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Difference between revisions of "Far Cry"

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=Overview=
 
=Overview=
  
''Far Cry'' features an unusual four-slot weapon system, with the player character, Jack, able to carry any four out of the eleven possible inventory weapons (ten firearms and a knife). He is also able to carry up to four types of thrown objects; three are grenades (explosive, flashbang, and smoke) while the fourth is an infinite supply of rocks for distracting guards.
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''Far Cry'' features an unusual four-slot weapon system, with the player character, Jack, able to carry any four out of the eleven possible inventory weapons (ten firearms and a machete). He is also able to carry up to four types of thrown objects; three are grenades (explosive, flashbang, and smoke) while the fourth is an infinite supply of rocks for distracting guards. In ''Far Cry Classic'', the system was altered slightly so that the machete does not take up any of the four weapon slots and is permanently equipped, although it can only be used when performing close-range melee attacks.
  
 
=Weapons=
 
=Weapons=

Revision as of 09:22, 3 March 2014

Far Cry (2004). Jack is angry because that MP5A3 with scope and Surefire weaponlight isn't in the game. (In fact, on other covers without the age restriction box, a cylindrical aperture is visible on the bottom of the magazine - indicating that the picture was, for some strange reason, drawn using an upside-down airsoft MP5 magazine as a reference.)

Far Cry is a 2004 first-person shooter developed by Crytek and published by Ubisoft. It follows the Hawaiian-shirted adventures of a former special forces operative named Jack Carver who finds himself stranded on a chain of islands once used by the Imperial Japanese Navy as a base and now owned by a mysterious scientist named Krieger. Searching for a journalist named Val, he soon discovers the controversial biologist has a huge mercenary army at his disposal, all the better to keep uninvited guests from discovering the sinister secrets of the island chain.

Far Cry was developed into a franchise by Ubisoft with four further games set in the Far Cry world released to date: Far Cry Instincts in 2004 for XBox, and in 2006 Far Cry Instincts: Evolution for XBox, Far Cry Instincts: Predator for XBox 360, and Far Cry Vengeance for the Wii. A movie directed by Uwe Boll simply called Far Cry was released in 2009.

After Crytek left Ubisoft in 2004, the series spun off into a pair of "spiritual sequel" series, with Crytek releasing Crysis in 2007 while Ubisoft, who retain the rights to the Far Cry name, released Far Cry 2 in 2008. Neither game has anything to do with the original's storyline. An HD remake of the original game, titled Far Cry Classic, was released in 2014.

The following weapons can be seen in the video game Far Cry:


Overview

Far Cry features an unusual four-slot weapon system, with the player character, Jack, able to carry any four out of the eleven possible inventory weapons (ten firearms and a machete). He is also able to carry up to four types of thrown objects; three are grenades (explosive, flashbang, and smoke) while the fourth is an infinite supply of rocks for distracting guards. In Far Cry Classic, the system was altered slightly so that the machete does not take up any of the four weapon slots and is permanently equipped, although it can only be used when performing close-range melee attacks.

Weapons

Magnum Research Desert Eagle Mark XIX

The Desert Eagle Mark XIX is referred to as the "Falcon 357" and is the first firearm acquired by Jack Carver. It holds a correct 9 rounds and is the only pistol in the game. The game erroneously shows the weapon as being double-action, when the actual Desert Eagle is a SAO (Single-Action Only) weapon. The hammer is never shown moving either. These points aside, the game weapon's appearance is very accurate, showing all the visual distinctions of the Mark XIX Desert Eagle, including the scope rails on the slide, the taller cocking serrations, and the flute along the slide, a feature that is correct for a .357 variant.

IMI / MRI Desert Eagle Mark XIX - .44 Magnum. Outside of chambering and magazine capacity, this gun and the .357 version are identical. Note the scope rails and taller cocking serrations on the slide. Note also the fluted barrel, only seen on non-.50AE Mark XIX models.
The "Falcon 357" and a Mk 2 hand grenade. The taller serrations, scope rails, and fluted barrel are all clearly visible in this image.
Jack Carver brandishes his Desert Eagle in the game's opening level. Note the 9-round magazine, showing it is indeed a .357.
Jack fires his Desert Eagle in the third level. Aside from the machete, the Desert Eagle is the lightest weapon in the game; useful since Far Cry uses a stamina gauge to regulate how much Jack can sprint; for gameplay reasons, only Jack's currently equipped weapon is taken as weighing anything.

FN P90 Submachine Gun

The FN P90 is featured as the "P90 SMG." It's a loud but potent weapon which is effective at short range, at least until the MP5SD and Jackhammer become available making it mostly obsolete, although it does have the unique ability to completely penetrate enemy body armor like it's real-life counterpart.

Fabrique Nationale P90 - 5.7x28mm
"P90 SMG" in Far Cry. Something terrible appears to have happened to the front grip...
Jack fires his P90 at one of Krieger's men inside the beached carrier in the game's second level.

Heckler & Koch MP5SD3 Submachine Gun

The MP5SD3 is presented as the "MP5 SMG" in game. It is the only suppressed weapon available but it lacks the armor-piercing ability of the P90. For some reason the cocking-handle is turned up 90 degrees.

Heckler & Koch MP5SD3 - 9x19mm with S-E-F trigger group and stock extended.
Jack holds the "MP5 SMG" as he watches a family of Colt Model 727s cross a helipad together. Awww.
Val uses an MP5SD3 during the level "Factory."

Colt Model 727

Most closely resembling a Colt Model 727, the second firearm Jack acquires is called the "M4 Assault Weapon" in game; it clearly lacks the screws indicating a removable carrying handle, so it was not based on a real M4. It's a reasonably potent weapon, though outclassed by later assault rifles as it lacks a scope or grenade launcher.

Colt Model 727 - 5.56x45mm
"M4 Assault Weapon" in Far Cry.
Jack holds his Colt Model 727 as he stands on the wing of a downed Mitsubishi A6M Zero fighter.

Heckler & Koch G36KV

A Heckler & Koch G36KV with an export sight and mounted AG36 Grenade Launcher is seen in game labelled as the "AG36;" it appears to use the intermediate 15.4 inch "CQB" barrel rather than the shorter carbine barrel normally seen on the G36K. As with the L85A1 in S.T.A.L.K.E.R.: Shadow of Chernobyl it appears to have been modeled based on a weapon with the muzzle cover attached, since the flash hider is shown as a completely smooth cylinder. The weapon is fitted with a 2x / 4x scope.

G36KV with 15.4 inch barrel and export stock - 5.56x45mm
"AG36" in Far Cry. Note the carbine handguard with a full-length rifle barrel front coming out of it, and the completely smooth flash hider.
Jack holds a G36 with AG36 as he admires a mounted minigun on the deck of a beached WW2 Japanese aircraft carrier.
Sight of the G36. It's one of the more accurate weapons in the game, and can zoom further than the OICW.

AG36 Grenade Launcher

The Heckler & Koch AG36 Grenade Launcher is mounted under the game's G36K, with the entire device named for the launcher rather than the rifle.

Heckler & Koch AG36 grenade launcher - 40x46mmmm
"AG36" in Far Cry.
Jack reloads his AG36 grenade launcher.

XM29 OICW

The XM29 OICW is present as the "OICW Assault Weapon," shown as a 5.56mm rifle with a fixed 3x magnification scope and repeating grenade launcher. The grenades travel in a much longer arc than those of the AG36, but are otherwise unremarkable; the complex HEAB functionality is not represented in-game.

XM29 OICW, 5.56mm & 20mm
Far Cry's OICW. Note the gripped part of the scope has become a full-length vent.
Jack holds an OICW as he stands on a ruined WW2 fortress near the third level's communications facility.
Scope of the OICW.

M249-E2 Squad Automatic Weapon

The M249-E2 Squad Automatic Weapon is called the "Machine Gun" in game, and is the only weapon the all weapons cheat does not give the player. It is the mercenary commander Crow's weapon of choice for facing Jack, and Jack first acquires it after defeating him. The SAW in Far Cry uses a 200-round plastic drum which is only loaded with 100 rounds, and is one of the few weapons powerful enough to face the giant "Fat Boy" Trigens with.

M249-E2 Squad Automatic Weapon - 5.56x45mm
"Machine Gun" in Far Cry. Note that while the game model lacks a stock entirely, the manual shows it with the full synthetic stock of an E2.
Jack with the M249.

Pancor Jackhammer Automatic Shotgun

The Pancor Jackhammer is featured in game as the "Jackhammer Shotgun," the only such weapon in the game. It's correctly depicted as a automatic weapon with a ten-round magazine, and is the best choice at close range in the latter half of the game, though still inadequate if Jack is surprised by Trigens as multiple close-range shots are needed to kill even one such creature.

Pancor Jackhammer - 12 gauge
Jack Carver holds a Pancor Jackhammer as he examines WW2-era Japanese bombs and torpedoes aboard the beached light carrier.

Hybrid Accuracy International AW

A hybrid of various Accuracy International AW variants is present as the "Sniper Rifle." It has the enlarged butt-pad/cheek-rest of the AW50, the bottom of the most rearward part of the stock is flat similar to the AS50F, the stock itself and the fluted-barrel resemble that of a fixed stock AWSM. Although the game claims that it uses .50 caliber ammunition, the weapon itself and the magazine are both too small for that to be true, being roughly the size of the .338 Lapua Magnum chambered AWSM. It features a precision optical scope with a built-in rangefinder and variable magnification; 3x, 6x, 12x and 18x.

Accuracy International AWSM with fixed stock - .338 Lapua Magnum
Accuracy International Arctic Warfare 50F - .50 BMG
The "Sniper Rifle" in Far Cry. Note that while the in-world model has no bipod, the rifle has one when Jack is holding it.
Jack holds his hybrid AW as he looks out over a bay. It is treated as a very heavy weapon in-game, severely slowing Jack down when walking or running.
Jack prepares to give one of Krieger's men a .50 caliber aspirin.

Fictional Rocket Launcher

A fictional rocket launcher is used in-game, possibly extremely loosely based on the M202 FLASH multi-shot rocket launcher; the Far Cry launcher, however, has a single common exhaust for all four tubes, and reloads using a four-rocket en-bloc clip located at the weapon's midpoint.

While the Far Cry launcher has little basis in reality, it inspired a number of other multi-shot rocket launchers in games like Crysis and F.E.A.R. 2: Project Origin.
Jack holding a rocket launcher near the base of the communications facility at the end of Far Cry's third level.

General Electric M134 Minigun

The GE M134 Minigun is seen mounted in fixed positions and on Krieger's helicopters. It replicates the grip of the minigun from Terminator 2: it's not clear precisely why, since it's never carried by anyone in-game.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in Terminator 2: Judgement Day. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from Predator; the real T2 minigun did not have this - (fake) 7.62x51mm NATO
The M134 minigun in Far Cry. The mounted miniguns have infinite ammo; this is represented with an ammo can which would last roughly one second with the gun firing at its normal rate.
Jack fires the M134 minigun. Notice that splashes are already appearing even though the bullets have not yet struck the water; this is a hitscan weapon.

Browning M2

Browning M2 heavy machine guns are seen mounted on various vehicles throughout the game, and can be controlled by Jack when he is using them. They have limited ammunition supplies, but do not overheat as in many other games.

Browning M2HB on vehicle mount - .50 BMG
Browning M2HB mounted on a light buggy.
Jack firing the Browning in third person mode. Note his famously vile Hawaiian shirt.
M2HB mounted with a fictional magazine-fed rocket launcher on a Humvee; the launcher looks to be the parts of the hand-held one rearranged. This rig is also used by boats.

Mark 19 Grenade Launcher

The Mk 19 grenade launcher is depicted in-game as a mounted weapon called the "Mortar." The weapon is one of the least accurate to its real-life counterpart, depicted as an extremely slow-firing single-shot gun with a built-in rangefinder and trajectory calculation system.

Mark 19 grenade launcher - 40mm.
The "Mortar" in Far Cry. The manual illustrates it as a curious object resembling the vehicle-mounted rocket launchers; it's possible the models were swapped for the final game.
The trajectory calculator in action; holding the fire button brings up an aim point to hit whatever the crosshair was pointed at when the button was pressed; releasing fires the shot. This is similar to the functionality of Soldier of Fortune 2's OICW.

Mk 2 Hand Grenade

The game's explosive grenades are Mk 2 hand grenades.

Mark 2 "Pineapple" hand grenade.
A Mk 2 hand grenade next to a "Falcon 357."

M18 smoke grenade

The model for both the smoke grenades and flashbang grenades seen in the game is the M18 smoke grenade.

M18 smoke grenade
The icon visible in the bottom-right of the HUD is an M18 smoke grenade.

M26 hand grenade

The game's Mk 2 hand grenade HUD icon is actually an M26 hand grenade.

M26 HE Frag hand grenade.
The icon visible in the bottom-right of the HUD is an M26 hand grenade.

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