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Cross Fire (2007 VG)

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Nice, but where's the trigger?

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Cross Fire (2007)

CrossFire is an online free-to-play first-person shooter for Microsoft Windows developed by Smilegate Entertainment. It was first released in South Korea in 2007 by Smilegate. The game was released in China by Tencent Games in 2008, with the company also acting as the exclusive agent service company. CrossFire was soon released in other countries by other publishers starting in 2009. CrossFire is one of the highest-grossing online games in Asia, and also boasts one of the highest numbers of firearms (and firearm variants) seen in a first-person shooter.

In June 2018, a sequel named CrossFire HD was released by Smilegate as a remastered version of the first game (running under on Unreal Engine 3) with some new features and weapons. As of 2024, CrossFireHD is only available in the Chinese market and not available elsewhere. CrossFireX (released in 2022) was a rerelease of CrossFire HD to the west with a singleplayer component (which is available in CrossFire HD) running different engines (UE4 and Northlight for multiplayer and singleplayer components respectively). CrossFireX was only released in the Xbox platform, and it was shut down in May 2023.

Note #1: CrossFire features a ton of weapon reskin variants, which will be nearly impossible to place here. So the only variants to be placed here must differ in some way from the original. (example: The M4A1-Silencer which has an attached suppressor will be included, but the M4A1-Phoenix which is a reskin of the M4A1 with a phoenix decal will not be included. The M4A1-S Ultimate Gold, a reskin of the M4A1-Silencer will also be excluded.)

Note #2: Selected weapons in CrossFire have VVIP variants: premium weapons that have a drastically different aesthetic and boast superior stats. Since these weapons have several versions (for example the Desert Eagle has a Born Beast, El Dorado, and Armored Beast VVIP variants), only one of them will be included.

The following weapons appear in the video game Cross Fire (2007 VG):


Beretta 92FS

The Beretta 92FS is simply named as "M9" in some versions, standing in for its military model. One of the few available pistols for beginners in the Item Shop, it has its correct capacity of 15 rounds, though its damage output is terribly weak, compared to other secondary weapons chambered in 9x19mm Parabellum rounds (such as the P228).

Beretta 92FS - 9x19mm
The Beretta 92FS in-game

Beretta 93R

The Beretta 93R is named as "Beretta M93R" in game. It is the weakest pistol and oddly fires in full-auto rather than the correct 3-round burst. It also has an incorrect magazine size of 15 rounds, instead of 20.

Beretta 93R with wood grips - 9x19mm
Beretta M93R in game.

Colt MK IV Series 70

The Colt MK IV Series 70 appears in the game as the "Colt 1911". It deals mediocre damage, taking around 4-6 shots to kill an enemy, and its 7-round capacity is considered too low for some players. However, it has a very quick draw speed to compensate.

This weapon also comes with a dual-wielded variant which is named simply "Dual Colt", which, in the North American version of the game, has the correct 14 round capacity, with 7 rounds for each pistol. However, in the Chinese and Philippine versions of the game, it strangely has a capacity of 24 rounds, indicating 12 rounds for each pistol.

Colt MK IV Series 70 - .45 ACP
"Colt 1911" in game. Note the uncocked hammer.
"Dual Colt" in-game. This time, the twin pistols properly depict cocked hammers. Later Dual Colt variants however revert to uncocked hammers.

COP 357 Derringer

The COP 357 Derringer appears in the game. It is a fairly powerful pistol, taking 3 shots to kill an enemy at close range. It has a fast reload speed and low recoil.

COP 357 Derringer .357 Magnum
COP 357 Derringer in-game

Desert Eagle Mark XIX

The Desert Eagle Mark XIX is one of the most powerful pistols in the game and coupled with its relatively quick firing speed, it's generally preferred by a lot of players as their main secondary weapon. It also comes with a dual-wielded variant, aptly named the "Dual Desert Eagle", which, unlike the "Dual Colt", has a 14 round capacity with 7 rounds for each pistol in all versions of the game.

Desert Eagle Mark XIX - .50 AE Chrome Silver
Desert Eagle in-game.

Desert Eagle Scope

Desert Eagle with an Aimpoint red dot sight (incorrectly called a scope in-game).

Dual Desert Eagle

Dual wielded Desert Eagles.

Desert Eagle Silencer

Desert Eagle with a suppressor.

Desert Eagle Born Beast VVIP

The first Desert Eagle VVIP, the Desert Eagle Born Beast is superior in stats to any non-VVIP Desert Eagle variant. It comes with a usable dagger.


The EAA THOR Pistol appears in the game simply as the "Thor", the first single-shot pistol in the game. Chambered in .45-70 Government, it has a very high damage output, but slightly less than the RSh-12. As it only has a single shot per round, reload takes time, and coupled with high recoil, it is unsuitable for engaging multiple enemy players.

EAA Tanfoglio Thor 500 - .500 S&W Magnum. (Not exactly the same pistol, but in the meantime, this will do for now.)
EAA THOR Pistol in-game.

Glock 18C

The Glock 18C appears as the "Glock 18", and is the first pistol with select-fire capability in the game. Its model is depicted with a 20-round magazine which has the correct capacity. It can fire in semi-automatic mode, and incorrectly in a three-round burst when it's toggled with RMB, although it may be influenced by the Glock 18 found in Counter-Strike, which also fires in three-round bursts in its alternate mode of fire.

The later variants (including the VVIP one) feature a correct fully automatic firing mode in place of the three-round-burst mode. However, the full-auto firing speed is slower than the real-life G-18's 1200 rounds-per-minute.

Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing
Glock 18 in-game

Glock 18 Guan Yu VVIP

The first Glock VVIP, the Glock 18 Guan Yu is superior in stats to any non-VVIP Glock variant. It can switch between semi-auto and full-auto modes.

Heckler & Koch Mark 23

The Heckler & Koch Mark 23 appears in the game, named simply as the "MK23". This weapon has a 10- or 13-round magazine capacity (both of which are incorrect, it should be 12) depending on each server. It is also attached with its signature AN/PEQ-6 LAM, though this is unusable and for an aesthetic purpose only. It also comes with a suppressed variant, simply called the "MK 23-Silencer".

Airsoft Heckler & Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knights Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP
Heckler & Koch MK23 in-game.
MK23 with a suppressor. This is a dead ringer for Solid Snake's MK23 handgun from Metal Gear Solid.

Heckler & Koch USP SD

The Heckler & Koch USP SD appears in the game as the "USP", being chambered for the 9x19mm Parabellum rounds. It has an incorrect capacity of 12 rounds instead of 15, though 12 rounds are correct for the .45 ACP version, the USP Tactical.

Heckler & Koch USP SD with thread protector cap - 9x19mm
CrossFire USP.jpg

Heckler & Koch USP Compact

The Heckler & Koch USP Compact appears in the game. It has superior stats (damage, rate-of-fire, accuracy, etc.) compared to the original USP.

Heckler & Koch USP Compact - 9x19mm
USP Compact in-game.

Kel-Tec PMR-30

The Kel-Tec PMR-30 appears in the game as the "PMR-30". As it is chambered in a .22 caliber ammunition, it has a relatively weak damage output, though it is offset with having a capacity of 30 rounds, the highest for a single-handed pistol in-game. It is capable of a very fast rate of fire if the player has a fast enough trigger finger.

Kel-Tec PMR-30 - .22 WMR
PMR-30 in-game.

Mauser C96

The Mauser C96 appears in the game as the "Mauser M1896". It is a capable sidearm in-game, and a good choice for anyone willing to overlook its rather odd inaccuracies - it has an incorrect 15-round capacity (despite the reload animation showing the player character visibly loading in a 10-round stripper clip; this reload animation also has regard for neither the amount of ammunition in the gun nor the amount the wielder has left and will lock the gun open automatically as soon as it starts). Even more bafflingly, it is select-fire, with the two optional modes being semi-auto and 3-round burst; while some select-fire C96 variants do exist (e.g. the Astra 902 and Mauser M712 Schnellfeuer), these are all semi/full-auto and look noticeably different from the standard C96. It is also chambered in 9x19mm Parabellum; while some C96s do use this round (namely a specific set manufactured for the German army during World War I), they are marked with a distinctive red "9" on their grips, a marking which the in-game gun lacks.

The standard variant (and some of the earlier-added alternative ones) feature a somewhat odd combination of features, with the 99mm (3.9 inch) barrel of the "Bolo" model, but the larger grips of the standard version; the later-added alternate variants are standard C96s with 140mm (5.5 inch) barrels.

Mauser C96 - 7.63x25mm Mauser
Mauser C96 "Bolo" - 7.63x25mm Mauser
The Mauser C96 in-game; note the short barrel.

Mauser M1896 Ultimate Silversmith

The silver-plated "Ultimate Silversmith" version, complete with a standard-length barrel and even-more-impossible 18-round capacity. Note that, for whatever reason, this version lacks a safety; while this would normally be somewhat concerning, it is a bit of a moot point here, seeing as the Ultimate Silversmith also lacks a firing pin.

OTs-23 Drotik

The OTs-23 Drotik was added to the game in 2016. It has the second-highest capacity for a single-handed pistol in the game with its correct capacity of 24 rounds. It fires slightly slower than the PMR-30, though.

OTs-23 "Drotik" - 5.45x18mm
Ots-23 Drotik in-game.

Ruger 22 Charger

The Ruger 22 Charger appears in the game as the "Ruger Charger" with wooden furniture. It comes equipped with a variable scope, and the player model appears to use the bipod as a makeshift foregrip. Despite being chambered in .22 LR, it is at most, a decent secondary weapon, and correctly has a 15-round capacity.

Ruger 22 Charger Target Pistol, 1st model - .22LR
Ruger 22 Charger in-game.

SIG-Sauer P228

The SIG-Sauer P228 appears in the game as the "P228". One of the few available secondary weapons in the Item Shop, it deals more damage than the 92FS, but less than the Colt 1911.

SIG-Sauer P228 - 9x19mm
CrossFire P228.jpg

Tokarev TT-33

The Tokarev TT-33 appears in the game with a black finish. Correctly holding 8 rounds, it is relatively weak compared to its WWII contemporary, the M1911. There is an inscription "7.62mm M57" on the slide, but this is not an Zastava M57

Tokarev TT-33 - 7.62x25mm Tokarev. Pre-1947 version
An actual Zastava M57, for comparison - 7.62x25mm Tokarev
CrossFire Tokarev TT 33.jpg

Walther PPK

The Walther PPK appears in the game as the "PPK". Being a compact pistol and its small caliber round, coupled with its low but correct capacity of 7 rounds, it is one of the weakest pistols in the game.

Walther PPK - 7.65x17mm Browning aka .32 ACP
CrossFire Walther PPK.jpg


Colt Anaconda

The Colt Anaconda appears as the "Anaconda", and is one of the most powerful secondary weapons in the game, with its damage output slightly surpassing that of the Desert Eagle. It is correctly depicted as having 6 rounds per cylinder. Special variants possess a secondary fire mode where the hammer is fanned-cowboy style (very improbable with a double-action .44 Magnum revolver in real life).

Colt Anaconda with 8" barrel - .44 Magnum
The Anaconda in-game.

Anaconda Ghetto

The "Ghetto" variant. It can switch between Standard Double Action Mode and Fast Draw Mode (pictured); the latter has the player character fanning the revolver which trades accuracy for a much faster firing speed.

Colt Python

The Colt Python appears in the game simply as the "Python". It has a fast drawing speed, a very fast rate of fire (very impressive considering the player fires it one-handed), and reloads just as fast, but its damage output is weaker than the Desert Eagle and the Anaconda. Like the Anaconda, it correctly holds 6 rounds per cylinder.

Colt Python with 6" Barrel - .357 Magnum
Python in game.

Colt Single Action Army

The Colt Single Action Army appears in the game with a short barrel, an engraved frame, and a wooden handle grip. Simply named as the "Colt SAA" it has the fastest drawing speed of any secondary weapon in the game. As a gate-loading revolver, it needs to reload one cartridge at a time. To speed up the process, empty shells don't need to be ejected and disappear completely inside the cylinder. Its hammer also does not have to be set to half-cock to open the loading gate.

Colt Single Action Army with 4.75" barrel, case colored and blued, referred to as "Quick-Draw" or "Civilian" model - .45 Long Colt
Colt SAA in game.

Magnum Research BFR

The Magnum Research BFR appears in-game, simply named as the "BFR". Considered as a 'handcannon', it is one of the most powerful revolvers in-game. It has the correct capacity of 5 rounds per cylinder. Like the Colt SAA, it reloads one cartridge at a time.

Magnum Research BFR - .45-70 Government
Magnum Research BFR in-game

Mateba Model 6 Unica

The Mateba Model 6 Unica appears in the game as the "MATEBA". Despite being chambered in .44 Magnum, it has a fast rate of fire and good accuracy and correctly holds 6 rounds.

Mateba Model 6 Unica, 6" barrel - .454 Casull
Mateba Model 6 in-game

Remington 1858 New Army

The Remington 1858 New Army appears in the game as the "M1858 New Army", the second single-action revolver after the Ruger Bisley. As it is a single-action revolver, the user fans the hammer (holding the trigger down, while the other hand pulls back the hammer). It reloads by replacing the entire cylinder with a new one (something done in real life since the New Army can change cylinders quickly) It has a correct capacity of 6 rounds per cylinder. However, it lacks percussion caps on the cylinder nipples, and being a cap-and-ball gun it shouldn't be able to fire.

Remington 1858 New Army - .44 caliber
The 1858 New Army in-game


The RSh-12 revolver was added to the game on January 27, 2016. Called a 'handcannon' alongside the Raging Bull and the BFR, it is one of the most powerful secondary weapons in-game, with its .50 caliber round capable of 1-shot kills to the chest and 2-3 shot kills on the limbs. As such, it has very high recoil and slow firing speed.

RSh-12 - 12.7x55mm
RSh-12 in-game

Ruger Bisley

The Ruger Bisley appears in the game, the first single-action revolver featured in Cross Fire. Correctly holding 6 rounds and being chambered in .44 Magnum, it somehow deals slightly more damage than the Anaconda. Like the Colt SAA, it needs to chamber each cartridge individually during reloading, and the empty casings inside the cylinder also disappear for quicker reload times.

Ruger Blackhawk - .357 Magnum. Not the Bisley model, but close enough for now.
Ruger Bisley in-game.

Smith & Wesson Model 66

The Smith & Wesson Model 66 appears in the game as the "SW M66". It deals a high damage output up close, but due to its snub nose barrel, its damage rapidly drops down at longer ranges.

Smith & Wesson Model 66 Snub Nose with Pachmayr grips - .357 Magnum
CrossFire S&W M66.jpg

Swiss Mini Gun

The Swiss Mini Gun appears in the game.

Swiss Mini Gun - 2.34mm Rimfire
CrossFire Swiss Mini Gun.jpg

Taurus Raging Bull

The Taurus Raging Bull appears in the game as the .454 Casull version with an 8" barrel and blued finish. Called "Raging Bull" in-game, it is another CrossFire 'handcannon'. Like the BFR and RSh-12, the Raging Bull can 1-shot kill enemies in the chest. Its power is offset by its slow firing speed and reload speed. It has the correct capacity of 5 rounds.

Taurus Raging Bull - .454 Casull
Taurus Raging Bull in-game.

Submachine Guns


The American-180 appears in the game with a 165-round pan magazine, the highest in the Submachine Gun category. When firing, it has almost no recoil, and with its high ammunition capacity and high rate of fire, it is deadly in close to medium ranges. However, as it is chambered in .22 LR, it has a very low damage output.

American-180 - .22 LR
American-180 in-game.


The rarely seen AR-57 appears in the game, and like the FN P90, it uses the same 50 round 5.7x28mm magazine, as well as capable of firing in full auto. It is fitted with a non-functioning EOTech sight. It expectedly deals with a low damage output but has reliable accuracy. While it is based on a lower AR-15 receiver, and generally looks like one, technically it should be classified as an SMG, in contrast to the game classifying it as an assault rifle.

AR-57 - 5.7x28mm
AR-57 in-game.

Beretta M12

The Beretta M12 appears in the game as the "M12s" with its ejecting port on the wrong side, and a 40-round capacity magazine, although in the Philippine version of Cross Fire this was reduced to 30 due to complaints that it is overpowered, for it has very decent stats, with high damage output, a high rate of fire, quick reload, and a strong but manageable recoil.

Beretta PM12S - 9x19mm.
Beretta M12s in-game.

Calico M950

The Calico M950 appears in the game, a compact SMG with a high capacity of 50 rounds on its cylindrical magazine. It has a low to medium damage output, high rate of fire, and manageable recoil, however, like most SMG's it is ineffective at long ranges.

Calico M950 pistol - 9x19mm
Calico M950 in-game.

Chang Feng CF-05

The Chang Feng CF-05 appears in the game simply as the "CF-05". Like the M960, it has a cylindrical magazine containing 50 rounds of 9x19mm Parabellum rounds.

Early model CS/LS06/CF-05 with suppressor - 9x19mm.
CF-05 in-game.

CZ Scorpion Evo 3 A

The CZ Scorpion Evo 3 A appears in the game as the "Scorpion EVO3A1", with a 30-round capacity. It has a high rate of fire, great accuracy, but average recoil and damage output. Like the Steyr TMP, its shots slow down a target's running speed drastically.

CZ Scorpion Evo 3 A - 9x19mm
CZ Scorpion Evo 3 A in-game.

Scorpion Evo 3 Elite

CZ Scorpion Evo 3 Elite. It is equipped with a suppressor, red dot sight, and flashlight.

FN P90

The FN P90 appears in the game simply as the "P90". It is somewhat inferior to other SMGs, with its low damage output and powerful recoil. It still boasts a high rate of fire and its high magazine capacity makes it an average weapon in the game at best.

It has a superior variant named "P90 Wildshot, which is based on the FN P90TR model. This variant has stronger damage, better accuracy, lesser recoil, has a faster draw and reload speed, and is specialized for CrossFire's Zombie modes.

FN P90 - 5.7x28mm.
FN P90 in-game.


FN P90 Triple Rail - 5.7x28mm.
P90 Wildshot. It is capable of both single wield and dual wield modes, and is always dual-wielded in Zombie modes.

Heckler & Koch MP5-N

The Heckler & Koch MP5-N appears in the game as the "MP5", with its stock retracted, and its fire selector switch set to semi-automatic (of which both cannot be interacted with, unfortunately). It has an overall average but decent stats in damage, rate of fire, recoil, and accuracy. It also has suppressed variants.

Heckler & Koch MP5-N with Navy trigger group and threaded muzzle - 9x19mm
MP5 in-game.

MP5-S Ares

MP5 with a suppressor. Its bullets slow down a target's walking and turning speed.

Heckler & Koch MP5K

A Heckler & Koch MP5K with a threaded barrel and a 2-round burst trigger group appears as the "MP5K A4" (incorrect, as the real MP5KA4 comes with a 3-round burst option). It behaves almost exactly the same as the "MP5" but has a slightly higher damage output. The normal "MP5K A4" variant has a long magazine that holds 40 rounds, but the reskins have a short magazine that holds 45 rounds (very incorrect, since the short mags hold only 15 rounds in reality). These also lack the extended barrel and the burst setting on the receiver.

Heckler & Koch MP5KN - 9x19mm Parabellum
Heckler & Koch MP5K in-game. Note the extended barrel and long magazine.

MP5KA4 Halloween

"MP5K A4 Halloween". It has a short magazine that somehow holds even more rounds than the original.

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 appears in the game simply as the "MP7". It has a relatively weak damage output, low recoil, and a high rate of fire. It has a 40-round capacity in-game but is modeled with 20-round magazines which are incorrect (except for the Dual MP7 and "MP7A1" variants). Some variants are equipped with suppressors.

Heckler & Koch MP7A1 with 20-round magazine - 4.6x30mm
MP7A1 in-game. Note the short magazine despite holding 40 rounds.

MP7 Advanced

MP7A1 with a suppressor.

Dual MP7

Dual wielded MP7A1 with suppressors and folded foregrips. It uses 30 round magazines, which is reflected by its in-game capacity of 60 rounds (30+30).


Heckler & Koch MP7A1 with 30-round magazine, H&K SD MP7 sound suppressor, and Aimpoint T1 Micro red dot sight - 4.6x30mm
MP7A1 with a suppressor and a non-usable thermal scope. It uses a 40 round magazine which seems to be modeled from an airsoft magazine. Its stock is also extended, unlike other MP7 variants.

Heckler & Koch UMP45

The Heckler & Koch UMP45 appears in the game, correctly depicted with a 25-round magazine capacity. Being chambered in .45 ACP, it boasts a high damage output and acceptable accuracy, yet is offset with a slow rate of fire.

Heckler & Koch UMP45 - .45 ACP
UMP45 in-game.

IMI Mini Uzi

The IMI Mini Uzi appears in the game, incorrectly named as the "Uzi", its bigger brother, with a folded stock and is incorrectly depicted as having a 30-round capacity, which should be 32. Despite its iconic status, it is one of the worst SMGs in the game, having low damage output and is notoriously inaccurate, and with its high rate of fire, it will quickly run out of ammunition faster than most fully automatic weapons in the game.

Mini Uzi SMG with stock folded - 9x19mm
CrossFire UZI.jpg

IMI Micro Uzi

The IMI Micro Uzi also appears in the game, and as is with the case of the Mini Uzi, it is named the "Dual Uzi", where the player user holds both guns in an action movie star-like manner. With a total capacity of 50 rounds, with 25 for each gun, unlike its single-wielded and slightly bigger brother, it has a slightly higher damage output and is deadly in close ranges. Its available variants are "Tiger" and "Gold".

Micro Uzi with 32 round magazine - 9x19mm
Dual Micro Uzi in-game.

PP-19 Bizon

The PP-19 Bizon appears in the game as the "PP-19 Bizon", with the incorrect capacity of 45 rounds. As it is chambered in 9x19mm Parabellum, the correct capacity should be 53. The developers and some players might think that 53 rounds would be too much for the Bizon, as it has high damage output, good accuracy, and a quick reload, making it one of the better SMGs in the game.

Early PP-19 Bizon - 9x18mm Makarov
Bizon-2-01 in-game.


The Jatimatic SMG appears in the game with a 40-round magazine and has the correct capacity. It has a high damage output, good accuracy, and recoil making it one of the better SMGs in the game. The player user also correctly utilizes its front grip as its charging handle when they reload.

Finnish Jatimatic SMG - 9x19mm
Jatimatic in-game.


The MAC-10 appears in the game, where it is classified as a secondary weapon is the only one that is fully automatic. As it is the 9x19mm Parabellum variant, it has the correct capacity of 32 rounds, making it the secondary weapon with the highest capacity after the PMR-30. However, it has low damage output and horrible recoil.

Ingram MAC-10 open bolt submachine gun - 9x19mm

MAC-10 in-game.


The PPSh-41 appears in the game, with a 71-round drum magazine, the third-highest in the SMG class. Like the M12s, its ejecting port is also on the wrong side. Despite having low damage output, its excellent accuracy and rate of fire make it one of the best SMGs in the game.

Soviet PPSh-41 Submachine Gun with a 71-round drum magazine - 7.62x25mm Tokarev
The PPSh-41 in-game.

Sa. Vz.61 Skorpion

The Sa. Vz.61 Skorpion appears in the game, dual-wielded, as the "Dual Scorpion VZ.61", with a 40-round capacity, 20 rounds for each gun. It has medium damage output, a high rate of fire, and high recoil, but is compensated by its tagging effect, which slows down players making accurate shots easier.

Sa Vz. 61 Skorpion - .32 ACP

Vz.61 Skorpion in-game.

Saab Bofors Dynamics CBJ-MS

The Saab Bofors Dynamics CBJ-MS appears in the game simply as the "CBJ-MS", with a 100-round drum magazine with the correct capacity. This makes it the SMG with the 2nd highest magazine capacity after the American-180. The model in the game seems to be chambered in 6.5x25 CBJ-MS, judged on the barrel's diameter. It is deadly up close, with its slightly higher than average stats being aided by its tagging effect, which slows down an enemy player.

Saab Bofors Dynamics CBJ-MS - 6.5x25 CBJ-MS
CBJ-MS in-game.

SR-2M Veresk

The SR-2M Veresk appears in the game, with a non-functioning red dot sight. Its quick reload animation, stable recoil, good damage output, high rate of fire, and high accuracy make it one of the better SMGs in the game.

SR-2M - 9x21mm
CrossFire SR 2M Veresk.jpg

ST Kinetics CPW

The ST Kinetics CPW appears in the game as the "Kinetics CPW", where it is chambered in the FN 5.7x28mm cartridge. It has almost the same stats as the Steyr TMP, but it has a weaker tagging effect.

ST Kinetics CPW (Compact Personal Weapon) with EOTech holographic sight and RIS foregrip - 9x19mm
ST Kinetics CPW in-game.

Sterling L2A3

The Sterling L2A3 appears in the game simply as the "Sterling", with 34 round magazines, where the player user holds on to as a makeshift grip. It has great damage output and accuracy, making it a very deadly weapon in medium-range engagements and against multiple enemies.

Sterling L2A3 (Mk.4) - 9x19mm
Sterling L2A3 in-game.

Steyr TMP

The Steyr TMP appears in the game with a 30-round magazine capacity and is considered as one of the best SMGs in the game, mostly because of its good accuracy, very low recoil, and moderate damage output. However, in the Vietnamese and Philippine versions of Cross Fire, these features made it one of the most hated weapons to fight against, as its tagging effect greatly slows down a player's running and turning speed.

Steyr TMP - 9x19mm
Steyr TMP in-game.
Steyr TMP-Ghetto. It is capable of both single and dual wield modes. The dual wield mode has the second TMP loaded up by subtracting 35 from the overall ammunition count. Shooting them will burn through ammo twice as fast.

TDI Vector

The TDI Vector appears in the game as the "Kriss Super V", and its dual-wielded version simply called the "Dual Kriss Super V". The early CrossFire Kriss Super V variants are modeled after the prototype TDI Vector, while the later CrossFire variants and dual-wielded ones are modeled after the Gen I Vector variant.

While both are modeled with a smaller magazine (either for 10 or 13 rounds), it has an incorrect capacity of 35 rounds for the Kriss Super V (the Dual Kriss Super V somewhat mitigates this by having a 50-round capacity, with 25 rounds for each gun, but still with the wrong magazine model), whereas the maximum magazine capacity commercially available to the weapon is 30 rounds, and the magazine should be protruding from the bottom. As both are chambered in .45 ACP, they boast significantly high damage output in close range, moderate accuracy, and manageable recoil. Both have non-functional EOTech sights. The single Kriss Super V currently has the most variants in the game.

Prototype TDI Vector, where the single Kriss Super V is modeled after - .45 ACP
TDI / KRISS USA Gen I Vector SMG, where the Dual Kriss Super V is modeled after - .45 ACP
Prototype KRISS Vector in-game.

Kriss Super V Ares

Gen I KRISS Vector. This variant named "Kriss Super V Ares" slows down enemies that are being shot, similar to the Steyr TMP in-game.

Dual Kriss Super V

Gen I KRISS Vector dual wield variant. Note that the iron sights are flipped up despite the presence of EOTech holographic sights. Anyway both sights are useless since the shooter cannot and does not need to aim down the sights while dual wielding.

Thompson M1921AC

The Thompson M1921AC appears in the game simply as the "Thompson". While its model has a 50 round drum magazine, it incorrectly holds 60 rounds but makes it the SMG with the 4th highest round capacity in the game after the American-180, CBJ-MS, and PPSH-41. Despite being chambered in .45 ACP, it is very underpowered compared to other SMG's chambered in that round, further exacerbated by its high recoil.

Colt M1921AC Thompson with 50-round drum magazine - .45 ACP.
Thompson in-game.



The 9A-91 carbine appears in-game, with its capacity correctly depicted as having 20 rounds. It boasts a high rate of fire, but its low damage output makes it a bit tricky to use against weapons with higher ammunition capacity, despite being chambered in the 9x39mm cartridge.

9A-91 - 9x39mm. Old model.
9A-91 in-game.


The prototype version of the AK-12 appears in the game. Like the "AK-103", it almost behaves like the AK-47, with more manageable recoil. But as it is chambered in the 5.45x39mm cartridge, it deals less damage. It comes in standard, dual magazine, and underbarrel shotgun variants.

Prototype AK-12 - 5.45x39mm
AK-12 in-game.

AK-12 Silencer

AK-12 with an attached suppressor.

AK-12 Knife

AK-12 with a fixed bayonet.

AK-12 Urban

AK-12 fitted with a TX-12 Special Task Weapon underbarrel shotgun.

AK-12 Ghetto

AK-12 fitted with a suppressor, a foregrip, and a dual magazine attachment.


The AK-47 appears in the game, incorrectly referred to as the Chinese Type 56. Note that it has an unusable folding bayonet similar to that of Type 56, despite it retaining the original AK-47's front sight block. It has a high damage output, great accuracy, and a high rate of fire, but with a stronger recoil.

AK-47 - 7.62x39mm
Norinco Type 56, early milled receiver model with under-folding ("pig sticker") bayonet - 7.62x39mm, for comparison.
The "Type-56" in-game. Note the non-hooded front sight, indicating that it is an original AK-47, yet with a Type 56-like underfolding bayonet.

AK Hybrid

The weapon referred to as an "AK-47" is in fact a hybrid. It has a standard AK-47's front sight, but with the stamped receiver of a Norinco Type 56-1, as evidenced by the rivet pattern above the magazine and above the pistol grip. However, it lacks the Type 56-1's swiveling mechanism for an underfolding stock and is instead fitted with a fixed stock.

With its high damage output and very good accuracy in its class, it is the second most popular assault rifle in-game, next to the M4A1.

AK-47 - 7.62x39mm
Norinco Type 56-1 - 7.62x39mm
The hybrid AK in-game.


The AK with a fixed bayonet.


The AK with an Aimpoint CompM2 red dot sight (incorrectly called a scope in-game).

AK-47 Beast VVIP

The first AK VVIP, the "AK-47 Beast" is superior in stats to any non-VVIP "AK-47" variant. It can stab enemies with its bayonet-like attachment.


The AK-74 appears in the game. It more or less behaves like the AK-12, having lower damage output but better recoil control than the AK-47. It is modeled with the front sight and gas block of an AK-47.

AK-74 - 5.45x39mm
CrossFire AK-74.jpg


The AKS-74U appears in the game. Like the AK-74 before it, it has deals less damage and has high recoil, though it has a faster rate of fire compared to the other AK's.

AKS-74U 5.45x39mm
CrossFire AKS 74U.jpg


Another AK-Hybrid appears as "AK-103" in the game. It is modeled with a handguard, pistol grip, and magazine very similar to that of the Cybergun AK-47 Airsoft rifle. Additionally, unlike the real AK-103, it is depicted with a ribbed receiver cover, and its stock lacks the hardware necessary for it to fold. It behaves like the "AK-47", sharing its 30-round capacity, high damage output, and high recoil, but is more accurate.

An actual AK-103, for comparison - 7.62x39mm
Airsoft Cybergun AK-47
The "AK-103" in-game.


The AN-94 appears in the game, but with its magazine not canted several degrees to the right. Its unique firing mechanism requires this, and the model in-game shouldn't even be able to fire off a few rounds. Despite this error, its high damage output, low recoil, and great accuracy, it is one of the best assault rifles in the game.

AN-94 5.45x39mm
CrossFire AN94.jpg

AR-15 variants

"AT-15 Afghan"

Two AR-15 variants also appear in the game, namely, the "AT-15 Afghan" and the "AR-15". The AT-15 Afghan (in real life is simply named "AT15") is an AR-15 variant produced by Alberta Tactical Rifle Supply, a Canadian-based weapons manufacturer. The model in-game is depicted with tan-yellow Magpul furniture, notably the stock, pistol grip, handguard, and magazine. It has great accuracy, quick reload time, medium to high damage, and quick reload animation.

Patriot Ordinance Factory P416 with 10.5 inch barrel - the AT-15 looks nearly similar to this one
Airsoft G&G GR4 G26 - the AT-15 looks nearly similar to this one.
"AT-15 Afghan" in-game.


As for the other variant, it is simply named the "AR-15", is seemingly based on the M4A1, with custom handguards and stock, its carrying handle removed, and is equipped with a vertical foregrip and front sights, but lacks a rear sight.

Colt M4A1 with 6 position collapsible stock and carrying handle removed - 5.56x45mm
"AR-15" in-game.

AS Val

The AS Val appears in the game, correctly depicted as holding 20 rounds in its magazine. As it is chambered in the 9x39mm subsonic cartridge, it deals with high damage output, great accuracy, and low recoil, though its relatively fast rate of fire would get depleted quickly.

AS Val - 9x39mm
CrossFire AS VAL.jpg

Barrett REC7

The Barrett REC7 appears in the game, depicted with sandy yellow furniture on its handguard, stock and grip, a silencer and a foregrip attached, as well as being chambered in the 6.8x43mm Rem SPC round. It has a moderate but high damage output, good accuracy, and quick reload and draw time. It can apparently be toggled to fire 3-round bursts, a feature not available on the real REC7.

Barrett REC7 with 8" barrel - 5.56x45mm NATO
Barrett REC7 in-game.

Beretta AR-70

The Beretta AR-70 appears in the game. It has rather average stats and is a very balanced weapon in-game. Its reload animation is quite odd, as the player model would grab the empty magazine and toss it backward. This lengthy reload was to probably balance it with other weapons (despite being already balanced in other key areas).

Beretta AR-70/.223. - 5.56x45mm NATO
CrossFire Beretta AR 70.jpg

Beretta ARX-160

The Beretta ARX-160 appears in the game, chambered in the 5.56x45mm NATO intermediate round, and only with one ejecting port on the right side (where there should be two). Like with the AR-70, it has very balanced stats, with high damage output, decent accuracy, and moderate but manageable recoil.

Beretta ARX-160 - 5.56x45mm
Beretta ARX-160 in-game.

Beretta Rx4 Storm

The Beretta Rx4 Storm appears in the game, depicted with a full-auto capability and its stock retracted. Like the other Beretta assault rifles mentioned above, it is also a balanced weapon but has a slightly stronger recoil and longer reload time.

Beretta Rx4 Storm - 5.56x45mm NATO
Beretta Rx4 Storm in-game.

Beretta SCP-70/90

The Beretta SCP-70/90, a paratrooper version of the Beretta AR-70/223 appears in the game.

Beretta SCP-70/90 with stock folded - 5.56x45mm NATO
The Beretta SCP-70/90 in-game.

Bofors Ak 5C

The Bofors Ak 5C appears in the game, equipped with its Aimpoint CS red dot sight (which is fortunately usable), vertical foregrip, and uses a polymer magazine. It behaves similarly to the SIG 552, but with a slower rate of fire, higher damage output, and higher recoil. With its red dot sight, it is well-suited in medium and long-range engagements.

Bofors Ak 5C with Aimpoint CS red dot sight, RIS foregrip, and polymer magazine - 5.56x45mm NATO
Ak 5C in-game.

Colt Canada C7A2

The Colt Canada C7A2 appears in the game, simply as the "C7A2". It also comes equipped with a usable C79A2 Optical Sight and is painted with a military green finish on its scope, handguard, stock, and pistol grip. The C7A2 performs adequately in the game, having a moderately high damage output and a controllable high recoil. When utilizing the scope, the recoil lessens and is good for long-range engagements.

Colt Canada C7A2 with ELCAN scope - 5.56x45mm
Colt Canada C7A2 in-game.

Colt Canada C8 Carbine

The Colt Canada C8 Carbine appears in the game simply as the "C8", equipped with a silencer, vertical foregrip, a usable red dot sight, an unusable laser sight mounted on the left side, and comes in a camouflaged finish. It behaves like the C7A2 but performs better than its brother.

Colt Canada C8A1 carbine with ELCAN scope - 5.56x45mm. Also known as the "C8FT" (Flat-Top)
"C8" in-game.

Colt CAR-15

The Colt CAR-15 appears in the game as the "XM177", erroneously categorized as a Submachine gun. It incorrectly has an M4-style railed upper receiver and compensator-like openings on top of the flash hider. It has a higher damage output than the M4A1, controllable recoil, and acceptable accuracy, which should really make it properly categorized as an assault rifle.

XM177E2 Carbine, its approximate real-life equivalent - 5.56x45mm
"XM177" in-game.

Colt Model 933

The Colt Model 933 appears in the game as the "M4 Commando" with a suppressor, folding rear sight, and wrapped up like a mummy with a brown leather sling that blocks the bolt catch, most likely as a reference to the fictional XM177-based "Commando" in Call of Duty: Black Ops. Its selector is set to semi and completely lacks an auto marking, putting it "half way" between the Model 933 and commercial LE6933.

Colt Model 933 with 4-position stock and thicker A2-profile barrel - 5.56x45mm
Model 933 in-game.
Reload animation, showing the two-position selector. Also note the sling blocking the bolt release ... just like the sling on the "Commando" in Black Ops.

Colt SCW

The Colt SCW appears in the game.

Colt Sub Compact Weapon - 5.56x45mm.
"Colt SCW" in-game.

Daewoo K1A

The Daewoo K1 appears in the game, erroneously classified as a Submachine Gun. While this is technically incorrect, it's classified as such by the South Korean military, as it is a compact weapon. Despite this, it deals about the same damage as the other submachine guns in the game (as well as a fast rate of fire), whereas it should deal the same damage as the other assault rifles.

Daewoo K1A - 5.56mm
CrossFire K1A.jpg

Daewoo K2

The Daewoo K2 appears in the game. It is one of the few weapons already available for a new player in the Item Shop, and as such, it has rather average stats compared to other assault rifles, coupled with a slightly slower rate of fire.

Daewoo K2 - 5.56mm
CrossFire K-2.jpg

Daewoo XK8

The Daewoo XK8 appears as "DAR-21" in the game.

Daewoo XK8 - 5.56x45mm NATO
CrossFire DAR-21.jpg

FAD Assault Rifle

The Peruvian FAD bullpup assault rifle appears in the game. It performs really well in close quarters combat, but its high recoil makes it unsuitable for long-range engagements, and is recommended to fire 5-round bursts at the enemy should a player need to.

FAD assault rifle - 5.56x45mm
FAD in-game.


The FAMAS F1 appears in the game, with a 25-round magazine and can be toggled to fire 3-round bursts (as it does in real life). However, its high rate of fire quickly depletes the magazine, as well as a medium to high damage output, makes it rather a slightly above average weapon, and coupled with the fact that it will be unlocked for purchase at a later rank, makes it rather unpopular with most players. Which is a shame, as it is actually a versatile option if one got used to using it enough. (It is also a bit notable to mention that, as opposed to some games, where sometimes the F1 is mixed up with other variants of the FAMAS, and the fact that the FAMAS G1 also appears in the game. Speaking of which...).

FAMAS F1 - 5.56x45mm
CrossFire FAMAS.jpg


The FAMAS G1 also appears in the game, as noted by its enlarged trigger-guard, but is incorrectly referred to as the "FAMAS G2", which uses a redesigned magazine well for accepting NATO STANAG magazines, as well as still using a 25-round magazine when it holds 30 in-game. It performs better than the FAMAS F1, having a higher damage output, better accuracy, a faster rate of fire, and lower recoil. It can also be toggled to use 3-round bursts.

FAMAS G1 - 5.56x45mm
FAMAS G1 in-game.


The Polish FB MSBS-5.56K rifle appears as the "MSBS-5.56" in the game. It is equipped with a usable micro red dot sight, an unusable AN/PEQ-16b laser illuminator, and a Magpul AFG, seemingly based on the design mockup seen back in 2011. Like the M4A1, it has medium to high damage output, great accuracy, and low recoil, and with its red dot sight, is better than the M4A1 when it comes to long-range engagements.

MSBS-5.56K Radon 2011 design mock-up - 5.56x45mm NATO
The MSBS Radon in-game. Note the folded-down BUIS.

FN F2000

The FN F2000 appears in the game, equipped with its factory-fitted 1.6x optic. However, like the Steyr AUG, when you toggle RMB it will only zoom in on the screen. It has medium damage output, controllable recoil, and a fast rate of fire, which makes it a better-than-average assault rifle at best. For long-range engagements, toggling in the zoom would reduce its rate of fire, suited for long-range engagements.

FN F2000 - 5.56x45mm NATO
FN F2000 in-game.


The FN FNC appears in the game, where it is capable of 3-round burst shots when toggled. It has a high damage output but has high recoil and average accuracy, but when toggled in 3-round bursts the recoil lessens and somehow makes it suitable for close-range engagements.

FN FNC - 5.56x45mm
FN FNC in-game.


The FN SCAR-L appears as the "SCAR Light". Its high damage output, great accuracy, and controllable recoil make it a good weapon for beginners, so much so that older players look down on it as it is considered overpowered.

SCAR-L 5.56x45mm
SCAR Light in-game.

Gilboa DBR Snake

The Gilboa DBR Snake appears in the game as a double-barrel assault rifle with a capacity of 60 rounds. As its looks suggest, it fires off two rounds at once making it a good close-quarters weapon. But it comes with the price of highly reduced accuracy at range.

Gilboa Snake - 5.56mm
Gilboa Snake DBR in-game.

Heckler & Koch G11

The Heckler & Koch G11 appears in the game, modeled after the G11 K2 variant, simply as the "G11". It is correctly depicted with a capacity of 45 rounds. It is also the only rifle to not eject casings while firing, correctly depicting its usage of caseless ammunition. When toggling RMB, the player will be able to "use" the G11's 1.5x optical scope, zooming in on the screen while also switching its fire rate to 3-round bursts, which is well suited for long-range engagements. It has high damage output, is very accurate, and is controllable recoil.

Heckler & Koch G11 K2 - 4.73x33mm
Heckler & Koch G11 in-game.

Heckler & Koch G36C

The Heckler & Koch G36C appears in the game simply as the "G36C" but is fitted with the original G36's ZF 3x4° dual optical sight, which is usable in the game when toggled. It has medium damage output, good accuracy, and controllable recoil. Unlike the G36KV below, when using with the scope, the rate of fire stays the same, but the accuracy increases and the recoil lessens.

Heckler & Koch G36C with an attached G36 ZF 3x4° dual optic sight carry handle - 5.56x45mm
Heckler & Koch G36C in-game.

Heckler & Koch G36KV

The Heckler & Koch G36KV appears in the game as the "G36K", and is modeled with the export version of the optical sight, which is usable in the game when toggled. It has a moderately high damage output, good accuracy but a really high recoil, but it has the fastest rate of fire in the assault rifle category. When using the scope, its rate of fire lessens, making it impromptu a semi-automatic firing mode, where single shots from long-ranges can deal good damage against far away enemies. However, with its rather average stats compared to the better weapons in its category, as well as being one of the last unlocked weapons in the Item Shop and a high price, it is rarely used by most players in the game.

Heckler & Koch G36KV with export optical sight - 5.56x45mm
G36KV in-game.

Heckler & Koch HK416C

The Heckler & Koch HK416C appears in the game in two versions: the standard version named "HK416C" and the version with ACOG scope and vertical grip as "HK416C-Adv"

Heckler & Koch HK416C ultra-compact carbine with 9" barrel - 5.56x45mm NATO
"HK416C" in-game.

Heckler & Koch XM8

The Heckler & Koch XM8 appears in the game, modeled after its older version. It has balanced stats, with moderately high damage output, great accuracy, and controllable recoil. When toggling RMB, the XM8's reflex sight can be used, and it's well suited for medium to long-range engagements.

Heckler & Koch XM8 5.56mm, seen with an Insight ISM-V Scope
CrossFire XM8.jpg

Howa Type 89

The Howa Type 89 appears in the game simply as the "Type 89", featuring an unusable integral bipod. It has a moderately high damage output, but great accuracy and controllable recoil, making it well suited for long-range engagements without the aid of a scope, especially when fired in single or in bursts.

Howa Type 89 - 5.56x45mm NATO
Type 89 in-game.

HS Produkt VHS-D

The HS Produkt VHS-D early model appears in the game as simply the "VHS". It is equipped with a bayonet, and when toggled with RMB, the user stabs it as a melee attack. It has average damage output but has controllable recoil and good accuracy.

HS Produkt VHS-D - 5.56x45mm NATO
VHS in-game.


The IMI Galil MAR appears in the game, named its nickname "Micro Galil", and features an unusable red dot sight and flashlight. It's erroneously categorized as a Submachine Gun, and as a result, it has lower damage output than the assault rifles in the game but is somewhat relieved by its relatively good accuracy.

IWI Galil MAR - 5.56x45mm
GAlil MAR in-game.

Micro Galil Silencer

GAlil MAR with an attached suppressor.


The IMI MTAR-21 appears in the game.

IMI Tavor MTAR-21 with Meprolight red dot sight - 5.56x45mm
"MTAR-21" in-game.

IMI Tavor TAR-21

The IMI Tavor TAR-21 appears in the game simply as the "TAR21", fitted with an ITL MARS reflex sight. However, when toggled, it only zooms in on the screen, as is with the Steyr AUG and SIG 552. It behaves similarly to the M4A1 but has better damage output and a faster rate of fire. When using the scope, its rate of fire decreases, for taking accurate single shots at long-range engagements.

IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm
Tar-21 in-game.

IWI Galil ACE 32

The IWI Galil ACE 32 appears in the game simply as the "Galil ACE", and it is one of the best assault rifles in the game. It has a high damage output, very good accuracy, and a moderate rate of fire makes it well suited in every type of engagement in the game.

IWI Galil ACE 32, earlier version with 15" barrel - 7.62x39mm
Galil ACE in-game.

JG M4 M231 Stubby Tanker

The JG M4 M231 Stubby Tanker appears in the game as the "M231", which despite the similar name shares little more than its buttstock design in common with the M231 Firing Port Weapon. It has a high rate of fire, high recoil, and good accuracy, but it has a low damage output compared to other assault rifles.

Airsoft JG M4 M231 Stubby Tanker
M231 Firing Port Weapon, for comparison - 5.56x45mm
JG M4 M231 Stubby Tanker in-game.

Knight's Armament PDW

The Knight's Armament PDW appears in the game as the "KAC PDW", and is erroneously categorized as an SMG, though it is classified as such for it is a compact personal defense weapon.

Knight's Armament PDW with 10" barrel - 6x35mm.
"KAC PDW" in-game

Knight's Armament SR-15

The Knight's Armament SR-15 appears in the game, equipped with a 30-round Magpul magazine. It is named after the SR-16 select-fire variant and is shown firing in full-auto mode just like it (the real SR-15 is semi-auto only). It has a high damage output and good accuracy, and its high recoil is made up for by its rather moderate rate of fire if engaging an enemy from long range.

Knight's Armament SR-15 E3 - 5.56x45mm
An actual Knight's Armament SR-16 CQB, for comparison - 5.56x45mm NATO
"Knight-SR16" in-game.

Krebs Custom KTR-08

The Krebs Custom KTR-08 appears in the game as simply "KTR-08". It is incorrectly depicted as a fully automatic rifle, despite being a civilian semi-automatic gun in real life, as well as being incorrectly chambered in the 7.62x51mm NATO full rifle cartridge, instead of the 7.62x39mm round. Like the AK-47 it was based on, it deals with a high damage output and is very accurate, as well as having less recoil.

Krebs Custom KTR-08 - 7.62x39mm.
KTR-08 in-game.


The L85A1 appears in the game, equipped with a SUSAT scope, though when toggled, it only zooms in on the screen. It deals with high damage output, but its high recoil negates its already meager accuracy. However, this is remedied when toggling the scope.

L85A1 with SUSAT scope - 5.56x45mm NATO
L85A1 in-game


The LAPA FA 03 appears in the game.

LAPA FA 03 - 5.56x45mm NATO
CrossFire LAPA FA 03.jpg


The LWRC M6A2 appears in the game as the "LWRC M6".

LWRC M6A2 - 5.56x45mm NATO

M1A1 Carbine

The M1A1 Carbine appears in the game, correctly depicted as firing in semi-automatic mode. It has a moderate damage output, good accuracy, and low recoil.

M1A1 Carbine with original L style rear sights, and side-folding stock, often referred to as the 'Paratrooper' carbine - .30 Carbine
M1A1 Carbine in-game


The M4A1 is the most ubiquitous assault rifle in Cross Fire, having the most variants and reskins of any in-game gun. Compared to the AK-47, the M4A1 is a well-balanced weapon. It deals a medium to high damage output, good accuracy, low recoil, and a high rate of fire, it's a great weapon for any kind of engagement.

Colt M4A1 with 6 position collapsible stock - 5.56x45mm
M4A1 in-game.

M4A1 Silencer

M4A1 fitted with a suppressor.

M4A1 Custom

M4A1 fitted with a suppressor, red dot sight, folding stock, and laser sight.

M4A1 Dual Magazine

M4A1 fitted with a suppressor and dual magazine attachment.

M4A1 X

Airsoft Tokyo Marui M4A1 S-System
M4A1 configured with the A.R.M.S. S.I.R. system, and features PRI and A.R.M.S. flip-up iron sights, a foregrip, and an unusable flashlight.

M4A1 Red Bandage

M4A1 equipped with an ACOG sight, a suppressor, and covered in red bandages.

M4A1-Iron Beast VVIP

The second M4A1 VVIP, the M4A1 Iron Beast is superior in stats to any non-VVIP M4A1 variant. It can hit enemies with its buttstock using right-click.


The M16A1 appears in three forms in the game. The first is the traditional Vietnam era A1 with triangular handguards which serves as the starting gun in all versions of Cross Fire. It has average damage output and rate of fire, but with very mediocre accuracy. It also has variants with suppressors and red dot sights.

Colt M16A1 with 30 round magazine - 5.56x45mm
The M16A1 in-game.
M16A1 fitted with a red dot sight and sporting desert camouflage.
M16A1 fitted with a suppressor and the aforementioned "chocolate chip" camouflage.

The second variant is named "M16A2" in the game and features a KAC free-float railed handguard. This one outclasses the "M16" in all stats and behaves similarly to the M4A1.

Colt M16A2, for comparison - 5.56x45mm
"M16A2" in-game. Note A1 upper receiver.

The final variant, named "M16A4" in the game, is almost identical to the above faux M16A2, except is fitted with a suppressor and the folding stock of the Z-M LR 300, the latter of which is not possible because it would render the rifle inoperable due to the LR 300 not utilizing the traditional AR-15 buffer. Like the "M16A2", it also behaves like the M4A1, but with lower recoil and better accuracy.

M16A4, for comparison - 5.56x45mm
"M16A4" in-game. The real M16A4 has a flat top upper with detachable carry hand and fixed synthetic buttstock, which the in-game rifle ... doesn't.


An actual M16A4 appears in the game as the "M16A2-Digital Camo."

M16A4 with carry handle attached - 5.56x45mm
The M16A4 in-game.

Remington ACR

The Remington ACR mistakenly appears as "Bushmaster ACR" in the game. It sports a desert yellow finish and a folding stock and is capable of fully automatic fire. It has incorrect Safe/Semi/Auto selector markings, whereas the real ACR uses bullet pictograms instead. It has a high damage output and a strong but manageable recoil.

Remington ACR-E with 10.5" barrel, 5-sided handguard, and adjustable folding stock - 5.56x45mm NATO
Remington ACR in-game. Note location of charging handle.

Mk 18 Mod 0

The Mk 18 Mod 0 appears in the game in two variants. The first is the "MK.18 Mod 0" with a suppressor, foregrip, flashlight, and an LMT fixed A2 rear sight. The second is the "M4CQBR" fitted with a suppressor, AN/PEQ-15 laser module, EOTech 512 holographic sight, Troy Modular Combat Grip foregrip, and folding BUIS.

Mk 18 Mod 0 with standard M4 handguard and 6-position stock - 5.56x45mm.
"MK.18 Mod 0" in-game.
"M4CQBR" in-game.

Norinco QBZ-03

The QBZ-03 appears in the game and features a usable red dot-type scope. It has a moderate damage output, good accuracy, and controllable recoil.

Norinco QBZ-03 - 5.8x42mm
CrossFire QBZ 03.jpg

Norinco QBZ-95

The QBZ-95 appears in the game. It has a moderately average damage output but good accuracy and low recoil. Some of its reskins can be toggled to fire 3-round bursts, a feature available on selected QBZ-95 variants.

Norinco QBZ-95 5.8x42mm
Norinco QBZ-95 in-game.

Norinco QBZ-97A

The QBZ-97A, as hinted by its smaller trigger guard, appears in the game simply as the "QBZ-97". Other than its slightly different visual similarity, and the that it's chambered in the 5.56x45mm NATO intermediate round, it performs similarly to the QBZ-95.

Norinco QBZ-97A - 5.56x45mm
Norinco QBZ-97 in-game.

OTs-14 Groza

The OTs-14 Groza appears in the game in its alternative name, the "OC-14". It behaves more or less like the 9A-91, having the same damage output, accuracy, and low recoil.

OTs-14-4A-01 Groza - 9x39mm
OTs-14 Groza in-game.

Pindad SS2

The Pindad SS2 is featured in the game. It has well-balanced stats, having a moderate to high damage output, good accuracy, a moderately fast rate of fire, and controllable recoil.

Pindad SS2-V1 - 5.56x45mm NATO
Pindad SS2 in-game.

Pindad SS3 V2 CQB

The fake version of Pindad SS3 V2 CQB appears in the game.

Pindad SS3 V2 CQB - 5.56x45mm NATO. This is a fake version of the rifle.

Remington R5 RGP

The Remington R5 RGP appears in the game, equipped with a vertical foregrip, a desert-tan Magpul magazine, and an M4's 4 positions collapsible stock. It has a high damage output, great accuracy, and a high rate of fire, and while its recoil is strong, it is still controllable.

Remington R5 RGP with Magpul PMag & CTR stock - 5.56x45mm
Remington R5 RGP in-game.

Ruger AC556

A fully "tacticool-ed" Ruger AC556 appears in the game. It features a handguard that looks similar to the M14 EBR, an angled foregrip, and a retractable stock.

Ruger AC556 Carbine - 5.56x45mm
Ruger Mini-14 with SCAR CQB stock - 5.56x45mm
The "Ruger AC-556" in game.

Ruger Mini-14

The Ruger Mini-14 appears in the game, incorrectly firing in fully-automatic mode like its AC-556 variant, but its rate of fire is tremendously slow. It curiously deals a higher damage output than the SCAR H, despite being chambered in an intermediate round. However, it is very accurate, single or burst shots from long range is an effective way of using the weapon.

Ruger Mini-14 - 5.56x45mm
Ruger Mini-14 in-game.

Sa vz. 58 P

The Sa vz. 58 P appears in the game simply as the "VZ-58". It more or less performs similarly to the AK-47, but with a stronger recoil.

Sa vz. 58 P - 7.62x39mm
SA Vz.58 in-game.

SIG SG 540

The SIG SG 540 appears in the game simply as the "SG540", and sports a dark green finish and a folded bipod. It's a balanced weapon, having decent damage output, good accuracy, and controllable recoil.

SIG SG 540 with bipod - 5.56x45mm
SIG SG 540 in-game.


The SIG SG 553 LB appears in the game. Like its appearance in Counter-Strike, it is equipped with an early-model ACOG scope, and when toggled it only zooms in on the screen. It is also equipped with a vertical foregrip. While it has a high damage output and rate of fire, it is quite unpopular due to its powerful recoil, even when using the scope.

SIG SG 553 LB - 5.56x45mm
SIG SG 553 in-game


The SR-3M appears in the game, erroneously categorized as an SMG. Despite this, it has a high damage output, great accuracy, and low recoil.

SR-3M with 30 round magazine - 9x39mm
SR-3M in-game

ST Kinetics SAR-21

The SAR-21 appears in the game, equipped with a usable red dot scope. It has a slightly higher damage output than the M4A1 and good accuracy, but it has high recoil.

CIS SAR 21 - 5.56x45mm NATO
SAR 21 in-game.

Steyr AUG A1

The Steyr AUG A1 appears in the game, equipped with its signature Swarovski telescopic sight. Much like in Counter-Strike, when you press RMB, you won't be able to use its sight, but it will only zoom in on the screen. It is very accurate, has a moderate damage output, and is well-suited for long-range engagements when used with the scope.

Steyr AUG-A1 - 5.56x45mm.
CrossFire STEYR-Aug.jpg

Steyr AUG A3-CQC

The Steyr AUG A3-CQC appears in the game, equipped with an EOTech holographic sight. Unlike other weapons equipped with an EOTech sight, when you press RMB, it will only zoom in on the screen, much like the Steyr AUG A1. It behaves similarly to the Steyr AUG A1 but has higher damage output and is more accurate.

Steyr AUG A3-CQC 18-inch barrel with Surefire M900 weaponlight foregrip and EOTech red dot sight - 5.56x45mm
The Steyr AUG A3 in game. Note the HUD icon on the bottom right, where "Steyr" is misspelled as "Styer"

Sturmgewehr 44

The Sturmgewehr 44 of Nazi Germany appears in Cross Fire. It has a slow firing speed in-game (like in real life), but with high damage and low recoil.

Sturmgewehr 44 - 7.92x33mm Kurz
StG 44 in-game.


The TKB-0111 appears in the game.

TKB-0111 - 5.45x39mm
CrossFire TKB 0111.jpg


The TKB-408 appears in the game.

TKB-408 - 7.62x39mm
CrossFire TKB 408.jpg

Vektor CR-21

The Vektor CR-21 appears in the game.

Vektor CR-21 - 5.56x45mm NATO


The bullpup Vepr appears in the game, equipped with a usable red dot sight. While it has high damage output, it has low accuracy and a powerful recoil.

Vepr with scope - 5.45x39mm
Vepr in-game.

Wz. 88 Tantal

The Wz. 88 Tantal appears in the game as the "Tantal WZ-88" with a synthetic handguard and grip, as well as a deployed but unusable bipod. It performs similarly to the AK-74, but its recoil is more powerful.

Wz. 88 Tantal with plastic handguard and grip - 5.45x39mm
Wz. 88 Tantal in-game.

Zastava LKP PAP

The Zastava LKP PAP appears in the game erroneously as the "Zastava M21", with a 10-round magazine that incorrectly holds 30 rounds, and an incorrect full-auto capability (all of which would be correct for an actual M21, but not for the LKP PAP).

Zastava LKP PAP - 7.62x39mm
An actual Zastava M21S, for comparison - 5.56x45mm NATO
The Zastava LKP PAP in-game.

Z-M LR 300

The Z-M LR 300 is available in the game, if one manages to handle the recoil, it is one of the more accurate assault rifles in Cross Fire.

Z-M LR 300ML with side-folding stock - 5.56x45mm
LR-300ML in-game

Battle Rifles


The ASh-12.7 appears in the game, where it can only fire in semi-automatic mode only, despite the real weapon also being capable of fully-automatic fire. As it is chambered in the 12.7x55mm cartridge (the same as the RSh-12), it has a very high damage output and has great accuracy. However, it has a rather low-capacity magazine (20 rounds), so careful shots are required when using this weapon.

ASh-12.7 - 12.7x55mm
ASh-12.7 in-game.

Colt CM901

The Colt CM901 appears in the game, with a brown receiver and handguard and grey grip and stock. It has a weird configuration with the front sight set down while the rear sight is flipped up, meaning aiming down the sights is impossible.

Colt CM901 - 7.62x51mm NATO
Colt CM901 in-game.


The FN FAL appears in the game. Despite being chambered in the 7.62x51mm cartridge, its damage output is only slightly better than the M4A1 and has a slow rate of fire. A more powerful version of the FAL exists in the game called the FAL Camo. Usable only by the randomly selected Hero player in the Hero Mutation gamemode, the FAL Camo is equipped with an M203 grenade launcher as well as an expanded magazine capacity of 60 rounds. The grenade launcher is oddly capable of firing up to three grenades before reloading, despite the M203 is a single shot launcher.

FN FAL 50.00. The in-game model has a wooden stock. - 7.62x51mm NATO
The FN FAL in-game
The FAL Camo in-game


The FN SCAR-H appears in the game as the "SCAR Heavy". Its high damage output, stable recoil, and relatively fast rate of fire is rather controllable, but is only very effective in close-range engagements, as their accuracy is rather bad.

FN SCAR-H CQC - 7.62x51mm NATO.
FN Scar-H in-game.

Heckler & Koch G3A3

The Heckler & Koch G3A3 appears in-game with standard and dual mag variants. It has a correct magazine size of 20 rounds, and deals powerful damage but with a lot of recoil on full-auto.

Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO
G3A3 in-game.
G3A3 Dual Mag Variant.

Heckler & Koch HK417

The Heckler & Koch HK417 with a 16" barrel is included in the game, depicted as firing in full-auto, and uses 30-round magazines. Like the FAL, it has a slow rate of fire but has a high damage output.

Heckler & Koch HK417 with 16" barrel - 7.62x51mm NATO
HK417 in-game

IMI Galil ARM 7.62

The Galil ARM 7.62 appears in the game, where it performs similar to the AK-74 and QBZ-95. It has medium to high damage output, has good accuracy, and controllable recoil. But, firing while running will decrease its accuracy, so it is advised to shoot in bursts when moving.

IMI Galil 7.62x51mm NATO variant.
Galil ARM in-game.


The M14 appears in-game as a fully-automatic rifle with an incorrect magazine size of 30 rounds despite being modeled with a 20-round magazine, and also has the damage and recoil of the M4A1 (which is very incorrect, as the M14's 7.62x51mm rounds are much more powerful than the M4A1's 5.56x45mm, and the M14 on full-auto is virtually uncontrollable).

M14 rifle - 7.62x51mm NATO
M14 in-game.

Mk 14 Mod 0 Enhanced Battle Rifle

The Mk 14 Mod 0 Enhanced Battle Rifle appears in the game simply as the "M14 EBR", where it performs similarly to the in-game M14, but with superior damage and accuracy. Like the M14, the MK 14 Mod 0 EBR is capable of fully automatic fire, a capability that is technically possible with the weapon, though in real life it is used as a semi-automatic, designated marksman sniper rifle.

Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO
M14 EBR in-game

M14 EBR Silencer

M14 EBR with an attached suppressor and blue digital camouflage.

M14 EBR Scope Camo

M14 EBR with an EOTech holographic sight and a grey camouflage pattern.

Mossberg 464 SPX

The Mossberg Model 464 in appears in CrossFire as the tactical SPX model (featuring Picatinny rails, a six-position collapsible stock, and fiber optic 3 dot sights). It offers superior power, firing speed, and reloading speed compared to the Winchester in-game, but has a much lower magazine capacity of six rounds.

Mossberg 464 SPX - .30-30 Winchester
Mossberg 464 SPX in-game.

SIG Sauer SIG716

The SIG Sauer SIG716 appears in the game as the "SIG 716". It fires in full-auto and uses 20-round magazines. Like the FAL, it has a slow rate of fire, but with slightly less stopping power.

SIG Sauer SIG716 Patrol - 7.62x51mm NATO
The SIG716 in-game

Winchester Model 1873 carbine

The Winchester Model 1873 appears in-game as the first lever-action rifle. It has a capacity of either 8 or 12 rounds, depending on the server. Despite being a rifle, it has the damage characteristics of a video game shotgun: it is capable of a 1-shot kill at point blank range, but rapidly loses damage over range, to the point that a 50-meter shot deals only 3 damage. Due to this and it's very slow to reload speed, it is considered a joke weapon in CrossFire.

Winchester Model 1873 carbine - 1st generation rifle - 44-40 Winchester
Winchster Model 1873 carbine in-game.

Sniper Rifles

Accuracy International AWM

The Accuracy International AWM is the most popular sniper rifle in the game, just like in Counter Strike. The standard AWM in some servers has the correct capacity of 5 rounds, while in others it has 10 rounds.

Accuracy International AWM - .338 Lapua
CrossFire AWM.jpg

Armalite AR-50A1

The Armalite AR-50A1 appears in the game.

Armalite AR-50A1 - .50 BMG
CrossFire AR-50A1.jpg

Accuracy International AS50

The Accuracy International AS50 appears in the game.

Accuracy International AS50 (Early Model) - .50 BMG
CrossFire AS50.jpg

Barrett M82A1M

The Barrett M82A1M appears in the game as a slow-firing but an extremely powerful sniper rifle. It inflicts a one-shot kill to any body part at any range. It completely bypasses shootable obstacles, still inflicting one-shot stops regardless. It is capable of killing up to three enemies lined up together. In CrossFire's Mutation Modes where players are split into a soldier and mutant factions, the M82A1 deals very powerful damage, outright killing mutants with a headshot.

The one-shot kill to any body part is also shared by other .50 caliber sniper rifles in the game, like the AR-50A1 and OM-50 Nemesis.

Barrett M82A1M - .50 BMG
Barrett M82A1M in-game.

Barrett M82A1 Born Beast VVIP

The first .50 caliber sniper rifle VVIP, the Barrett M82A1 Born Beast is superior in stats to any non-VVIP Barrett M82A1 variant. When using the scope, the area outside the reticle is whitewashed, so the shooter can concentrate more on the target.

Barrett M98B

The Barrett M98B appears in the game with a Barrett BORS scope.

Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum
Barrett M98B in-game.

Blaser R93

The Blaser R93 appears in the game.

Blaser LRS2 - .338 Lapua Magnum
CrossFire Blaser R93.jpg

Brügger & Thomet APR-308

The Brügger & Thomet APR-308 appears as "AMSD OM 50 Nemesis" in the game.

Brügger & Thomet APR-308P - .308 Win.
An actual AMSD OM 50 Nemesis, for comparison - .50 BMG
CrossFire OM50 Nemesis.jpg

Brügger & Thomet APR-338

The Brügger & Thomet APR-338 appears in the game.

Brügger & Thomet APR-338 - .338 Lapua Magnum
CrossFire APR 338.jpg

CheyTac M200 Intervention

The CheyTac M200 Intervention appears in the game equipped with a suppressor. It is capable of 1-shot killing a target through any barrier, waist up.

CheyTac M200 Intervention - .408 CheyTac
CheyTac M200 in-game.


The DSR-1 appears in the game.

DSR-Precision GmbH DSR-1
DSR-1 in-game.

FN Ballista

The FN Ballista appears in the game.

FN Ballista - .338 Lapua Magnum
CrossFire FN Ballista.jpg


The FR F2 appears in the game.

FR F2 - 7.62x51mm NATO
FR-F2 in-game

Heckler & Koch G28

The Heckler & Koch G28 appears in the game as a fast firing semi-auto sniper rifle. It is equipped with a RIS foregrip, Harris bipod, and weaponlight. It also has an unusable backup red dot sight on top of the scope.

Heckler & Koch G28 E2, standard version - 7.62x51mm NATO
Heckler & Koch G28 in-game.

Heckler & Koch MSG90

The Heckler & Koch MSG90 appears in the game.

Heckler & Koch MSG90 - 7.62x51mm NATO
CrossFire MSG 90.jpg

Heckler & Koch PSG-1

The Heckler & Koch PSG-1 appears in the game.

Heckler & Koch PSG-1 7.62x51mm NATO
PSG-1 in-game.

Heckler & Koch SL8

The Heckler & Koch SL8 appears in the game as the "SL8", equipped with a variable scope. Being one of the semi-automatic sniper rifles in the game, and having the highest capacity of 20 rounds (despite being modeled with 10-round magazines), it has lower damage than most bolt-action sniper rifles in the game.

Heckler & Koch SL8-1 Tactical Match Rifle - 5.56x45mm. The SL8 model in the game closely resembles this variant.
H&K SL8 in-game

Iver Johnson AMAC-1500

The Iver Johnson AMAC-1500 which was derived from the Haskins RAI Model 500 is featured in CrossFire as the "RAI Model 500". This very rare sniper rifle was available only on CrossFire Japan's server until its shutdown in March 2018.

Iver Johnson AMAC-1500 - .50 BMG
RAI Model 500 in-game


The IMI SR-99 appears in the game.

IMI SR-99 - 7.62x51mm NATO
The SR-99 in-game.

Karabiner 98k

The Karabiner 98k appears in the game as a rival WWII sniper rifle to the Mosin Nagant. Despite having a forward mounted Zeiss ZF41 scope, the user reloads the rifle one cartridge at a time, instead of using stripper clips. This is to balance it with the Mosin Nagant which needs to individually load cartridges. The standard Kar98K has only one scope zoom level, but the reskin variants have two zoom levels.

Karabiner 98k with Zeiss ZF41 1.5x scope and hooded front sight - 7.92x57mm Mauser
Kar98K in-game.

Knight's Armament SR-25

The Knight's Armament SR-25 appears in the game.

Knight's Armament SR-25 - 7.62x51mm NATO
SR-25 in-game

Knight SR-25 Ares

SR-25 Ares variant. It is fitted with a suppressor and has a backup iron sight attached to its right side.

Knight SR-25 Burning Shot

SR-25 Burning Shot variant. It can use it's XM320 underbarrel grenade launcher in Zombie modes.


The MKEK JNG-90 appears in the game.

MKEK JNG-90 - 7.62x51mm NATO
JNG-90 in-game

Mosin Nagant

The Mosin Nagant appears in the game as the first WWII sniper rifle. It has a faster firing speed than most sniper rifles, but has only one scope zoom level. Due to the scope, it needs to individually load cartridges when reloading.

Mosin Nagant M91/30 Sniper Rifle with Russian PU 3.5x sniper scope - 7.62x54mm R
CrossFire Mosin Nagant.jpg

Norinco QBU-09

The Norinco QBU-09 appears in the game.

Norinco QBU-09 - 12.7x108mm
CrossFire QBU-09.jpg

Remington 700

The Remington 700 appears in-game as the starting sniper rifle. It is unable to inflict a one-shot kill to the upper body like most sniper rifles and requires headshots to do so.

‎Remington 700PSS with Harris bipod, in .300 Win Mag
Remington 700 in-game.

Remington MSR

The Remington MSR appears in the game.

Remington MSR - .338 Lapua Magnum
Remington MSR in-game

Sako TRG-22

The Sako TRG-22 appears in the game.

Sako TRG-22 - 7.62x51mm NATO
CrossFire TRG 21.jpg

Savage Arms 10 BA

The Savage Arms 10 BA appears in the game.

Savage Arms 10 BA - .308 Winchester
CrossFire Savage 110.jpg

Springfield Armory M1A SOCOM 16

The Springfield Armory M1A SOCOM 16 appears in the game with JAE-100 G3 stock.

M1A SOCOM 16 with Aimpoint CompM2 red dot scope - 7.62x51mm NATO (.308 Winchester)
Springfield Armory M1A with JAE-100 G3 stock - .308 Winchester
The SOCOM 16 in-game.

Steyr Elite

The Steyr Elite appears in the game.

Steyr Elite - 7.62x51mm NATO
CrossFire Steyr Elite.jpg

SVD Dragunov

The SVD Dragunov appears in-game

SVD Dragunov - 7.62x54R
SVD, later production model with synthetic furniture - 7.62x54mm R
SVD Dragunov in-game.


The VSK-94 appears in the game.

VSK-94 with PKS-07 scope - 9x39mm
VSK-94 in-game.

VSSK Vykhlop

The VSSK Vykhlop appears in the game.

VSSK Vykhlop - 12.7x55mm
CrossFire VSSK.jpg

Walther WA 2000

The Walther WA 2000 appears in the game.

Walther WA 2000 - .300 Win Mag
Walther WA 2000 in-game.

Walther G22

The Walther G22 appears in the game.

Walther G22 - .22 LR
Walther G22 in-game.

Zastava M76

The Zastava M76 of Yugoslavia appears in the game as a fast firing semi-automatic sniper rifle.

Zastava M76 - 8x57mm IS
Zastava M76 in-game.

ZVI Falcon

The ZVI Falcon appears in the game as the "Falcon OP-99". A bullpup anti-materiel sniper rifle has a magazine cutoff that requires the shooter to manually load cartridges after each shot. It has a two-round capacity in-game despite lacking its short magazine which held two rounds and effectively making it a single shot rifle.

Like other .50 caliber sniper rifles in CrossFire, it is capable of a 1-shot kill at any distance and through the cover.

ZVI Falcon OP-99 - .50 BMG
Falcon OP-99 in-game.



The AA-12 appears in-game. It has standard variants and special variants that are able to switch to grenades held in stick magazines (only in Zombie gamemodes).

MPS AA-12 CQB - 12 gauge
The AA-12 in-game

AA-12 Buster

AA-12 Buster. In zombie gamemodes, it can switch to a stick magazine that contains grenades.

Armsel Striker

The Armsel Striker appears in the game. In CrossFire the Striker functions more like the Armsel Protecta due to it not needing to manually eject empty shells and does not need to have its cylinder knob winded up.

Armsel Striker - 12 gauge
Armsel Striker in-game.

Benelli M4 Super 90

The Benelli M4 appears in the game and is somehow named the "XM1014", the prototype version of the Benelli M1014 shotgun used by the US military. Its model is correctly depicted as capable of firing 7 rounds, and its stock retracted. It is notable that green shells are inserted during a reload, indicating that it's a slug round, although when it fires it shoots out regular buckshot.

Benelli M4 Super 90 with 7-shot tube - 12 gauge
The Benelli M4 in-game.

Beretta 687 EELL Diamond Pigeon

The Beretta 687 EELL Diamond Pigeon appears in-game as the "687 EELL Diamond Pigeon". It is the first over/under shotgun in CrossFire and is notoriously powerful. It is capable of 1-shot killing enemies up to 30 meters, and can two-shot kill beyond that distance. It also has a fast reload speed, with its reskin variants being even faster as they drop two shells in the chambers at once, compared to the original's one shell at a time.

Beretta Model 687 Diamond Pigeon- 12 gauge.
687 EELL Diamond Pigeon in-game.

Browning A-Bolt Stalker

The Browning A-Bolt Stalker appears in the game as simply "A-Bolt Shotgun". As a bolt-action, it fires slowly but with powerful damage up-close.

Browning A-Bolt Stalker - 12 gauge.
Browning A-Bolt Stalker.

FN Tactical Police Shotgun

The FN Tactical Police Shotgun appears in the game as simply "FN TPS". It is equipped with an open red dot sight.

FN Tactical Police Shotgun - 12 gauge
The FN TPS in-game.

Ithaca 37 "Stakeout"

The Ithaca 37 "Stakeout" model appears in the game as the "M37 Stakeout". It has both standard and slug variants. The slugs are capable of killing with a single shot.

File:Ithaca 37 "Stakeout" Parkerized finish with Synthetic forearm - 12 Gauge
The Ithaca 37 Stakeout in-game.
Ithaca 37 Stakeout Ares. It uses buckshot shells as default ammunition, but it can chamber a single slug shell. The green shell in the HUD confirms it is loaded with a slug.

Kel-Tec KSG

The Kel-Tec KSG appears in the game.

Kel-Tec KSG Gen 1 with Magpul RVG foregrip - 12 gauge
CrossFire KSG.jpg


The KS-23 shotgun carbine appears in the game as a powerful shotgun. It is depicted as being loaded with standard-size red shells, instead of its 4 gauge paper & brass shells (6 gauge in American/British standards).

KS-23 with a fixed wooden stock - 23mm
The KS-23 in-game.

Mossberg 590 Chainsaw

One of the game's more bizarre shotgun options, the Mossberg 590 Chainsaw, a variant of the Mossberg 590 Cruiser with a chainsaw-like overhead grip attached to the forend, is a usable shotgun in-game. It holds 6 shells and features an unusable pump-mounted flashlight.

Mossberg 590 Chainsaw - 12 gauge
The Mossberg in first-person. Exactly how this is supposed to work isn't entirely clear; the player character's right hand is on the pump, but the weapon is on the right side of the screen, so unless they have 2 right arms, they'd have to awkwardly bend their left arm in front of their chest to actually reach the trigger, and effectively punch themselves in the ribs every time they fired. (If that doesn't make sense, try to pantomime using a shotgun like this).


The MTs255 was added to the game in October 2016.

MTs255 - 12 gauge
The MTs255 in-game.

NeoStead 2000

The NeoStead 2000 appears in the game.

NeoStead 2000 - 12 gauge

Pancor Jackhammer

The Pancor Jackhammer appears in the game as the "Jackhammer", and with a correct 10-round capacity.

Pancor Jackhammer - 12 gauge
Pancor Jackhammer in-game.

Remington Model 870

The Remington Model 870 appears in-game, with standard, breacher, and bayonet variants. All of them are equipped with shotgun shell holders.

Remington 870 - 12 gauge
The Remington 870 in-game.

Remington 870 Breachers

Remington 870 Police Breacher System - 12 gauge
Remington 870 MCS Model equipped with a breacher choke and collapsible stock.

Remington 870 Knife

Short barreled Remington 870 with AR-15 stock and pistol grip adapter and full-length picatinny rail system - 12 gauge
Remington 870 with a fixed bayonet and sawed-off barrel. It has been fitted with a top rail, a bayonet lug, a collapsible stock, and ghost ring sights.

Sawed-Off Double Barrelled Shotgun

Dual wielded sawed-off double-barrel shotguns appear in-game as a secondary weapon. Despite being sawed-off, they still feature front and rear sights.

Remington SBS - 12 Gauge
Dual Double Barrel Shotguns in-game.

Serbu Super Shorty

The Serbu Super Shorty appears in the game with a 3 round capacity. Despite this and having a huge crosshair, it is very powerful at close range.

Serbu Super Shorty - 12 Gauge
Serbu Super Shorty in-game.


The SPAS-12 appears in the game in standard and slug variants. The 12 Gauge slugs used by the SPAS-12 variants are capable of a 1-hit kill when aimed at anybody part up to medium range.

Franchi SPAS-12 with stock folded and butt-hook removed- 12 GA
SPAS-12 in-game.
SPAS-12 Ares. It normally uses buckshot, but is capable of loading a single slug shell at a time (the green shell in the HUD confirms that it is loaded with a slug)

SRM Arms Model 1208

The SRM Arms Model 1208 appears in the game, incorrectly referred to as the Model 1216 variant; just to confuse matters more, it holds 12 rounds, like the Model 1212 variant. The player character rotates the magazine cluster after each shot; while this isn't strictly necessary (one can simply empty one magazine tube, then switch to the next one), it was likely done both for balance reasons, and to avoid having to code in an animation that plays every 3 shots.

SRM Arms Model 1208 - 12 gauge
The Model 1208 in-game.

Stoeger Double Defense Over and Under

The Stoeger Double Defense Over and Under appears in the game.

Stoeger Double Defense Over and Under - 12 gauge
CrossFire Double Defense.jpg

Ten-X Ammunition TX-12 Special Task Weapon

The "Urban" variant of the AK-12 uniquely features a usable underbarrel shotgun; this is a Ten-X Ammunition TX-12 Special Task Weapon, configured without a pistol grip, and with the same digital camouflage pattern as the rifle it's mounted on. Interestingly, this marks the first appearance of the TX-12 in a video game, with the first appearance in any form of media being in the 4th season of Person of Interest.

Ten-X Ammunition TX-12 Special Task Weapon (mounted under an AR-15-pattern carbine) - 12 gauge
The AK-12 Urban in first-person; a different idle pose is used when the shotgun function is selected.

Vepr 12

The Vepr-12 is an available shotgun, with a high 12-round capacity and quick rate of fire balanced out by strong recoil (in spite of the large permanently-affixed muzzle brake).

Molot Vepr-12 - 12 gauge
The Vepr-12 in-game.

Machine Guns

Many of Cross Fire's machine guns feature bipods (some of which are permanently unfolded); these are purely decorative, as CF does not have any weapons with functional bipods.


The AEK-999, a modified variant of the PKM, appears in-game, being one of its few suppressed machine guns.

AEK-999 "Barsuk" - 7.62x54mmR
The AEK-999 in-game. Note that it is correctly shown with a non-disintegrating belt; this hangs over the side of the weapon at all times, presumably so that its length doesn't have to change.


The CETME Ameli is available in-game, appearing under its full name. It boasts a high fire rate and good first-shot accuracy at the cost of heavy recoil; it also has a 100-round capacity, despite being modeled with a 200-round belt box.

CETME Ameli - 5.56x45mm NATO
The CETME Ameli in-game.


The Chauchat appears in-game under the more formal designation "CSRG M1915". It is considered by many to be the worst machine gun in the game, with a lowest-in-class capacity (an ostensibly-correct 20 rounds, though in practice magazines were often loaded with 19 to reduce the frequency of jams) and an also-appropriate low rate of fire, offset by high per-shot damage and accuracy.

Chauchat Mle 1915 - 8x50mmR Lebel
The Chauchat in-game. Note how the player character holds the weapon by its magazine rather than the integrated foregrip; said magazine features textured-on cartridges that never deplete (not to mention that, judging by the position of the follower, it isn't even full, to begin with). It's not particularly clear why since the real weapon's magazines have their viewing windows on the other side (being meant for the gunner's assistant, not the gunner themselves), which could conveniently hide all these issues.

Degtyaryov DPM

The Degtyaryov DPM is also available; its relatively low weight and good damage are offset by its poor accuracy, heavy recoil, and lower-than-average (but correct) 47-round capacity.

Degtyaryov DPM - 7.62x54mmR
The DPM in-game.

Diemaco/Colt Canada C7A1 LSW

The Diemaco/Colt Canada C7/C7A1 LSW appears in-game, and is incorrectly referred to as the "M16A3 LMG" (the M16A3 actually being a fully-automatic variant of the M16A2). It is equipped with a 100-round Beta-C drum magazine, a vertical foregrip, and an ACOG scope that incorrectly functions like a red dot sight.

Diemaco/Colt Canada C7A1 LSW - 5.56x45mm NATO
The C7A1 LSW in-game. Note how the ACOG scope has a set of BUIS on the top; these aren't usable, possibly because the rear sight doesn't actually have a hole modeled into it. Also, note the visible rounds in the Beta-C magazine; as one would expect, these never go anywhere.


The M240B is another one of the game's usable machine guns, with good damage and accuracy at the cost of it being heavy, hard-kicking, and slow to draw and reload. Lacking a belt box, it feeds from a 100-round loose belt.

M240B - 7.62x51mm NATO
The M240B in-game.


The FN M249 SAW appears in-game as the "M249 Minimi"; it features a full synthetic solid stock, a 200-round belt box, and a noticeably shorter barrel (more on par with the M249 Paratrooper SAW than the standard variant).

FN M249 SAW - 5.56x45mm NATO
The M249 in-game. Note the incorrect 150-round capacity; this is only a feature in the Philippines-specific version, with all the other versions of the game instead of giving it a still-incorrect 100-round capacity.

FN Minimi SPW

The FN Minimi SPW, referred to in-game as the "M249 Minimi SPW" (despite not actually being designated the M249, or even being in service with the US military), is also available. It is fitted with a foregrip and 100-round cloth ammo bag (with a correct capacity this time around); compared to the M249, it kicks harder (likely due to the fact that the stock is always collapsed), and it somewhat nonsensically does more damage in exchange for a reduced rate of fire.

FN Minimi SPW with foregrip and 100-round cloth ammo bag - 5.56x45mm NATO

GE M134 Minigun

A Terminator 2-style handheld GE M134 Minigun is available in-game, referred to simply as the "Gatling Gun". It has a capacity of 150 rounds, and like most videogame miniguns, it has a slower rate of fire in-game than in real life.

Handheld GE M134 Minigun (airsoft replica) - 7.62x51mm NATO
The "Gatling Gun" in-game. Note that, as with the chainsaw-gripped Mossberg 590, the character incorrectly holds the weapon on the right side of the screen, with their right hand on the forward grip, leaving no reasonable place for their left hand to go.

Heckler & Koch HK21E

The "HK21" in-game is a Heckler & Koch HK21E (as noted by its club-foot stock and polymer lower receiver); among its noteworthy features is a zoom function that doesn't correspond to any sort of visible optic, an incorrect 80-round capacity in what seems to be a 100-round belt box, and a somewhat curiously shortened barrel and handguard (being slightly shorter than a Heckler & Koch G3KA4, but a bit longer than an HK51).

Heckler & Koch HK21E - 7.62x51mm NATO
The HK21E in-game.

Heckler & Koch MG36

The Heckler & Koch MG36 is an available LMG, boasting good accuracy and low weight as its primary merits. Only the bottom portion of its ZF dual-lens sight is usable; this is incorrectly shown as the red-dot lens, rather than the magnified scope.

Heckler & Koch MG36 with Beta-C drum magazine, proprietary bipod, and ZF 3x4° dual sight system - 5.56x45mm NATO
The MG36 in-game.

Heckler & Koch MG4

The Heckler & Koch MG4 is also available, fitted with its factory-optional optical sight/carrying handle assembly; this can be used, though it simply zooms in the screen. The MG4 in-game holds 100 rounds in its cloth belt bag, and trades high damage output and accuracy for heavy weight, a slow reload, and hard-to-control recoil.

Heckler & Koch MG4 with carry handle/scope assembly - 5.56x45mm NATO
The MG4 in-game.

IMI Negev NG7

The IMI Negev NG7 appears in-game, as a machine gun with balanced stats and a usable red-dot sight.

IMI Negev NG7 - 7.62x51mm NATO
The Negev NG7 in-game.

Ksp 58D

The Ksp 58D, a Swedish version of the FN MAG, is another usable machine gun. It features a usable ECLAN Dual Role Combat Sight (incorrectly mounted backward), a collapsible stock, a fluted barrel, and no iron sights. In-game, it has a very high rate of fire, which makes it deadly in close-quarter fights.

Ksp 58D (prototype variant) - 7.62x51mm NATO
The Ksp 58D in-game.


The L86A2 appears in the game as the "L86 LSW". It is fitted with carry-handle iron sights (as opposed to the somewhat more common SUSAT scope) and has a capacity of 30 rounds, one of the smallest in the machine gun category.

L86A2 with SUSAT scope - 5.56x45mm NATO
The L86A2 in-game. Note the comma-shaped cocking handle, distinguishing it from the earlier L86A1.

Lewis Gun

The Lewis Gun is another available machine gun, noteworthy for being the oldest in the game; it boasts high per-shot damage and a 97-round capacity (despite being modeled with a 47-round pan magazine), with a low rate of fire, heavy weight and recoil, and poor accuracy as its main downsides.

Lewis Gun - .303 British


The prototype LSAT light machine gun is yet another available MG; its accuracy and damage are good, and its rate of fire and reload/draw times are quick, though its weight and recoil leave something to be desired.

LSAT LMG - 5.56mm Caseless

Knight's Armament ChainSAW

The Knight's Armament ChainSAW is available in-game, fitted with a 200-round belt box that only holds 100 rounds and a suppressor (though not the Spike's Tactical Havoc 37mm underbarrel flare gun also commonly seen with it). Somewhat amusingly, despite being a completely absurd and impractical weapon that was constructed more as a joke than anything else, it is one of the game's better machine guns, with a decent damage model, a high rate of fire, the obvious advantages of a suppressor, light weight, low recoil, and perhaps most bafflingly of all, high accuracy; its only major downsides are a slow reload speed and a tendency to run out of ammo quickly.

Knight's Armament ChainSAW with sling, 200-round belt box, suppressor, and Spike's Tactical Havoc Launcher - 5.56x45mm NATO & 37mm


The M60 appears in CrossFire, serving as the first machine gun available. It has good damage and rate of fire, but high recoil and low accuracy.

M60 - 7.62x51mm NATO
The M60 in-game.


The M60E3 is also available, effectively being an improved version of the standard M60.

M60E3 - 7.62x51mm NATO
The M60E3 in-game. Note how, interestingly, it appears to be a totally separate model from the standard M60 (as opposed to being built off of it as one would expect), featuring a more detailed rear sight and a wider, flatter receiver cover.


An unusual and somewhat lesser-known choice, the MG13 is available in-game. It balances its heavy weight, high recoil, and second-lowest-in-class magazine capacity (a correct 25 rounds) with high damage, high accuracy, good reload/draw times, and a middle-of-the-road rate of fire.

MG13 - 7.92x57mm Mauser
The MG13 in-game.

PKP Pecheneg

The PKP Pecheneg, referred to in-game as the "PKP 6P41 Pecheneg" (combining its normal name with its GRAU designation), is another available machine gun; its damage and recoil are moderate, its rate of fire high, and its draw and reload times faster than what its heavy weight would suggest. It also features a "scope" (actually a 1P76 Rakurs red-dot sight) which increases accuracy when used, although it opts for the simple screen-zoom approach rather than actually aiming through the sight, as with some of the game's other weapons.

For whatever reason, it is mirrored, with the belt feed opening and charging handle on the left side and the optic mount on the right (which is rather strange, since they got it right with the AEK-999); the optic mount is also incorrectly shown as being attached to the feed tray cover itself, rather than being a receiver mount that pivots out to the side for reloading.

PKP Pecheneg with ammo box and empty belt - 7.62x54mmR
The PKP in-game.

Reibel Mle. 31

The Reibel Mle. 31, a WWII-era French machine gun meant primarily for tanks and fortifications, makes its video game debut in CF; it boasts a decent damage output, a high rate of fire, surprisingly good draw/reload times, and a best-in-class 150-round capacity (correct, and tied with the M134), with expectedly heavy weight and recoil as its only major downsides.

Reibel Mle. 31 - 7.5x54mm French
The Reibel MG in-game.

Rheinmetall MG3

The Rheinmetall MG3, the postwar modernization of the venerable MG42, is available in CF; feeding on a 100-round loose belt, it is accurate, powerful, and quick to handle, but kicks hard, is quite heavy, and interestingly enough, has a somewhat low rate of fire (despite the real steel is capable of firing in either the 700-800 RPM range or the 1,100-1,200 range). It is also permanently fitted with an anti-aircraft rear sight.

Rheinmetall MG3 - 7.62x51mm NATO
The MG3 in-game.


The RPK is yet another one of the game's machine guns; it uses 75-round drum magazines, with an incorrect 80-round capacity in some regional versions.

RPK - 7.62x39mm
The RPK in-game. The receiver cover release button appears to be a bit too large, though this may just be a matter of perspective.

RPK-Infernal Dragon

The RPK's VVIP variant, the "Infernal Dragon", features a higher magazine capacity and better accuracy; it also has the passive ability to boost the capacity and reserve ammo count of all machine guns equipped, including itself.

SIG MG710-3

The somewhat lesser-known SIG MG710-3 is available in-game, with a moderate damage model, quick handling times, a 100-round capacity (using a standard belt box), and an astoundingly high rate of fire, balanced by heavy weight and recoil (and a tendency to run out of ammo rather quickly). It is a later-production model, as evidenced by its tubular metal stock.

SIG MG710-3 - 7.62x51mm NATO
The SIG MG710-3 in-game.

Ultimax 100

CF also features the Ultimax 100 among its available machine guns; the variant in-game appears to be the Mark 2, the first version produced en masse.

Ultimax Mark 2 Squad Automatic Weapon - 5.56x45mm NATO
The Ultimax 100 in-game.

Vektor SS-77

The last of the available machine guns in-game, the Vektor SS-77 features notably higher damage than several of the game's other 7.62mm GPMGs, along with a moderate rate of fire, quick handling times, and a class-standard 100-round capacity, with the relatively standard downsides of heavy recoil and weight to balance it out.

Vektor SS-77 - 7.62x51mm NATO


Saab Bofors Dynamics AT4

The Saab Bofors Dynamics AT4 appears in the game.

M136 AT4 - 84mm

Heckler & Koch XM320

The "Burning Shot" and "Titan" variants of the SR-25 have, in addition to (usable) piggy-backed red-dot sights on their scopes, unique paint jobs, and stat boosts in certain special game modes (including a more-than-slightly-implausible 50-round capacity), Heckler & Koch XM320 grenade launchers mounted to their handguards. Similarly to the aforementioned stat boosts, these are only usable in certain gamemodes, and can only be used once a charge-up bar is full. Each use grants the player 5 grenades (1 loaded and 4 in reserve); apart from the expectedly high damage, these grenades inflict damage-over-time and slowdown effects on hit.

Heckler & Koch XM320 - 40x46mm
Knight SR-25 Burning Shot with its grenade launcher in play.

M203 Grenade Launcher

The now-removed "Custom" and still-present-but-gamemode-exclusive "Custom-Camo" variants of the FN FAL are fitted with (functionless) red-dot sights, folding stocks (technically making them 50.61 Paratrooper models), and what seem to be shrunken-down M60 handguards, attached to which are M203 grenade launchers. The "Custom" variant, when it was still a standard weapon, could only use its launcher in certain gamemodes, whereas the Custom-Camo variant can always use its grenade launcher since it's exclusive to specific gamemodes anyway.

The camouflaged variant's stats vary, with it being alternately depicted as a man-portable weapon or a stationary one; the rifle's 20-round magazine holds anywhere from 60 to 900 rounds depending on the gamemode (assuming that its ammo isn't outright unlimited), while the launcher can be non-reloadable, reloadable with a finite reserve, or reloadable with an infinite reserve for the same reason.

In any case, it operates in an outright impossible manner; while the original Custom variant correctly functioned as a single-shot launcher (even if the rifle it was attached held 10 more rounds than it should've), the Custom-Camo variant is semi-automatic, holding anywhere from 3 rounds at a time to a downright ridiculous 40.

M203 - 40x46mm
FN FAL Camo with its M203 grenade launcher in play.


Certain special gamemodes (namely the PvP-based "RPG/Melee" mode and the PvE-based "Wave" and "Zombie" modes) feature the RPG-7 in various forms. In the former mode, it is somewhat strangely known as the "Bazooka", cannot be reloaded, slows down the wielder whenever they're holding it, and fires slow-moving rockets. In the latter modes, it is available to the "Blaster" class, can be picked up from supply crates on certain maps, and is reloadable. This model also features 3 additional variants: a gold-plated version, a "Freezer" version with a blue warhead that slows down enemies it hits, and a variant thereof with an infrared scope in place of the rear sight. Notably, the rockets loaded into the reloadable variants are just rockets and tailfin assemblies, with no booster charges or rocket motors that'd allow them to actually go anywhere.

RPG-7 - 40mm


PSE TAC 15 Crossbow

The PSE TAC 15 Crossbow appears in the game.

PSE TAC-15 Crossbow upper for the AR-15 rifle platform (seen here with a VLTOR EMOD buttstock)


M67 Grenade

The M67 hand grenade appears in the game.

M69 training hand grenade, an inert version of the M67.
M67 Grenade in-game.

M18 Smoke Grenade

The game's standard smoke grenade is an M18 smoke grenade with a fictional set of markings. Interestingly, several variants of the M18 are available, many of which change the smoke's color (as is common in video games, the default smoke color is incorrectly gray); none of them, however, actually have the correct color/marking scheme.

M18 smoke grenade
The M18 in first-person.


The game's "flashbang" grenade is also an M18 with a fictional set of markings; its depiction as a stun grenade instead of a smoke grenade is, rather obviously, incorrect.

The "Flashbang" in-game, fooling absolutely nobody with its attempt to hide its true identity with a rectangular sticker.

M84 Stun Grenade

Making the "Flashbang" debacle above even more confusing is Cross Fire's "Wide Grenade", a more powerful variant of the basic M67; visually, this is an M84 stun grenade, which is actually (as the name implies) a flashbang. The red-striped "Stun Grenade", available in some of the game's PvE and asymmetric modes, is also an M84 and is for once actually shown as the type of grenade it's supposed to be.

M84 stun grenade

Mk 2 Hand Grenade

Certain cosmetic variants of the M67 above are Mk 2 hand grenades, and are referred to as such (i.e. each one being known as "MK 2 Grenade [insert variant name]"); gameplay-wise, they are statistically identical to the basic M67. Curiously, despite "MK 2 Grenade" being an established "type" of weapon in-game, there is no basic version - only specialty skinned variants are available.

Mk 2 "Pineapple" hand grenade

Model 24 Stielhandgranate

The Model 24 Stielhandgranate appears simply as the "Model 24 Grenade"; gameplay-wise, it is similar to the standard M67, but can be thrown further.

Model 24 Stielhandgranate "Potato Masher"
Model 24 Grenade in-game.

Nammo Scalable Offensive Hand Grenade

The Nammo Scalable Offensive Hand Grenade is another available grenade in-game; like the Mk 2 above, it somewhat oddly has no non-skinned variant, with only "Ghetto" and "Wavelite" versions on offer. Even more bizarrely, these two aren't named consistently - the former is called the "SOHG-Ghetto" (implying that the SOHG is a distinct "type" of weapon), while the latter is simply called the "Grenade-Wavelite" (implying that it's simply a variant of the basic M67). In both cases, its "scalable" trait is depicted; unlike other grenade types, two are provided, with alt-fire swapping between a single grenade (allowing two to be thrown in succession) or two grenade bodies screwed together (which consumes both) - the switching process is animated, although the process of removing/re-attaching the second grenade's fuze assembly is not.

Nammo Scalable Offensive Hand Grenade in 1-, 2-, and 3-segment configurations

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