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Difference between revisions of "Syphon Filter: Dark Mirror"
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__TOC__<br clear="all"> | __TOC__<br clear="all"> | ||
− | =Pistols= | + | = Single player weapons = |
− | ==Heckler & Koch Mark 23== | + | |
+ | == Pistols == | ||
+ | === Heckler & Koch Mark 23 === | ||
The [[Heckler & Koch Mark 23]] is Gabe's default pistol for every mission, as the TEC-9 is for Lian unless the player swapped it for a different weapon. With a threaded suppressor and a heavy-hitting .45 ACP round, it is the perfect tool for the silent soldier. | The [[Heckler & Koch Mark 23]] is Gabe's default pistol for every mission, as the TEC-9 is for Lian unless the player swapped it for a different weapon. With a threaded suppressor and a heavy-hitting .45 ACP round, it is the perfect tool for the silent soldier. | ||
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[[Image:SFDM_-_Mk_23.jpg|thumb|none|500px|]] | [[Image:SFDM_-_Mk_23.jpg|thumb|none|500px|]] | ||
− | ==Jericho 941== | + | === Jericho 941 === |
[[Image:Jericho941FullSize.jpg|thumb|none|400px|IMI Jericho 941 R (early model) - 9x19mm. The Jericho 941 F version moved the safety from the slide to the frame.]] | [[Image:Jericho941FullSize.jpg|thumb|none|400px|IMI Jericho 941 R (early model) - 9x19mm. The Jericho 941 F version moved the safety from the slide to the frame.]] | ||
[[Image:SFDM_-_Jerico.jpg|thumb|none|500px|]] | [[Image:SFDM_-_Jerico.jpg|thumb|none|500px|]] | ||
− | ==Jericho 941 Semi-Compact== | + | === Jericho 941 Semi-Compact === |
What seems to be a general purpose flare gun is actually a [[Jericho 941 Semi-compact]]. It can be unlocked and used. Interestingly, it set enemies aflame on the PSP; this counted as environment kills. The PS2 and Vita version both could not set victims afire seeing as the violence was reduced on both consoles. | What seems to be a general purpose flare gun is actually a [[Jericho 941 Semi-compact]]. It can be unlocked and used. Interestingly, it set enemies aflame on the PSP; this counted as environment kills. The PS2 and Vita version both could not set victims afire seeing as the violence was reduced on both consoles. | ||
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[[Image:SFDM_-_Flare_gun.jpg|thumb|none|500px|]] | [[Image:SFDM_-_Flare_gun.jpg|thumb|none|500px|]] | ||
− | ==FN Five-seveN== | + | === FN Five-seveN === |
[[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]] | [[Image:FN-Five-seveN.jpg|thumb|none|330px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]] | ||
[[Image:SFDM_-_SP57.jpg|thumb|none|500px|]] | [[Image:SFDM_-_SP57.jpg|thumb|none|500px|]] | ||
− | ==Makarov PM== | + | === Makarov PM === |
[[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]] | [[Image:MakarovPM.jpg|thumb|none|300px|Russian '''Makarov PM''' - 9x18mm Makarov]] | ||
[[Image:SFDM_-_Makarov.jpg|thumb|none|500px|]] | [[Image:SFDM_-_Makarov.jpg|thumb|none|500px|]] | ||
− | ==Desert Eagle Mark XIX== | + | === Desert Eagle Mark XIX === |
[[Desert Eagle Mark XIX]] is available in .50 AE, .44 Magnum, and .357 Magnum. | [[Desert Eagle Mark XIX]] is available in .50 AE, .44 Magnum, and .357 Magnum. | ||
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− | ==CZ 75 "Pre-B"== | + | === CZ 75 "Pre-B" === |
[[Image:Cz75mint6.jpg|thumb|400px|none|"Pre-B" CZ 75 - 9x19mm]] | [[Image:Cz75mint6.jpg|thumb|400px|none|"Pre-B" CZ 75 - 9x19mm]] | ||
[[Image:SFDM_-_CZ_Mach_9.jpg|thumb|none|500px|]] | [[Image:SFDM_-_CZ_Mach_9.jpg|thumb|none|500px|]] | ||
− | =Machine pistols= | + | == Machine pistols == |
− | ==Intratec TEC-9== | + | === Intratec TEC-9 === |
Lian Xing is automatically armed with an unsilenced [[TEC-9]] automatic pistol for the missions where she is playable. Her version is a semi-automatic and single-shot capable. The silenced version of this weapon can be unlocked and used in gameplay, the latter also equipped with a fully automatic fire mode. The "Ripper" is available, a variant of the TEC-9 that is generally similar. | Lian Xing is automatically armed with an unsilenced [[TEC-9]] automatic pistol for the missions where she is playable. Her version is a semi-automatic and single-shot capable. The silenced version of this weapon can be unlocked and used in gameplay, the latter also equipped with a fully automatic fire mode. The "Ripper" is available, a variant of the TEC-9 that is generally similar. | ||
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[[Image:SFDM_-_Tek_9_suppressor.jpg|thumb|none|500px|]] | [[Image:SFDM_-_Tek_9_suppressor.jpg|thumb|none|500px|]] | ||
− | ==CZ 75 Auto== | + | === CZ 75 Auto === |
[[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic - 9x19mm]] | [[Image:Cz75fa.jpg|thumb|none|400px|CZ 75 Automatic - 9x19mm]] | ||
− | ==MAC-10== | + | === MAC-10 === |
[[MAC-10]] is the particular weapon is available in 2 variants: a .45 ACP and a 9X19mm. The former can be used in Episode 5 and fires in burst or single shots while the latter is found in Episode 2; this one fires in automatic, burst and single shot. | [[MAC-10]] is the particular weapon is available in 2 variants: a .45 ACP and a 9X19mm. The former can be used in Episode 5 and fires in burst or single shots while the latter is found in Episode 2; this one fires in automatic, burst and single shot. | ||
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[[Image:SFDM_-_Mak_10_9mm.jpg|thumb|none|500px|]] | [[Image:SFDM_-_Mak_10_9mm.jpg|thumb|none|500px|]] | ||
− | =Submachine guns= | + | == Submachine guns == |
− | ==SITES Spectre M4== | + | === SITES Spectre M4 === |
SITES [[Spectre M4]] is seen in the hands of Red Section personnel in most of Episode 1 and one stage of Episode 2. | SITES [[Spectre M4]] is seen in the hands of Red Section personnel in most of Episode 1 and one stage of Episode 2. | ||
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[[Image:SFDM_-_Spectre.jpg|thumb|none|500px|]] | [[Image:SFDM_-_Spectre.jpg|thumb|none|500px|]] | ||
− | ==IMI Uzi== | + | === IMI Uzi === |
The [[Uzi]] submachine gun is primarily used by Peruvian War Revolutionary Council soldiers in Episode 3. It is also kicked to Pvt. Janzen in Episode 4 Part 2 - a factual error, since such a weapon would ''never'' be seen in this level. | The [[Uzi]] submachine gun is primarily used by Peruvian War Revolutionary Council soldiers in Episode 3. It is also kicked to Pvt. Janzen in Episode 4 Part 2 - a factual error, since such a weapon would ''never'' be seen in this level. | ||
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[[Image:SFDM_-_Uzi.jpg|thumb|none|500px|]] | [[Image:SFDM_-_Uzi.jpg|thumb|none|500px|]] | ||
− | ==Heckler & Koch MP5A3== | + | === Heckler & Koch MP5A3 === |
The [[Heckler & Koch MP5A3]] is used by Zivmović Prijateljstvo soldiers in Episode 4. | The [[Heckler & Koch MP5A3]] is used by Zivmović Prijateljstvo soldiers in Episode 4. | ||
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[[Image:SFDM_-_MDSA3.jpg|thumb|none|500px|]] | [[Image:SFDM_-_MDSA3.jpg|thumb|none|500px|]] | ||
− | ==Heckler & Koch MP5A4== | + | === Heckler & Koch MP5A4 === |
[[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the fire selector for '3-Round Burst' thus possessing four fire options - Safe, Semi-Auto, 3-Round Burst, and Full-Auto.]] | [[Image:H&KMP5A4.jpg|thumb|none|400px|Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the fire selector for '3-Round Burst' thus possessing four fire options - Safe, Semi-Auto, 3-Round Burst, and Full-Auto.]] | ||
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[[Image:SFDM_-_MDSA4_suppressed.jpg|thumb|none|500px|]] | [[Image:SFDM_-_MDSA4_suppressed.jpg|thumb|none|500px|]] | ||
− | ==Heckler & Koch UMP .45== | + | === Heckler & Koch UMP .45 === |
[[Heckler & Koch UMP]] is carried by Konigsberg Casino security and players can unlock it by beating Training 3 without wasting a shot. Strangely, this SMG is equipped with a sniper-type scope. | [[Heckler & Koch UMP]] is carried by Konigsberg Casino security and players can unlock it by beating Training 3 without wasting a shot. Strangely, this SMG is equipped with a sniper-type scope. | ||
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[[Image:SFDM_-_UNP_45.jpg|thumb|none|500px|]] | [[Image:SFDM_-_UNP_45.jpg|thumb|none|500px|]] | ||
− | ==FN P90== | + | === FN P90 === |
The [[FN P90]] is a unique weapon; its transparent magazine carries a total of 50 armour-piercing rounds that fire almost at rifle velocity. It is one of a few submachine guns to have more than 30 rounds per cartridge. It is seen only in the hands of veteran Red Section soldiers in Episode 7. | The [[FN P90]] is a unique weapon; its transparent magazine carries a total of 50 armour-piercing rounds that fire almost at rifle velocity. It is one of a few submachine guns to have more than 30 rounds per cartridge. It is seen only in the hands of veteran Red Section soldiers in Episode 7. | ||
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[[Image:SFDM_-_SSP_90.jpg|thumb|none|500px|]] | [[Image:SFDM_-_SSP_90.jpg|thumb|none|500px|]] | ||
− | ==Heckler & Koch MP7== | + | === Heckler & Koch MP7 === |
[[Heckler & Koch MP7]] is used by Red Section soldiers during the KemSynth Petroleum incident. | [[Heckler & Koch MP7]] is used by Red Section soldiers during the KemSynth Petroleum incident. | ||
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[[Image:SFDM_-_MDS7.jpg|thumb|none|500px|]] | [[Image:SFDM_-_MDS7.jpg|thumb|none|500px|]] | ||
− | ==Calico HE== | + | === Calico HE === |
What seems to be a [[Calico]] modified to fire high explosive rounds can be unlocked (as a launcher). | What seems to be a [[Calico]] modified to fire high explosive rounds can be unlocked (as a launcher). | ||
[[Image:Calico M950.jpg|thumb|none|350px|Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm]] | [[Image:Calico M950.jpg|thumb|none|350px|Calico M950 pistol converted to full auto fire with plain barrel and 100 round helical magazine - 9x19mm]] | ||
[[Image:SFDM_-_Calico.jpg|thumb|none|500px|]] | [[Image:SFDM_-_Calico.jpg|thumb|none|500px|]] | ||
− | =Shotguns= | + | == Shotguns == |
− | ==Benelli M1 Super 90== | + | === Benelli M1 Super 90 === |
The [[Benelli M1 Super 90]] is found in Episode 1 Part 4. It is unlocked by the player if one destroys all the depleted uranium containers in Episode 4 Part 1. | The [[Benelli M1 Super 90]] is found in Episode 1 Part 4. It is unlocked by the player if one destroys all the depleted uranium containers in Episode 4 Part 1. | ||
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[[Image:SFDM_-_M1.jpg|thumb|none|500px|]] | [[Image:SFDM_-_M1.jpg|thumb|none|500px|]] | ||
− | ==Daewoo USAS-12== | + | === Daewoo USAS-12 === |
[[Daewoo USAS-12]] is the fully automatic assault shotgun, notable for being required to defeat Jason Chance and Erich Rhoemer (the latter in Syphon Filter 3), can be used by Lian Xing, sadly only for a section of Episode 2 Part 1. However, the player can also unlock it by gaining the first badge of the Tactical Combat Specialist rating. | [[Daewoo USAS-12]] is the fully automatic assault shotgun, notable for being required to defeat Jason Chance and Erich Rhoemer (the latter in Syphon Filter 3), can be used by Lian Xing, sadly only for a section of Episode 2 Part 1. However, the player can also unlock it by gaining the first badge of the Tactical Combat Specialist rating. | ||
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[[Image:SFDM_-_USAS12.jpg|thumb|none|500px|]] | [[Image:SFDM_-_USAS12.jpg|thumb|none|500px|]] | ||
− | ==Mossberg 500 Mariner Cruiser== | + | === Mossberg 500 Mariner Cruiser === |
[[Mossberg 500 Mariner Cruiser]] is the pump-action shotgun can be acquired in Episode 5 Part 1. It is permanently unlocked by completing Sana's, Yemen in record time. This would arguably not be considered worth it due to the weapon's horrible range - Yemen is possibly the hardest mission in the entire game to beat. | [[Mossberg 500 Mariner Cruiser]] is the pump-action shotgun can be acquired in Episode 5 Part 1. It is permanently unlocked by completing Sana's, Yemen in record time. This would arguably not be considered worth it due to the weapon's horrible range - Yemen is possibly the hardest mission in the entire game to beat. | ||
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[[Image:SFDM_-_Shot_defender.jpg|thumb|none|500px|]] | [[Image:SFDM_-_Shot_defender.jpg|thumb|none|500px|]] | ||
− | ==SWD/Cobray Street Sweeper== | + | === SWD/Cobray Street Sweeper === |
[[SWD/Cobray Street Sweeper]] is a semi-automatic shotgun seen in the hands of Red Section personnel in Episodes 6 and 7. | [[SWD/Cobray Street Sweeper]] is a semi-automatic shotgun seen in the hands of Red Section personnel in Episodes 6 and 7. | ||
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[[Image:SFDM_-_Sweeper.jpg|thumb|none|500px|]] | [[Image:SFDM_-_Sweeper.jpg|thumb|none|500px|]] | ||
− | ==Sawn-off Shotguns== | + | === Sawn-off Shotguns === |
[[Sawn-off Double Barreled Shotgun]] Gained by the player if one earns the first Survival Tactics Expert rating. Its cut-down barrel increases spread at close range but makes it utterly useless for long-range combat. | [[Sawn-off Double Barreled Shotgun]] Gained by the player if one earns the first Survival Tactics Expert rating. Its cut-down barrel increases spread at close range but makes it utterly useless for long-range combat. | ||
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[[Image:SFDM-Sawed_off_pistol.jpg|thumb|none|500px|]] | [[Image:SFDM-Sawed_off_pistol.jpg|thumb|none|500px|]] | ||
− | ===Medium Sawed-off shotgun=== | + | === Medium Sawed-off shotgun === |
[[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]] | [[Image:Remington SBS.jpg|thumb|none|400px|Remington Spartan Sawed Off shotgun - 12 gauge]] | ||
− | |||
− | ===Sawed-Off O/U Shotgun=== | + | === Sawed-Off O/U Shotgun === |
[[Image:Sawed-off Browning O-U.jpg|thumb|none|500px|A Sawn-off Browning Over and Under shotgun - 12 gauge (Photoshoped).]] | [[Image:Sawed-off Browning O-U.jpg|thumb|none|500px|A Sawn-off Browning Over and Under shotgun - 12 gauge (Photoshoped).]] | ||
− | |||
− | ==Jackhammer HE== | + | === Jackhammer HE === |
A [[Pancor Jackhammer]] that fires high explosive shells can be used, categorized as a launcher in-game. | A [[Pancor Jackhammer]] that fires high explosive shells can be used, categorized as a launcher in-game. | ||
[[Image:Jackhammer.jpg|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]] | [[Image:Jackhammer.jpg|400px|thumb|none|Pre-production Pancor Jackhammer - proprietary 12 gauge]] | ||
[[Image:SFDM_-_Jackhammer.jpg|thumb|none|500px|]] | [[Image:SFDM_-_Jackhammer.jpg|thumb|none|500px|]] | ||
− | |||
− | ==Galil AR== | + | == Assault rifles == |
+ | |||
+ | === Galil AR === | ||
[[Galil AR]] is the weapon is used by Red Section personnel during some parts of Episodes 1 and 2; it is also wielded by Jimmy Zhou security members on Bangkok rooftops. | [[Galil AR]] is the weapon is used by Red Section personnel during some parts of Episodes 1 and 2; it is also wielded by Jimmy Zhou security members on Bangkok rooftops. | ||
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− | ==Colt M4A1== | + | === Colt M4A1 === |
The [[Colt M4A1]] is an optional weapon in Episode 2 Part 3. It can permanently be unlocked for player use if one destroys the depleted uranium containers in Episode 4 Part 3. A silenced variant of the M4A1 is acquired by scoring 10 headshots in Episode 7 Part 4. | The [[Colt M4A1]] is an optional weapon in Episode 2 Part 3. It can permanently be unlocked for player use if one destroys the depleted uranium containers in Episode 4 Part 3. A silenced variant of the M4A1 is acquired by scoring 10 headshots in Episode 7 Part 4. | ||
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[[Image:SFDM_-_M4.jpg|thumb|none|500px|]] | [[Image:SFDM_-_M4.jpg|thumb|none|500px|]] | ||
− | ==Norinco Type 56== | + | === Norinco Type 56 === |
[[Norinco Type 56]] is used by Red Section leader White Scorpion. Unlocked by gaining the second Combat Knife Specialist badge. | [[Norinco Type 56]] is used by Red Section leader White Scorpion. Unlocked by gaining the second Combat Knife Specialist badge. | ||
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[[Image:SFDM_-_Type_56.jpg|thumb|none|500px|]] | [[Image:SFDM_-_Type_56.jpg|thumb|none|500px|]] | ||
− | ==FAMAS== | + | === FAMAS === |
The [[FAMAS]] is carried by certain ZP soldiers in Episode 4. Acquired by completing Training 2 under record time. | The [[FAMAS]] is carried by certain ZP soldiers in Episode 4. Acquired by completing Training 2 under record time. | ||
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[[Image:SFDM_-_FA_MAS.jpg|thumb|none|500px|]] | [[Image:SFDM_-_FA_MAS.jpg|thumb|none|500px|]] | ||
− | ==AK-47== | + | === AK-47 === |
The [[AK-47]] is used by certain Zivmović Prijateljstvo soldiers in Episode 4. Players unlock it by scoring 25 headshots in Episode 6 Part 1. | The [[AK-47]] is used by certain Zivmović Prijateljstvo soldiers in Episode 4. Players unlock it by scoring 25 headshots in Episode 6 Part 1. | ||
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[[Image:SFDM_-_AK47.jpg|thumb|none|500px|]] | [[Image:SFDM_-_AK47.jpg|thumb|none|500px|]] | ||
− | ==Steyr AUG HBAR== | + | === Steyr AUG HBAR === |
The [[Steyr AUG HBAR]] Automatic Rifle is seen in the hands of Red Section soldiers in Episodes 4, 5 and 6. Notably, Richard Kress brandishes one when fighting against Gabe, as do RS elites who storm the casino. | The [[Steyr AUG HBAR]] Automatic Rifle is seen in the hands of Red Section soldiers in Episodes 4, 5 and 6. Notably, Richard Kress brandishes one when fighting against Gabe, as do RS elites who storm the casino. | ||
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[[Image:SFDM_-_AUG_300.jpg|thumb|none|500px|]] | [[Image:SFDM_-_AUG_300.jpg|thumb|none|500px|]] | ||
− | ==RPK== | + | === RPK === |
− | [[RPK]] is carried by Red Section thugs in Episode 6 and 7 | + | [[RPK]] is carried by Red Section thugs in Episode 6 and 7. |
[[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]] | [[Image:RPK lmg.jpg|thumb|none|500px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]] | ||
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[[Image:SFDM_-_RPK.jpg|thumb|none|500px|]] | [[Image:SFDM_-_RPK.jpg|thumb|none|500px|]] | ||
− | + | === Heckler & Koch G11 === | |
− | |||
− | |||
− | |||
− | ==Heckler & Koch G11== | ||
[[Heckler & Koch G11]] is used by certain 'elite' Red Section enemies, including a FCS soldier in Episode 7 Part 1. Players may acquire it by gaining the third Combat Knife Specialist badge. | [[Heckler & Koch G11]] is used by certain 'elite' Red Section enemies, including a FCS soldier in Episode 7 Part 1. Players may acquire it by gaining the third Combat Knife Specialist badge. | ||
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[[Image:SFDM_-_C11.jpg|thumb|none|500px|]] | [[Image:SFDM_-_C11.jpg|thumb|none|500px|]] | ||
− | ==Colt M16A2== | + | === Colt M16A2 === |
[[Colt M16A2]] fires in burst-shot or single-shot. Unlocked by destroying all the depleted uranium containers for Episode 4 Part 2. | [[Colt M16A2]] fires in burst-shot or single-shot. Unlocked by destroying all the depleted uranium containers for Episode 4 Part 2. | ||
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[[Image:SFDM_-_M16_A2.jpg|thumb|none|500px|]] | [[Image:SFDM_-_M16_A2.jpg|thumb|none|500px|]] | ||
− | ==Model 656== | + | === Model 656 === |
Model 656 is apparently used by Mara Aramov's guards in 'Narbonne, France' according to Gary Stoneman but players can never acquire it. A sniper version of this rifle is available, however, called the "Stone's Rifle" (presumably in reference to Eugene Stoner) | Model 656 is apparently used by Mara Aramov's guards in 'Narbonne, France' according to Gary Stoneman but players can never acquire it. A sniper version of this rifle is available, however, called the "Stone's Rifle" (presumably in reference to Eugene Stoner) | ||
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[[Image:SFDM_-_Stone_rifle.jpg|thumb|none|500px|]] | [[Image:SFDM_-_Stone_rifle.jpg|thumb|none|500px|]] | ||
− | ==Bushmaster XM15 "V-Match"== | + | === Bushmaster XM15 "V-Match" === |
[[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 "V-Match" Note smooth handguard and absence of front sight - 5.56x45mm]] | [[Image:Bushmaster xm15 vmatch 20.jpg|thumb|none|500px|Bushmaster XM15 "V-Match" Note smooth handguard and absence of front sight - 5.56x45mm]] | ||
− | |||
− | =Sniper rifles= | + | == Sniper rifles == |
− | ==SVD Dragunov== | + | === SVD Dragunov === |
[[SVD Dragunov]] is used by Red Section and Peruvian War Revolutionary Council soldiers. | [[SVD Dragunov]] is used by Red Section and Peruvian War Revolutionary Council soldiers. | ||
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[[Image:SFDM_-_Dragunov.jpg|thumb|none|500px|]] | [[Image:SFDM_-_Dragunov.jpg|thumb|none|500px|]] | ||
− | ==Barrett M82A1== | + | === Barrett M82A1 === |
[[Barrett M82A1]] fires a shot that penetrates directly through body armour. The downsides are the need for accuracy and its sluggish firing rate. Found in Episodes 6 and 7; the player can unlock it by gaining the third Tactical Combat Specialist badge. | [[Barrett M82A1]] fires a shot that penetrates directly through body armour. The downsides are the need for accuracy and its sluggish firing rate. Found in Episodes 6 and 7; the player can unlock it by gaining the third Tactical Combat Specialist badge. | ||
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[[Image:SFDM_-_M82.jpg|thumb|none|500px|]] | [[Image:SFDM_-_M82.jpg|thumb|none|500px|]] | ||
− | ==MB-150== | + | === MB-150 === |
The second default weapon for Gabe Logan is a 'MB-150' sniper rifle, which can never be dropped unless the game script calls for it. This particular weapon fires 6mm shots as well as 'darts', and the player is at no point able to swap it, release it from Gabe or otherwise get rid of it but there are two instances where the firearm is lost from one's inventory. The first is when Touchstone clobbers Gabe and uses the weapon against himself (but is promptly defeated) and the second is when the rifle is accidentally thrown over a balcony in Gabe's attempt to evade an ambush in Bangkok. Another variant called the "C8 Rifle" looks the same as the "MB-150". | The second default weapon for Gabe Logan is a 'MB-150' sniper rifle, which can never be dropped unless the game script calls for it. This particular weapon fires 6mm shots as well as 'darts', and the player is at no point able to swap it, release it from Gabe or otherwise get rid of it but there are two instances where the firearm is lost from one's inventory. The first is when Touchstone clobbers Gabe and uses the weapon against himself (but is promptly defeated) and the second is when the rifle is accidentally thrown over a balcony in Gabe's attempt to evade an ambush in Bangkok. Another variant called the "C8 Rifle" looks the same as the "MB-150". | ||
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[[Image:SFDM_-_MB150.jpg|thumb|none|500px|]] | [[Image:SFDM_-_MB150.jpg|thumb|none|500px|]] | ||
− | ==VSS Vintorez== | + | === VSS Vintorez === |
Just as Gabe's second default weapon is the MB-150, Lian Xing is armed with the [[VSS Vintorez]]. Both are exactly similar, firing 6mm and various 'dart' rounds despite looking distinctly different. | Just as Gabe's second default weapon is the MB-150, Lian Xing is armed with the [[VSS Vintorez]]. Both are exactly similar, firing 6mm and various 'dart' rounds despite looking distinctly different. | ||
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[[Image:SFDM_-_VSS.jpg|thumb|none|500px|]] | [[Image:SFDM_-_VSS.jpg|thumb|none|500px|]] | ||
− | ==PSG-1== | + | === PSG-1 === |
[[PSG-1]] is a weapon that can be found in multiplayer matches. | [[PSG-1]] is a weapon that can be found in multiplayer matches. | ||
[[Image:H&KPSG01.jpg |thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | [[Image:H&KPSG01.jpg |thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO]] | ||
− | |||
− | ==G3A3== | + | === G3A3 === |
[[Image:G3a3.jpg|thumb|none|400px|Heckler & Koch G3A3 with wide handguard - 7.62x51mm NATO]] | [[Image:G3a3.jpg|thumb|none|400px|Heckler & Koch G3A3 with wide handguard - 7.62x51mm NATO]] | ||
− | |||
− | ==SIG SG 550 SR== | + | === SIG SG 550 SR === |
[[Image:550sniper.jpg|thumb|none|500px|SIG SG 550 SR - 5.56x45mm]] | [[Image:550sniper.jpg|thumb|none|500px|SIG SG 550 SR - 5.56x45mm]] | ||
− | |||
− | ==Zastava M76== | + | === Zastava M76 === |
[[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]] | [[File:Zastava-m76.jpg|thumb|none|400px|Zastava M76 Sniper Rifle - 7.92x57mm Mauser.]] | ||
− | |||
− | =Machine Guns= | + | == Machine Guns == |
− | ==M249-E2 SAW== | + | === M249-E2 SAW === |
Complete KemSynth Tower in record time to acquire the [[M249-E2 SAW]]. Certain bosses also use it. | Complete KemSynth Tower in record time to acquire the [[M249-E2 SAW]]. Certain bosses also use it. | ||
Line 338: | Line 330: | ||
[[Image:SFDM_-_M249.jpg|thumb|none|500px|]] | [[Image:SFDM_-_M249.jpg|thumb|none|500px|]] | ||
− | ==M60E3== | + | === M60E3 === |
[[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun - 7.62x51mm NATO]] | [[Image:USOM60E3.jpg|thumb|none|450px|M60E3 machine gun - 7.62x51mm NATO]] | ||
− | |||
− | =Launchers= | + | == Launchers == |
− | ==M79 Grenade Launcher== | + | === M79 Grenade Launcher === |
As was the case with the four previous games, the [[M79]] can be used but it is absent from the story mode and only the multiplayer modes contain it. | As was the case with the four previous games, the [[M79]] can be used but it is absent from the story mode and only the multiplayer modes contain it. | ||
[[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]] | [[Image:M79-Grenade-Launcher.jpg|thumb|none|550px|M79 grenade launcher - 40x46mm]] | ||
− | |||
− | ==Mk 153 SMAW== | + | === Mk 153 SMAW === |
The [[Mk 153 SMAW]] is available in two variants: the first is a standard, anti-infantry version that is unlocked by destroying every warhead in Episode 4 Part 3. The second one is an 'Anti-Tank' version with only one round per magazine to compensate for its immense power, necessitating a reload every time the weapon is fired. The second one can only be found in Episode 4 Part 4, when Logan is forced to confront Zivmovic, the latter having hijacked an M1 Abrams main battle tank. As with The Omega Strain, using this too close to oneself causes collateral damage. | The [[Mk 153 SMAW]] is available in two variants: the first is a standard, anti-infantry version that is unlocked by destroying every warhead in Episode 4 Part 3. The second one is an 'Anti-Tank' version with only one round per magazine to compensate for its immense power, necessitating a reload every time the weapon is fired. The second one can only be found in Episode 4 Part 4, when Logan is forced to confront Zivmovic, the latter having hijacked an M1 Abrams main battle tank. As with The Omega Strain, using this too close to oneself causes collateral damage. | ||
Line 356: | Line 346: | ||
[[Image:SFDM_-_SMAW.jpg|thumb|none|500px|]] | [[Image:SFDM_-_SMAW.jpg|thumb|none|500px|]] | ||
− | ==Milkor MGL Mk== | + | === Milkor MGL Mk === |
[[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]] | [[Image:MMGLMk1.jpg|thumb|none|450px|Milkor MGL fitted with Armson OEG reflex sight - 40x46mm]] | ||
[[Image:SFDM_-_MGL.jpg|thumb|none|500px|]] | [[Image:SFDM_-_MGL.jpg|thumb|none|500px|]] | ||
− | =Explosives= | + | == Explosives == |
− | ==M67 fragmentation grenade== | + | === M67 fragmentation grenade === |
The [[M67]] fragmentation grenade is usable through most missions. It is a lethal device that wounds and kills those caught in its blast radius. | The [[M67]] fragmentation grenade is usable through most missions. It is a lethal device that wounds and kills those caught in its blast radius. | ||
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]] | [[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]] | ||
− | |||
[[Image:SFDM_-_M67.jpg|thumb|none|500px|]] | [[Image:SFDM_-_M67.jpg|thumb|none|500px|]] | ||
− | == | + | === Laser mine === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Image:SFDM_-_laser_mine.jpg|thumb|none|500px|]] | [[Image:SFDM_-_laser_mine.jpg|thumb|none|500px|]] | ||
− | ==EMP grenade== | + | === EMP grenade === |
[[Image:SFDM_-_EMP.jpg|thumb|none|500px|]] | [[Image:SFDM_-_EMP.jpg|thumb|none|500px|]] | ||
− | == | + | === Composite 4 === |
− | |||
− | |||
− | =Composite 4== | ||
[[Image:SFDM_-_C4.jpg|thumb|none|500px|]] | [[Image:SFDM_-_C4.jpg|thumb|none|500px|]] | ||
+ | == Miscellaneous == | ||
− | + | === Turret === | |
− | = | ||
− | == | ||
A turret bearing an indeterminate description can be used in the game; Gabe Logan is seen manning one while infiltrating the Red Section-assaulted KemSynth Petroleum facility. Lian Xing is also capable of using one in gameplay when she attempts to sabotage the antagonists' transport jet, while Gabe later protects Addison Hargrove using such a weapon, only to have White Scorpion hijack it and use it against him. Although the weapon technically has unlimited rounds, players should beware and fire in bursts lest it overheats. | A turret bearing an indeterminate description can be used in the game; Gabe Logan is seen manning one while infiltrating the Red Section-assaulted KemSynth Petroleum facility. Lian Xing is also capable of using one in gameplay when she attempts to sabotage the antagonists' transport jet, while Gabe later protects Addison Hargrove using such a weapon, only to have White Scorpion hijack it and use it against him. Although the weapon technically has unlimited rounds, players should beware and fire in bursts lest it overheats. | ||
Line 399: | Line 376: | ||
[[Image:SFDM_-_turret.jpg|thumb|none|500px|]] | [[Image:SFDM_-_turret.jpg|thumb|none|500px|]] | ||
− | ==Flamethrower== | + | === Flamethrower === |
In a callback to the original Syphon Filter's fight with Anton Girdeaux in Freedom Memorial, Red Jack is seen armed with a general-purpose fire whip, as is another unnamed Red Section grunt, both of whom Gabe has the distinct bad luck of encountering in gameplay. Fortunately for him, the weapon's weaknesses are exactly as that which Girdeaux bore: shooting the fuel tanks on one's back would detonate the weapon and kill the user from immolation. | In a callback to the original Syphon Filter's fight with Anton Girdeaux in Freedom Memorial, Red Jack is seen armed with a general-purpose fire whip, as is another unnamed Red Section grunt, both of whom Gabe has the distinct bad luck of encountering in gameplay. Fortunately for him, the weapon's weaknesses are exactly as that which Girdeaux bore: shooting the fuel tanks on one's back would detonate the weapon and kill the user from immolation. | ||
[[Image:SFDM_-_flamethrower.jpg|thumb|none|500px|]]|thumb|none|500px|]] | [[Image:SFDM_-_flamethrower.jpg|thumb|none|500px|]]|thumb|none|500px|]] | ||
− | ==M134 minigun== | + | === M134 minigun === |
Can be acquired from one of Jimmy Zhou's bodyguards. It will cause one to move sluggishly, but also gain the ability to lay down a swathe of punishing suppressive fire. | Can be acquired from one of Jimmy Zhou's bodyguards. It will cause one to move sluggishly, but also gain the ability to lay down a swathe of punishing suppressive fire. | ||
[[Image:SFDM_-_M134.jpg|thumb|none|500px|]] | [[Image:SFDM_-_M134.jpg|thumb|none|500px|]] | ||
− | ==Paintball pistol== | + | === Paintball pistol === |
A temporary firearm that is used in some training missions. | A temporary firearm that is used in some training missions. | ||
[[Image:SFDM_-_paintball_pistol.jpg|thumb|none|500px|]] | [[Image:SFDM_-_paintball_pistol.jpg|thumb|none|500px|]] | ||
− | ==Paintball rifle== | + | === Paintball rifle === |
A temporary firearm that is used in some training missions. | A temporary firearm that is used in some training missions. | ||
[[Image:SFDM_-_paintball_rifle.jpg|thumb|none|500px|]] | [[Image:SFDM_-_paintball_rifle.jpg|thumb|none|500px|]] | ||
− | ==Taser== | + | === Taser === |
[[Image:SFDM_-_EPDD.jpg|thumb|none|500px|]] | [[Image:SFDM_-_EPDD.jpg|thumb|none|500px|]] | ||
[[Image:SFDM_-_EDT.jpg|thumb|none|500px|]] | [[Image:SFDM_-_EDT.jpg|thumb|none|500px|]] | ||
− | ==Fairbairn-Sykes== | + | === Fairbairn-Sykes === |
[[Image:FairburnSykesCommandoDagger.jpg|thumb|none|300px|Fairbairn-Sykes Fighting Knife 3rd pattern]] | [[Image:FairburnSykesCommandoDagger.jpg|thumb|none|300px|Fairbairn-Sykes Fighting Knife 3rd pattern]] | ||
[[Image:SFDM_-_KBAR.jpg|thumb|none|500px|Note the incorrect "KA-BAR" designation.]] | [[Image:SFDM_-_KBAR.jpg|thumb|none|500px|Note the incorrect "KA-BAR" designation.]] | ||
+ | |||
+ | == Multiplayer exclusive weapons == | ||
+ | |||
+ | === Pistols === | ||
+ | |||
+ | ==== Glock G-17 ==== | ||
+ | [[Image:SFDM_-_G17.jpg|thumb|none|500px|]] | ||
+ | |||
+ | ==== Intratec Tec-9 'Ripper' ==== | ||
+ | [[Image:SFDM_-_Ripper.jpg|thumb|none|500px|]] | ||
+ | |||
+ | == Shotguns == | ||
+ | |||
+ | === Franchi SPAS-12/ Browning Over-Under === | ||
+ | [[Image:SFDM_-_SPAS12.jpg|thumb|none|500px|One can't help but wonder how the devs confused this for a [[SPAS-12]].]] | ||
+ | |||
+ | === Sawed-off Shotgun === | ||
+ | [[Image:SFDM_-_Sawed_off_shotgun.jpg|thumb|none|500px|]] | ||
+ | |||
+ | == Explosive launchers == | ||
+ | |||
+ | === M79 === | ||
+ | [[Image:SFDM_-_M79.jpg|thumb|none|500px|]] | ||
+ | |||
+ | == Assault rifles and carbines == | ||
+ | |||
+ | === Heckler and Koch G3A3 === | ||
+ | [[Image:SFDM_-_33SC1.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === 'M16-K' === | ||
+ | [[Image:SFDM_-_M16K.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === 'Trip Bar' and 'Ramat' === | ||
+ | [[Image:SFDM_-_Ramat.jpg|thumb|none|500px|]] | ||
+ | [[Image:SFDM_-_Trip_bar.jpg|thumb|none|500px|]] | ||
+ | |||
+ | == Sniper and marksman rifles == | ||
+ | |||
+ | === Heckler and Koch MSG90 === | ||
+ | [[Image:SFDM_-_C8.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === Heckler and Koch PSG-1 with infrared scope === | ||
+ | [[Image:SFDM_-_DSC1.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === Colt AR-15 'Widowmaker' === | ||
+ | [[Image:SFDM_-_AR15.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === Zastava SG-76 === | ||
+ | [[Image:SFDM_-_Stava.jpg|thumb|none|500px|]] | ||
+ | |||
+ | == General purpose machine guns == | ||
+ | |||
+ | === M60 and M60-E3 === | ||
+ | [[Image:SFDM_-_M60E3.jpg|thumb|none|500px|]] | ||
+ | [[Image:SFDM_-_M60.jpg|thumb|none|500px|]] | ||
+ | |||
+ | == Grenades and explosives == | ||
+ | |||
+ | === Anti personnel mine === | ||
+ | [[Image:SFDM_-_antipersonnel_mine.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === Claymore mine === | ||
+ | [[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]] | ||
+ | [[Image:SFDM_-_claymore.jpg|thumb|none|500px|]] | ||
+ | [[Image:SFDM_-_claymore_trigger.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === X34 nerve agent === | ||
+ | [[Image:SFDM_-_X34.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === AN/M8 smoke grenade === | ||
+ | [[Image:SFDM_-_smoke.jpg|thumb|none|500px|]] | ||
+ | |||
+ | === XM-84D Flashbang === | ||
+ | [[Image:SFDM_-_flashbang.jpg|thumb|none|500px|]] | ||
[[Category:Video Game]] | [[Category:Video Game]] |
Revision as of 00:54, 8 September 2023
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
|
WARNING! THIS PAGE CONTAINS SPOILERS!
The following weapons appear in the video game Syphon Filter: Dark Mirror:
Single player weapons
Pistols
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 is Gabe's default pistol for every mission, as the TEC-9 is for Lian unless the player swapped it for a different weapon. With a threaded suppressor and a heavy-hitting .45 ACP round, it is the perfect tool for the silent soldier.
Jericho 941
Jericho 941 Semi-Compact
What seems to be a general purpose flare gun is actually a Jericho 941 Semi-compact. It can be unlocked and used. Interestingly, it set enemies aflame on the PSP; this counted as environment kills. The PS2 and Vita version both could not set victims afire seeing as the violence was reduced on both consoles.
FN Five-seveN
Makarov PM
Desert Eagle Mark XIX
Desert Eagle Mark XIX is available in .50 AE, .44 Magnum, and .357 Magnum.
The former is seen used by Jimmy Zhou thugs inside the apartment complex, and can permanently be unlocked by completing every mission without dying or failing any objectives.
The second can be acquired by earning the third Stealth Combat Specialist rating, and is not used by enemies in-game.
The last one can optionally be found in Episodes 1, 5, 6 and 7 (the latter only when playing as Lian).
Mara Aramov, assuming Stone does not kill her with stealth, will use one of these pistols in a boss fight and can somehow fire in a rapid-fire fashion.
CZ 75 "Pre-B"
Machine pistols
Intratec TEC-9
Lian Xing is automatically armed with an unsilenced TEC-9 automatic pistol for the missions where she is playable. Her version is a semi-automatic and single-shot capable. The silenced version of this weapon can be unlocked and used in gameplay, the latter also equipped with a fully automatic fire mode. The "Ripper" is available, a variant of the TEC-9 that is generally similar.
CZ 75 Auto
MAC-10
MAC-10 is the particular weapon is available in 2 variants: a .45 ACP and a 9X19mm. The former can be used in Episode 5 and fires in burst or single shots while the latter is found in Episode 2; this one fires in automatic, burst and single shot.
Submachine guns
SITES Spectre M4
SITES Spectre M4 is seen in the hands of Red Section personnel in most of Episode 1 and one stage of Episode 2.
IMI Uzi
The Uzi submachine gun is primarily used by Peruvian War Revolutionary Council soldiers in Episode 3. It is also kicked to Pvt. Janzen in Episode 4 Part 2 - a factual error, since such a weapon would never be seen in this level.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 is used by Zivmović Prijateljstvo soldiers in Episode 4.
Heckler & Koch MP5A4
Unlocked by gaining the second Stealth Combat Specialist badge.
Heckler & Koch UMP .45
Heckler & Koch UMP is carried by Konigsberg Casino security and players can unlock it by beating Training 3 without wasting a shot. Strangely, this SMG is equipped with a sniper-type scope.
FN P90
The FN P90 is a unique weapon; its transparent magazine carries a total of 50 armour-piercing rounds that fire almost at rifle velocity. It is one of a few submachine guns to have more than 30 rounds per cartridge. It is seen only in the hands of veteran Red Section soldiers in Episode 7.
Heckler & Koch MP7
Heckler & Koch MP7 is used by Red Section soldiers during the KemSynth Petroleum incident.
Calico HE
What seems to be a Calico modified to fire high explosive rounds can be unlocked (as a launcher).
Shotguns
Benelli M1 Super 90
The Benelli M1 Super 90 is found in Episode 1 Part 4. It is unlocked by the player if one destroys all the depleted uranium containers in Episode 4 Part 1.
Daewoo USAS-12
Daewoo USAS-12 is the fully automatic assault shotgun, notable for being required to defeat Jason Chance and Erich Rhoemer (the latter in Syphon Filter 3), can be used by Lian Xing, sadly only for a section of Episode 2 Part 1. However, the player can also unlock it by gaining the first badge of the Tactical Combat Specialist rating.
Mossberg 500 Mariner Cruiser
Mossberg 500 Mariner Cruiser is the pump-action shotgun can be acquired in Episode 5 Part 1. It is permanently unlocked by completing Sana's, Yemen in record time. This would arguably not be considered worth it due to the weapon's horrible range - Yemen is possibly the hardest mission in the entire game to beat.
SWD/Cobray Street Sweeper
SWD/Cobray Street Sweeper is a semi-automatic shotgun seen in the hands of Red Section personnel in Episodes 6 and 7.
Sawn-off Shotguns
Sawn-off Double Barreled Shotgun Gained by the player if one earns the first Survival Tactics Expert rating. Its cut-down barrel increases spread at close range but makes it utterly useless for long-range combat.
Medium Sawed-off shotgun
Sawed-Off O/U Shotgun
Jackhammer HE
A Pancor Jackhammer that fires high explosive shells can be used, categorized as a launcher in-game.
Assault rifles
Galil AR
Galil AR is the weapon is used by Red Section personnel during some parts of Episodes 1 and 2; it is also wielded by Jimmy Zhou security members on Bangkok rooftops.
Colt M4A1
The Colt M4A1 is an optional weapon in Episode 2 Part 3. It can permanently be unlocked for player use if one destroys the depleted uranium containers in Episode 4 Part 3. A silenced variant of the M4A1 is acquired by scoring 10 headshots in Episode 7 Part 4.
Norinco Type 56
Norinco Type 56 is used by Red Section leader White Scorpion. Unlocked by gaining the second Combat Knife Specialist badge.
FAMAS
The FAMAS is carried by certain ZP soldiers in Episode 4. Acquired by completing Training 2 under record time.
AK-47
The AK-47 is used by certain Zivmović Prijateljstvo soldiers in Episode 4. Players unlock it by scoring 25 headshots in Episode 6 Part 1.
Steyr AUG HBAR
The Steyr AUG HBAR Automatic Rifle is seen in the hands of Red Section soldiers in Episodes 4, 5 and 6. Notably, Richard Kress brandishes one when fighting against Gabe, as do RS elites who storm the casino.
RPK
RPK is carried by Red Section thugs in Episode 6 and 7.
Heckler & Koch G11
Heckler & Koch G11 is used by certain 'elite' Red Section enemies, including a FCS soldier in Episode 7 Part 1. Players may acquire it by gaining the third Combat Knife Specialist badge.
Colt M16A2
Colt M16A2 fires in burst-shot or single-shot. Unlocked by destroying all the depleted uranium containers for Episode 4 Part 2.
Model 656
Model 656 is apparently used by Mara Aramov's guards in 'Narbonne, France' according to Gary Stoneman but players can never acquire it. A sniper version of this rifle is available, however, called the "Stone's Rifle" (presumably in reference to Eugene Stoner)
Bushmaster XM15 "V-Match"
Sniper rifles
SVD Dragunov
SVD Dragunov is used by Red Section and Peruvian War Revolutionary Council soldiers.
Barrett M82A1
Barrett M82A1 fires a shot that penetrates directly through body armour. The downsides are the need for accuracy and its sluggish firing rate. Found in Episodes 6 and 7; the player can unlock it by gaining the third Tactical Combat Specialist badge.
MB-150
The second default weapon for Gabe Logan is a 'MB-150' sniper rifle, which can never be dropped unless the game script calls for it. This particular weapon fires 6mm shots as well as 'darts', and the player is at no point able to swap it, release it from Gabe or otherwise get rid of it but there are two instances where the firearm is lost from one's inventory. The first is when Touchstone clobbers Gabe and uses the weapon against himself (but is promptly defeated) and the second is when the rifle is accidentally thrown over a balcony in Gabe's attempt to evade an ambush in Bangkok. Another variant called the "C8 Rifle" looks the same as the "MB-150".
VSS Vintorez
Just as Gabe's second default weapon is the MB-150, Lian Xing is armed with the VSS Vintorez. Both are exactly similar, firing 6mm and various 'dart' rounds despite looking distinctly different.
PSG-1
PSG-1 is a weapon that can be found in multiplayer matches.
G3A3
SIG SG 550 SR
Zastava M76
Machine Guns
M249-E2 SAW
Complete KemSynth Tower in record time to acquire the M249-E2 SAW. Certain bosses also use it.
M60E3
Launchers
M79 Grenade Launcher
As was the case with the four previous games, the M79 can be used but it is absent from the story mode and only the multiplayer modes contain it.
Mk 153 SMAW
The Mk 153 SMAW is available in two variants: the first is a standard, anti-infantry version that is unlocked by destroying every warhead in Episode 4 Part 3. The second one is an 'Anti-Tank' version with only one round per magazine to compensate for its immense power, necessitating a reload every time the weapon is fired. The second one can only be found in Episode 4 Part 4, when Logan is forced to confront Zivmovic, the latter having hijacked an M1 Abrams main battle tank. As with The Omega Strain, using this too close to oneself causes collateral damage.
Milkor MGL Mk
Explosives
M67 fragmentation grenade
The M67 fragmentation grenade is usable through most missions. It is a lethal device that wounds and kills those caught in its blast radius.
Laser mine
EMP grenade
Composite 4
Miscellaneous
Turret
A turret bearing an indeterminate description can be used in the game; Gabe Logan is seen manning one while infiltrating the Red Section-assaulted KemSynth Petroleum facility. Lian Xing is also capable of using one in gameplay when she attempts to sabotage the antagonists' transport jet, while Gabe later protects Addison Hargrove using such a weapon, only to have White Scorpion hijack it and use it against him. Although the weapon technically has unlimited rounds, players should beware and fire in bursts lest it overheats.
Flamethrower
In a callback to the original Syphon Filter's fight with Anton Girdeaux in Freedom Memorial, Red Jack is seen armed with a general-purpose fire whip, as is another unnamed Red Section grunt, both of whom Gabe has the distinct bad luck of encountering in gameplay. Fortunately for him, the weapon's weaknesses are exactly as that which Girdeaux bore: shooting the fuel tanks on one's back would detonate the weapon and kill the user from immolation.
|thumb|none|500px|]]
M134 minigun
Can be acquired from one of Jimmy Zhou's bodyguards. It will cause one to move sluggishly, but also gain the ability to lay down a swathe of punishing suppressive fire.
Paintball pistol
A temporary firearm that is used in some training missions.
Paintball rifle
A temporary firearm that is used in some training missions.