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Difference between revisions of "Time Crisis 5"
Seganamcofan (talk | contribs) (All "True Master Mind Edition" weapons added. This game has really let me down. BNEI, I do not forgive absolutely your deeds!) |
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==Heckler & Koch HK45== | ==Heckler & Koch HK45== | ||
− | Senior VSSE agent Robert Baxter (Second protagonist of [[Time Crisis II]]) uses a [[Heckler & Koch HK45]] as his main sidearm. In the ''True Master Mind Edition'', Keith Martin (First protagonist of [[Time Crisis II]]) also uses a HK45. | + | Senior VSSE agent Robert Baxter (Second protagonist of [[Time Crisis II]]) uses a [[Heckler & Koch HK45]] as his main sidearm. In the ''True Master Mind Edition'', Keith Martin (First protagonist of [[Time Crisis II]]) also uses a two-tone HK45, Like Their [[Heckler & Koch Mark 23]] in Time Crisis II. |
[[Image:HH45.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]] | [[Image:HH45.jpg|thumb|none|400px|Heckler & Koch HK45 - .45 ACP]] | ||
Line 43: | Line 43: | ||
==Mauser C96== | ==Mauser C96== | ||
− | The [[Mauser C96]] returns to the game as Wild Dog's main sidearm. | + | The [[Mauser C96]] returns to the game as Wild Dog's main sidearm. Unlike previous game, his disciple Wild Fang are doesn't use C96, instead uses unknown engraved shotgun. |
[[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 "Broomhandle" Commercial Version]] | [[Image:C96Pistol.jpg|thumb|none|400px|Mauser C96 "Broomhandle" Commercial Version]] | ||
Line 52: | Line 52: | ||
==Heckler & Koch MP5K== | ==Heckler & Koch MP5K== | ||
− | Wild Dog's mercenaries use [[Heckler & Koch MP5K]]s without foregrip. Robert briefly uses it in the | + | Wild Dog's mercenaries use [[Heckler & Koch MP5K]]s without foregrip. Robert briefly uses it in the stage 1. |
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.]] | [[Image:MP5KA3.jpg|thumb|none|400px|Heckler & Koch MP5KN - updated with the Navy Trigger Group - 9x19mm.]] | ||
Line 60: | Line 60: | ||
==AK-12== | ==AK-12== | ||
− | A modified [[AK-12]] with an Aimpoint red dot, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries | + | A modified [[AK-12]] with an Aimpoint red dot, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries. It's modeled with a left hand-based charging handle. Protagonists also use commandeered AK-12 from Wild Dog's mercenaries armory in stage 1 area 2. |
[[File:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]] | [[File:Ak-12.jpg|thumb|none|400px|AK-12 - 5.45x39mm]] | ||
[[File:Timecrisis5_ak12.jpg|thumb|none|600px|Wild Dog's mercenaries engage VSSE agents with AK-12s.]] | [[File:Timecrisis5_ak12.jpg|thumb|none|600px|Wild Dog's mercenaries engage VSSE agents with AK-12s.]] | ||
+ | |||
+ | ==M4 Carbine== | ||
+ | The [[M4 Carbine]] with an Trijicon ACOG4x32+RMR sight, laser sight, flash light, vertical foregrip seen on Wild Dog's mercenaries armory in stage 1 area 2. | ||
+ | [[File:M4A1_ACOG.jpg|thumb|none|400px|Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm]] | ||
+ | |||
+ | ==Fictional Assault Rifle== | ||
+ | Robert Baxter uses Fictional Assault Rifle against Protagonists in stage 6. It's largely based on [[M14_Rifle#SRSS_BullDog_762|SRSS BullDog 762]]'s hand guard with a [[Bushmaster ACR]]'s fixed stock and body, an M68 red dot sight. | ||
+ | [[File:Bulldog762.jpg|thumb|none|400px|SRSS BullDog 762 - 7.62x51mm NATO]] | ||
+ | [[Image:Bushmaster-acr-carbine.jpg|thumb|none|400px|Bushmaster ACR with fixed stock, five-sided handguard, and Magpul MBUS sights & PMag magazine - 5.56x45mm NATO]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
Line 81: | Line 90: | ||
==Kel-Tec KSG== | ==Kel-Tec KSG== | ||
− | The VSSE agents | + | The VSSE agents use commandeered [[Kel-Tec KSG]] with vertical foregrips from Wild Dog's mercenaries armory in stage 1 area 2. |
[[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]] | [[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 Gauge]] | ||
+ | |||
+ | ==Unknown Engraved Shotgun== | ||
+ | In stage 5, Wild Dog's disciple Wild Fang uses Unknown Engraved Shotgun. | ||
=Machine Guns= | =Machine Guns= | ||
==Browning M2 == | ==Browning M2 == | ||
− | The [[Browning M2]] is mounted on a VSSE-manned chopper. It's also used by Wild Dog's mercenaries in | + | The [[Browning M2]] is mounted on a VSSE-manned chopper. It's also used by Wild Dog's mercenaries in stage 3. |
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | [[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]] | ||
[[File:Timecrisis5_MMG.jpg|thumb|none|600px|VSSE agent Luke O'Neil firing Browning M2.]] | [[File:Timecrisis5_MMG.jpg|thumb|none|600px|VSSE agent Luke O'Neil firing Browning M2.]] | ||
[[File:Timecrisis5_MMG_2.jpg|thumb|none|600px|Browning M2 is mounted on Wild Dog's mercenaries truck.]] | [[File:Timecrisis5_MMG_2.jpg|thumb|none|600px|Browning M2 is mounted on Wild Dog's mercenaries truck.]] | ||
+ | |||
+ | ==GE M134 Minigun== | ||
+ | In stage 6, Robert Baxter uses [[GE M134 Minigun]] which mounted on his robot. | ||
+ | [[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]] | ||
=Grenade Launchers= | =Grenade Launchers= | ||
==Heckler & Koch M320== | ==Heckler & Koch M320== | ||
− | The VSSE agents | + | The VSSE agents use commandeered [[Heckler & Koch M320]] from Wild Dog's mercenaries armory in stage 1 area 2. It replaces the [[Kampfpistole_Z#Leuchtpistole|Leuchtpistole]] seen in previous games. It still acts like an RPG. |
[[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | [[Image:XM320 stock extended.jpg|thumb|none|350px|Heckler & Koch M320 with optional telescoping stock - 40x46mm]] | ||
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==Pansarskott m/86== | ==Pansarskott m/86== | ||
− | The Pansarskott m/86, the Swedish Army version of the [[M136 AT4]] with folding foregrip, is used by Wild Dog's mercenaries, include Wild Dog. | + | The Pansarskott m/86, the Swedish Army version of the [[M136 AT4]] with folding foregrip, is used by Wild Dog's mercenaries, include Wild Dog. Keith Martin also uses Pansarskott m/86 to Wild Fang in stage 5. |
+ | [[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86-84mm]] | ||
+ | |||
+ | =Hand Grenades= | ||
+ | |||
+ | ==Unknown Smoke Grenade== | ||
+ | Wild Dog's mercenaries and Keith Martin uses unknown smoke grenade against the protagonists. | ||
− | [[Image: | + | ==Model 7290 Flashbang Grenade== |
+ | Robert Baxter uses Yellow colored [[Model 7290 flashbang grenade|Model 7290 Flashbang Grenade]] against the protagonists When revealed Robert is the real traitor of VSSE by Keith. | ||
+ | [[Image:Model 7290.jpg|thumb|none|200px|Model 7290 flashbang grenade]] | ||
{{Time Crisis Series}} | {{Time Crisis Series}} |
Revision as of 15:08, 2 September 2015
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
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The following weapons appear in the video game Time Crisis 5:
WARNING! THIS PAGE CONTAINS SPOILERS!
Handguns
Desert Eagle Mark XIX
VSSE agents Luke O'Neil and Marc Goddard use a IMI Desert Eagle Mark XIX, outfitted with a muzzle brake. Unlike the previous series, Both Desert Eagle is two-tone and not fitted any optics.
Glock 17
The two-tone Glock 17 is seen with Wild Dog's mercenaries as their main sidearm.
Heckler & Koch HK45
Senior VSSE agent Robert Baxter (Second protagonist of Time Crisis II) uses a Heckler & Koch HK45 as his main sidearm. In the True Master Mind Edition, Keith Martin (First protagonist of Time Crisis II) also uses a two-tone HK45, Like Their Heckler & Koch Mark 23 in Time Crisis II.
Mauser C96
The Mauser C96 returns to the game as Wild Dog's main sidearm. Unlike previous game, his disciple Wild Fang are doesn't use C96, instead uses unknown engraved shotgun.
Submachine Guns
Heckler & Koch MP5K
Wild Dog's mercenaries use Heckler & Koch MP5Ks without foregrip. Robert briefly uses it in the stage 1.
Assault Rifles
AK-12
A modified AK-12 with an Aimpoint red dot, laser sight, flash light, vertical foregrip and M4 type collapsible stock is used by the many Wild Dog's mercenaries. It's modeled with a left hand-based charging handle. Protagonists also use commandeered AK-12 from Wild Dog's mercenaries armory in stage 1 area 2.
M4 Carbine
The M4 Carbine with an Trijicon ACOG4x32+RMR sight, laser sight, flash light, vertical foregrip seen on Wild Dog's mercenaries armory in stage 1 area 2.
Fictional Assault Rifle
Robert Baxter uses Fictional Assault Rifle against Protagonists in stage 6. It's largely based on SRSS BullDog 762's hand guard with a Bushmaster ACR's fixed stock and body, an M68 red dot sight.
Sniper Rifles
GOL sniper rifle
In stage 4, included from the "True Mastermind" edition, VSSE agents Luke O'Neil and Marc Goddard use commandeered GOL sniper rifle from Wild Dog's mercenaries. Unlike previous games, GOL sniper rifles are outfitted with night vision scopes. Bullet will be automatically loaded after one shot.
Mechem NTW-20
The heavily modified Mechem NTW-20 is used by Wild Dog's powered suit forces known as HACs.
Shotguns
Kel-Tec KSG
The VSSE agents use commandeered Kel-Tec KSG with vertical foregrips from Wild Dog's mercenaries armory in stage 1 area 2.
Unknown Engraved Shotgun
In stage 5, Wild Dog's disciple Wild Fang uses Unknown Engraved Shotgun.
Machine Guns
Browning M2
The Browning M2 is mounted on a VSSE-manned chopper. It's also used by Wild Dog's mercenaries in stage 3.
GE M134 Minigun
In stage 6, Robert Baxter uses GE M134 Minigun which mounted on his robot.
Grenade Launchers
Heckler & Koch M320
The VSSE agents use commandeered Heckler & Koch M320 from Wild Dog's mercenaries armory in stage 1 area 2. It replaces the Leuchtpistole seen in previous games. It still acts like an RPG.
Rocket Launchers
Pansarskott m/86
The Pansarskott m/86, the Swedish Army version of the M136 AT4 with folding foregrip, is used by Wild Dog's mercenaries, include Wild Dog. Keith Martin also uses Pansarskott m/86 to Wild Fang in stage 5.
Hand Grenades
Unknown Smoke Grenade
Wild Dog's mercenaries and Keith Martin uses unknown smoke grenade against the protagonists.
Model 7290 Flashbang Grenade
Robert Baxter uses Yellow colored Model 7290 Flashbang Grenade against the protagonists When revealed Robert is the real traitor of VSSE by Keith.