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World of Assassination - Hitman trilogy
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The World of Assassination is a trilogy within the Hitman franchise, consisting of HITMAN, HITMAN 2 and HITMAN 3, as well as bonus missions which share the same maps as some campaign missions, time-limited elusive targets, and small, playful side-missions called escalations. It focuses on Agent 47 and Diana Burnwood and their careers working for the International Contract Agency. Diana plays a prominent role in the trilogy, and the series explores Burnwood's backstory in far more depth than previous installments of the series. In the course of fulfilling assassination contracts, Burnwood and 47 will conclude that the ICA has been manipulated into taking out targets on behalf of a mysterious third party. Eventually they will learn of and take on the secretive and powerful organization known as Providence. The trilogy also includes three stand-alone sniper missions unrelated to the main story.
Many of the features of previous games have returned, including the ability to hide in containers and instinct mode. New features include vastly expanded movement capabilities: Agent 47 is able to vault over some obstacles such as low walls, drop down from some higher elevations, climb pipes, walk on narrow ledges, and even hang, move and swing from ledges. This gives the player far more options for moving into secure areas. While standing on a ledge outside of a window, the player is able to aim a handgun into the window at certain angles. The player character can also hide in crowds or foliage. Longarms such as rifles can now be slung across the back to free up the player's hands for other tasks. Once sufficient points have been accumulated on a level, the player has the option of having additional weapons and equipment smuggled into the area, even into secure areas. Eventually, the player will be able to begin the mission already having infiltrated the area and already wearing a disguise. Notably absent is the ability to take human shields, which was available in the two previous iterations of the game. Numerous references to events and characters in previous installments are sprinkled throughout the trilogy's missions, as a treat for long-time fans of the series.
The trilogy has received intense criticism from fans for forcing players to connect to the Internet in order to access most of the core features (such as progression, gear, challenges, etc) despite the games being single-player, like the rest of the Hitman series. Some speculate that this measure is a type of always-online DRM designed by IO Interactive intended to deter piracy. Source :hitman.fandom.com
Hitman (stylized as HITMAN™) is the first part of the trilogy. Is the sixth installment in the Hitman franchise. Announced during the Sony E3 2015 Conference, the game was released episodically over the course of 2016, starting from March 11th, 2016. Hitman: The Complete First Season, a version of the game containing all six episodes of the game, was released in January 2017.
Hitman 2 (stylized as HITMAN™ 2) is the second part of the trilogy. Hitman 2 is the direct sequel to Hitman, released on November 13, 2018. Hitman 2, considered the "second season" of Hitman, features 6 new missions, new weapons, and an updated graphical design. All missions and many weapons from the original Hitman are retained in Hitman 2.
Hitman 3 (stylized as HITMAN™ III) is the third part of the trilogy.
WARNING! THIS PAGE CONTAINS SPOILERS!
Pistols
All pistols share the same reload animation where Agent 47 tosses the old magazine to the right and loads in a new magazine with his left hand.
AMT Hardballer
Appears from the first part of the game. The AMT Hardballer appear as the "ICA Silverballer". There are three versions of this gun in the game.
• "ICA Silverballer". The basic version of the gun. It has a black silencer. It also has a rubber grips. Standard 7-round magazine.
• "ICA Chrome". A variant with a Chrome suppressor and no rubber grips. Standard 7-round magazine.
• "Striker". Is a variant of the pistol with a compensator and different hammer, and is awarded by completing "The Dexter Discordance" Escalation Contract. Standard 7-round magazine.
• "ICA Goldbarrell". Appears in the second part of the game. It has a gold finish with a wooden handle. It has a standard black silencer.
• "El Matador". Appears in the second part of the game..
Beretta Cougar
Appears from the first part of the game. The Beretta Cougar appears as the Bartoli 75. There are two versions of this gun. The most common pistol in the game.
Variants :
• Bartoli 75R - A variant with matte black furnishings. Available from: Hitman 1.
• Bartoli 75S - A variant with shiny black finish and a wooden furnishing. Available from: Hitman 1.
• "Rude Ruby" - Helen West's unique, less powerful variant with a custom, pink colour scheme and lower ammo capacity. Unlocked by reaching Whittleton Creek Mastery 15. Available from: Hitman 2.
• ICA DTI Stealth - A custom made variant, fitted with a silencer. Available from: Hitman 3.
• ICA19 Iceballer - A unique, frozen variant with a cuboidal silencer. Available from: Hitman 3.
Beretta 92FS
What appears to be Golden Beretta 92FS appear in Hitman 2's Santa Fortuna level as part of a table.
"Concept 5"
Appears from the second part of the game.
"Custom 5mm"
Appears from the first part of the game. The "Custom 5mm" is an integrally-suppressed pocket pistol that holds 5 rounds. It is undectectable during patdowns and cannot be reloaded in the field. While it seems conceptually based on the PSS Silent Pistol, it draws visual influence from a variety of modern subcompact handguns, somewhat resembling a substantially less curvaceous Taurus Curve, with some elements from the Heizer Defense DoubleTap as well, to name a few.
"Hackl 9"
Appears from the second part of the game. The Hackl 9 is a new gun introduced to the game. It can only be obtained from opponents. The "Hackl 9" is recycled from the previous game's "HWK21" with some minor changes.
• "Heckl 9S". The basic version of the gun. Full black finish. A slide based on Glock. Standard 12-round magazine.
• "Heckl 9S Covert". A variant with a suppressor. Digital camo. A slide based on H&K VP9. Standard 12-round magazine.
• "Heckl 9R". Digital camo. A slide based on Glock. Standard 12-round magazine.
"HWK21"
Appears from the first part of the game. The "HWK21" largely resembles the Heckler & Koch VP9, with the some design from Glock pistol series and the Heckler & Koch Mark 23. There are two variants in the game.
• "HWK21". The base HWK21 does not feature a suppressor. It has a purple and black finish. Standard 12-round magazine.
• "HWK21 Covert". Is a variant with a suppressor, extended magazine. It has a gray finish. Extended 20-round magazine.
"ICA19"
Appears from the first part of the game. The "ICA19" is a fictional M1911-styled pistol based on the Kimber Custom TLE II with cocking serrations from the Springfield Armory Loaded 1911.
• "ICA19". Standard model of the gun. It has a silencer. Full black finish. Standard 7-round magazine.
• "ICA19 F/A". Fully automatic. It does not have a silencer. Full black finish. Extended 12-round magazine.
• "ICA19 F/A Stealth". Fully automatic. It has a silencer. Full black finish. Extended 12-round magazine.
"Machine Pistol"
Appears from the first part of the game.
Ruger MK II
Appears from the first part of the game. The "Krugermeier 2-2" is based on the suppressed Ruger Mk II. The only version of the gun in the game. It has a gold finish with black engraving. It also has a pearl grip.
Submachine Guns
"DAK X2"
Appears from the second part of the game. The DAK X2 is a new submachine gun based on the MAC-10 and the Steyr SPP, with some design cues from the Uzi (the standard unsuppressed version having Uzi grips and Uzi-style patterns on the body, and the suppressed "Covert" version having Steyr grips and Steyr-style patterns). It can be obtained from guards in later levels. There are two versions of the weapon.
• "DAK X2". The basic version of the gun. Standard 25-round magazine.
• "DAK X2 Covert". A variant with a suppressor that is unlocked with Mastery level 15 in Mumbai. Full black finish. Standard 25-round magazine.
"HX-7"
Appears from the first part of the game. The HX-7 is based on the Heckler & Koch MP5/10 and Heckler & Koch UMP45. The based on the HX-10 model in game. Both models in the game are similar to each other. For example the magazine slot. It is the same in both models.
• "HX-7". The basic version of the gun. Standard 25-round magazine.
• "HX-7 Covert". Appears in the second part of the game. A variant with a suppressor.
"HX-10"
Appears from the first part of the game. The "HX-10" is primarily based on the Heckler & Koch UMP45.
"TAC-SMG"
Appears from the first part of the game. The "TAC-SMG" is primarily inspired by the Magpul FMG-9, featuring both a top and underbarrel rail and a rail-mounted foregrip. There are 3 versions of weapons in the game.
• "TAC-SMG". Basic model. There is no silencer. It has a purple and black finish. Standard 25-round magazine.
• "TAC-SMG". Model with silencer. It has a purple and black finish. Standard 25-round magazine.
• "TAC-SMG Covert". Model with a silencer and a red dot sight. It has a gray finish identical to "HWK21 Covert". Standard 25-round magazine.
Assault Rifles
"Fusil G"
Appears from the first part of the game. The Fusil G is based on the M4A1. It features a rail accessory system, and the grip and trigger guard from the IWI X95. There are 3 versions of the rifle in the game.
• "Fusil G1-4". Basic model. It have rail covers on its rails. Standard 30-round magazine.
• "Fusil G1-4/C". Is a compact version of the "Fusil G1-4" rifle, lacking a stock and featuring a short barrel. Standard 30-round magazine. It can be found during "A Gilded Cage" set in Morocco, where an elite soldier wields this weapon, and on the militia spec ops soldiers at the shooting range in Colorado during "Freedom Fighters".
• "Fusil G2". Dont have rail covers on its rails. Standard 30-round magazine.
"RS-15"
Appears from the first part of the game. The "RS-15" is an AK-type assault rifle. It features a RIS, an underfolding stock, a red dot sight, and a suppressor. It has a largely straight magazine, meaning it visually somewhat resembles the AK-9.
"SHASHKA A33"
Appears from the second part of the game. The SHASHKA A33 is a new assault rifle. It can be obtained from opponents and selected for inventory during mission planning. The "SHASHKA A33" is a fictional AK-pattern rifle which has elements from the experimental Korobov TKB-072 such as the 1968 experimental steel horizontal ribbed 5.45x39mm magazine. It also has some Heckler & Koch G3 influence on the rear part of the receiver and rear sight protective wings from the CETME Model L. The handguard is based on the experimental 1973-1976 Popovich PPL and the stock is from AK-74. Shashka is a type of sabre originating from the mountain tribes of the Caucasus which was also used later by the Russians and Cossacks.
• "SHASHKA A33". The basic version of the gun. Bright wooden finish. Black metal parts. Standard 30-round magazine.
• "SHASHKA A33 H". Identical version as above. This weapon can be added to your inventory during mission planning.
• "SHASHKA A33 Gold". Dark wooden finish. Gold-plated metal elements.
• "SHASHKA A33 Covert". Appears in the second part of the game.

"TAC-4"
Appears from the first part of the game. The "TAC-4" is a fictional bullpup rifle somewhat based on the Magpul PDR. It has a trigger guard similar to the FAMAS G2. There are two variants of the rifle in the game. Fully automatic and semi-automatic.
• "TAC-4 AR Auto". Fully automatic. Basic model. There is no silencer. It has a purple and black finish. 30-round magazine.
• "TAC-4 AR Stealth". Fully automatic. Model with silencer. It has a black finish. 30-round magazine.
• "TAC-4 AR Desert". Fully automatic. Model with silencer. It has a desert camo. 30-round magazine.
• "TAC-4 S/A". Semi-automatic. It has a long barrel. Silencer. Extended stock. Collimator. It has a black finish. 20-round magazine.
• "TAC-4 S/A Jungle". Semi-automatic. It has a long barrel. Silencer. Extended stock. It has a jungle camo. 20-round magazine.
Shotguns
Maverick Model 88
Appears from the first part of the game. The Maverick Model 88 appears as the "Bartoli 12G", with, apparently, some references to the Benelli M3, such as furniture, magazine design, sights, and the name itself (although, simultaneously, it is pump-action only, and with Maverick's receiver). It features a pistol grip and no tang safety, unlike the genuine Mossberg 500 series shotgun.
• "Bartoli 12G". The basic version of the weapon. It has a wooden finish. Standard 5-round magazine.
• "Tactical Bartoli 12G". Tactical version with synthetic finish. Standard 6-round magazine.
• "Bartoli 12G Short H". Appears in the second part of the game.
• "Golden Sawed off Bartoli 12G". Appears in the second part of the game.
"Enram HV"
Appears from the first part of the game. The "Enram HV" is a fictional automatic shotgun with design cues taken from the Kel-Tec KSG. The upgraded variant of the "Enram HV" adds a CZ Scoprion Evo 3 A1 stock and an open dot sight reminiscent of Tru-Glo sights.
• "Enram HV". Basic model. There is no silencer. It has a purple and black finish. 10-round magazine.
• "Enram HV". Has a silencer. It has a purple and black finish. 10-round magazine.
• "Enram HV". It has a CZ Scoprion Evo 3 A1 stock and an open dot sight. There is no silencer. It has a purple and black finish. 10-round magazine.
• "Enram HV Beanbag". Appears in the second part of the game. There is no flask. It has a silencer and 4 rounds in the magazine.
Sniper Rifles
"Druzhina 34"
Appears in the second part of the game. SVD Dragunov based weapon.
• "Druzhina 34". bASIC version.
• "Druzhina 34 ICA Arctic". Arctic version.
"Jeager 7"
Appears from the first part of the game. The "Jaeger 7" bolt-action sniper rifle most closely resembles a Barrett MRAD. It has an integrated silencer by default. Looks like a bolt-action rifle, but in the game, it shoots like a semi-automatic. Jaeger means Hunter in German.
• "Jeager 7". Base version. It has a purple and black finish. 6-round magazine.
• "Jeager 7 Covert". Base version. It has a gray finish identical to "HWK21 Covert". 6-round magazine.
• "Jeager 7 Tiger". Base version. It has a tiger camo. 8-round magazine.
• "Jeager 7 Lancer". It has a different stock. A long barrel with a muzzle brake. 5-round magazine.
• "Jeager 7 Rude Ruby". Appears in the second part of the game.
• "Jeager 7 Tuatara". Appears in the second part of the game.
Walther WA 2000
Appears from the first part of the game. The "Sieger 300" sniper rifle is based on Agent 47's iconic Walther WA 2000 sniper rifle.
• "Sieger 300". Base version. It has wooden finishing elements. Long barrel and round silencer. 6-round magazine.
• "Sieger 300 Advanced". It has rubber finishing elements. Long barrel and round short silencer. Optical sight from the Jaeger 7. 6-round magazine.
• "Sieger 300 Ghost". It is full black finish. Short barrel. Silencer from the TAC-4 rifle. 6-round magazine.
• "Sieger 300 Viper". Appears in the second part of the game.
Dart pistol
"Kalmer 1 - Tranquilizer"
Appears from the second part of the game.
"Kalmer 3 - Cure Gun"
Appears from the second part of the game.
"Sieker 1"
Appears from the second part of the game.
Others
Browning M2HB
The Browning M2HB appears on weapon stations mounted on armored vehicles in the Morocco level "A Gilded Cage".
Pedersoli Kentucky Flintlock Pistol
The Pedersoli produced replica of the Kentucky Flintlock pistol is seen on a rack in the Paris level "The Showstopper".

Smith & Wesson Model 686 (unusable)
Appears from the first part of the game. During the cutscene "Trapping the Messenger", which plays after the mission "World of Tomorrow" (Sapienza), the Shadow Client/Lucas Grey is seen holding a Smith & Wesson Model 686 revolver on a Providence herald named Hajun, ambushing him in his car. The revolver is only ever seen in this cutscene, and is not available for player use.
Springfield 1861 Percussion Musket
An antique gun gallery can be found in the Paris level "The Showstopper". Various Springfield 1861 percussion muskets can be seen as exhibits.
