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Difference between revisions of "Grand Theft Auto: Vice City"
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=Handguns= | =Handguns= | ||
− | The two handguns in the game have a theme color of lime green. They can be put to good use while robbing stores and | + | The two handguns in the game have a theme color of lime green. They can be put to good use while robbing stores and targeting weaker enemies. |
==Colt M1911A1== | ==Colt M1911A1== | ||
− | Called the 'Colt 45' in the original release and later renamed 'Pistol' in the 2.0 version, the [[M1911A1]] appears as the game's first handgun. It is the most popular weapon in the game being used by the Vice City Police Department, all gang members, Patrol Invest Group (PIG) guards and many more. This is virtually the only weapon used by armed NPCs in free-roam outside of missions and sub-missions, the exceptions being the Ammu-Nation store shopkeepers, the Golfers and the soldiers around Fort Baxter (programmed similarly to gangs) and Tommy's gang after completing the storyline missions. Although it incorrectly uses a large magazine capacity of 17 rounds, it one of two firearm models to be recycled from ''[[Grand Theft Auto III]]'', the other being the [[Remington 700]]. The Colt did not receive a visual redesign in later versions of the game. | + | Called the 'Colt 45' in the original release and later renamed 'Pistol' in the 2.0 version, the [[M1911A1]] appears as the game's first handgun. It is the most popular weapon in the game being used by the Vice City Police Department, all gang members, Patrol Invest Group (PIG) guards and many more. This is virtually the only weapon used by armed NPCs in free-roam outside of missions and sub-missions, the exceptions being the Ammu-Nation store shopkeepers, the Golfers and the soldiers around Fort Baxter (programmed similarly to gangs) and Tommy's gang after completing the storyline missions. Although it incorrectly uses a large magazine capacity of 17 rounds, it one of two firearm models to be recycled from ''[[Grand Theft Auto III]]'', the other being the [[Remington 700]]. The Colt is one of the few weapons that did not receive a visual redesign in later versions of the game. |
[[File:M1911A1USAF.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]] | [[File:M1911A1USAF.jpg|thumb|300px|none|Colt M1911A1 - .45 ACP]] | ||
[[File:GTAVC-M1911-1.jpg|thumb|none|600px|The M1911A1 at a spawn point in Ocean Bay Marina.]] | [[File:GTAVC-M1911-1.jpg|thumb|none|600px|The M1911A1 at a spawn point in Ocean Bay Marina.]] | ||
Line 42: | Line 42: | ||
==Intratec TEC-9== | ==Intratec TEC-9== | ||
− | The [[TEC-9]] has a somewhat low rate of fire compared to other submachine guns in the game, moderate damage, and a high capacity magazine of 50 rounds (incorrectly fed from 32-rounders). The | + | The [[TEC-9]] has a somewhat low rate of fire compared to other submachine guns in the game, moderate damage, and a high capacity magazine of 50 rounds (incorrectly fed from 32-rounders). The TEC-9 is used most prominently by Street Wannabes and low-level thug muscle in a few missions, but also by other gangs and the respawning Mafia attackers in ''Keep Your Friends Close...'' The redesign of the TEC-9 for the 2.0 version changed it to a TEC-9 Mini with a pseudo-barrel extension, added a longer magazine (still shorter than a real 50-rounder), and redesigned the top of the TEC-9's upper to be less resemble the real thing. |
[[File:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]] | [[File:TEC-9.jpg|thumb|none|300px|Intratec TEC-9 - 9x19mm]] | ||
[[File:TEC9-GTAVC-PS2.jpg|thumb|none|300px|The original in-game TEC-9.]] | [[File:TEC9-GTAVC-PS2.jpg|thumb|none|300px|The original in-game TEC-9.]] | ||
Line 83: | Line 83: | ||
[[File:MP5 HUD.jpg|thumb|none|400px|The in-game HK94 HUD icon.]] | [[File:MP5 HUD.jpg|thumb|none|400px|The in-game HK94 HUD icon.]] | ||
[[File:GTAVC-MP5-3.jpg|thumb|none|600px|An HK94 sits on Ricardo Diaz's table. Note how the handguard appears to be fitted accessory rails, which is anachronistic for the game's 1986 time period.]] | [[File:GTAVC-MP5-3.jpg|thumb|none|600px|An HK94 sits on Ricardo Diaz's table. Note how the handguard appears to be fitted accessory rails, which is anachronistic for the game's 1986 time period.]] | ||
− | [[File:GTAVCMP5A3Aim.jpg|thumb|none|600px|Cam Jones (voiced by Greg Sims) with his HK94 during a bank robbery. He and the other members of the Tommy's team are dressed in this mission in costumes that are clearly a reference to ''[[ | + | [[File:GTAVCMP5A3Aim.jpg|thumb|none|600px|Cam Jones (voiced by Greg Sims) with his HK94 during a bank robbery. He and the other members of the Tommy's team are dressed in this mission in costumes that are clearly a reference to ''[[Friday the 13th (Film Series)|Friday the 13th]]''.]] |
=Shotguns= | =Shotguns= | ||
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==Remington Model 700== | ==Remington Model 700== | ||
− | Referred to as just 'Sniper Rifle', the [[Remington Model 700]] is the second weapon to be recycled from ''[[Grand Theft Auto III]]''. It shares all attributes to the Remington in GTA III, including having to aim the rifle in order to fire it and lacking a fixed magazine capacity similar to the game's pump-action shotguns. Like with | + | Referred to as just 'Sniper Rifle', the [[Remington Model 700]] is the second weapon to be recycled from ''[[Grand Theft Auto III]]''. It shares all attributes to the Remington in GTA III, including having to aim the rifle in order to fire it and lacking a fixed magazine capacity similar to the game's pump-action shotguns. Like with a few other weapons, the Model 700 did not get a redesign in later releases. |
[[File:Remington 700 BDL.jpg|thumb|none|450px|Remington 700 - 7.62x51mm]] | [[File:Remington 700 BDL.jpg|thumb|none|450px|Remington 700 - 7.62x51mm]] | ||
[[File:GTAVC-Remington700-1.jpg|thumb|none|600px|The in-game Remington 700.]] | [[File:GTAVC-Remington700-1.jpg|thumb|none|600px|The in-game Remington 700.]] | ||
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==Heckler & Koch SR9(T)== | ==Heckler & Koch SR9(T)== | ||
− | Originally named 'PSG1' and later changed to '.308 Sniper' in the 2.0 version, the [[Heckler & Koch SR9(T)]] appears as an advanced sniping weapon in the game. This configuration is an anachronism, as the SR9 series was not introduced until after the 1989 import ban. It uses a 7-round magazine (modeled as 5-rounder) and a laser magnifying scope (which is more accurate in the long run), and can destroy a car with a single magazine. The redesign of the HK for the 2.0 version added a non-functional suppressor, rear sight, and 10-round magazine | + | Originally named 'PSG1' and later changed to '.308 Sniper' in the 2.0 version, the [[Heckler & Koch SR9(T)]] appears as an advanced sniping weapon in the game. This configuration is an anachronism, as the SR9 series was not introduced until after the 1989 import ban. It uses a 7-round magazine (modeled as 5-rounder) and a laser magnifying scope (which is more accurate in the long run), and can destroy a car with a single magazine. The redesign of the HK for the 2.0 version added a non-functional suppressor, rear sight, and 10-round magazine, although it retains the same 7-round stat. The grip rest has been removed, and a bipod lug (which can be found on some versions of the real [[PSG-1]]) has been added, although the bipod itself is missing. |
[[File:H&KSR9T.jpg|thumb|none|450px|Heckler & Koch HK91 made to look like an SR9(T) - 7.62x51mm]] | [[File:H&KSR9T.jpg|thumb|none|450px|Heckler & Koch HK91 made to look like an SR9(T) - 7.62x51mm]] | ||
[[File:GTAVCPSG1-GTAVC-PS2.jpg222.jpg|thumb|none|450px|The original in-game 'PSG1'.]] | [[File:GTAVCPSG1-GTAVC-PS2.jpg222.jpg|thumb|none|450px|The original in-game 'PSG1'.]] | ||
[[File:Gta hk sniper.jpg|thumb|none|600px|Tommy with the original HK SR9 in a pre-release screenshot.]] | [[File:Gta hk sniper.jpg|thumb|none|600px|Tommy with the original HK SR9 in a pre-release screenshot.]] | ||
− | [[File:GTAVC-308Sniper-1.jpg|thumb|none|600px|The in-game redesigned 2.0 version of the '.308 Sniper', which now has a suppressor and a longer magazine. Correct for the SR9, but not the PSG is the | + | [[File:GTAVC-308Sniper-1.jpg|thumb|none|600px|The in-game redesigned 2.0 version of the '.308 Sniper', which now has a suppressor and a longer magazine. Correct for the SR9, but not the PSG is the addition of a rear sight.]] |
− | [[File:308 Sniper HUD.jpg|thumb|none|500px|The in-game | + | [[File:308 Sniper HUD.jpg|thumb|none|500px|The in-game SR9's HUD icon.]] |
[[File:GTAVCPSG1 2.jpg|thumb|none|600px|Tommy with the redesigned HK SR9.]] | [[File:GTAVCPSG1 2.jpg|thumb|none|600px|Tommy with the redesigned HK SR9.]] | ||
[[File:GTAVCPSG1 3.jpg|thumb|none|600px|Looking through the scope of the HK SR9.]] | [[File:GTAVCPSG1 3.jpg|thumb|none|600px|Looking through the scope of the HK SR9.]] |
Latest revision as of 16:56, 3 November 2024
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Grand Theft Auto: Vice City is the sixth title in the Grand Theft Auto series and the first main entry since 2001's Grand Theft Auto III, developed by Rockstar North and published by Rockstar Games. It was released on 27 October 2002 for the PlayStation 2, on 12 May 2003 for Microsoft Windows, and on 31 October 2003 for the Xbox. Set within the fictional Vice City (based on Miami) in 1986, the game follows mobster Tommy Vercetti following his release from prison. After he is caught up in an ambushed drug deal, he seeks out those responsible while building a criminal empire and seizing power from other criminal organizations in the city. The game's events follow on from Grand Theft Auto: Vice City Stories. Upon release, the game received critical acclaim, with praise particularly directed at its music, gameplay and open world design. However, the game also generated controversy, with criticism directed at the depiction of violence and racial groups.
The game was updated to a 2.0 version, which is the version on PC and Xbox as well as later PS2 releases. On these games, many of the guns have been renamed and deliberately redesigned to bear less of a resemblance to their real-life counterparts, likely due to potential copyright issues. On November 11th 2021, the game was re-released with further altered graphics as part of Grand Theft Auto: The Trilogy – The Definitive Edition. This version was plagued with new bugs and other quality regressions, resulting in the PC release being pulled from sale at launch.
The following weapons appear in the video game Grand Theft Auto: Vice City:
Handguns
The two handguns in the game have a theme color of lime green. They can be put to good use while robbing stores and targeting weaker enemies.
Colt M1911A1
Called the 'Colt 45' in the original release and later renamed 'Pistol' in the 2.0 version, the M1911A1 appears as the game's first handgun. It is the most popular weapon in the game being used by the Vice City Police Department, all gang members, Patrol Invest Group (PIG) guards and many more. This is virtually the only weapon used by armed NPCs in free-roam outside of missions and sub-missions, the exceptions being the Ammu-Nation store shopkeepers, the Golfers and the soldiers around Fort Baxter (programmed similarly to gangs) and Tommy's gang after completing the storyline missions. Although it incorrectly uses a large magazine capacity of 17 rounds, it one of two firearm models to be recycled from Grand Theft Auto III, the other being the Remington 700. The Colt is one of the few weapons that did not receive a visual redesign in later versions of the game.
Colt Python
Originally properly named 'Colt Python' only later to be renamed '.357' in the 2.0 version, the Colt Python appears as the sole revolver in the game, possibly meant as an homage to films like Scarface, Dirty Harry, and Taxi Driver (though in latter two's instances, the prominent revolvers therein were .44 Smith & Wesson Model 29s). Though sold in two out of the three Ammu-Nations, it is otherwise very rare in the game - It is not used by any NPC in the game except for the Ammu-Nation store-keeper in Downtown Vice City. It is a slow-firing, but extremely powerful handgun, usually being able to kill someone with one shot, except for SWAT, FBI and National Guardsmen with protective armor. Interestingly, Tommy uses one in the cutscene at the end of the mission Rub Out even if you don't have one in your inventory. It holds 6 rounds, and incorrectly ejects shells upon firing. The redesign of the Colt Python for the 2.0 version changed the Python model for a less accurate one.
Submachine Guns
SMGs have a theme color of yellow. All can be used in drive-bys and can be fired to the front or sides while riding motorcycles. Interestingly, when fired from a vehicle, they all have the sound-bites of the Uzi, and a drastically much higher damage, so that one or two bullets will kill virtually every type of unarmored NPC.
Intratec TEC-9
The TEC-9 has a somewhat low rate of fire compared to other submachine guns in the game, moderate damage, and a high capacity magazine of 50 rounds (incorrectly fed from 32-rounders). The TEC-9 is used most prominently by Street Wannabes and low-level thug muscle in a few missions, but also by other gangs and the respawning Mafia attackers in Keep Your Friends Close... The redesign of the TEC-9 for the 2.0 version changed it to a TEC-9 Mini with a pseudo-barrel extension, added a longer magazine (still shorter than a real 50-rounder), and redesigned the top of the TEC-9's upper to be less resemble the real thing.
MAC-10
Originally named 'Ingram Mac 10' and later shortened to just 'Mac' in the 2.0 version, the MAC-10 is a rather rare weapon in the game, as it is never used by NPCs during any missions - it is only wielded by the storekeeper of the Ammu-Nation shop that sells the weapon in Vice Beach, but on the PC version only (on the PS2 version, he is unarmed). The same model also appears later in Grand Theft Auto: Liberty City Stories. Both versions of the MAC-10 are modeled after the .45 ACP version, and correctly hold 30 rounds in their magazine.
The weapon also was originally supposed to have a suppressor - The suppressed version can be seen on the Ammu-Nation advertising banners, and text strings in the game files also refer to the weapon as "Silenced Ingram". A MAC-10 with suppressor does appear in Grand Theft Auto: Vice City Stories. The redesign of the MAC-10 for the 2.0 version added a top charging handle, although changing the upper receiver and the front sight to less correct ones.
Interestingly, the game icon for this is actually a Micro Uzi, while on the 10th Anniversary Edition the icon is from a normal Uzi, even though there is a 10th Anniversary icon for a Micro Uzi (Basically a GTA III Micro Uzi icon but colored) which is still wrong, but at least closer. (Also interestingly, the opposite is the case for the 'Micro-SMG' in Grand Theft Auto: San Andreas, where the game weapon's model is a Micro Uzi while its icon is that of a MAC-10). Probably, in the process of development of Vice City, the Micro-Uzi from GTA III was replaced by the full-size variant, but its icon fell on the MAC-10 due to confusion, and this, strangely enough, was not fixed.
IMI Uzi
Known as the 'Uzi 9mm' in the original release and later incorrectly named 'Uz-I' in the 2.0 version, the IMI Uzi is considerably the second most popular weapon in the game, being used by some law enforcement officers (SWAT, Cheetah Undercover Officers), gang members such as Haitians and Cubans, Tommy's goons, and many more NPCs throughout the game. It deals moderate damage, has a fast rate of fire, and holds a 30 rounds in its 32-round magazines. The redesign of the Uzi for the 2.0 version changed the model to a less accurate and stylized version.
Heckler & Koch HK94A3
Despite being referred to as 'MP5' and later shortened to just 'MP' in the 2.0 version, it is actually a converted Heckler & Koch HK94. With a high rate of fire, but slightly less than the Uzi's, and moderate magazine capacity of 30 rounds, it is one of the most effective weapons in the game. It can be found on FBI agents and National Guardsmen. Ricardo Diaz (voiced by Luis Guzmán) uses one when Tommy and Lance take over his mansion in Rub Out. Cam Jones (voiced by Greg Sims) and Hillary later uses the HK94 in The Job when robbing a bank. The redesign of the HK94A3 for the 2.0 version changed the model for a less correct one. The length of this gun means that it often bleeds or 'clips' through the windshield of cars that Tommy is driving.
Shotguns
Shotguns have a theme color of dark green. When fired, their pellets erroneously scatter from the barrel towards multiple directions.
Ithaca 37
Referred to as "Chrome Shotgun", the Ithaca 37 is the first shotgun encountered in the game. It has a decent fast rate of fire due to the pump-action. An Ithaca can be obtained by stealing a police cruiser (though if the player has a different shotgun in their inventory, they will just receive 5 extra shells for it). However, it is never used by VCPD Officers. Like in Grand Theft Auto III, the Ithaca does not have a reload animation, instead firing and pumping each round until the player runs out. The redesign of the Ithaca 37 for the 2.0 version shortened the receiver, lengthened the forend, and changed the barrel length for a shorter one, appearing as if it was sawed off (though the front sight still present). The original model can still be seen in cutscenes.
Ithaca 37 "Stakeout"
Called the 'Stubby Shotgun', an Ithaca 37 "Stakeout" is obtainable. Unlike the other two shotguns, which fire 3 pellets in a narrow spread, the stubby shotgun fires 5 in a wider spread, like the Remington 870 from Grand Theft Auto III. This makes it very useful against groups of opponents, especially considering its high damage per pellet, but it has very poor range compared to the two other shotguns, as well as a lengthier pump sequence compared to the full-sized Ithaca. This weapon is likely an homage to a customized Ithaca 37 "Stakeout" used by Philip Michael Thomas in Miami Vice.
Franchi SPAS-12
Known as 'Spaz Shotgun' and then later named 'S.P.A.S. 12' in the 2.0 version, the SPAS-12 is the most effective shotgun in the game. It has a high rate of fire and is the only shotgun to have a proper fixed magazine capacity, holding an incorrect 7 rounds. Only one Ammu-Nation store sells the gun, in Downtown, at an extremely high price of $4,000. It can also be found at Escobar International Airport behind the Vice Surf billboard across from the EIA Main Terminal Building, and Vercetti Estate for the final mission Keep Your Friends Close...
The redesign of the SPAS-12 for the 2.0 version changed the model for a less accurate one, as its proportions have been re-arranged. In particular, the forend and barrel are now shorter, the folding stock has been stretched and bent wide, and the front sight blade is reversed. What appears to be a laser designator was also added under the magazine tube, which is quite predictably only decorative. This is the only gun to receive a more accurate rename in the 2.0 update, likely because the term "Spaz" is a known derogatory remark in the United Kingdom against people with medical conditions such as cerebral palsy.
Assault Rifles / Carbines
The two carbines available in-game have a theme color of orange. They have an aiming option which is utilized by clicking the secondary fire mode button. In the console versions of the game, these firearms are the only ones that can be freely aimed (in a first-person POV) by the player without the lock-on aiming system used on other arms.
Ruger Mini-14F
Originally called 'Ruger' in the original release and later strangely renamed 'Kruger' in the 2.0 version (possibly a reference to Freddy Krueger from the 1980s horror film A Nightmare on Elm Street), the Ruger Mini-14F is the first assault rifle encountered in the game. It has a slow rate of fire, but not slow enough to be considered semi-automatic. The full-auto capability would be correct for the Ruger AC556 (albeit double the in-game fire rate), but not for the Mini-14, which is semi-auto only in reality. Tommy and Lance use two Mini-14s to cover Diaz during a drug deal gone wrong with the Cubans. It is also used during the mission All Hands on Deck when Colonel Cortez's (voiced by Robert Davi) sailors wield these, and Tommy has one too.
The weapon's original design featured a wooden finish and full length barrel. The redesign in the 2.0 version gives it dark-green synthetic furniture, a shortened barrel (making it look closer to the Ruger AC556K), and an AK-style cleaning rod mount under the barrel (which the real weapon doesn't actually have).
It is used incorrectly by the U.S. Army in Sir, Yes Sir.
Colt Model 733
Incorrectly named the 'M4', the Colt Model 733 appears as the v.2.0 game's second assault rifle. The original release featured a longer barrel, typical of the 723 or earlier model, but the redesign effectively transformed this into the M733; the front sight was also deployed backwards. Although obviously a Colt 733, identifying the weapon as an M4 Carbine would be anachronistic as the game takes place in 1986 and the M4 was not introduced until 1994. The Colt 733 is mainly seen in the hands of National Guardsmen at Fort Baxter; however, when the player reaches the sixth wanted level, the pursuing soldiers will carry the HK94A3 aka "MP5" instead, possibly not to make gunfights as hard as they were in GTA III. Tommy and Lance use Model 733s during their assault on Diaz's Mansion in Rub Out. The weapon has a high rate of fire and good damage. Its magazine correctly holds 30 rounds. It is used by the VCPD in the mission Cop Land.
Sniper Rifles
This weapon category has a theme color of pink. They feature a telescopic sight view by clicking the secondary fire button.
Remington Model 700
Referred to as just 'Sniper Rifle', the Remington Model 700 is the second weapon to be recycled from Grand Theft Auto III. It shares all attributes to the Remington in GTA III, including having to aim the rifle in order to fire it and lacking a fixed magazine capacity similar to the game's pump-action shotguns. Like with a few other weapons, the Model 700 did not get a redesign in later releases.
Heckler & Koch SR9(T)
Originally named 'PSG1' and later changed to '.308 Sniper' in the 2.0 version, the Heckler & Koch SR9(T) appears as an advanced sniping weapon in the game. This configuration is an anachronism, as the SR9 series was not introduced until after the 1989 import ban. It uses a 7-round magazine (modeled as 5-rounder) and a laser magnifying scope (which is more accurate in the long run), and can destroy a car with a single magazine. The redesign of the HK for the 2.0 version added a non-functional suppressor, rear sight, and 10-round magazine, although it retains the same 7-round stat. The grip rest has been removed, and a bipod lug (which can be found on some versions of the real PSG-1) has been added, although the bipod itself is missing.
Heavy Weapons
They have a theme color of purple. Carrying such a weapon will slow you down and prevent you from sprinting (as well as jumping, in the case of the RPG and the Minigun).
M60 machine gun
Possibly as an homage to John Rambo, the M60 machine gun is a rare heavy weapon to come across. It is first used in the mission Phnom Penh '86 where Tommy uses a helicopter mounted M60, which he later takes off the Heli for use in combat and keeps the weapon after the mission. It can be found in Little Haiti at Phil's place after completing Boomshine Saigon and also at Fort Baxter. The weapon holds 100 rounds, and can easily take down vehicles and can kill a person in one shot. It is one of the weapons that can knock someone over by shooting them, along with the Colt Python, shotguns and explosives.
Hand Held GE M134
The Hand Held M134 Minigun can be bought off from Phil Cassidy after you complete Boomshine Saigon. It has an incredible rate of fire and can annihilate most vehicles in almost less than a second around a certain radius and will easily mow down anyone in sight. The weapon is an homage to iconic action films of the 1980's and early 90's which feature the hand held minigun, such as Predator and Terminator 2: Judgment Day.
RPG-7
Simply known as 'Rocket Launcher', the RPG-7 is the most effective weapon against helicopters and vehicles. It will take anything out with one shot. It uses the same aiming system as the M72 LAW in Grand Theft Auto III. It can be purchased from Phil's Place in Little Haiti after completing Boomshine Saigon and can be found at the Hooker Inn in Viceport.
Flamethrower
A hand held flamethrower appears in the game, and can set anything flammable on fire. Like the flamethrower in Grand Theft Auto III, it does not resemble any actual flamethrower and seems to be entirely fabricated for the game.
Grenades
They have a theme color of light blue.
M67
Like Grand Theft Auto III, the hand grenade in the game is the M67 hand grenade but with a black skin. The M67 comes in two different versions: a regular version with a timed fuse, and a version that uses a detonator, called 'Remote Grenade'.
M7 CS Gas Grenade
Known simply as 'Tear Gas', the M7 CS gas grenade appears as a slow and difficult weapon to use against enemies. Once thrown, it emits a big grey cloud which slowly kills anything around it. If Tommy enters the cloud, his health will quickly diminish. It can be found behind the Washington Beach Police Station. It only appears in the original PlayStation 2 version. It was removed from the 2.0 version likely because it is difficult to use, is hardly used, and causes the game to lag. Nevertheless, tear gas grenades are used by the SWAT during "The Job" bank heist in all versions of the game. The tear gas pickup behind the police station changes to a regular grenade on these later releases, although it still remains in the game files, making it possible to reinstate into the game through mods.
Other
Desert Eagle
The Desert Eagle was originally intended to be in the game, but was ultimately cut, probably due to the fact it would be almost functionally identical to the in-game Colt Python. However, it can still be seen in a few mission cutscenes, such as being wielded by Ricardo Diaz to shoot his VCR in Supply & Demand, by Lance Vance in the ending cutscene of Rub Out, and in the opening cutscene for The Shootist being dual-wielded by Phil Cassidy at the shooting range (when he passes one of them to Tommy, it turns into a regular M1911 during gameplay). This weapon would later appear in Grand Theft Auto: San Andreas. An Easter egg inside the Downtown Ammu-Nation also shows an edited image of Ronald Reagan holding a Desert Eagle.
This weapon is not seen in The Definitive Edition, where the cutscenes feature M1911 pistols instead.
Liège Flintlock Pistol
Two Flintlock Pistols are seen at Ken Rosenberg's office. The particular image used appears to be of a movie prop replica offered by the armorer Mike Tristano & Co. The prop itself is based on the Kolser S.A. produced replica of a late 18th century Belgian engraved flintlock pistol made in Liège.
Beretta 92F
What appears to be a Beretta 92F is featured on a poster inside The Greasy Chopper bar that Mitch Baker frequents.
LeMat 1861
The aforementioned bar contains different posters in the Definitive Edition. The Patriot Beer logo from Grand Theft Auto V can be seen among them, featuring a pair of LeMat 1861 revolvers.
Ruger SP101
A Ruger SP101 appears on an Ammu-Nation billboard in Little Havana. This is an anachronism, as the SP101 entered production in 1989.
"Combat Pistol"
Grand Theft Auto V’s "Combat Pistol", a combination of the Heckler & Koch P2000 and the Beretta Px4 Storm, replaces the aforementioned billboard's Ruger in the Definitive Edition. Needless to say, both the P2000 and Px4 are anachronistic to the 1986 setting.
Smith & Wesson 645
What appears to be a Smith & Wesson 645 is held by Lance Vance on the game cover.
Heckler & Koch MP5K
Known as 'MP5K' and 'mp5short' in the game files, the Heckler & Koch MP5K was originally intended to be used in the game and even had its own HUD icon. The weapon was cut, but the model can be seen in the game's opening cutscene being used by one of the thugs who ambushes Tommy. Interestingly the HUD icon does not feature a color background: in the final game, this is only the case with the fists and the brass knuckles, meaning that the weapon was probably dropped early in development.
In The Definitive Edition, the MP5K is replaced by a TEC-9 in the opening cutscene.
Colt Carbine
The original PlayStation 2 version features the Colt Carbine as the model for the 'M4'. In the 2.0 version it can be seen in multiple cutscenes, only to be replaced by the Model 733 once game play starts. This model's front sight is modeled correctly, unlike the gameplay Model 733 that has the front sight mounted backwards. The Colt Carbine is first seen being used by one of the Thugs in the game's opening cutscene when Tommy gets ambushed. Tommy and Lance Vance are later seen arming themselves with the Colt Carbines in the opening cutscene of Rub Out, only to be replaced by the Model 733 once gameplay begins. It is finally seen in the games ending cutscene to Keep Your Friends Close... when Tommy reunites with Ken Rosenberg.
Type 56 assault rifle
An artwork of Phil Cassidy shows him armed with a Type 56 assault rifle.
Hughes M230 Chain Gun and AGM-114 Hellfire ATGM (AH-64 Apache mounted)
The Hunter attack helicopter (based on the Hughes AH-64 Apache) is armed with an M230 Chain Gun in a chin mount, and wing mounts containing eight AGM-114 Hellfire anti-tank guided missiles in two packs of four, as well as two non-functional Hydra 70mm rocket pods. The helicopter can be found within Fort Baxter and at the helipad in Ocean Beach when all storyline missions are completed and all hidden packages are collected. The helicopter can be used for vigilante missions, called Brown Thunder (a spoof on the film, Blue Thunder).
Timed Dynamite
In "Demolition Man", one of the game's most infamous missions, Tommy must use a remote controlled helicopter to pick up and deposit packs of dynamite with timers in order to blow up a building under construction. Dynamite is also used in the mission "Trojan Voodoo", where Tommy must use it to destroy a drug factory.
Guns inside Vercetti Estate
Several guns are pictured on the desk in Tommy's office inside Vercetti Estate.
Guns inside Phil Cassidy's trailer
Guns inside Ammu-Nation
Guns on the shelves/racks in Ammu-Nation stores are: Steyr AUG, Galil 7.62, Charter Arms AR-7 Explorer, Galil AR, Calico M950, MAC-10, Spectre-HC, IMI Micro Uzi, Heckler & Koch MP5K, IMI Uzi, Calico M110, Intratec TEC-9, various revolvers, Type 56, FAMAS F1, Tommy Gun, and Heckler & Koch SR9(T).
The displayed weapons are not the same in The Definitive Edition; instead, they are a mix of guns from the remastered trilogy (GTA III, Vice City and San Andreas).