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Difference between revisions of "Marauder: Man of Prey"
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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name = ''Marauder: Man of Prey'' | |name = ''Marauder: Man of Prey'' | ||
|picture = Marauder_Man_of_Prey_Steam_Header.jpg | |picture = Marauder_Man_of_Prey_Steam_Header.jpg | ||
− | |date= | + | |date= September 10, 2009 |
|developer= Apeiron | |developer= Apeiron | ||
|platforms= Windows | |platforms= Windows | ||
Line 9: | Line 8: | ||
|genre= Real-Time Strategy | |genre= Real-Time Strategy | ||
}} | }} | ||
− | '''''Marauder''''' ( | + | '''''Marauder''''' (originally renamed ''Man of Prey'' in English and while this was eventually undone for the game's name, the Steam library logo is still "Man of Prey") is a an adaptation of the 2008 novel ''Marauder'' by Berkem al Atomi. |
− | |||
− | + | It is a tactical strategy RPG where the player assumes the role of former army sapper Akhmetzyanov (and a few other characters who join their party later) as he attempts to survive an alternate history US occupation of Russia in what can be best described as Russian ''[[Red Dawn]]''. | |
− | It reuses some weapons and assets from the developer's previous game | + | During an event referred to as "The Beginning", the Russian government collapsed, with a pro-American government taking over and American peacekeepers entering Russia, but only actually peacekeeping in areas with resources, leaving most of the country collapsed into a state of anarchy without electricity, running water, or any other infrastructure. |
+ | |||
+ | It reuses some weapons and assets from the developer's previous game, ''[[7.62 High Calibre]]'', though now there are new upgrades available from some weapons thanks to the "Professor" at the game's Bazaar who can install permanent unique upgrades onto firearms. | ||
{{VG Title}} | {{VG Title}} | ||
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== Makarov PM == | == Makarov PM == | ||
− | The [[Makarov PM]] appears as the first available pistol, carried by Russian soldiers guarding the | + | The [[Makarov PM]] appears as the first available pistol, carried by Russian soldiers guarding the warehouse at the beginning of the game. The Professor can tune the trigger to increase accuracy and replace the spring to reduce recoil and the time it takes to fire (both upgrades aren't visible). |
− | The | ||
[[File:MakarovPM.jpg|thumb|300px|none|Russian Makarov PM - 9x18mm Makarov]] | [[File:MakarovPM.jpg|thumb|300px|none|Russian Makarov PM - 9x18mm Makarov]] | ||
[[Image:MarauderMOPMakarov.jpg|thumb|none|600px|]] | [[Image:MarauderMOPMakarov.jpg|thumb|none|600px|]] | ||
== Stechkin APB == | == Stechkin APB == | ||
− | The [[ | + | The [[Stechkin APB]] appears, both it and the APS can be modified with the same black grip to increase accuracy and aiming speed. |
− | [[File:Stechkin apb.jpg|thumb| | + | [[File:Stechkin apb.jpg|thumb|450px|none|Stechkin APB with detached stock - 9x18mm Makarov]] |
[[Image:Marauder Man of Prey APB.jpg|thumb|none|600px|]] | [[Image:Marauder Man of Prey APB.jpg|thumb|none|600px|]] | ||
− | [[Image:Marauder Man of Prey APB upgraded.jpg|thumb|none|600px|The APB with | + | [[Image:Marauder Man of Prey APB upgraded.jpg|thumb|none|600px|The APB with its suppressor removed and the grip installed, the exact same grip is used for the APS.]] |
== Stechkin APS == | == Stechkin APS == | ||
− | The [[ | + | The [[Stechkin APS]] appears as the game's other automatic pistol, first appearing on the "Fatman" gang boss. |
[[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|300px|none|Stechkin APS - 9x18mm Makarov]] | [[File:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|300px|none|Stechkin APS - 9x18mm Makarov]] | ||
[[Image:MarauderMOPStechkin.jpg|thumb|none|600px|]] | [[Image:MarauderMOPStechkin.jpg|thumb|none|600px|]] | ||
==Izhmekh MP-448 Skyph== | ==Izhmekh MP-448 Skyph== | ||
− | The [[Makarov PM|Izhmekh MP-448 Skyph]] is one of the game's available pistols, its name anglicized as "Skif"; this marks the first known media appearance of this particular handgun. | + | The [[Makarov PM|Izhmekh MP-448 Skyph]] is one of the game's available pistols, its name is anglicized as "Skif"; this marks the first known media appearance of this particular handgun. |
− | [[File:Skyph.jpg|thumb|none| | + | [[File:Skyph.jpg|thumb|none|300px|Izhmekh MP-448 Skyph - 9x18mm Makarov]] |
[[File:Marauder MOP Skiff Pistol.jpg|thumb|none|600px|Akhmet with his Skyph; the game correctly refers to it as a variant of the original Makarov.]] | [[File:Marauder MOP Skiff Pistol.jpg|thumb|none|600px|Akhmet with his Skyph; the game correctly refers to it as a variant of the original Makarov.]] | ||
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== AEK-919K Kashtan == | == AEK-919K Kashtan == | ||
The [[AEK-919K Kashtan]] is an available submachine gun. | The [[AEK-919K Kashtan]] is an available submachine gun. | ||
− | [[Image:Aek-919k-1.jpg | + | [[Image:Aek-919k-1.jpg|thumb|450px|none|AEK-919K "Kashtan" - 9x18mm Makarov]] |
[[Image:Marauder Man of Prey Kashtan.jpg|thumb|none|600px|]] | [[Image:Marauder Man of Prey Kashtan.jpg|thumb|none|600px|]] | ||
+ | [[Image:Marauder Man of Prey Kashtan attachments.jpg|thumb|none|600px|The Kashtan with its unique suppressor and sight.]] | ||
+ | |||
+ | == Izhmash PP-19-2 Bizon 2 == | ||
+ | The [[Izhmash PP-19 Bizon|Bizon 2]] appears as a late-game submachine gun from a side-quest. Unfortunately, enemies start pretty much exclusively wearing armor by this point in the game, making the Bizon ineffective if the user doesn't have the perk that allows them to bypass armor. Akhmet's journal even says he's better off selling it. | ||
+ | [[Image:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]] | ||
+ | [[Image:Marauder Man of Prey Bizon.jpg|thumb|none|600px|]] | ||
==PP-91 Kedr== | ==PP-91 Kedr== | ||
− | The [[PP-91 Kedr]] is an available submachine gun. | + | The [[PP-91 Kedr]] is an available submachine gun. The Professor can install a longer barrel, taking up more inventory space for better accuracy. |
− | The Professor can install a longer barrel, taking up more inventory space for better accuracy. | + | [[file:Pp-91 kedr 30rmag.jpg|thumb|none|450px|Izhmash PP-91 "Kedr" - 9x18mm Makarov]] |
− | [[file:Pp-91 kedr 30rmag.jpg|thumb|none| | + | [[file:Marauder Man of Prey Kedr.jpg|thumb|none|600px|A Russian cop turned bandit fires his Kedr at an off-screen car.]] |
− | [[file:Marauder Man of Prey Kedr.jpg|thumb|none|600px|A Russian cop turned | + | [[file:Marauder Man of Prey Kedr Akhmet.jpg|thumb|none|600px|Akhmet holds the Kedr, just like ''7.62mm/Brigade E5'' the player can choose to either have the stock folded (less inventory space and faster firing) or unfolded (longer to shoot, larger in the inventory but better accuracy) with weapons with foldable stocks.]] |
− | [[file:Marauder Man of Prey Kedr Akhmet.jpg|thumb|none|600px|Akhmet holds the Kedr, just like ''7.62mm/Brigade E5'' the player can choose to either have the stock folded ( | ||
[[file:Marauder Man of Prey Kedr modified.jpg|thumb|none|600px|The modified Kedr.]] | [[file:Marauder Man of Prey Kedr modified.jpg|thumb|none|600px|The modified Kedr.]] | ||
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== Baikal MP-133 == | == Baikal MP-133 == | ||
− | The [[Baikal MP-133]] appears as the "MR-133" and can be upgraded with a muzzle brake to reduce recoil and speed up firing. | + | The [[Baikal MP-133]] appears as the "MR-133" and can be upgraded with a muzzle brake to reduce recoil and (somehow) speed up firing. |
− | [[Image:Mp133-1.jpg|thumb|none| | + | [[Image:Mp133-1.jpg|thumb|none|450px|Baikal MP-133 with extended magazine tube - 12 gauge]] |
[[Image:Marauder Man of Prey Baikal MP333.jpg|thumb|none|600px|]] | [[Image:Marauder Man of Prey Baikal MP333.jpg|thumb|none|600px|]] | ||
[[Image:Marauder Man of Prey Baikal MP333upgraded.jpg|thumb|none|600px|]] | [[Image:Marauder Man of Prey Baikal MP333upgraded.jpg|thumb|none|600px|]] | ||
==IZh-27== | ==IZh-27== | ||
− | + | An [[IZh-27]] double-barreled shotgun appears as Akhemt's starting firearm. | |
− | It can be loaded with | + | It can be loaded with buckshot or slugs, set to fire one or both barrels when firing, and equipped with a scope. |
− | [[file:Izh27.jpg|thumb|none| | + | [[file:Izh27.jpg|thumb|none|450px|IZh-27 O/U double barreled shotgun - 12 gauge]] |
[[file:Marauder Man of Prey IZh27.jpg|thumb|none|600px|]] | [[file:Marauder Man of Prey IZh27.jpg|thumb|none|600px|]] | ||
− | [[file:Marauder Man of Prey IZh27 scope.jpg|thumb|none|600px|The Izh-27 with | + | [[file:Marauder Man of Prey IZh27 scope.jpg|thumb|none|600px|The Izh-27 with its unique scope.]] |
== Saiga-12K == | == Saiga-12K == | ||
− | |||
The [[Saiga-12K]] appears as the game's magazine-fed shotgun. | The [[Saiga-12K]] appears as the game's magazine-fed shotgun. | ||
− | The Professor in the Bazaar can turn a Saiga-12k fully | + | The Professor in the Bazaar can turn a Saiga-12k fully-automatic. |
− | [[Image:Saiga 12k-1.jpg|thumb|none| | + | [[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga-12K - 12 Gauge]] |
[[Image:MarauderMOPSaiga12k.jpg|thumb|none|600px|Akhmet holds a Saiga-12K he took from a member of an angry mob.]] | [[Image:MarauderMOPSaiga12k.jpg|thumb|none|600px|Akhmet holds a Saiga-12K he took from a member of an angry mob.]] | ||
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=Rifles= | =Rifles= | ||
+ | |||
+ | ==AEK-973== | ||
+ | The [[AEK-973]] is, like the Bizon, only available as a side-quest reward late in the game. | ||
+ | [[File:AEK-973.jpg|thumb|none|450px|AEK-973 with scope - 7.62x39mm]] | ||
+ | [[Image:Marauder_Man_of_Prey_AEK.jpg|thumb|none|600px|]] | ||
+ | |||
+ | == AKM == | ||
+ | The [[AKM]] is available and can be modified with a [[PM md. 63]] inspired foregrip and an SVD stock. | ||
+ | [[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | ||
+ | [[Image:Marauder Man of Prey AKM.jpg|thumb|none|600px|Zhirk holds the AKM.]] | ||
+ | [[Image:Marauder Man of Prey AKM upgraded.jpg|thumb|none|600px|]] | ||
+ | |||
== AKS-74== | == AKS-74== | ||
− | The [[AKS-74]] appears as one of the available assault rifles, the | + | The [[AKS-74]] appears as one of the available assault rifles, the Professor can modify it with a rubber buffer and a [[PM md. 63]] inspired foregrip. 5.45mm ammunition, abbreviated to "Fives", has become the local currency so transactions are mainly done with 5.45mm ammunition, similar to the ammo-based economy depicted in the ''[[Metro 2033]]'' universe. The game uses a bartering system with a single 5.45mm round being "1.0" value in bartering, with the player also having to pay a single Five every time they enter the Bazaar. |
− | 5. | + | [[File:AKS-74.jpg|thumb|none|450px|Izhmash AKS-74 - 5.45x39mm]] |
− | [[File:AKS-74.jpg|thumb|none|450px|Izhmash AKS-74 - 5.45x39mm | ||
[[File:Marauder Man of Prey AKS-74.jpg|thumb|none|600px|]] | [[File:Marauder Man of Prey AKS-74.jpg|thumb|none|600px|]] | ||
[[File:Marauder Man of Prey AKS-74 Upgraded.jpg|thumb|none|600px|The AKS-74 with several attachments as well as the foregrip upgrade.]] | [[File:Marauder Man of Prey AKS-74 Upgraded.jpg|thumb|none|600px|The AKS-74 with several attachments as well as the foregrip upgrade.]] | ||
== AKS-74U == | == AKS-74U == | ||
− | The [[AKS-74U]] appears. | + | The [[AKS-74U]] appears. The Professor can upgrade it with a rubber buffer to reduce recoil and a black synthetic handguard. |
− | The Professor can upgrade it with a rubber buffer to reduce recoil and a black synthetic handguard. | + | [[Image:AKSU-Krinkov.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]] |
− | [[Image:AKSU-Krinkov.jpg|thumb|none| | ||
[[Image:Marauder Man of Prey AKS-74U.jpg|thumb|none|600px|]] | [[Image:Marauder Man of Prey AKS-74U.jpg|thumb|none|600px|]] | ||
[[Image:Marauder Man of Prey AKS-74U Upgraded.jpg|thumb|none|600px|]] | [[Image:Marauder Man of Prey AKS-74U Upgraded.jpg|thumb|none|600px|]] | ||
− | [[Image:Marauder Man of Prey AKS-74U Bazaar.jpg|thumb|none|600px|Several AKS-74U rifles in the | + | [[Image:Marauder Man of Prey AKS-74U Bazaar.jpg|thumb|none|600px|Several AKS-74U rifles in the Bazaar.]] |
− | |||
== Colt M4A1 == | == Colt M4A1 == | ||
− | The [[ | + | The [[M4A1]] is available with both a regular version and a CQB variant with a shorter barrel showing up late in the game once Akhmet starts encountering US forces, oddly despite ''7.62 High Calibre'''s large selection of weapons that fit US forces, ''Marauder'' only carries over the M4A1, M249 SAW, and M67 grenades. |
− | [[Image:ColtM4.jpg|thumb|none| | + | [[Image:ColtM4.jpg|thumb|none|450px|Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]] |
+ | [[Image:Marauder Man of Prey M4A1.jpg|thumb|none|600px|]] | ||
+ | [[Image:Marauder Man of Prey M4A1 CQBR.jpg|thumb|none|600px|]] | ||
== SOK-94 Vepr == | == SOK-94 Vepr == | ||
− | The [[Molot Vepr|SOK-94 Vepr]] appears as one of the rifles. | + | The [[Molot Vepr|SOK-94 Vepr]] appears as one of the rifles. It can be modified with a muzzle brake and SVD stock. |
− | It can be modified with a muzzle brake and stock. | + | [[File:SOK-94.jpg|thumb|none|450px|SOK-94 Vepr - 7.62x39mm]] |
− | [[File:SOK-94.jpg|thumb|none|450px|SOK-94 Vepr - 7.62x39mm | ||
[[File:Marauder_Man_of_Prey_Vepr.jpg|thumb|none|600px|]] | [[File:Marauder_Man_of_Prey_Vepr.jpg|thumb|none|600px|]] | ||
[[File:Marauder Man of Prey Vepr modified.jpg|thumb|none|600px|The modified Vepr, complete with a side-quest reward from the Professor, an American EOTech sight on a special mount to fit Russian weapons.]] | [[File:Marauder Man of Prey Vepr modified.jpg|thumb|none|600px|The modified Vepr, complete with a side-quest reward from the Professor, an American EOTech sight on a special mount to fit Russian weapons.]] | ||
− | [[File:Marauder Man of Prey Vepr unique.jpg|thumb|none|600px|"Andrey's Vepr" is a unique Vepr rewarded via a | + | [[File:Marauder Man of Prey Vepr unique.jpg|thumb|none|600px|"Andrey's Vepr" is a unique Vepr rewarded via a side-quest.]] |
== SVD == | == SVD == | ||
− | The [[SVD Dragunov|SVD]] appears as the game's only proper sniper rifle. | + | The [[SVD Dragunov|SVD]] appears as the game's only proper sniper rifle. It can be upgraded with a customized trigger and stock. |
− | It can be upgraded with a customized trigger and stock. | + | [[Image:SVD Rifle.jpg|thumb|none|450px|SVD - 7.62x54mm R]] |
− | [[Image:SVD Rifle.jpg|thumb|none| | ||
[[Image:Marauder Man of Prey SVD.jpg|thumb|none|600px|Akhmet holds the SVD, this particular SVD is equipped with with a fictional experimental 18-shot magazine that is a rare find in-game.]] | [[Image:Marauder Man of Prey SVD.jpg|thumb|none|600px|Akhmet holds the SVD, this particular SVD is equipped with with a fictional experimental 18-shot magazine that is a rare find in-game.]] | ||
[[Image:Marauder_Man_of_Prey_SVD_upgraded.jpg|thumb|none|600px|An upgraded SVD.]] | [[Image:Marauder_Man_of_Prey_SVD_upgraded.jpg|thumb|none|600px|An upgraded SVD.]] | ||
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== PKM == | == PKM == | ||
− | The [[ | + | The [[PKM]] is an available light machine gun. |
− | It can be upgraded with a heavy barrel to help combat overheating | + | It can be upgraded with a heavy barrel to help combat overheating, which can happen to any firearm fired too rapidly, causing increased durability loss. |
− | [[Image:HungarianPKM.jpg|thumb| | + | [[Image:HungarianPKM.jpg|thumb|450px|none|PKM with latest version of the flash hider - 7.62x54mmR]] |
[[Image:Marauder Man of Prey PKM.jpg|thumb|none|600px|]] | [[Image:Marauder Man of Prey PKM.jpg|thumb|none|600px|]] | ||
[[Image:Marauder Man of Prey PKM Upgraded.jpg|thumb|none|600px|Serb holds the PKM with a heavy barrel.]] | [[Image:Marauder Man of Prey PKM Upgraded.jpg|thumb|none|600px|Serb holds the PKM with a heavy barrel.]] | ||
+ | |||
+ | == PKP Pecheneg == | ||
+ | The [[PKP Pecheneg]] appears as one of the machine guns. | ||
+ | [[Image:Pecheneg.jpg|thumb|450px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]] | ||
+ | [[Image:Marauder Man of Prey Pecheneg.jpg|thumb|none|600px|]] | ||
== RPK == | == RPK == | ||
The [[RPK light machine gun]] is available. | The [[RPK light machine gun]] is available. | ||
− | [[Image:RPK lmg.jpg|thumb|none| | + | [[Image:RPK lmg.jpg|thumb|none|450px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]] |
[[Image:Marauder_Man_of_Prey_original_RPK.jpg|thumb|none|600px|]] | [[Image:Marauder_Man_of_Prey_original_RPK.jpg|thumb|none|600px|]] | ||
== RPK-74M == | == RPK-74M == | ||
− | The [[ | + | The [[RPK-74M]] appears as an available light machine gun. |
− | [[Image:rpk74m.jpg|thumb|none| | + | [[Image:rpk74m.jpg|thumb|none|450px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]] |
[[Image:Marauder_Man_of_Prey_RPK.jpg|thumb|none|600px|]] | [[Image:Marauder_Man_of_Prey_RPK.jpg|thumb|none|600px|]] | ||
− | == | + | == M249 SAW == |
− | The [[ | + | The [[M249 SAW]] appears as the machine gun of the US forces and appears to have been created by mixing the various [[FN Minimi]] variants from ''7.62 High Calibre''. |
− | [[ | + | [[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|450px|M249 SAW 5.56x45mm with 200-round ammo drum]] |
+ | [[Image:Marauder_Man_of_Prey_M249.jpg|thumb|none|600px|The M249 SAW loaded with a belt-fed box.]] | ||
+ | [[Image:Marauder_Man_of_Prey_M249_magazine.jpg|thumb|none|600px|The M249 SAW loaded with an M4A1 STANAG magazine.]] | ||
− | ==NSV | + | ==NSV == |
− | The [[NSV]] | + | The [[NSV]] is mounted in Akhmet's house once he fortifies it. Sadly, the new mechanic of mounted machine guns is underused as they only appear mounted in Akhmet's house and when Akhmet brings the NSV to the final battle, as well as the mounted machine guns only being able to fired by sweeping their fire in a line (by clicking and dragging the mouse), making it impossible to directly target enemies. These flaws are somewhat balanced out by the NSV being an instant kill as well as a bug causing its ammo to be refilled for free every time the player leaves the map. |
− | Sadly the new mechanic of mounted machine guns is underused as they only appear mounted in Akhmet's house and when Akhmet brings the | + | [[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV heavy machine gun - 12.7x108mm]] |
− | [[Image:6U6 NSV 02.jpg|thumb|none|400px|Tripod-mounted NSV heavy machine gun 12. | ||
[[Image:Marauder Man of Prey NSV 12.7mm 'Utes'.jpg|thumb|none|600px|Vitek mans the heavy machine gun in defense of Akhmet's fortified home.]] | [[Image:Marauder Man of Prey NSV 12.7mm 'Utes'.jpg|thumb|none|600px|Vitek mans the heavy machine gun in defense of Akhmet's fortified home.]] | ||
[[Image:Marauder Man of Prey NSV 12.7mm 'Utes' alt angle.jpg|thumb|none|600px|]] | [[Image:Marauder Man of Prey NSV 12.7mm 'Utes' alt angle.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==KPVT== | ||
+ | The [[KPVT Heavy Machine Gun]] is the second mounted machine gun Akhmet obtains late in the game, detached from a BTR-70. | ||
+ | [[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]] | ||
+ | [[file:Marauder_Man_of_Prey_KPTV_BTR-70.jpg|thumb|none|600px|The BTR-70.]] | ||
+ | [[file:Marauder Man of Prey KPTV.jpg|thumb|none|600px|]] | ||
+ | [[file:Marauder_Man_of_Prey_KPTV_alt_angle.jpg|thumb|none|600px|A nice detail, the NSV/KPVT ejects belt links in addition to casings.]] | ||
+ | |||
+ | ==Browning M2HB== | ||
+ | A [[Browning M2HB]] appears mounted on the static Stryker present in the final battle and cannot be used. | ||
+ | [[Image:BrowningM2.jpg|none|450px|thumb|Browning M2HB - .50 BMG]] | ||
+ | [[Image:Marauder Man of Prey M2 Browning.jpg|600px|thumb|none|]] | ||
+ | [[Image:Marauder Man of Prey M2 Browning alt angle.jpg|600px|thumb|none|]] | ||
=Launchers= | =Launchers= | ||
+ | |||
+ | ==GP-30== | ||
+ | The [[GP-30]] can be mounted on the AKS-74/AKM rifles. | ||
+ | [[File:GP-30.jpg|thumb|none|450px|GP-30 grenade launcher - 40mm Caseless]] | ||
+ | [[File:Marauder Man of Prey GP30.jpg|thumb|none|600px|]] | ||
+ | |||
== RG-6 Grenade Launcher == | == RG-6 Grenade Launcher == | ||
The [[RG-6 grenade launcher]] is the game's only standalone grenade launcher. | The [[RG-6 grenade launcher]] is the game's only standalone grenade launcher. | ||
− | [[Image:Rg 6-1.JPG|thumb|none| | + | [[Image:Rg 6-1.JPG|thumb|none|450px|RG-6 / 6G30 grenade launcher - 40mm Caseless]] |
[[Image:Marauder Man of Prey RG-6.jpg|thumb|none|600px|]] | [[Image:Marauder Man of Prey RG-6.jpg|thumb|none|600px|]] | ||
+ | |||
+ | == RPG-18 == | ||
+ | The [[RPG-18]] appears as the game's only RPG. | ||
+ | [[Image:RPG-18Open.jpg|thumb|none|450px|RPG-18 - 64mm]] | ||
+ | [[Image:Marauder Man of Prey RPG-18.jpg|thumb|none|600px|]] | ||
+ | [[Image:Marauder Man of Prey RPG-18 ready to fire.jpg|thumb|none|600px|]] | ||
=Grenades= | =Grenades= | ||
+ | |||
+ | == F-1 Defensive Fragmentation Grenade == | ||
+ | The [[F-1 hand grenade]] is available. | ||
+ | [[Image:deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]] | ||
+ | [[Image:Marauder Man of Prey F1 Grenade.jpg|thumb|none|600px|F-1 Grenade]] | ||
+ | |||
== RGD-5 Fragmentation Hand Grenade == | == RGD-5 Fragmentation Hand Grenade == | ||
The [[RGD-5 hand grenade]] is available. | The [[RGD-5 hand grenade]] is available. | ||
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[[Image:Marauder Man of Prey RGD5.jpg|thumb|none|600px|]] | [[Image:Marauder Man of Prey RGD5.jpg|thumb|none|600px|]] | ||
− | ==RGO | + | ==RGO Fragmentation Grenade== |
The [[RGO]] fragmentation grenade appears as one of the game's grenades. | The [[RGO]] fragmentation grenade appears as one of the game's grenades. | ||
[[Image:RGO.jpg|thumb|150px|none|RGO frag grenade]] | [[Image:RGO.jpg|thumb|150px|none|RGO frag grenade]] | ||
[[Image:Marauder Man of Prey RGO.jpg|thumb|600px|none|]] | [[Image:Marauder Man of Prey RGO.jpg|thumb|600px|none|]] | ||
− | [[Image:Marauder Man of Prey RGO Tripwire.jpg|thumb|600px|none|The player can use wooden stakes to turn any grenade into a | + | [[Image:Marauder Man of Prey RGO Tripwire.jpg|thumb|600px|none|The player can use wooden stakes to turn any grenade into a tripwire grenade, here an RGO has been turned into a tripwire.]] |
− | == | + | ==M67 Grenade== |
− | The [[ | + | The [[M67 hand grenade]] appears being used by US forces. |
− | [[Image: | + | [[Image:Baseball.jpg|thumb|150px|none|M67 fragmentation grenade]] |
− | [[Image:Marauder Man of Prey | + | [[Image:Marauder Man of Prey m67.jpg|thumb|600px|none|]] |
=Mines= | =Mines= | ||
==Ammonal== | ==Ammonal== | ||
− | Two improvised | + | Two improvised ammonal charges are used by Akhmet to blow up the culture house that a gang has turned into a base early in the game. |
[[Image:Marauder Man of Prey Ammonal.jpg|thumb|none|600px|]] | [[Image:Marauder Man of Prey Ammonal.jpg|thumb|none|600px|]] | ||
==M18A1 Claymore== | ==M18A1 Claymore== | ||
− | The [[M18A1 Claymore]] appears occasionally, | + | The [[M18A1 Claymore]] appears occasionally, its notably introduced in a level where Akhmet must disarm a large number of them to make a military stockpile accessible. |
− | As is typical of video game depictions, it detonates automatically when someone walks over it instead of being remotely detonated. ( | + | As is typical of video game depictions, it detonates automatically when someone walks over it instead of being remotely detonated like in ''7.62 High Calibre''. (at least the blast is still directed toward the direction the Claymore is facing). |
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]] | [[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]] | ||
[[Image:MarauderMOPClaymore.jpg|thumb|none|600px|With the help of a mine detector, Akhmet discovers a claymore.]] | [[Image:MarauderMOPClaymore.jpg|thumb|none|600px|With the help of a mine detector, Akhmet discovers a claymore.]] | ||
Line 187: | Line 236: | ||
== MON-50 anti-personnel mine == | == MON-50 anti-personnel mine == | ||
The MON-50 anti-personal mine, a Russian copy of the Claymore, appears in-game. | The MON-50 anti-personal mine, a Russian copy of the Claymore, appears in-game. | ||
− | + | [[File:MON-50.jpg|thumb|none|300px|MON-50 anti-personnel mine]] | |
− | [[File:MON-50.jpg|thumb|none| | ||
[[File:Marauder Man of Prey MON 50 Mine.jpg|thumb|none|600px|]] | [[File:Marauder Man of Prey MON 50 Mine.jpg|thumb|none|600px|]] | ||
− | ==OZM | + | ==OZM Anti-personnel Mine== |
The OZM anti-personnel mine appears as a usable mine. | The OZM anti-personnel mine appears as a usable mine. | ||
[[Image:OZM bounding mine.jpg|thumb|none|300px|OZM bounding mine]] | [[Image:OZM bounding mine.jpg|thumb|none|300px|OZM bounding mine]] |
Latest revision as of 15:26, 3 May 2024
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Marauder (originally renamed Man of Prey in English and while this was eventually undone for the game's name, the Steam library logo is still "Man of Prey") is a an adaptation of the 2008 novel Marauder by Berkem al Atomi.
It is a tactical strategy RPG where the player assumes the role of former army sapper Akhmetzyanov (and a few other characters who join their party later) as he attempts to survive an alternate history US occupation of Russia in what can be best described as Russian Red Dawn.
During an event referred to as "The Beginning", the Russian government collapsed, with a pro-American government taking over and American peacekeepers entering Russia, but only actually peacekeeping in areas with resources, leaving most of the country collapsed into a state of anarchy without electricity, running water, or any other infrastructure.
It reuses some weapons and assets from the developer's previous game, 7.62 High Calibre, though now there are new upgrades available from some weapons thanks to the "Professor" at the game's Bazaar who can install permanent unique upgrades onto firearms.
The following weapons appear in the video game Marauder: Man of Prey:
Pistols
Makarov PM
The Makarov PM appears as the first available pistol, carried by Russian soldiers guarding the warehouse at the beginning of the game. The Professor can tune the trigger to increase accuracy and replace the spring to reduce recoil and the time it takes to fire (both upgrades aren't visible).
Stechkin APB
The Stechkin APB appears, both it and the APS can be modified with the same black grip to increase accuracy and aiming speed.
Stechkin APS
The Stechkin APS appears as the game's other automatic pistol, first appearing on the "Fatman" gang boss.
Izhmekh MP-448 Skyph
The Izhmekh MP-448 Skyph is one of the game's available pistols, its name is anglicized as "Skif"; this marks the first known media appearance of this particular handgun.
Submachine Guns
AEK-919K Kashtan
The AEK-919K Kashtan is an available submachine gun.
Izhmash PP-19-2 Bizon 2
The Bizon 2 appears as a late-game submachine gun from a side-quest. Unfortunately, enemies start pretty much exclusively wearing armor by this point in the game, making the Bizon ineffective if the user doesn't have the perk that allows them to bypass armor. Akhmet's journal even says he's better off selling it.
PP-91 Kedr
The PP-91 Kedr is an available submachine gun. The Professor can install a longer barrel, taking up more inventory space for better accuracy.
Shotguns
Baikal MP-133
The Baikal MP-133 appears as the "MR-133" and can be upgraded with a muzzle brake to reduce recoil and (somehow) speed up firing.
IZh-27
An IZh-27 double-barreled shotgun appears as Akhemt's starting firearm. It can be loaded with buckshot or slugs, set to fire one or both barrels when firing, and equipped with a scope.
Saiga-12K
The Saiga-12K appears as the game's magazine-fed shotgun. The Professor in the Bazaar can turn a Saiga-12k fully-automatic.
Sawed-off Double Barrel Shotgun
A sawed-off double barrel shotgun is available; no specific model is listed, though it appears to be based on Hudson's "Mad Max" airsoft shotgun, itself based on the sawn-off VG Bentley used in the titular film.
Rifles
AEK-973
The AEK-973 is, like the Bizon, only available as a side-quest reward late in the game.
AKM
The AKM is available and can be modified with a PM md. 63 inspired foregrip and an SVD stock.
AKS-74
The AKS-74 appears as one of the available assault rifles, the Professor can modify it with a rubber buffer and a PM md. 63 inspired foregrip. 5.45mm ammunition, abbreviated to "Fives", has become the local currency so transactions are mainly done with 5.45mm ammunition, similar to the ammo-based economy depicted in the Metro 2033 universe. The game uses a bartering system with a single 5.45mm round being "1.0" value in bartering, with the player also having to pay a single Five every time they enter the Bazaar.
AKS-74U
The AKS-74U appears. The Professor can upgrade it with a rubber buffer to reduce recoil and a black synthetic handguard.
Colt M4A1
The M4A1 is available with both a regular version and a CQB variant with a shorter barrel showing up late in the game once Akhmet starts encountering US forces, oddly despite 7.62 High Calibre's large selection of weapons that fit US forces, Marauder only carries over the M4A1, M249 SAW, and M67 grenades.
SOK-94 Vepr
The SOK-94 Vepr appears as one of the rifles. It can be modified with a muzzle brake and SVD stock.
SVD
The SVD appears as the game's only proper sniper rifle. It can be upgraded with a customized trigger and stock.
Machine Guns
PKM
The PKM is an available light machine gun. It can be upgraded with a heavy barrel to help combat overheating, which can happen to any firearm fired too rapidly, causing increased durability loss.
PKP Pecheneg
The PKP Pecheneg appears as one of the machine guns.
RPK
The RPK light machine gun is available.
RPK-74M
The RPK-74M appears as an available light machine gun.
M249 SAW
The M249 SAW appears as the machine gun of the US forces and appears to have been created by mixing the various FN Minimi variants from 7.62 High Calibre.
NSV
The NSV is mounted in Akhmet's house once he fortifies it. Sadly, the new mechanic of mounted machine guns is underused as they only appear mounted in Akhmet's house and when Akhmet brings the NSV to the final battle, as well as the mounted machine guns only being able to fired by sweeping their fire in a line (by clicking and dragging the mouse), making it impossible to directly target enemies. These flaws are somewhat balanced out by the NSV being an instant kill as well as a bug causing its ammo to be refilled for free every time the player leaves the map.
KPVT
The KPVT Heavy Machine Gun is the second mounted machine gun Akhmet obtains late in the game, detached from a BTR-70.
Browning M2HB
A Browning M2HB appears mounted on the static Stryker present in the final battle and cannot be used.
Launchers
GP-30
The GP-30 can be mounted on the AKS-74/AKM rifles.
RG-6 Grenade Launcher
The RG-6 grenade launcher is the game's only standalone grenade launcher.
RPG-18
The RPG-18 appears as the game's only RPG.
Grenades
F-1 Defensive Fragmentation Grenade
The F-1 hand grenade is available.
RGD-5 Fragmentation Hand Grenade
The RGD-5 hand grenade is available.
RGO Fragmentation Grenade
The RGO fragmentation grenade appears as one of the game's grenades.
M67 Grenade
The M67 hand grenade appears being used by US forces.
Mines
Ammonal
Two improvised ammonal charges are used by Akhmet to blow up the culture house that a gang has turned into a base early in the game.
M18A1 Claymore
The M18A1 Claymore appears occasionally, its notably introduced in a level where Akhmet must disarm a large number of them to make a military stockpile accessible. As is typical of video game depictions, it detonates automatically when someone walks over it instead of being remotely detonated like in 7.62 High Calibre. (at least the blast is still directed toward the direction the Claymore is facing).
MON-50 anti-personnel mine
The MON-50 anti-personal mine, a Russian copy of the Claymore, appears in-game.
OZM Anti-personnel Mine
The OZM anti-personnel mine appears as a usable mine.
PMN Mine
The PMN Anti-Personnel Mine appears as one of the available mines, being the first one available to the player and the model is based off a dummy training version.