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ÜberSoldier
ÜberSoldier (original Russian title: Восточный Фронт, Eastern Front) is a World War II first-person shooter video game available exclusively to the PC. The player controls Karl Stolz, a German soldier who dies during an ambush. Later he is resurrected by Nazi scientists, and acquires superhuman powers. He escapes the facility, joins the resistance, and starts to sabotage the Germans' UberSoldier program.
A sequel entitled ÜberSoldier II: Crimes of War (original title: Восточный фронт: Крах Анненербе, Eastern Front: Fall of Ahnenerbe) was released in 2008. This time the Nazis, head to Tibet to conduct some occult rituals and call to life a legion of the dead who will reverse the course of the WWII. And only Karl can stop them.
Both games have almost identical weapons and graphics, so weapons from both games will be together - with notes about which game is which, of course.
An odd quirk with both games is that some automatic weapons will have a slower fire rate when aimed. In addition, weapons no longer use iron sights when aiming aside from rifles in the second game, instead having a simple zoom in.
The following weapons appear in the video game ÜberSoldier:
Pistols
Walther PP
The Walther PP is the first weapon the player acquires in the game. Appears as "Walther P38", which is a completely different handgun in real life. Judging by the lack of marking, it seems to be a actually based on the post-war P1001 clone. In ÜberSoldier II it is now possible for enemies equipped with other weapons to draw the Walter PP after being wounded in the arms or after running out of ammo for their primary weapon.
Luger P08
The Luger P08 is the last pistol the player can discover in the game. It is usually used by German SS officers. It shares ammunition with the MP 38.
Colt M1911
The M1911 is the most powerful pistol in the game. Appears as "Colt" and fires ".45 ACP (US)" rounds. Strangely, it is usually seen in German offices and headquarters. It is also Maria's preferred weapon.
Submachine Guns
MP 38
The "MP 40" in the game is actually an MP 38, noted by the ribbed design of the top of the receiver. It has a 32-round magazine, moderate accuracy, and, unrealistically, has higher damage than the BAR. It is relatively effective in CQC but hitting the target from a distance can be a problem.
MP 41
The MP 41 appears in one of the comic cutscenes of the second game.
PPSh-41
The PPSh-41 appears with a 71-round drum magazine, and is usually a starting weapon in every mission. Referred to as "PPSH".
M1928A1 Thompson
The M1928A1 Thompson with a 30-round box magazine appears in the second game, and is used by the Allied forces. Incorrectly referred to as "Thompson М1" in the game.
Rifles
Tokarev SVT-40
The SVT-40 appears with a scope and is used as the game's resident sniper rifle. The second game adds a version without a scope.
Karabiner 98k
The bolt-action Kar98k is rarely used by German soldiers, despite being the most common infantry weapon among German forces in real life. Holds five rounds and is very accurate even at long distances. The scoped version is available in the second game. The weapon is incorrectly reloaded as if it has a detachable magazine at the bottom of the rifle.
FG 42
The FG 42 incorrectly holds 30 rounds instead of 20 and is a decent weapon. It is used by German Black Ops troopers.
StG 44
The Sturmgewehr 44 is seen in the hands of elite German infantry. The charging handle of this weapon is always pulled, even if there were unfired rounds in the chamber and magazine.
PzB-41(t)
The PzB-41(t) (also known as the "PzB M.SS.41") anti-tank rifle appears in the game as the "B-41". For some reason, it holds only four rounds, while the real version uses five or 10-round magazines. It usually grants one-shot kills. It's notably the only weapon to use a different weapon slot in the sequel, going from the player's "Rifle" (such as the Karabiner 98k, B.A.R and SVT) slot to the "Heavy Weapon" (with the Panzerschreck and Phoenix) slot.
Shotguns
Ithaca 37 "Stakeout"
The Ithaca 37 "Stakeout" with ghost ring sights appears in the second game (under its real name, "Ithaca 37"). It incorrectly holds eight rounds in the standard four round tube magazine. Its appearance is anachronistic as the Stakeout was not produced until 1981. A more period appropriate weapon would be the original Ithaca 37 with sawed-off stock and barrel. The Ithaca 37 first appears in the Nazi train mission, and is oddly not brought by the hero, but instead several shotguns can be found on the Nazi gun rack at the very beginning, which is unusually at best.
Machine Guns
MG 42
The MG 42 appears as both a handheld and mounted weapon. It is easily the most powerful non-fictional weapon in the game. German Heavy soldiers are equipped with MG 42s. The portable version holds only 50 rounds per drum. The iron sights of this weapon are not usable.
M1918A2 Browning Automatic Rifle
The M1918A2 Browning Automatic Rifle is an unrealistically weak weapon compared to the other automatic guns. Holds only 20 rounds and has a slow reload animation. It is wrongly depicted as firing in bursts when firing normally and fires in semi-automatic when aimed.
DP-28
A DP-28 machine gun appears in the second game. The pan magazine does not rotate when firing.
Launchers
Panzerschreck RPzB 54
The Panzerschreck RPzB 54 is an effective weapon against groups of enemies. The sights of this weapon cannot be used. The model used in-game is actually an early RPzB 43 model, due to the lack of a protective shield.
Grenades
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is the only usable grenade in the first game. Used by enemy soldiers very frequently.
Model 39 Eihandgranate
The Model 39 Eihandgranate appears in the sequel, where it is called the "M39" and incorrectly functions as a non-lethal stun grenade.
No 3 Incendiary Bottle
The No 3 Incendiary Bottle appears in the sequel as the "Molotov Cocktail" and is the third and final grenade.
Mounted Weapons
Flak Gun
A German Flak anti-air gun appears in both games and is used by Karl in several missions.
DShKM
Several Russian DShKM machine guns are mounted on a German submarine. This, of course, is completely inappropriate; in reality these submarines carried the 2cm FlaK 30. It is used by the player to hold back enemy aircraft. The last remaining UberSoldier uses a portable DShK in the secret lab in the climax of the game. In the second game, the DSHK mostly appears used by enemies but it can be used in by the player in the final boss fight.
Other
"Phoenix"
A fictional flamerthrower called the Phoenix appears in both games. While it uses a generic fuel canister in the first game, (which still appears as an ammo pickup/on the back of early game flamethrower troops) enemies in the second game start using an alternative fuel tank that appears to be based on the fuel tank for the Flammenwerfer 35.