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Difference between revisions of "Sniper Elite V2"
Pyr0m4n14c (talk | contribs) m (→Luger P08: Ah, the old "double-period" typo. Happens to the best of us.) |
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[[file:SniperEliteV2 PPSH41 remastered.jpg|thumb|none|600px|The remastered PPSh-41.]] | [[file:SniperEliteV2 PPSH41 remastered.jpg|thumb|none|600px|The remastered PPSh-41.]] | ||
− | =Assault | + | =Assault Rifles= |
==Sturmgewehr 44== | ==Sturmgewehr 44== | ||
− | Although an assault rifle in reality, the [[Sturmgewehr 44]] is added by | + | Although an assault rifle in reality, the [[Sturmgewehr 44]] is added by ''The Landwehr Canal Pack'' DLC as the "MP44" in the submachine gun category- although historically, the STG-44 was classified as a submachine gun during World War II as the concept of the "assault rifle" did not exist until after the war. While it can be fired in bursts easier than the MP 40 and has fair range, it suffers from high recoil and a lower pickup rate for ammo from ''Wehrmacht'' enemies (and no ammo at all from Soviet forces). |
− | It shares ammo with the | + | It shares ammo with the MP 40 and can be refilled by MP 40 magazines from ammo boxes. |
− | [[file:Sturmgewehr 44.jpg|thumb|none| | + | [[file:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm]] |
− | [[file:SniperEliteV2 Sturmgewehr 44 holding.jpg|thumb|none|600px| | + | [[file:SniperEliteV2 Sturmgewehr 44 holding.jpg|thumb|none|600px|Karl gets sturm-gewehring with an StG 44.]] |
− | [[file:SniperEliteV2 Sturmgewehr 44 aim.jpg|thumb|none|600px| | + | [[file:SniperEliteV2 Sturmgewehr 44 aim.jpg|thumb|none|600px|Aiming, revealing the rather low resolution textures.]] |
− | [[file:SniperEliteV2 Sturmgewehr 44 reloading 1.jpg|thumb|none|600px| | + | [[file:SniperEliteV2 Sturmgewehr 44 reloading 1.jpg|thumb|none|600px|Tossing aside the used mag, which (as always) will have ammunition modeled in it whether or not the weapon was emptied.]] |
− | [[file:SniperEliteV2 Sturmgewehr 44 reloading 2.jpg|thumb|none|600px| | + | [[file:SniperEliteV2 Sturmgewehr 44 reloading 2.jpg|thumb|none|600px|Can't have that without a pull of the charging handle. Note that a modeling error means that the inside of the magwell is transparent, as evidenced by the cobblestones being seen *through* the inside of the rifle.]] |
− | [[file:SniperEliteV2 remastered Sturmgewehr 44.jpg|thumb|none|600px|The remastered Sturmgewehr 44.]] | + | [[file:SniperEliteV2 remastered Sturmgewehr 44.jpg|thumb|none|600px|The much more detailed remastered Sturmgewehr 44.]] |
− | [[file:SniperEliteV2 remastered Sturmgewehr 44 reload.jpg|thumb|none|600px|Karl reloads his Sturmgewehr 44 which has | + | [[file:SniperEliteV2 remastered Sturmgewehr 44 reload.jpg|thumb|none|600px|Karl reloads his Sturmgewehr 44, which still has the transparent hole on the inside of the magwell.]] |
= Machine Guns = | = Machine Guns = | ||
− | == | + | ==MG 42== |
− | [[ | + | [[MG 42]]s are seen throughout the game as emplaced weapons, they have infinite ammo and do not overheat. |
− | The Soviets also use the | + | The Soviets also use the MG 42 due to a lack of a Russian machine gun. |
− | [[ | + | [[Image:mg42drummag.jpg|thumb|none|450px|MG 42 with drum magazine - 7.92x57mm Mauser]] |
− | [[file:SniperEliteV2 MG42 1.jpg|thumb|none|600px| | + | [[file:SniperEliteV2 MG42 1.jpg|thumb|none|600px|Karl comes across an unmanned MG 42 on a tripod.]] |
− | [[file:SniperEliteV2 MG42 2.jpg|thumb|none|600px| | + | [[file:SniperEliteV2 MG42 2.jpg|thumb|none|600px|While he takes a look at the distant barrage balloons, we can admire the drum magazine.]] |
− | [[file:SniperEliteV2 MG42 3.jpg|thumb|none|600px| | + | [[file:SniperEliteV2 MG42 3.jpg|thumb|none|600px|Karl mans the MG 42, mildly upset he can't stick this thing to the small of his back and take it on his adventures like the 2005 Karl Fairburne could.]] |
− | [[file:SniperEliteV2 remastered MG42.jpg|thumb|none|600px|Remastered | + | [[file:SniperEliteV2 remastered MG42.jpg|thumb|none|600px|Remastered MG 42 in game.]] |
− | [[file:SniperEliteV2 remastered MG42 alt angle.jpg|thumb|none|600px|Another angle of the remastered | + | [[file:SniperEliteV2 remastered MG42 alt angle.jpg|thumb|none|600px|Another angle of the remastered MG 42.]] |
− | = | + | =Explosives= |
==Dynamite== | ==Dynamite== | ||
− | Dynamite returns from the first game. | + | Dynamite returns from the first game. Unlike that game, it can only be placed on the ground and the timer version isn't available. |
− | Unlike that game, it can only be placed on the ground and the timer version isn't available. | ||
[[file:SniperEliteV2 dynamit.jpg|thumb|none|600px|Dynamite in game.]] | [[file:SniperEliteV2 dynamit.jpg|thumb|none|600px|Dynamite in game.]] | ||
[[file:SniperEliteV2 remastered Dynamite.jpg|thumb|none|600px|Remastered Dynamite, it appears the texture is unintentionally reversed as evident by the text.]] | [[file:SniperEliteV2 remastered Dynamite.jpg|thumb|none|600px|Remastered Dynamite, it appears the texture is unintentionally reversed as evident by the text.]] | ||
==F-1 hand grenade== | ==F-1 hand grenade== | ||
− | The [[F-1 hand grenade]] | + | The [[F-1 hand grenade]] is first found in the third mission "Mittlewerk Facilty" in crates and from Soviet soldiers later. It is more powerful but has a lower throwing distance. |
− | [[File:Deactivated f1.jpg|thumb|none| | + | [[File:Deactivated f1.jpg|thumb|none|250px|Soviet F-1 Grenade]] |
[[file:SniperEliteV2 F-1 hand grenade.jpg|thumb|none|600px|F-1 hand grenade in game.]] | [[file:SniperEliteV2 F-1 hand grenade.jpg|thumb|none|600px|F-1 hand grenade in game.]] | ||
[[file:Sniper Elite V2 Remaster F-1 Grenade.jpg|thumb|none|600px|Throwing the remastered F-1 hand grenade.]] | [[file:Sniper Elite V2 Remaster F-1 Grenade.jpg|thumb|none|600px|Throwing the remastered F-1 hand grenade.]] | ||
− | |||
==Model 24 Stielhandgranate== | ==Model 24 Stielhandgranate== | ||
− | The [[Model 24 Stielhandgranate]] | + | The [[Model 24 Stielhandgranate]] is the first grenade available to use. It can be thrown quite far, but the explosion is moderate at best. |
− | [[File:24-43 grenade.jpg|thumb|none| | + | [[File:24-43 grenade.jpg|thumb|none|250px|German Model 24 Stielhandgranate]] |
[[file:SniperEliteV2 Model 24 Stielhandgranate.jpg|thumb|none|600px|Model 24 Stielhandgranate in game.]] | [[file:SniperEliteV2 Model 24 Stielhandgranate.jpg|thumb|none|600px|Model 24 Stielhandgranate in game.]] | ||
− | [[file:SniperEliteV2 Model 24 Stielhandgranate Remastered.jpg|thumb|none|600px| | + | [[file:SniperEliteV2 Model 24 Stielhandgranate Remastered.jpg|thumb|none|600px|The remastered Model 24 Stielhandgranate being thrown.]] |
− | [[file:SniperEliteV2 Model 24 Stielhandgranate Remastered2.jpg|thumb|none|600px| | + | [[file:SniperEliteV2 Model 24 Stielhandgranate Remastered2.jpg|thumb|none|600px|A remastered Model 24 Stielhandgranate on Karl's belt, grenades show up on the player's model if they have them.]] |
==POMZ-2 anti-personnel mine== | ==POMZ-2 anti-personnel mine== | ||
− | The [[POMZ-2 anti-personnel mine]] returns. | + | The [[POMZ-2 anti-personnel mine]] returns. Unlike the first game, the player character can walk over their own POMZ-2 mines without blowing themselves up. |
− | Unlike the first game, the player character can walk over their own POMZ-2 mines without blowing themselves up. | + | [[file:POMZ-2M.jpg|thumb|none|250px|POMZ-2M anti-personnel mine]] |
− | [[file:POMZ-2M.jpg|thumb|none| | ||
[[file:SniperEliteV2 POMZ-2 anti-personnel mine.jpg|thumb|none|600px|POMZ-2 anti-personnel mine in game.]] | [[file:SniperEliteV2 POMZ-2 anti-personnel mine.jpg|thumb|none|600px|POMZ-2 anti-personnel mine in game.]] | ||
[[file:SniperEliteV2 remastered POMZ-2 anti-personnel mine.jpg|thumb|none|600px|Remastered POMZ-2 anti-personnel mines in a crate.]] | [[file:SniperEliteV2 remastered POMZ-2 anti-personnel mine.jpg|thumb|none|600px|Remastered POMZ-2 anti-personnel mines in a crate.]] | ||
==Tellermine 35 (Stahl)== | ==Tellermine 35 (Stahl)== | ||
− | The Landmine | + | The "Landmine" is actually a [[Tellermine 35 (Stahl)]]; it is erroneously depicted as an anti-personnel mine, as opposed to the anti-tank mine it actually is. It can be placed faster than the POMZ-2 but enemies have to step directly onto it to set it off as opposed to the POMZ-2's tripwire. |
− | It can be placed faster than the POMZ-2 but enemies have to step directly onto it to set it off as opposed to the POMZ-2's tripwire. | ||
[[file:Normal tmi-35.jpg|thumb|none|300px|Tellermine 35 (Stahl) Anti-tank mine]] | [[file:Normal tmi-35.jpg|thumb|none|300px|Tellermine 35 (Stahl) Anti-tank mine]] | ||
[[file:SniperEliteV2 Tellermine 35.jpg|thumb|none|600px|Tellermine 35 (Stahl) in game.]] | [[file:SniperEliteV2 Tellermine 35.jpg|thumb|none|600px|Tellermine 35 (Stahl) in game.]] | ||
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[[file:SniperEliteV2 remastered TNT.jpg|thumb|none|600px|Remastered TNT in game.]] | [[file:SniperEliteV2 remastered TNT.jpg|thumb|none|600px|Remastered TNT in game.]] | ||
− | + | =Launchers= | |
− | = | ||
==Panzerfaust== | ==Panzerfaust== | ||
− | The [[Panzerfaust]] appears as the game's singular launcher. | + | The [[Panzerfaust]] appears as the game's singular launcher. In the campaign, it only appears in mission 8 "Karlshorst Command Post" and only on "Cadet" difficulty. It cannot be unlocked and uses the secondary weapon slot when picked up. |
− | In the campaign, it only appears in mission 8 "Karlshorst Command Post" and only on "Cadet" difficulty | + | It makes more of an appearance in the survival mode "Kill Tally", where not only is it found in the environment regardless of difficulty but German Panzerfaust troopers (who only appear in this mode) use it. It is rather unrealistically depicted with a fair bit of recoil and also has the impossible ability to be reloaded, whereas the actual Panzerfaust is a single-shot, disposable weapon. |
− | It makes more of an | + | Notably, it is possible to detonate a Panzerfaust warhead either before being fired or even mid-flight by shooting it. |
− | Notably, it is possible to detonate a Panzerfaust warhead | + | [[file:Panzerfaust.jpg|thumb|none|450px|Panzerfaust - 44mm with 149mm warhead]] |
− | [[file:Panzerfaust.jpg|thumb|none| | + | [[file:SniperEliteV2 Panzerfaust holding.jpg|thumb|none|600px|Karl chooses something a bit less stealthy.]] |
− | [[file:SniperEliteV2 Panzerfaust holding.jpg|thumb|none|600px| | + | [[file:SniperEliteV2 Panzerfaust aim.jpg|thumb|none|600px|Aiming to make an already ruined building a bit more ruined.]] |
− | [[file:SniperEliteV2 Panzerfaust aim.jpg|thumb|none|600px| | ||
[[file:SniperEliteV2 Panzerfaust remastered.jpg|thumb|none|600px|A remastered Panzerfaust tube on a crate.]] | [[file:SniperEliteV2 Panzerfaust remastered.jpg|thumb|none|600px|A remastered Panzerfaust tube on a crate.]] | ||
[[file:SniperEliteV2 Panzerfaust trooper remastered.jpg|thumb|none|600px|A German Panzerfaust trooper.]] | [[file:SniperEliteV2 Panzerfaust trooper remastered.jpg|thumb|none|600px|A German Panzerfaust trooper.]] | ||
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[[file:SniperEliteV2 remastered reload Panzerfaust.jpg|thumb|none|600px|Karl proceeds to impossibly reload the Panzerfaust, one wonders why they didn't just bring back the [[Panzerschreck|RPzB 54 Panzerschreck]] from the first game.]] | [[file:SniperEliteV2 remastered reload Panzerfaust.jpg|thumb|none|600px|Karl proceeds to impossibly reload the Panzerfaust, one wonders why they didn't just bring back the [[Panzerschreck|RPzB 54 Panzerschreck]] from the first game.]] | ||
[[file:SniperEliteV2 remastered Crate Panzerfaust.jpg|thumb|none|600px|The single Panzerfaust crate in "Karlshorst Command Post".]] | [[file:SniperEliteV2 remastered Crate Panzerfaust.jpg|thumb|none|600px|The single Panzerfaust crate in "Karlshorst Command Post".]] | ||
− | |||
=Mounted Weapons= | =Mounted Weapons= | ||
− | |||
==2 cm Flakvierling 38== | ==2 cm Flakvierling 38== | ||
Several [[Flakvierling 38]] AA guns can be seen on the Flaktrum. | Several [[Flakvierling 38]] AA guns can be seen on the Flaktrum. | ||
− | [[file:Flak38.jpg|thumb|none| | + | [[file:Flak38.jpg|thumb|none|400px|Flakvierling 38 - 20x138mmB]] |
[[file:SniperEliteV2 Flakvierling 38 1.jpg|thumb|none|600px|Flakvierling 38 in game.]] | [[file:SniperEliteV2 Flakvierling 38 1.jpg|thumb|none|600px|Flakvierling 38 in game.]] | ||
[[file:SniperEliteV2 Flakvierling 38 2.jpg|thumb|none|600px|Flakvierling 38 in game.]] | [[file:SniperEliteV2 Flakvierling 38 2.jpg|thumb|none|600px|Flakvierling 38 in game.]] | ||
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==12.8 cm-Flak Zwilling 40== | ==12.8 cm-Flak Zwilling 40== | ||
The Flakturm's heavy AA guns are 12,8-cm-Flak-Zwillingskanonen. | The Flakturm's heavy AA guns are 12,8-cm-Flak-Zwillingskanonen. | ||
− | [[Image:Flak-Zwilling40.jpg|thumb|none| | + | [[Image:Flak-Zwilling40.jpg|thumb|none|400px|Flak-Zwilling 40 - 128x958mm R]] |
[[file:SniperEliteV2 12,8-cm-Flak-Zwillingskanonen.jpg|thumb|none|600px|12.8-cm-Flak-Zwillingskanonen in game.]] | [[file:SniperEliteV2 12,8-cm-Flak-Zwillingskanonen.jpg|thumb|none|600px|12.8-cm-Flak-Zwillingskanonen in game.]] | ||
==Browning M2 Aircraft== | ==Browning M2 Aircraft== | ||
Boeing B-17 Flying Fortress heavy bombers have several mounted [[Browning M2 Aircraft]] machine guns. | Boeing B-17 Flying Fortress heavy bombers have several mounted [[Browning M2 Aircraft]] machine guns. | ||
− | [[File:M2aircraft.jpg|thumb|none| | + | [[File:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft, Fixed - .50 BMG]] |
[[File:SniperEliteV2-Browning1.jpg|thumb|none|600px|]] | [[File:SniperEliteV2-Browning1.jpg|thumb|none|600px|]] | ||
[[File:SniperEliteV2-Browning2.jpg|thumb|none|600px|]] | [[File:SniperEliteV2-Browning2.jpg|thumb|none|600px|]] | ||
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==Degtyaryov DT== | ==Degtyaryov DT== | ||
The [[Degtyaryov DT]] is mounted on Soviet IS-2 heavy tanks. | The [[Degtyaryov DT]] is mounted on Soviet IS-2 heavy tanks. | ||
− | [[File:DT tank machine gun TBiU 11.jpg|thumb|none| | + | [[File:DT tank machine gun TBiU 11.jpg|thumb|none|450px|Degtyaryov DT - 7.62x54mm R]] |
[[File:SniperEliteV2-DT1.jpg|thumb|none|600px|]] | [[File:SniperEliteV2-DT1.jpg|thumb|none|600px|]] | ||
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==76 mm divisional gun M1942 (ZiS-3)== | ==76 mm divisional gun M1942 (ZiS-3)== | ||
Several [[76 mm divisional gun M1942 (ZiS-3)]] can be seen in the streets of Berlin. | Several [[76 mm divisional gun M1942 (ZiS-3)]] can be seen in the streets of Berlin. | ||
− | [[file:ZiS3 nn.jpg|thumb|none| | + | [[file:ZiS3 nn.jpg|thumb|none|400px|M1942 (ZiS-3) 76mm Divisional Gun - 76mm]] |
[[file:SniperEliteV2 M1942 (ZiS-3) 1.jpg|thumb|none|600px|M1942 (ZiS-3) 76mm Divisional Gun in game.]] | [[file:SniperEliteV2 M1942 (ZiS-3) 1.jpg|thumb|none|600px|M1942 (ZiS-3) 76mm Divisional Gun in game.]] | ||
[[file:SniperEliteV2 M1942 (ZiS-3) 2.jpg|thumb|none|600px|M1942 (ZiS-3) 76mm Divisional Gun in game.]] | [[file:SniperEliteV2 M1942 (ZiS-3) 2.jpg|thumb|none|600px|M1942 (ZiS-3) 76mm Divisional Gun in game.]] | ||
− | == | + | ==MG 34 Panzerlauf== |
− | The [[ | + | The [[MG 34 Panzerlauf]] is mounted on German ''Panzerkampfwagen'' VI Tiger I tanks and Sd.Kfz. 222 scout cars. |
− | [[File: | + | [[File:MG 34 Panzerlauf 2.jpg|thumb|none|450px|MG 34 Panzerlauf - 7.92x57mm Mauser]] |
[[File:SniperEliteV2-MGP1.jpg|thumb|none|600px|]] | [[File:SniperEliteV2-MGP1.jpg|thumb|none|600px|]] | ||
[[File:SniperEliteV2-MGP2.jpg|thumb|none|600px|]] | [[File:SniperEliteV2-MGP2.jpg|thumb|none|600px|]] | ||
==V2 Rocket== | ==V2 Rocket== | ||
− | The V2 rocket, which gives the title to the game, | + | The V2 rocket, which gives the title to the game, is seen in two missions. First in the third mission "Mittlewerk Facility", where several of these rockets are seen in parts and almost assembled. An operational V2 at the end of the tenth mission "Köpenick Launch Site" must be destroyed by the player character in game's finale. |
− | [[File:800px-Fusée V2.jpg|thumb|none| | + | [[File:800px-Fusée V2.jpg|thumb|none|400px|Aggregat-4 (A4) aka Vergeltungswaffe 2 (V2) ballistic missile replica at Peenemünde Museum.]] |
[[File:SniperEliteV2-V1.jpg|thumb|none|600px|Three A4-''Raketenmotor'', the engines of the rockets.]] | [[File:SniperEliteV2-V1.jpg|thumb|none|600px|Three A4-''Raketenmotor'', the engines of the rockets.]] | ||
[[File:SniperEliteV2-V2.jpg|thumb|none|600px|Tails of the rockets.]] | [[File:SniperEliteV2-V2.jpg|thumb|none|600px|Tails of the rockets.]] |
Latest revision as of 22:44, 25 March 2024
|
Sniper Elite V2 is the second installment in the Sniper Elite video game series. It is a partial remake of the original Sniper Elite, featuring a similar setting and basic gameplay, but altered narrative.
The player takes the role of Karl Fairburne, an American OSS operative, sent to Berlin in 1945 with the assignment of assassinating top Nazi scientists suspected of being involved in a secret V2 rocket program. Fairburne must rely on his intelligence, training, skills, stealth, and arsenal to survive what is left of the German Army. The player will rely mostly on their sniper rifle to push past enemy patrols and complete the objective.
In 2019, the game was remastered for Windows, Nintendo Switch, Xbox One and PlayStation 4, which includes all previously released DLC as well as adding a photo mode.
The following weapons appear in the video game Sniper Elite V2:
Handguns
Colt M1911A1
The M1911A1 is the first handgun available. Although it only holds 7 rounds per mag and ammunition is fairly rare, it has a moderate rate of fire and deals the most damage out of all the semi-auto handguns. Oddly if the player manages to get close to a German sniper, Soviet sniper or the "Kill Tally" exclusive Panzerfaust troopers they will draw a Colt M1911A1 handgun on Karl.
Luger P08
The Luger P08 sacrifices less damage in exchange for one round in the magazine more than the Colt, as well as far more common ammunition, making it a worthy alternative. Due to the more fitting Tokarev TT-33 being DLC, Soviet Majors use the Luger instead of the Tokarev TT-33 when not equipped with a PPSh-41. Presumably to compensate for the fact levels sometimes have no officers to take Lugers from, enemies will drop ammo when searched for all handguns though the Luger notably gets more bullets and more often compared to other handguns.
Tokarev TT-33
The Tokarev TT-33 was added in the St. Pierre DLC. It has the highest ROF of all pistols and holds the same amount of ammunition as the Luger, but it is weaker than the former. It inaccurately shares ammo with the Luger.
Webley Mk VI
The Webley Mk VI was added in The Neudorf Outpost Pack DLC. The Webley is the most powerful handgun in the game, an almost guaranteed one shot kill weapon, and is extremely accurate. It also has the most range compared to any of the other handguns. However, its hammer must be cocked after every shot, making it a little ungainly in a heavy firefight. It oddly shares ammo with the Welrod, having the same 16 maximum reserve ammo as the Welrod and being able to use Welrod magazines that can occasionally be found in crates.
Welrod Mark I
The British Mark I Welrod Pistol is the first handgun available in the player's arsenal. Being suppressed (the only such weapon in the game), it can be used for stealth kills. However, the bolt-action makes it have the slowest ROF of all pistols. It also deals the lowest damage of all the weapons and is only accurate at point blank range. The weapon is incorrectly depicted with the front sight at the muzzle rather than halfway along the weapon, a configuration only found on a Mark II; the suppressor is also unusually short.
Sniper Rifles
Arisaka Type 99
The Arisaka Type 99 was added in the Landwehr Canal Pack DLC. The choice of the Type 99 is odd, as the entire game takes place in the European Theater, however it is arguable that an elite operative on such an operation would be able to choose any gear they so wished. It has a slow ROF compared to other rifles, but is the most powerful, coupled with high muzzle velocity and good scope zooming.
Gewehr 43
The Gewehr 43 is the only semi-auto rifle that can be acquired without DLC and the last rifle acquired in the campaign acquired in the mission "St. Olibartus Church" from an Allied supply drop. With a high rate of fire and a good scope for zooming, it is often considered the best rifle out of the original three. Its only downside is a low muzzle velocity. Strangely, the magazine holds only 7 rounds compared to the real world 10. This may have been done for balancing purposes. An unscoped Gewehr 43 is the rifle of regular German infantry (presumably the decision to make the Karabiner 98k a DLC/pre-order weapon had something to do with this) and both regular infantry/sniper rifles dropped by enemy troops will vanish after hitting the ground, meaning the player cannot swap their rifle with an enemy's rifle. Instead, all enemies have a decent chance to give rifle ammo when searched, including if using the Arisaka or American rifles.
Karabiner 98k
While it should be ubiquitous during the Battle of Berlin, the Karabiner 98k only appears as a pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is also seen in Fairburne's hands on the front cover of the game box and in the menu diorama. The Karabiner 98k has the best scope zooming out of all the available sniper rifles, but has the slowest ROF. It also suffers from low bullet velocity, ironic given 8mm Mauser's reputation for very fast muzzle velocity.
Lee-Enfield No.1 Mk.III*
The Lee-Enfield No.1 Mk.III* was added in The Landwehr Canal Pack DLC. It has the fastest ROF and largest magazine of all bolt-action rifles in the game. However, it has extremely low muzzle velocity and a below average scope.
Lee-Enfield No.4 Mk.I
The remaster replaces the above No.1 with a Lee-Enfield No.4 Mk.I, re-used from SE4 like many of the remaster's other weapons.
M1 Carbine
A scoped M1 Carbine was added in The Neudorf Outpost Pack DLC. It has very low recoil and the fastest ROF of any rifle, coupled with a 15-round magazine, the most of any rifle. However, the M1 Carbine also comes with the weakest zoom of all sniper rifles and extremely low muzzle velocity.
M1D Garand
The M1D Garand with M84 scope was added in the St. Pierre DLC. As the sniper variant of the American standard issue M1 Garand, it holds 8 rounds per magazine and has the fastest reload out of any available rifle. It has a decent rate of fire and an average scope zoom, but suffers from low bullet velocity, despite using the same exact round as the Springfield 1903.
M1903A4 Springfield
The M1903A4 Springfield is the first rifle available to the player. It has a decent ROF for a bolt action and is extremely powerful. However, it has fairly high recoil and has poor scope zooming compared to most of the other rifles.
Mosin Nagant M91/30
The Mosin Nagant M91/30 is the second rifle acquired, found in the fourth mission "Kaiser-Friedrich Museum" on a table from a Soviet Weapon drop with nearby Soviet soldiers commenting on how it's planned to be delivered to Prenlau. It has a better zoom and is more powerful than the Springfield, but it also comes with the cost of more recoil. A unscoped Mosin Nagant M91/30 appears as the rifle of Soviet riflemen.
Tokarev SVT-38
It appears that the Tokarev SVT-38 from Sniper Elite 4 is reused as the SVT-40's model in the remastered version just with a new texture.
Tokarev SVT-40
The Tokarev SVT-40 is available as a pre-order bonus, unlocked from the start, or with purchase of the "Kill Hitler" DLC. It is a semi-auto with a 10 round mag, combined with high ROF. However, it has a very bad scope and is extremely inaccurate, on top of having one of the lowest muzzle velocities in the game.
Submachine Guns
Błyskawica
The Błyskawica submachine gun was added in the St. Pierre DLC. It performs similarly to the Thompson with high damage but with more available ammo but far more recoil and inaccuracy when firing comparable to the PPSh-41, making it a more sustainable high damage submachine gun but one locked to extremely close range outside of short bursts. It shares ammo with the MP 40 since both are in 9x19mm.
It was an improved Polish modification of the simple British Sten, manufactured in secret underground factories in the Warsaw Ghetto by the Polish resistance. Less than 1,000 were ever made, so it would be unlikely that any could be in an American's hands.
M1A1 Thompson
The M1A1 Thompson is best compared to the MP 40, which is just about as accurate, however, the Thompson has a higher ROF, higher recoil, and higher damage than its German counterpart. No enemies use the weapon, making resupply problematic as the player must hunt down submachine gun ammo pickups as not even searching enemies will yield additional rounds for it.
MP 40
The low ROF of the MP 40 helps maintain its accuracy, especially in short bursts. It is the most common submachine gun in the game, making it very easy to find ammunition.
PPSh-41
The PPSh-41 is first found in the fourth mission and uses drum magazines. It has the largest magazine size and the highest ROF of any SMG. It is fairly common, being found in the hands of many Soviet troops, however, it is woefully inaccurate and uses a weaker round compared to alternative SMGs.
Assault Rifles
Sturmgewehr 44
Although an assault rifle in reality, the Sturmgewehr 44 is added by The Landwehr Canal Pack DLC as the "MP44" in the submachine gun category- although historically, the STG-44 was classified as a submachine gun during World War II as the concept of the "assault rifle" did not exist until after the war. While it can be fired in bursts easier than the MP 40 and has fair range, it suffers from high recoil and a lower pickup rate for ammo from Wehrmacht enemies (and no ammo at all from Soviet forces). It shares ammo with the MP 40 and can be refilled by MP 40 magazines from ammo boxes.
Machine Guns
MG 42
MG 42s are seen throughout the game as emplaced weapons, they have infinite ammo and do not overheat. The Soviets also use the MG 42 due to a lack of a Russian machine gun.
Explosives
Dynamite
Dynamite returns from the first game. Unlike that game, it can only be placed on the ground and the timer version isn't available.
F-1 hand grenade
The F-1 hand grenade is first found in the third mission "Mittlewerk Facilty" in crates and from Soviet soldiers later. It is more powerful but has a lower throwing distance.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the first grenade available to use. It can be thrown quite far, but the explosion is moderate at best.
POMZ-2 anti-personnel mine
The POMZ-2 anti-personnel mine returns. Unlike the first game, the player character can walk over their own POMZ-2 mines without blowing themselves up.
Tellermine 35 (Stahl)
The "Landmine" is actually a Tellermine 35 (Stahl); it is erroneously depicted as an anti-personnel mine, as opposed to the anti-tank mine it actually is. It can be placed faster than the POMZ-2 but enemies have to step directly onto it to set it off as opposed to the POMZ-2's tripwire.
TNT
Launchers
Panzerfaust
The Panzerfaust appears as the game's singular launcher. In the campaign, it only appears in mission 8 "Karlshorst Command Post" and only on "Cadet" difficulty. It cannot be unlocked and uses the secondary weapon slot when picked up. It makes more of an appearance in the survival mode "Kill Tally", where not only is it found in the environment regardless of difficulty but German Panzerfaust troopers (who only appear in this mode) use it. It is rather unrealistically depicted with a fair bit of recoil and also has the impossible ability to be reloaded, whereas the actual Panzerfaust is a single-shot, disposable weapon. Notably, it is possible to detonate a Panzerfaust warhead either before being fired or even mid-flight by shooting it.
Mounted Weapons
2 cm Flakvierling 38
Several Flakvierling 38 AA guns can be seen on the Flaktrum.
2 cm KwK 30
German Sd.Kfz. 222 scout cars are equipped with KwK 30 autocannons.
12.8 cm-Flak Zwilling 40
The Flakturm's heavy AA guns are 12,8-cm-Flak-Zwillingskanonen.
Browning M2 Aircraft
Boeing B-17 Flying Fortress heavy bombers have several mounted Browning M2 Aircraft machine guns.
Degtyaryov DT
The Degtyaryov DT is mounted on Soviet IS-2 heavy tanks.
Hispano-Suiza HS.404
Several Supermarine Spitfire fighters with two wing-mounted Hispano-Suiza HS.404 cannons are visible in some missions.
76 mm divisional gun M1942 (ZiS-3)
Several 76 mm divisional gun M1942 (ZiS-3) can be seen in the streets of Berlin.
MG 34 Panzerlauf
The MG 34 Panzerlauf is mounted on German Panzerkampfwagen VI Tiger I tanks and Sd.Kfz. 222 scout cars.
V2 Rocket
The V2 rocket, which gives the title to the game, is seen in two missions. First in the third mission "Mittlewerk Facility", where several of these rockets are seen in parts and almost assembled. An operational V2 at the end of the tenth mission "Köpenick Launch Site" must be destroyed by the player character in game's finale.