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Difference between revisions of "Gunner, HEAT, PC!"

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=Infantry Weapons=
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==M16A1==
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US Army CENTAG forces use the [[M16A1]] as their standard rifle. It's seen with and without the bayonet affixed. The [[M16A2]] is seen in the pre-release roadmap but may have been changed due to the A1 still being more prevalent in the Fulda Gap zone in 1985.
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[[file:M16A1w30rdMag.jpg|thumb|450px|none|M16A1 - 5.56x45mm NATO]]
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[[File:GHPC M16A1 (1).jpg|thumb|none|600px|An infantryman with the bladed M16A1 in-game.]]
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==MPi-KM-72==
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The [[MPi-KM-72]] appears as the service rifle for the East German NVA.
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[[File:EastGermanAK MPi-KM-72.jpg|thumb|none|450px|MPi-KM-72 - 7.62x39mm]]
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[[File:GHPC MPi-KM (1).jpg|thumb|none|600px|Entrenched NVA infantry seen with MPi-KM-72s.]]
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==M72 LAW==
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US Army squads carry [[M72 LAW]] launchers as their antitank weapon.
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[[File:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]
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[[File:GHPC M72 (1).jpg|thumb|none|600px|An M72 LAW-equipped Army soldier rallies up with an M60A3 platoon.]]
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==RPG-7==
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The [[RPG-7]] is the standard infantry AT launcher for the Pact.
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[[File:Rpg-7.jpg|thumb|none|450px|RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm]]
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[[File:GHPC RPG-7 (1).jpg|thumb|none|600px|Detail view of a DDR soldier's RPG-7.]]
  
 
=Mounted Weapons=
 
=Mounted Weapons=

Revision as of 04:38, 25 November 2024


Gunner, HEAT, PC!
GHPC!.jpg
Release Date: September 6, 2022 (Early Access)
Developer: Radian Simulations
Platforms: Windows PC
Genre: Tank Simulator


Gunner, HEAT, PC! is a vehicle-centric combined arms combat simulator developed and self-published by Radian Simulations. It is set in the late Cold War period, portraying a breakout of hostilities between NATO and the Warsaw Pact in the Fulda Gap region of the inner German border. The game is a streamlined tank simulator (including IFVs, APCs, and other ground vehicles) and has two singleplayer modes - an early campaign featuring logistical attrition, and an instant action mode for more immediate gameplay. Both modes can be played either as NATO or the Pact. Currently, the United States Army is the only NATO sub-faction readily playable. As of 2024 updates, both the East German National Volksarmee (NVA) and the Soviet Western Group of Forces are implemented for the Warsaw Pact. West Germany and infantry elements of gameplay are planned as part of GHPC's eventual 1.0 full release.


The following weapons appear in the video game Gunner, HEAT, PC!:


Infantry Weapons

M16A1

US Army CENTAG forces use the M16A1 as their standard rifle. It's seen with and without the bayonet affixed. The M16A2 is seen in the pre-release roadmap but may have been changed due to the A1 still being more prevalent in the Fulda Gap zone in 1985.

M16A1 - 5.56x45mm NATO
An infantryman with the bladed M16A1 in-game.

MPi-KM-72

The MPi-KM-72 appears as the service rifle for the East German NVA.

MPi-KM-72 - 7.62x39mm
Entrenched NVA infantry seen with MPi-KM-72s.

M72 LAW

US Army squads carry M72 LAW launchers as their antitank weapon.

M72A2 LAW - 66mm
An M72 LAW-equipped Army soldier rallies up with an M60A3 platoon.

RPG-7

The RPG-7 is the standard infantry AT launcher for the Pact.

RPG-7V with PG-7VM rocket and PGO-7 scope - 40mm
Detail view of a DDR soldier's RPG-7.

Mounted Weapons

9K111 Fagot

The Warsaw Pact's ATGM emplacement is the 9K111 Fagot.

9K111 Fagot (AT-4 Spigot) - 120mm
A 9K111 manned by a DDR soldier.
The 9K111 in-use.

9M113 Konkurs

BMP variants have the 9M113 Konkurs ATGM launchers.

9M113 Konkurs (AT-5 Spandrel) on 9P135M1 launcher - 135mm
A closeup of the Konkurs tube on the BMP-2.

BGM-71 TOW

The BGM-71 TOW is widely used by the US Army. It appears as a standalone emplacement and as one of the M2 Bradley's primary armaments, and is used by Army Aviation AH-1S Cobras. The TOW-equipped M901 IOTV is also present in some Instant Action missions - it is the only NPC only ground vehicle at the moment.

BGM-71 TOW on M220 tripod - 152mm
An emplaced BGM-71 set up next to an M113.
The TOW's reticle ingame, here drawing a bead on a BMP-1.
And with a missile on the way. ATGMs leave a visible red visual flare to aid with tracking.
View through the BGM-71's red thermal sight. The M2 Bradley uses a similar overlay.

Browning M2HB

US Army vehicles also commonly mount Browning M2HB heavy machine guns. It is only usable currently by the M113 APC.

Browning M2HB heavy machine gun in vehicle mount - .50 BMG
The Browning M2 as seen on the M113.
Right side of the M2HB.
The M113's M2 is readily usable in its FPS view. Here the gunner/commander draws a bead on an unsuspecting BRDM-2.
The view through the .50's sights. It lacks the in-game ability to adjust range.

Degtyaryov DT

A DDR T-34-85 is available in the game's instant action customizer as an easter egg tank. It has a usable coaxial Degtyaryov DT machine gun, and an unusable one mounted in the hull.

Degtyayrov DT - 7.62x54mm R
A closeup of the T-34-85's unusable hull DT.
Using the coaxial DT to return fire.

DShKM

DShKM heavy machine guns are present on DDR T-54/55s and the Soviet T-62. It is not usable currently.

DShKM in standard vehicle mount (here atop a Romanian TR-85) - 12.7x108mm
The DShKM as seen atop East German T-55s.
And as seen here on the T-62 in a joint operation with another T-55.

General Electric GAU-8/A Avenger

USAF A-10A Thunderbolt IIs may deliver NATO air strike packages. They have General Electric GAU-8/A Avenger autocannons although the air strike is usually performed with Mk 82 bombs.

General Electric GAU-8/A Avenger - 30x173mm
An A-10A seen in-game.

General Electric M61 Vulcan

F-4E and F-104G aircraft appear in-game as the other strike fighters that appear when calling for air support. They would be armed with the M61 Vulcan, though they don't use 20mm cannon fire strafes in-game.

M61 Vulcan - 20mm
A USAF F-4E in-flight.
And a Luftwaffe Phantom - currently, this is the only element of West German forces in the game.

Gryazev-Shipunov GSh-23L

Warsaw Pact airstrikes are performed by the DDR Air Force/Luftstreitkräfte MiG-23BNs. They have visible Gryazev-Shipunov GSh-23 guns slung under the fuselage.

Gryazev-Shipunov GSh-23 with ammo belt - 23x115mm
A MiG-23BN over the Fulda battlefield. It also carries S-5 and S-8 rocket pods.

KPV

The Pact's APCs and scout cars - the SPW-60B (East German BTR-60), Soviet BTR-70, and BRDMs used by both armies have KPV 14.5mm HMGs. It has rather small belts of 50 rounds, with 450 in reserve.

KPVT heavy machine gun - 14.5x114mm
The KPV and PKT duo in an East German BRDM-2.

M28 Helicopter Armament Subsystem

The GE M134 Minigun and M129 grenade launcher are present in the nose turrets of the AH-1S Cobra, though these armaments aren't readily used in-game.

General Electric M134 - 7.62x51mm NATO
M129 Grenade Launcher - 40x46mm/53mm
AH-1S Cobras in-game, the one in the foreground having fired a TOW missile.

M85 heavy machine gun

All the M60 tank variants have M85 heavy machine guns mounted in the commanders cupola. These are currently the only usable tank commander MGs. It uses 100 round belts, with 800 round in reserve.

M85 heavy machine gun - .50 BMG
A platoon of M60A1 RISE '77s brandishing the M85.
An M85 in action atop a M60A3.
The M85's cupola gunsight in-game, in use against DDR Ural trucks.

M219

The M219 variant of the M73 machine gun is used on old reserve M60A1 and M60A1 AOS tanks, with a 5,950 round belt.

M73 machine gun - 7.62x51mm NATO

M240

Most of the United States' fighting vehicles have then-new M240 machine gun. It is coaxially mounted in the M60A1 - M60A3 tanks, the M1 and M1IP, and the M2 Bradley. The loader's M240s on the Abrams tanks aren't usable for the moment. It has a 10,000 round belt in the Abrams tanks, and 800 + 1600 reserve rounds in the Bradley.

M240C machine gun - 7.62x51mm NATO
The secondary MG array atop both Abrams variants - the "M1A0" in the foreground and the M1IP behind it.
Detailed view of the M1IP's M240 and M2.
Closeup of the bare gray M240 seen in the After-Action-Report (AAR), the review mode seen after mission completion.

M242 Bushmaster

The M242 Bushmaster chaingun is the main gun of the M2 Bradley. It loads 70 rounds of M791 APDS-T and 231 rounds of M792 HEI-T, with 50 more shells of M791 in reserve.

M242 Bushmaster chaingun - 25mm
The business end of the Bradley's turret. The TOW tubes deploy at low-speeds and can only be fired while stationary.

NSVT

The later Cold War tanks of the Warsaw Pact have NSVT machineguns as the commander HMG. As with the DShKM, these are not usable currently.

NSVT mounted on a T-84 - 12.7x108mm
A T-64B platoon with the NSV HMG.
The NSV as seen still affixed to a thrown DDR T-72 turret.

PKT

Essentially every Soviet/Warsaw Pact vehicle carries a PKT machine gun coaxially. It has 250 round belt boxes, with varying amounts of reserve ammunition depending on the vehicle (a 2,000 round belt in the case of the BMP variants).

PKT machine gun with 250-round ammo drum - 7.62x54mm R
A PKT receiver as seen in AAR.

Shipunov 2A42

Both Pact nations use the BMP-2 IFV, which sports the Shipunov 2A42 as its primary armament. The 2A42 has a combat loadout of 160 rounds of 3UBR6 APBC-T for engaging APCs and IFVs, and 341 rounds of 3UOR6 HEI-T for softer targets.

Shipunov 2A42 - 30mm
Two Soviet BMP-2s wit the Shipunov autocannon.

SPG-9

The SPG-9 appears as an AT emplacement for the Warsaw Pact.

SPG-9 - 73mm
The SPG-9 in-game.
And as seen from behind.

Yakushev-Borzov Yak-B

Mi-24 Hinds used by both the DDR and Soviet frontal aviation units have Yakushev-Borzov Yak-B chin guns.

Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm
Profile view of the Soviet Mi-24.
A closeup view as the Hind overflies a T-80B brigade.

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