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From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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ÜberSoldier (2006)

ÜberSoldier (original Russian title: Восточный Фронт, Eastern Front) is a World War II first-person shooter video game available exclusively to the PC. The player controls Karl Stolz, a German soldier who dies during an ambush. Later he is resurrected by Nazi scientists, and acquires superhuman powers. He escapes the facility, joins the resistance, and starts to sabotage the Germans' UberSoldier program.

A sequel entitled ÜberSoldier II: Crimes of War (original title: Восточный фронт: Крах Анненербе, Eastern Front: Fall of Ahnenerbe) was released in 2008. This time the Nazis, head to Tibet to conduct some occult rituals and call to life a legion of the dead who will reverse the course of the WWII. And only Karl can stop them.

Both games have almost identical weapons and graphics, so weapons from both games will be together - with notes about which game is which, of course.

An odd quirk with both games is that some automatic weapons will have a slower fire rate when aimed. In addition, weapons no longer use iron sights when aiming aside from rifles in the second game, instead having a simple zoom in.

The following weapons appear in the video game ÜberSoldier:


Walther PP

The Walther PP is the first weapon the player acquires in the game. Appears as "Walther P38", which is a completely different handgun in real life. Judging by the lack of marking, it seems to be a actually based on the post-war P1001 clone. In ÜberSoldier II it is now possible for enemies equipped with other weapons to draw the Walter PP after being wounded in the arms or after running out of ammo for their primary weapon.

P1001, a East German copy of the Walther PP - 7.65x17mm
The Walther PP in-game.
Reloading the Walther PP. Despite being a low-budget game, the weapons have proper reload animations. The slide locks back only when the pistol runs out completely.

Luger P08

The Luger P08 is the last pistol the player can discover in the game. It is usually used by German SS officers. It shares ammunition with the MP 38.

Luger P08 - 9x19mm Parabellum
The Luger P08 in-game.
Reloading the P08.

Colt M1911

The M1911 is the most powerful pistol in the game. Appears as "Colt" and fires ".45 ACP (US)" rounds. Strangely, it is usually seen in German offices and headquarters. It is also Maria's preferred weapon.

M1911 - .45 ACP
The M1911 in-game.
Maria holds her M1911.
Close-up on the German doctor's M1911.

Submachine Guns

MP 38

The "MP 40" in the game is actually an MP 38, noted by the ribbed design of the top of the receiver. It has a 32-round magazine, moderate accuracy, and, unrealistically, has higher damage than the BAR. It is relatively effective in CQC but hitting the target from a distance can be a problem.

MP 38 - 9x19mm Parabellum
Karl Stolz wields the MP 38.
Reloading the MP 38.
A German soldier with an MP 38.

MP 41

The MP 41 appears in one of the comic cutscenes of the second game.

MP41 - 9x19mm
The MP 41 in the cutscene.


The PPSh-41 appears with a 71-round drum magazine, and is usually a starting weapon in every mission. Referred to as "PPSH".

PPSh-41 Submachine Gun - 7.62x25mm Tokarev
The PPSh-41 in-game.
Reloading the PPSh-41.

M1928A1 Thompson

The M1928A1 Thompson with a 30-round box magazine appears in the second game, and is used by the Allied forces. Incorrectly referred to as "Thompson М1" in the game.

M1928A1 Thompson with 30-round magazine - .45 ACP. This specimen has the sling swivel relocated to the top of the stock, a modification often made to Thompsons in British service.
The M1928A1 Thompson in-game.


Tokarev SVT-40

The SVT-40 appears with a scope and is used as the game's resident sniper rifle. The second game adds a version without a scope.

Tokarev SVT-40 with PU scope - 7.62x54mm R
The scoped SVT-40 in-game.
Holding the SVT-40 without a scope.
Using the ironsights of the SVT-40.

Karabiner 98k

The bolt-action Kar98k is rarely used by German soldiers, despite being the most common infantry weapon among German forces in real life. Holds five rounds and is very accurate even at long distances. The scoped version is available in the second game. The weapon is incorrectly reloaded as if it has a detachable magazine at the bottom of the rifle.

Karabiner 98k - 7.92x57mm Mauser
The Kar98k in-game.
Iron sights of the Kar98k.
Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser
Sniper Kar98k in ÜberSoldier II.

FG 42

The FG 42 incorrectly holds 30 rounds instead of 20 and is a decent weapon. It is used by German Black Ops troopers.

FG 42 2nd - 7.92x57mm Mauser
The FG 42 in the hands of Karl.
Reloading the FG 42.

StG 44

The Sturmgewehr 44 is seen in the hands of elite German infantry. The charging handle of this weapon is always pulled, even if there were unfired rounds in the chamber and magazine.

Sturmgewehr 1944 - 7.92x33mm Kurz
The StG 44 in-game.
Reloading the StG 44.


The PzB-41(t) (also known as the "PzB M.SS.41") anti-tank rifle appears in the game as the "B-41". For some reason, it holds only four rounds, while the real version uses five or 10-round magazines. It usually grants one-shot kills. It's notably the only weapon to use a different weapon slot in the sequel, going from the player's "Rifle" (such as the Karabiner 98k, B.A.R and SVT) slot to the "Heavy Weapon" (with the Panzerschreck and Phoenix) slot.

Panzerbüchse M.SS.41 - 7.92x94mm (Patrone 318)
Karl Stolz finds the "B-41" inside a cave.
Stolz wields the PzB-41(t) rifle.


Ithaca 37 "Stakeout"

The Ithaca 37 "Stakeout" with ghost ring sights appears in the second game (under its real name, "Ithaca 37"). It incorrectly holds eight rounds in the standard four round tube magazine. Its appearance is anachronistic as the Stakeout was not produced until 1981. A more period appropriate weapon would be the original Ithaca 37 with sawed-off stock and barrel.

Ithaca 37 "Stakeout" - 12 gauge
Karl with a shotgun.

Machine Guns

MG 42

The MG 42 appears as both a handheld and mounted weapon. It is easily the most powerful non-fictional weapon in the game. German Heavy soldiers are equipped with MG 42s. The portable version holds only 50 rounds per drum. The iron sights of this weapon are not usable.

MG42 with sling and bipod collapsed - 7.92x57mm Mauser
Karl with a portable MG 42.
Reloading the MG 42.
An MG 42 machine gun mounted in a bunker.
Firing the MG 42.

M1918A2 Browning Automatic Rifle

The M1918A2 Browning Automatic Rifle is an unrealistically weak weapon compared to the other automatic guns. Holds only 20 rounds and has a slow reload animation. It is wrongly depicted as firing in bursts when firing normally and fires in semi-automatic when aimed.

M1918A2 Browning Automatic Rifle without carry handle - .30-06
Holding the BAR.
Iron sights of the BAR.
Reloading the BAR.


A DP-28 machine gun appears in the second game. The pan magazine does not rotate when firing.

DP light machine gun - 7.62x54mm
US2 DP28.jpg
Karl holds his DP-28 as he finds a cache of DP-28 machine guns.



The Panzerschreck is an effective weapon against groups of enemies. The sights of this weapon cannot be used. The model used in-game is actually an early RPzB 43 model, due to the lack of a protective shield.

RPzB 43 "Panzerschreck" rocket launcher with rocket - 88mm
A Panzerschreck, three rockets, and a few Stielhandgranates.
First-person view.


Model 24 Stielhandgranate

The Model 24 Stielhandgranate is the only usable grenade in the first game. Used by enemy soldiers very frequently.

Model 24
Stielhandgranate in the game.
Several Model 24 Stielhandgranates on a crate.

Model 39 Eihandgranate

The Model 39 Eihandgranate appears in the sequel, where it is called the "M39" and incorrectly functions as a non-lethal stun grenade.

Model 39 Eihandgranate
Holding the Model 39 Eihandgranate.

No 3 Incendiary Bottle

The No 3 Incendiary Bottle appears in the sequel as the "Molotov Cocktail" and is the third and final grenade.

No.3 Incendiary Bottle
Holding the No 3 Incendiary Bottle.

Mounted Weapons

Flak Gun

A German Flak anti-air gun appears in both games and is used by Karl in several missions.

UberSoldier Flak Gun.jpg
UberSoldier Flak Gun 2.jpg
UberSoldier Flak Gun 3.jpg
The second game's Flak Gun.


Several Russian DShKM machine guns are mounted on a German submarine. This, of course, is completely inappropriate; in reality these submarines carried the 2cm FlaK 30. It is used by the player to hold back enemy aircraft. The last remaining UberSoldier uses a portable DShK in the secret lab in the climax of the game. In the second game, the DSHK mostly appears used by enemies but it can be used in by the player in the final boss fight.

DShK - 12.7x108mm
A DShK machine gun mounted on a submarine.
Firing the DShK.
The portable DShK dropped by a boss from the second game, this version is sadly unusable and can somehow fire rockets.
The final boss in the second game is able to destroy the DShK machine guns that the player uses against them.



A fictional flamerthrower called the Phoenix appears in both games. While it uses a generic fuel canister in the first game, (which still appears as an ammo pickup/on the back of early game flamethrower troops) enemies in the second game start using an alternative fuel tank that appears to be based on the fuel tank for the Flammenwerfer 35.

Flammenwerfer 35 flamethrower
Karl holds his own Phoenix as he looks at a Flammenwerfer 35 fuel tank and a dropped Phoenix.

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