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Difference between revisions of "Uncharted: Drake's Fortune"

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(→‎Others: Why they couldn't just model a normal musket is beyond me.)
 
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[[Image:UnchartedDrakesFortuneCover.jpg|thumb|300px|''Uncharted: Drake's Fortune'' (2007)|right]]
  
'''''Uncharted: Drake's Fortune''''' is one of a handful of titles exclusively released on the Playstation 3 console. It follows a wise-cracking treasure hunter in his quest to retrieve the lost treasure of El Dorado.
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[[Image:Uncharted remaster boxart.jpg|thumb|300px|''Uncharted: The Nathan Drake Collection'' (2015)|right]]
  
'''The following guns are used in Uncharted: Drake's Fortune''':
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'''''Uncharted: Drake's Fortune''''' is a 2007 Playstation 3-exclusive third-person action game developed by Naughty Dog and published by Sony as one of the console's launch titles. Heavily inspired by the ''Indiana Jones'' movies, it follows the escapades of roguish fortune/treasure hunter Nathan Drake, a young man who claims to be descended from the illegitimate child of Sir Francis Drake. Together with his friend Victor Sullivan and a determined reporter, Elena Fisher, Nathan sets out to discover Sir Francis' lost treasure, quickly identified as the true form of the legendary El Dorado. However, sinister forces are also interested in the ancient treasure, and it soon transpires that El Dorado itself may not be all it seems.
  
[[Image:UnchartedDrakesFortuneCover.jpg|thumb|300px|Protagonist Nate Drake holding the "PM 9mm" and "Moss 12."|right]]
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In October 2015, a full HD edition of all three PS3 Uncharted games was released for the PS4. Called '''''Uncharted: The Nathan Drake Collection''''', it runs in 1080p resolution at 60 frames per second, unlike the original games that run in 720p at 30 FPS. It also includes an assortment of smaller changes and the addition of a photo mode, which allows the player the pause the game at any time and take screenshots. Screenshots from the HD edition in this article will be marked with '''''HD'''''.
  
== PM 9mm ([[Makarov PM]]) ==
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With the exception of these additions, the actual games are still the same, no new content has been added.
  
The Makarov PM, called the PM 9mm, is Drake's first handgun in the game, and is also the primary sidearm for Raja's pirates. It has 8 shots, and from what it appears, it looks like the 1971 standard military model. It is the primary sidearm for Raja's pirates.
 
  
[[Image:MakarovPM.jpg|thumb|none|400px]]
 
  
== 92FS 9mm ([[Beretta 92FS Inox]]) ==
 
  
Elena, the reporter, uses the Beretta 92FS Inox throughout the game. In the game, it is named the 92FS 9mm, with 15-round magazines. It is also the primary sidearm of the mercenary forces.
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{{VG Title}}
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__TOC__<br clear=all>
  
[[Image:Beretta-Inox.jpg‎|thumb|none|400px]]
 
[[Image:elenawith92FSInox.jpg|thumb|none|400px]]
 
  
== Wess .44 ([[Smith & Wesson Model 29]]) ==
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=Handguns=
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The hammer on all pistols and the two revolvers are always in DAO mode, something only the Model 629 and Anaconda can actually be used in.
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==Makarov PM== 
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Drake's primary sidearm is a [[Makarov PM]] until he switches to the Berreta 92FS later in the game. He keeps a case of four pistols on his boat, one of which he loans to reporter Elena Fisher, who states using it is "like a camera. Just point and shoot." It properly holds 8 rounds in its magazine, and from what it appears, it looks like the 1971 standard military model.
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[[Image:MakarovPM.jpg|thumb|none|300px|Makarov PM - 9x18mm]]
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[[Image:Uncharted_makarov.jpg|thumb|none|600px|Drake gets in a fist fight with two Makarov wielding pirates. His own gun is visible in his shoulder holster.]]
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[[Image:Uncharted-drakes-fortune.jpg|thumb|none|500px|Drake with the Makarov in his shoulder holster.]]
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[[File:Uncharted DF HD MakarovPM cutscene 1.jpg|thumb|none|600px|'''''HD'''''. As some modern-day pirates attack Drake's boat, he pulls out a case of Makarovs.]]
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[[File:Uncharted DF HD MakarovPM cutscene 2.jpg|thumb|none|600px|'''''HD'''''. Drake Hands Fisher a PM.]]
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[[File:Uncharted DF HD MakarovPM right.jpg|thumb|none|600px|'''''HD'''''. The markings read "PJ-83" on the top, and "Cal. 9mm Defender".]]
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[[File:Uncharted DF HD MakarovPM left.jpg|thumb|none|600px|'''''HD'''''. Note the oversized safety lever.]]
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[[File:Uncharted DF HD MakarovPM reloading 1.jpg|thumb|none|600px|'''''HD'''''. Drake reloads his PM as he showcases some rather poor trigger discipline (which persists throughout the game) . His finger is clipping through the trigger guard and he is on top of that also reloading the Makarov with what appears to be invisible magazines.]]
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[[File:uncharted DF HD MakarovPM reloading 2.jpg|thumb|none|600px|'''''HD'''''. Looking closely at the slide shows that how the ejection port is actually just a flat texture!]]
  
The game called it the Wess 44. So from the number alone, it's a .44 caliber revolver. This is used by Victor Sullivan as his primary sidearm. Gabriel Roman uses a snub nosed version which he keeps holstered for most of the game.
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==Beretta 92FS Brigadier Inox==
I'm pretty sure Roman doesn't have a .44 because Drakes diary stops the bullet from killing Sully and .44 would not only have gone through the diary but it would have gone throught Sully as well. [[User:humanzie3|humanzie3]]
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Elena, the reporter, favors a [[Beretta 92FS Brigadier Inox]] throughout the game. In the game, it is equipped with Hogue wrap-around grips and black controls. It is also the primary sidearm of Navarro's mercenary forces. It is later acquired Drake and he uses it throughout the game after that point, replacing the Makarov PM. It correctly holds 15 rounds in its magazine.
(Any idea on the ID of it then? It is definitely some kind of snub nosed revolver.)
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[[Image:BrigadierInox.jpg|thumb|none|350px|Beretta 92FS Brigadier Inox - 9x19mm]]
it's probably a [[Smith & Wesson Model 15|.38 special]]. Like  Smith and Wesson .38 chief's special. [[User:humanzie3|humanzie3]]
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[[Image:elenawith92FSInox.jpg|thumb|none|500px|Elena with her 92FS Inox.]]
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[[File:Uncharted DF HD 92FS helena holstered.jpg|thumb|none|600px|'''''HD'''''. Fisher has her 92FS Inox tucked in her belt as she looks at something Drake can't see on the empty blue screen.]]
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[[File:Uncharted DF HD 92FS helena.jpg|thumb|none|600px|'''''HD'''''. In the second Jet ski part of the game, Fisher has switched the M79 for her 92FS Inox. She has the amazing ability to fire the weapon accurately with one hand while sitting on a jet ski jolting around in a current. In this sequence she doesn't have to reload the weapon at all and she never runs out of ammo!]]
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[[File:Uncharted DF HD 92FS right.jpg|thumb|none|600px|'''''HD'''''. The 92FS Inox in Drake's hands. Note that it lacks the safety on the right side.]]
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[[File:Uncharted DF HD 92FS left.jpg|thumb|none|600px|'''''HD'''''.]]
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[[File:Uncharted DF HD 92FS reloading.jpg|thumb|none|600px|'''''HD'''''. Reloading. The 92FS Inox has a somewhat better model than the Makarov.]]
  
It's a [[Colt Anaconda|colt anaconda]]. the model 29 was an N frame and this thing is stainless steel and the shroud for the cylinder thing runs the length of th barrel. im not so sure S&W makes a weapon such as this in .44 magnum, but im sure colt does.
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==Colt Anaconda==
  
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Gabriel Roman uses a 4-inch barrelled [[Colt Anaconda]], which he keeps holstered for most of the game. The weapon looks like a snub-nose revolver because the bottom and back of the frame and the grip is scaled up, and are much too large relative to the rest of the frame, the cylinder and the barrel. This weapon can never be used by the player.
  
They could of course mean a Dan Wesson revolver of some sort.
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[[Image:Colt Anaconada 4Barell.jpg|thumb|350px|none|Colt Anaconda with 4" barrel - .45 LC]]
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[[File:Uncharted DF HD ColtAnaconda Roman holstered.jpg|thumb|none|600px|'''''HD'''''. Roman does his best to be a bad guy with a British accent as Drake covers his eyes, not trying to notice the screenshot icon.]]
It can't possibly be a 44. The bullet didn't even go all the way through Drakes Diary. [[User:humanzie3|humanzie3]]
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[[File:Uncharted DF HD ColtAnaconda Roman threatening.jpg|thumb|none|600px|'''''HD'''''. Roman threatens to shoot Drake with the Anaconda. Note the oversized grip and lower frame compared to the tiny barrel and cylinder.]]
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[[File:Uncharted DF HD ColtAnaconda Roman firing.jpg|thumb|none|600px|'''''HD'''''. He instead ends up shooting Sully. It's not everyday you see a character in a ''video game'' flinch as they shoot.]]
  
any of yall ever thought that it might of been a [[Smith & Wesson Model 29#Smith & Wesson Model 629|smith and wesson model 629]], witch is a stainless steal revolver, it is what replaced the infamous model 29
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==Smith and Wesson Model 629 Classic==
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The [[Smith & Wesson Model 629 Classic]] is used in game with wood grips. Called the "Wes-44," this is Victor Sullivan's primary sidearm.
  
Sulley carries a 629, but not Roman. Humanzie3 is right the bullet couldn't have been as powerful as a .44.
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[[Image:SW629BD2.jpg|thumb|none|400px|Smith & Wesson Model 629 Classic with custom wood grips - .44 Magnum]]
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[[Image:Uncharted_smith_and_wesson.jpg|thumb|none|500px|Drake takes cover with the Model 629]]
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[[File:Uncharted DF HD M629 Sully holstered.jpg|thumb|none|600px|'''''HD'''''. The Model 629 in Sully's holster.]]
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[[File:Uncharted DF HD M629 left.jpg|thumb|none|600px|'''''HD'''''.]]
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[[File:Uncharted DF HD M629 right.jpg|thumb|none|600px|'''''HD'''''. Note how the trigger is in single-action mode even though the hammer is in double-action mode. This is something that persists throughout the trilogy.]]
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[[File:Uncharted DF HD M629 reloading.jpg|thumb|none|600px|'''''HD'''''. Drake reloading the Model 629 with an invisible speed loader he might have borrowed from a certain Freeman....]]
  
Its a game, it doesn't need to be realistic, besides, even .38 special would pierce a diary anyway. -k9870
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==IMI Desert Eagle Mark VII==
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The [[Desert Eagle Mark VII]] (distinguished by the in-game model's lack of scope mounts, though it incorrectly has tall cocking serrations, higher than even those of a Mark XIX) appears in game as the "Desert 5" suggesting it is the .50 AE version (considering its 7-round capacity and it's superior stopping power over the Model 629, it's probably intended to be the .50 AE version). Eddie Raja uses a custom, gold plated version with ivory grips inlaid with a dragon design. Mercenaries use this later in the game, usually with a visible laser, though the laser is unusable by the player (where the laser actually comes from is a mystery, as there is no laser module on the gun). It is effectively a replacement for the 629 Classic whenever it is available, doing more damage with a faster rate of fire and slightly higher capacity.
  
but he could have been shooting .44 specials, which are highly underpowered. - drh
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[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|350px|IMI Desert Eagle MK VII with nickel finish - .44 Magnum]]
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[[Image:Uncharted_desert_eagle.jpg|thumb|0600px|none|Eddie holds a Desert Eagle. This is presumably a pre-release shot, as in this same scene in the final game he is holding his custom Desert Eagle.]]
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[[File:Uncharted DF HD Deagle gold.jpg|thumb|none|600px|'''''HD'''''. Eddie Raja strikes a pose with his custom Desert Eagle as a Spanish-colonizer-turned-zombie-demon watches in awe. Looking closer, it's possible to see the ivory grips with the dragon design and even the diamond patterned trigger!]]
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[[File:Uncharted DF HD Deagle left.jpg|thumb|none|600px|'''''HD'''''. Do to the way the gun's shaders act in the game, what's supposed to be a nickel or chrome gun turns black in low light areas in the game.]]
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[[File:Uncharted DF HD Deagle right.jpg|thumb|none|600px|'''''HD'''''.]]
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[[File:Uncharted DF HD Deagle reloading.jpg|thumb|none|600px|'''''HD'''''. Drake reloading his Desert Eagle in a dramatic fashion.]]
  
If that's the case, then I'm thinking it's a Horton Special.-Neoindy
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=Submachine Guns=
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==IMI Micro Uzi==
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The [[IMI Micro Uzi]] appears in game as the "Micro 9mm". It is mostly used by the pirates, and is usable in the pistol slot. Despite using a stock "pew" suppressed gunshot sound, the Micro Uzi does not have a suppressor and does not count as suppressed. It correctly holds 20 rounds in the short Uzi magazine it's modeled with.
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[[Image:MicroUziPistol.jpg‎|thumb|none|350px|IMI Micro Uzi with 20-round magazine - 9x19mm]]
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[[File:Uncharted DF HD MicroUzi left.jpg|thumb|none|600px|'''''HD'''''. Note short sights and shaved down cocking handle.]]
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[[File:Uncharted DF HD MicroUzi right.jpg|thumb|none|600px|'''''HD'''''. Drake can somehow fire the Micro Uzi full-auto with the bolt closed. ]]
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[[File:Uncharted DF HD MicroUzi reloading.jpg|thumb|none|600px|'''''HD'''''. Drake uses the non-existent button mag release to drop the mag, which somehow falls out while its twin still stays in the gun (!) After inserting a new mag, Drake doesn't bother with chambering  a new round as the gun does it by it self through some unknown force.]]
  
I am thinking it may be a Smith and Wesson 686, colt python or something similar with a stub nosed barrel, he probably loaded it with lower velocity .38 ammo. this is why it may have been possible to fail to penatrate the book. Book pages can be pretty hard on bullets. The old .38 loads are very dismal as far as ballistics are concerned. Back in the the day the mod. 10 smith and wesson (.38) was in just about every LEOs holster in the USA. Absolutely lousy penatration and terminal ballistics performance. Virtually no permanent wound channel is created with the old lead slugs. The advent of good +p hollow points have made this round marginally decent. Still though I would not stake life preservation on the performance of this round. I'm fine with the good ol' American .45 ACP.
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==MP40==
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[[MP40]] submachine guns with the folding stocks removed were left behind in a German bunker and somehow work just fine after 60+ years without being maintained. Probably the most powerful gun in the game in terms of total damage output. It incorrectly holds 35 rounds instead of 32 (usually down-loaded to 30 for reliability).
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[[Image:MP40Side.jpg|thumb|none|450px|MP40 submachine gun - 9x19mm]]
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[[File:Uncharted DF HD MP40 holstered.jpg|thumb|none|600px|'''''HD'''''. The MP40 on Drake's back. It somehow stays there even though it's not held in place by ''anything''. This is the case for all two-handed weapons, as Drake puts those on his back.]]
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[[File:Uncharted DF HD MP40 left.jpg|thumb|none|600px|'''''HD'''''. Drake just barley holding onto the MP40's barrel.]]
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[[File:Uncharted DF HD MP40 right.jpg|thumb|none|600px|'''''HD'''''. Note how the barrel, bolt, and mag-well are placed much further back than a real MP40.]]
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[[File:Uncharted DF HD MP40 reloading.jpg|thumb|none|600px|'''''HD'''''. Reloading. Since the animation is reused from the AK, Drake does a pulling motion the weapon's right side even though the charging handle is on the left!]]
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[[File:Uncharted DF HD MP40 shooting.jpg|thumb|none|600px|'''''HD'''''. Drake shooting some crawling zombie things as he regrets all the choices he made up until this point.]]
  
Methinks it's a Colt Anaconda. It's got the ribbing above the barrel, and it is too large to be a python or a 686. --[[User:ConditionNone|ConditionNone]] 18:10, 20 February 2010 (UTC)
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=Assault Rifles=
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==AK-47==
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[[AK-47]]s are used by Eddie Raja's pirates as their standard rifle. Incorrectly holds 32 rounds instead of 30.
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[[Image:TypeIII AK47.jpg|thumb|500px|none|Type III AK-47  - 7.62x39mm]]
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[[File:Uncharted DF HD AK47 right.jpg|thumb|none|600px|'''''HD'''''. Drake holding the AK-47 in the jungle after some escapades that ended in a whole lot of shooting. The safety is on but Drake can either way fire the AK. It also has an [[AKM]] slant compensator.]]
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[[File:Uncharted DF HD AK47 left.jpg|thumb|none|600px|'''''HD'''''. Looking closer at Drake's hand reveals that the AK has no trigger guard!]]
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[[File:Uncharted DF HD AK47 holstered.jpg|thumb|none|600px|'''''HD'''''. Here the lack of trigger guard is more noticeable.]]
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[[File:Uncharted DF HD AK47 reloading2.jpg|thumb|none|600px|'''''HD'''''. As Drake reloads his 47, one can see that the magazine has no textures whatsoever internally, meaning it's possible to look straight through it!]]
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[[File:Uncharted DF HD AK47 reloading1.jpg|thumb|none|600px|'''''HD'''''. Pulling the charging handle shows some minor clipping issues on Drake's hands.]]
  
== Desert 5 ([[Desert Eagle]]) ==
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==Colt Model 653==
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The "M4 Carbine" in the game is actually a [[Colt Model 653]], distinguished by the non-detachable carry handle, lack of a step in the barrel for mounting an M203, and lack of a brass deflector, though it's fitted with a more modern 6 position collapsible stock. It features an oddly long and thin flashlight secured underneath the handguard with what seem to be thick elastic bands. They are are used by the better equipped mercenaries working for Navarro and Roman as their standard rifle. The Model 653 is incorrectly shown holding 32 rounds in a 30-round STANAG magazine. It shares its reload animation with the AK-47, meaning Drake will "pull" on the right side of the rifle as if it had a AK-style charging handle, which it doesn't.
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[[File:ColtM653Carbine.jpg|thumb|500px|none|Colt Model 653 "M16A1 Carbine" - 5.56x45mm]]
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[[File:Uncharted DF HD M4 right.jpg|thumb|none|600px|'''''HD'''''. Looking closely at the bolt, one can notice it's not fully in battery; the weapon would not fire in this state.]]
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[[File:Uncharted DF HD M653 left.jpg|thumb|none|600px|'''''HD'''''. Drake holds an Model 653 with the flash light strapped to the handguard, it is never actually used in game. Also note the fire selector actually set to full-auto.]]
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[[File:Uncharted DF HD M653 holstered.jpg|thumb|none|600px|'''''HD'''''. More of the skinny flash light can be seen here. As can the 6 position collapsible stock.]]
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[[File:Uncharted DF HD M653 reloading.jpg|thumb|none|600px|'''''HD'''''. The AK reload animation is infamously re-used for the Model 653. (something which persists with all AR-15 rifles through out the trilogy)]]
  
In the game, they renamed it the Desert 5. 7 round capacity. Eddie Raja uses a custom, gold plated version with ivory grips inlaid with a dragon design. Enemies usually use this with a visible laser, though the laser is unusable by the player.
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=Shotguns=
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==Mossberg Maverick 88==
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The [[Maverick Model 88|Mossberg Maverick 88]] is used mainly by Raja's pirates. In-game it is named "Moss 12". It appears to have wood grip panels on the plastic pistol grip and a matte stainless barrel and mag tube. It holds 6 rounds, which is one more than what the tube magazine can actually hold.
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[[Image:play_110.jpg|thumb|451px|none|Mossberg Maverick 88 with pistol grip - 12 gauge]]
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[[Image:drakewithmossburg.jpg|thumb|none|400px|Drake behind cover with a Maverick 88.]]
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[[File:Uncharted DF HD M88 holstered.jpg|thumb|none|600px|'''''HD'''''. The "MOSS 12" on Drake's back. The pump and the overall gun is rather short and stubby.]]
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[[File:Uncharted DF HD M88 left.jpg|thumb|none|600px|'''''HD'''''.]]
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[[File:Uncharted DF HD M88 right.jpg|thumb|none|600px|'''''HD'''''.]]
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[[File:Uncharted DF HD M88 reloading.jpg|thumb|none|600px|'''''HD'''''. Drake loads the Maverick 88 full with some invisible 12 gauge shells. The amount of shells inserted is actually relative to the amount fired.]]
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[[File:Uncharted DF HD M88 misc.jpg|thumb|600px|none|Eddie Raja using his "Closed eyes" technique.]]
  
== Micro 9mm ([[Micro Uzi]]) ==
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==Franchi SPAS-12==
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The [[SPAS-12]] appears in-game as the "SAS 12", it is used by Navarro's mercenaries and by Navarro during the final battle. It is only usable in pump-action mode. It is shown with a capacity of 8 rounds despite being the short-barrel version, though the HUD icon shows it full-length with the stock folded. In-game, the stock is not on the weapon at all.
  
In the game, it is called the Micro 9mm, used by Raja's pirates.
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[[Image:Franchi12.jpg|thumb|450px|none|Franchi SPAS-12 short barrel version - 12 gauge]]
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[[File:Uncharted DF HD SPAS12 holstered.jpg|thumb|none|600px|'''''HD'''''.]]
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[[File:Uncharted DF HD SPAS12 left.jpg|thumb|none|600px|'''''HD'''''.]]
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[[File:Uncharted DF HD SPAS-12 right.jpg|thumb|none|600px|'''''HD'''''.]]
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[[File:Uncharted DF HD SPAS12 reloading.jpg|thumb|none|600px|'''''HD'''''.]]
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[[File:Uncharted DF HD SPAS12 Sully.jpg|thumb|none|600px|'''''HD'''''. In the end of the game, Sully arrives with a boat full of gold, jewels and the rarest of them all, a SPAS-12.]]
  
== [[AK-47]] ==
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=Sniper Rifles=
Used by Eddie Raja's pirates as their standard rifle.
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==Hybrid SVD / PSL sniper==
  
== [[M4]] ==
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Named "Dragon Sniper", this rifle is a hybrid of the [[SVD Dragunov]] and the [[PSL Sniper Rifle]]; the model is similar to the SVD overall, but has no space between the magazine and the front of the trigger guard. The weapon uses a 10-round SVD magazine which only actually contains 5 rounds in the game.
  
Used by the better equipped mercenaries of Navarro and Roman as the standard rifle.
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[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]]
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[[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL - 7.62x54mm R]]
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[[File:Uncharted DF HD hybrid SVD holstered.jpg|thumb|none|600px|'''''HD'''''. Drake with the strange stubby almost-SVD on his back. The man in front of him felt tired and took a nap.]]
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[[File:Uncharted DF HD hybrid SVD left.jpg|thumb|none|600px|'''''HD'''''.]]
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[[File:Uncharted DF HD hybrid SVD right.jpg|thumb|none|600px|'''''HD'''''. Drake seems to have forgotten to disengage the AK-style safety, not that stops him from firing the gun.]]
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[[File:Uncharted DF HD hybrid SVD reloading.jpg|thumb|none|600px|'''''HD'''''. Drake reloads the SVD/PSL mutant with a floating magazine of lipstick. A real kiss-of-death.]]
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[[File:Uncharted DF HD hybrid SVD cover.jpg|thumb|none|600px|'''''HD'''''. Drake, with a creepy look of death in his eyes, takes cover with his stubby maybe-not-PSL as a mercenary approaches.]]
  
== [[MP40]] ==
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=Launchers=
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==M79 Grenade Launcher==
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The [[M79 grenade launcher]] is commonly used by enemies; it uses a pistol grip so it can share handling animations with the shotguns, though it has its own reload; if reloaded while standing, Drake uses the gun's recoil to flip it vertical and drops the spent casing over his shoulder. It is effectively a rocket launcher rather than a grenade launcher, with a near-flat trajectory. Enemies use it with increasing frequency as the game goes on.
  
MP40 SMGs that Germans left behind in their bunker. Probably the most powerful gun in the game in terms of total damage output. 40 rounds. (Needs confirmation)
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During the first jetski-driving section in Chapter Eight, Nathan is too busy driving to use his weapons and the player instead controls Elena if they want to shoot; she has somehow gained the ability to fire the M79 one-handed, has infinite ammunition, and never has to reload it.
  
== Moss 12 ([[Mossberg 500 series shotgun#Mossberg 590 "Compact Cruiser"|Mossberg 590 "Compact Cruiser"]]) ==
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[[Image:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]
In the game it is named Moss 12. Used mainly by Raja's pirates.
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[[File:Uncharted DF HD M79 right.jpg|thumb|none|600px|'''''HD'''''.]]
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[[File:Uncharted DF HD M79 left.jpg|thumb|none|600px|'''''HD'''''.]]
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[[File:Uncharted DF HD M79 reloading1.jpg|thumb|none|600px|'''''HD'''''. Drake drops out the empty grenade (it's possible to see the spent case behind his thigh) after delivering some explosive justice.]]
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[[File:Uncharted DF HD M79 reloading2.jpg|thumb|none|600px|'''''HD'''''. Feeding the M79 with a tasty new 40mm grenade. The explosive AOE for the grenades are smaller then what's usually seen in games.]]
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[[File:Uncharted DF HD M79 holstered.jpg|thumb|none|600px|'''''HD'''''. The leaf sights are always folded down.]]
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[[File:Uncharted DF HD M79 Helena.jpg|thumb|none|600px|'''''HD'''''. Fisher demonstrating her amazing ability to fire a M79 one-handed without having to reload!]]
  
[[Image:MossbergCompactCruiser.jpg‎|thumb|none|400px]]
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==RPG-7==
[[Image:drakewithmossburg.jpg|thumb|none|400px]]
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An [[RPG-7]] appear in Chapter One, being used by a pirate aboard a boat. It only seen in the distance and is unusable by the player, albeit usable RPG-7s would be available for  Nathan from [[Uncharted 2: Among Thieves]] onward.
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[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]
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[[File:Uncharted 1 rpg.jpg|thumb|none|600px|'''''HD'''''. Drake sacrificed himself to get a decent screenshot of the RPG-7, which is sadly barely visible but with enough details to be worth. Note the absence of the warhead.]]
  
== SAS 12 ([[Franchi SPAS-12]]) ==
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=Others=
In the game it's named the SAS 12. Used by Roman's mercenaries and Navarro during the final battle.
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==Hybrid rifle==
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An odd hybrid rifle is seen usually as a prop during the game; it combines a lever and magazine tube similar to various lever-action rifles (the [[Winchester Model 1892]] being reasonably close) with the receiver and long side-tangs of a [[Sharps Rifle]]. Given its placement in-game (usually found with relics hundreds of years old), it appears to stand in for some sort of musket.
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[[File:WinchesterModel1892.jpg|thumb|none|450px|Winchester Model 1892 - .38-40 WCF]]
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[[File:Berdan sharps.jpg|thumb|none|450px|Berdan Sharps Model 1859 - .54 caliber]]
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[[File:Uncharted 1 creepy cross musket.jpg|thumb|none|600px|'''''HD''''' Nathan find a rather interesting yet creepy piece of art featuring two of the odd rifles, likely left by a Spanish colonist, while aiming with the muskets's more modern equivalent in case of meeting the artpiece's creator...]]
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[[File:Uncharted 1 musket.jpg|thumb|none|600px|'''''HD''''' Nathan find an interesting arsenal from times gone, with a rifle, a sword, and an English helmet set on a table. An also relatively ancient AK-47 can be seen leaned on the table leg, added to the collection by a more modern visitor.]]
  
[[Image:Franchi-SPAS12.jpg|thumb|none|400px|Franchi SPAS-12, 12 Gauge]]
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==Unidentified hunting rifle==
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An unidentified hunting rifle is seen hung inside the Wild Hog seaplane in Chapter One.
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[[File:Uncharted 1 hunting rifle.jpg|thumb|none|600px|'''''HD''''' The unidentified rifle hung on the upper left corner, with its identity being perhaps the biggest mystery in the entire game.]]
  
== Dragon Sniper Rifle ([[SVD Dragunov]])  ==
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=Explosives=
  
In the game it is renamed Dragon Sniper rifle.
+
==M67 Hand Grenade==
  
== [[M79 grenade launcher]] ==
+
The [[M67 hand grenade]] is called the "Mk-ND1 grenade" and is the only type used in the game. Due to being a first-generation PS3 game, a motion sensor gimmick is assigned to the grenades when Drake uses them, with the aim line being adjusted by tilting the controller rather than using the stick as in the later games. They are also found in a Nazi bunker which was sealed for 60+ years, instead of more appropriate WW2 German grenades such as [[Model 24 Stielhandgranate]].
  
That is what the game named them as. Seems to be M79 grenade launchers fitted with a pistol grip almost is if it were a shotgun, probably for better maneuverability in the jungle, but would reduce accuracy and give it some major recoil.
+
[[Image:Baseball.jpg|thumb|none|250px|M67 fragmentation grenade]]
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[[File:Uncharted DF HD M67 pickup.jpg|thumb|none|600px|'''''HD'''''. Two M67 grenades lying on a crate. Drake encounters several of these crates throughout the game, using them as cover since they somehow can stop bullets. They will eventually break after enough sustained fire.]]
  
== [[Browning M2]] ==
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=Mounted Weaponry=
  
Seen mounted throughout the game.
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==AGS-17==
  
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During the seventh chapter "Out of the Frying Pan," Drake takes control of an [[AGS-17]] mounted on the back of a jeep as Elena drives. The AGS-17 has the mysterious ability to function as both a bullet-firing machine gun and a grenade launcher, with both modes having infinite ammo.
  
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[[Image:Ags17.jpg|thumb|none|400px|AGS-17 "Plamya" on tripod - 30x29mm]]
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[[File:Uncharted DF HD AGS17 1.jpg|thumb|none|600px|'''''HD'''''. As Drake and co. begins there escape, Drake jumps in the jeep. The AGS-17 is right behind him.]]
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[[File:Uncharted DF HD AGS17 2.jpg|thumb|none|600px|'''''HD'''''. Right side.]]
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[[File:Uncharted DF HD AGS17 3.jpg|thumb|none|600px|'''''HD'''''. Left side.]]
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[[File:Uncharted DF HD AGS17 4.jpg|thumb|none|600px|'''''HD'''''. After an questionable attempt at parking by Fisher, Drake tries to climb back into the jeep. The AGS-17 can clearly be seen.]]
  
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==Browning M1919==
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The [[Browning M1919]] is seen mounted throughout the game. As it often is in video games, the M1919 never has to be reloaded and it has infinite ammo, it doesn't even over-heat during sustained fire.
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[[Image:M1919A4Browning.jpg|thumb|none|500px|Browning M1919 on M2 tripod - .30-06]]
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[[File:Uncharted DF HD Browning1919 left.jpg|thumb|none|600px|'''''HD'''''. Note the bizarre grip; apparently whoever modeled this weapon referenced it from a vehicle-mounted version without grips and did not know where the trigger was supposed to be, hence the addition of a tiny red button on the added AGS-17 periscope-like grips. The grip layout would render the weapon virtually impossible to aim.]]
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[[File:Uncharted DF HD Browning1919 right.jpg|thumb|none|600px|'''''HD'''''.]]
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{{Uncharted Series}}
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]
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[[Category:Third-Person Shooter]]

Latest revision as of 17:17, 8 February 2024

Uncharted: Drake's Fortune (2007)
Uncharted: The Nathan Drake Collection (2015)

Uncharted: Drake's Fortune is a 2007 Playstation 3-exclusive third-person action game developed by Naughty Dog and published by Sony as one of the console's launch titles. Heavily inspired by the Indiana Jones movies, it follows the escapades of roguish fortune/treasure hunter Nathan Drake, a young man who claims to be descended from the illegitimate child of Sir Francis Drake. Together with his friend Victor Sullivan and a determined reporter, Elena Fisher, Nathan sets out to discover Sir Francis' lost treasure, quickly identified as the true form of the legendary El Dorado. However, sinister forces are also interested in the ancient treasure, and it soon transpires that El Dorado itself may not be all it seems.

In October 2015, a full HD edition of all three PS3 Uncharted games was released for the PS4. Called Uncharted: The Nathan Drake Collection, it runs in 1080p resolution at 60 frames per second, unlike the original games that run in 720p at 30 FPS. It also includes an assortment of smaller changes and the addition of a photo mode, which allows the player the pause the game at any time and take screenshots. Screenshots from the HD edition in this article will be marked with HD.

With the exception of these additions, the actual games are still the same, no new content has been added.




The following weapons appear in the video game Uncharted: Drake's Fortune:



Handguns

The hammer on all pistols and the two revolvers are always in DAO mode, something only the Model 629 and Anaconda can actually be used in.

Makarov PM

Drake's primary sidearm is a Makarov PM until he switches to the Berreta 92FS later in the game. He keeps a case of four pistols on his boat, one of which he loans to reporter Elena Fisher, who states using it is "like a camera. Just point and shoot." It properly holds 8 rounds in its magazine, and from what it appears, it looks like the 1971 standard military model.

Makarov PM - 9x18mm
Drake gets in a fist fight with two Makarov wielding pirates. His own gun is visible in his shoulder holster.
Drake with the Makarov in his shoulder holster.
HD. As some modern-day pirates attack Drake's boat, he pulls out a case of Makarovs.
HD. Drake Hands Fisher a PM.
HD. The markings read "PJ-83" on the top, and "Cal. 9mm Defender".
HD. Note the oversized safety lever.
HD. Drake reloads his PM as he showcases some rather poor trigger discipline (which persists throughout the game) . His finger is clipping through the trigger guard and he is on top of that also reloading the Makarov with what appears to be invisible magazines.
HD. Looking closely at the slide shows that how the ejection port is actually just a flat texture!

Beretta 92FS Brigadier Inox

Elena, the reporter, favors a Beretta 92FS Brigadier Inox throughout the game. In the game, it is equipped with Hogue wrap-around grips and black controls. It is also the primary sidearm of Navarro's mercenary forces. It is later acquired Drake and he uses it throughout the game after that point, replacing the Makarov PM. It correctly holds 15 rounds in its magazine.

Beretta 92FS Brigadier Inox - 9x19mm
Elena with her 92FS Inox.
HD. Fisher has her 92FS Inox tucked in her belt as she looks at something Drake can't see on the empty blue screen.
HD. In the second Jet ski part of the game, Fisher has switched the M79 for her 92FS Inox. She has the amazing ability to fire the weapon accurately with one hand while sitting on a jet ski jolting around in a current. In this sequence she doesn't have to reload the weapon at all and she never runs out of ammo!
HD. The 92FS Inox in Drake's hands. Note that it lacks the safety on the right side.
HD.
HD. Reloading. The 92FS Inox has a somewhat better model than the Makarov.

Colt Anaconda

Gabriel Roman uses a 4-inch barrelled Colt Anaconda, which he keeps holstered for most of the game. The weapon looks like a snub-nose revolver because the bottom and back of the frame and the grip is scaled up, and are much too large relative to the rest of the frame, the cylinder and the barrel. This weapon can never be used by the player.

Colt Anaconda with 4" barrel - .45 LC
HD. Roman does his best to be a bad guy with a British accent as Drake covers his eyes, not trying to notice the screenshot icon.
HD. Roman threatens to shoot Drake with the Anaconda. Note the oversized grip and lower frame compared to the tiny barrel and cylinder.
HD. He instead ends up shooting Sully. It's not everyday you see a character in a video game flinch as they shoot.

Smith and Wesson Model 629 Classic

The Smith & Wesson Model 629 Classic is used in game with wood grips. Called the "Wes-44," this is Victor Sullivan's primary sidearm.

Smith & Wesson Model 629 Classic with custom wood grips - .44 Magnum
Drake takes cover with the Model 629
HD. The Model 629 in Sully's holster.
HD.
HD. Note how the trigger is in single-action mode even though the hammer is in double-action mode. This is something that persists throughout the trilogy.
HD. Drake reloading the Model 629 with an invisible speed loader he might have borrowed from a certain Freeman....

IMI Desert Eagle Mark VII

The Desert Eagle Mark VII (distinguished by the in-game model's lack of scope mounts, though it incorrectly has tall cocking serrations, higher than even those of a Mark XIX) appears in game as the "Desert 5" suggesting it is the .50 AE version (considering its 7-round capacity and it's superior stopping power over the Model 629, it's probably intended to be the .50 AE version). Eddie Raja uses a custom, gold plated version with ivory grips inlaid with a dragon design. Mercenaries use this later in the game, usually with a visible laser, though the laser is unusable by the player (where the laser actually comes from is a mystery, as there is no laser module on the gun). It is effectively a replacement for the 629 Classic whenever it is available, doing more damage with a faster rate of fire and slightly higher capacity.

IMI Desert Eagle MK VII with nickel finish - .44 Magnum
Eddie holds a Desert Eagle. This is presumably a pre-release shot, as in this same scene in the final game he is holding his custom Desert Eagle.
HD. Eddie Raja strikes a pose with his custom Desert Eagle as a Spanish-colonizer-turned-zombie-demon watches in awe. Looking closer, it's possible to see the ivory grips with the dragon design and even the diamond patterned trigger!
HD. Do to the way the gun's shaders act in the game, what's supposed to be a nickel or chrome gun turns black in low light areas in the game.
HD.
HD. Drake reloading his Desert Eagle in a dramatic fashion.

Submachine Guns

IMI Micro Uzi

The IMI Micro Uzi appears in game as the "Micro 9mm". It is mostly used by the pirates, and is usable in the pistol slot. Despite using a stock "pew" suppressed gunshot sound, the Micro Uzi does not have a suppressor and does not count as suppressed. It correctly holds 20 rounds in the short Uzi magazine it's modeled with.

IMI Micro Uzi with 20-round magazine - 9x19mm
HD. Note short sights and shaved down cocking handle.
HD. Drake can somehow fire the Micro Uzi full-auto with the bolt closed.
HD. Drake uses the non-existent button mag release to drop the mag, which somehow falls out while its twin still stays in the gun (!) After inserting a new mag, Drake doesn't bother with chambering a new round as the gun does it by it self through some unknown force.

MP40

MP40 submachine guns with the folding stocks removed were left behind in a German bunker and somehow work just fine after 60+ years without being maintained. Probably the most powerful gun in the game in terms of total damage output. It incorrectly holds 35 rounds instead of 32 (usually down-loaded to 30 for reliability).

MP40 submachine gun - 9x19mm
HD. The MP40 on Drake's back. It somehow stays there even though it's not held in place by anything. This is the case for all two-handed weapons, as Drake puts those on his back.
HD. Drake just barley holding onto the MP40's barrel.
HD. Note how the barrel, bolt, and mag-well are placed much further back than a real MP40.
HD. Reloading. Since the animation is reused from the AK, Drake does a pulling motion the weapon's right side even though the charging handle is on the left!
HD. Drake shooting some crawling zombie things as he regrets all the choices he made up until this point.

Assault Rifles

AK-47

AK-47s are used by Eddie Raja's pirates as their standard rifle. Incorrectly holds 32 rounds instead of 30.

Type III AK-47 - 7.62x39mm
HD. Drake holding the AK-47 in the jungle after some escapades that ended in a whole lot of shooting. The safety is on but Drake can either way fire the AK. It also has an AKM slant compensator.
HD. Looking closer at Drake's hand reveals that the AK has no trigger guard!
HD. Here the lack of trigger guard is more noticeable.
HD. As Drake reloads his 47, one can see that the magazine has no textures whatsoever internally, meaning it's possible to look straight through it!
HD. Pulling the charging handle shows some minor clipping issues on Drake's hands.

Colt Model 653

The "M4 Carbine" in the game is actually a Colt Model 653, distinguished by the non-detachable carry handle, lack of a step in the barrel for mounting an M203, and lack of a brass deflector, though it's fitted with a more modern 6 position collapsible stock. It features an oddly long and thin flashlight secured underneath the handguard with what seem to be thick elastic bands. They are are used by the better equipped mercenaries working for Navarro and Roman as their standard rifle. The Model 653 is incorrectly shown holding 32 rounds in a 30-round STANAG magazine. It shares its reload animation with the AK-47, meaning Drake will "pull" on the right side of the rifle as if it had a AK-style charging handle, which it doesn't.

Colt Model 653 "M16A1 Carbine" - 5.56x45mm
HD. Looking closely at the bolt, one can notice it's not fully in battery; the weapon would not fire in this state.
HD. Drake holds an Model 653 with the flash light strapped to the handguard, it is never actually used in game. Also note the fire selector actually set to full-auto.
HD. More of the skinny flash light can be seen here. As can the 6 position collapsible stock.
HD. The AK reload animation is infamously re-used for the Model 653. (something which persists with all AR-15 rifles through out the trilogy)

Shotguns

Mossberg Maverick 88

The Mossberg Maverick 88 is used mainly by Raja's pirates. In-game it is named "Moss 12". It appears to have wood grip panels on the plastic pistol grip and a matte stainless barrel and mag tube. It holds 6 rounds, which is one more than what the tube magazine can actually hold.

Mossberg Maverick 88 with pistol grip - 12 gauge
Drake behind cover with a Maverick 88.
HD. The "MOSS 12" on Drake's back. The pump and the overall gun is rather short and stubby.
HD.
HD.
HD. Drake loads the Maverick 88 full with some invisible 12 gauge shells. The amount of shells inserted is actually relative to the amount fired.
Eddie Raja using his "Closed eyes" technique.

Franchi SPAS-12

The SPAS-12 appears in-game as the "SAS 12", it is used by Navarro's mercenaries and by Navarro during the final battle. It is only usable in pump-action mode. It is shown with a capacity of 8 rounds despite being the short-barrel version, though the HUD icon shows it full-length with the stock folded. In-game, the stock is not on the weapon at all.

Franchi SPAS-12 short barrel version - 12 gauge
HD.
HD.
HD.
HD.
HD. In the end of the game, Sully arrives with a boat full of gold, jewels and the rarest of them all, a SPAS-12.

Sniper Rifles

Hybrid SVD / PSL sniper

Named "Dragon Sniper", this rifle is a hybrid of the SVD Dragunov and the PSL Sniper Rifle; the model is similar to the SVD overall, but has no space between the magazine and the front of the trigger guard. The weapon uses a 10-round SVD magazine which only actually contains 5 rounds in the game.

SVD Dragunov - 7.62x54mm R
PSL - 7.62x54mm R
HD. Drake with the strange stubby almost-SVD on his back. The man in front of him felt tired and took a nap.
HD.
HD. Drake seems to have forgotten to disengage the AK-style safety, not that stops him from firing the gun.
HD. Drake reloads the SVD/PSL mutant with a floating magazine of lipstick. A real kiss-of-death.
HD. Drake, with a creepy look of death in his eyes, takes cover with his stubby maybe-not-PSL as a mercenary approaches.

Launchers

M79 Grenade Launcher

The M79 grenade launcher is commonly used by enemies; it uses a pistol grip so it can share handling animations with the shotguns, though it has its own reload; if reloaded while standing, Drake uses the gun's recoil to flip it vertical and drops the spent casing over his shoulder. It is effectively a rocket launcher rather than a grenade launcher, with a near-flat trajectory. Enemies use it with increasing frequency as the game goes on.

During the first jetski-driving section in Chapter Eight, Nathan is too busy driving to use his weapons and the player instead controls Elena if they want to shoot; she has somehow gained the ability to fire the M79 one-handed, has infinite ammunition, and never has to reload it.

M79 grenade launcher with pistol grip - 40x46mm
HD.
HD.
HD. Drake drops out the empty grenade (it's possible to see the spent case behind his thigh) after delivering some explosive justice.
HD. Feeding the M79 with a tasty new 40mm grenade. The explosive AOE for the grenades are smaller then what's usually seen in games.
HD. The leaf sights are always folded down.
HD. Fisher demonstrating her amazing ability to fire a M79 one-handed without having to reload!

RPG-7

An RPG-7 appear in Chapter One, being used by a pirate aboard a boat. It only seen in the distance and is unusable by the player, albeit usable RPG-7s would be available for Nathan from Uncharted 2: Among Thieves onward.

RPG-7 - 40mm
HD. Drake sacrificed himself to get a decent screenshot of the RPG-7, which is sadly barely visible but with enough details to be worth. Note the absence of the warhead.

Others

Hybrid rifle

An odd hybrid rifle is seen usually as a prop during the game; it combines a lever and magazine tube similar to various lever-action rifles (the Winchester Model 1892 being reasonably close) with the receiver and long side-tangs of a Sharps Rifle. Given its placement in-game (usually found with relics hundreds of years old), it appears to stand in for some sort of musket.

Winchester Model 1892 - .38-40 WCF
Berdan Sharps Model 1859 - .54 caliber
HD Nathan find a rather interesting yet creepy piece of art featuring two of the odd rifles, likely left by a Spanish colonist, while aiming with the muskets's more modern equivalent in case of meeting the artpiece's creator...
HD Nathan find an interesting arsenal from times gone, with a rifle, a sword, and an English helmet set on a table. An also relatively ancient AK-47 can be seen leaned on the table leg, added to the collection by a more modern visitor.

Unidentified hunting rifle

An unidentified hunting rifle is seen hung inside the Wild Hog seaplane in Chapter One.

HD The unidentified rifle hung on the upper left corner, with its identity being perhaps the biggest mystery in the entire game.

Explosives

M67 Hand Grenade

The M67 hand grenade is called the "Mk-ND1 grenade" and is the only type used in the game. Due to being a first-generation PS3 game, a motion sensor gimmick is assigned to the grenades when Drake uses them, with the aim line being adjusted by tilting the controller rather than using the stick as in the later games. They are also found in a Nazi bunker which was sealed for 60+ years, instead of more appropriate WW2 German grenades such as Model 24 Stielhandgranate.

M67 fragmentation grenade
HD. Two M67 grenades lying on a crate. Drake encounters several of these crates throughout the game, using them as cover since they somehow can stop bullets. They will eventually break after enough sustained fire.

Mounted Weaponry

AGS-17

During the seventh chapter "Out of the Frying Pan," Drake takes control of an AGS-17 mounted on the back of a jeep as Elena drives. The AGS-17 has the mysterious ability to function as both a bullet-firing machine gun and a grenade launcher, with both modes having infinite ammo.

AGS-17 "Plamya" on tripod - 30x29mm
HD. As Drake and co. begins there escape, Drake jumps in the jeep. The AGS-17 is right behind him.
HD. Right side.
HD. Left side.
HD. After an questionable attempt at parking by Fisher, Drake tries to climb back into the jeep. The AGS-17 can clearly be seen.

Browning M1919

The Browning M1919 is seen mounted throughout the game. As it often is in video games, the M1919 never has to be reloaded and it has infinite ammo, it doesn't even over-heat during sustained fire.

Browning M1919 on M2 tripod - .30-06
HD. Note the bizarre grip; apparently whoever modeled this weapon referenced it from a vehicle-mounted version without grips and did not know where the trigger was supposed to be, hence the addition of a tiny red button on the added AGS-17 periscope-like grips. The grip layout would render the weapon virtually impossible to aim.
HD.

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