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Talk:Time Crisis 5

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If this is arcade only, will there ever be any hope of getting screencaps and completing the page? --Funkychinaman (talk) 15:24, 21 March 2015 (EDT)

I think every other Time Crisis so far has had a console port. Evil Tim (talk) 18:52, 21 March 2015 (EDT)
Not that it does us any good since we're still 0 for the series when it comes to completed pages. --Funkychinaman (talk) 11:53, 7 May 2015 (EDT)
I find Render of Protagonists with DE and Wild Dog with C96. I now upload these images, so... WAIT.--Seganamcofan (talk) 12:26, 7 May 2015 (EDT)
Without the actual game in your possession and the means to take screenshots, you're at the mercy of whatever promotional shots and publicity stills the studios feel like releasing. --Funkychinaman (talk) 12:43, 7 May 2015 (EDT)
ACTION! edit is done. If find another or better pics, Please replace it and write description with correct English. --Seganamcofan (talk) 12:48, 7 May 2015 (EDT)

Kazuhiro "HIGE" Nakamura interview (Japanese)

http://www.4gamer.net/games/999/G999905/20150714050/ 4Gamer's Kazuhiro "HIGE" Nakamura interview.

Could you summarize in English what the game developer talks about in that interview? --Mazryonh (talk) 23:51, 8 August 2015 (EDT)
OK, Kazuhiro "HIGE" Nakamura are freelance music composer. formerly worked Namco (Until 2006) and Music development company called MONACA (Until 2010).

His music is often used electric guitar, But His music experience started from Piano in time he was 5 years old. Because His mother teaches piano to neighborhood kids.

When He was senior in college, He failed to job hunting, Because it was helping the school festival of music events. Then He decided to work in the game company, from the Job column of the music magazine that was He reading.

In 1993, He join to Namco. He was mistaken to be a easy job to compose a NES gen very simple music. In fact it came to compose music using a more complex MIDI type of sound source.
Nakamura's first year, He only compose few BGM of Namco's Theme park "Wonder Egg". (despite other staff were joined Namco in the same period, they had already composed some of the video game music.)

In 1994, Nakamura finally compose some arcade game music. "Mosquito Attack", "Air Combat 22", and "Time Crisis", Nakamura's masterpiece.
In Air Combat 22, Nakamura Produce Music & SE. In Time Crisis, Nakamura Produced all of sound related, Include Voice acting.
Upon sound production of Time Crisis, Nakamura listen to the "Hollywood orchestra" music of Hans Zimmer and Mark Mancina,
The voice data uses good sound quality 12khz (was 8khz In previous Air Combat 22) was first adopted in the Namco game, 12khz voice data is later became the Namco's standard.

Nakamura also compose music some Namco's Arcade (and ported arcade games) games include "Alpine Racer 2", "Tekken", "Dancing Eyes", "Final Furlong 2", "Time Crisis II" "Guiter Jam", "Crisis Zone".

In 2006, After compose "Tekken 5" and "Death by Degrees", Nakamura moved to MONACA. Although His music still mainly compose to Bandai Namco's games.
In 2014 After leave from MONACA, Nakamura compose 2 Bandai Namco's Light gun games, "Lost Land Adventure" and "Time Crisis 5", both developed by Bandai Namco Games.
Time Crisis 5's Development team are include very few staff who worked "Time Crisis Trilogy". So They offer Nakamura to compose the music.
Time Crisis 5's music concepts are "Time Crisis is back!", "We came back!", "Made in Japan!" (TC3 and TC4's Developers NEX are actually Japanese company), "The theme song we finished in trendy!". --Seganamcofan (talk) 02:37, 9 August 2015 (EDT).

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