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Difference between revisions of "Syphon Filter: Dark Mirror"
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[[Image:SFDM-UN vehicle(1).jpg|thumb|none|500px|]] | [[Image:SFDM-UN vehicle(1).jpg|thumb|none|500px|]] | ||
− | [[Image:SFDM-UN vehicle(2).jpg|thumb|none|500px|A Zivmović Prijateljstvo missile split-seconds from blowing up an enemy vehicle | + | [[Image:SFDM-UN vehicle(2).jpg|thumb|none|500px|A Zivmović Prijateljstvo missile split-seconds from blowing up an enemy vehicle belonging to the United Nations.]] |
=== Explosives === | === Explosives === |
Revision as of 08:02, 9 September 2023
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WARNING! THIS PAGE CONTAINS SPOILERS!
The following weapons appear in the video game Syphon Filter: Dark Mirror:
Single player weapons
Pistols
Heckler & Koch Mark 23
The Heckler & Koch Mark 23 is Gabe's default pistol for every mission, as the TEC-9 is for Lian unless the player swapped it for a different weapon. With a threaded suppressor and a heavy-hitting .45 ACP round, it is the perfect tool for the silent soldier. The weapon can also be found in Zhou's accommodation complex.
Jericho 941
The Jerico 941 makes a return in the game, used by low-ranking Peruvian Revolutionary War Council personnel in Episode 3, Part 1 as well as expendable Zivmovic Prijateljstvo (Zivmovic Friendship) grunts in Episode 4, Part 1 and 2. This weapon can be unlocked with the second Tactical Combat Specialist badge. Called the Jerico-41 in-game.
Jericho 941 Semi-Compact
What seems to be a general purpose flare gun is actually a Jericho 941 Semi-compact. It can be unlocked and used. Interestingly, it set enemies aflame on the PSP; this counted as environment kills. The PS2 and Vita version both could not set victims afire seeing as the violence was reduced on both consoles.
FN Five-seveN
The Five-seveN from the previous game appears in Dark Mirror. It is referred to as the SP-57. Players have to beat the time in the first training to unlock it. For some reason in Dark Mirror the magazine capacity is half that of its capacity in the previous game; in other words, it's reduced from 20 to 10, therefore decreasing its total ammunition count.
Makarov PM
The Makarov is used by the weaker Red Section paramilitary mercenaries in Episode 1, Part 3, Part 4 and Part 5, as well as Episode 2, Part 2.
Desert Eagle Mark XIX
Desert Eagle Mark XIX is available in .50 AE, .44 Magnum, and .357 Magnum.
The former is seen used by Jimmy Zhou thugs inside the apartment complex, and can permanently be unlocked by completing every mission without dying or failing any objectives.
The second can be acquired by earning the third Stealth Combat Specialist rating, and is not used by enemies in-game.
The last one can optionally be found in Episodes 1, 5, 6 and 7 (the latter only when playing as Lian).
Mara Aramov, assuming Stone does not kill her with stealth, will use one of these pistols in a boss fight and can somehow fire in a rapid-fire fashion.
CZ 75 "Pre-B"
Used by higher-ranking Zivmovic Prijateljstvo thugs in Episode 4, Part 1 and 2. Called the CZ Mach-9 in game. It is a machine pistol, allowing the player to fire in single-shot, three-round bursts or on fully automatic fire.
Machine pistols
Intratec TEC-9
Lian Xing is automatically armed with an unsilenced TEC-9 automatic pistol for the missions where she is playable. Her version is a semi-automatic and single-shot capable. The silenced version of this weapon can be unlocked and used in gameplay, the latter also equipped with a fully automatic fire mode. The "Ripper" is available, a variant of the TEC-9 that is generally similar.
MAC-10
MAC-10 is the particular weapon is available in 2 variants: a .45 ACP and a 9X19mm. The former can be used in Episode 5 and fires in burst or single shots while the latter is found in Episode 2; this one fires in automatic, burst and single shot.
Submachine guns
SITES Spectre M4
SITES Spectre M4 is seen in the hands of Red Section personnel in most of Episode 1 and one stage of Episode 2.
IMI Uzi
The Uzi submachine gun is primarily used by Peruvian War Revolutionary Council soldiers in Episode 3. It is also kicked to Pvt. Janzen in Episode 4 Part 2 - a factual error, since such a weapon would never be seen in this level.
Heckler & Koch MP5A3
The Heckler & Koch MP5A3 is used by Zivmović Prijateljstvo soldiers in Episode 4.
Heckler & Koch MP5A4
Unlocked by gaining the second Stealth Combat Specialist badge. Incorrectly called the MDS A4 Silenced, just as it was in the previous instalment.
Unlocked by gaining the second Stealth Combat Specialist badge.
Heckler & Koch UMP .45
Heckler & Koch UMP is carried by Konigsberg Casino security and players can unlock it by beating Training 3 without wasting a shot. Strangely, this SMG is equipped with a sniper-type scope.
FN P90
The FN P90 is a unique weapon; its transparent magazine carries a total of 50 armour-piercing rounds that fire almost at rifle velocity. It is one of a few submachine guns to have more than 30 rounds per cartridge. It is seen only in the hands of veteran Red Section soldiers in Episode 7.
Heckler & Koch MP7
Heckler & Koch MP7 is used by Red Section soldiers during the KemSynth Petroleum incident.
Calico HE
What seems to be a Calico modified to fire high explosive rounds can be unlocked (as a launcher).
Shotguns
Benelli M1 Super 90
The Benelli M1 Super 90 is found in Episode 1 Part 4. It is unlocked by the player if one destroys all the depleted uranium containers in Episode 4 Part 1.
Daewoo USAS-12
Daewoo USAS-12 is the fully automatic assault shotgun, notable for being required to defeat Jason Chance and Erich Rhoemer (the latter in Syphon Filter 3), can be used by Lian Xing, sadly only for a section of Episode 2 Part 1. However, the player can also unlock it by gaining the first badge of the Tactical Combat Specialist rating.
Mossberg 500 Mariner Cruiser
Mossberg 500 Mariner Cruiser is the pump-action shotgun can be acquired in Episode 5 Part 1. It is permanently unlocked by completing Sana's, Yemen in record time. This would arguably not be considered worth it due to the weapon's horrible range - Yemen is possibly the hardest mission in the entire game to beat.
SWD/Cobray Street Sweeper
SWD/Cobray Street Sweeper is a semi-automatic shotgun seen in the hands of Red Section pointmen in Episodes 6 and 7.
Sawn-off Shotguns
Sawn-off Double Barreled Shotgun Gained by the player if one earns the first Survival Tactics Expert rating. Its cut-down barrel increases spread at close range but makes it utterly useless for long-range combat.
Jackhammer HE
A Pancor Jackhammer that fires high explosive shells can be used, categorized as a launcher in-game. It's unlocked by gaining the third Tactical Explosives Specialist badge.
Assault rifles
Galil AR
Galil AR is the weapon is used by Red Section personnel during some parts of Episodes 1 and 2; it is also wielded by Jimmy Zhou security members on Bangkok rooftops.
Colt M4A1
The Colt M4A1 is an optional weapon in Episode 2 Part 3. It can permanently be unlocked for player use if one destroys the depleted uranium containers in Episode 4 Part 3. A silenced variant of the M4A1 is acquired by scoring 10 headshots in Episode 7 Part 4.
Norinco Type 56
Norinco Type 56 is used by Red Section leader White Scorpion. Unlocked by gaining the second Combat Knife Specialist badge.
FAMAS
The FAMAS is carried by certain ZP soldiers in Episode 4. Acquired by completing Training 2 under record time.
AK-47
The AK-47 is used by certain Zivmović Prijateljstvo soldiers in Episode 4. Players unlock it by scoring 25 headshots in Episode 6 Part 1.
Steyr AUG HBAR
The Steyr AUG HBAR Automatic Rifle is seen in the hands of Red Section soldiers in Episodes 4, 5 and 6. Notably, Richard Kress brandishes one when fighting against Gabe, as do RS elites who storm the casino.
RPK
RPK is carried by Red Section thugs in Episode 6 and 7.
Heckler & Koch G11
Heckler & Koch G11 is used by certain 'elite' Red Section enemies, including a FCS soldier in Episode 7 Part 1. Players may acquire it by gaining the third Combat Knife Specialist badge.
Colt M16A2
Colt M16A2 fires in burst-shot or single-shot. Unlocked by destroying all the depleted uranium containers for Episode 4 Part 2.
Model 656
Model 656 is apparently used by Mara Aramov's guards in 'Narbonne, France' according to Gary Stoneman but players can never acquire it. A sniper version of this rifle is available, however, called the "Stone's Rifle" (presumably in reference to Eugene Stoner)
Colt M16
While this is never available in gameplay, an M16 is seen in cutscenes during 'Red Section', held by soldiers from said organisation attempting to stop Lian and Gabe from encroaching on Helsinki Aerospace territory.
Sniper rifles
SVD Dragunov
SVD Dragunov is used by Red Section and Peruvian War Revolutionary Council soldiers.
Barrett M82A1
Barrett M82A1 fires a shot that penetrates directly through body armour. The downsides are the need for accuracy and its sluggish firing rate. Found in Episodes 6 and 7; the player can unlock it by gaining the third Tactical Combat Specialist badge.
MB-150
The second default weapon for Gabe Logan is a 'MB-150' sniper rifle, which can never be dropped unless the game script calls for it. This particular weapon fires 6mm shots as well as 'darts', and the player is at no point able to swap it, release it from Gabe or otherwise get rid of it but there are two instances where the firearm is lost from one's inventory. The first is when Touchstone clobbers Gabe and uses the weapon against himself (but is promptly defeated) and the second is when the rifle is accidentally thrown over a balcony in Gabe's attempt to evade an ambush in Bangkok. Another variant called the "C8 Rifle" looks the same as the "MB-150".
VSS Vintorez
Just as Gabe's second default weapon is the MB-150, Lian Xing is armed with the VSS Vintorez. Both are exactly similar, firing 6mm and various 'dart' rounds despite looking distinctly different.
Machine Guns
M249-E2 SAW
Complete KemSynth Tower in record time to acquire the M249-E2 SAW. Certain bosses also use it.
M60
Some type of M60 is mounted on a turret in the Agency helicopter.
Launchers
Mk 153 SMAW
The Mk 153 SMAW is available in two variants: the first is a standard, anti-infantry version that is unlocked by destroying every warhead in Episode 4 Part 3. The second one is an 'Anti-Tank' version with only one round per magazine to compensate for its immense power, necessitating a reload every time the weapon is fired. The second one can only be found in Episode 4 Part 4, when Logan is forced to confront Zivmovic, the latter having hijacked an M1 Abrams main battle tank. As with The Omega Strain, using this too close to oneself causes collateral damage.
Milkor MGL Mk
The MGL can be earned by gaining the third Combat Knife SPecialist badge. This is more of a joke weapon than anything else; in The Omega Strain the player could spawn with almost 50 rounds with the weapon, but in this game one would have less than 10 grenades!
Explosives
M67 fragmentation grenade
The M67 fragmentation grenade is usable through most missions. It is a lethal device that wounds and kills those caught in its blast radius.
Laser mine
This device must be planted on a vertical surface, like a wall, and projects a laser beam invisible to the naked eye to an opposite surface. If any stray person except the individual who planted it comes into contact with the beam, an explosion occurs, killing whoever triggered it. Players can either shoot the mine or throw a grenade to make it blow prematurely (which can kill enemies close enough to it and perhaps the player, if one is too close), or manually diffuse it. Defusing it allows one to set it up on an appropriate surface, and it will kill enemies who trip the beam. The beam cannot be detected unless one is using EDSU goggles, and the explosive cannot be defused unless one is very close to the mine. Laser mines are already planted by enemies in Episode 2 Part 2, Part 3, Part 4, Episode 4 Part 1, Episode 5 (both sections) and Episode 6 Part 2.
EMP grenade
The electro-magnetic pulse grenade releases a powerful electronic blast that temporarily renders useless certain unprotected equipment, including enemies with anti-static armour, the player's various devices, computers and more. If there is a bomb counting down which the player must diffuse before it explodes, the blast also affects these devices. These can be used in Training 4 and various sections in Episode 7 to help sabotage FCS armour systems.
Composite 4
Used by Lian to permanently stop Red Section from using a cargo transport jet in Episode 2 Part 1.
Miscellaneous
Turret
A turret bearing an indeterminate description can be used in the game; Gabe Logan is seen manning one while infiltrating the Red Section-assaulted KemSynth Petroleum facility. Lian Xing is also capable of using one in gameplay when she attempts to sabotage the antagonists' transport jet, while Gabe later protects Addison Hargrove using such a weapon, only to have White Scorpion hijack it and use it against him. Although the weapon technically has unlimited rounds, players should beware and fire in bursts lest it overheats.
Flamethrower
In a callback to the original Syphon Filter's fight with Anton Girdeaux in Freedom Memorial, Red Jack is seen armed with a general-purpose fire whip, as is another unnamed Red Section grunt, both of whom Gabe has the distinct bad luck of encountering in gameplay. Fortunately for him, the weapon's weaknesses are exactly as that which Girdeaux bore: shooting the fuel tanks on one's back would detonate the weapon and kill the user from immolation.
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M134 minigun
Can be acquired from one of Jimmy Zhou's bodyguards. It will cause one to move sluggishly, but also gain the ability to lay down a swathe of punishing suppressive fire.
Paintball pistol
A temporary firearm that is used in some training missions.
Paintball rifle
A temporary firearm that is used in some training missions.
Taser
Fairbairn-Sykes
M1 Abrams main battle tank
Among the military vehicles in Episode 4 is an M1 Abrams which the antagonist Goran Zivmovic hijacked.
Various UN vehicles
During the United Nations assault on Tuzla Munitions, various army vehicles are seen in cutscenes.
Explosives
The Red Section paramilitary group seems hell-bent on destroying KemSynth petroleum at all costs. One of the attempts to achieve this involves planting a bomb on the wall in a certain section.
In another attempt, Black King carries a detonator that will trigger 5 explosives somewhere else in the refinery.