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Difference between revisions of "Resident Evil Zero"

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=Bonus=
 
=Bonus=
Ammo images.
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==Ammo images==
  
 
[[File:RE0 Pistol Ammo.jpg|thumb|none|600px|Handgun ammunition. Unlike the remake of ''[[Resident Evil (2002)]]'', ammunition for the handgun is kept as boxes of bullets instead of magazines; this is presumably due to there being two handguns in the game.]]
 
[[File:RE0 Pistol Ammo.jpg|thumb|none|600px|Handgun ammunition. Unlike the remake of ''[[Resident Evil (2002)]]'', ammunition for the handgun is kept as boxes of bullets instead of magazines; this is presumably due to there being two handguns in the game.]]
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[[File:RE0 SMG Ammo.jpg|thumb|none|600px|SMG ammunition.]]
 
[[File:RE0 SMG Ammo.jpg|thumb|none|600px|SMG ammunition.]]
  
 +
==Unused Weapons==
 +
In the game's "Trial Edition" there are unused inventory icons for several cut weapon parts/weapons:
 +
[[File:RE0Unusedweaponicons.jpg|thumb|none|600px|]]
 +
The player would have been able to attach a suppressor to either the Beretta 92FS or 1911.
 +
The Magnum would have been upgradable.
 +
The [[M26 hand grenade]] was cut, it's reversed in the inventory icon but the 3D model isn't.
 +
A different Rocket Launcher instead of reusing the remake of Resident Evil 1's launcher that appears to be based on the  [[Mk 153 SMAW]].
 +
It also would have been able to upgrade the Shotgun which would have added a pistol grip and seemingly converting it to semi-auto due to a lack of a pump on the shotgun parts icon, and while no icon for the upgraded shotgun remains this unfinished upgraded Shotgun can be accessed in the Trial Edition via hacking with an unfinished 3D model.
 
{{Resident Evil Series}}
 
{{Resident Evil Series}}
  

Revision as of 01:21, 7 November 2023

Resident Evil Zero (2002)

Resident Evil Zero is the 2002 videogame prequel to Resident Evil, released following the 2002 remake of Resident Evil. Resident Evil Zero puts players in the role of Rebecca Chambers, STARS Bravo team's medic, and a fugitive US Marine named Billy Coen as the two are forced to work together to survive a hellish night in the Raccoon Forest, setting the stage for the events of the first game.

Zero features several gameplay tweaks over its predecessor, most notably the removal of item boxes, which up until then had been a series staple. The game also allows the player to control both Billy and Rebecca simultaneously, or toggle passive or aggressive AI for one character, as well as the ability to modify certain weapons (a mechanic not seen since Resident Evil 2). The game was also the last title to feature the more traditional fixed camera mode, and marked the last appearance of zombies until Resident Evil 6 almost a decade later. Originally a GameCube exclusive, Capcom later ported the game to the Wii; a current-gen HD port, similar to what was done for Resident Evil, was released in January of 2016 on Steam, the Xbox One, and the Playstation 4.

Screenshots on this page are taken from the PC HD Remastered version.


The following weapons appear in the video game Resident Evil Zero:


Handguns

Beretta 92FS "Samurai Edge"

All personnel of S.T.A.R.S. (Special Tactics and Rescue Service) are issued heavily customized Beretta 92FS Brigadier pistols known as the "Samurai Edge". Almost all of S.T.A.R.S. like Bravo Team members Rebecca Chambers and Captain Enrico Marini carry the Standard Samurai Edge Model (identifiable by grip medallions with yellow stars and text). The exceptions are Jill Valentine, Chris Redfield, Albert Wesker, and Barry Burton from Alpha Team who own personalized Samurai Edge pistols that differ from the rest (seen in Resident Evil: Remake).

Interestingly, in the opening CG, the Samurai Edge pistols used by Bravo Team feature underbarrel flashlights; these do not appear in-game and in the later story cutscenes. The Samurai Edge is the first weapon available in game and has a 15 round capacity.

"Handgun Parts" can be found in the basement of the Umbrella Research Center, and can be used to customize either Rebecca or Billy's handgun. The upgrade consists of a handgun scope that dramatically improves the pistols' chances of landing critical shots on enemies. It also improves their rate of fire, for some reason.

A small change in the remaster is the text on the right side of the slide, it reads "custom Kendo shop" on the slide in the Gamecube version and "Mod. Samurai Edge for police use only" on the Remastered version.

Airsoft Replica of the Beretta 92FS "Samurai Edge" standard model made by Tokyo Marui from the Resident Evil video game series. With close up on the engravings.
Rebecca and S.T.A.R.S. Bravo team captain Enrico Marini with Samurai Edge pistols. Note the attached flashlight.
Enrico inspects a crashed jeep with his Samurai Edge in hand.
Rebecca approaches the Ecliptic Express, and readies her weapon by pulling down the hammer.
Enrico with his Samurai Edge in a late-game cutscene. Note that the flashlight is gone.
"The standard equipment for S.T.A.R.S. officers. It uses 9mm parabellum rounds."
Rebecca aims her handgun in-game.
"A custom handgun that's been fitted with a scope for greater accuracy. These modifications should make it easier to hit a target's weak point."
Rebecca with her customized handgun.

M1911-type Pistol

Billy Coen's primary sidearm is a two-toned M1911-type pistol. It has a blued slide, stainless frame, Beretta 92-style open slide and front sight, a target rear sight, and the front end in the style of older M1902/M1903 pistols. Other features include a "three-hole" trigger (common for modern 1911s) and wooden Hogue-style grips. It holds fifteen rounds of 9mm ammunition (which is possible for some modern 9mm high capacity M1911 clones, but this weapon appears to be a single-stack 1911) and is described as a military standard issue weapon. It is slightly more powerful than Rebecca's Samurai Edge, having better damage and better critical hit rate.

Two tone Colt Government Model M1911A1 - .45 ACP
Billy Coen approaches Rebecca with his sidearm out.
Ditto.
"A standard army-issue handgun. It uses 9mm parabellum rounds."
Billy aims his handgun in-game.
"A custom handgun that's been fitted with a scope for greater accuracy. These modifications should make it easier to hit a target's weak point."
Billy with his customized handgun.

"Magnum"

The "Magnum" is a fictional handgun with an overall design resembling that of an M1911-type pistol (such as AMT Hardballer), and to a lesser extent Desert Eagle. It is found on a corpse in the Umbrella lab. It uses Magnum Ammunition and holds eight shots. It is powerful enough to kill virtually any enemy in one shot and is very effective against bosses. The Magnum's recoil will knock Rebecca back when she's firing, resulting in her moving back slightly.

AMT Hardballer Longslide - .45 ACP
IMI Desert Eagle Mark VII - .357 Magnum. This is the most commonly seen Desert Eagle pistol in films before 1999.
"A large handgun capable of firing powerful magnum rounds."
Rebecca aims the Magnum.

Taurus Raging Bull

A Taurus Raging Bull with a 5 inch barrel and wood grips (which seem to have been borrowed from Colt Python) is used in the final cutscene to land the final blow to the Queen Leech. It can be unlocked for use in gameplay by completing Leech Hunter (a minigame unlocked after completing the game once) with a B rank, after which it can be found in a room in the first area of the game, the Ecliptic Express. It is called "Magnum Revolver" in-game, uses Magnum ammunition, and has a 5-shot capacity. It is significantly more powerful than the Magnum handgun, and can even kill some of the bosses in one shot.

Taurus Raging Bull - .44 Magnum
Rebecca finds a revolver hidden in a corner after being knocked away by the Queen Leech.
Rebecca throws the revolver to Billy.
Billy aims the revolver at the Queen Leech.
Ditto.
"A Magnum Revolver containing enhanced parts like a new cylinder and frame. Its tremendous firepower makes it more of a 'hand cannon' than a handgun."
Rebecca (in one of her bonus costumes based on the original N64 prototype version of the game) holds the revolver.

Shotguns

Over and Under Shotgun

An Over and Under Shotgun can be found in the first area of the game, the Ecliptic Express train. It is more powerful than the later pump-action Shotgun but obviously limited to two rounds. It is called the "Hunting Gun" in the most recent edition of the game; earlier editions of the game incorrectly call it "Hunting Rifle".

Hartmann & Weiss over and under shotgun - 12 gauge
"A shotgun used for hunting. There's a design carved on the barrel ["forestock" on the PC version]. This model can only be loaded with 2 shells at a time." Note that the barrels are equipped with chokes.
Billy aims the Hunting Gun in-game.

Pump-Action Shotgun

A pump-action shotgun with wood furniture, an long barrel with rifle sights and extended magazine tube, can be found inside the training facility. It deals less damage than the Hunting Gun and has a wider spread, but has a significantly larger capacity at 7 rounds. It is mainly based on the Remington 870, but some details seem to be inspired by the Winchester M1912.

Remington 870 Police Magnum customized with extended magazine tube - 12 gauge
Winchester Model 1912 Riot Gun - 12 gauge
"A conventional pump-action shotgun."
Billy aims the Shotgun in-game.

Others

Heckler & Koch MP5

A submachine gun that appears to be more or less a heavily altered Heckler & Koch MP5 (with "tactical" forend and front sight in the style of AK) is unlocked for use after beating the game with an A or S rank on Normal or Hard, where it will be added to Billy's inventory at the start of a new game. Like the MAC-11 in Resident Evil 2, the SMG counts ammo in percentage form, with every three shots equating to 1% of ammo. Getting an E Rank in Leech Hunter will add additional ammunition to the main game, adding an extra magazine to Rebecca's starting inventory and scattering more throughout the game.

It can also be found in Leech Hunter itself in a specific variant of the mode; in one out of the 5 different randomized item/enemy sets, it will replace the Magnum that can be found in the mode with a spare magazine replacing a shotgun shells pickup.

What appears to be MP5 variants are also used by Umbrella Security Service Delta Team sent to secure the train in the first act of the game. They're also seen in the hands of Umbrella assassins sent to kill Dr. James Marcus during his flashback. These cutscene weapons appear to be modeled more true-to-life.

Heckler & Koch MP5A3 - 9x19mm
"A small sub-machinegun. It uses its own type of ammo magazine."
Billy (in bonus costume) with the unlockable SMG.
An Umbrella trooper reports to Wesker while holding an MP5.
The Umbrella trooper helplessly fires his MP5 while being assaulted by mutant leeches. Note that unlike the MP5-like SMG found in gameplay, this one more clearly has an MP5 forearm.
The second Umbrella trooper bursts in, also wielding an MP5.
An Umbrella assassin wielding an MP5 in Dr. Marcus's flashback.
Close-up shot.
The Umbrella assassins lower their guns when Wesker walks in following Marcus's assassination, giving a side look of the guns. Note that these SMGs appear to have no stocks.

Hybrid Grenade Launcher

The Grenade Launcher in game is a fictional design that resembles a cross between an Arwen 37, a DefTech 37mm launcher, and a Milkor MGL while having the folding stock of a SPAS-12. It is found inside the Umbrella Training Facility. Grenade rounds available include normal explosive Grenades, Napalm Grenades, and Acid Grenades.

ARWEN 37 - 37mm
Defense Technologies/Federal Laboratories launcher 37mm with fixed stock
Milkor MGL fitted with Armson OEG reflex sight - 40x46mm
Franchi SPAS-12 with stock folded and butt-hook removed - 12 gauge
"A large grenade launcher featuring a revolver-style chamber."
Billy aims the Grenade Launcher in-game.

Rocket Launcher

A Rocket Launcher with infinite ammunition is unlocked by beating the main game with an S Rank, given to Rebecca's inventory upon the start of a new game. Its design is completely fictional.

"A devastatingly powerful piece of weaponry that fires rockets."
Rebecca holds the launcher.

Training Room Arsenal

In the Training Room at the basement of the training facility, an arsenal of unusable weapons can be found, consisting of several MP5, AK rifles, and M16. Inspecting the weapons reveals that all of the weapons are broken.

RE0 Training Room 1.jpg
RE0 Training Room 2.jpg

M16

During Billy's flashback to the events in Africa that falsely implicated him of murdering 23 people, his unit wielded what seemed to be M16 rifles with SIG SG 550 stocks and M203 perforated heat shields.

Colt M16A2 - 5.56x45mm
SIG SG 550 with proprietary bipod - 5.56x45mm
RE0 Billy Flashback 1.jpg
RE0 Billy Flashback 2.jpg
RE0 Billy Flashback 3.jpg
RE0 Billy Flashback 4.jpg

Bonus

Ammo images

Handgun ammunition. Unlike the remake of Resident Evil (2002), ammunition for the handgun is kept as boxes of bullets instead of magazines; this is presumably due to there being two handguns in the game.
Shotgun ammunition.
Magnum ammunition.
SMG ammunition.

Unused Weapons

In the game's "Trial Edition" there are unused inventory icons for several cut weapon parts/weapons:

RE0Unusedweaponicons.jpg

The player would have been able to attach a suppressor to either the Beretta 92FS or 1911. The Magnum would have been upgradable. The M26 hand grenade was cut, it's reversed in the inventory icon but the 3D model isn't. A different Rocket Launcher instead of reusing the remake of Resident Evil 1's launcher that appears to be based on the Mk 153 SMAW. It also would have been able to upgrade the Shotgun which would have added a pistol grip and seemingly converting it to semi-auto due to a lack of a pump on the shotgun parts icon, and while no icon for the upgraded shotgun remains this unfinished upgraded Shotgun can be accessed in the Trial Edition via hacking with an unfinished 3D model.


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