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Difference between revisions of "Arma 3"

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=== Izhmash VS-121 ===
 
=== Izhmash VS-121 ===
  
The [[VS-121]] was released on October 31st, 2013, and replaces the Mk14 EBR for CSAT's marksmen. In game, it's known as the '''Rahim''', and is chambered for 7.62x54mm. It can fire in full-auto like the SVU-A.
+
The [[VS-121]] was released on October 31st, 2013, and replaces the Mk14 EBR for CSAT's marksmen. In game, it's known as the '''Rahim''', and was initially chambered in 7.62x51mm NATO, but this was changed to its real-world 7.62x54mmR with the base-game patch that came alongside the release of the Marksman DLC. It can fire in full-auto like the SVU-A.
  
 
[[Image:VS-121.jpg|thumb|none|450px|Izhmash VS-121 - 7.62x54R]]
 
[[Image:VS-121.jpg|thumb|none|450px|Izhmash VS-121 - 7.62x54R]]

Revision as of 14:05, 11 July 2024

Arma 3
Arma 3 Apex

Arma 3, stylized as ARMA 3, Arma III, ArmA 3, or ArmA III, is a military-simulation video game developed and published by Bohemia Interactive Studio (BIS) exclusively for the PC. It is the third installment of the ArmA series, officially announced on May 19, 2011, and is built around the new Real Virtuality 4 engine owned by BIS. The playable alpha version of the game was made purchasable on the Steam store and BIS' page on March 5, 2013. The beta was released on June 25, and the full release was on September 13, 2013. New weapons and vehicles are added with each new part of the free-to-download campaign, split up into multiple chapters.

The storyline is set in 2035, when NATO influence is on the decline, while a new Eastern military alliance led by China and Iran called the Canton Protocol Strategic Alliance Treaty (CSAT) is on the rise. The setting are two islands located in the Aegean Sea, the 270km² Altis (based upon the 477km² Greek island, Lemnos) and the 20km² Stratis (based on the 43km² island of Agios Efstratios). The Republic of Altis and Stratis is in a state of civil strife following a military coup by the Altis Armed Forces (AAF), where a loyalist insurgency group known as the Freedom and Independence Army (FIA) wages a guerrilla war against the AAF. Following the signature of a ceasefire between the AAF and the FIA, the US Armed Forces is involved as NATO peacekeepers to oversee the ceasefire. However, the ceasefire breaks down, and the AAF allies with CSAT to suppress the FIA by full force, while restricting NATO to Stratis. Things go from bad to worse when the AAF declares war on NATO due to a muddied firing incident on Stratis, triggering an all-out war. The main protagonist of the campaign is Corporal Ben Kerry, an American NATO soldier stationed on Stratis, who needs to work with the enigmatic Captain Scott Miller and the FIA remnants to survive and turn the tide of the war.

ArmA 3 received multiple expansions and DLCs post-release, adding new weapons and equipment. The first major expansion, Apex, features a new 100km² Pacific setting, Tanoa, a new co-op story campaign, and a variety of new high- and low-tech weapons. After a natural disaster, Tanoa is left vulnerable to crime and disorder from a local paramilitary criminal group, the Syndikat. New armed factions added are the Chinese Pacific CSAT forces, special forces for both NATO and CSAT, the Combat Technology Research Group (CTRG) and Viper respectively, and the minor faction of the Tanoan Gendarmerie. The DLC campaign has players playing as CTRG Group 15 operators dismantling Syndikat influence on the islands and uncovering a CSAT conspiracy behind the scenes. It was released on 11 July 2016, after some time in public beta testing.

A second expansion called Contact was announced 23 May 2019. Like Apex it featured a new Poland-based map, Livonia, a new story campaign, and new units - this time the Livonian Defense Force and the Russian Spetsnaz.

ArmA 3 received four "Creator DLC" expansions, which are developed by external third party developers but published by Bohemia Interactive.

  • Global Mobilization - Cold War Germany: Developed by Vertexmacht and released on April 29th, 2019. This DLC features a new German-based map, Weferlingen, and new Cold War era factions and equipment, including West Germany, East Germany, and Denmark.
  • S.O.G. Prairie Fire: Developed by Savage Game Studios and released on May 6th, 2021. This DLC features a 300km2 Vietnam-based map, Cam Lao Nam, as well as Vietnam War-era equipment and factions such as the US Army, the Army of the Republic of Vietnam (ARVN), the Viet Cong and the North Vietnamese Army (NVA).
  • CSLA Iron Curtain: Developed by CSLA Studio and released on June 16th, 2021. This DLC features a Central European map, Gabreta, set on the Czechoslovak-West German border during the Cold War in the 1980s. New factions and equipment featured in this DLC include the United States Armed Forces, the Czechoslovak People's Army, and the Western-backed INDFOR FIA.
  • Western Sahara: Developed by Rotators Collective and released on November 18th, 2021. This DLC is set within a "canon-compatible" version of the Armaverse in year 2036, and features Sefrou-Ramal, a Sahara-based map set in the African country of Argana. Factions featured include US-led NATO forces in Argana, ION Services private military contractors, United Assistance Mission in Argana (UNA) peacekeepers, the Sefrawi Freedom and Independence Army, and indigenous Tura tribal fighters.

On this page, weapons marked with a (*) are DLC content (outside of the major DLCs, whose content are in separate sections), and their respective DLCs must be purchased in order to use them.

Faction name reference (for the purposes of this page):

  • BLUFOR: NATO
  • OPFOR/REDFOR: CSAT
  • INDFOR/GREENFOR: AAF

The following weapons are featured in ArmA III:


Arma 3

Handguns

Walther P99

The Walther P99 serves as the standard sidearm of NATO forces. Its in game designation is P07, and it's rechambered for 9x21mm. It appears in two variations in the game, the base game featuring it with a black slide and tan frame, while Apex adds a version with a green frame.

Walther P99 with QPQ finished (stainless steel) slide. - 9x19mm
FPS view of the P07. Note the 16 round 9mm magazine. There are two more 9mm magazine types in the game, both being 30-round magazines intended for SMGs, in either straight or curved form. The P07 (and the Rook-40 below) can use the straight 30 round 9mm magazines, intended for the PDW2000 (ST Kinetics CPW).
A NATO officer with his P07 by his side.

MP-443 Grach

The MP-443 Grach appears as the CSAT's standard-issue sidearm under the fictional classification of Rook-40 (Rook being the translation of "Grach". Like the P99, it is rechambered to 9x21mm, and their magazines are interchangeable.

MP-443 "Grach" - 9x19mm
The Rook-40 in FPS.
A CSAT officer with his Rook-40 drawn.

Kimber Warrior

The ACP-C2 is the standard sidearm of the GREENFOR forces. It is a 1911 variant, based on a combination of a variety of models, namely the Kimber Custom Covert II, with the Kimber Desert Warrior and the Colt Rail Gun. It is chambered in .45 ACP and has a magazine capacity of nine.

Kimber Warrior - .45 ACP
FPS view of the ACP-C2. During the beta, the hammer was incorrectly modeled as double-action. This has been rectified.
An AAF officer models his ACP-C2. The slide of the pistol is marked "PRO QWERT III", which is presumably a parody of something.

FN FNP-45

The FN FNP-45 is BLUFOR's "heavy pistol". Heavy pistols are essentially similar to regular pistols in game, except they can mount certain optics on their top rail and have higher power per-shot in return for lesser ammo capacity. It was released as a free update on October 31st, 2013. In-game, it is known as the 4-five, and is chambered for .45 ACP, though it uses 11-round magazines rather than sharing the ACP C2's nine-rounders. Is also used by the LDF in the "Contact" expansion.

FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP
A BLUFOR officer takes aim at a Tactically Signifigant Shack with his 4-five.
Despite one of the Heavy Pistol's primary advantages of mounting sights, this officer has gone with his irons on his 4-five.

Chiappa Rhino 60DS

The Chiappa Rhino 60DS is CSAT's "heavy pistol", released alongside the FNP-45 as a free update on October 31st. As a revolver, it has an even smaller capacity than the FNP, and cannot accept a suppressor. In-game, it is named the Zubr (Russian for Bison), and is chambered in .45 ACP.

Chiappa Rhino 60DS (6" barrel version) - .357 Magnum
A spooky graveyard overwatched by an CSAT officer, and his Zubr .45 revolver.
An CSAT officer goes in to break up mass with his Zubr.

Taurus Judge (*)

Released on the 29th of May, 2014, the Taurus Judge is refurbished as the Starter Pistol for the Karts DLC. Instead of blanks, it fires flare shells, in either red or green colours, in burst of 3 per shell. The reload animation changes depending on the amount of rounds present before the reload, though for some reason the number of rounds present before reload is used for both the number of ejected rounds and the number of rounds in the new speedloader.

Taurus Judge - .45 Long Colt/.410 Bore
On your marks... get set... A marshal holds his Starter Pistol up in the sky, ready to signal the start of the day's race.
Feeling the need for speed, four karts sit by the starter line, as the marshal lines up a starting shot.

Submachine Guns

TDI Vector

The TDI Vector is the BLUFOR SMG of choice. It is known as the Vermin SMG, and fires the .45 ACP cartridge, with a magazine capacity of 30.

TDI Vector SMG - .45 ACP
HUD view of the Vermin, on a peaceful Altis street.
A NATO helicopter pilot models his Vermin for us.

CZ Scorpion Evo 3 A1

The CZ Scorpion Evo 3 A1 is the CSAT SMG of choice. It's known in game as the Sting, and uses 9x21mm ammo in curved 30 round magazines.

CZ Scorpion Evo 3 A1 - 9x19mm
HUD view of the Sting, overlooking a solar field.
In the midst of the solar panels, a lone CSAT chopper pilot shows off his Sting for us.

ST Kinetics CPW

The ST Kinetics CPW is the INDFOR SMG of choice, know in game as the PDW2000. It uses 9x21mm ammo, in either straight 30 round magazines or 16 round pistol magazines.

ST Kinetics CPW - 9x19mm Parabellum
HUD view of the PDW2000. It's short size is very apparent from this view.
An AAF jet pilot with his firearm. No less than a machine pistol, almost. Also note how the "CPW" text on the real gun has been modified into "PDW" in-game.

FN P90

The ADR-97 is a family of 5.7mm submachine guns added in the Warlods Update on Dec. 3, 2018, based on the FN P90. The weapons originally came from an officially supported ArmA 3 mod called the ADR-97 Weapon Pack, created by ArmA 3 programmer Jakub Horyna in his spare time. Four variants of the ADR-97 are found: the base ADR-97 based on the PS90, the ADR-97C compact version based on the original P90, and railed versions of the two, ADR-97 TR and ADR-97C TR, based on the PS90 TR and the P90 TR respectively.

The rounds in the translucent magazine are fully animated, and deplete as the gun fires. The gun is used by the LDF in the "Contact" expansion.

FN PS90 - FN 5.7x28mm
Holding the ADR-97 inside the virtual range. Welcome to the future.
Looking down the standard reflex sights unique to the weapon.
As a trivia, the weapon's name ADR-97 is marked on the side of the weapon's sights, though not really visible here.
FN P90 - FN 5.7x28mm
The ADR-97C aims at virtual targets in the virtual reality.
The ADR-97C in third person.
FN PS90 TR - FN 5.7x28mm
The ADR-97 TR in first person. Note the very small backup iron sights built into the rails.
Note the full black finish in contrast to the camo and khaki finish of the previous two guns. The ADR-97 series has four finish options: Black, Camo, Hex, and Khaki.
FN P90 TR - FN 5.7x28mm
The VR operator holds the ADR-97C TR.
The operator wears a suitably futuristic VR-suit to match his surroundings.

Assault Rifles

"MX"

The MX family of rifles is the standard-issue weapon for NATO forces. The MX series, designed by real-life CMMG, Inc., has design elements borrowed from the Remington ACR and Robinson Armament XCR. It fires caseless 6.5x39mm ammunition, though it is implied that it could could fire traditional cased ammunition due to the presence of an ejection port on the right-hand side of the weapon.

The MX comes in five variants:

  • The standard MX rifle, equipped with a Magpul UBR stock.
  • The MXC carbine with a shortened barrel and handguard, equipped with a Magpul CTR stock. Both the MX and the MXC are also equipped with the Magpul AFG2 Angled Foregrip with a flat "A1-style" surface.
  • The MX 3GL grenadier variant with an underbarrel Metal Storm 3GL instead of a foregrip.
  • The MX SW squad support weapon with extended lower handguard and barrel, Z-M LR 300 stock, vertical foregrip, an integrated bipod, and using thicker 100-round magazines.
  • The MXM marksman rifle with the Magpul PRS stock, extended barrel, and vertical foregrip. Both the MX SW and MXM also feature simplified Picatinny rails on their handguards.
Early Remington ACR-E with 10.5" barrel, tan finish, Magpul PMAG, and tri-rail handguard - 5.56x45mm NATO
Robinson Armament XCR-L Standard - 5.56x45mm
The standard MX rifle in FPS view.
A NATO soldier and his trusty MX rifle. While somewhat illegible here on this image, the gun is printed with markings on the magazine well saying "CMMG, Inc." and "Fammette, MO, USA". While Fammette isn't a real location, Fayette, MO (Missouri) is indeed where CMMG is headquartered in real life.
The FPS view of the shortened MXC.
In the shade of a house, a NATO soldier aims down his MXC's sights. Note that while the stock is clearly based on the AR-15-type Magpul CTR stock, an additional slot has been added into the top portion of the stock, allowing it to visually fit the extended ACR-styled cheek rest.
The heavy MX SW aimed down a tranquil street. Bipods are integral attachments for some weapons, but could not actually be used until the release of the Marksmen DLC, which refitted existing weapons that had them to be usable and added separate bipod attachments for most other weapons with an underbarrel rail.
A NATO soldier prepares to lay down suppressing fire. Note that the selector switch is pointed to full auto, unlike the semi-auto on images above; ArmA 3 has animated selector switches that reflect the weapon's firing mode (though there is no switching animation).
FPS view of the MX 3GL.
A NATO squad lead takes aim with his MX 3GL rifle.
FPS view of the MXM, watching over the village. Note the CMMG logo on the left side of the mag well; the game in fact even has a hat with the CMMG logo on it.
Gripping his foregrip tightly, a NATO soldier takes aim with his MXM.

DIO KH2002 Sama

A fictional variant of the DIO KH2002 Sama, known in game as the Katiba, is the standard-issue service weapon of CSAT soldiers in the Mediterranean (which is composed of Iranian forces). Like the MX series, it fires caseless 6.5mm rounds, though their magazines are rather obviously not interchangeable. The carrying handle has been replaced with a lowered and railed one that highly resembles that of the G36C, with new irons integrated into it, and the original charging handle has been modified and extended to the left to fit this lowered carrying handle. The Katiba is available in a carbine variation with a short barrel and a grenadier version with an underbarrel EGLM.

Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO
FPS view of the Katiba, as the wielder moves into a power plant.
A CSAT soldier on duty with his Katiba rifle.
FPS view of the Katiba Carbine, as the owner observes the Agios Solar's facilities.
A soldier standing atop one of the power plant's facilities, with his Katiba Carbine.
An old power transformer, overseen by a CSAT soldier and his Katiba GL.
A shady soldier, and his Katiba GL.

FN F2000 Tactical

A fictional variant of the FN F2000 Tactical designated the Mk20 is the standard issue service weapon of the AAF. It features the Monolith Arms rail system and an unremovable foregrip, preventing it from using bipods. It is also available in a shorter-barreled version as the "Mk20C", and a version of the carbine with the FN GL-1 instead of the foregrip, called the "Mk20 EGLM". Like the real weapon, it fires 5.56x45mm NATO.

FN FS2000 with a C-more red dot sight and Monolith Arms rail system - 5.56x45mm NATO.
An AAF soldier peeks around a wall, Mk20 rifle in hand.
A soldier takes a knee, with his Mk20.
A soldier takes aim at a suspicious set of ruins, his Mk20C trained tight on the dangerous target.
Mk20C in hand, an Altian soldier walks by a telephone pole.
An Altian team leader aims at a house, with his Mk20 EGLM.
Moving in with his Mk20 EGLM, a soldier prepares to take some scalps.

IMI Tavor TAR-21

The IMI Tavor TAR-21 is used by the FIA guerrillas. The in game designation for the full length variant is TRG-21, suffixed "EGLM" when equipped with the GL-1, while its carbine version (corresponding to the CTAR-21 variant in real life) is known as TRG-20. They're chambered in 5.56x45mm NATO.

IMI Tavor TAR-21 with Meprolight red dot sight - 5.56x45mm NATO
The TRG-21 in the hands of an FIA guerrilla.
This FIA fighter takes his fuse-changing seriously, his TRG-21 always with him in his electrical duties.
The TRG-20, a carbine variant, looking over some sandbags.
A shemag'ed soldier, towering over the landscape, in a tower, with his TRG-20.
A squad lead props his TRG-21 EGLM on a set of sandbags.
An FIA leader, his radical bandana, and his TRG-21 EGLM, in the shade of a small coniferous bush.

Kel-Tec RFB Carbine

Kel-Tec RFB Carbines modified into a fictional amphibious weapon appears as the SDAR (Special Dual-medium Assault Rifle), and is used by all factions. It is chambered in 5.56x45mm NATO, and can use two types of magazines: 30-round STANAG magazines, and 20-round magazines with 5.56mm supercavitating ammunition, allowing it to fire underwater (visually, the weapon is always using straight 20-round magazines). Conceptually, the weapon is identical to the ADS Amphibious Rifle developed in Russia, with its name being almost a direct translation of ADS.

Oddly enough, its selector switch has only two positions marked; safe and fire, albeit the rifle's ability to fire in semi, three-round burst and full automatic modes. To compensate for its selectable settings, the switch will just stop halfway, at the 6 o'clock position, for burst fire.

Kel-Tec RFB Carbine - 7.62x51mm NATO
A diver takes cover by a rock, as his target fish swims away. The SDAR is mostly useless beyond 30m, this figure getting worse the deeper one goes.
This diver is taking a good, close look at the seaweed, with his SDAR close by.

Sniper Rifles

Mk 14 Mod 0 EBR

The Mk 14 Mod 0 EBR is used by INDFOR soldiers in the Marksman role. It's known in-game as the Mk 18 ABR (Advanced Battle Rifle), and is chambered for 7.62x51mm NATO.

Mk 14 Mod 0 EBR - 7.62x51 NATO, with a Harris bipod and vertical RIS foregrip.
An CSAT marksman, overlooking the solar field of Altis with his Mk 18 ABR.
The red warning light flashing, a soldier takes steady aim at a distant target with his Mk 18 ABR.

CheyTac M200

The CheyTac M200 is the anti-materiel rifle of the BLUFOR faction, and is labelled as the M320 LRR (Long Range Rifle) ingame. It is chambered in .408 CheyTac.

CheyTac M-200 - .408 CheyTac
A NATO sniper overlooks the red roofs of Altis, with his M320 trained on them tightly.
Keeping himself shady, said sniper's earlier position is revealed, and his M320's hefty barrel is shown off.

Gepard GM6 Lynx

The GM6 Lynx is the anti-materiel rifle of the CSAT faction. It's one of the few weapons in the entire game to have its real name, and its field manual entry also mentions its real manufacturer, Gepard. It was first demoed at the Gamescon conference, and was licenced from SERO Engineering Ltd., the designer of the weapon. It's chambered in 12.7x108mm.

Gepard GM6 Lynx - .50 BMG
An CSAT sniper takes aim at a small hill with his GM6 Lynx.
Said sniper, and his GM6 Lynx. For such a rare weapon, the detail on display is phenomenal.

Izhmash VS-121

The VS-121 was released on October 31st, 2013, and replaces the Mk14 EBR for CSAT's marksmen. In game, it's known as the Rahim, and was initially chambered in 7.62x51mm NATO, but this was changed to its real-world 7.62x54mmR with the base-game patch that came alongside the release of the Marksman DLC. It can fire in full-auto like the SVU-A.

Izhmash VS-121 - 7.62x54R
An CSAT marksman takes a prone position with his Rahim.
World view of the Rahim, as the CSAT marksman zeroes in.

Noreen "Bad News" (*)

Added as part of the Marksmen DLC on 8/4/15, the MAR-10 is heavily inspired by the Noreen "Bad News" rifle according to the devs. It uses custom stock, custom grip and custom handguard seemingly inspired by the War Sport LVOA handguard. It's chambered for .338 Lapua, and is tied to the NATO faction.

The side of the magazine well depicts a modified Bohemia Interactive logo and is marked "Bohemia Industries Firearms Division", a cheeky reference to the game's developers, Bohemia Interactive. The logo also appears on the Type 115 in the Apex DLC.

Noreen "Bad News" (early model) - .338 Lapua Magnum
A NATO sniper peeks over some lovely red roofs, and contacts contacting his roofer. He might have to put down his MAR-10, though.
These cliffs contrast the sniper's full ghillie suit, but it's a pretty sweet view down there.

SIG-Sauer SIG556 DMR (*)

Added as part of the Marksmen DLC, the Mk-I EMR (Enhanced Marksman Rifle) is heavily inspired by the SIG556 DMR. It was rechambered in game for 7.62mm, with the developers giving the reasoning that 5.56mm would be too weak for ArmA 3's future. It fires in single or full auto, and is also tied to the NATO faction.

The weapon is marked "Mk-I EMR 7.62mm Bohemia Armory", another Easter Egg referring to the game's developers.

SIG-Sauer SIG556 DMR with polymer magazine, Magpul PRS stock, and Harris bipod - 5.56x45mm
His Mk-I EMR in hand, this NATO soldier ponders diving into the bushes for a minute.
Instead, he mounts up on a fence, and takes aim down a hill.

"Cyrus" (*)

The first Marksmen rifle for the CSAT faction is pretty odd. It's known as the Cyrus. It's claimed by the developers to be inspired by the SVD and Saiga rifles, and seems to be primarily based on the SVDK. It's chambered for 9.3x64mm as a counterpart to NATO's .338 Lapua Magnum, and fires in single or full auto.

The side of the magazine well reads: "Cyrus 9.3x64 / Made in Chenarus", referencing Chenarus, the fictional country from ArmA 2.

SVDK - 9.3x64mm 7N33
That wrecked car might have some loot. Wait, this isn't DayZ. And this isn't my Cyrus!?!
Mounting your weapon for increased accuracy is never going to get boring.

VSS (*)

The other CSAT faction Marksmen rifle is a very VSS-esque design, designated the ASP-1 Kir, which would be a rather unfortunate name for a weapon issued to Iranian forces, due the meaning of the word "Kir" in Farsi. Perhaps owing to the future setting, it's a very customized design. It is integrally suppressed, and chambered for the subsonic 12.7x54mm round, making it the least accurate and shortest-ranged rifle in the game, in return for incredible power within its short effective range. Its caliber suggests it to be an evolution of the VKS, which the developers mentioned was one inspiration/real life counterpart. Is also used by the Spetnatz in the "Contact" DLC.

VSS Vintorez with PSO-1 scope - 9x39mm
A cache of weapons, watched from the shadows by a CSAT sniper. Ain't no one getting this, not while his ASP-1 Kir is around.
The ghillie suits were radically improved with the Marksmen DLC, including designs for arid and semi-arid conditions.

M14 (*)

A more retro design in these future days, the M14 battle rifle turns up almost totally un-modified as the Mk14. It's tied to the FIA faction, is chambered for 7.62mm, and fires in semi or full-auto.

A civilian variant with shorter 10 rounder mags, a wooden stock and in semi-auto only was added in the Contact DLC as the "Mk14 Classic" where it's commonly used by Livonian hunters.

M14 rifle - 7.62x51mm NATO
Tactically Significant Windmills ain't got nothing on a Mk14. This rusty ol' baby will strike fear into the hearts of men.
Hrm. Maybe get out of the rubbish there, AAF trooper?
A rendering of the "Mk14 Classic" from the Contact DLC.

Machine Guns

KAC Stoner LMG

The KAC Stoner LMG, appearing as the Mk200, is the machine gun available to INDFOR in-game. It features a Magpul UBR stock and can be fitted with various accessories. It fires 6.5x39mm caseless ammunition. Is also used by LDF in the "Contact" DLC.

KAC Stoner LMG - 5.56x45mm NATO
This Altian machinegunner probably knows what Frini Opuvn means, but his Mk200 does not.
An AAF autorifleman takes aim around a corner of a small wall, his Mk200 ready to lay down some Dakka. Note the markings, which say: "Vigilante Design / Buffalo, NY / USA"

IMI Negev NG7

The IMI Negev NG7 is the CSAT medium machine gun, rechambered from its real-world 7.62x51mm NATO to the more logical 7.62x54mmR along with the Rahim (as of the release patch that came out alongside the Marksman DLC), and appears as the Zafir. It is fitted with a variety of modern furniture, including a FAB Defense stock. The Field Manual says that the Zafir is mass-produced in China based on a copied Israeli design.

IWI Negev NG7 - 7.62x51mm NATO
An CSAT machinegunner pokes his head out of his defilade position, preparing his Zafir to rain down hell on some colorful containers. It's not visible in this image, but despite the change from 7.62 NATO to 7.62R, the model of the cartridges were unchanged and still read "7.62x51mm"
Another view of our CSAT machinegunner. Before the release of the Marksmen DLC, bipods were completely unusable.

LWMMG (*)

The first of two GPMGs added with the Marksmen DLC, the SPMG (Special Purpose Machine Gun) is a design inspired by the General Dynamics Lightweight Medium Machine Gun. It's tied to the NATO faction, and fires .338 Norma Magnum rounds in 130-round belt boxes.

Lightweight Medium Machine Gun prototype with Trijicon TA648MGO-M2 6x48 ACOG scope - .338 Norma Magnum
Taking watch down a bend in the road, a NATO GPMG gunner keeps keen with his SPMG in hand.
A prone view of the SPMG. A very useful position to take.

Heckler & Koch MG5 A2 (*)

The other GPMG added by the Marksmen DLC was CSAT's Navid, also inspired by a real-world analogue, the Heckler & Koch MG5 A2. It fires in full-auto, and interestingly, a three-round burst fire mode that fires much, much faster than the full-auto mode. It's chambered for 9.3x64mm.

Heckler & Koch MG5 A2 - 7.62x51mm NATO
Man, that wrecked truck looks dangerous. This Navid is probably scaring the baddies away, though.
"Hey, Dave, d'you wanna sit up before you shoot that x-ray?" "Nah, screw it. I'm comfy."

Grenade Launchers

Metal Storm 3GL

The 3GL from Australian company Metal Storm is the standard underbarrel launcher of NATO forces, mounted on the MX rifle. It fires both normal 40mm grenades (which is realistically unlikely, given the 3GL's use of electronic firing through induction coils instead of primers and strikers) and stacked 40mm grenades (represented as "three-round magazines" in terms of game coding), in frag, flare and smoke variants. The in-game reload animation depicts the grenades as being muzzle-loaded instead of breech-loaded, for some reason.

Metal Storm 3GL and an M16 - 40mm
A NATO leader, and his 3GL. The pistol grip is never used, unfortunately.

Madritsch ML40

The "EGLM" of CSAT's DIO KH2002 appears to be based on the ML40 40mm underbarrel grenade launcher from Madritsch Weapon Technology. It is visually different from the FN GL-1, and opens to the side instead of having a forward-sliding breech.

Madritsch ML40 mk1 - 40mm
An CSAT leader, taking aim with his EGLM. Note the small trigger for the grenade launcher inside the trigger guard, absent on the other variants.

FN GL-1

FN GL-1 launchers, named EGLM, are seen mounted on FN F2000 Tactical and Tavor TAR-21 rifles in-game. It fires frag, flare, and smoke rounds, of varying types.

FN GL-1 - 40mm
An AAF soldier, poking around a corner, his EGLM trained on something suspect.
An FIA guerrilla takes careful aim with his EGLM. The configuration is overall very reminiscent of the GTAR-21, and also note how the trigger of the GL-1 has been relocated.

Rocket/Missile Launchers

9K115-2 Metis-M

The 9K115-2 Metis-M (NATO reporting name AT-13 Saxhorn-2) SACLOS wire-guided launcher was added to ArmA 3 for free in the Tanks DLC update released on April 11th, 2018, under the fictional designation of 9M135 Vorona (with the fictional NATO reporting name AT-19 Sweeper). It is exclusive to CSAT, used by both their Mediterranean and Pacific branch, and can fire HEAT tandem or HE missiles. It only exists as a man-portable launcher, which doesn't exist in real life but did previously appear in ArmA II.

9K115-2 Metis-M launcher and missile - 130mm
A CSAT Heavy AT soldier holds the 9M135 Vorona.
It is quite a hefty launcher.

Carl Gustaf M4

The Carl Gustaf M4 recoilless rifle was added to ArmA 3 for free in the Tanks DLC update released on April 11th, 2018. Despite being primarily trialed by the US Army in real life, it uses the Navy Mk / Mod naming scheme in-game, being designated MAAWS Mk4 with Mod 1 and Mod 0 being the two appearing variants. It is available to NATO (both Mediterranean and Pacific branches) and AAF, and used in limited numbers by CTRG and FIA. Mod 1 features an Aimpoint FCS12 computerized sight with a laser rangefinder, and is used exclusively by NATO and CTRG. The Mod 0 variant lacks this fire control system and uses a traditional optical sight, and is used by AAF and FIA.

Essentially the NATO counterpart to CSAT's RPG-42 unguided launcher, both variants of the MAAWS can fire HEAT tandem or HE munitions. Unlike the real Carl Gustaf M3 adopted under the MAAWS designation by the United States military whose designation stands for "Multi-Role Anti-armor / Anti-personnel Weapon System", the in-game MAAWS rather redundantly stands for "Multi-role Anti-armor Anti-tank Weapon System", according to the field manual. It's also used by the LDF in the "Contact" DLC.

Carl Gustaf M4 with Aimpoint FCS12 digital fire control system - 84x246mm R
Rear view of an Aimpoint FCS12, showing controls.
An AAF Light AT soldier wields the MAAWS Mk4 Mod 0.
Nothing out of the ordinary so far.
A NATO Light AT soldier holds the MAAWS Mk4 Mod 1, with its Aimpoint FCS12 fire control system. Note the somewhat inaccurate depiction of the rear controls (the panel being squashed vertically), incorrect number and placement of screws, and missing rear lens cover.
The photos of the launchers added in the Tanks DLC are all taken on Malden 2035, a free official remake of Malden from Operation Flashpoint.

NLAW

The NLAW (British designation for the MBT LAW) is the standard launcher of NATO troops. It is designated the PCML in game, standing for Person-Carried Missile Launcher. Unlike the real NLAW, the in-game PCML is reloadable. It fires 150 mm missiles with HEAT tandem charge warheads, and uses a visual sensor for lock-on.

The game simulates the soft-launch system of the real MBT LAW; the missile is first launched out of the launcher with a low powered ignition, and the main rocket then ignites after the missile travels for a few meters. The missile has a flight time of 7 seconds, and self destructs if it fails to hit anything when it runs out of fuel.

SAAB Bofors Dynamics MBT LAW rocket launcher - 150mm
A NATO Rifleman Anti Tank soldier takes aim over a hill, with his PCML.
Posing under a handy sign with his PCML, this soldier demonstrates it's lovely green hue.

RPG-32

The RPG-32 Hashim appears as the RPG-42 Alamut and is the standard CSAT launcher. Completely unguided, the RPG-42 can fire PG-42V HEAT tandem warheads or TBG-42V HE warheads. It's used by the Russian Spetnatz in the "Contact" DLC.

RPG-32 Hashim - 105mm
An CSAT takes aim at an already-wrecked car with his RPG-42.
The RPG-42's hex camo matches the soldier's helmet very nicely.

Rafael Mini-Spike

The Rafael Mini-Spike appears as the Titan MPRL (full name: Titan Multi-Purpose Rocket Launcher), in two variants: a full-size one with a fictional longer hexagonal tube that only takes anti-aircraft munitions, and a "Compact" version with the size and square profile of the actual Mini-Spike, which can take anti-tank or anti-personnel munitions. The AA missiles are thermal guided, the AT missiles are thermal guided and can also use SACLOS guidance from the Titan MPRL Compact, and can also fire in direct fire mode or in a top attack mode, while the AP missiles are purely SACLOS guided. Both Titan variants are universal to all factions, and also comes in tripod mounted variants. The launcher is described as using 127 mm missiles instead of the real Mini-Spike's 75mm missiles.

Rafael Mini-Spike - 75mm
An CSAT soldier takes aim at some rocks, rather uselessly for an AA launcher.
An CSAT soldier stands under a modern windmill with his Titan AA. The hex camo is unique to the CSAT variant of the Titan.
A NATO soldier takes aim on some crimson roofs with his Titan Compact.
A soldier stands under an old-fashioned windmill with his Titan Compact. This variant can launch AT and AP rockets.

Mounted Weapons

GE GAU-8/A Avenger

The General Electric GAU-8/A Avenger cannon appears as the main armament of the NATO "A-164 Wipeout" (derived from the A-10 Thunderbolt II) CAS jet.

General Electric GAU-8/A Avenger - 30x173mm
The Wipeout uses its GAU-8 to do exactly as its name entails. Interestingly, much like how the real-world A-10 often features a shark face painted on the nosecone, the A-164 features a snake's face with eyes, pit organs, a gaping black mouth and two large fangs.

Browning M2 Heavy Barrel

The Browning M2HB is seen mounted on the back of the Offroad Technical, used by the FIA faction in-game. It also features as part of the Remote Controlled Weapon System, or the RCWS, alongside the GMG.

Browning M2HB - .50 BMG
An FIA machinegunner admires his M2.
An FIA partisan waits for the signal to unleash hell with his M2.
M2HB in a RCWS mount - .50 BMG
An RCWS setup with a single HMG, mounted on the CSAT Ifrit MRAP.
The RCWS is also used in a dual-fire capacity, firing from the M2 HMG, and the H&K GMG. It features on a variety of light APCs, artillery units and on the autonomous Stomper vehicle.

MG3 (*)

The Tanks DLC added the "AWC 300 Nyx" (Armoured Weapons Carrier) for the GREENFOR, a tankette based on the Wiesel AWC. In it's 20mm autocannon armament, it's paired up with a coaxial MG3.

MG3 - 7.62x51mm NATO
Close up on the autocannon Nyx's coaxial MG mount. It's fire rate is curbed down to 800 rounds per minute

M224 Mortar

The Mk6 Mortar is an 82mm mortar resembling a futuristic M224 Mortar. It is available to all major factions except CSAT Pacific. It has access to HE shells, white smoke shells, and white parachute flares. Like other mounted weapons, it can be disassembled for easy transport.

M224 Mortar with M7 baseplate - 60mm
A NATO Mortar Gunner and Assistant Gunner inspects their Mk6 Mortar.

Heckler & Koch GMG

The Heckler & Koch GMG is seen as part of the RCWS, and is mounted on a bevvy of Arma 3's vehicles.

Hechkler & Kock GMG - 40mm
An RCWS mounted on an AAF Strider MRAP, equipped with a single GMG launcher.

XM312

The XM312 appears as the Mk30. It's used in tripods, raised tripods, autonomous tripods, and on patrol boats. It's used by the NATO, CSAT, and INDFOR factions.

XM312 - .50 BMG
The Mk30, mounted on a low tripod. This particular variant is autonomous, and controlled via the UAV interface. It can also act without human control.
A raised variant of the Mk30, crewed by someone looking to raise some hell.

XM307

The XM307 appears as the Mk32. It's used on tripods, raised tripods, and autonomous tripods. It's used by NATO, CSAT, and INDFOR factions.

XM307 ACSW - 25x59mm HEAB
The Mk32, mounted on a low tripod, with autonomous control.
A taller tripod, crewed by a NATO soldier.

Dillon Aero M134 Minigun

The DA M134 Minigun is seen mounted on the "AH-9" attack helicopter (derived from the AH-6 Little Bird) used by the NATO faction in-game. It's also seen on the Assault Boat, as a door gun on the UH-80 Ghost Hawk used by NATO and as another pilot-controlled weapon on the PO-30 Orca CSAT helicopter.

Dillon Aero M134 with flash suppressor - 7.62x51mm NATO
A NATO soldier inspects the textures and bump mapping of the Minigun mounted on his assault boat.
The same soldier, from a different angle.
The AH-9's minigun, one of a pair, before spinning up and unleashing a hellstorm.
The PO-30 Orca only has one minigun, but it can still cause some havoc.

General Dynamics XM301

The GD XM301 is seen mounted on the "AH-99 Blackfoot" attack helicopter (derived from the RAH-66 Comanche) used by the NATO faction in-game.

General Dynamics XM301 - 20x102mm
The AH-99 Blackfoot, flying with it's XM301 on proud display.

General Dynamics GAU-19/A

The GD GAU-19/A is seen mounted on the "Mi-48 Kajman" attack helicopter (an Mi-24 Hind with the front end of the Mi-28 Havoc and the rotors and Crocodilian name of the Kamov Ka-52 Alligator) used by the CSAT faction in-game. It is unclear why the GAU-19/A is featured as the main armament of the Mi-48 instead of the Shipunov 2A42, although this reason could be for ArmA III's futuristic background. It does act like the 2A42, switching from HE to AP without needing to re-chamber.

General Dynamics GAU-19/A with muzzle brake and mount - .50 BMG
The Mi-48 Kamjman, with it's GAU-19/A ready to spin up.

ZVI Plamen PL-20 2x20mm gun pod

The "A-143 Buzzard" multi-role light attack jet used by the AAF is a L-159 Alca, previously seen in the Army of the Czech Republic DLC for ArmA 2. It comes with its underslung ZVI Plamen PL-20 gun pod with dual 20mm cannons.

ZVI Plamen PL-20 - 20x102mm
The ZVI Plamen PL-20, mounted underneath the A-143 Buzzard. If the gear of the craft isn't raised, it isn't damaged by the cannon's fire.

Phalanx CIWS

The USS Freedom, a Gerald R. Ford class aircraft carrier, comes with automated defenses and is available for free. The Phalanx CIWS are labelled as "Praetorian 1C AAA".

Phalanx Block 1B CIWS - 20x102mm
A3ciws.jpg

General Electric M61A2 (*)

A F/A-18 Super Hornet/F-22 hybrid designated "F/A-181 Black Wasp II" was added to BLUFOR in the Jets DLC. Its primary armament is a 20mm "M61 Minigun", likely referring to the real jets' M61 Vulcan.

M61 Vulcan in the mounting used by the F/A-18 Hornet - 20x102mm
F/A-181 Black Wasp II

"M61 Minigun" (*)

A JAS 39 Gripen was added to GREENFOR in the Jets DLC, designated "A-149 Gryphon". While the real JAS 39 Gripen is armed with a Mauser BK-27 27mm autocannon, the in-game Gryphon is armed with the same M61 Minigun as the Black Wasp II.

A-149 Gryphon

Gryazev-Shipunov GSh-30-1 (*)

The Jets DLC adds the "To-201 Shikra" stealth multirole fighter jet to the CSAT side that seems to be a Su-57/Mig-29 hybrid with a 30mm "Gsh Cannon", likely based on the Gryazev-Shipunov GSh-30-1.

Gryazev-Shipunov GSh-30-1 - 30x165mm
To-201 Shikra

Explosives

M15 Anti-Tank Mine

The AT Mine is the M15 anti-tank mine. They're triggered when heavier vehicles drive over them; most civilian vehicles and quad bikes can drive over them without triggering them.

M15 anti-tank mine
An inert AT mine, not yet buried into the ground.

M18A1 Claymore

A slightly futuristic M18A1 Claymore appears as the Claymore Charge. The ArmA Claymore correctly demonstrates the real Claymore's command detonation, and can also be primed for a 40 second timed fuze. It has an effective kill radius of up to 50 meters, directed towards the front of the Claymore.

M18A1 Claymore anti-personnel mine
A Claymore is deployed and ready to kill.

M18 Smoke Grenade

The Smoke Grenade model in ArmA 3 is the M18 smoke grenade. Colors available include white, red, orange, green, yellow, blue, and purple.

M18 smoke grenade - Red.
Every smoke grenade color in one image.

M67 Hand Grenade

The M67 Hand Grenade appears in-game as the RGO Grenade, which is actually the name of a Soviet hand grenade that stood for "Hand Grenade Defensive". Like the real RGO, it is heavier and releases more fragments, giving it a larger lethal area.

M67 fragmentation grenade
An RGO Grenade, with its M67 markings giving away its true identity.

SLAM

A "next generation" Selectable Lightweight Attack Munition known as the M6 SLAM is found in ArmA 3 (in real life, production terminated in 2002, and the number only went up to M4). They're directional anti-vehicle landmines triggered when a vehicle comes in range.

M3 SLAM
No puns about slamming here, I'm afraid.

V40 Mini Grenade

The V40 Mini Grenade appears in-game as the RGN Grenade. Like the RGO Grenade, its name is also taken from a Soviet hand grenade, standing for "Hand Grenade Offensive". And just like the real deal, it is lighter and can be thrown farther, but releases less fragments, making it suitable for more offensive use.

V40 Mini-Grenade
The small RGN Grenade, lying on the ground.

VS-50 Mine

The APERS Mine is a pressure-activated anti-personnel landmine. It seems to be based on a VS-50 or TS-50 anti-personnel mine.

TS-50 anti-personnel mine
These small landmines are pretty deadly, so much so that BIS made an entire DLC campaign about civilian mine-clearing.

Arma 3 Apex

Pistols

Makarov PMM

The Makarov PMM appears as the standard backup pistol for the Syndikat militia forces. It's known as the PM in game, and is chambered for 9x21mm. The Field Manual describes the weapon as a Ukrainian made pistol based on the Makarov pistol, rechambered for 9x21mm. It uses its own 10-round magazines incompatible with any other 9mm pistols; the Field Manual notes that the PM's 9x21mm is shorter and wider (due to different caliber measuring procedures in Russia), making it incompatible with the international standard 9x21mm. It has no attachments.

Makarov PMM - 9x18mm Makarov
Welcome to Tanoa. Welcome back, Makarov.
Drive me closer! I want to shoot them with my pistol!

Submachine Guns

Heckler & Koch MP5K

The Tanoan Gendarmerie Police use an MP5K with RIS and PDW stock. It's known in game as the Protector, and like most future SMGs, is chambered for 9x21mm in curved 30 round magazines (shared with the CZ Scorpion Evo 3 A1 coding-wise, thus the magazine icon is that of the Scorpion magazine). The markings indicate that is made in Slovakia.

MP5K with the PDW-style folding stock attached, commonly used in films to emulate the PDW - 9x19mm.
Covering down the highway with a Protector 9mm. Protect and serve.
A Gendarmerie on guard duty. Don't tell him his gun is a model rip from DayZ. You might upset him.

Assault Rifles

Heckler & Koch HK416A5

The Heckler & Koch HK416A5 appears as the standard arm of CTRG Special Forces on Tanoa. It appears as the SPAR-16 (full name: Special Purpose Assault Rifle, only mentioned by the announcer in the NATO showcase) under a variety of variants; the standard assault rifle, SPAR-16S light support weapon with extended barrel, Beta C drum magazines (holding 150 rounds instead of the real 100) and vertical foregrip, and SPAR-16 GL equipped with the M320 GLM. It's chambered for 5.56x45mm, and has a bevvy of rails for attachments.

Heckler & Koch HK416 A5 with 11 inch barrel - 5.56x45mm
A fallen tree can make for great cover in Tanoa. It also makes for a good resting place for your SPAR-16 rifle.
Corrigated iron is easily penetrated by enemy fire. This might not be a great position...
The launcher variant has a M320 (no, not the M320 LRR) mounted under the barrel. That launcher leaf sight only flips up once the launcher is selected, and unlike almost every other FPS ever, the character will actually properly line up the sights to your zeroed-in distance. Neato!
A bit of a shame the character doesn't use that little foregrip. Oh well.
Heckler & Koch HK416 A5 with 14.5 inch barrel - 5.56x45mm
This variant of the SPAR-16, the SPAR-16S, features a 150 round drum mag and an extended barrel.
It's great for laying down a lot of Dakka.

QBZ-95-1

A modified version of the QBZ-95-1 appears as the standard arm of the Pacific forces of CSAT in a variety of configurations. It's known in its normal form as the CAR-95, and is chambered for 5.8mm. Its alternate variants are the CAR-95-1 light support weapon variant with extended barrel, integrated bipod, and exclusively using 100-round drum mags (an analogue to the QBB-95, though named in the style of QBZ-95-1), and the CAR-95 GL fitted with the QLG-10A grenade launcher.

It has the selector switch of the original QBZ-95 instead of the QBZ-95-1, located on the stock instead of on the grip. Rather than having its prominent carry handle, it has the railed upper receiver modification from T97.ca for the Type 97 NSR, a civilian version of the QBZ-97 5.56mm export model for the Canadian market. Unlike the reference image, the charging handle extends to the right instead of the left.

QBZ-95-1 - 5.8x42mm
EMEI T97NSR with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington
Keeping a close eye on town, a CSAT Pacific trooper surveys with his CAR-95 close to his hands, and his heart.
He hides it on the job, but he really loves this rifle.
The LMG gunner variant of the 95, the CAR-95-1, doesn't look that different from a first-person view.
Ooh, it looks a bit different now. Drum mag of 100 rounds, a longer barrel, and a lovely beach!
A CAR-95 GL prepares to shell a nearby shop. Oh dear.
Uh oh. No finger on the trigger.

AK-12

The 2012 prototype of the AK-12 appears in the Apex DLC with some odd mish-mash of capabilities from multiple variants. Like the prototype variation it's modeled after, it features full-auto, semi-auto, and burst-fire modes, bursts firing at a noticeably higher rate than the other modes; however, burst-fire is limited to two rounds at a time, which is something from the production version. It's also chambered in 7.62x39mm, presumably to keep the ammo in line with the AKM rifle, though a steel magazine on the AKM turns into a polymer magazine when used on the AK-12. It's used by the Syndikat faction.

In the Contact DLC, two additional variants of the AK-12 are added to the game, completing the family: the "AKU-12" (a misnomer of the planned AK-12U) carbine, and the "RPK-12" LMG variant. These are all used by the Russian Spetsnaz, and share the same 7.62mm chambering. In real life, these two prototype variants were only planned, and most likely didn't enter development stage, instead only existing on early photoshopped images. The 2016 iteration of the AK-12 design later developed carbine and LMG variants, those being AK-15K and RPK-16 respectively (though the RPK-16 only exists in 5.45mm), which look markedly different from the early designs appearing in-game.

AK-12 - 5.45x39mm, 2012 prototype
7.62x39mm AK-12 prototype (photoshopped mock-up)
A corregated steel house, covered by a Syndikat and his AK-12. It's probably got an enemy in it. Or not.
A Syndikat trooper at ease on a Tanoan beach.
The launcher variant of the AK-12 has a GP-25 mounted, for extra boom.
These natives were very agreeable with our request to use them for fire support mounting.
Photoshopped "AK-12U" sub-carbine - 7.62x39mm
AK-12U variants in Arma 3 Contact
Photoshopped "RPK-12" LMG - 7.62x39mm
RPK-12 variants in Arma 3 Contact

AKM

The welcome return of the AKM is made in Apex. It's one of the very few main rifles with no points for attachments. It's chambered for 7.62x39mm, and is a standard arm of the Syndikat criminal faction.

AKM - 7.62x39mm
Welcome back, old friend. The AKM in the hands of a Syndikat rebel, surveying the port.
A Syndikat smuggler, checking his boat for cargo, and combatants.

AKS-74U

The AKS-74U appears, the only weapon chambered in 5.45x39mm so far in the game. It's standard for Syndikat launcher users.

AKS-74U - 5.45x39mm
Covering down the street with an AKS-74U.
A Syndikat goon shows off the new ability to fire from some passenger seats of vehicles with his AKS-74U.

"Type 115"

The Type 115 is a very, very strange addition. It seems similar to concepts like the H&K OICW and the Chinese QTS-11, combining two separate firearms into one case. In this case, the upper is a 6.5mm assault rifle, and the lower is a semi-auto only rifle in the .50 BW caseless round which is based off the .50 Beowulf round. It's used exclusively by the CSAT Special Forces "Viper" division.

1999 over / under Objective Individual Combat Weapon (OICW) - 5.56x45mm & 20x28mm. This is the second most depicted version.
QTS-11 - 5.8x42mm & 20mm Grenade
QTS-11 system.
The .50 lower of the Type 115 is designed to make light-armoured targets more easily disabled by standard infantry fighters.
A CSAT "Viper" infantryman deliberately picks a weapon with a finish that clashes with his outfit for the benefit of anyone viewing. Interestingly, the suit he's wearing is a thermal shielding suit, which makes him 100% invisible to in-game thermal optics.

Sniper Rifles

Heckler & Koch HK417 A2

The Heckler & Koch HK417A2 appears under the name SPAR-17 as the standard DMR of the CTRG forces on Tanoa. It's chambered for 7.62x51mm, and has a variety of attachment points.

Heckler & Koch HK417 A2 - 7.62x51mm NATO
Searching the dense trees for tangos might be a bit easier if this trooper hadn't lost his scope in the bushes. Oh, dear.
A CTRG trooper mounting his SPAR-17 on a railing, as he prepares to open fire.

QBU-88

The QBU-88 appears under the name CMR-76 and is used by the CSAT Pacific faction as the standard DMR rifle. It's chambered for 6.5mm in exclusive 20 round magazines, and naturally, has lots of room for attachments.

QBU-88 - 5.8x42mm
A parachute drop is probably the only way this marksman would end up so high on this clifface. Oops.
Our failed parachutist takes aim at something suspect in the distance.

Machine Guns

M249 Para

The M249 Paratrooper appears as the standard LMG for Syndikat gunners, under the name LIM-85 (Light Infantry Machine gun). It has two different selectable firing speeds, one fast and one slow; the original FN Minimi has such a feature through its manually adjustable two-position gas valve with the settings normal and adverse, adverse increasing the ROF from 700–850 RPM to 950–1,150. The feature was eliminated on the M249, however. It's chambered for 5.56x45mm, has a heat shield, and a railed handguard that oddly enough seems to be patterned after the railed handguard of the Mk 46 Mod 1. It lacks M249's original bipod, and has an unremovable rail-mounted grippod instead.

M249 Paratrooper with Picatinny rail - 5.56x45mm
A quarry. We can smash up some of those rocks with this dakka-machine.
The LIM-85's unique Grippod can be deployed just the same as bipods thanks to mechanics added with the Marksmen DLC.

Grenade Launchers

GP-25

The GP-25 is the underbarrel grenade launcher used by the Syndikat, mounted on AK-12s. Coding-wise, it uses the same 40mm grenade as ammunition as most grenade launchers in the game. Logically however, this would not work since the GP-25 uses caseless VOG-25 grenades instead of the cased 40x46mm grenades depicted on the menus and used on the other launchers. Animation-wise, the GP-25 is shown loading and firing caseless VOG grenades correctly.

GP-25 - 40mm
Just another day on Tanoa.

Heckler & Koch M320

The Heckler & Koch M320 is the underbarrel grenade launcher for the CTRG special forces on Tanoa, mounted on their H&K HK416A5 assault rifles. It is named GLM on the HUD.

Heckler & Koch HK416 (5.56x45mm) with AG-C/EGLM grenade launcher - 40x46mm
A CTRG operator ready to lay down some explosions.

QLG-10A

The QLG-10A, designated GL 15A, is the standard underbarrel grenade launcher for CSAT Pacific, mounted on their modified QBZ-95-1s. In-game, it fires the same 40mm grenades as everyone else, giving it the same grenade logic problems as the GP-25.

QBZ-95-1 with QLG-10A grenade launcher - 5.8x42mm / 35mm
A CSAT grenadier in his natural habitat.

Rocket/Missile Launchers

RPG-7

The RPG-7 appears as itself, and is the standard launcher for Syndikat forces. The only grenade the weapon can launch is the RPG-7V HEAT grenade. A neat detail is that the rear sight is animated based on the user's zeroing.

RPG-7 - 40mm
Targetting one of the new NATO drones, a helicopter gunship variant, parked on the runway. I'm gonna wreck it.
Our brave Syndikat trooper takes cover behind a wreck he's created, and prepares another round.

Mounted Weapons

GE GAU-12/U

The V44-X Blackfish, the VTOL transport aircraft of NATO Pacific (based on a futuristic V-22 Osprey), comes in a gunship configuration that uses a GAU-12/U alongside the Bofors 40mm and M102 Howitzer, just like the real-life AC-130U.

GE GAU-12/U five-barrel cannon - 25mm
A V44-X Blackfish showing its armaments. From left to right: GAU-12/U, Bofors 40mm, M102 Howitzer. The in-game minigun is said to be a 20mm Minigun, while the two other weapons have stated calibers that are the same as real life, 40mm and 105mm.

Bofors 40mm

The V44-X Blackfish comes in a gunship configuration that uses a Bofors 40mm alongside the GAU-12/U and M102 Howitzer, just like the real-life AC-130U.

Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR

M102 105mm Howitzer

The V44-X Blackfish comes in a gunship configuration that uses a M102 Howitzer alongside the GAU-12/U and Bofors 40mm, just like the real-life AC-130U.

Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R

Arma 3 Contact

Note: The AKU-12 and RPK-12, added in the Contact DLC, are covered in the AK-12 section found under the Arma 3 Apex heading. Likewise, the 10-round Mk14 variant added in Contact DLC is covered in the M14 section under the Arma 3 base game heading.

The Russian Spetsnaz are armed with their AK-12s and other weapons.

Shotguns

"Kozlice"

The Kozlice, Czech for over/under shotgun, returns from Operation Flashpoint in both sawn-off and full-length form. It appears to be a fictional version based on the Beretta DT-11 with elements of the CZ Drake, and commonly appears with Livonian hunters and looters.

Beretta DT11 - 12 gauge
A3koz.jpg
Arma3 kozlice looter.jpg

Crye Precision SIX12

The Crye Precision SIX12 in its underslung configuration is available for use by Livonian forces, equipped on their Promet assault rifles. It is known in-game as the TSP-12.

Crye Precision SIX12 - 12 gauge
The SIX12 underslung on a Promet assault rifle.

Assault Rifles

FB MSBS GROT B16 FB-A0

The bullpup version of the FB MSBS GROT B16 FB-A0 appears as the Promet, the standard arm of the Livonian Defense Force. "Promet" is Polish for Promethium, reflecting the Polish tradition of naming rifles after minerals and elements.

Chambered in 6.5mm, the weapon is configured in four versions: a 16-inch barreled assault rifle (which would be designated as Grot B16FB in real life under the Polish naming system), the assault rifle with its proprietary GP grenade launcher ("Promet GL" in-game), the assault rifle equipped with the Six12 underbarrel shotgun ("Promet SG" in-game), or a 20-inch barreled marksman rifle (designated Grot B20PSFB under the Polish naming system, "Promet MR" in-game). The assault rifle can be equipped with a number of attachments, including a unique carry handle with an integrated scope.

The pistol grip and magazine are based on HS Produkt VHS 2 and the unique carry handle having same reference to VHS 2

FB MSBS GROT B16 G FB-A0 - 5.56x45mm, with the original design of the GP grenade launcher.
FB MSBS GROT B16 FB-A0 - 5.56x45mm
VHS D2 with CT 1.6x Scope (note : Promet uses solid texture magazine instead of using transparent texture magazine)
Arma3 promet LDF.jpg
Arma3 LDF MR.jpg
A rendering of the Promet GL with the integrated scope/carry handle on the left, Promet SG with reflex sight on the right.
Another rendering of the Promet MR.


Grenade Launchers

FB GP

Livonian forces can equip the MSBS's proprietary GP grenade launcher on their Promet rifles, which is known in-game as the UGP-40.

GP (original design) mounted on a Grot B16FB - 40mm
A3msbs.jpg



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