of 9x19mm ammunition.
Glock 17
The Glock 17 (referred to as Handgun A) is Ark's starting weapon. A good overall gun with a decent rate of fire, reload speed and a good magazine capacity (an accurate 17 rounds). Like all the "Handguns" in the game, this fires 9x19mm ammunition, of which Ark has a limitless supply.
CZ 75
A "Pre-B" CZ 75 (referred to as Handgun B) can be found in the Hospital. The CZ-75 has a 15-round magazine, the fastest rate of fire of any "Handgun" in the game, and a decent reload speed. It fires as fast as you can tap the button, and like the Glock 17, you have an unlimited stock of bullets for it.
The gun is also found in the hands of the main antagonist: Vincent Goldman, when he is confronted near the end of the game.
Beretta 8000 Cougar F
A Beretta 8000 Cougar F (referred to as Handgun C) can be found in the Arcade, the Cougar has a decent rate of fire, fast reload, and good damage. Like the Glock, it's pretty balanced. Has a 15 round magazine.
Nambu Type 14
A Nambu Type 14 (referred to as Handgun D) can be found in the Library, the Nambu seems to have been magically rechambered to 9x19mm from its original 8x22mm Nambu cartridge. This is a late model, with "minor improvements" - though, realistically, any decent 9x19mm load would likely blow the gun apart. Despite its 8-round magazine, and original anemic 8mm Nambu load, it's the strongest Handgun in the game. This also marks the first time in Resident Evil history that a firearm was misrepresented as being a different caliber than it is - a trend that continued in Resident Evil 4 and 5.
The gun is also found in the hands of Andy, the sewer janitor, when he is confronted near the end of the game.
Smith & Wesson Model 19 with 4" barrel
A Smith & Wesson Model 19 with 4" barrel (referred to as Magnum) can be found late in the game, firing .357 Magnum rounds with a 6-round cylinder. As expected, head-poppingly powerful, though the reload speed is decent enough. It's noteworthy to mention that the firing sound makes it sound like Ark is manually cocking the hammer with each shot, and he reloads rounds individually, not with a speedloader.
Smith & Wesson Model 19 with 6" barrel
A Smith & Wesson Model 19 with a 6" barrel (referred to as Magnum Custom) was removed from the game. The original descriptions of the guns suggest that Ark would have been restricted to firing .38 Special ammunition from the 4" M-19, until/unless he found the longer barrel (and custom grips) represented here.
Heavy Weapons
Anything not a Handgun. All very destructive in their own way, with the Shotgun being handiest when Magnum ammo is in low supply. The Grenade Gun's fictional Flame rounds do excellent service against the Ivy monsters.
Franchi SPAS-12
The Franchi SPAS-12 (referred to as Shotgun) can be found in the Prison Showers. The SPAS-12 is, as expected, is only fired in pump-action, but the pump action is very fast. Uses 12 gauge shot shells, of which it can hold 8. The weapon reloads an astounding four shells at a time.
M79 Grenade Launcher
The M79 grenade launcher (referred to as Grenade Gun) can be found in the Headquarters Garage, the M79 fires Burst (five submunitions that cover a star pattern, and explode), Acid, and Flame (napalm-like) rounds. One shell at a time, but the reload is very quick.
M20A1 "Super Bazooka"
The M20A1 "Super Bazooka" (referred to as Rocket Launcher) can be unlocked by acquiring all the guns in the game (which means three playthroughs). It has an unlimited supply of 3.5" Bazooka shells, and, as expected, is safe enough to fire two inches away from one's face and still kill whatever it hits in one shot.
Submachine Gun
Heckler & Koch MP5K
Members of the Umbrella Undertaker B.O.W unit deployed to Sheena island are armed with what appear to be low-res Heckler & Koch MP5Ks with low-profile sights (that or the designers didn't bother to model it in altogether likely do to the PS1's graphical constraints). They also have laser sights attached to them, which allows them to snipe at targets from a distance in certain areas, although the attachment itself isn't modeled on the weapon. The gun is not available for player use.