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Battlefield Hardline

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Battlefield Hardline
BF Hardline.jpg
Promotional artwork
Release Date: March 17, 2015
Developer: Visceral
Publisher: Electronic Arts
Series: Battlefield
Platforms: PC
Playstation 4
Playstation 3
Xbox One
Xbox 360
Genre: First-Person Shooter


Battlefield Hardline is the latest game coming out for the Battlefield series, focusing on criminals and police warfare instead of pitting armies against each other.

As in previous games, player take on as one of four classes:

  • Operator is akin to the Assault/Medic class, wielding assault rifles and carbines, able to revive and heal other players, and for the first time in the series, revive him/herself under certain conditions.
  • Enforcer is a powerhouse class, wielding high-caliber battle rifles, heavy carbines, and shotguns, as well as dropping ammo for allies. A riot shield and C4 explosive is also unlocked by this class.
  • Mechanic class is the stand in for the Engineer, using sub-machine guns and revolvers. Due to a lesser emphasis on vehicles, the Mechanic now gets more unique equipment like torso armor or the deployable spawn point, though still retains a 40mm grenade launcher and repair tool
  • Professional class is the Recon/Sniper of this game, unlocking both bolt action and high caliber semi-automatic weapons. Gadgets available to this class include the trip mine and a surveillance camera.

All of the classes are capable of equipping a zip-line crossbow, grappling hook launcher, gas mask, or a driving upgrade in place of either or both of their unique gadgets

Rocket launchers and light machine guns are not available to any class, but can be found in locations on the map, or stored in the trunk of a car if the proper upgrade has been purchased for it

As in many prior Battlefield games, most weapons are exclusive to one side when purchased, such as the Saiga .308 being only usable by the criminals, or the SCAR-H only being usable by the police. However, obtaining 1250 kills with a specific weapon allows players to purchase a Weapon License, letting them use it regardless of their team

DISCLAIMER*: As of June 12 2014, the screenshots posted here are from the game's beta trial, thus representing the unfinished product. It is quite possible that these weapons are unfinished, expect some of these screenshots to be replaced when the the actual game releases.

The following weapons appear in the video game Battlefield Hardline:


Handguns

Unlike previous games in the series, pistols are now class-specific, sorted in different categories. The Operator kit uses the lower-caliber semi-automatics, such as the 92FS and Glock 17. The Mechanic uses revolvers, including the Judge. The Enforcer kit uses heavier pistols such as the M1911 and Desert Eagle, and the Professional uses machine pistols such as the Glock 18 and MAC-10

Beretta 92FS

The Beretta 92FS makes an appearance as the "92FS", and is the starting weapon of the Operator for both factions, and by default comes with improved ironsights. In single-player it is also a default weapon for Nick Mendoza.

Beretta 92FS - 9x19mm
Stock "92FS" in the loadout menu.
"92FS" iron sights.
Player holding the "92FS"

Beretta 92FS "93R"

The Beretta 92FS "93R" was originally one of the "hidden guns", it's the same "93R" from Battlefield 3 which, of course, it's a normal 92FS with a resemblance of the 93R. Unlike Battlefield 4's model, it has the extended magazine and ported barrel as it had in Battlefield 3. It is the only burst-fire machine pistol and is exclusive to Law Enforcement

Beretta 92FS rendered with extended barrel and magazine to resemble the Beretta 93R - 9x19mm
Beretta 92FS as the "M93R" in the loadout menu

CZ 75 SP-01 SHADOW

The CZ-75 SP-01 SHADOW appears simply as the 'CZ-75' and can be purchased for the Criminal Operator. It has a larger magazine than the 92FS and P226, and is quite accurate. Unlike Battlefield 4's version, it appears to be a 9x19mm model rather than .40 S&W.

CZ 75 SP-01 SHADOW - 9x19mm

Desert Eagle Mark XIX

The Desert Eagle Mark XIX appears once again from Battlefield 4 although this time it is called the "Bald Eagle". Unlike in Battlefield 4, this Desert Eagle has a chrome finish as opposed to black and is now chambered in .50 Action Express instead of .44 Magnum. It can be unlocked for both teams' Enforcer class by completing the Enforcer Assignment 2. A gold-plated version is also used by the VIP in the Crosshair game mode.

IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE
"Bald Eagle" in the outfitting menu
"Bald Eagle" Ingame
"Uh oh, where did it go?!?"
"Ta-da!" One of the new unique reloads has the player perform some slight of hand magic to reload the "Bald Eagle". Chances of encountering this rare reload are 1 in 10,000

FN Five-seveN

The FN Five-seveN appears as the "FN57" in the Robbery DLC. Five-seveN is only sub weapon that can be used by all classes.

FN Five-seveN - FN 5.7x28mm

Glock 17

The Glock 17 makes a return from Battlefield 3 as the "G17", unlocked for both teams by completing the Operator Assignment 2. It has the highest magazine capacity in its class, just ahead of the CZ-75, and has a much higher firecap than the other semi-automatic handguns

Glock 17 3rd Generation - 9x19mm

Glock 18

The Glock 18 appears as the default sidearm for the Professional class, being incorrectly named the 'G18C'. Its model is ported from Battlefield 4's Glock 18, which had the same slide serrations as a semi-automatic model rather than the unique ones for the 18's fire selector. It comes with a Laser Sight by default. Incidentally, it shares its Battlelog render with the Glock 17

Glock 18C (3rd Generation) - 9x19mm. This model has compensator cuts on the slide and barrel to reduce muzzle climb while firing

Heckler & Koch HK45C

Heckler & Koch HK45C with threaded barrel is the default sidearm of the Enforcer kit on both teams, called "45T" in the game. By default it comes with a Mini Reflex sight.

Heckler & Koch HK45C - .45 ACP
Actual Heckler & Koch HK45CT for comparison - .45 ACP. Note the different sights.
Stock "HK45C" in the loadout menu.
"HK45C" iron sights.
Player holding the "HK45C"

SIG-Sauer P226R

The SIG-Sauer P226R appears as the 'P226' and is available for purchase by Law Enforcement Operators. It has a lower magazine size than any of the Operator's other sidearms.

SIG-Sauer P226R - .40 S&W

Smith & Wesson M&P40 Pro

The Smith & Wesson M&P40 Pro appears as the '.40 Pro', and is a pistol for the Enforcer class. It can be differentiated from the standard M&P40 by the 5 inch barrel. Oddly for a pistol originally created for Military and Law Enforcement, it is only available for the Criminal team. It has slightly lower power than the other Enforcer handguns, but has a much higher capacity, acting sort of like the Operator's sidearms

Smith & Wesson M&P40 - .40 S&W ACP
'.40 Pro' in the selection menu

Smith & Wesson Model 327 R8

The Smith & Wesson Model 327 R8 makes its video game debut in this entry of the Battlefield series, where it can be purchased for the Law Enforcement Mechanic class. It has a higher capacity than any of the other revolvers, with 8 rounds per cylinder. It appears under the name ".357 RS"

Smith & Wesson 327 R8 - .357 Magnum
S&W Model 327 R8 as the "RS357" in the loadout menu

Smith & Wesson Model 642

The Smith & Wesson Model 642 revolver is the default sidearm for the Mechanic on both teams; called the ".38 Snub". It initially had an incorrect 6-round capacity during the June 2014 beta. This has since been rectified to 5 rounds as of the February 2015 beta. It has a laser sight equipped by default, which is the only attachment it can use.

Smith & Wesson Model 642 Airweight Snub nose revolver chambered in .38 Special
Model 642 in the loadout menu.
Model 642's iron sights.
Player holding the Model 642

Taurus Judge "Public Defender"

The "Public Defender" snub nose version of the Taurus Judge appears as the ".410 Jury". It is unlocked for both teams by completing Mechanic Assignment 2

Taurus Judge "Public Defender" - .45 Long Colt/.410 Bore

Taurus Model 44

The Taurus Model 44 returns from both prior Battlefield games, again named the '.44 Magnum.' It can be purchased for the Criminal Mechanic

Taurus Model 44 - .44 Magnum

Vickers Tactical Custom 1911

The Vickers Tactical 1911 comes back from Battlefield 4, somewhat incorrectly called "M1911A1". It can be purchased for the Law Enforcement Enforcer class. Although it is the same model reused from Battlefield 4, tritium inserts have been added and the slight misalignment of the sights has been fixed.

Custom-built Vickers Tactical 1911 for Medal of Honor: Warfighter fitted with a Surefire X300 light - .45 ACP
Vickers tactical as "M1911" in the loadout menu

Submachine Guns

Carl Gustav M/45

The Carl Gustav M/45 appears simply as the 'M/45' and can be purchased for the Law Enforcement Mechanic. It is correctly depicted as being open-bolt and lacking a fire selector, unable to chamber an extra round and limited to automatic fire. In prior betas it was a Criminal-exclusive weapon, though for balance reasons was shifted to the Law Enforcement team. It holds 36 rounds with no extra in the chamber and unlike other open-bolt weapons in the game, the bolt is pulled back at the start of an empty reload rather than the end

Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎

CZ Scorpion Evo 3 A1

The CZ Scorpion Evo 3 A1 appears as the "Scorpion" in the Robbery DLC.

CZ Scorpion Evo 3 A1 - 9x19mm Parabellum

FN P90 TR

The FN P90 TR is available for purchase for the Criminal Mechanic class as the "P90". Earlier beta versions had 40 round capacity, later corrected to 50. The game also shows the magazine to be incorrectly removed without pressing the magazine release button. By default it starts with a heavy barrel attachment which makes it appear as the civilian variant, the FN PS90.

FN P90 TR - FN 5.7x28mm
"P90" being held.
"P90" iron sight.
Stock "P90" in the loadout menu

Heckler & Koch MP5K

The Heckler & Koch MP5K is an available sub-machine gun for the Mechanic class. This is the starting weapon for the Mechanic in the February 2015 beta, and is equipped with a red dot sight, suppressor and extended magazine, which for some reason holds only 25 rounds. The weapon always has the buttcap of the MP5K-PDW, and the folding stock is optional. Attaching a muzzle device will turn it into the actual MP5K-PDW.

MP5K with PDW-style stock - 9x19mm.
MP5K-PDW - 9x19mm

Heckler & Koch MP7A1

The MP7A1 appears as the "MP7" in the Robbery DLC.

Heckler & Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm

Heckler & Koch UMP45

The Heckler & Koch UMP45, as the "UMP-45", was the starting weapon for the Mechanic class in June 2014 beta. The front sight assembly is removed when equipped with optics like in Battlefield 4. In real life, this would not be possible without permanently altering the weapon. During the Feburary 2015 beta, it instead became available to purchase for the Law Enforcement Mechanic. After the beta, the UMP-45 was swapped to the Criminal team for balancing reasons, with Law Enforcement getting the M/45 in exchange

Heckler & Koch UMP45 - .45 ACP
UMP-45 being held.
UMP-45 iron sight.
Stock UMP-45 in the loadout menu

IMI Uzi

The IMI Uzi can be purchased for the Criminal Mechanic class. In the June Beta, it incorrectly chambered a round for 30+1 rounds, but later it was corrected to 32+0. It has a unique bolt handle that extends to the left

IMI Uzi - 9x19mm.
Uzi being held.
Uzi iron sight.
Stock Uzi in the loadout menu
"I don't know how to Uzi."

Ingram MAC-10

The Ingram MAC-10 equipped with rails is an available machine pistol sidearm for the Professional class. The MAC-10 in game has an aftermarket upper receiver, which adds a full-length top rail and relocates the bolt handle to the side. It can be unlocked by completing Professional Assignment 2, and can be used by both teams. By default it starts with a Suppressor and a Stock option and a small magazine size of only 15 rounds, and at first was incorrectly depicted as being able to have an additional round in the chamber, despite the real MAC-10 being open-bolt. In the final release of the game, the MAC-10 is indeed shown as an open-bolt weapon

MAC-10 - .45 ACP
MAC-10 in the loadout menu. The charging handle has been moved to the side, to allow for a top rail.

Intratec TEC-9

A full-auto converted Intratec TEC-9 is available for purchase for the Criminal Professional class. It chambers +1 round, which is correct as the TEC-9 is a closed-bolt gun. (Only the original KG-9 is open-bolt) The magazine is shown to be incorrectly holding 20 rounds in a 32 rounds magazine, but this is corrected to 32 with use of the "Extended Magazines" option.

Intratec TEC-9 - 9x19mm
TEC-9 being held.
TEC-9 iron sight.
Stock TEC-9 in the loadout menu

KRISS K10

The KRISS K10 appears as the 'K10' and can be purchased for the Law Enforcement Mechanic, with an astounding RPM of 1200. To balance out its firing rate, its accuracy is quite low. It also has a slightly below-average magazine size of 25+1

KRISS K10 with barrel RIS - .45 ACP / 9x19mm Para / .40 S&W

M1A1 Thompson

An M1A1 Thompson is introduced in patch 1.04 that was released alongside the Battlefield Hardline: Criminal Activity expansion, although the expansion is not required to own the weapon, which appears simply as M1A1. It is so far the only primary weapon that can be used by all classes. It is equipped with a 30-round magazine by default, and the extended magazine gives it the 50-round drum. It can also equip a stubby grip, but no barrel attachments or different sights. Unlike other weapons, it cannot use camouflages, instead only able to use the Bronze, Silver, or Gold finishes. Curiously, no bolt operation seems to be seen when the weapon is reloaded while empty

M1A1 Thompson with 30-round magazine - .45 ACP
Unmodified M1A1 Thompson in the loadout menu.
M1A1 with 50-round drum magazine and foregrip.

Magpul FMG-9

The Magpul FMG-9 can be unlocked for both teams' Mechanic class by completing the Mechanic Syndicate assignment. By default, it is equipped with a red dot and laser sight.

Magpul FMG-9 - 9x19mm
Unmodified FMG-9 in the loadout menu.

SIG-Sauer MPX

SIG-Sauer MPX returns from Battlefield 4 as a purchasable weapon for the Law Enforcement Mechanic, and is chambered in .40 S&W. It has 30 rounds in the magazine. Unlike Battlefield 4, its stock is now collapsed by default but can be extended with the Stock accessory, reducing recoil. It is anachronistic to the single-player missions set in 2012, since the MPX was developed in 2013.

SIG-Sauer MPX - 9x19mm

Shotguns

Franchi SPAS-12

SPAS-12 returns from previous Battlefield games for the Criminal Enforcer class, but this time around is set to semi-automatic rather than pump-action. Has 8 + 1 capacity. Despite its semi-automatic firing, waiting after a shot will still cause a pumping animation, and the ejection port seems frozen shut during an empty reload

Franchi SPAS-12 with butt hook attached to stock - 12 gauge

Ithaca 37 "Stakeout"

The Ithaca 37 in "Stakeout" configuration is an available shotgun for the Police Enforcer class, known as "37 Stakeout" in game. It has the length and wooden forearm of the standard "Stakeout", but has the heat shield and unique foregrip of the Miami Vice movie gun seen below. The foregrip is somehow installed over the forearm. Strangely, a identical configuration was seen in Grand Theft Auto: Vice City. It can be bought for the Law Enforcement Enforcer, and can be unlocked early on in the single-player story. It holds 5+1 shells and has a tighter spread than the 870

Customized Ithaca 37 "Stakeout" with Pachymar pistol grip, vertical foregrip, and heat shield - 12 gauge. This movie gun was seen in Miami Vice and various films.
Ithaca 37 "Stakeout" - 12 gauge

Kel-Tec KSG

Kel-Tec KSG is available in Criminal Activity DLC, appearing as KSG12, and holding 14 shells. It exclusive to the Enforcer class on the Law Enforcement team and can be bought fairly cheap, requiring no assignment to complete unlike previous Battlefield games' DLC weapons. Like in other video games featuring the KSG, the two magazine tubes are incorrectly treated as one continuous tube, as the the magazine selector is never operated.

Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge

Remington 870 Marine Magnum

The Remington 870 Marine Magnum is the default weapon for the Enforcer class as the "870P Magnum", taking the MG36's place during the June 2014 beta as this class' default weapon, as the MG36, along with all other LMGs, are now Battle Pickups as of the February 2015 beta. It has a rail attached to the top of the receiver. By default it is equipped with a Tactical Light, which differs from a regular flashlight in that it only activates when aiming

Remington 870 Marine Magnum - 12 Gauge
"870P Marine Magnum" being held.
"870P Marine Magnum" iron sight.
"870P Marine Magnum" with a flashlight attched in the loadout menu

Saiga-12K

The Saiga-12K appears as the "Saiga 12" in the Robbery DLC.

Saiga-12K - 12 Gauge

Sawed-Off Side by Side Shotgun

The Sawed-Off Side by Side Shotgun is unlocked by the Enforcer class as the "Double-Barrel Shotgun". It is unlocked by completing the Enforcer Syndicate assignment. When reloading, even if only one shot is fired, both shells are replaced.

Sawed-Off Remington SBS - 12 gauge
"Sawed Off Shotgun" being held.
"Sawed Off Shotgun" iron sight.
Stock "Sawed Off Shotgun" in the loadout menu

12 Gauge Side-by-Side Shotgun

Buying the "Long Barrel" and "Stock" attachments for the sawed-off shotgun will turn it into a full-length 12 gauge Side-by-Side Shotgun.

Baikal SBS shotgun - 12 gauge

Assault Rifles & Battle Rifles

AKM

The AKM is available to the Criminal Operator class. Earlier betas had a railed handguard, but it was later changed to the original wood furniture (equipping anything in the Accessory slot will return the RIS handguard.) It has higher damage and better range than the other Operator weapons, but is hard to control and fires slower than the rest.

AKM - 7.62x39mm
AKM being held.
AKM iron sight.
Stock AKM in the loadout menu.

AKS-74U

The AKS-74U is an available carbine for the Criminal team's Operator class. It uses an aftermarket railed handguard and is equipped with a laser sight by default.

AKS-74U with railed handguard - 5.45x39mm

Bushmaster ACR

The Bushmaster ACR is available to the Operator class as the "ACW-R". It is featured in-game as a Carbine. It is currently only available for pre-ordering the game or purchasing the Deluxe Edition Upgrade

Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights & PMag magazine - 5.56x45mm NATO

Colt M16A4

The Colt M16A4 is depicted as a fully automatic "M16A3", similar to Battlefield 3. It can be purchased by the Law Enforcement Operator, though in early betas was the kit's default weapon.

M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.
"M16A3" being held. Evident in this screenshot are the incorrectly raised receiver rails, resulting in a small gap between the rear of the carrying handle and the receiver. This is possibly due to needing to match the height of the new handguard rail model (discussed in a following screenshot caption).
"M16A3" iron sight. Like in BF3 and BF4, the ghost ring assembly is incorrectly modelled with the small aperture style ring but with the opening of a large aperture.
Stock "M16A3" in the loadout menu. Note the long-awaited bayonet lug has been added with a sling swivel (though the swivel should be mounted on the rear lug of the front sight base) along with a new Daniel Defense M4 12.0 free float handguard (a Knight's Armament Company RAS M5 in previous titles).
Promotional screenshot of the "M16A3"; this SWAT officer's misfortune at least gives us good lighting on his newly upgraded Magpul PMAGs. Note that the character seems to be using the CIRAS maritime body armor.

Colt Model 933

The Colt Model 933 is featured as the "RO933" and is the starting carbine for the Operator class. By default it is equipped with a stubby grip, a flash hider, and an Aimpoint Micro T1 sight

Colt Model 933 with SIRS handguard, Aimpoint M68 CCO, and SureFire M900 WeaponLight foregrip - 5.56x45mm NATO
"RO933" Ingame.

DSA SA58 OSW

The DSA SA58 OSW can be purchased for the Criminal Enforcer and appears as "SA-58 OSW". It holds 20+1 rounds and comes with a PK-A 3.5x scope by default

DSA SA58 OSW - 7.62x51mm NATO
The SA58 OSW being held.
The SA58 OSW's iron sights.
Chambering a new round.
The SA58 OSW in the loadout menu.

Enfield L85A2

The L85A2 is available to the Operator class. It is currently only available for pre-ordering the game or buying the Deluxe Edition Upgrade. Equipped with an ACOG scope by default, it has a fire rate of 675 RPM in-game. Player characters in-game reload the weapon rather slowly in comparison to other weapons with an empty reload taking 4.2 seconds.

L85A2 with magazine removed, railed forend, ACOG scope, Grippod foregrip, and Surefire FHSA80SA flash hider - 5.56x45mm

FAMAS Surbaissé

The FAMAS Surbaissé appears as the "Famas" in the Robbery DLC.

FAMAS Surbaissé with infrared scope - 5.56x45mm

FN F2000 Tactical

The FN F2000 appears as the "F2000" in the Robbery DLC.

FN FS2000 CQB - 5.56x45mm NATO

FN FAL

FN FAL is available in Criminal Activity DLC for the Criminal Enforcer class. With the stock attachment, it becomes a synthetic furniture model. It is nearly identical to its more modern counterpart except for a faster rate of fire.

FN FAL "G Series" - 7.62x51mm NATO
FN FAL 50.00 - 7.62x51mm NATO
Default FN FAL in the loadout menu.
FN FAL with the "Stock" attachment, which gives the entire weapon synthetic furtniture.

FN SCAR-H

The Third Generation FN SCAR-H CQC, listed in-game as the "SCAR-H", is an unlockable heavy carbine for the Law Enforcement Enforcer. With the heavy barrel attachment, it becomes a mid length SCAR-H STD. The game also shows the incorrectly pressing the magazine release button while empty reload.

File:2fff2537c0.jpg
Third Generation FN SCAR-H CQC - 7.62x51mm NATO
Third Generation FN SCAR-H STD - 7.62x51mm NATO

Heckler & Koch G36C

Heckler & Koch G36C is available to purchase for the Law Enforcement Operator class. Like in Battlefield 4, during the beta it has an incorrect rate of fire of 650 rounds per minute instead of 750. but was corrected in the full game to it's proper 750 RPM. In betas, it was exclusive to the Criminal team, but was swapped after the February beta for balancing reasons

Heckler & Koch G36C - 5.56x45mm NATO
G36C being held.
G36C iron sight.
Stock G36C in the loadout menu.

Heckler & Koch G36E/KV Hybrid

During the June 2014 beta, the H&K G36E/KV Hybrid was the default Enforcer weapon, fitted with a 100-round drum C-Mag. The game refers it as the "MG36" LMG variant, but it is obviously NOT an MG36 since H&K only produced few MG36s with export sight; the weapon in-game is depicted as having the G36KV carrying handle/railmount. When equipped with iron sights, it uses backup iron sights as opposed to the sights mounted on the G36KV carrying handle as they are absent. The gun also shows the bolt being still even when the gun is fired. As of the February 2015 beta, this weapon is no longer available to the Enforcer, as it, along with other LMGs, are now Battle Pickups. It always spawns with a CompM4S Sight, Muzzle Brake and Laser Sight and can be equipped from the trunk of a player's car with the LMG Armory vehicle upgrade.

Heckler & Koch G36KV with rail top carry handle - 5.56x45mm NATO
Airsoft A Hybrid of the G36E/KV which is often confused as the "MG36" Configuration -(fake) 5.56x45mm NATO
"MG36" being held.
"MG36" iron sights.
"MG36" with an EOtech holographic sight.
Stock "MG36" in the loadout menu.

Heckler & Koch HK416

The Heckler & Koch HK416 with 10.4 inch barrel is available to the Criminal Operator class as the "M416". With the heavy barrel attachment, it becomes a mid length 14.5 inch barrel. In betas, it was exclusive to the Law Enforcement team, though after the Februrary beta was changed to the Criminal team for balancing. It is tied with the RO933 for the highest rate of fire in its weapon class

Heckler & Koch HK416 D10RS with 10.4 inch barrel - 5.56x45mm NATO.

Heckler & Koch HK51

The Heckler & Koch HK51 is available for the Criminal Enforcer class. It has a slow rate of fire and its collapsible stock is extended by default

Heckler & Koch HK51 - 7.62x51mm

IMI Galil ARM

The Galil ARM is available to the Operator class as the "ARM". It holds an extremely high capacity of 50 rounds and can be unlocked by completing the Operator Syndicate assignment.

IMI Galil ARM - 5.56x45mm NATO
Default ARM in the loadout menu.

IMI Galil ACE N 21

The Galil ACE N 21 is available to the Operator class as the "CAR-556". It is currently only available for pre-ordering the game or buying the Deluxe Edition Upgrade. It posses the second largest magazine capacity of the Operator Weapons (with the ARM being first) holding 40 rounds.

M1 Carbine

The M1 Carbine appears as the "M1" in the Robbery DLC. Like the M1A1 Thompson, M1 Carbine is few primary weapon that can be used by all classes.

The Modern Manufactured version of the M1 Carbine, with standard stock, from Auto-Ordnance (affiliated with Kahr Arms and Thompson Arms) - .30 Carbine

Ohio Ordnance HCAR

The Ohio Ordnance HCAR is available for the Law Enforcement Enforcer class. Much like its counterpart on the Criminal team, the HK-51, it has a slow rate of fire but high power. Holds 30+1 rounds

Ohio Ordnance HCAR - .30-06 Springfield
File:BFHardlineHCAR.jpg
The HCAR in the selection menu.

PTR 91

The PTR 91 is available as a marksman rifle to the Criminal Professional class.

PTR 91 - 7.62x51mm NATO
PTR-91 being held.
PTR-91 iron sight.
Stock PTR-91 in the loadout menu.

RPK

The RPK light machine gun appears as the "RPK" in the Robbery DLC. The RPK now categorized as Assault Rifle.

RPK with 40-round box magazine and bipod deployed - 7.62x39mm M43

SIG StG 57 / SG 510-4 hybrid

SIG SG 510 is available in Criminal Activity DLC for the Law Enforcement Enforcer class. Its modelled after both StG 77 and SG 510-4, as it has the overall black furniture and stock of StG 57, but ironsights and charging handle are from SG 510-4, and is chambered in 7.62x51mm NATO. The default magazine holds 24 rounds.

SIG SG 510-4 Battle Rifle - 7.62x51mm NATO
SIG StG 57 Battle Rifle - 7.5mm Swiss
Default SG 510 in the loadout menu.

SIG SG 553

The SIG SG 553 is available to the Law Enforcement Operator class as the "SG553". It is equipped by default with an SRS Red Dot.

File:SIG SG 553-2.jpg
SIG SG 553 - 5.56x45mm NATO

SAIGA 308

The SAIGA 308 as the "SAIGA .308" can be purchased for the Criminal Professional class. As of the beta, no iron sight is available to this gun. Due to either modeling or point of perspective, when viewed from the first person, the scope seems ridiculously large. In the full game, correct iron sights have been added, replicating the AKM ironsights.

SAIGA 308 - 7.62х51mm NATO
"SAIGA .308" being held.
Stock "SAIGA .308" in the loadout menu.

Springfield Armory M1A SOCOM 16

The Springfield Armory M1A SOCOM 16 , known simply as "SOCOM 16", is a marksman rifle for the Law Enforcement Professional class. With the heavy barrel attachment, it becomes a full length M1A.

M1A SOCOM 16 - 7.62x51mm NATO (.308 Winchester)
Springfield Armory M1A with synthetic stock - 7.62x51mm

Unidentified Bullpup Rifle

The Unidentified Bullpup Rifle appears as the "MDC" in the Robbery DLC.

Machine Guns

As noted in the intro, man-portable machine guns are Battle Pickups in this entry of the series, and are no longer part of any class' kit.

M240B

The M240B comes back from the previous Battlefield series. It spawns on some maps as a Battle Pickup equipped with a Holographic sight and a stubby grip.

M240B - 7.62x51mm NATO.
The M240B in the loadout menu

M249 Para

An M249 was featured in the Beta on the Counter/Heavy Attack Truck, being used by the secondary gunner and was available for the Enforcer class during early beta's. Now in the full game it is a Battle Pickup instead, and appears as the backdoor weapon for the SUV as well.

FN M249 Para - 5.56x45mm
M249 SAW mounted on top of the Mk19 grenade launcher and M2HB machine gun, that is mounted on top of a Counter/Heavy Attack Truck.

PKP Pecheneg

PKP Pecheneg is mounted on Criminals' Hardened Attack Truck. It is the default gun used by the driver.

PKP Pecheneg machine gun with ammo box - 7.62x54mm R.

Sniper Rifles

AAC Integrally Suppressed Remington 700

The AAC Integrally Suppressed Remington 700 appears as the ".300 Knockout". It can be unlocked for both teams by completing the Professional Syndicate assignment. It also comes with a straight-pull bult by default

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AAC Integrally Suppressed Remington 700 - .300 BLK

Barrett M107

The Barrett M107 appears as the "M82 .416" in the Robbery DLC.

Barrett M107 - .50 BMG.

Accuracy International AWM-F

The AWM-F. This time around, it is correctly designated "AWM", and correctly chambered in .338 Magnum. It can be purchased for the Criminal Professional.

Accuracy International AWM-F - .338 Lapua Magnum
The hidden incomplete "AWM" on June 2014 beta. Note the weapon model is actually reused of Battlefield 4's AWM-F.

Knight's Armament SR-25 Enhanced Combat Carbine

The SR-25 Enhanced Combat Carbine appear as "SR-25 ECC". It can be purchased for the Law Enforcement Professional.

Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm
The hidden incomplete "SR-25 ECC" in the loadout menu on June 2014 beta. Note the weapon model is actually reused of Battlefield 4's Mk 11 Mod 0.

Remington 700LTR

The Remington 700 LTR, as "R700LTR", was the default weapon of the Professional class in the June 2014 beta. It is equipped with a fluted barrel. Currently it can be purchased for the Law Enforcement Professional.

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Remington Model 700P LTR - 7.62x51mm NATO
"R700 LTR" being held.
Stock "R700 LTR" in the loadout menu.

Steyr Elite

The Steyr Elite appear as "Scout Elite", is the default weapon of the Professional class starting with the February 2015 beta. By default it is equipped with a straight-pull bolt accessory, removing the need to unscope between aimed shots. Unlike the heavier bolt-action rifles, it comes with only a 6x scope by default, rather than 8x

Steyr Elite - 7.62x51mm NATO

Launchers

Both the Stinger and the RPG-7 were available gadgets for the Mechanic class during the June 2014 beta, but these have since been relegated to Battle Pickups.

FIM-92A Stinger

FIM-92A Stinger is available as a pick-up weapon only. Just how the police and a criminal syndicate can get a hold of this advanced military grade weapon is beyond anyone's guess, but it functions just like the previous games. The Anti-Air Armory upgrade for certain vehicles allows it to be claimed from their trunk.

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FIM-92A Stinger - 70mm
Player holding the Stinger.
Player aiming down the sights of the Stinger.

Heckler & Koch M320

The Heckler & Koch M320 is available to the Law Enforcement Mechanic class. The descrition of the weapon reads "It's not exactly clear how Law Enforcement got a hold of this baby. A breach-loading launcher, it fires a 40mm high explosive grenade that is effective against light vehicles and agents." As in the previous two games, 40mm grenades are more useful for finishing weakened enemies off or taking down vehicles than for direct kills

H&K M320 - 40x46mm

M79 grenade launcher

The M79 is available for the Criminal Mechanic Class. It's description states that the weapon was (obviously) not obtained through legal channels. It functions identically to the M320

M79 grenade launcher - 40x46mm

The M79 grenade launcher is the criminals' counterpart to the M320.

Mk 153 Mod 0 SMAW

The SMAW spawns as a Battle Pickup throughout some maps. It is a single shot weapon, being discarded upon use (similar to Battlefield 4's AT4) and is much more powerful than the RPG-7.

Mk 153 Mod 0 SMAW - 83mm

RPG-7V2

The RPG-7V2 can no longer be equipped by the Mechanic class, but can be picked up from various locations. The Anti-Armor Armory upgrade for certain vehicles allows it to be claimed from the vehicle's trunk.

RPG-7 - 40mm
Player holding the RPG-7V2.
Sights of the RPG-7V2.

Explosives

AN/M14 incendiary grenade

Available to purchase for any class. Incendiaries (and molotovs) thrown by teammates will have blue fire. Two are carried at once

AN/M14 incendiary grenade

M18 smoke grenade

Available for purchase for any class. As in Battlefield 4, smoke clouds can prevent spotting

M18 smoke grenade

M67 fragmentation hand grenade

Every class in the game can equip one M67 fragmentation hand grenade. It is the default grenade

M67 fragmentation hand grenade
Player holding the M67.
M67 on the loadout screen.

M84 Stun Grenade

Available for purchase for any class. Players using the Flashbang can carry 2 at a time

M84 stun grenade

Mounted Weapons

Browning M2HB

The Browning M2HB appears on many vehicles. It is the main weapon for the Counter Attack Trucks. It is also the default door gunner weapon for the transport helicopters, and can be purchased for the SUVs to replace the default M134.

Browning M2HB heavy machine gun in vehicle mount - .50 BMG
Heavy/Counter Attack Truck with the M2HB mounted on top

FN M3M

The FN M3M is purchasable for the SUV turret, and the helicopter door gunners, referred to as "M3M". It differs from the M2HB by having a higher rate of fire.

FN M3M (designated GAU-21 in the US military) - .50 BMG

Mk 19 Grenade Launcher

The Mk 19 grenade launcher is also mounted on the Counter Attack Truck as a secondary weapon to the Browning M2HB, it can be customized to fire 25mm flechette ammunition.

Mk 19 grenade launcher on vehicle mount - 40mm
Mk 19 grenade launcher on a police Counter Attack Truck.

M134 Minigun

M134 Miniguns are mounted on the Transport Helicopters, Armoured SUV and Attack Helicopter's nose mount.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO.
M134 mounted on top of a Armoured Van.
Armoured Van with M134 in the loadout menu.
M134 mounted on top of a Transport Helicopter.
Transport Helicopter with M134 in the loadout menu
M134 mounted on the nose of the Attack Helicopter.

Misc.

Taser X26E

The Taser X26E appears as an all-kit gadget, in the sidearm slot. It is called "T62 CEW" (for Conducted Energy Weapon, the official classification for Taser-like weapons) in the game. The ingame version can mount a reflex sight, something not possible with the real-life weapon, and indeed the ingame model shows no rails or other attachment points where one could be mounted. The reticle consists of a large white circle, and two green dots appear in the center if an enemy is within range. Enemies hit with the Taser will visibly spark for several seconds and collapse, and Taser takedowns will award a "Non-Lethal Takedown" score bonus, in addition to allowing players to interrogate the stunned enemy

X26E Taser with safety cap on
"T62" being reloaded.
"T62" in the loadout screen.

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