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Difference between revisions of "Marauder: Man of Prey"
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== SVD == | == SVD == | ||
The [[SVD Dragunov|SVD]] appears as the game's only proper sniper rifle. | The [[SVD Dragunov|SVD]] appears as the game's only proper sniper rifle. | ||
+ | It can be upgraded with a customized trigger and stock. | ||
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD - 7.62x54mm R]] | [[Image:SVD Rifle.jpg|thumb|none|500px|SVD - 7.62x54mm R]] | ||
− | [[Image:Marauder Man of Prey SVD.jpg|thumb|none| | + | [[Image:Marauder Man of Prey SVD.jpg|thumb|none|600px|Akhmet holds the SVD, this particular SVD is equipped with with a fictional experimental 18-shot magazine that is a rare find in-game.]] |
+ | [[Image:Marauder_Man_of_Prey_SVD_upgraded.jpg|thumb|none|600px|An upgraded SVD.]] | ||
=Machine Guns= | =Machine Guns= | ||
Line 122: | Line 124: | ||
== PKM == | == PKM == | ||
The [[PK Machine Gun]] is an available light machine gun. | The [[PK Machine Gun]] is an available light machine gun. | ||
+ | It can be upgraded with a heavy barrel to help combat overheating. (Which can happen to any firearm fired too rapidly, causing hightened durability loss.) | ||
[[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of the flash hider - 7.62x54mm R]] | [[Image:HungarianPKM.jpg|thumb|400px|none|PKM with latest version of the flash hider - 7.62x54mm R]] | ||
[[Image:Marauder Man of Prey PKM.jpg|thumb|none|600px|]] | [[Image:Marauder Man of Prey PKM.jpg|thumb|none|600px|]] | ||
+ | [[Image:Marauder Man of Prey PKM Upgraded.jpg|thumb|none|600px|Serb holds the PKM with a heavy barrel.]] | ||
== RPK == | == RPK == | ||
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[[Image:Marauder Man of Prey NSV 12.7mm 'Utes' alt angle.jpg|thumb|none|600px|]] | [[Image:Marauder Man of Prey NSV 12.7mm 'Utes' alt angle.jpg|thumb|none|600px|]] | ||
+ | =Launchers= | ||
+ | == RG-6 Grenade Launcher == | ||
+ | The [[RG-6 grenade launcher]] is the game's only standalone grenade launcher. | ||
+ | [[Image:Rg 6-1.JPG|thumb|none|401px|RG-6 / 6G30 grenade launcher - 40mm Caseless]] | ||
+ | [[Image:Marauder Man of Prey RG-6.jpg|thumb|none|600px|]] | ||
− | = | + | =Grenades= |
+ | == RGD-5 Fragmentation Hand Grenade == | ||
+ | The [[RGD-5 hand grenade]] is available. | ||
+ | [[Image:Rdg5.jpg|thumb|none|150px|RGD-5 High-Explosive Fragmentation hand grenade]] | ||
+ | [[Image:Marauder Man of Prey RGD5.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==RGO fragmentation grenade== | ||
+ | The [[RGO]] fragmentation grenade appears as one of the game's grenades. | ||
+ | [[Image:RGO.jpg|thumb|150px|none|RGO frag grenade]] | ||
+ | [[Image:Marauder Man of Prey RGO.jpg|thumb|600px|none|]] | ||
+ | [[Image:Marauder Man of Prey RGO Tripwire.jpg|thumb|600px|none|The player can use wooden stakes to turn any grenade into a trip-wire grenade, here an RGO has been turned into a trip-wire.]] | ||
+ | |||
+ | == F-1 Defensive Fragmentation Grenade == | ||
+ | The [[F-1 hand grenade]] is available. | ||
+ | [[Image:deactivated f1.jpg|thumb|none|150px|F-1 High-Explosive Fragmentation hand grenade]] | ||
+ | [[Image:Marauder Man of Prey F1 Grenade.jpg|thumb|none|600px|F-1 Grenade]] | ||
+ | |||
+ | =Mines= | ||
==Ammonal== | ==Ammonal== | ||
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== MON-50 anti-personnel mine == | == MON-50 anti-personnel mine == | ||
− | |||
The MON-50 anti-personal mine, a Russian copy of the Claymore, appears in-game. | The MON-50 anti-personal mine, a Russian copy of the Claymore, appears in-game. | ||
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[[File:MarauderMOPPMNMines.jpg|thumb|none|600px|]] | [[File:MarauderMOPPMNMines.jpg|thumb|none|600px|]] | ||
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[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:War]] | [[Category:War]] | ||
[[Category:Real-Time strategy]] | [[Category:Real-Time strategy]] |
Revision as of 00:50, 23 January 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Marauder: Man of Prey for current discussions. Content is subject to change. |
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Marauder (given the subtitle "Man of Prey in a English Steam library) is a an adaptation of of the book "Marauder" by Berkem al Atomi.
It is a tactical strategy RPG where the player assumes the role of former army sapper Akhmetzyanov (and a few other characters who join their party later) as he attempts to survive a alternative history US occupation of Russia in what can be described as Russian Red Dawn.
During an event called "The Beginning", the Russian government collapsed with a Pro-American governement taking over leading to American Peacekeepers entering Russia but only actually peacekeeping areas with resources, leaving most of the country collapsed into a state of anarchy without Electricity, Water or any other infrastructure.
It reuses some weapons and assets from the developer's previous game: 7.62 High Calibre though now there are new upgrade available from some weapons thanks to the "Professor" at the game's Bazaar who can install permanent unique upgrades onto firearms.
The following weapons appear in the video game Marauder: Man of Prey:
Pistols
Makarov PM
The Makarov PM appears as the first available pistol, carried by Russian soldiers guarding the Warehouse at the beginning of the game. The Proefessor can tune the trigger to increase accuracy and replace the spring to reduce recoil and the time it takes to fire. (Both upgrades aren't visible.)
Stechkin APB
The Stechkin APB appears, both it and the APS can be modified with the same black grip to increase accuracy and aiming speed.
Stechkin APS
The Stechkin APS appears as the game's automatic pistol, first appearing on the "Fatman" gang boss.
Izhmekh MP-448 Skyph
The Izhmekh MP-448 Skyph is one of the game's available pistols, its name anglicized as "Skif"; this marks the first known media appearance of this particular handgun.
Submachine Guns
AEK-919K Kashtan
The AEK-919K Kashtan is an available submachine gun.
PP-91 Kedr
The PP-91 Kedr is an available submachine gun. The Professor can install a longer barrel, taking up more inventory space for better accuracy.
Shotguns
Baikal MP-133
The Baikal MP-133 appears as the "MR-133" and can be upgraded with a muzzle brake to reduce recoil and speed up firing.
IZh-27
The IZh-27 double barreled shotgun appears as Akhemt's starting firearm. It can be loaded with Buckshot or Slugs, set to fire one or both barrels when firing and equipped with a scope.
Saiga-12K
The Saiga-12K appears as the game's magazine-fed shotgun. The Professor in the Bazaar can turn a Saiga-12k fully automtic.
Sawed-off Double Barrel Shotgun
A sawed-off double barrel shotgun is available; no specific model is listed, though it appears to be based on Hudson's "Mad Max" airsoft shotgun, itself based on the sawn-off VG Bentley used in the titular film.
Rifles
AKS-74
The AKS-74 appears as one of the available assault rifles, the professor can modify it with a rubber buffer and a PM md. 63 inspired foregrip. 5.45 ammunition, abbreviated to "Fives", has become the local currency so transactions are mainly done with 5.45 ammunition. (The game uses a bartering system with a single 5.45 round being "1.0" value in bartering, with the player also having to pay a single Five every time they enter the Bazaar.)
AKS-74U
The AKS-74U appears. The Professor can upgrade it with a rubber buffer to reduce recoil and a black synthetic handguard.
Colt M4A1
The M4A1 is available with both a regular version and a CQB variant with a shorter barrel showing up late in the game once Akhmet starts encountering US Forces, oddly despite 7.62 High Calibre's large selection of weapons that fit US forces, Marauder only carries over the M4A1, FN Minimi and M67 grenades.
SOK-94 Vepr
The SOK-94 Vepr appears as one of the rifles. It can be modified with a muzzle brake and stock.
SVD
The SVD appears as the game's only proper sniper rifle. It can be upgraded with a customized trigger and stock.
Machine Guns
PKM
The PK Machine Gun is an available light machine gun. It can be upgraded with a heavy barrel to help combat overheating. (Which can happen to any firearm fired too rapidly, causing hightened durability loss.)
RPK
The RPK light machine gun is available.
RPK-74M
The RPK-74M appears as an available light machine gun.
FN Mk 46 mod 0
The FN Mk 46 mod 0 appears as the "FN Minimi", just like in 7.62 High Calibre it can be loaded with M4A1 magazines in addition to it's dedicated belt-fed boxes.
NSV 12.7mm 'Utes'
The NSV 'Utes' 12.7mm heavy machine gun is mounted in Akhmet's house once he fortifies it. Sadly the new mechanic of mounted machine guns is underused as they only appear mounted in Akhmet's house and when Akhmet brings the Utes to the final battle as well as the mounted machine guns only being able to fire in a spray line (By clicking and dragging the mouse) making it impossible to directly target enemies though these flaws are somewhat balanced out by the Utes being an instant kill as well as a bug meaning it's refilled for free after every chapter. (At most, the player only needs to defend Akhmet's house once a chapter meaning it's expensive ammo never needs to be actually purchased.)
Launchers
RG-6 Grenade Launcher
The RG-6 grenade launcher is the game's only standalone grenade launcher.
Grenades
RGD-5 Fragmentation Hand Grenade
The RGD-5 hand grenade is available.
RGO fragmentation grenade
The RGO fragmentation grenade appears as one of the game's grenades.
F-1 Defensive Fragmentation Grenade
The F-1 hand grenade is available.
Mines
Ammonal
Two improvised Ammonal charges are used by Akhmet to blow up the culture house that a gang has turned into a base early in the game.
M18A1 Claymore
The M18A1 Claymore appears occasionally, it's notably introduced in a level where Akhmet must disarm a large number of them to make a military stockpile accessible. As is typical of video game depictions, it detonates automatically when someone walks over it instead of being remotely detonated. (At least the blast is still directed towards the direction the Claymore is facing.)
MON-50 anti-personnel mine
The MON-50 anti-personal mine, a Russian copy of the Claymore, appears in-game.
OZM anti-personnel mine
The OZM anti-personnel mine appears as a usable mine.
PMN Mine
The PMN Anti-Personnel Mine appears as one of the available mines, being the first one available to the player and the model is based off a dummy training version.