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Difference between revisions of "Crisis Zone"

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{{incomplete}}
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{{WIP}}
{{unknown}}
 
  
 
{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
|name=Crisis Zone
+
|name=''Crisis Zone''
 
|picture=Crisiszone_arcadeflyer.jpg
 
|picture=Crisiszone_arcadeflyer.jpg
 
|caption=''Crisis Zone (1999)''
 
|caption=''Crisis Zone (1999)''
|series=Time Crisis
+
|series=''Time Crisis''
 
|date=March 1999 (Arcade)<br>19 October 2004 (Playstation 2)
 
|date=March 1999 (Arcade)<br>19 October 2004 (Playstation 2)
|developer=Namco
+
|developer=Namco (Arcade)<br>TOSE (Playstation 2)
 
|platforms=Arcade<br>Playstation 2 (Except Japan)<br>
 
|platforms=Arcade<br>Playstation 2 (Except Japan)<br>
 
|publisher=Namco
 
|publisher=Namco
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=Handguns=  
 
=Handguns=  
 
 
==FN Five-seveN==  
 
==FN Five-seveN==  
 
In the arcade version, a [[FN Five-seveN]] is seen in the holsters of S.T.F. (Special Tactical Force) officers.
 
In the arcade version, a [[FN Five-seveN]] is seen in the holsters of S.T.F. (Special Tactical Force) officers.
 
[[Image:FN-Five-seveN.jpg|thumb|none|400px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]
 
[[Image:FN-Five-seveN.jpg|thumb|none|400px|FN Five-seveN original model, which is no longer produced - FN 5.7x28mm]]
[[Image:Crisiszone_Claude_Derrick.jpg|thumb|none|400px|FN Five-seveN is visible in the S.T.F. Squad 1 leader Claude McGarren's chest holster in the arcade version.]]
+
[[Image:Crisiszone_Claude_Derrick.jpg|thumb|none|500px|An FN Five-seveN is visible in the S.T.F. Squad 1 leader Claude McGarren's chest holster in the arcade version.]]
  
==SIG-Sauer P220==
+
==Beretta 8045 Cougar==
Claude McGarren uses a [[SIG-Sauer P220]] in the game's special mode. Unlike other games, It hold 8 rounds. P220 is also used by Jared Hunter, commander of the U.R.D.A. He uses it to threaten Melissa Kessler, a daughter of S.T.F commander Grant Kessler.  
+
In the PS2 version, Claude McGarren (presumably) uses a [[Beretta_Cougar#Beretta_8045_Cougar|Beretta 8045 Cougar]] in the special mode. Unlike the other games, it correctly holds 8 rounds.
 +
[[Image:Beretta8045.jpg|thumb|none|400px|Beretta 8045 Cougar F - .45 ACP]]
 +
[[Image:TimecrisisCrisiszone_Claudehandgun.jpg|thumb|none|500px|Claude hiding behind the omnipotent shield while holding a Beretta 8045.]]
  
[[Image:SigP220Black.jpg|thumb|none|300px|SIG-Sauer P220 Black - .45 ACP]]
+
==Heckler & Koch USP45 ==
 +
In the PS2 version, Jared Hunter, commander of the U.R.D.A., uses a [[Heckler_%26_Koch_USP#Heckler_.26_Koch_USP|Heckler & Koch USP45]] to threaten S.T.F commander Grant Kessler's daughter, Melissa Kessler.
  
==Heckler & Koch Mk. 23 SOCOM==
+
[[Image:HK-USP.jpg‎|thumb|none|400px|Heckler & Koch USP - .45 ACP. Note the slightly longer barrel/slide and grip compared to the 9mm and .40 S&W models.]]
What appears to be a [[Heckler & Koch Mark 23]] SOCOM appear in the arcade version's promotional artwork. It is fitted with LAM and a suppressor. It was not featured in-game.
+
[[Image:TimecrisisCrisiszone_Jaredhandgun.jpg|thumb|none|500px|Jared Hunter firing his USP to threaten Melissa Kessler.]]
 
 
[[image:SOCOM.jpg|thumb|none|300px|Aesthetically similar MK23 SOCOM]]
 
[[Image:Crisiszone_unknownguns.jpg|thumb|none|400px|S.T.F. officer (right) with the pistol.]]
 
  
 
=Submachine Guns=
 
=Submachine Guns=
 
 
==Steyr TMP==  
 
==Steyr TMP==  
Modified [[Steyr TMP]]s are used by S.T.F. officers and U.R.D.A. soldiers equipped with ballistic shield. In the game, they are incorrectly loaded with 40 rounds.
+
Modified [[Steyr TMP]]s are used by S.T.F. officers and U.R.D.A. soldiers equipped with a ballistic shield. In the game, they are incorrectly loaded with 40 rounds.
 
 
In the arcade version, actual weapon models are modified "NDI special submachine gun" from [[Time Crisis II]], which largely are based on the Uzi. In the PS2 version, the TMPs have the correct weapon model (but the scale is slightly large). 
 
  
 +
In the arcade version, the actual weapon models are modified "NDI special submachine guns" from ''[[Time Crisis II]]'', which are largely based on the [[Uzi]]. In the PS2 version, the TMPs have the correct weapon model (but are rather oversized). 
 
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]]
 
[[Image:SteyrTMP.jpg|thumb|400px|none|Steyr TMP - 9x19mm]]
[[Image:TimecrisisCrisiszone_Craude.jpg|thumb|400px|none|S.T.F. Squad 1 leader Claude McGarren hold his TMP in the PS2 version]]
+
[[Image:TimecrisisCrisiszone_Craude.jpg|thumb|500px|none|S.T.F. Squad 1 leader Claude McGarren holds his TMP in the PS2 version.]]
[[Image:TimecrisisCrisiszone_stftmp.jpg|thumb|400px|none|S.T.F. teams stack up with their TMPs. (PS2 version)]]
+
[[Image:TimecrisisCrisiszone_stftmp.jpg|thumb|500px|none|S.T.F. teams stack up with their TMPs. (PS2 version)]]
[[Image:TimecrisisCrisiszone_stftmp2.jpg|thumb|400px|none|S.T.F. officer takes cover with his TMP. (PS2 version)]]
+
[[Image:TimecrisisCrisiszone_stftmp2.jpg|thumb|500px|none|An S.T.F. officer takes cover with his TMP. (PS2 version)]]
 +
[[Image:TimecrisisCrisiszone_stftmp_3.jpg|thumb|500px|none|Claude and S.T.F. officers take aim at Jared. (PS2 version)]]
  
==Calico M955A==
+
==Calico M900==
In the arcade version, U.R.D.A. squad leader uses a [[Calico M955A]] without foregrip.
+
In the arcade version, U.R.D.A. enhanced soldiers use a visually modified and stock-less [[Calico M900]].
 
+
[[Image:Calico-M900Carbine.jpg|thumb|none|400px|Calico M900 - 9x19mm]]
[[Image:CalicoM955A.jpg|thumb|none|400px|Calico M955A Submachine gun - 9x19mm]]
+
[[Image:Crisiszone_enemysmg2.jpg|thumb|none|500px|A defeated U.R.D.A. enhanced soldier dropping his Calico. Since this is not captured footage, quality is lather low.]]
  
 
==Heckler & Koch MP5A3==
 
==Heckler & Koch MP5A3==
In the PS2 version, stock MP5A3 is incorrectly appears as a player's weapon icon. In the game, U.R.D.A. soldiers are armed with MP5A3s. It's based on the early production model with the original "slimline" handguard and a straight "waffle"-style magazine.
+
In the PS2 version, the [[Heckler & Koch MP5A3]] incorrectly appears as a player weapon icon. In the game, U.R.D.A. soldiers are armed with MP5A3s. They are based on the early production model with the original "slimline" handguard and a straight "waffle"-style magazine.
 
+
[[Image:MP5A3 F stock.jpg|thumb|none|400px|Heckler & Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm]]
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler & Koch MP5-N with Navy trigger group and threaded muzzle - 9x19mm]]
+
[[Image:TimecrisisCrisiszone_iconandgrenade.jpg|thumb|none|500px|An MP5A3 incorrectly appears as a weapon icon.]]
[[Image:TimecrisisCrisiszone_iconandgrenade.jpg|thumb|none|400px|MP5A3 are incorrectly appeared in weapon icon.]]
+
[[Image:TimecrisisCrisiszone_JaredandAirunit.jpg|thumb|none|500px|U.R.D.A. air unit soldiers holds stock-less MP5A3s. Strangely, the magazine is not modeled at all.]]
[[Image:H&K_MP54.jpg|thumb|none|400px|Heckler & Koch MP54 earliest prototype of the H&K MP5 - 9x19mm]]
+
[[Image:H&K_MP54.jpg|thumb|none|400px|Heckler & Koch MP54- earliest prototype of the H&K MP5 - 9x19mm]]
[[Image:TimecrisisCrisiszone_enemysmg.jpg|thumb|none|400px|U.R.D.A. low class blue soldiers armed with MP5A3s. Original "slimline" handguard and a straight "waffle"-style magazine are visible.]]
+
[[Image:TimecrisisCrisiszone_enemysmg.jpg|thumb|none|500px|U.R.D.A. low-class blue soldiers armed with MP5A3s. The original "slimline" handguard and a straight "waffle"-style magazine are visible.]]
[[Image:TimecrisisCrisiszone_enemysmg_2.jpg|thumb|none|400px|U.R.D.A. high class red soldier holds his MP5A3. Original "slimline" handguard and a straight "waffle"-style magazine are visible.]]
+
[[Image:TimecrisisCrisiszone_enemysmg_2.jpg|thumb|none|500px|An U.R.D.A. high-class red soldier holds his MP5A3.]]
  
 
==Steyr TMP/Heckler & Koch MP5A3 Hybrid==
 
==Steyr TMP/Heckler & Koch MP5A3 Hybrid==
In the promotional illustrations of the arcade version, S.T.F. officer hold heavily modified sub machinegun with a foregrip. It is largely based on the Steyr TMP, with addition of a Heckler & Koch MP5 body. Although It appear as game's gun controller, in-game S.T.F. officers are actually uses Modified TMP.
+
In the promotional illustrations of the arcade version, an S.T.F. officer hold a heavily modified submachine gun with a foregrip. It is largely based on the Steyr TMP, with the addition of a Heckler & Koch MP5 receiver. Although it appear as the game's gun controller, in-game S.T.F. officers actually use the modified TMP.
 
+
[[Image:Crisiszone_guncontroller.jpg|thumb|none|400px|The arcade version's gun controller (taken from the EU arcade version's flyer). Note that the gun controller picture is reused from the Japanese flyer.]]
[[Image:Crisiszone_guncontroller.jpg|thumb|none|400px|Arcade version's gun controller (Taken from EU Arcade version's flyer). Note gun controller picture are reuses from Japanese flyer.]]
+
[[Image:Crisiszone_unknownguns.jpg|thumb|none|500px|An S.T.F. officer (center) holds his hybrid SMG.]]
[[Image:Crisiszone_unknownguns.jpg|thumb|none|400px|S.T.F. officer (center) holds his hybrid SMG.]]
 
  
 
=Assault Rifles=
 
=Assault Rifles=
  
==OTs-14-4A==
+
==Fictional bullpup rifle==
In the arcade version, most of U.R.D.A. soldiers are equipped with OTs-14-4As. The GP-30 grenade launcher is incorrectly modeled to the handguard.
+
In the arcade version, most of the U.R.D.A. soldiers are equipped with fictional bullpup rifles largely based on the [[L85A1]], with the addition of a [[Heckler & Koch G36K]]'s export optical sight, and a [[FAMAS F1]]'s proprietary 25 round magazine.
 
+
[[Image:Sa80-l85a1.jpg|thumb|none|400px|L85A1 - 5.56x45mm NATO]]
[[Image:OTs-14 Groza.jpg|thumb|none|400px|OTs-14-4A Groza with 40mm [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] - 9x39mm]]
+
[[File:G36K-Export.jpg|thumb|none|400px|Heckler & Koch G36KV with export optical sight - 5.56x45mm]]
[[Image:Crisiszone_enemysmg.jpg|thumb|none|400px|U.R.D.A. soldiers (Center: Mid-class. Left/Right: Low-class.) hold OTs-14-4As.]]
+
[[Image:FAMAS-F1.jpg|thumb|none|400px|FAMAS F1 - 5.56x45mm]]
 +
[[Image:Crisiszone_enemysmg.jpg|thumb|none|500px|U.R.D.A. soldiers (Center: mid-class. Left/right: low-class) hold bullpup rifles.]]
 +
[[Image:Crisiszone_enemybullpuprifle.jpg|thumb|none|500px|A defeated U.R.D.A. low-class soldier drops his rifle. Note the FAMAS F1's 25 rounds magazine.]]
  
 
==XM29 OICW==
 
==XM29 OICW==
The U.R.D.A. special agent "Tiger" uses a [[XM29 OICW]]. In the arcade version, He uses 1996 model. In the PS2 version, He uses more recent 1999 model.
+
The U.R.D.A. special agent "Tiger" uses an [[XM29 OICW]]. In the arcade version, he uses a 1996 model without an optic. In the PS2 version, he uses a 1999 model without the grenade launcher (with some elements of the G36).
 +
[[Image:Sabrxm29.jpg|thumb|none|400px|1996-2000 over-under OICW prototypes - 5.56x45mm & 20mm]]
 +
[[Image:Mod._G36-1-.jpg|thumb|none|400px|Heckler & Koch G36K with the stock removed and two magazines clipped together - 5.56x45mm]]
 +
[[Image:Crisiszone_Tiger.jpg|thumb|none|500px|U.R.D.A. special agent Tiger tries to bash Claude with his modified XM29 as seen in the arcade version.]]
 +
[[Image:Crisiszone_Tiger_2.jpg|thumb|none|500px|Note the two separated magazines.]]
 +
[[Image:TimecrisisCrisiszone_Tiger.jpg|thumb|none|500px|The same scene in the PS2 version.]]
 +
[[Image:TimecrisisCrisiszone_Tiger_2.jpg|thumb|none|500px|Ditto.]]
  
[[Image:Sabrxm29.jpg|thumb|none|400px|1996-2000 over-under OICW prototypes - 5.56x45mm & 20mm]]
 
[[Image:H&K XM29 OICW.jpg|thumb|none|450px|1999 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20mm. This is the second most depicted version.]]
 
 
 
==AR-15 variant==
 
==AR-15 variant==
In the PS2 version, Jared Hunter uses an unknown AR-15 variant without the carry handle.
+
In the PS2 version, Jared Hunter uses an [[AR-15]] variant with railed handguards, without the carry handle and front gas block. The most visually similar AR variant is the [[M16_rifle_series#Colt_Match_Target|Colt Match Target Competition HBAR II]], which has a fixed stock, flat top receiver, and doesn't featured any muzzle device.
 
+
[[Image:Colt_Match_Target_HBAR_II.jpg|thumb|none|400px|Colt Match Target Competition HBAR II with 5 round magazine - 5.56x45mm]]
[[Image:M16A4withANPEQ&ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with KAC M5 railed handguards, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO.]]
+
[[Image:TimecrisisCrisiszone_JaredandAirunit.jpg|thumb|none|500px|Jared holding an unknown AR-15 variant.]]
 +
[[Image:TimecrisisCrisiszone_Jared_2.jpg|thumb|none|500px|Ditto.]]
  
 
=Shotguns=  
 
=Shotguns=  
 
 
==Remington 870 (Short Barrel)==
 
==Remington 870 (Short Barrel)==
The STF uses a Remington 870 outfitted with a shortened barrel. It holds 6 rounds.
+
In promotional illustrations of the arcade version, an S.T.F. officer holds a [[Remington 870]] outfitted with a shortened barrel. In the PS2 version, Claude McGarren uses it in special mode. It holds 6 rounds.
 
 
 
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Short-barreled Remington 870 with Pachmayr "Vindicator Grip" - 12 gauge]]
 
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Short-barreled Remington 870 with Pachmayr "Vindicator Grip" - 12 gauge]]
[[Image:Crisiszone_unknownguns.jpg|thumb|none|400px|S.T.F. officer (upper right and upper center) armed with the short barreled Remington 870.]]
+
[[Image:Crisiszone_unknownguns.jpg|thumb|none|500px|S.T.F. officers (upper right and upper center) armed with the short barreled Remington 870.]]
 
+
[[Image:TimecrisisCrisiszone_shotgun.jpg|thumb|none|500px|Claude firing a Remington 870 at U.R.D.A. mid-class soldiers.]]
==Fictional pepperbox style shotgun==
 
In both versions of the game, U.R.D.A. commander Derrick Lynch uses a fictional pepperbox style shotgun.
 
  
[[Image:Crisiszone_Claude_Derrick.jpg|thumb|none|400px|Derrick Lynch (right) hold his Fictional pepperbox style shotgun in the arcade.]]
+
==Fictional Pepperbox-Style Shotgun==
[[Image:TimecrisisCrisiszone_Derrick.jpg|thumb|none|400px|Rejuvenated Derrick Lynch hold his Fictional pepperbox style shotgun in the PS2.]]
+
In both versions of the game, U.R.D.A. commander Derrick Lynch uses a fictional pepperbox-style shotgun.
 +
[[Image:Crisiszone_Claude_Derrick.jpg|thumb|none|400px|Derrick Lynch (right) hold his fictional pepperbox style shotgun in the arcade.]]
 +
[[Image:TimecrisisCrisiszone_Derrick.jpg|thumb|none|400px|A rejuvenated Derrick Lynch holds his fictional pepperbox-style shotgun in the PS2 version.]]
 
   
 
   
 
=Sniper Rifles=
 
=Sniper Rifles=
  
 
==Heckler & Koch PSG-1==
 
==Heckler & Koch PSG-1==
In the PS2 version, U.R.D.A. commander Jared Hunter uses a [[Heckler & Koch PSG-1]] with general G3 frames.
+
In the PS2 version, U.R.D.A. commander Jared Hunter uses a [[Heckler & Koch PSG-1]] with elements of a standard [[G3]].
 
 
 
[[Image:H&KPSG01.jpg‎ |thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]
 
[[Image:H&KPSG01.jpg‎ |thumb|none|400px|Heckler & Koch PSG-1 - 7.62x51mm NATO]]
 
[[Image:H&KSG1.jpg‎ |thumb|none|400px|Heckler & Koch G3SG/1 - 7.62x51mm NATO]]
 
[[Image:H&KSG1.jpg‎ |thumb|none|400px|Heckler & Koch G3SG/1 - 7.62x51mm NATO]]
[[Image:TimecrisisCrisiszone_Jared.jpg|thumb|400px|none|Jared Hunter poses with his modified Heckler & Koch PSG-1.]]
+
[[Image:TimecrisisCrisiszone_Jared.jpg|thumb|500px|none|Jared poses with his modified Heckler & Koch PSG-1.]]
 +
[[Image:TimecrisisCrisiszone_Jared_3.jpg|thumb|500px|none|Jared holding his modified Heckler & Koch PSG-1.]]
  
==Unknown Sniper Rifle==
+
=Machine Guns=
An unknown Sniper Rifle is appear in promotional illustrations of the arcade version. It never shows up in the game.
+
==General Electric M61 Vulcan==
 +
In both versions of the game, a clearly oversized [[M61 Vulcan]] is seen mounted inside of an U.R.D.A. M2 Bradley. This weapon model is also used on the NDI's armored cruiser from ''Time Crisis II''.
 +
[[File:M61 Vulcan machine gun.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20x102mm]]
 +
[[File:TimecrisisCrisiszone_ifv_3.jpg|thumb|none|500px|The twin M61 unit on a U.R.D.A. manned M2 Bradley.]]
  
[[Image:Crisiszone_unknownguns.jpg|thumb|none|400px|S.T.F. officer (upper left) with the unknown Sniper Rifle.]]
+
==General Electric M134 Minigun==
 +
In both versions of the game, [[M134 Minigun]]s are mounted on U.R.D.A. M2 Bradleys. In the PS2 version's special mode, handheld M134s appear as "Gattling Gun." It can be use in the Grass Market Street level in the PS2 game's special mode. For balance reasons, it's loaded with 60 rounds.
  
=Machine Guns=
+
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. - (fake) 7.62x51mm NATO]]
 
+
[[File:TimecrisisCrisiszone_ifv_2.jpg|thumb|none|500px|The M134 unit on a U.R.D.A. manned M2 Bradley.]]
==M197 Vulcan==
 
The [[M197 Vulcan]] is seen mounted on most U.R.D.A. choppers.
 
  
 +
==General Dynamics M197 Vulcan ==
 +
In the PS2 version, the [[M61_Vulcan#General_Dynamics_M197_Vulcan|M197 Vulcan]] is seen mounted on most U.R.D.A. choppers.
 
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]]
 
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm.]]
[[Image:TimecrisisCrisiszone_m197.jpg|thumb|none|400px|M197 Vulcan as depicted in a U.R.D.A. chopper's chin-mount.]]
+
[[Image:TimecrisisCrisiszone_m197.jpg|thumb|none|500px|An M197 Vulcan as depicted on an U.R.D.A. chopper's chin-mount.]]
  
 
==General Dynamics XM301==
 
==General Dynamics XM301==
The General Dynamics XM301 is seen mounted on U.R.D.A. RAH-66 Comanches.
+
The [[General Dynamics XM301]] is mounted on U.R.D.A. attack helicopters (an RAH-66 Comanche in arcades, Mi-24 based fictional chopper in the PS2 version).
 
 
 
[[File:XM301b.jpg|thumb|none|450px|General Dynamics XM301 - 20x102mm]]
 
[[File:XM301b.jpg|thumb|none|450px|General Dynamics XM301 - 20x102mm]]
[[File:TimecrisisCrisiszone_xm301.jpg|thumb|none|400px|The XM301 on a U.R.D.A. manned RAH-66.]]
+
[[File:TimecrisisCrisiszone_xm301.jpg|thumb|none|500px|The XM301 on a U.R.D.A. manned attack helicopter.]]
 
 
==Hand Held M134 Minigun==
 
The [[M134 Minigun]] appear as "Gattling Gun". It can be use in Grass Market Street in the PS2 game's special mode. For balance reasons, it's loaded with 60 rounds.
 
  
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. - (fake) 7.62x51mm NATO]]
+
==M242 Bushmaster Chaingun==
 +
In both versions of the game, a rather large [[M242 Bushmaster chaingun]] is seen mounted on U.R.D.A. M2 Bradleys.
 +
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster Chain Gun - 25x137mm]]
 +
[[File:TimecrisisCrisiszone_ifv.jpg|thumb|none|500px|The (rather large) M242 on an U.R.D.A. manned M2 Bradley.]]
  
=Rocket Launchers=
+
=Launchers=
 +
==BGM-71 TOW==
 +
In both versions of the game, the [[BGM-71 TOW]] is seen mounted on U.R.D.A. M2 Bradleys.
 +
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW mounted on M220 tripod - 152mm]]
 +
[[File:TimecrisisCrisiszone_ifv_2.jpg|thumb|none|500px|The TOW launcher on an U.R.D.A. manned M2 Bradley.]]
  
 
==M202 FLASH==
 
==M202 FLASH==
The [[M202 FLASH]] appear as "Missile Launcher". It can be used in Garland park in special mode. It correctly hold 4 rounds. However, it is depicted incorrectly with a homing function.
+
The [[M202 FLASH]] appears as "Missile Launcher." It can be used in Garland Park in special mode. It correctly holds four rounds. However, it is depicted incorrectly with a lock-on and homing function.
 
 
 
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]
 
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH - 66mm]]
 
+
[[File:TimecrisisCrisiszone_missilelauncher.jpg|thumb|none|500px|Claude finds the M202.]]
=Grenade Launcher=
+
[[File:TimecrisisCrisiszone_missilelauncher_2.jpg|thumb|none|500px|Claude aiming the M202.]]
 +
[[File:TimecrisisCrisiszone_missilelauncher_3.jpg|thumb|none|500px|Claude firing M202 at an U.R.D.A. chopper.]]
  
 
==M79==  
 
==M79==  
The [[M79 grenade launcher]] appear as "Grenade". It can be use in Belforte Hotel in special mode. It correctly hold 1 rounds. However, it is depicted with a rather slow bullet velocity.
+
The [[M79 grenade launcher]] appear as "Grenade." It can be use in Belforte Hotel in special mode. It correctly holds one round. However, it is depicted with a rather slow projectile velocity.
 
 
 
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]
 
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40x46mm]]
  
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==DM51 hand grenade==
 
==DM51 hand grenade==
In the arcade version, U.R.D.A soldiers (include "Tiger") use [[DM51 hand grenade]] as their main grenade.  
+
In the arcade version, U.R.D.A soldiers (including "Tiger") use the [[DM51 hand grenade]]s as their main grenade.  
 
 
 
[[Image:DM51.jpg|thumb|none|400px|DM51 High-Explosive Fragmentation hand grenade]]
 
[[Image:DM51.jpg|thumb|none|400px|DM51 High-Explosive Fragmentation hand grenade]]
 +
[[Image:Crisiszone_grenade.jpg|thumb|none|500px|A DM51 hand grenade is visible on an U.R.D.A. soldier's chest armor.]]
  
 
==Mk 2 hand grenade==
 
==Mk 2 hand grenade==
In the PS2 version, the [[Mk 2 hand grenade]] is used by the U.R.D.A. as their main grenade.
+
In the PS2 version, the [[Mk 2 hand grenade]] is used by the U.R.D.A. troops as their main grenade.
 
 
 
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade]]
 
[[Image:MK2 grenade DoD.jpg|thumb|none|200px|Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade]]
[[Image:TimecrisisCrisiszone_grenade.jpg|thumb|none|400px|U.R.D.A. soldier (center) throws a Mk 2 hand grenade.]]
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[[Image:TimecrisisCrisiszone_grenade.jpg|thumb|none|500px|An U.R.D.A. soldier (center) throws an Mk 2 hand grenade.]]
[[Image:TimecrisisCrisiszone_iconandgrenade.jpg|thumb|none|400px|A Mk 2 hand grenade is visible in U.R.D.A. soldier's hip holster.]]
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[[Image:TimecrisisCrisiszone_iconandgrenade.jpg|thumb|none|500px|An Mk 2 hand grenade is visible in an U.R.D.A. soldier's hip holster.]]
  
 
==RGD-33 stick grenade==
 
==RGD-33 stick grenade==
In both versions of the game, Derrick Lynch use a [[RGD-33 stick grenade]].
+
In both versions of the game, Derrick Lynch uses an [[RGD-33 stick grenade]].
 
 
 
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|400px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]
 
[[Image:Rgd-33russianfrag mp.jpg|thumb|none|400px|RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.]]
 +
[[Image:TimecrisisCrisiszone_Derrickgrenade.jpg|thumb|none|500px|Derrick throws an RGD-33 grenade at Claude.]]
  
 
=Others=
 
=Others=
  
 
==Fictional Flamethrower==
 
==Fictional Flamethrower==
A fictional flamethrower can be use in Drycreek plaza at special mode.
+
A fictional flamethrower can be used in Drycreek Plaza in special mode.
[[File:TimecrisisCrisiszone_flame.jpg|thumb|none|400px|Claude McGarren unleashing the flamethrower at U.R.D.A. soldiers.]]
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[[File:TimecrisisCrisiszone_flamethrower.jpg|thumb|none|500px|Claude finds the flamethrower.]]
 +
[[File:TimecrisisCrisiszone_flame.jpg|thumb|none|500px|Claude unleashing the flamethrower on U.R.D.A. soldiers.]]
  
 
==Laser Rifle==  
 
==Laser Rifle==  
Fictional Laser Rifle can be use in Garland Technology Center at special mode.
+
A fictional Laser Rifle can be used in Garland Technology Center in special mode.
 +
[[File:TimecrisisCrisiszone_laserrifle.jpg|thumb|none|500px|Claude finds the laser rifle.]]
 +
[[File:TimecrisisCrisiszone_laserrifle_2.jpg|thumb|none|500px|Claude zaps U.R.D.A. soldiers.]]
 +
 
 +
=Miscellaneous=
 +
==Heckler & Koch Mk. 23 SOCOM==
 +
What appears to be a [[Heckler & Koch Mark 23]] SOCOM appears in the arcade version's promotional artwork. It is fitted with a LAM and a suppressor. It is not featured in-game.
 +
[[image:SOCOM.jpg|thumb|none|400px|Aesthetically similar MK23 SOCOM]]
 +
[[Image:Crisiszone_unknownguns.jpg|thumb|none|500px|An S.T.F. officer (right) with the pistol.]]
 +
 
 +
==Fictional Rifle==
 +
A fictional sniper rifle appears in promotional illustrations of the arcade version. It never shows up in the game.
 +
[[Image:Crisiszone_unknownguns.jpg|thumb|none|500px|An S.T.F. officer (upper left) with the fictional sniper rifle.]]
  
 
{{Time Crisis Series}}
 
{{Time Crisis Series}}

Latest revision as of 20:20, 10 April 2021

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Crisis Zone for current discussions. Content is subject to change.



Crisis Zone
Crisiszone arcadeflyer.jpg
Crisis Zone (1999)
Release Date: March 1999 (Arcade)
19 October 2004 (Playstation 2)
Developer: Namco (Arcade)
TOSE (Playstation 2)
Publisher: Namco
Series: Time Crisis
Platforms: Arcade
Playstation 2 (Except Japan)
Genre: Light gun shooter



The following weapons appear in the video game Crisis Zone:

Time Crisis: Crisis Zone (2004)


Handguns

FN Five-seveN

In the arcade version, a FN Five-seveN is seen in the holsters of S.T.F. (Special Tactical Force) officers.

FN Five-seveN original model, which is no longer produced - FN 5.7x28mm
An FN Five-seveN is visible in the S.T.F. Squad 1 leader Claude McGarren's chest holster in the arcade version.

Beretta 8045 Cougar

In the PS2 version, Claude McGarren (presumably) uses a Beretta 8045 Cougar in the special mode. Unlike the other games, it correctly holds 8 rounds.

Beretta 8045 Cougar F - .45 ACP
Claude hiding behind the omnipotent shield while holding a Beretta 8045.

Heckler & Koch USP45

In the PS2 version, Jared Hunter, commander of the U.R.D.A., uses a Heckler & Koch USP45 to threaten S.T.F commander Grant Kessler's daughter, Melissa Kessler.

Heckler & Koch USP - .45 ACP. Note the slightly longer barrel/slide and grip compared to the 9mm and .40 S&W models.
Jared Hunter firing his USP to threaten Melissa Kessler.

Submachine Guns

Steyr TMP

Modified Steyr TMPs are used by S.T.F. officers and U.R.D.A. soldiers equipped with a ballistic shield. In the game, they are incorrectly loaded with 40 rounds.

In the arcade version, the actual weapon models are modified "NDI special submachine guns" from Time Crisis II, which are largely based on the Uzi. In the PS2 version, the TMPs have the correct weapon model (but are rather oversized). 

Steyr TMP - 9x19mm
S.T.F. Squad 1 leader Claude McGarren holds his TMP in the PS2 version.
S.T.F. teams stack up with their TMPs. (PS2 version)
An S.T.F. officer takes cover with his TMP. (PS2 version)
Claude and S.T.F. officers take aim at Jared. (PS2 version)

Calico M900

In the arcade version, U.R.D.A. enhanced soldiers use a visually modified and stock-less Calico M900.

Calico M900 - 9x19mm
A defeated U.R.D.A. enhanced soldier dropping his Calico. Since this is not captured footage, quality is lather low.

Heckler & Koch MP5A3

In the PS2 version, the Heckler & Koch MP5A3 incorrectly appears as a player weapon icon. In the game, U.R.D.A. soldiers are armed with MP5A3s. They are based on the early production model with the original "slimline" handguard and a straight "waffle"-style magazine.

Heckler & Koch MP5A3 with Navy trigger group and MP5F stock - 9x19mm
An MP5A3 incorrectly appears as a weapon icon.
U.R.D.A. air unit soldiers holds stock-less MP5A3s. Strangely, the magazine is not modeled at all.
Heckler & Koch MP54- earliest prototype of the H&K MP5 - 9x19mm
U.R.D.A. low-class blue soldiers armed with MP5A3s. The original "slimline" handguard and a straight "waffle"-style magazine are visible.
An U.R.D.A. high-class red soldier holds his MP5A3.

Steyr TMP/Heckler & Koch MP5A3 Hybrid

In the promotional illustrations of the arcade version, an S.T.F. officer hold a heavily modified submachine gun with a foregrip. It is largely based on the Steyr TMP, with the addition of a Heckler & Koch MP5 receiver. Although it appear as the game's gun controller, in-game S.T.F. officers actually use the modified TMP.

The arcade version's gun controller (taken from the EU arcade version's flyer). Note that the gun controller picture is reused from the Japanese flyer.
An S.T.F. officer (center) holds his hybrid SMG.

Assault Rifles

Fictional bullpup rifle

In the arcade version, most of the U.R.D.A. soldiers are equipped with fictional bullpup rifles largely based on the L85A1, with the addition of a Heckler & Koch G36K's export optical sight, and a FAMAS F1's proprietary 25 round magazine.

L85A1 - 5.56x45mm NATO
Heckler & Koch G36KV with export optical sight - 5.56x45mm
FAMAS F1 - 5.56x45mm
U.R.D.A. soldiers (Center: mid-class. Left/right: low-class) hold bullpup rifles.
A defeated U.R.D.A. low-class soldier drops his rifle. Note the FAMAS F1's 25 rounds magazine.

XM29 OICW

The U.R.D.A. special agent "Tiger" uses an XM29 OICW. In the arcade version, he uses a 1996 model without an optic. In the PS2 version, he uses a 1999 model without the grenade launcher (with some elements of the G36).

1996-2000 over-under OICW prototypes - 5.56x45mm & 20mm
Heckler & Koch G36K with the stock removed and two magazines clipped together - 5.56x45mm
U.R.D.A. special agent Tiger tries to bash Claude with his modified XM29 as seen in the arcade version.
Note the two separated magazines.
The same scene in the PS2 version.
Ditto.

AR-15 variant

In the PS2 version, Jared Hunter uses an AR-15 variant with railed handguards, without the carry handle and front gas block. The most visually similar AR variant is the Colt Match Target Competition HBAR II, which has a fixed stock, flat top receiver, and doesn't featured any muzzle device.

Colt Match Target Competition HBAR II with 5 round magazine - 5.56x45mm
Jared holding an unknown AR-15 variant.
Ditto.

Shotguns

Remington 870 (Short Barrel)

In promotional illustrations of the arcade version, an S.T.F. officer holds a Remington 870 outfitted with a shortened barrel. In the PS2 version, Claude McGarren uses it in special mode. It holds 6 rounds.

Short-barreled Remington 870 with Pachmayr "Vindicator Grip" - 12 gauge
S.T.F. officers (upper right and upper center) armed with the short barreled Remington 870.
Claude firing a Remington 870 at U.R.D.A. mid-class soldiers.

Fictional Pepperbox-Style Shotgun

In both versions of the game, U.R.D.A. commander Derrick Lynch uses a fictional pepperbox-style shotgun.

Derrick Lynch (right) hold his fictional pepperbox style shotgun in the arcade.
A rejuvenated Derrick Lynch holds his fictional pepperbox-style shotgun in the PS2 version.

Sniper Rifles

Heckler & Koch PSG-1

In the PS2 version, U.R.D.A. commander Jared Hunter uses a Heckler & Koch PSG-1 with elements of a standard G3.

Heckler & Koch PSG-1 - 7.62x51mm NATO
Heckler & Koch G3SG/1 - 7.62x51mm NATO
Jared poses with his modified Heckler & Koch PSG-1.
Jared holding his modified Heckler & Koch PSG-1.

Machine Guns

General Electric M61 Vulcan

In both versions of the game, a clearly oversized M61 Vulcan is seen mounted inside of an U.R.D.A. M2 Bradley. This weapon model is also used on the NDI's armored cruiser from Time Crisis II.

GE M61 Vulcan Cannon - 20x102mm
The twin M61 unit on a U.R.D.A. manned M2 Bradley.

General Electric M134 Minigun

In both versions of the game, M134 Miniguns are mounted on U.R.D.A. M2 Bradleys. In the PS2 version's special mode, handheld M134s appear as "Gattling Gun." It can be use in the Grass Market Street level in the PS2 game's special mode. For balance reasons, it's loaded with 60 rounds.

Airsoft handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. - (fake) 7.62x51mm NATO
The M134 unit on a U.R.D.A. manned M2 Bradley.

General Dynamics M197 Vulcan

In the PS2 version, the M197 Vulcan is seen mounted on most U.R.D.A. choppers.

General Dynamics M197 Vulcan - 20mm.
An M197 Vulcan as depicted on an U.R.D.A. chopper's chin-mount.

General Dynamics XM301

The General Dynamics XM301 is mounted on U.R.D.A. attack helicopters (an RAH-66 Comanche in arcades, Mi-24 based fictional chopper in the PS2 version).

General Dynamics XM301 - 20x102mm
The XM301 on a U.R.D.A. manned attack helicopter.

M242 Bushmaster Chaingun

In both versions of the game, a rather large M242 Bushmaster chaingun is seen mounted on U.R.D.A. M2 Bradleys.

M242 Bushmaster Chain Gun - 25x137mm
The (rather large) M242 on an U.R.D.A. manned M2 Bradley.

Launchers

BGM-71 TOW

In both versions of the game, the BGM-71 TOW is seen mounted on U.R.D.A. M2 Bradleys.

BGM-71 TOW mounted on M220 tripod - 152mm
The TOW launcher on an U.R.D.A. manned M2 Bradley.

M202 FLASH

The M202 FLASH appears as "Missile Launcher." It can be used in Garland Park in special mode. It correctly holds four rounds. However, it is depicted incorrectly with a lock-on and homing function.

M202 FLASH - 66mm
Claude finds the M202.
Claude aiming the M202.
Claude firing M202 at an U.R.D.A. chopper.

M79

The M79 grenade launcher appear as "Grenade." It can be use in Belforte Hotel in special mode. It correctly holds one round. However, it is depicted with a rather slow projectile velocity.

M79 grenade launcher - 40x46mm

Grenades

DM51 hand grenade

In the arcade version, U.R.D.A soldiers (including "Tiger") use the DM51 hand grenades as their main grenade.

DM51 High-Explosive Fragmentation hand grenade
A DM51 hand grenade is visible on an U.R.D.A. soldier's chest armor.

Mk 2 hand grenade

In the PS2 version, the Mk 2 hand grenade is used by the U.R.D.A. troops as their main grenade.

Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade
An U.R.D.A. soldier (center) throws an Mk 2 hand grenade.
An Mk 2 hand grenade is visible in an U.R.D.A. soldier's hip holster.

RGD-33 stick grenade

In both versions of the game, Derrick Lynch uses an RGD-33 stick grenade.

RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.
Derrick throws an RGD-33 grenade at Claude.

Others

Fictional Flamethrower

A fictional flamethrower can be used in Drycreek Plaza in special mode.

Claude finds the flamethrower.
Claude unleashing the flamethrower on U.R.D.A. soldiers.

Laser Rifle

A fictional Laser Rifle can be used in Garland Technology Center in special mode.

Claude finds the laser rifle.
Claude zaps U.R.D.A. soldiers.

Miscellaneous

Heckler & Koch Mk. 23 SOCOM

What appears to be a Heckler & Koch Mark 23 SOCOM appears in the arcade version's promotional artwork. It is fitted with a LAM and a suppressor. It is not featured in-game.

Aesthetically similar MK23 SOCOM
An S.T.F. officer (right) with the pistol.

Fictional Rifle

A fictional sniper rifle appears in promotional illustrations of the arcade version. It never shows up in the game.

An S.T.F. officer (upper left) with the fictional sniper rifle.

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