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RoboCop: Rogue City
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RoboCop: Rogue City is the sixth videogame in the RoboCop franchise, set after the events of the second film and leading into RoboCop 3.
Developed by Polish company Teyon, appropriately known for Terminator: Resistance, and published by French company Nacon.
The game lets players take control of cyborg of Officer Alex James Murphy known as RoboCop as he takes on a new mass crime wave throughout Old Detroit. The game is primarily a shooter it has open world and RPG elements, such as allowing the player different dialogue options when questioning suspects or purchasing upgrades from a skill tree.
The following weapons appear in the video game RoboCop: Rogue City:
Overview
As the titular character of RoboCop, the player always has his Auto 9 available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.
Pistols
Beretta 93R "Auto 9"
RoboCop's primary weapon is his trusty modified Beretta 93R "Auto 9", always available and located within the internal storage bay inside his right leg.
SIG-Sauer P226R
The SIG-Sauer P226R is used by low level criminals. Referred to in-game as "Pistol 9mm".
Desert Eagle
A Desert Eagle with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.
Submachine Guns
Uzi
The IMI Uzi is used by low level enemies. Referred to in-game as the "Micro SMG".
Intratec TEC-9
Called Tek in game the TEC-9 can first be found in a Torch Head chop shop during Stolen Vehicle mission.
Shotguns
Mossberg 500/590 Bullpup
A Mossberg Bullpup shotgun is available as a bonus item for buying the "Alex Murphy" DLC edition of the game. Referred to as the "OCP Shotgun".
Mossberg 5500
The Mossberg 5500 with a cut down barrel and pistol grip is used by members of a biker gang. Referred to in-game as the "Combat Shotgun".
SPAS 12
Called Combat Shotgun J12 in game the SPAS 12 has a incorrect 9 rounds capacity with 16 reserve. It is Used by Juggernaut Mercenaries and can be first found in the OCP correctional facility armory during Armory Break-In.
Rifles
AK pattern rifle
A rifle made of a mish-mash of AK parts is used by certain enemies. Referred to as the "Assault Rifle 74" in-game.
Heckler & Koch G3
An early model G3 with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a HK21E.
Steyr AUG
Called Assault Rifle RBS the Steyr AUG appears as a early scoped weapon used during the Steel mill (Right before the player can get a M82 making this weapon partially irrelevant). 30 round capacity with a 60 round reserve. The AUG has "Omni Consumer Products" on side of rifle, implying the weapon is either a licensed copy made by Omni or that Steyr does not exist in the Robocop universe. RoboCop uses a "HK slap" during the reload. Detroit SWAT team use the rifle.
Heckler & Koch G11 K2
Called the Assault Rifle RBS MkII in game it is first found at the OCP correctional facility during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.
Sniper Rifles
Barrett M82
An early model Barrett M82 is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.
Machine Guns
M60/M2HB Hybrid
A 'Heavy Machine Gun' is seen in-game, used in emplacements by enemies, however RoboCop can tear these off their mounts and wield them by hand. The weapon is an amalgamation of the stock and receiver of an M60 and the barrel of an M2HB - The barrel features foregrips mounted on the sides of the heatshield, as well as an M60 front sight. Each machine gun also has an attached ammo box that reads '50 CRTG (cartridges) 50 CAL INK M9 PROPERTY OF DETROIT POLICE'. RoboCop can only carry 100 rounds in the weapon with no reserve, however if he expends any ammunition and happens to pick up more it will be added into his reserve.
Grenade Launchers
Hawk MM1 Grenade Launcher
Special enemy variants called "Grenadiers" use Hawk MM1 grenade launchers. RoboCop can wield these after dispatching their owners.
Non Usable Weapons
Smith & Wesson Revolver
A Smith & Wesson Revolver is seen on a screen at the Detroit Police Department.
Mossberg 500-esque Shotgun
A generic but Mossberg 500 like Shotgun is seen on a brochure at the Detroit Arms Expo.
AR-Pattern Rifle
The silhouette of a AR pattern rifle with a adjustable stock is seen over as the logo for Detroit Arms Expo.
M134 Minigun turret
At the Detroit Arms Expo non-functioning turrets called "Peace Keeper 400" with M134 Minigun's can be found.
M1911
A 1911 like pistol equipped with a silencer can be seen as an image on a kiosk at the Detroit Arms Expo. Despite this there exist no silenced weapons in-game.