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Difference between revisions of "Time Crisis 5"

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=Handguns=
 
=Handguns=
== Desert Eagle Mark XIX ==  
+
 
VSSE agent Luke O'neil and Mark Goddard use a [[Desert Eagle#Desert Eagle Mark XIX|IMI Desert Eagle Mark XIX]] fitted muzzle brake.
+
==Desert Eagle Mark XIX==  
 +
VSSE agents Luke O'Neil and Mark Goddard use a [[Desert Eagle#Desert Eagle Mark XIX|IMI Desert Eagle Mark XIX]], outfitted with a muzzle brake.
  
 
Unlike the previous series, Both Desert Eagle is two-tone and not fitted any optics.  
 
Unlike the previous series, Both Desert Eagle is two-tone and not fitted any optics.  
 
[[Image:BCFDE.jpg|thumb|none|400px|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]
 
[[Image:BCFDE.jpg|thumb|none|400px|Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE]]
[[Image:Timecrisis5.jpg|thumb|none|400px|VSSE agent Luke O'neil firing Desert Eagle.]]
+
[[Image:Timecrisis5.jpg|thumb|none|400px|VSSE agent Luke O'Neil firing Desert Eagle.]]
  
== Glock 17 ==
+
==Glock 17==
The two-tone [[Glock 17]] is seen holstered Wild Dog's mercenaries.
+
The two-tone [[Glock 17]] is seen with Wild Dog's mercenaries as their main sidearm.
  
Unlike previous series, they are never use handguns, they always used full-auto AK-12s.
 
 
[[Image:Glock_12892-1-.jpg|thumb|none|400px|Glock 17 OD Green - 9x19mm]]
 
[[Image:Glock_12892-1-.jpg|thumb|none|400px|Glock 17 OD Green - 9x19mm]]
[[File:Timecrisis5_ak12.jpg|thumb|none|600px|Glock 17 is seen holstered Wild Dog's mercenaries (right).]]
+
[[File:Timecrisis5_ak12.jpg|thumb|none|600px|The Glock 17 seen with one of the mercenaries' pistol holster.]]
 +
 
 +
==Heckler & Koch HK45==
 +
VSSE agent Robert Baxter (protagonist of [[Time Crisis II]]) uses a [[Heckler & Koch HK45]] as his main sidearm.
  
== Heckler & Koch HK45 ==
 
VSSE agent Robert Baxter (protagonist of [[Time Crisis II]]) use a [[Heckler & Koch HK45]].
 
 
[[Image:HH45.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]]
 
[[Image:HH45.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]]
  
== Mauser C96 ==
+
==Mauser C96==
[[Mauser C96]] used by Wild Dog. Its same pistol in Time Crisis II.
+
[[Mauser C96]] returns to the game as Wild Dog's main sidearm.
 +
 
 
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 "Broomhandle" Commercial Version]]
 
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 "Broomhandle" Commercial Version]]
  
 
=Submachine Guns=  
 
=Submachine Guns=  
== Heckler & Koch MP5K ==
 
Wild Dog's mercenaries equipped ballistic shield, They use a [[Heckler & Koch MP5K]] without foregrip.
 
  
Robert Baxter also used same MP5K in stage 1.
+
==Heckler & Koch MP5K==
 +
Wild Dog's mercenaries use [[Heckler & Koch MP5K]]s without foregrip. Baxter briefly uses it in the first.
 +
 
 
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.]]
 
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.]]
[[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|VSSE agent Robert Baxter firing MP5K to "H.A.C.S".]]
+
[[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|VSSE agent Robert Baxter firing MP5K at HACs.]]
  
=Rifles=
+
=Assault Rifles=
== AK-12 ==
 
A modified [[AK-12]] fitted Aimpoint dotsight, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries and Protagonists.
 
  
Its modeled with a left-handed charging handle. So they pull the left side charging handle by left hand.
+
==AK-12==
 +
A modified [[AK-12]] with an Aimpoint red dot, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries and Protagonists. It's modeled with a left hand-based charging handle.
  
Like the previous game, Its referred to as "machine gun" even though this is a assault rifle.
 
 
[[File:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]
 
[[File:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]]
[[File:Timecrisis5_ak12.jpg|thumb|none|600px|Wild Dog's mercenaries holds AK-12.]]
+
[[File:Timecrisis5_ak12.jpg|thumb|none|600px|Wild Dog's mercenaries engage VSSE agents with AK-12s.]]
 +
 
 +
=Sniper Rifles=
 +
 
 +
==Mechem NTW-20==
 +
The heavily modified [[Mechem NTW-20]] is used by Wild Dog's powered suit forces known as HACs.
  
== Mechem NTW-20 ==
 
The heavily modified [[Mechem NTW-20]] used by Wild Dog's mercenaries equipped powered suits and jetpacks (Called "H.A.C.S", Its same enemy of Time Crisis: Razing Storm).
 
 
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]]
 
[[Image:Ntw20.jpg|thumb|none|400px|Mechem NTW-20 - 20x83.5 mm MG151]]
[[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|"H.A.C.S" holds heavily modified Mechem NTW-20.]]
+
[[File:Timecrisis5_HACSandMP5.jpg|thumb|none|600px|A HACs mercenary holds a heavily modified Mechem NTW-20.]]
  
 
=Shotguns=
 
=Shotguns=
== Kel-Tec KSG ==
 
Protagonists use an [[Kel-Tec KSG]] with vertical foregrip. another special weapon in the game.
 
  
Like [[Time Crisis 3]], KSG firing semiauto. even though KSG firing at Pump-Action only.
+
==Kel-Tec KSG==
 +
The VSSE agent uses [[Kel-Tec KSG]] shotguns with vertical foregrips.
 +
 
 
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]
 
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]]
  
=Machineguns=
+
=Machine Guns=
== Browning M2 ==
+
 
The futuristic modified [[Browning M2]] mounted on VSSE's helicopter in stage 2.
+
==Browning M ==
 +
The futuristic modified [[Browning M2]] is seen on a VSSE-manned chopper.
 +
 
 
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
 
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
[[File:Timecrisis5_MMG.jpg|thumb|none|600px|VSSE agent Luke O'neil firing Browning M2.]]
+
[[File:Timecrisis5_MMG.jpg|thumb|none|600px|VSSE agent Luke O'Neil firing Browning M2.]]
 +
 
 +
=Grenade Launchers=
 +
 
 +
==Heckler & Koch M320==
 +
The VSSE agents uses a [[Heckler & Koch M320]] as the main grenade launcher. It replaces the [[Kampfpistole_Z#Leuchtpistole|Leuchtpistole]] seen in previous games. It still acts like an RPG.
  
=Launchers=
 
== Heckler & Koch M320 ==
 
Protagonists use an [[Heckler & Koch M320]]. It replace [[Kampfpistole_Z#Leuchtpistole|Leuchtpistole]] seen in previous games. and still acts like an RPG.
 
 
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]]
 
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]]
  
== RPG-7 ==
+
=Rocket Launchers=
The [[RPG-7]] used by Wild Dog's mercenaries, include Wild Dog.
+
 
 +
==RPG-7==
 +
The [[RPG-7]] is used by Wild Dog's mercenaries, include Wild Dog.
 +
 
 
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]
 
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]
  

Revision as of 12:51, 9 April 2015

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.



Time Crisis 5
Timecrisis5.jpg
Time Crisis 5 (2014)
Release Date: March 2015 (Arcade)
Developer: Currently unknown
Publisher: Bandai Namco Games
Series: Time Crisis
Platforms: Arcade
Genre: Light gun shooter



The following weapons appear in the video game Time Crisis 5:


Handguns

Desert Eagle Mark XIX

VSSE agents Luke O'Neil and Mark Goddard use a IMI Desert Eagle Mark XIX, outfitted with a muzzle brake.

Unlike the previous series, Both Desert Eagle is two-tone and not fitted any optics.

Desert Eagle Mk XIX in brushed chrome finish and with a muzzle brake - .50AE
VSSE agent Luke O'Neil firing Desert Eagle.

Glock 17

The two-tone Glock 17 is seen with Wild Dog's mercenaries as their main sidearm.

File:Glock 12892-1-.jpg
Glock 17 OD Green - 9x19mm
The Glock 17 seen with one of the mercenaries' pistol holster.

Heckler & Koch HK45

VSSE agent Robert Baxter (protagonist of Time Crisis II) uses a Heckler & Koch HK45 as his main sidearm.

Heckler & Koch HK45 - .45 ACP

Mauser C96

Mauser C96 returns to the game as Wild Dog's main sidearm.

Mauser C96 "Broomhandle" Commercial Version

Submachine Guns

Heckler & Koch MP5K

Wild Dog's mercenaries use Heckler & Koch MP5Ks without foregrip. Baxter briefly uses it in the first.

Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.
VSSE agent Robert Baxter firing MP5K at HACs.

Assault Rifles

AK-12

A modified AK-12 with an Aimpoint red dot, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries and Protagonists. It's modeled with a left hand-based charging handle.

AK-12 - 5.45x39mm
Wild Dog's mercenaries engage VSSE agents with AK-12s.

Sniper Rifles

Mechem NTW-20

The heavily modified Mechem NTW-20 is used by Wild Dog's powered suit forces known as HACs.

Mechem NTW-20 - 20x83.5 mm MG151
A HACs mercenary holds a heavily modified Mechem NTW-20.

Shotguns

Kel-Tec KSG

The VSSE agent uses Kel-Tec KSG shotguns with vertical foregrips.

Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge

Machine Guns

Browning M

The futuristic modified Browning M2 is seen on a VSSE-manned chopper.

Browning M2HB on vehicle mount - .50 BMG
VSSE agent Luke O'Neil firing Browning M2.

Grenade Launchers

Heckler & Koch M320

The VSSE agents uses a Heckler & Koch M320 as the main grenade launcher. It replaces the Leuchtpistole seen in previous games. It still acts like an RPG.

Heckler & Koch M320 with optional telescoping stock - 40x46mm

Rocket Launchers

RPG-7

The RPG-7 is used by Wild Dog's mercenaries, include Wild Dog.

RPG-7 - 40mm

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