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Hitman: Blood Money
Hitman: Blood Money is the fourth installment in the Hitman series. One of the changes in Hitman Blood Money is the addition of "Custom" firearms, 47's Silverballer, Tactical SMG (an MP5), SPAS-12, M4A1 and WA2000 can all be customized with a good few attachements for each, non-custom firearms have notably been downgraded to encourage their use, such as high recoil, low stopping power and undersized magazines.
Some of these upgrades function in weird ways, the player can purchase low-velocity ammo for every custom firearm except the SPAS-12, this makes the gun make suppressed gunfire noises (Despite the lack of a suppressor) and lowers the noise, damage and penetration power (Such as shooting through doors) of the firearm, oddly, Suppressors and Low Velocity ammo only stack negatively, using the type one suppressor for each firearm (which reduces but does not eliminate the audible noise of gunfire) combined with Low Velocity will not make the firearm any quieter but still stack the negative effects of both.
With the exception of the SPAS-12 (Which only has a Type 1 Suppressor) each firearm has two different options for a suppressor, a "Type 1" suppressor which silences the weapon but with a still audible sound effect if NPCs are too close and a later unlocked more expensive "Type 2" suppressor, which renders the firearm completely silenced to NPCs, the Type 1 Suppressor and Low Velocity ammo reduce the range at which enemeis can hear gun fire identically and do not stack to eliminate/further reduce the noise of gunshots.
Then there is a stronger ammo type for every custom non-Shotgun Firearm called: Magnum Ammo (Silverballer/SMG) or Armor-Piercing Ammo, (M4A1 and WA2000) this type of ammo can more easily blast through doors or even pierce through enemeies to kill several at once for higher recoil, while the low velocity ammo didn't reduce the sound when paired with a suppressor, despite unsuppressed Magnum Ammo having an audibly louder sound effect, Magnum Ammo has no adverse effect when paired with a suppressor.
This means a Type 1 Suppressor and Low Velocity Ammo is louder than Magnum/Armor-Piercing Ammo with a Type 2 Suppressor. (Despite the fact Low Velocity AKA Subsonic ammo in reality are ideal to pair with a suppressor.)
The following weapons appear in the video game Hitman: Blood Money:
AMT Hardballer Custom
The AMT Hardballer appears in the game as the "Silverballer," Agent 47's signature handgun. While ostensibly chambered in .45 ACP, it is not possible to use other bullets of this caliber in the Silverballers (such as that for the HK USP in this game), since Agent 47 modified them to accept only custom ammo. The stock magazine capacity is 9 rounds.
There are a host of modifications available for this weapon, including two types of sound suppressors, a double capacity magazine, a laser sight, a longslide modification, a reflex sight, a scope, and a modification to allow fully automatic fire. A second "Silverballer" can also be purchased, allowing the player to dual wield them (though already-purchased modifications do not have to be purchased again for the second gun as they would in real life). The grips on the "Silverballer" are reminiscent of the Pachmayr American Legend grips.
This customized M1911 pistol is referred to as the "Custom 1911," and it is used by Mark Parchezzi III in the "Amendment XXV" level and Alexander Leland 'Jack' Cayne in the "Requiem" level. The gun has a black finish and ornate engraved ivory grips, along with 3 dot sights, colored red. While it cannot be retained for use in other missions while playing the game normally, this weapon can be added to the player's collection by editing the save file, either with a hex editor or Action Replay-style disc on console versions.
While nowhere near as visibly customized as the AMT Hardballers in this game can be, this firearm is the most accurate handgun in the game, with its shots hitting the very centre of the player's crosshairs with no spread. It uses the same generic "Magnum Ammo" as the ingame Desert Eagle does, has a 9-round magazine capacity, and its shots can penetrate thin barriers or NPCs in a straight line.
The Desert Eagle is found throughout the game, appearing under its real name. This handgun sports a chrome finish, and the ingame magazine capacity of 9 rounds implies that it is chambered for the .357 magnum round. It is the preferred weapon of many assassination targets in the game, from the gangster Scoop in the tutorial mission "Death of a Showman" to Vice President Daniel Morris in the "Amendment XXV" mission, and it is also the standard-issue pistol for the guards in the "Hell Club" in the "A Dance with a Devil" mission. Interestingly, this texture seems to be reused in another of IO Interactive's games, Kane & Lynch 2: Dog Days.
Heckler & Koch USP40
The H&K USP appears in the game as the "SLP .40". It is the most common pistol throughout the game, and it is found in almost every level. It is used by the New Orleans Police, DSS agents, US Marines, US Secret Service, FBI agents, Baltimore gangsters, and private security guards. A suppressed version is carried by assassin Angelina Mason in "The Murder of Crows" and by the South African white supremacist Hendrick Schmutz in "A House of Cards". It has a magazine capacity of 12 rounds, and it is also the only handgun in the game to have unique ammunition pickups.
It is worth noting that while the name of the gun is the "SLP.40," its ammo labelled as .45 ACP, and then the after-mission newspaper report claims the rounds fired from this gun are 9mm caliber. The magazine capacity of 12 rounds, however, seems to confirm that the weapon is chambered for .45 ACP rounds.
The Mauser C96 appears in the game as the "WW1 Pistol". It is only found in the "Curtains Down" mission, in which an actor uses one loaded with blanks to "execute" the player's target, a famous opera tenor named Alvaro D'Alvade during a rehearsal of the opera Tosca. The player can swap the prop gun with a real one when no one is looking to cause a fatal accident, or commandeer the executioner's costume to kill the target himself on stage. The weapon can be added to the player's collection on the PC using a hex editor, or on the PS2 version by using an Action Replay Max CD. When you did that then you can take it in other missions to find out that there is a unique reloading sound but no reloading animation. It has a 9-round magazine capacity and uses the unique "Mauser Ammo," or blanks for the prop version.
Smith & Wesson 686-4
The Smith & Wesson Model 686 appears in the game as the "Snub Nosed". It uses generic "Pistol Ammo", has a six shot cylinder capacity, and possesses wood grips and red-colored 3 dot iron sights. Despite its double action nature, it is slow to fire and has rather low stopping power. This revolver is the standard-issue weapon for sailors on the Mississippi river steamboat Emily in the "Death on the Mississippi" mission, and it is also the personal sidearm of Don Fernando Delgado and actor Rex Stanton's drug-dealing agent in the "A Vintage Year" mission.
Taurus Raging Bull
The Taurus Raging Bull revolver appears in the game as the "Bull. 480" revolver. The in-game model of this weapon appears to be based off of the Model 480, which is chambered for the .480 Ruger cartridge. Possessing a six-round cylinder capacity of generic "Bull Ammo," it is used by various members of the Gator Gang in the "Death on the Mississippi" level, and is also the personal weapon of Vinnie "Slugger" Sinistra in the "A New Life" level.
While a double-action revolver in real life (and referred to as such in the game), this high-caliber revolver is very slow to fire, but is one of the few non-customizable weapons that can penetrate thin barriers and even NPCs in a straight line. As with the snubnosed revolver, Agent 47 will somehow load all six chambers at once without a speedloader or moon clip, but does properly push the swing-out cylinder closed with his off-hand instead of swinging it shut with a flick of a wrist.
Smith and Wesson Schofield Model 3
The Schofield Model 3 revolver appears in the game as the "Six Shooter". This revolver uses generic "Pistol Ammo," has a six shot cylinder capacity, and has both markedly low stopping power and firing rate. Guests attending a wedding reception carry it in the "Till Death Do Us Part" mission, and it is also the personal firearm of the two targets there, Hank Leitch "Buddy" Muldoon and John "Pappy" Leblanc.
An unknown M1911 variant appears in the ending cutscene of the "Curtains Down" level.
Submachine Guns/Personal Defense Weapons
The Chilean sub-machine gun FAMAE SAF appears in the game as the "SAF SMG", and it is used by the Hacienda guards in the mission "A Vintage Year." It is largely similar to the Heckler and Koch MP5 in this game, albeit a little less accurate and uncustomizable. It erroneously sports a 25-round magazine (in reality it uses a 30-round magazine), and is chambered for generic "SMG Ammo" (most likely 9x19mm rounds).
Heckler & Koch MP5
The H&K MP5 appears in the game in two versions. One is a standard MP5A2 (referred to simply as the "MP5") and is used by the DSS agents guarding Ambassador Delahunt, US Secret Service agents, and the Franchise assassin Maynard John. It uses generic "SMG Ammo" and has a 25-round magazine. Thanks to the buttstock, it is more accurate than most of the other non-customizable submachine guns in-game.
The other version of the MP5 appears as the "SMG Tactical," and can be modified with a large variety of accessories such as A3 and A4 buttstocks, an MP5K-style shortened barrel for more damage with less accuracy, laser sights, red dot sights, "jungle-style" double magazines, modified for an even faster rate of fire and sound suppressors. It too uses a 25-round magazine, despite the standard for MP5s being 30-round magazines.
Heckler & Koch MP7
The original prototype version of the Heckler & Koch MP7 appears in the game. It is used by some of the FBI agents in "A New Life" and can be found on a table in the 'Torture Chamber' in "A Dance With The Devil". Possessing a 25-round magazine capacity of generic "SMG ammo," the retractable stock and folding vertical foregrip cannot be used, which gives a high amount of muzzle climb. These characteristics make it a rather inaccurate weapon despite the low recoil of the real-life version, which also uses 20- or 40-round magazines rather than 25-rounders.
The Ruger MP9 appears in the game as the MP9. It is used solely by the bird-suited guards in "The Murder of Crows" level, is chambered for generic "SMG Ammo," and has a 25-round magazine capacity. As with the ingame TMP and MP7, it is not possible to use the MP9's stock or in a two-handed manner. It is also the least accurate weapon of its class ingame.
The Steyr TMP appears as the "TMP." It is used by various guards throughout the "Flatline" level and is the personal weapon of Manuel Delgado in the "A Vintage Year" level. This SMG also appears in the tutorial level "Death of a Showman" but is not used by NPCs there. Like other weapons of its class, it shares ammunition with all other non-customizable SMGs, and has a magazine capacity of 25 rounds. Despite the vertical foregrip, it is not possible to use this gun two-handed.
The Remington 870 appears in the game as the "Shotgun" it is used by the winery guards in the mission "A Vintage Year" and some members of the Gator gang in the "Death on the Mississippi" level. It is also placed in the tutorial level "Death of a Showman," but no NPCs use it there. It fires 12 Gauge buckshot and has an 8-round tube magazine capacity.
The SPAS-12 appears in the game as the "SP12 Shotgun", it can be modified with a large variety of accessories, such as a buttstock, an Aimpoint sight, a detachable box magazine and even a sound suppressor, oddly even if 47 shortens the barrel, he cannot conceal this weapon in his jacket, despite the fact a fully modified MP5 will actually be larger than the SPAS-12 with the barrel shortened and no stock attached.
The SPAS-12 has two different available alternative ammo types to it's normal buckshot, Flechette ammo, which lowers damage but has a much tighter spread, often negating the damage penalty and Slugs, which have more damage and range but in practice the Flechette shells are better in tight corridors.
Assault Rifles/Battle Rifles
The FN F2000 appears in the game as the "FN-2000." It uses generic "Rifle Ammo," and possesses a 20-round magazine capacity (despite being modeled with a 30-round magazine). It is modeled with a hollow carry handle in the shape of the original scope, meaning that the weapon cannot scope in with the zoom key. This assault rifle can be found in a security room in the "Death on the Mississippi" mission (a note attached to the rifle bizarrely justifies its out-of-place nature as a "gator hunting aid"), and is also carried in a briefcase by the CIA Agent Anthony Martinez in the "A Dance with the Devil" mission.
The M4A1 Carbine appears in the game, it can modified with a large variety of accessories, such as a Beta C-MAG, a red dot sight, an ACOG scope, sound suppressors, and a vertical foregrip. It is the only assault rifle in the game that can use 30-round magazines - all others are forced to use 20-rounders.
The M14 is used by US Marines in the mission "Amendment XXV." The ingame model is restricted to semiautomatic fire, uses generic "Rifle Ammo," and appears to use a 10-round magazine, yet it holds 20 rounds.
SIG SG 552
The SIG SG 552 appears in the game as the "SG552." It is chambered in generic "Rifle Ammo" and sports a 20-round magazine. This weapon can only be found in Mark Purayah II's office in "The Murder of Crows" level.
Lee Enfield No.4 Mk.I
The Lee-Enfield No.4 Mk.I can be seen in the "Curtains Down" level, it is seen being used as an opera prop and cannot be fired. However, by using a hex editor or Action Replay CD to add this weapon to the inventory, it can be used as a weapon. It uses generic "Rifle Ammo" and is fairly inaccurate, it is reloaded by swapping out the box magazine and the firing sound sounes less like a gunshot and more like a two metal objects hitting together. (which is probably a placeholder considering it's cut nature.)
Browning BAR Mk. II Safari
The Browning Automatic Rifle Safari can be found mounted on a gun rack in Pappy LeBlanc's home in "Till Death Do Us Part". Referred to in-game as the "Elephant Gun".
The Sako TRG-42 appears in the game as the "Kazo TRG," is chambered in generic "Sniper Ammo," has a magazine capacity of 10 rounds, and is painted grey in the game. It is the rifle of choice for the biathlete-turned-assassin Raymond Kulinsky when he tries to kill the Secretary of the Interior in "The Murder of Crows" level. While possessing less crosshair sway while zoomed than the other non-customizable sniper rifles, it has only one level of zoom and a slower rate of fire thanks to its bolt-action nature.
The SVD Dragunov appears in the game as the "Dragunov". It uses generic "Sniper Rifle Ammo", has a 10-round magazine, has black and grey furniture, and a scope with two levels of zoom. This sniper rifle can be found in the "Death of a Showman" mission, where it is used to kill 3 gangsters. It can also be found in a briefcase next to a laptop in "A Dance with the Devil."
Walther WA 2000
The Walther WA 2000 is the main sniper rifle in the game, it can be fitted with better scopes, a lightweight frame, a barrel replacement, various suppressors, magazine extensions, and a bolt-action conversion. While Agent 47 will manually load a new round into the chamber if the reload key is pressed in First Person View and the bolt-action modification is equipped, he will still reload by replacing the (now redundant) magazine if the reload key is pressed in Third Person View. This weapon is also the only rifle that can be concealed in a case Agent 47 can bring with him into a mission--while two others can be concealed in cases of their own, Agent 47 must instead find them himself in two missions.
Beeman Break Barrel
This pneumatic child's toy can be found in the mission "A New Life." It can be loaded with non-lethal tranquilizer rounds, and is a break-open breach-loading single-shot weapon. If you bring this air gun on another mission, you only get a few rounds, due to the game only giving 2 extra "magazines" for each non-customizable weapon brought into a mission, which translates into very few darts for this weapon.
As the weapon that deals 0 damage, it has a unique glitch with the AI: guard/enemy AI have infinite ammo for whatever weapon they are currently holding. If dropped and picked up by a disarmed enemy: they will proceed to reload the gun and shoot indefinitely, which results in 47 thinking he is shot, but will not deal any damage, until the shooter is neutralized. This leads into a particularly humorous scenario where a guard is following 47 throughout the level with clear hostility, all the while doing nothing but harmlessly shooting jets of air.
Compatible weapons: Kazo TRG (Sako TRG), Air Rifle and the Elephant Rifle (Browning Automatic Rifle Safari).