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Difference between revisions of "Uncharted 3: Drake's Deception"
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'''''Uncharted 3: Drake's Deception''''' is the third installment in the ''Uncharted'' video game series, developed by Naughty Dog Inc. and published by Sony exclusively for the PS3. It continues the story of fortune hunter Nathan Drake as he searches for another lost city; this time, he is hunting Iram of the Pillars, the "Atlantis of the Sands" described by Thomas Edward Lawrence. He soon finds that he is not the only one searching, as a mysterious old acquaintance, Katherine Marlowe, attempts to steal a decoding disc and ring from him that will allow the secret society she heads to find the unimaginable riches that the city supposedly contains. | '''''Uncharted 3: Drake's Deception''''' is the third installment in the ''Uncharted'' video game series, developed by Naughty Dog Inc. and published by Sony exclusively for the PS3. It continues the story of fortune hunter Nathan Drake as he searches for another lost city; this time, he is hunting Iram of the Pillars, the "Atlantis of the Sands" described by Thomas Edward Lawrence. He soon finds that he is not the only one searching, as a mysterious old acquaintance, Katherine Marlowe, attempts to steal a decoding disc and ring from him that will allow the secret society she heads to find the unimaginable riches that the city supposedly contains. | ||
− | In October 2015, a full HD edition of all three PS3 Uncharted games was released for the PS4. Called '''''Uncharted: The Nathan Drake Collection''''', it runs in 1080p resolution at 60 frames per second, unlike the original games that | + | In October 2015, a full HD edition of all three PS3 ''Uncharted'' games was released for the PS4. Called '''''Uncharted: The Nathan Drake Collection''''', it runs in 1080p resolution at 60 frames per second, unlike the original games that ran in 720p at 30 FPS. It also includes an assortment of smaller changes and the addition of a "photo mode," which allows the player to pause the game at any time while continuing to control the camera, even adding a zoom function. Screenshots from the HD edition in this article will be marked with '''''HD'''''. |
With the exception of these additions, the actual games are still the same, no new content has been added. | With the exception of these additions, the actual games are still the same, no new content has been added. | ||
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=Pistols= | =Pistols= | ||
==Walther P99== | ==Walther P99== | ||
− | The olive drab-framed military version of the [[Walther P99]] is one of the most common sidearms in the game, called the "Para-9." It is used by Marlowe's secret society thugs, and is her right-hand man Talbot's weapon of choice. The P99 is incorrectly modeled with an external hammer. One DLC extra is the "Naughty Dog Pistol," a modified P99 with an extended magazine, colored black with a red pawprint logo on the side. In cutscenes where Nathan has a P99 holstered, it quite frequently has the slide locked back for no apparent reason. | + | The olive drab-framed military version of the [[Walther P99]] is one of the most common sidearms in the game, called the "Para-9." It is used by Marlowe's secret society thugs, and is her right-hand man Talbot's weapon of choice. The P99 is incorrectly modeled with an external hammer. One DLC extra is the "Naughty Dog Pistol," a modified P99 with an extended magazine, colored black with a red pawprint logo on the side. In cutscenes where Nathan has a P99 holstered, it quite frequently has the slide locked back for no apparent reason. Its proportions are rather inconsistent, being undersized in cutscenes, and noticeably larger when used by the player. |
[[Image:Walther P99 - Military version.jpg|thumb|none|350px|Military Walther P99 with olive drab frame - 9x19mm]] | [[Image:Walther P99 - Military version.jpg|thumb|none|350px|Military Walther P99 with olive drab frame - 9x19mm]] | ||
[[Image:Uncharted3-P99-1.jpg|thumb|none|600px|Nathan aims his P99 at villain Talbot near the end of the section of the game set in Syria.]] | [[Image:Uncharted3-P99-1.jpg|thumb|none|600px|Nathan aims his P99 at villain Talbot near the end of the section of the game set in Syria.]] | ||
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[[File:Uncharted DD HD Defender right.jpg|thumb|none|600px|'''''HD'''''. AS can be seen quite clearly here, the model is mirrored.]] | [[File:Uncharted DD HD Defender right.jpg|thumb|none|600px|'''''HD'''''. AS can be seen quite clearly here, the model is mirrored.]] | ||
[[File:Uncharted DD HD Defender left.jpg|thumb|none|600px|'''''HD'''''.]] | [[File:Uncharted DD HD Defender left.jpg|thumb|none|600px|'''''HD'''''.]] | ||
− | [[File:Uncharted DD HD Defender reloading.jpg|thumb|none|600px|'''''HD'''''. As Drake reloads his Defender, it's possible to see that the slide goes a bit too far back and the slide stop is in the wrong position | + | [[File:Uncharted DD HD Defender reloading.jpg|thumb|none|600px|'''''HD'''''. As Drake reloads his Defender, it's possible to see that the slide goes a bit too far back and the slide stop is in the wrong position due to the mirroring.]] |
==Beretta 92FS Brigadier== | ==Beretta 92FS Brigadier== | ||
− | Near the start of the game as the group sets out to investigate where Marlowe's car went, Chloe hands [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS Brigadier]] pistols with Hogue grips to Nathan and Sully, equipped with rather undersized suppressors. Like several weapons in the game, the Beretta 92FS Brigadier has an odd rendering issue where its specular properties are set to metallic despite its direct light setting being matte black (most likely a leftover from it being an Inox), meaning when it is receiving mostly indirect light it appears to be chrome plated. This is still the case in the Remaster. Notably it is still the same model as the Inox in previous games but the texture is simply darkened, | + | Near the start of the game as the group sets out to investigate where Marlowe's car went, Chloe hands [[Beretta_92_pistol_series#Beretta_92F.2FFS|Beretta 92FS Brigadier]] pistols with Hogue grips to Nathan and Sully, equipped with rather undersized suppressors. Like several weapons in the game, the Beretta 92FS Brigadier has an odd rendering issue where its specular properties are set to metallic despite its direct light setting being matte black (most likely a leftover from it being an Inox), meaning when it is receiving mostly indirect light it appears to be chrome plated. This is still the case in the Remaster. Notably it is still the same model as the Inox in previous games but the texture is simply darkened, evidenced by the fact it has the same Hogue grips and missing the right side safety switch, it even has the same wear marks. |
− | [[ | + | [[File:92FS Brigadier pistol.jpg|thumb|none|350px|Beretta 92FS Brigadier - 9x19mm]] |
[[Image:Uncharted3-92FS-1.jpg|thumb|none|600px|Still covered in fake blood following his staged death, Sully questions whether a gun will be needed.]] | [[Image:Uncharted3-92FS-1.jpg|thumb|none|600px|Still covered in fake blood following his staged death, Sully questions whether a gun will be needed.]] | ||
[[File:Uncharted DD HD 92FS cutscene.jpg|thumb|none|600px|'''''HD'''''. The same scene in the remaster.]] | [[File:Uncharted DD HD 92FS cutscene.jpg|thumb|none|600px|'''''HD'''''. The same scene in the remaster.]] | ||
[[Image:Uncharted3-92FS-2.jpg|thumb|none|600px|Nathan soon discovers the answer as their journey is nearly bought to an end by a padlock. As various tests have shown, shooting a pistol at a padlock in real life is only likely to result in a dangerous ricochet.]] | [[Image:Uncharted3-92FS-2.jpg|thumb|none|600px|Nathan soon discovers the answer as their journey is nearly bought to an end by a padlock. As various tests have shown, shooting a pistol at a padlock in real life is only likely to result in a dangerous ricochet.]] | ||
− | [[File:Uncharted DD HD 92FS right.jpg|thumb|none|600px|'''''HD'''''. | + | [[File:Uncharted DD HD 92FS right.jpg|thumb|none|600px|'''''HD'''''. This shot showing the lighting glitch, making it look like the original Inox version from the previous games.]] |
[[File:Uncharted DD HD 92FS left.jpg|thumb|none|600px|'''''HD'''''. Could they have chosen a smaller suppressor?]] | [[File:Uncharted DD HD 92FS left.jpg|thumb|none|600px|'''''HD'''''. Could they have chosen a smaller suppressor?]] | ||
[[File:Uncharted DD HD 92FS reloading.jpg|thumb|none|600px|'''''HD'''''. The spent magazine flying away in a dramatic fashion as Drake reloads his Beretta 92FS.]] | [[File:Uncharted DD HD 92FS reloading.jpg|thumb|none|600px|'''''HD'''''. The spent magazine flying away in a dramatic fashion as Drake reloads his Beretta 92FS.]] | ||
[[File:Uncharted DD HD 92FS empty.jpg|thumb|none|600px|'''''HD'''''. Having run out of ammo for his Beretta 92FS, Drake pokes his head out of cover, a bullet just ''barely'' missing his head.]] | [[File:Uncharted DD HD 92FS empty.jpg|thumb|none|600px|'''''HD'''''. Having run out of ammo for his Beretta 92FS, Drake pokes his head out of cover, a bullet just ''barely'' missing his head.]] | ||
− | [[File:Uncharted DD HD 92FS cutscene1.jpg|thumb|none|600px|'''''HD'''''. A 92FS can be seen in the right corner of the picture.]] | + | [[File:Uncharted DD HD 92FS cutscene1.jpg|thumb|none|600px|'''''HD'''''. A 92FS can be seen in the right corner of the picture. The lighting glitch appearing again.]] |
− | [[File:Uncharted DD HD 92FS cutscene2.jpg|thumb|none|600px|'''''HD'''''. After a cruise he rather forget about, Drake falls asleep in Fisher's lap. A 92FS is on the table.]] | + | [[File:Uncharted DD HD 92FS cutscene2.jpg|thumb|none|600px|'''''HD'''''. After a cruise he'd rather forget about, Drake falls asleep in Fisher's lap. A suppressed 92FS is on the table.]] |
[[File:Uncharted DD HD 92FS cutscene3.jpg|thumb|none|600px|'''''HD'''''. After a rather large man finds Drake lurking on his plane, he decides the best solution to this problem is to throw Drake out of the plane. A suppressed Beretta 92FS Brigadier can be seen in Drake's holster.]] | [[File:Uncharted DD HD 92FS cutscene3.jpg|thumb|none|600px|'''''HD'''''. After a rather large man finds Drake lurking on his plane, he decides the best solution to this problem is to throw Drake out of the plane. A suppressed Beretta 92FS Brigadier can be seen in Drake's holster.]] | ||
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==Beretta 93R Hybrid== | ==Beretta 93R Hybrid== | ||
− | The [[Beretta 93R]] hybrid is called the "Raffica Pistol" in-game. Strangely, it has exactly the same firing sound as the hybrid Galil. The weapon is actually a rather strange hybrid of a 93R with a [[Beretta 92FS|92FS Brigadier]] slide. | + | The [[Beretta 93R]] hybrid is called the "Raffica Pistol" in-game. Strangely, it has exactly the same firing sound as the hybrid Galil. The weapon is actually a rather strange hybrid of a 93R with a [[Beretta 92FS|92FS Brigadier]] slide. It appears very frequently at half of the game, used both Agents and very surpringly Somali pirates, the latter using this weapon very often. |
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]] | [[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm]] | ||
− | [[ | + | [[File:92FS Brigadier pistol.jpg|thumb|none|350px|Beretta 92FS Brigadier - 9x19mm]] |
[[Image:Uncharted3-93R-1.jpg|thumb|none|600px|Nathan throttles a Somali pirate, both of them armed with Beretta 93Rs. This is odd, since this pirate actually drops a Smith & Wesson 629 Classic when he dies.]] | [[Image:Uncharted3-93R-1.jpg|thumb|none|600px|Nathan throttles a Somali pirate, both of them armed with Beretta 93Rs. This is odd, since this pirate actually drops a Smith & Wesson 629 Classic when he dies.]] | ||
[[File:Uncharted DD HD M93R right.jpg|thumb|none|600px|'''''HD'''''.]] | [[File:Uncharted DD HD M93R right.jpg|thumb|none|600px|'''''HD'''''.]] | ||
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[[Image:Uncharted3-Cutterpistol-1.jpg|thumb|none|600px|Charlie holsters his Walther P5 as the group meets up at a castle in Syria.]] | [[Image:Uncharted3-Cutterpistol-1.jpg|thumb|none|600px|Charlie holsters his Walther P5 as the group meets up at a castle in Syria.]] | ||
[[File:Uncharted DD HD P5 cutscene2.jpg|thumb|none|600px|'''''HD'''''. Cutter in cover with his P5.]] | [[File:Uncharted DD HD P5 cutscene2.jpg|thumb|none|600px|'''''HD'''''. Cutter in cover with his P5.]] | ||
− | [[File:Uncharted DD HD P5 cutscene3.jpg|thumb|none|600px|'''''HD'''''. Having just been | + | [[File:Uncharted DD HD P5 cutscene3.jpg|thumb|none|600px|'''''HD'''''. Having just been injected with some sort of mind-control serum, Talbot asks for Cutter's P5...]] |
[[File:Uncharted DD HD P5 cutscene4.jpg|thumb|none|600px|'''''HD'''''... which he proceeds to give him.]] | [[File:Uncharted DD HD P5 cutscene4.jpg|thumb|none|600px|'''''HD'''''... which he proceeds to give him.]] | ||
[[File:Uncharted DD HD P5 cutscene1.jpg|thumb|none|600px|'''''HD'''''. Cutter tricks Talbot into thinking he is still in his control, pulling his P5 on Drake.]] | [[File:Uncharted DD HD P5 cutscene1.jpg|thumb|none|600px|'''''HD'''''. Cutter tricks Talbot into thinking he is still in his control, pulling his P5 on Drake.]] | ||
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[[File:Uncharted DD HD PPC left.jpg|thumb|none|600px|'''''HD'''''.]] | [[File:Uncharted DD HD PPC left.jpg|thumb|none|600px|'''''HD'''''.]] | ||
[[File:Uncharted DD HD PPC reloading.jpg|thumb|none|600px|'''''HD'''''. Reloading the PPC shows the six-round cylinder that can somehow fit 7 rounds.]] | [[File:Uncharted DD HD PPC reloading.jpg|thumb|none|600px|'''''HD'''''. Reloading the PPC shows the six-round cylinder that can somehow fit 7 rounds.]] | ||
+ | |||
+ | |||
+ | == Carpați Md 1974 == | ||
+ | What looks like a [[Carpați Md 1974]] can be seen on a sign in the chapter ''Historical Research''. | ||
+ | [[Image:Pistol Carpati Md-74.jpg|thumb|300px|none|Carpați Md. 1974, the Romainian version of the Walther PPK - .32 ACP(7.62x17)]] | ||
+ | [[File:Uncharted 3 no guns sign.jpg|thumb|none|600px|'''''HD'''''. Disguised a soldier, Drake notice the worst sign in the world, which makes his blood boil, with the same feeling being shared by the other two NPCs.]] | ||
=Submachine Guns= | =Submachine Guns= | ||
==MasterPiece Arms MPA930SST== | ==MasterPiece Arms MPA930SST== | ||
− | The MasterPiece Arms MPA930SST "mini pistol" (a civilian semi-auto clone of the [[MAC-10]]) is a replacement for the [[Micro Uzi]] from the first two games, and is called the "Arm Micro." In the game itself it is shown as fully automatic. | + | The MasterPiece Arms MPA930SST "mini pistol" (a civilian semi-auto clone of the [[MAC-10]]) is a replacement for the [[Micro Uzi]] from the first two games, and is called the "Arm Micro." In the game itself, it is shown as fully automatic. Is widely used throughout the game by thugs, agents, and Yemeni Police. |
[[Image:MPA930SST.jpg|thumb|none|400px|MasterPiece Arms MPA930SST semi-auto civilian "mini pistol" - 9x19mm]] | [[Image:MPA930SST.jpg|thumb|none|400px|MasterPiece Arms MPA930SST semi-auto civilian "mini pistol" - 9x19mm]] | ||
[[Image:Uncharted3-MAC-1.jpg|thumb|none|600px|Drake opens up on one of Marlowe's goons with his MPA930SST. The version in the game features a "safety extension" with muzzle brake holes.]] | [[Image:Uncharted3-MAC-1.jpg|thumb|none|600px|Drake opens up on one of Marlowe's goons with his MPA930SST. The version in the game features a "safety extension" with muzzle brake holes.]] | ||
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[[File:Uncharted DD HD Pistole right.jpg|thumb|none|600px|'''''HD'''''. 80108-TI-XW is engraved onto the side of the weapon.]] | [[File:Uncharted DD HD Pistole right.jpg|thumb|none|600px|'''''HD'''''. 80108-TI-XW is engraved onto the side of the weapon.]] | ||
[[File:Uncharted DD HD Pistole left.jpg|thumb|none|600px|'''''HD'''''. The same text appears of the left side, but mirrored.]] | [[File:Uncharted DD HD Pistole left.jpg|thumb|none|600px|'''''HD'''''. The same text appears of the left side, but mirrored.]] | ||
− | [[File:Uncharted DD HD Pistole reloading1.jpg|thumb|none|600px|'''''HD'''''. | + | [[File:Uncharted DD HD Pistole reloading1.jpg|thumb|none|600px|'''''HD'''''. Drake reloads the weapon, one can get a better look at it internally. The model is more detailed than it was in ''Uncharted 2'' and actually has firing pin holes.]] |
− | [[File:Uncharted DD HD Pistole reloading2.jpg|thumb|none|600px|'''''HD'''''. Looking at the weapon from this angle makes one wonder how Drake manages to reload the lower barrel, an issue shared with the gun's design in the previous game]] | + | [[File:Uncharted DD HD Pistole reloading2.jpg|thumb|none|600px|'''''HD'''''. Looking at the weapon from this angle makes one wonder how Drake manages to reload the lower barrel, an issue shared with the gun's design in the previous game.]] |
[[File:Uncharted DD HD Pistole cutscene1.jpg|thumb|none|600px|'''''HD'''''. After capturing Drake, Ramses the pirate tricks him into thinking he has captured Sully too. Ramses has the Pistole tucked into his pants.]] | [[File:Uncharted DD HD Pistole cutscene1.jpg|thumb|none|600px|'''''HD'''''. After capturing Drake, Ramses the pirate tricks him into thinking he has captured Sully too. Ramses has the Pistole tucked into his pants.]] | ||
[[File:Uncharted DD HD Pistole cutscene2.jpg|thumb|none|600px|'''''HD'''''. Ramses would have a very bad day if the weapon went off now.]] | [[File:Uncharted DD HD Pistole cutscene2.jpg|thumb|none|600px|'''''HD'''''. Ramses would have a very bad day if the weapon went off now.]] | ||
==Franchi SPAS-12== | ==Franchi SPAS-12== | ||
− | The [[SPAS-12]] returns once again as the "SAS-12" in game. Per tradition, it is pump-action only, although Drake works the pump at borderline semi-automatic speed. Despite being the short barrel version, it still has a capacity of | + | The [[SPAS-12]] returns once again as the "SAS-12" in game. Per tradition, it is pump-action only, although Drake works the pump at borderline semi-automatic speed. Despite being the short barrel version, it still has a capacity of 8 rounds. |
[[Image:Franchi12.jpg|thumb|450px|none|Franchi SPAS-12 short barrel version - 12 gauge]] | [[Image:Franchi12.jpg|thumb|450px|none|Franchi SPAS-12 short barrel version - 12 gauge]] | ||
[[Image:Uncharted3-SPAS-1.jpg|thumb|none|600px|Nathan uses a SPAS-12 on an armoured soldier.]] | [[Image:Uncharted3-SPAS-1.jpg|thumb|none|600px|Nathan uses a SPAS-12 on an armoured soldier.]] | ||
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=Assault Rifles= | =Assault Rifles= | ||
+ | == AKMSU == | ||
+ | A stockless [[AKMSU]] is called the "KAL 7" in-game. This is something of a "poster weapon" for this game, appearing on the title screen and the box art, and held by the Nathan Drake figure included with the collector's edition of ''Uncharted 3''. | ||
+ | [[File:AKMSU Stock Removed.jpg|thumb|none|400px|AKMSU with stock removed - 7.62x39mm]] | ||
+ | [[Image:Uncharted3-AKS-1.jpg|thumb|none|600px|An AKMSU is seen buried in the sand on the title screen. Note the full-size-AK-styled rear sights.]] | ||
+ | [[Image:Uncharted3-AKS74U-1.jpg|thumb|none|600px|Nathan fires his stockless AKMSU at a Somali pirate, once again with the fire selector set to safe.]] | ||
+ | [[File:Uncharted DD HD AKMSU right.jpg|thumb|none|600px|'''''HD'''''. Many of the same modeling mistakes (the safety is on, no trigger guard) on the AK-47 are also present on the AKMSU, meaning the AKMSU's model is based of the AK-47's.]] | ||
+ | [[File:Uncharted DD HD AMKSU left.jpg|thumb|none|600px|'''''HD'''''. On the left side we can see an over-sized milling cut.]] | ||
+ | [[File:Uncharted DD HD AMKS reloading.jpg|thumb|none|600px|'''''HD'''''. Note how the AKMSU's magazine is transparent internally like the AK-47's.]] | ||
+ | [[File:Uncharted DD HD AKMSU misc.jpg|thumb|none|600px|'''''HD'''''. After punching a man to death, he throws his AKMSU up into the air as he dies, which Drake proceeds to catch. The screen is black & white because Drake is close to death.]] | ||
+ | [[File:Uncharted DD HD AKMSU cutscene.jpg|thumb|none|600px|'''''HD'''''. Drake finds an AKMSU buried in the sand after a rather spectacular plane crash.]] | ||
+ | [[File:Uncharted DD HD AKMSU misc2.jpg|thumb|none|600px|'''''HD'''''. As Drake makes his way through the Rub' al-Khali desert, he tires of all the sand and fills it with some 7.62 from his AKMSU. Then realizing he only had one magazine, he throws away the AK.]] | ||
+ | |||
==AK-47== | ==AK-47== | ||
− | The [[AK-47]] is used in | + | The [[AK-47]] is used by thugs and agents in the early game and by Yemeni Police in later chapters. The reloading animation is mirrored when Nate is in cover depending on which way he is facing; this means he can end up pulling a charging handle that isn't there on the weapon's left side. In multiplayer, if the "blindfire accuracy" perk is used, it will be shown with an underfolding stock, which somehow makes it more accurate. |
− | [[Image:TypeIII AK47.jpg|thumb| | + | [[Image:TypeIII AK47.jpg|thumb|450px|none|Type III AK-47 with cleaning rod removed - 7.62x39mm]] |
[[Image:Uncharted3-AK-1.jpg|thumb|none|600px|Nathan holds an AK as he searches a derelict French chateau for clues. Hopefully somewhere in his journal is the key to taking the safety off.]] | [[Image:Uncharted3-AK-1.jpg|thumb|none|600px|Nathan holds an AK as he searches a derelict French chateau for clues. Hopefully somewhere in his journal is the key to taking the safety off.]] | ||
[[File:Uncharted DD HD AK47 right.jpg|thumb|none|600px|'''''HD'''''. As Drake shows off his terrible trigger discipline, it is possible to note how the AK (like in the previous two games) has no trigger guard.]] | [[File:Uncharted DD HD AK47 right.jpg|thumb|none|600px|'''''HD'''''. As Drake shows off his terrible trigger discipline, it is possible to note how the AK (like in the previous two games) has no trigger guard.]] | ||
− | [[File:Uncharted DD HD AK47 left.jpg|thumb|none|600px|'''''HD'''''. Drake holding the his AK in an interesting way. Note [[AKM]] slant | + | [[File:Uncharted DD HD AK47 left.jpg|thumb|none|600px|'''''HD'''''. Drake holding the his AK in an interesting way. Note the [[AKM]] slant compensator.]] |
[[File:Uncharted DD HD AK47 reloading.jpg|thumb|none|600px|'''''HD'''''.]] | [[File:Uncharted DD HD AK47 reloading.jpg|thumb|none|600px|'''''HD'''''.]] | ||
[[File:Uncharted DD HD AK47 holstered.jpg|thumb|none|600px|'''''HD'''''. Here the missing trigger guard is obvious.]] | [[File:Uncharted DD HD AK47 holstered.jpg|thumb|none|600px|'''''HD'''''. Here the missing trigger guard is obvious.]] | ||
[[File:Uncharted DD HD AK47 cutscene.jpg|thumb|none|600px|'''''HD'''''. One of Marlow's goons holds an AK as he is about to be eaten by uncomfortably large spiders.]] | [[File:Uncharted DD HD AK47 cutscene.jpg|thumb|none|600px|'''''HD'''''. One of Marlow's goons holds an AK as he is about to be eaten by uncomfortably large spiders.]] | ||
− | |||
− | |||
− | |||
− | |||
==IMI Galil hybrid== | ==IMI Galil hybrid== | ||
− | Named "G-MAL", it replaces the FAL from Uncharted 2. Like its predecessor, it fires 3 rounds bursts and is equipped with a Meprolight red dot sight. The in-game model appears to a hybrid between a [[Galil#Galil 7.62 ARM|7.62mm Galil]] (for its magazine) and a 5.56mm [[Galil MAR |Micro Galil]] (general model). It is not particularly clear if it is supposed to be 5.56mm or 7.62mm in the game itself, though given it takes two full bursts to the torso to kill normal enemies (as opposed to three shots for the pistols) it may be the only Galil ever chambered in .22 LR. | + | Named "G-MAL", it replaces the FAL from ''Uncharted 2''. Like its predecessor, it fires 3-rounds bursts and it is equipped with a Meprolight red dot sight. The in-game model appears to a hybrid between a [[Galil#Galil 7.62 ARM|7.62mm Galil]] (for its magazine) and a 5.56mm [[Galil MAR |Micro Galil]] (general model). It is not particularly clear if it is supposed to be 5.56mm or 7.62mm NATO in the game itself, though given it takes two full bursts to the torso to kill normal enemies (as opposed to three shots for the pistols) it may be the only Galil ever chambered in .22 LR and the name is suspiciously similar to the MAR variant. |
[[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm]] | [[Image:Galil_m.jpg|thumb|none|450px|IMI Galil MAR - 5.56x45mm]] | ||
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==Heckler & Koch HK416D== | ==Heckler & Koch HK416D== | ||
− | The [[Heckler & Koch HK416|Heckler & Koch HK416D]] is called the "M9" in-game | + | The [[Heckler & Koch HK416|Heckler & Koch HK416D]] is called the "M9" in-game and oddly has a fixed AK-style stock. This is an inaccurate name for the weapon; the "M9" in real life would be a [[Beretta M9]]. The red and white markings near the selector, lack of carrying handle, and square railed handguard with a top rail that meets the rail atop the receiver (rather than being broken up by a delta ring) indicates that it's not a Colt Model 653 as in the previous two games, but rather an HK416. The reload animation is, like in the first and second games, again taken from the AK, which means that Drake will "pull" the air on the right side of the weapon as if it had an AK-style charging handle attached to the bolt. The weapon incorrectly holds 32 rounds in a 30-round STANAG magazine. |
[[Image:Heckler and Koch 416.jpg|thumb|none|500px|Heckler & Koch HK416D with 10 inch barrel - 5.56x45mm NATO]] | [[Image:Heckler and Koch 416.jpg|thumb|none|500px|Heckler & Koch HK416D with 10 inch barrel - 5.56x45mm NATO]] | ||
[[Image:Uncharted3-M4thing-1.jpg|thumb|none|600px|Nathan holds his mutant HK416D as his enemies discover where they left that crate of banana peels.]] | [[Image:Uncharted3-M4thing-1.jpg|thumb|none|600px|Nathan holds his mutant HK416D as his enemies discover where they left that crate of banana peels.]] | ||
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[[File:Uncharted DD HD M416 holstered.jpg|thumb|none|600px|'''''HD'''''. The HK416D on Drake's back, clipping into his clothes.]] | [[File:Uncharted DD HD M416 holstered.jpg|thumb|none|600px|'''''HD'''''. The HK416D on Drake's back, clipping into his clothes.]] | ||
− | == | + | == FN FAL 50.00== |
− | + | The [[FN FAL|FAL 50.00]] is a multiplayer-exclusive weapon, where it is limited to semi-automatic fire. Appears as "FAL SS" (single shot). With the release of the remaster, it is possible to use the FAL in singleplayer via cheats. It comes equipped with a red dot sight that works like a low-powered scope. Like in the second game, the model is mirrored. As opposed to the second game it now has black furniture and a ammo pouch on the stock. | |
− | + | [[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]] | |
− | + | [[File:Uncharted DD HD FAL right.jpg|thumb|600px|none|'''HD.'''Note the ammo pouch on the stock.]] | |
− | [[Image: | + | [[File:Uncharted DD HD FAL left.jpg|thumb|600px|none|'''HD.'''Like in the second game, the dot on the RDS seems to be a lick of paint.]] |
− | [[File:Uncharted DD HD | + | [[File:Uncharted DD HD FAL reloading1.jpg|thumb|600px|none|'''HD.''' |
− | [[File:Uncharted DD HD | + | Reloading. Drake pulling out a magazine out of his elbow.]] |
− | + | [[File:Uncharted DD HD FAL reloading2.jpg|thumb|600px|none|'''HD.''' | |
− | [[File:Uncharted DD HD | + | Then racking the charging handle that doesn't actually move when he does it.]] |
− | [[File:Uncharted DD HD | ||
− | |||
=Sniper Rifles= | =Sniper Rifles= | ||
==Hybrid SVD / PSL sniper== | ==Hybrid SVD / PSL sniper== | ||
− | Named "Dragon Sniper", this rifle is a hybrid of the [[SVD Dragunov]] and the [[ | + | Named "Dragon Sniper", this rifle is a hybrid of the [[SVD Dragunov]] and the [[PSL Sniper Rifle]]; the model is similar to the SVD overall, but has no space between the magazine and the front of the trigger guard. It is a one shot kill from the waist up. The model uses the 10-round SVD magazine with green tape wrapped around the middle (as in ''Uncharted 2''), though the magazine only actually holds 5 rounds in-game. |
− | [[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov | + | [[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm R]] |
− | [[Image:Romanian-FPK-PSL.jpg|thumb|none|500px| | + | [[Image:Romanian-FPK-PSL.jpg|thumb|none|500px|PSL - 7.62x54mm R]] |
[[Image:Uncharted3-Sniper-1.jpg|thumb|none|600px|Nathan fires a ridiculously off-axis shot from his "Dragon Sniper" at a thug with an RPG-7 during the chapters set in Syria. Note from the icon in the top-left that the rifle is overall rather deformed, with a standard SVD stock angled like a PSL stock and the scope mounted too far forward.]] | [[Image:Uncharted3-Sniper-1.jpg|thumb|none|600px|Nathan fires a ridiculously off-axis shot from his "Dragon Sniper" at a thug with an RPG-7 during the chapters set in Syria. Note from the icon in the top-left that the rifle is overall rather deformed, with a standard SVD stock angled like a PSL stock and the scope mounted too far forward.]] | ||
[[File:Uncharted DD HD hybridSVD right.jpg|thumb|none|600px|'''''HD'''''.]] | [[File:Uncharted DD HD hybridSVD right.jpg|thumb|none|600px|'''''HD'''''.]] | ||
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==TKIV-85== | ==TKIV-85== | ||
− | The TKIV | + | The [[TKIV 85]] rifle, a Finnish DMR built from surplus [[Mosin Nagant Rifle]] receivers, is present as the "T-Bolt Sniper." The weapon incorrectly features a 5-round detachable box magazine rather than the real weapon's integral magazine, and has somewhat glitchy animations; if operated while looking over Nathan's left shoulder, he will move as if operating a left-handed bolt while the bolt operates ''itself'', and the handle will remain stuck upward at the end of the animation. The bolt handle will only return to the correct position if the player switches shoulders and fires again. |
[[Image:7.62 TKIV 85.jpg|thumb|none|500px|Finnish TKIV-85 rifle - 7.62x53mmR]] | [[Image:7.62 TKIV 85.jpg|thumb|none|500px|Finnish TKIV-85 rifle - 7.62x53mmR]] | ||
[[File:Uncharted DD HD TKIV right.jpg|thumb|none|600px|'''''HD'''''.]] | [[File:Uncharted DD HD TKIV right.jpg|thumb|none|600px|'''''HD'''''.]] | ||
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=Machine Guns= | =Machine Guns= | ||
==PKM== | ==PKM== | ||
− | The [[PK Machine Gun|PKM]] is usable in the game, called the "PAK-80." It has an incorrect 50-round capacity and a solid conical flash hider. When reloading, Nathan swaps out the belt box but does not actually mount the belt | + | The [[PK Machine Gun|PKM]] is usable in the game, called the "PAK-80." It has an incorrect 50-round capacity and a solid conical flash hider. When reloading, Nathan swaps out the belt box but does not actually mount the belt. Neither is any belt shown coming from the belt box at any other time. |
[[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]] | [[Image:PKM-mg.jpg|thumb|500px|none|PKM with classic (most seen) version of the flash hider - 7.62x54mm R]] | ||
[[File:Uncharted DD HD PKM right.jpg|thumb|none|600px|'''''HD'''''. Note how there is no belt coming from the belt box going into the PKM.]] | [[File:Uncharted DD HD PKM right.jpg|thumb|none|600px|'''''HD'''''. Note how there is no belt coming from the belt box going into the PKM.]] | ||
[[File:Uncharted DD HD PKM left.jpg|thumb|none|600px|'''''HD'''''. The ejection port is teeny bit to small.]] | [[File:Uncharted DD HD PKM left.jpg|thumb|none|600px|'''''HD'''''. The ejection port is teeny bit to small.]] | ||
[[File:Uncharted DD HD PKM reloading.jpg|thumb|none|600px|'''''HD'''''. Drake reloads the PKM by simple removing the old belt box, putting on a new one and pulling the charging handle, something which doesn't seem to concern Drake, as he can fire it just fine afterwards.]] | [[File:Uncharted DD HD PKM reloading.jpg|thumb|none|600px|'''''HD'''''. Drake reloads the PKM by simple removing the old belt box, putting on a new one and pulling the charging handle, something which doesn't seem to concern Drake, as he can fire it just fine afterwards.]] | ||
− | [[File:Uncharted DD HD PKM holding.jpg|thumb|none|600px|'''''HD'''''. Drake is quite encumbered by the PKM, moving slowly and not being able to jump while holding it.]] | + | [[File:Uncharted DD HD PKM holding.jpg|thumb|none|600px|'''''HD'''''. Drake is quite encumbered by the PKM, moving slowly and not being able to jump while holding it. Why a man as ridiculously fit as Drake would struggle with a 16.5-pound PKM is not particularly clear, particularly given he has no such issues with a 15-pound RPG-7 loaded with a 6-pound warhead.]] |
[[File:Uncharted DD HD PKM brute2.jpg|thumb|none|600px|'''''HD'''''. The brutes on the other hand, are not only abnormally large but also strong....]] | [[File:Uncharted DD HD PKM brute2.jpg|thumb|none|600px|'''''HD'''''. The brutes on the other hand, are not only abnormally large but also strong....]] | ||
[[File:Uncharted DD HD PKM brute1.jpg|thumb|none|600px|'''''HD'''''...being able to fire the PKM accurately from the hip while holding it with one hand.]] | [[File:Uncharted DD HD PKM brute1.jpg|thumb|none|600px|'''''HD'''''...being able to fire the PKM accurately from the hip while holding it with one hand.]] | ||
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==DShK heavy machine gun== | ==DShK heavy machine gun== | ||
− | Fixed gun | + | Fixed gun emplacement turrets mounted with what seem to be [[DShK heavy machine gun]]s are seen during the campaign, first used by Somali pirates during Chapter 12. The weapons have a shield that protects users from assaults directed to their front, but naturally leave operators vulnerable against explosives, snipers from behind and, for more daring players, melee attacks. Is also seen mounted on the enemies's Land Rovers' turrets. |
[[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]] | [[Image:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]] | ||
[[Image:Uncharted3-DShK-1.jpg|thumb|none|600px|Nathan looks over a mounted DShK in the Somali pirates' ship graveyard.]] | [[Image:Uncharted3-DShK-1.jpg|thumb|none|600px|Nathan looks over a mounted DShK in the Somali pirates' ship graveyard.]] | ||
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[[File:Uncharted DD HD DShK left.jpg|thumb|none|600px|'''''HD'''''.]] | [[File:Uncharted DD HD DShK left.jpg|thumb|none|600px|'''''HD'''''.]] | ||
[[File:Uncharted DD HD DShK misc.jpg|thumb|none|600px|'''''HD'''''. Drake with the DShK seconds after showing some pirates the power of 12.7x108mm. Unlike most video games, the DShK actually has a finite amount of ammo.]] | [[File:Uncharted DD HD DShK misc.jpg|thumb|none|600px|'''''HD'''''. Drake with the DShK seconds after showing some pirates the power of 12.7x108mm. Unlike most video games, the DShK actually has a finite amount of ammo.]] | ||
+ | [[File:U3 land rover turret.jpg|thumb|none|600px|'''''HD'''''. A soldier from the [[Uncharted 2|previous game]] examine the turret of the defeated Land Rover, finding the combination of a British vehicle with a Soviet machine-gun, rather amusing.]] | ||
=Launchers= | =Launchers= | ||
==Milkor MGL Mk 1L Grenade Launcher== | ==Milkor MGL Mk 1L Grenade Launcher== | ||
− | The [[MGL-140|Milkor MGL Mk 1L]] is called the "M32 Hammer" as in previous game. | + | The [[MGL-140|Milkor MGL Mk 1L]] is called the "M32 Hammer" as in the previous game, the only change is that it now has a tan finished cylinder. Like in the previous game it has a four-round cylinder rather than the correct six, and the reload animation shows it breaking open at the top rather than the rear of the launcher swing to the side. Nathan reloads it as if he is using a speedloader, though the animation actually shows his hand empty. The launcher also features video game variable-fuze grenades which explode on impact with enemies but will bounce off walls and explode on a timer instead. |
[[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | [[Image:MGL Mk 1 L.jpg|thumb|none|450px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]] | ||
[[Image:Uncharted3-MGL-2.jpg|thumb|none|600px|Nathan fires the MGL Mk 1L. Note the 4-round cylinder as seen in ''[[Far Cry 2]]''.]] | [[Image:Uncharted3-MGL-2.jpg|thumb|none|600px|Nathan fires the MGL Mk 1L. Note the 4-round cylinder as seen in ''[[Far Cry 2]]''.]] | ||
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While Nathan, Sully and Elena are trying to make their way out of an ancient site in Yemen, Marlowe's thugs throw smoke grenades down the entrance shaft; the models for these are actually [[M84 stun grenade]]s. They are shown with their pins and safety levers still attached. | While Nathan, Sully and Elena are trying to make their way out of an ancient site in Yemen, Marlowe's thugs throw smoke grenades down the entrance shaft; the models for these are actually [[M84 stun grenade]]s. They are shown with their pins and safety levers still attached. | ||
The brute enemy will however use M84's, throwing three at the same time. Their M84's actually act as stun grenades. | The brute enemy will however use M84's, throwing three at the same time. Their M84's actually act as stun grenades. | ||
− | [[ | + | [[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] |
[[Image:Uncharted3-StunG-1.jpg|thumb|none|600px|Nathan warily eyes a levitating stun grenade which produced smoke, wondering if will turn out to be another ancient artifact which will try to kill him.]] | [[Image:Uncharted3-StunG-1.jpg|thumb|none|600px|Nathan warily eyes a levitating stun grenade which produced smoke, wondering if will turn out to be another ancient artifact which will try to kill him.]] | ||
[[File:Uncharted DD HD M84 misc1.jpg|thumb|none|600px|'''''HD'''''. Drake stands in front of a M84, wondering how it can produce smoke. The grenade seems to be somewhat over sized in shape.]] | [[File:Uncharted DD HD M84 misc1.jpg|thumb|none|600px|'''''HD'''''. Drake stands in front of a M84, wondering how it can produce smoke. The grenade seems to be somewhat over sized in shape.]] | ||
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==Heckler & Koch P11 Underwater Pistol== | ==Heckler & Koch P11 Underwater Pistol== | ||
In the final mission, Sully finds a [[Heckler & Koch P11]] in a box with some other diving equipment and, apparently taking a liking to it, keeps it with him; Drake later uses it. It is shown firing high-explosive rockets, and incorrectly has three barrels instead of five. Its presence is most likely a reference to [[Angelina Jolie]] using a prop P11 in ''[[Lara Croft Tomb Raider: The Cradle of Life]]''. While Drake uses it in a cutscene, the player never gets the chance to use it. | In the final mission, Sully finds a [[Heckler & Koch P11]] in a box with some other diving equipment and, apparently taking a liking to it, keeps it with him; Drake later uses it. It is shown firing high-explosive rockets, and incorrectly has three barrels instead of five. Its presence is most likely a reference to [[Angelina Jolie]] using a prop P11 in ''[[Lara Croft Tomb Raider: The Cradle of Life]]''. While Drake uses it in a cutscene, the player never gets the chance to use it. | ||
− | [[Image:Hk_p11-1.jpg|thumb|none| | + | [[Image:Hk_p11-1.jpg|thumb|none|300px|Heckler & Koch P11 - 7.62x36mm Underwater]] |
[[File:Uncharted DD HD P11 cutscene1.jpg|thumb|none|600px|'''''HD'''''. After opening a box that was just standing around for some reason, Drake and Sully inspect its contents.]] | [[File:Uncharted DD HD P11 cutscene1.jpg|thumb|none|600px|'''''HD'''''. After opening a box that was just standing around for some reason, Drake and Sully inspect its contents.]] | ||
[[File:Uncharted DD HD P11 cutscene2.jpg|thumb|none|600px|'''''HD'''''. Sully grabs the P11.]] | [[File:Uncharted DD HD P11 cutscene2.jpg|thumb|none|600px|'''''HD'''''. Sully grabs the P11.]] | ||
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[[Image:Uncharted3-Cannon-1.jpg|thumb|none|600px|Drake walks past a line of "Minion" cannons as he searches for his ancestor's ring.]] | [[Image:Uncharted3-Cannon-1.jpg|thumb|none|600px|Drake walks past a line of "Minion" cannons as he searches for his ancestor's ring.]] | ||
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[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:Third-Person Shooter]] | [[Category:Third-Person Shooter]] |
Latest revision as of 21:20, 18 October 2024
Uncharted 3: Drake's Deception is the third installment in the Uncharted video game series, developed by Naughty Dog Inc. and published by Sony exclusively for the PS3. It continues the story of fortune hunter Nathan Drake as he searches for another lost city; this time, he is hunting Iram of the Pillars, the "Atlantis of the Sands" described by Thomas Edward Lawrence. He soon finds that he is not the only one searching, as a mysterious old acquaintance, Katherine Marlowe, attempts to steal a decoding disc and ring from him that will allow the secret society she heads to find the unimaginable riches that the city supposedly contains.
In October 2015, a full HD edition of all three PS3 Uncharted games was released for the PS4. Called Uncharted: The Nathan Drake Collection, it runs in 1080p resolution at 60 frames per second, unlike the original games that ran in 720p at 30 FPS. It also includes an assortment of smaller changes and the addition of a "photo mode," which allows the player to pause the game at any time while continuing to control the camera, even adding a zoom function. Screenshots from the HD edition in this article will be marked with HD.
With the exception of these additions, the actual games are still the same, no new content has been added.
The following weapons appear in the video game Uncharted 3: Drake's Deception:
Overview
Uncharted 3, as with the previous two games, features a two-weapon system based on size; Nathan can carry one one-handed weapon in his holster and one two-handed weapon on his back, as well as up to four hand grenades. Weapon models in the game often feature fixed components; pistols in particular will often be reloaded without the old magazine actually being removed from the weapon.
One fairly common occurrence is for a level to have a "designated" weapon for Nathan Drake to be carrying; this will often result in him having weapons during cutscenes which the player has replaced with others during the level itself.
Pistols
Walther P99
The olive drab-framed military version of the Walther P99 is one of the most common sidearms in the game, called the "Para-9." It is used by Marlowe's secret society thugs, and is her right-hand man Talbot's weapon of choice. The P99 is incorrectly modeled with an external hammer. One DLC extra is the "Naughty Dog Pistol," a modified P99 with an extended magazine, colored black with a red pawprint logo on the side. In cutscenes where Nathan has a P99 holstered, it quite frequently has the slide locked back for no apparent reason. Its proportions are rather inconsistent, being undersized in cutscenes, and noticeably larger when used by the player.
Colt Defender
The Colt Defender returns from the previous game, still called the "45 Defender" and still having an 8-round magazine when the real weapon only holds 7 rounds. It is also used by returning character Chloe. Unlike the previous games, it is not the most common pistol, the P99 being far more common. The in-game model is also still mirrored.
Beretta 92FS Brigadier
Near the start of the game as the group sets out to investigate where Marlowe's car went, Chloe hands Beretta 92FS Brigadier pistols with Hogue grips to Nathan and Sully, equipped with rather undersized suppressors. Like several weapons in the game, the Beretta 92FS Brigadier has an odd rendering issue where its specular properties are set to metallic despite its direct light setting being matte black (most likely a leftover from it being an Inox), meaning when it is receiving mostly indirect light it appears to be chrome plated. This is still the case in the Remaster. Notably it is still the same model as the Inox in previous games but the texture is simply darkened, evidenced by the fact it has the same Hogue grips and missing the right side safety switch, it even has the same wear marks.
Beretta 92FS Brigadier Inox
A unaltered Beretta 92FS Brigadier Inox from the previous game can be seen on Drake's table during the introduction. The suppressed Beretta 92FS Brigadier also uses a variation of the icon for the previous game's Inox.
Beretta 93R Hybrid
The Beretta 93R hybrid is called the "Raffica Pistol" in-game. Strangely, it has exactly the same firing sound as the hybrid Galil. The weapon is actually a rather strange hybrid of a 93R with a 92FS Brigadier slide. It appears very frequently at half of the game, used both Agents and very surpringly Somali pirates, the latter using this weapon very often.
Walther P5
New character Charlie Cutter uses a Walther P5 throughout the game. The weapon can also be seen in the top-left of the background on the PS3 dashboard. In a continuity error, his pistol is taken away by Talbot and he picks up a Walther P99 from one of Talbot's goons, only for it to become his Walther P5 again at the start of the next cutscene. The P5 can never be used by the player, or anyone else than Cutter.
Smith & Wesson Model 629 Classic
The Smith & Wesson Model 629 Classic, still called the "Wes .44" in-game, returns from the previous games. This is Victor Sullivan's weapon of choice in all of the games and is the most powerful pistol in the game. It's only usable by the player in very few parts of the game however, the PPC and Raging Bull revolvers being far more common.
Taurus Raging Bull
The "Tau Sniper" is a Taurus Raging Bull with a Smith & Wesson Model 500 muzzle-brake added and a low-magnification scope fitted. It has somehow less stopping power than the PPC, even though it fires a larger caliber.
Dan Wesson PPC
The Dan Wesson PPC, called the "Mag 5" in the game, has a very high damage output and incorrectly holds 7 rounds.
Carpați Md 1974
What looks like a Carpați Md 1974 can be seen on a sign in the chapter Historical Research.
Submachine Guns
MasterPiece Arms MPA930SST
The MasterPiece Arms MPA930SST "mini pistol" (a civilian semi-auto clone of the MAC-10) is a replacement for the Micro Uzi from the first two games, and is called the "Arm Micro." In the game itself, it is shown as fully automatic. Is widely used throughout the game by thugs, agents, and Yemeni Police.
Shotguns
Sawed-Off Double Barreled Shotgun
An old-fashioned rabbit-ear 12 Gauge Double Barreled Shotgun with the barrels and stock sawed off and decorative engravings is referred to as the "Sawed-Off Shotgun". Nathan rather wisely chooses to fire one barrel at a time rather than both at once as is quite common in games. These weapons are also used by shotgun troopers early in the game; since the animation for these troopers assumes they have a SPAS-12, they operate the sawed-off shotgun by lifting it up and dramatically pumping it, which due to the magic of video games actually works. They can also fire it more than twice without reloading.
"Pistole"
The fictional "Pistole" shotgun returns from the previous game but with a new model. Now it appears more as a purpose-built double barreled over-and-under shotgun pistol. The barrels are still mounted on a revolver-like crane; the entire front of the gun swings to the side for reloading.
Franchi SPAS-12
The SPAS-12 returns once again as the "SAS-12" in game. Per tradition, it is pump-action only, although Drake works the pump at borderline semi-automatic speed. Despite being the short barrel version, it still has a capacity of 8 rounds.
Assault Rifles
AKMSU
A stockless AKMSU is called the "KAL 7" in-game. This is something of a "poster weapon" for this game, appearing on the title screen and the box art, and held by the Nathan Drake figure included with the collector's edition of Uncharted 3.
AK-47
The AK-47 is used by thugs and agents in the early game and by Yemeni Police in later chapters. The reloading animation is mirrored when Nate is in cover depending on which way he is facing; this means he can end up pulling a charging handle that isn't there on the weapon's left side. In multiplayer, if the "blindfire accuracy" perk is used, it will be shown with an underfolding stock, which somehow makes it more accurate.
IMI Galil hybrid
Named "G-MAL", it replaces the FAL from Uncharted 2. Like its predecessor, it fires 3-rounds bursts and it is equipped with a Meprolight red dot sight. The in-game model appears to a hybrid between a 7.62mm Galil (for its magazine) and a 5.56mm Micro Galil (general model). It is not particularly clear if it is supposed to be 5.56mm or 7.62mm NATO in the game itself, though given it takes two full bursts to the torso to kill normal enemies (as opposed to three shots for the pistols) it may be the only Galil ever chambered in .22 LR and the name is suspiciously similar to the MAR variant.
Heckler & Koch HK416D
The Heckler & Koch HK416D is called the "M9" in-game and oddly has a fixed AK-style stock. This is an inaccurate name for the weapon; the "M9" in real life would be a Beretta M9. The red and white markings near the selector, lack of carrying handle, and square railed handguard with a top rail that meets the rail atop the receiver (rather than being broken up by a delta ring) indicates that it's not a Colt Model 653 as in the previous two games, but rather an HK416. The reload animation is, like in the first and second games, again taken from the AK, which means that Drake will "pull" the air on the right side of the weapon as if it had an AK-style charging handle attached to the bolt. The weapon incorrectly holds 32 rounds in a 30-round STANAG magazine.
FN FAL 50.00
The FAL 50.00 is a multiplayer-exclusive weapon, where it is limited to semi-automatic fire. Appears as "FAL SS" (single shot). With the release of the remaster, it is possible to use the FAL in singleplayer via cheats. It comes equipped with a red dot sight that works like a low-powered scope. Like in the second game, the model is mirrored. As opposed to the second game it now has black furniture and a ammo pouch on the stock.
Sniper Rifles
Hybrid SVD / PSL sniper
Named "Dragon Sniper", this rifle is a hybrid of the SVD Dragunov and the PSL Sniper Rifle; the model is similar to the SVD overall, but has no space between the magazine and the front of the trigger guard. It is a one shot kill from the waist up. The model uses the 10-round SVD magazine with green tape wrapped around the middle (as in Uncharted 2), though the magazine only actually holds 5 rounds in-game.
TKIV-85
The TKIV 85 rifle, a Finnish DMR built from surplus Mosin Nagant Rifle receivers, is present as the "T-Bolt Sniper." The weapon incorrectly features a 5-round detachable box magazine rather than the real weapon's integral magazine, and has somewhat glitchy animations; if operated while looking over Nathan's left shoulder, he will move as if operating a left-handed bolt while the bolt operates itself, and the handle will remain stuck upward at the end of the animation. The bolt handle will only return to the correct position if the player switches shoulders and fires again.
Machine Guns
PKM
The PKM is usable in the game, called the "PAK-80." It has an incorrect 50-round capacity and a solid conical flash hider. When reloading, Nathan swaps out the belt box but does not actually mount the belt. Neither is any belt shown coming from the belt box at any other time.
DShK heavy machine gun
Fixed gun emplacement turrets mounted with what seem to be DShK heavy machine guns are seen during the campaign, first used by Somali pirates during Chapter 12. The weapons have a shield that protects users from assaults directed to their front, but naturally leave operators vulnerable against explosives, snipers from behind and, for more daring players, melee attacks. Is also seen mounted on the enemies's Land Rovers' turrets.
Launchers
Milkor MGL Mk 1L Grenade Launcher
The Milkor MGL Mk 1L is called the "M32 Hammer" as in the previous game, the only change is that it now has a tan finished cylinder. Like in the previous game it has a four-round cylinder rather than the correct six, and the reload animation shows it breaking open at the top rather than the rear of the launcher swing to the side. Nathan reloads it as if he is using a speedloader, though the animation actually shows his hand empty. The launcher also features video game variable-fuze grenades which explode on impact with enemies but will bounce off walls and explode on a timer instead.
RPG-7
The RPG-7 is usable as it was in the previous game.
Thrown Weapons
M67 Hand Grenade
Both Nathan and his foes use M67 hand grenades as their explosive armament; Nathan now has the ability to throw grenades back. The grenades are shown fitted with flashing lights and make a tone as they count down. As is often the case in modern games, the thrown and in-world models are the same and so live grenades still have the pins and safety levers attached.
M84 Stun Grenade
While Nathan, Sully and Elena are trying to make their way out of an ancient site in Yemen, Marlowe's thugs throw smoke grenades down the entrance shaft; the models for these are actually M84 stun grenades. They are shown with their pins and safety levers still attached. The brute enemy will however use M84's, throwing three at the same time. Their M84's actually act as stun grenades.
Others
Heckler & Koch P11 Underwater Pistol
In the final mission, Sully finds a Heckler & Koch P11 in a box with some other diving equipment and, apparently taking a liking to it, keeps it with him; Drake later uses it. It is shown firing high-explosive rockets, and incorrectly has three barrels instead of five. Its presence is most likely a reference to Angelina Jolie using a prop P11 in Lara Croft Tomb Raider: The Cradle of Life. While Drake uses it in a cutscene, the player never gets the chance to use it.
"Minion" cannon
During the flashback level set 20 years in the past, a young Nathan Drake visits an exhibition on Francis Drake's fleet, which includes a number of Tudor-period "Minion" cannons recovered from the ships. These were relatively small cannons of around 3-inch bore using 3-5 pound shot.