Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Difference between revisions of "RoboCop: Rogue City"
(Added Non Usable weapons. This will likely be my last edit on the page. I was working on my own sandbox for this game when I noticed this page was already up. Sorry if things got a bit messy this is my first time seriously contributing to this site.) |
|||
(9 intermediate revisions by the same user not shown) | |||
Line 12: | Line 12: | ||
}} | }} | ||
'''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''. | '''''RoboCop: Rogue City''''' is the sixth videogame in the ''[[RoboCop]]'' franchise, set after the events of [[RoboCop 2|the second film]] and leading into ''[[RoboCop 3]]''. | ||
+ | Developed by Polish company Teyon, appropriately known for ''[[Terminator: Resistance]]'', and published by French company Nacon. | ||
+ | The game lets players take control of cyborg of Officer Alex James Murphy known as RoboCop as he takes on a new mass crime wave throughout Old Detroit. The game is primarily a shooter it has open world and RPG elements, such as allowing the player different dialogue options when questioning suspects or purchasing upgrades from a skill tree. | ||
+ | |||
{{VG Title}} | {{VG Title}} | ||
Line 60: | Line 63: | ||
[[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]] | [[File:Uzi Reload1 RobocopRC.jpg|thumb|none|600px|Reloading the Uzi. The game depicts the Uzi as being closed bolt, with a reciprocating charging handle.]] | ||
[[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]] | [[File:Uzi Reload2 RobocopRC.jpg|thumb|none|600px|Racking the charging handle. The bolt is static during this animation.]] | ||
+ | ==Intratec TEC-9== | ||
+ | Called Tek in game the [[TEC-9]] can first be found in a Torch Head chop shop during Stolen Vehicle mission. | ||
+ | [[image:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]] | ||
+ | [[File:20231104142949 1.jpg|thumb|none|600px|Robo holds his Tec 9.]] | ||
+ | [[File:20231104143019 1.jpg|thumb|none|600px|Robo inspects the right side of the Tec.]] | ||
+ | [[File:20231104143013 1.jpg|thumb|none|600px|Reloading.]] | ||
+ | [[File:20231104143019 1.jpg|thumb|none|600px|Charging.]] | ||
=Shotguns= | =Shotguns= | ||
Line 79: | Line 89: | ||
[[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]] | [[File:Mossberg5500 Reload1 RoboCopRC.jpg|thumb|none|600px|Loading up the magazine tube. Unlike the Mossberg Bullpup, there is no charging animation upon reloading from empty.]] | ||
[[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]] | [[File:Mossberg5500 cutscene1 RoboCopRC.jpg|thumb|none|600px|The Mossberg making an appearance in a cutscene.]] | ||
+ | ==SPAS 12== | ||
+ | Called Combat Shotgun J12 in game the [[SPAS 12]] has a incorrect 9 rounds capacity with 16 reserve. It is Used by Juggernaut Mercenaries and can be first found in the OCP correctional facility armory during Armory Break-In. | ||
+ | [[File:Franchi-SPAS12.jpg|thumb|none|500px|Franchi SPAS-12 - 12 gauge]] | ||
+ | [[File:20231106092937 1.jpg|thumb|none|600px|The three amico SPAS 12's hang on a rack in the OCP armory.]] | ||
+ | [[File:20231106093003 1.jpg|thumb|none|600px|RoboCop with his own SPAS 12.]] | ||
+ | [[File:20231106093021 1.jpg|thumb|none|600px|RoboCop inspects his SPAS 12.Note the shell clipping through.]] | ||
+ | [[File:20231106093108 1.jpg|thumb|none|600px|RoboCop checks the right side of his shotgun.]] | ||
+ | [[File:20231106093235 1.jpg|thumb|none|600px|RoboCop reloads the SPAS.]] | ||
+ | [[File:20231106093336 1.jpg|thumb|none|600px|RoboCop pumps the SPAS.]] | ||
+ | [[File:20231106093301 1.jpg|thumb|none|600px|Aiming down sights.]] | ||
=Rifles= | =Rifles= | ||
Line 94: | Line 114: | ||
[[File:HK21E.jpg|thumb|none|450px|Heckler & Koch HK21E - 7.62x51mm NATO]] | [[File:HK21E.jpg|thumb|none|450px|Heckler & Koch HK21E - 7.62x51mm NATO]] | ||
[[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]] | [[File:G3 idle RoboCopRC.jpg|thumb|none|600px|RoboCop holding a G3.]] | ||
− | [[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in | + | [[File:G3 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the G3. Note that unlike other rifles in-game, RoboCop will ignore the iron sights in favor of a slight magnification effect, like the handguns.]] |
[[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]] | [[File:G3 Reload1 RoboCopRC.jpg|thumb|none|600px|Reloading the rifle.]] | ||
[[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]] | [[File:G3 Reload2 RoboCopRC.jpg|thumb|none|600px|Working the charging handle to chamber a new round from the fresh magazine.]] | ||
+ | |||
+ | ==Steyr AUG== | ||
+ | Called Assault Rifle RBS the [[Steyr AUG]] appears as a early scoped weapon used during the Steel mill (Right before the player can get a M82 making this weapon partially irrelevant). 30 round capacity with a 60 round reserve. The AUG has "Omni Consumer Products" on side of rifle, implying the weapon is either a licensed copy made by Omni or that Steyr does not exist in the Robocop universe. RoboCop uses a "HK slap" during the reload. Detroit SWAT team use the rifle. | ||
+ | [[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG - 5.56x45mm]] | ||
+ | [[File:20231104110134 1.jpg|600px|thumb|none|An AUG leaning against a wall.]] | ||
+ | [[File:20231104110228 1.jpg|600px|thumb|none|Robo holds a AUG.]] | ||
+ | [[File:20231104110420 1.jpg|600px|thumb|none|Charging the AUG.]] | ||
+ | [[File:20231104110420 1.jpg|600px|thumb|none|Charging the AUG.]] | ||
+ | [[File:20231104110235 1.jpg|600px|thumb|none|Using the scope. Using the same reticle as the M82 and G11.]] | ||
==Heckler & Koch G11 K2== | ==Heckler & Koch G11 K2== | ||
− | Called the Assault Rifle RBS MkII in game it is first found during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic. | + | Called the Assault Rifle RBS MkII in game it is first found at the OCP correctional facility during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic. |
[[File:G11K2 left.jpg|thumb|none|450px|Heckler & Koch G11 K2 - 4.73x33mm]] | [[File:G11K2 left.jpg|thumb|none|450px|Heckler & Koch G11 K2 - 4.73x33mm]] | ||
[[File:20231106100411 1.jpg|600px|thumb|none|Robo finds a G11 on the ground.]] | [[File:20231106100411 1.jpg|600px|thumb|none|Robo finds a G11 on the ground.]] | ||
Line 122: | Line 151: | ||
=Light Machine Guns= | =Light Machine Guns= | ||
==M60 Machine Gun== | ==M60 Machine Gun== | ||
− | An [[M60 Machine Gun]] with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand | + | An [[M60 Machine Gun]] with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand. RoboCop can only carry 100 rounds in the weapon with no reserve however if he expends any ammunition and happens to pick up more it will be added into his reserve. |
[[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]] | [[File:M60.jpg|thumb|none|450px|M60 machine gun with bipod extended - 7.62x51mm NATO]] | ||
[[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]] | [[File:M60 mounted RobocopRC.jpg|thumb|none|600px|An M60 seen on a machine gun emplacement.]] | ||
+ | [[File:20231103003709 1.jpg|thumb|none|600px|An M60 on the floor.]] | ||
[[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]] | [[File:M60 idle RobocopRC.jpg|thumb|none|600px|RoboCop with an M60 in hand.]] | ||
+ | [[File:20231103003530 1.jpg|thumb|none|600px|RoboCop checks the M60s right hand side.]] | ||
[[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]] | [[File:M60 ADS RobocopRC.jpg|thumb|none|600px|Aiming down the sights.]] | ||
+ | [[File:20231103005849 1.jpg|thumb|none|600px|RoboCop cocks his M60.]] | ||
+ | [[File:20231103010020 1.jpg|thumb|none|600px|RoboCop reloads his M60.]] | ||
=Grenade Launchers= | =Grenade Launchers= | ||
Line 136: | Line 169: | ||
[[File:HawkMM1 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the Hawk MM1.]] | [[File:HawkMM1 ADS RoboCopRC.jpg|thumb|none|600px|Aiming with the Hawk MM1.]] | ||
[[File:HawkMM1 worldmodel RoboCopRC.jpg|thumb|none|600px|The Hawk MM1 lying on the ground.]] | [[File:HawkMM1 worldmodel RoboCopRC.jpg|thumb|none|600px|The Hawk MM1 lying on the ground.]] | ||
+ | |||
+ | =Non Usable Weapons= | ||
+ | ==Smith & Wesson Revolver== | ||
+ | A [[Smith & Wesson]] Revolver is seen on a screen at the Detroit Police Department. | ||
+ | [[File:20231106140851 1.jpg|thumb|none|600px|The revolver seen on the terminal.]] | ||
+ | |||
+ | ==Mossberg 500-esque Shotgun== | ||
+ | A generic but [[Mossberg 500]] like Shotgun is seen on a brochure at the Detroit Arms Expo. | ||
+ | [[File:Mossberg500AT.jpg|thumb|none|450px|Mossberg 500AT Shotgun - 12 gauge. Note the wood furniture.]] | ||
+ | [[File:20231106124933 1.jpg|thumb|none|600px|Likely a slight exaggeration.]] | ||
+ | |||
+ | ==AR-Pattern Rifle== | ||
+ | The silhouette of a AR pattern rifle with a adjustable stock is seen over as the logo for Detroit Arms Expo. | ||
+ | [[Image:M16A2.jpg|thumb|450px|none|Colt M16A2 - 5.56x45mm]] | ||
+ | [[File:20231106125810 1.jpg|thumb|none|600px|The logo in question.]] | ||
+ | |||
+ | ==M134 Minigun turret== | ||
+ | At the Detroit Arms Expo non-functioning turrets called "Peace Keeper 400" with [[M134 Minigun]]'s can be found. | ||
+ | [[Image:Minigun.jpg|thumb|none|450px|Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.]] | ||
+ | [[File:20231106125106 1.jpg|thumb|none|600px|RoboCops satire is very prevalent throughout the game.]] | ||
+ | |||
+ | ==M1911== | ||
+ | A [[1911]] like pistol equipped with a silencer can be seen as an image on a kiosk at the Detroit Arms Expo. Despite this there exist no silenced weapons in-game. | ||
+ | [[File:Nighthawk Custom airsoft pistol right side.jpg|thumb|none|450px|Most resembles the in-game version.]] | ||
+ | [[File:20231106124733 1.jpg|thumb|none|600px|While the pistol appears to be a 1911 it still looks quite different.]] | ||
{{Robocop}} | {{Robocop}} |
Latest revision as of 16:58, 28 November 2023
Work In Progress This article is still under construction. It may contain factual errors. See Talk:RoboCop: Rogue City for current discussions. Content is subject to change. |
|
RoboCop: Rogue City is the sixth videogame in the RoboCop franchise, set after the events of the second film and leading into RoboCop 3.
Developed by Polish company Teyon, appropriately known for Terminator: Resistance, and published by French company Nacon.
The game lets players take control of cyborg of Officer Alex James Murphy known as RoboCop as he takes on a new mass crime wave throughout Old Detroit. The game is primarily a shooter it has open world and RPG elements, such as allowing the player different dialogue options when questioning suspects or purchasing upgrades from a skill tree.
The following weapons appear in the video game RoboCop: Rogue City:
Overview
As the titular character of RoboCop, the player always has his Auto 9 available with infinite ammo. Enemies can drop weapons that can be picked up by RoboCop, and there are also mounted weapons on certain levels that can be used. The game features an RPG attribute system that can further enhance weapon functionality, such as increased ricochet, increased blood splatter, different firing modes, and so on.
Pistols
Beretta 93R "Auto 9"
RoboCop's primary weapon is his trusty modified Beretta 93R "Auto 9", always available and located within the internal storage bay inside his right leg.
SIG-Sauer P226R
The SIG-Sauer P226R is used by low level criminals. Referred to in-game as "Pistol 9mm".
Desert Eagle
A Desert Eagle with some visual alterations is dropped by biker gang enemies. Chambered in .44 Magnum.
Submachine Guns
Uzi
The IMI Uzi is used by low level enemies. Referred to in-game as the "Micro SMG".
Intratec TEC-9
Called Tek in game the TEC-9 can first be found in a Torch Head chop shop during Stolen Vehicle mission.
Shotguns
Mossberg 500/590 Bullpup
A Mossberg Bullpup shotgun is available as a bonus item for buying the "Alex Murphy" DLC edition of the game. Referred to as the "OCP Shotgun".
Mossberg 5500
The Mossberg 5500 with a cut down barrel and pistol grip is used by members of a biker gang. Referred to in-game as the "Combat Shotgun".
SPAS 12
Called Combat Shotgun J12 in game the SPAS 12 has a incorrect 9 rounds capacity with 16 reserve. It is Used by Juggernaut Mercenaries and can be first found in the OCP correctional facility armory during Armory Break-In.
Rifles
AK pattern rifle
A rifle made of a mish-mash of AK parts is used by certain enemies. Referred to as the "Assault Rifle 74" in-game.
Heckler & Koch G3
An early model G3 with slimline wooden handguard and stock is wielded by some of the biker gang enemies. The in-game model has the rear sight of a HK21E.
Steyr AUG
Called Assault Rifle RBS the Steyr AUG appears as a early scoped weapon used during the Steel mill (Right before the player can get a M82 making this weapon partially irrelevant). 30 round capacity with a 60 round reserve. The AUG has "Omni Consumer Products" on side of rifle, implying the weapon is either a licensed copy made by Omni or that Steyr does not exist in the Robocop universe. RoboCop uses a "HK slap" during the reload. Detroit SWAT team use the rifle.
Heckler & Koch G11 K2
Called the Assault Rifle RBS MkII in game it is first found at the OCP correctional facility during the mission Wendell's Confession and is used by the formers Mercenaries. The weapon has been heavily modified to appear more futuristic but ultimately uses the same mechanism. The weapon has 30 round with 60 reserve ammo. As opposed to the real G11 the RBS MkII is fully automatic.
Sniper Rifles
Barrett M82
An early model Barrett M82 is used by enemy snipers, and is available as a weapon pickup placed throughout certain environments.
Light Machine Guns
M60 Machine Gun
An M60 Machine Gun with a cosmetically altered heatshield and no visible gas system is seen in-game, used in emplacements by enemies. RoboCop can tear these off their mounts and wield them by hand. RoboCop can only carry 100 rounds in the weapon with no reserve however if he expends any ammunition and happens to pick up more it will be added into his reserve.
Grenade Launchers
Hawk MM1 Grenade Launcher
Special enemy variants called "Grenadiers" use Hawk MM1 grenade launchers. RoboCop can wield these after dispatching their owners.
Non Usable Weapons
Smith & Wesson Revolver
A Smith & Wesson Revolver is seen on a screen at the Detroit Police Department.
Mossberg 500-esque Shotgun
A generic but Mossberg 500 like Shotgun is seen on a brochure at the Detroit Arms Expo.
AR-Pattern Rifle
The silhouette of a AR pattern rifle with a adjustable stock is seen over as the logo for Detroit Arms Expo.
M134 Minigun turret
At the Detroit Arms Expo non-functioning turrets called "Peace Keeper 400" with M134 Minigun's can be found.
M1911
A 1911 like pistol equipped with a silencer can be seen as an image on a kiosk at the Detroit Arms Expo. Despite this there exist no silenced weapons in-game.