The following weapons appear in the video game Time Crisis:
Strayer Voigt Infinity
VSSE agent Richard Miller uses aStrayer Voigt Infinity on his assault on Garo's Castle as his only weapon. The gun has wooden grips and an unknown underside attachment that does not seem to have any function, apart from an impractically large weapon weight to reduce recoil. The gun has a magazine size of only 6 rounds, a somewhat small capacity given the size of Miller's gun could easily chamber 7-10 rounds upwards, although this was likely a balancing measure since Miller has infinite ammo and the gun has no RoF cap, allowing it to be fired like a small-capacity machine pistol.
It also appear as game's gun controller (Originally created for Point Blank in 1994. this gun controller was used until 2003's Time Crisis 3.)
Wild Dog used dual Mauser C96s in the final battle against Miller. The pistol would be used in later series.
Walther PP Super
A Walther PP Super is seen on Richard's briefcase on the mission briefing sequence.
Colt Model 1902
Sherudo Garo's mercenaries use low detailed handguns with passing resemblence to early Colt pistols like Colt Model 1902
Several low-detail light machine guns are used by some of Garo's mercenaries. It's also picked up by Wild Dog in the final battle against Miller.
M1 Rocket Launcher "Bazooka"
The M1 Rocket Launcher "Bazooka" are used by some of Garo's mercenaries. Its often fired continuously, which is not correctly depicted.
F1 hand grenade
Wild Dog uses a F1 hand grenade in the final battle against Miller.
RGD-33 stick grenade
RGD-33 stick grenade grenades are used by most of Sherudo Garo's mercenaries.
Sherudo Garo's mercenaries use cannon emplacements in his castle to slow down agent Miller's assault in the game.
Unknown Anti Air Gun
Sherudo Garo's mercenaries use AA guns in his castle to slow down agent Miller's assault in the game.