Arma Reforger
|
|
Release Date:
|
May 17, 2022
|
Developer:
|
Bohemia Interactive
|
Publisher:
|
Bohemia Interactive
|
Series:
|
ArmA
|
Platforms:
|
PC, Xbox Series X
|
Genre:
|
Tactical shooter, military sandbox
|
|
|
Arma Reforger is a small multiplayer-focused game currently in Early Access, developed and published by Bohemia Interactive (BI) for the PC, as well as for the Xbox Series X/S; the first time again after twenty years since their port of Operation Flashpoint: Elite (released in 2005) for Xbox. Officially released to the public on the same day as it was announced by BI on May 17, 2022 via Twitch live stream, Arma Reforger was initially leaked between the end of 2020 and beginning of 2021, before BI acknowledged they were working on a new project. It is intended to act as a testbed for the game's new Enfusion engine and provide feedback for the upcoming game Arma 4.
Set in 1989 during the Cold War, players can join either the US or Soviet factions to fight island-wide skirmishes or smaller take-and-hold scenarios on the re-imagined and fictional mid-Atlantic 52km² island of Everon from Operation Flashpoint: Cold War Crisis. While the game can be unofficially considered as a "remastered" version of Operation Flashpoint, currently it is not meant to recreate the complete original game on the Enfusion engine, but rather serve mainly for bug-fixing, multiplayer testing, and new modding tools.
The following weapons appear in the video game Arma Reforger:
Sidearms
Beretta M9
The Beretta M9 is the standard issue sidearm for the US faction.
Swinging the Beretta M9 as a melee attack, a feature cut from the original
Operation Flashpoint but brought back in
Reforger.
A familiar sight for many an FPS-fan: the shooter's view of a Beretta 92.
While it may resemble the PM's reload, the developers did not confuse Beretta 92 variants, his hand is there to retain the magazine, even when it's empty, and that's a lanyard loop, not a heel-mounted mag release. The button is just under his right thumb and is accurately depressed (the movement of the button itself is animated) to begin the process.
Slamming a fresh 15 rounds of M882 in.
Makarov PM
The Makarov PM is the standard issue sidearm for the Soviet faction.
Russian Makarov PM - 9x18mm Makarov
A FIA fighter inspects his Makarov with the safety engaged (which is not an error as the player can manually engage/disengage the safety).
Using the heel-mounted release to pull out the old magazine.
Then, smacking another one home before hitting the slide release
Assault Rifles
AK-74
The AK-74 is the standard issue rifle for the Soviet faction. It can mount a GP-25 grenade launcher and can either feed a standard AK-74 30-round bakelite mag but can also feed a 45-round RPK-74 mag.
A camouflaged AK-74 is available as an official sample mod weapon by Bohemia Interactive, this version holds 200 rounds in a magazine and fires explosive fireballs. Update 1.1 introduced the AK-74N variant and its accompanying 1P29 scope.
AK-74 with GP-30 grenade launcher - 5.45x39mm/40mm
An AK-74 armed Soviet Army soldier checks his direction out along the shore.
The AK-74's sights. It has a default battle zero of 440m.
A view of the AK's reload.
Right side inspection of an unloaded AK, showing off the toggleable safety option.
An AK-74 with the bayonet equipped.
Inspection view of an AK-74N.
The 1P29's hanging post reticle.
The iron sights are still usable underneath the scope, like the American assault rifles and the SVD.
The "Camo AK-74" example mod weapon from the workshop. It has a haphazard American MERDC style livery applied.
AKS-74U
Update 1.2 included the AKS-74U and AKS-74UN as part of pilot/vehicle crewman related kits for Soviet forces.
A Soviet brandishes the AKS-74U out in front of one the Arland air base's distinct camouflaged aviation spaces.
ADS of the default 300m rear notch sight.
The KLMK-clad fellow loads up his AKSU.
FPS inspection of an AKS-74UN with an added suppressor and RPK-74 mag loaded.
M16A2
The M16A2 is the standard issue rifle for the US faction. An M203-equipped version is also available, and either version can mount a Colt 4x20 carry handle scope or an Aimpoint 2000 red dot sight.
M16A2 with M203 grenade launcher - 5.56x45mm NATO/40x46mm
A US Army soldier shows something of a war face (or thousand yard stare), M16A2 in hand.
First-person inspection of the M16A2.
A view of the loaded STANAG during the M16's reload.
The charging handle is used when loading up from empty.
A M16 with the M203 affixed.
The M16A2 with the 4x20 optic.
View of the shoreline across Pinewood Lake through the scope.
And the iron sights can still be used, although with a lot of obstruction. Here the zoomed in focus state is active.
A Soldier dressed in older kit demonstrates the M9 bayonet-affixed M16.
Colt Model 727
The Colt Model 727 appears in-game as the "M16 Carbine" (or conflictingly, the "M16A2 Carbine" in promotional materials) after the "Resistance Ops" patch (a misnomer as the M16 carbine was never an official name given by Colt). It is used by the American forces and unlike the M16A2, the Model 727 is only found in arsenal boxes. It can also mount an M203, Colt 4x20 carry handle scope, or an Aimpoint 2000, and comes in three colors (standard, olive, camo), like the M16A2.
Colt Model 727 "M16A2 Government Carbine" - 5.56x45mm NATO. It can be identified as a 727 and not a 723 (which also came out post-M16A2, saw service side-by-side the A2, and was even referred to as the "M16A2 carbine" colloquially, but has the receiver setup as an M16A1E1, as opposed to an actual M16A2 like the 727).
A mixed US platoon secure Everon's Pinewood Lake camping site, with a SF trooper brandishing the Colt 727.
First person view of the Model 727 being loaded up.
And the bolt release being thumbed.
A view into the empty chamber of the Colt carbine.
World view of the 727 being charged.
A US SF operative with the camouflaged, Aimpoint 2000-equipped 727 out in rainy weather.
The reticle of the 2000. Like the 4x20, this can also be used with the iron sights.
Colt Model 727 with M203 grenade launcher - 5.56x45mm NATO/40x46mm
The 727 equips a cut-down heat shield with its M203. The lower has markings of a fictional "Bowen Arms Co."
Sa vz. 58
The Sa vz. 58 (designated "Sa-58P" in-game) appears as the assault rifle of the FIA. The folding stock, paratrooper version appears as well. The folding stock variant appears as the "Sa-58V," usually used by ranked FIA members.
A FIA partisan guards someone's yard with the vz. 58.
The sights of the Sa-58. By default it is battle zeroed to 330m.
The vz. being loaded up from empty, with the magazine appearing to be slightly rocked in (presumably reusing the AK-74's animation).
It is charged left-handed though.
A uniformed fighter with the vz. 58V.
Inspection view of the vz.'s right side.
The reload in first person - the magazine catch can be seen pressed in here.
...which can be done right handed if loading up when the vz. 58 is empty with the bolt forward.
Sniper Rifles
M21 SWS
The standard sniper rifle for the US faction is the M21 SWS. Both sniper rifles come with iron sights but the user can mount the M21's iconic 3-9x zoom Leatherwood ARTel (Auto-Ranging Telescope) scope.
An unscoped M21 out on early morning patrol.
Inspection of the M21 - the safety can be toggled.
Contrasting the sights against the sky. It appears to use a match style rear aperture.
The M21's charge up animation.
An American marksman with the M21 set up on the hood of a M151 jeep.
The view through the ARTel upon a Soviet section.
World view of sniper reloading his M21.
SVD
The standard sniper rifle for the Soviet and FIA factions is the SVD.
A Soviet sharpshooter with the SVD.
First person inspection of the Dragunov.
ADS of the PSO-1, with the red illumination enabled.
The SVD's reload - removing the ten shot magazine.
Dynamic view of the rifle being chambered.
A FIA rifleman with an unscoped Dragunov inside a hunting lodge.
Iron sights. These can be switched to with the optic mounted for backup use.
Machine Guns
Reforger's engine logic tracks +1 in the chamber for the open bolt machine guns, though this isn't the case in reality (aside from the PKM with its claw extractor, though in-game the extractor always appears chambered forward and not with the staged round in its rearward position).
M249
The M249 appears as the US faction's squad automatic weapon, it comes default with its 200-round belt and can use a bipod if prone. Its fire rate has been artificially decreased to 800 rounds rather than the M249's actual fire rate of 850 rounds per minute. Emptying the weapon shows the belt running out, but the box always has a few rounds visible at the top
M249 with 200-round drum - 5.56x45mm NATO
The M249 sights as the user fires it. Note the slight grey cloud around the muzzle and the links flying out the right of the weapon.
Loading up the M249 starts with locking the bolt back.
The next step is opening up the top cover, revealing the fantastically detailed innards and swapping the boxes. (Who knows why that red paint is there?)
Then sliding in the new box from the left and placing the first round of the belt into the feeding mechanism. Look at the detail in the wonky belt and the naturally posed fingers. The predecessor game just had a stiff-handed character drag an invisible belt over to the general area.
M60
The M60 appears as the US faction's GPMG/MMG in the game, it feeds a 100-round belt and a tripod-mounted version is also available.
M60 machine gun with bipod extended - 7.62x51mm NATO
A US M60 gunner on stream patrol.
Behind the M60's sights in FPS view.
The charging handle is worked at the start of empty reloads.
Another angle of the M60's reload.
PKM
The PKM appears as the MMG/GPMG for both the Soviets and FIA. A tripod-mounted version is also available. The PKMN was added in the January 30, 2025 update (1.3.0.52) and it can fit the USP-1 "Tyulpan"/1P29 scope.
PKM with latest version of flash hider - 7.62x54mmR
A well-dressed Soviet gunner demonstrates the PKM out in a military harbor.
Unlatching the belt box on its reload.
The charging handle being pulled at the end of an empty reload.
Third-person view of the PKM's reload. The character uses his left hand to swap out belt boxes.
Inspection view of an unloaded, unscoped PKMN.
And as seen now loaded up sighted up.
The 1P29 about to be flicked back into place at the end of the reload procedure.
RPK-74
The RPK-74 appears as the Soviet faction's light support weapon, it can either feed a 45-round or 30-round bakelite mag.
RPK-74 light machine gun with 45-round box magazine - 5.45x39mm
A Soviet automatic rifleman on rooftop sentry duty with the RPK-74.
The RPK's sights. It doesn't have a battle zero; simply dials from 100 to 800m.
Reload of a 45-round resin magazine.
Making ready with a racking of the bolt.
UK vz. 59
The UK vz. 59 returns from Arma 2 as the FIA's GPMG after the "Resistance Ops" patch.
The vz. 59 in defense of a FIA checkpoint under rainy weather.
Iron sights of the vz. 59.
Placing in a new belt on a reload - the foregrip is only used in the reload animation.
About to close the top cover.
Third person view of the reload.
A UK vz. 59 atop a FIA UAZ-469.
Launchers
GP-25
The GP-25 can be mounted on any AK-74 (or AK-74N) at will, unlike the M203, which is built into certain variants of the American rifles. It can load explosive or flare illumination rounds.
GP-25 grenade launcher - 40mm
A Soviet aims the rifle half of his AK-74N/GP-25 combo.
Zoomed-in view of the GP's iron sights.
Loading in another VOG-25.
M203
The M203 is mounted on dedicated variants of the M16A2 and Colt Model 727.
M203 grenade launcher - 40x46mm
The M203 mounted on an M16A2. The character having his hand on the magazine and finger on the 203's trigger means that he had switched the fire mode over.
The sights for the 203. These are obstructed if the player mounts either optic onto their rifle (either rifle), but the player character rather optimistically still tries lining up two things that he can't see.
After a battering, the grenadier loads up his launcher. Reloading the M203 requires switching the weapon's fire mode over to it, which magically deploys the front sight.
The Colt 727/M203 combo in-game.
M72A3 LAW
The US faction's AT weapon is the M72 LAW.
Third person view of an M72 LAW shouldered.
The M72's classic sights. This dial up to 350m.
Attempting to view a LAW-equipped soldier in Armavision seems to be bugged; the model resets to its collapsed state.
The stowed M72 in first person. It can still be fired in this state.
RPG-7V1
The Soviet and FIA factions' AT weapon is the RPG-7. It has PG-7VM warheads and an attachable PGO-7 scope.
A somewhat casually dressed Soviet with RPG-7.
The RPG-7 in first person, with the PGO-7 removed here.
Drawing the sights upon the lighthouse.
And the view through the PGO-7 optic.
Explosives
AN/M8
The AN/M8 HC smoke grenade is used by the US faction to produce white smoke. M18 smoke grenades for colored smoke are also available, but despite having unique equipment labels and inventory icons, the model is that of the AN-M8.
M15 anti-tank mine
US forces can deploy M15 anti-tank mines.
A US sapper with an M15 in-hand, with additional mines deployed.
Deployment of an M15 - the top cap is removed and an arming fuse is inserted and capped off again.
M67
The M67 hand grenade is used by the US faction.
M67 fragmentation grenade
TM-62M anti-tank mine
TM-62 anti-tank mines are used by Soviet sappers.
A Soviet miner setting up a TM-62 minefield.
It has a red fuse cap screwed into place.
Then is unpinned for arming.
RDG-2
The RDG-2 smoke grenade is used by the Soviet faction.
RGD-5
The RGD-5 hand grenade is used by the Soviet faction.
RGD-5 High-Explosive Fragmentation hand grenade
Emplaced Weapons
Browning M2HB
The M151 Jeep and the M1025-variants of the Humvee mount a Browning M2HB. A standalone tripod-mounted version is also available.
Browning M2HB on vehicle mount - .50 BMG
An M2HB atop a HMMWV marauding through the old Everon castle.
The Browning being fired.
KPVT
The BTR-70 and BRDM-2 use the KPVT as their main armament.
KPVT heavy machine gun - 14.5x114mm
Closeup of the BTR-70's standard Soviet turret, with PKMT and KPVT MGs.
The BTR's turret optic. It lights up gold with the illumination effect.
M60D Machine Gun
M60D Machine Guns are carried on the US Army's UH-1 Armed variant.
M60D machine gun - 7.62x51mm NATO
Dynamic view of a Huey's M60D.
Behind the M60 as the gunner.
M240
Update 1.3 introduced the LAV-25 for the US faction, which has a usable M240 coaxial machine gun.
M240C machine gun - 7.62x51mm NATO
Closeup of the LAV-25's turret and armament.
Wide angle view of the M242 and M240 receivers inside the turret - the dual feeds for the Bushmaster's sabot and HEI rounds are visible, with a third smaller feed that snakes under into the M240.
M242 Bushmaster
The LAV-25's primary armament is the M242 Bushmaster chaingun, with M791 APDS-T and M792 HEI-T rounds available.
M242 Bushmaster chaingun - 25mm
The MERDC camouflaged LAV-25 variant out in its element on Everon's Pinewood Lake, with the crew posted out with hatches unbuttoned.
Gunsight of the LAV with red illumination enabled.
NSV 12.7mm 'Utes'
The NSV 'Utes' 12.7mm heavy machine gun is the Soviet mounted machine gun. It has scoped and iron sights only variants and is mounted on the 6T7 tripod. It is fitted with the conical NSVS flash hider but has the NSVP stock.
NSVP heavy machine gun on tripod - 12.7x108mm
NSVS heavy machine gun on 6T7 tripod - 12.7x108mm
World view of a manned NSV emplacement.
ADS view of the NSV's irons.
Its scope reticle with the red illumination active.
PKTM
The BTR-70 and BRDM-2 mount a coaxial PKTM. The Armed variant of the Mi-8MT has two PKTM machine guns with spade grips, one in its nose and another in the rear right gunner position.
The PKTM next to a KPVT in the BTR-70.
PKTM with spade grips in Mi-8 aft door mount - 7.62x54mm R
The PKTM in the Mi-8MT's aft door port. Note the 200-round box is incorrectly mounted on the side of the weapon. The box in reality lacks a way to attach it to the weapon (the PK doesn't fit its box magazines to the side of the receiver and the PKT/PKTM lacks a mounting bracket entirely) and instead sits in a basket. It also lacks the solenoid trigger wire.
Behind the PKTM as the Hip's pilot performs his walkaround inspection.
He's probably not too thrilled to be this close to the muzzle end as the gunner aims.
PKTM with spade grips in Mi-8 bow mount - 7.62x54mm R
View of the Mi-8's bow PKTM, which again has the side mounted box magazine unlike the real configuration above.
Sights of the bow PKTM in use.
Miscellaneous
FB Grot B16 FB-A0
A green finished FB Grot B16 FB-A0 appears as a "Sample Weapon" in the Reforger Workshop. It is an official mod weapon by Bohemia that serves as a demonstration for custom weapon mods.
It uses 5.56x45mm NATO ammunition and has folding iron sights. It reused almost the same model as the "Promet" from ArmA III, and would be anachronistic by 28 years for Reforger's Cold War setting.
FB MSBS Grot B16 FB-A0 - 5.56x45mm NATO
Holding the bullpup Grot.
Aiming through the default 4X scope.
Aiming through the off-centered reflex sight.