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Difference between revisions of "Red Orchestra 2: Rising Storm"
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[[File:2014-01-27 00022.jpg|thumb|none|600px|Aiming down the sights.]] | [[File:2014-01-27 00022.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[File:2014-01-25 00055.jpg|thumb|none|600px|Brass check.]] | [[File:2014-01-25 00055.jpg|thumb|none|600px|Brass check.]] | ||
− | [[File:2014-01-27 00023.jpg|thumb|none|600px| | + | [[File:2014-01-27 00023.jpg|thumb|none|600px|Inserting a fresh magazine.]] |
+ | [[File:RoRS-nambu1.jpg|thumb|none|600px|Rechambering the Nambu by pulling the bolt.]] | ||
==Rifles== | ==Rifles== | ||
Line 177: | Line 178: | ||
[[File:rs_ari38_1.jpg|thumb|none|600px|Note that the dust cover is removed; the Imperial Japanese Army tended to remove the dust covers of their Arisakas in WWII to maintain stealth and surprise.]] | [[File:rs_ari38_1.jpg|thumb|none|600px|Note that the dust cover is removed; the Imperial Japanese Army tended to remove the dust covers of their Arisakas in WWII to maintain stealth and surprise.]] | ||
[[File:rs_ari38_2.jpg|thumb|none|600px|Aiming down the sights.]] | [[File:rs_ari38_2.jpg|thumb|none|600px|Aiming down the sights.]] | ||
− | [[File:rs_ari38_3.jpg|thumb|none|600px|Reloading.]] | + | [[File:rs_ari38_3.jpg|thumb|none|600px|Reloading. Note the extended rear sights.]] |
===Arisaka Type 97 Sniper=== | ===Arisaka Type 97 Sniper=== | ||
− | The scoped version of the [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]] is the first sniper rifle for the Japanese. | + | The scoped version of the [[Arisaka_Rifle#Arisaka_Type_38|Arisaka Type 38]], the [[Arisaka#Arisaka_Type_97_sniper_rifle|Type 97]], is the first sniper rifle for the Japanese. |
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|500px|Arisaka Type 97 Sniper Rifle with scope - 6.5x50mmSR Arisaka]] | [[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|500px|Arisaka Type 97 Sniper Rifle with scope - 6.5x50mmSR Arisaka]] | ||
− | [[File:rs_ari97s_1.jpg|thumb|none|600px|]] | + | [[File:rs_ari97s_1.jpg|thumb|none|600px|Holding the Type 97 sniper.]] |
[[File:rs_ari97s_2.jpg|thumb|none|600px|Using the scope.]] | [[File:rs_ari97s_2.jpg|thumb|none|600px|Using the scope.]] | ||
− | [[File:rs_ari97s_3.jpg|thumb|none|600px|Aiming down the sights.]] | + | [[File:rs_ari97s_3.jpg|thumb|none|600px|Aiming down the sights. Note the turned bolt handle.]] |
[[File:rs_ari97s_4.jpg|thumb|none|600px|Reloading.]] | [[File:rs_ari97s_4.jpg|thumb|none|600px|Reloading.]] | ||
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The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. | The Japanese faction can also use the [[Arisaka_Rifle#Arisaka_Type_99|Arisaka Type 99]], fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. | ||
[[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]] | [[File:Arisaka-Type-99.jpg|thumb|none|500px|Arisaka Type 99 short rifle - 7.7x58mm]] | ||
− | [[File:rs_ari99_1.jpg|thumb|none|600px|]] | + | [[File:rs_ari99_1.jpg|thumb|none|600px|Holding the Type 99.]] |
[[File:rs_ari99_2.jpg|thumb|none|600px|Aiming down the sights.]] | [[File:rs_ari99_2.jpg|thumb|none|600px|Aiming down the sights.]] | ||
[[File:rs_ari99_3.jpg|thumb|none|600px|Reloading.]] | [[File:rs_ari99_3.jpg|thumb|none|600px|Reloading.]] | ||
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The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. | The [[Type 100 submachine gun|Type 100 Submachine Gun]] is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet. | ||
[[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]] | [[File:Submachine_gun_Type_100.jpg|thumb|none|500px|Type 100 - 8x22mm Nambu]] | ||
− | [[File:rs_type100_1.jpg|thumb|none|600px|]] | + | [[File:rs_type100_1.jpg|thumb|none|600px|Holding the Type 100.]] |
− | [[File:rs_type100_21.jpg|thumb|none|600px|]] | + | [[File:rs_type100_21.jpg|thumb|none|600px|Aiming.]] |
− | [[File:rs_type100_3.jpg|thumb|none|600px|Level 50]] | + | [[File:rs_type100_22.jpg|thumb|none|600px|Changing an used magazine.]] |
− | [[File:rs_type100_4.jpg|thumb|none|600px|Level 50 sights]] | + | [[File:rs_type100_3.jpg|thumb|none|600px|Level 50.]] |
− | [[File:rs_type100_5.jpg|thumb|none|600px|Level 50 | + | [[File:rs_type100_4.jpg|thumb|none|600px|Level 50 sights.]] |
+ | [[File:rs_type100_5.jpg|thumb|none|600px|Moving the bolt handle on the Level 50 Type 100.]] | ||
==Machine Guns== | ==Machine Guns== | ||
− | ===Type 92 Heavy Machine Gun=== | + | |
+ | ===Nambu Type 92 Heavy Machine Gun=== | ||
The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. | The [[Type 92 Heavy Machine Gun]] is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate. | ||
[[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]] | [[File:Japanese Type 92 Heavy Machine Gun.jpg|thumb|none|500px|Type 92 Heavy Machine Gun - 7.7x58mm SR]] | ||
− | [[File:rs_t92_1.jpg|thumb|none|600px|]] | + | [[File:rs_t92_1.jpg|thumb|none|600px|The Type 92 in-game.]] |
− | [[File:rs_t92_2.jpg|thumb|none|600px|]] | + | [[File:rs_t92_2.jpg|thumb|none|600px|Manning the HMG.]] |
[[File:rs_t92_3.jpg|thumb|none|600px|Aiming down the sights.]] | [[File:rs_t92_3.jpg|thumb|none|600px|Aiming down the sights.]] | ||
− | [[File:rs_t92_4.jpg|thumb|none|600px|Reloading.]] | + | [[File:rs_t92_4.jpg|thumb|none|600px|Reloading by inserting a stripper clip and sending home the bolt handle.]] |
− | ===Type 96 | + | ===Nambu Type 96=== |
The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope. | The [[Type 96 Light Machine Gun]] will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope. | ||
[[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]] | [[File:Type96.jpg|thumb|none|500px|Type 96 Light Machine Gun (minus magazine) - 6.5x50mm Arisaka]] | ||
− | [[File:rs_t96_1.jpg|thumb|none|600px|]] | + | [[File:rs_t96_1.jpg|thumb|none|600px|The Type 96 in-game.]] |
[[File:rs_t96_2.jpg|thumb|none|600px|Aiming down the sights.]] | [[File:rs_t96_2.jpg|thumb|none|600px|Aiming down the sights.]] | ||
+ | [[File:rs_t96_2_1.jpg|thumb|none|600px|Pulling the open bolt when empty.]] | ||
[[File:rs_t96_3.jpg|thumb|none|600px|Reloading.]] | [[File:rs_t96_3.jpg|thumb|none|600px|Reloading.]] | ||
+ | |||
+ | ===Nambu Type 99=== | ||
+ | The [[Type 99 Light Machine Gun]] will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope. | ||
+ | [[File:Type99LMG.jpg|thumb|none|500px|Type 99 Light Machine Gun - 7.7x58mm Arisaka]] | ||
+ | [[File:rs_t99_1.jpg|thumb|none|600px|The Type 99 in-game.]] | ||
+ | [[File:rs_t99_2.jpg|thumb|none|600px|Aiming down the sights.]] | ||
+ | [[File:rs_t99_2_1.jpg|thumb|none|600px|Performing an ammo check.]] | ||
+ | [[File:rs_t99_3.jpg|thumb|none|600px|Reloading.]] | ||
+ | [[File:rs_t99_4.jpg|thumb|none|600px|Changing the barrel.]] | ||
===Type 97 Light Machine Gun=== | ===Type 97 Light Machine Gun=== | ||
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[[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]] | [[File:Type_97_tank_machine_gun.jpg|thumb|none|500px|Type 97 Light Machine Gun - 7.7x58mm Arisaka]] | ||
[[File:rs_t97_1.jpg|thumb|none|600px|]] | [[File:rs_t97_1.jpg|thumb|none|600px|]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Launchers== | ==Launchers== | ||
Line 244: | Line 250: | ||
The [[Type 89 "Knee Mortar"]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar. | The [[Type 89 "Knee Mortar"]] is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar. | ||
[[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 "Knee Mortar"]] | [[File:Type89KneeMortar.jpg|thumb|none|500px|Type 89 "Knee Mortar"]] | ||
+ | [[File:RS Type 89.jpg|thumb|none|Holding the "Knee Mortar".]] | ||
[[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]] | [[File:RS Type 89 Direct fire.jpg|thumb|none|600px|Using the Type 89 in direct fire. Note the fireball in the center of screencap that's about to roast the player.]] | ||
[[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]] | [[File:RSType89 Indirect.jpg|thumb|none|600px|Using the indirect fire option.]] | ||
− | [[File:RS Type 89 reload.jpg|thumb|none|600px| | + | [[File:RS Type 89Grenade.jpg|thumb|none|600px|Pulling the pin of a 50mm mortar chell...]] |
+ | [[File:RS Type 89 reload.jpg|thumb|none|600px|... and inserting.]] | ||
==Grenades== | ==Grenades== | ||
+ | |||
+ | ===Type 91 Hand Grenade=== | ||
+ | An earlier model of the [[Type 97 hand grenade|Type 97 Hand Grenade]] is also used by the Japanese, the Type 91 Grenade. Only available for the mortar class. | ||
+ | [[File:Japanese-type91-grenade.jpg|thumb|none|150px|Type 91 High-Explosive Fragmentation hand grenade (minus pin).]] | ||
+ | [[File:RS Type 81_1.jpg|thumb|none|600px|Holding the Type 91.]] | ||
+ | [[File:RS Type 81_2.jpg|thumb|none|600px|The grenade on the ground.]] | ||
+ | [[File:2014-01-25 00056.jpg|thumb|none|600px|Planting a booby trap.]] | ||
+ | |||
+ | ===Type 94 Smoke Candle=== | ||
+ | Japanese squad leader and commander are equipped with Type 94 Smoke Candles. | ||
+ | |||
===Type 97 Hand Grenade=== | ===Type 97 Hand Grenade=== | ||
− | Japanese soldiers can be equipped with the [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a player steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not cause their team to lose any reinforcement tickets if they successfully gain a kill in the ensuing "Kamikaze" blast. | + | Japanese soldiers can be equipped with the more common [[Type 97 hand grenade|Type 97 Hand Grenade]], which can also be planted as a booby trap where it will detonate when a player steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not cause their team to lose any reinforcement tickets if they successfully gain a kill in the ensuing "Kamikaze" blast. |
[[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]] | [[File:Japanese-type97-grenade.jpg|thumb|none|150px|Type 97 High-Explosive Fragmentation Hand Grenade]] | ||
[[File:2014-01-27 00004.jpg|thumb|none|600px|The Type 97.]] | [[File:2014-01-27 00004.jpg|thumb|none|600px|The Type 97.]] | ||
− | |||
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− | |||
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==Mounted Weapons== | ==Mounted Weapons== | ||
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[[Image:Type96AAGun.jpg|thumb|none|400px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]] | [[Image:Type96AAGun.jpg|thumb|none|400px|Japanese Type 96 AT / AA Gun on triple mount - 25x163mm]] | ||
[[File:RS Type96_1.jpg|thumb|none|600px|]] | [[File:RS Type96_1.jpg|thumb|none|600px|]] | ||
+ | [[File:RS Type96_2.jpg|thumb|none|600px|]] | ||
===Type 99 Cannon=== | ===Type 99 Cannon=== |
Revision as of 07:48, 26 February 2019
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
Red Orchestra 2: Rising Storm is a standalone expansion for Red Orchestra 2: Heroes of Stalingrad, and is set in the Pacific Theatre of Operations, with players being able to control U.S. Army or Marine infantrymen in the fight against the Imperial Japanese Army. Apart from new factions, weapons and settings, it includes new features such as banzai charges, booby traps and grenade launchers. All weapons have been confirmed through official media releases and all screenshots taken from the beta.
The game received a direct sequel called Rising Storm 2: Vietnam, set in the Vietnam War.
The following weapons appear in the video game Red Orchestra 2: Rising Storm (2013).
Allied Weapons
Sidearms
Colt M1911A1
The Colt M1911A1 is the sidearm for the U.S. faction. Each upgrade awards the weapon with 1 extra magazine and a new visual finish. At level 50, the weapon recieves pearl grips and a nickel finish.
Rifles
M1903A1 Springfield
The M1903A1 Springfield is available in-game for U.S. forces, as an alternative to the M1 Garand. It can be upgraded at Level 25 with an M1 10 inch Bayonet and at Level 50 an M1905 16 inch bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds. On the Guadalcanal map, to reflect historical accuracy, only the M1903A1 and not the M1 Garand is available to the Marine faction.
M1903A4 Springfield
The M1903A4 Springfield is used by the U.S. sniper class. It is fitted with a Model 330 Weaver scope by default, which was in fact used on the Springfield alongside the more well-known M84. It can be fitted with a M73B1 2.5x scope at Level 25. Reaching Level 50 changes the rifle to a Marine M1903A1 with an 8x Unertl scope. Unlike the Type 97 and Type 99 sniper rifles, neither variant of the Springfield has backup iron sights.
M1 Garand
The M1 Garand is the main battle rifle for the U.S. faction. It can be upgraded with an M7 bayonet at Level 25. The second upgrade at Level 50 gives the player the option to fake the famous ping noise, to fool enemy players in addition to an M1905 16 Inch Bayonet.
M1 Carbine
The M1 Carbine can be used by specialized U.S. troops (Officers, Squad Leaders and Engineers and can be unlocked for use by the Flamethrower role). It can be upgraded to fit a twin magazine pouch, and an anachronistic M4 bayonet. The weapon in-game behaves very similar to a pistol, with little to no kickback and high accuracy but you forgo the effective damage over range.
Submachine Guns
M1928A1 Thompson
The M1928A1 Thompson is the submachine gun for U.S. troops in-game, with 20-round stick magazines. Early gameplay trailers showed it with simplified L-shaped sights, but as of the beta release it features the box-shaped sights. It can be upgraded to fire 30-round stick magazines and recieves a Cutts compensator, and the final upgrade turns it into the M1928 Thompson with a 50-round drum magazine and vertical foregrip.
M1928 Thompson
The final upgrade for the M1928A1 Thompson turns it into an M1928 Thompson with a 50-round drum magazine and vertical foregrip.
Shotguns
Winchester Model 1912 "Trench Gun"
The Winchester Model 1912 "Trench Gun" can be unlocked by players and used by the U.S. faction. It can be upgraded to mount an M1917 bayonet at level 25 and a shotgun bandolier with 10 extra shells at Level 50.
Machine Guns
Browning Automatic Rifle
The Browning Automatic Rifle is used by the U.S. automatic rifleman class. It can be upgraded to mount a Thompson-esque vertical foregrip, and a bipod for stabilizing the weapon. Like the real Browning Automatic Rifle, the weapon can fire in both a Fast and slow fire modes.
Browning M1917
The Browning M1917 is used as a fixed machine gun by the US. It holds 150 rounds and never overheats however the reload is somewhat lethargic.
Browning M1919A4
The Browning M1919A4 is pintle-mounted on the M3A1 "Stuart" Light Tanks wrecks that can be found on several maps. However, it cannot be used by Players.
Browning M1919A6
The Browning M1919A6 can be used by the U.S. faction. The player can change the barrel if the weapon overheats. It holds a 150 round belt by default but doesn't feature any additional upgrades.
Browning M2HB
The Browning M2HB is dual mounted on the LVT-4 Amtrac, and on the turret of the LVT(A)-4 gun carriage. As these Amtrac's are part of the scenery, the machine guns cannot be mounted or used.
Flamethrowers
M2-2 Flamethrower
The M2-2 Flamethrower is usable by the U.S. faction in-game. Like real world flamethrowers, they quickly use up most of their fuel reserves with long bursts.
Grenades
Mk 2 Hand Grenade
The Mk 2 Hand Grenade is used by the U.S. faction. It can be cooked, and can be either thrown long or simply lobbed underhanded from behind cover.
AN/M8 Smoke Grenade
The AN/M8 Smoke Grenade is used by U.S. squad leaders and commanders. It is simply referred to as the M8.
Axis Weapons
Sidearms
Nambu Type 14
The Nambu Type 14 is available to the Imperial Japanese faction. Each upgrade awards the player with an additional Magazine at Levels 25 and 50 respectively. To reflect its real world counter-part, the Type 14 is noticeably weaker than the 1911A1 and has a number of achievements tied to it.
Rifles
Arisaka Type 38
The Arisaka Type 38 is the main weapon for the Imperial Japanese Army faction, fitted by default with the Type 30 bayonet. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.
Arisaka Type 97 Sniper
The scoped version of the Arisaka Type 38, the Type 97, is the first sniper rifle for the Japanese.
Arisaka Type 99
The Japanese faction can also use the Arisaka Type 99, fitted by default with the Type 30 bayonet. At level 50, the player is awarded with a somewhat redundant monopod which vastly increases accuracy and recoil control when fired from the prone position. The player can choose to perform either a full reload with the five-round stripper clip, or a partial reload with loose rounds.
Arisaka Type 99 Sniper
In addition to the standard Type 99 Rifle, a Type 99 Sniper was available fitted by default with a side mounted scope. At level 25, the weapon receives a fixed x4 scope but at level 50, the weapon receives a 4x adjustable scope, monopod and a bayonet.
Submachine Gun
Type 100
The Type 100 Submachine Gun is available to the Japanese faction. Note that this gun was extremely rare, and has been added for balance. At level 25 the weapon receives a reduction in recoil and improved sights and at level 50, the weapon receives a bayonet.
Machine Guns
Nambu Type 92 Heavy Machine Gun
The Type 92 Heavy Machine Gun is used as a fixed machine gun by the Imperial Japanese Army. It counters the US M1917 by having a faster reload time however it only has a magazine size of 30 rounds and is extremely accurate.
Nambu Type 96
The Type 96 Light Machine Gun will be available to the Japanese faction utilised by Japanese Machine Gunners. It is equipped with a bipod by default and It can be upgraded to fit a bayonet and a 2.5x scope.
Nambu Type 99
The Type 99 Light Machine Gun will be used by the Imperial Japanese Army used by Japanese Machine Gunners, fitted with a bipod by default. It can be upgraded to fit a bayonet and a 2.5x scope.
Type 97 Light Machine Gun
The Type 97 Light Machine Gun is be pintle-mounted on the wrecks of Japanese Type-95 "Ha-Go" tanks found on some maps. It cannot be used by Players.
Launchers
Type 89 "Knee Mortar"
The Type 89 "Knee Mortar" is available to the Japanese faction. It can be used as a direct-fire weapon or a ranged mortar.
Grenades
Type 91 Hand Grenade
An earlier model of the Type 97 Hand Grenade is also used by the Japanese, the Type 91 Grenade. Only available for the mortar class.
Type 94 Smoke Candle
Japanese squad leader and commander are equipped with Type 94 Smoke Candles.
Type 97 Hand Grenade
Japanese soldiers can be equipped with the more common Type 97 Hand Grenade, which can also be planted as a booby trap where it will detonate when a player steps on the grenade due to a percussion cap. The grenade itself has a rather long timer before it will explode. To reflect historical accuracy and for gameplay balance, Japanese soldiers who commit suicide with the Type 97 hand grenade will not cause their team to lose any reinforcement tickets if they successfully gain a kill in the ensuing "Kamikaze" blast.
Mounted Weapons
Some Type 3 naval guns can be seen on the Iwo Jima map.
Type 96 AT/AA Gun
Destroyed Japanese Type 96 AT/AA guns in triple mountings can be seen on several maps.
Type 99 Cannon
Type 99 cannons can be seen mounted on A6M "Zero" fighters.