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Difference between revisions of "Grand Theft Auto: Vice City Stories"
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|name = Grand Theft Auto: Vice City Stories | |name = Grand Theft Auto: Vice City Stories | ||
|picture = GTAVCS.jpg | |picture = GTAVCS.jpg | ||
− | |caption = | + | |caption = ''Official Box Art'' |
|series= Grand Theft Auto | |series= Grand Theft Auto | ||
|date= 2006 | |date= 2006 | ||
Line 12: | Line 12: | ||
}} | }} | ||
+ | '''''Grand Theft Auto: Vice City Stories''''' is a 2006 sandbox/action adventure game. It is a prequel to ''[[Grand Theft Auto: Vice City]]'', and is only available for the PS2 and PSP. | ||
− | + | {{VG Title}} | |
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__TOC__<br clear="all"> | __TOC__<br clear="all"> | ||
=Handguns= | =Handguns= | ||
− | ==Beretta | + | ==Beretta 92F== |
− | The [[Beretta | + | The [[Beretta 92F]] is the standard pistol in the game. It holds 17 rounds, as opposed to the real weapon's usual 15-round capacity (real 17-round Beretta magazines have a deeper base, and weren't available during the game's setting). It is carried by the VCPD, National Guard Soldiers (anachronistic, because the military wouldn't adopt the Beretta until 1985, a year after the game is set), and most gangsters. |
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− | [[ | + | Inside the Ammu-Nation store of the North Point Mall, some of the displayed Beretta 92F pistols have elongated slides, while others have shortened slides (like the [[Beretta 85FS]]). |
− | [[ | + | [[File:Beretta92F EarlyModel.jpg|thumb|none|350px|Beretta 92F (early model) - 9x19mm]] |
− | [[File: | + | [[File:Beretta vcs.png|thumb|none|350px|In-game model.]] |
− | = | + | ==Colt Python== |
− | == | + | The [[Colt Python]] returns; this time it is referred to as the "Equalizer" (which is actually a nickname for a different Colt revolver, the [[Single Action Army]]), and comes with a non-functional telescopic sight. It usually kills with one shot, at the cost of a slow rate of fire. Armando Mendez notably uses one during the mission "Domo Arigato Domestoboto", but only in the PS2 version (in the PSP version, he uses a Beretta 92F instead). In full-motion cutscenes, the weapon is shown without a scope. |
− | + | [[File:Pythstainless6.jpg|thumb|350px|none|Stainless Steel Colt Python - .357 Magnum]] | |
+ | [[File:Colt Python scoped.jpg|thumb|350px|none|Colt Python Silhouette with 8 inch barrel, including factory scope - .357 Magnum]] | ||
+ | [[File:357 vcs.png|thumb|none|350px|In-game model.]] | ||
+ | [[File:GTAVCSColtPython.jpg|thumb|none|600px|Shooters at Phil's firing range aim with their scoped Colt Pythons.]] | ||
− | + | =Shotguns= | |
− | [[ | + | ==Over and Under Shotgun== |
+ | The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun (O/U)|Over and Under Shotgun]] returns from ''Liberty City Stories'', and still functions erroneously as a pump-action shotgun. Once again, it can be found in police cars, and is carried as a self-defense weapon by gun shop owners. | ||
− | + | [[File:Browning 0-U.jpg|thumb|none|450px|Browning 5.25 O/U - 12 gauge]] | |
− | + | [[File:Shotgun big.jpg|thumb|none|250px|In-game model.]] | |
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− | [[File: | ||
− | == | + | ==Ithaca 37 Sawed-Off== |
+ | A sawed-off [[Ithaca 37]] appears as the "Stubby Shotgun". Unlike in previous games, it is not the "Stakeout" variant, but rather the standard version with a sawed-off barrel and stock. While the real Ithaca 37 has a bottom ejection system, the in-game weapon is curiously depicted with a top left ejection port (the [[Stevens Model 67]] has a similar one, but on the top right instead). It has a wider shot spread than the other shotguns, but a much shorter range. | ||
+ | [[File:Ithaca m37sawedoff.jpg|thumb|360px|none|'''Airsoft''' Ithaca 37 with sawed-off stock and barrel - (fake) 12 gauge]] | ||
+ | [[File:Stubby vcs.png|thumb|none|360px|In-game model.]] | ||
+ | [[File:Stubby vcs cs.jpg|thumb|none|360px|A more detailed model is used during cutscenes.]] | ||
+ | [[File:GTAVCSMossberg500.jpg|thumb|none|600px|A drunken Phil points his Ithaca 37 at Vic. The ejection port seems to be too small for 12 gauge shells.]] | ||
+ | ==Franchi SPAS-12== | ||
The [[Franchi SPAS-12]] returns with its semi-automatic function and 7-round magazine, but this time with the stock unfolded. | The [[Franchi SPAS-12]] returns with its semi-automatic function and 7-round magazine, but this time with the stock unfolded. | ||
− | [[ | + | [[File:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with extended stock - 12 Gauge]] |
− | [[ | + | [[File:Spas12 vcs.png|thumb|none|450px|In-game model.]] |
− | = | + | =Submachine Guns= |
− | == Skorpion Vz. 61 == | + | ==Skorpion Vz. 61== |
+ | The [[Sa. Vz. 61 Skorpion|Skorpion Vz. 61]] replaces the TEC-9 from previous games, and retains its 50-round magazine capacity rather than the correct 20-rounder from the real Skorpion. | ||
− | + | [[File:CZ Vz.61.jpg|thumb|none|350px|Skorpion Vz. 61 - .32 ACP]] | |
+ | [[File:Skorpion vcs.png|thumb|none|350px|In-game model.]] | ||
− | [[ | + | ==MAC-10== |
− | [[ | + | The [[MAC-10]] returns, but this time it has a slower rate of fire and comes with a non-functioning suppressor (and a rather stubby one to boot). This is a tribute to the beta version of Vice City, but the original model had a suppressor of normal length. |
+ | [[File:Ingram-mac10 new.jpg|thumb|none|350px|Ingram MAC-10 with Sionics Two-Stage Sound Suppressor - .45 ACP]] | ||
+ | [[File:Mac10 vcs.png|thumb|none|350px|In-game model.]] | ||
− | == MAC-10 | + | ==Uzi== |
+ | The [[Uzi]] is carried by SWAT officers and some gangsters. It has decent accuracy, but like the MAC-10 it has a slower fire rate than in ''Vice City'' and ''Liberty City Stories''. | ||
+ | [[File:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]] | ||
+ | [[File:Uzi vcs.png|thumb|none|350px|In-game model.]] | ||
− | The [[ | + | ==Heckler & Koch MP5K "Reverse Stretch"== |
+ | The "SMG" is carried by the FBI and the US Army, as well as by some gang members. It is based on the [[Heckler & Koch MP5K]] "Reverse Stretch" variant, a weapon created by combining an MP5K front end with a full-size MP5 receiver. Unlike the real gun, the vertical front grip is missing, and instead it strangely uses a protrusion on the front end of the gun, enlarged and inclined; as for the muzzle, it almost appears to be an attempt at an [[MP5SD]] suppressor (it extends past the forearm, but is thicker than a barrel should be). | ||
− | [[ | + | [[File:Heckler & Koch MP5K fitted with a A3 stock.jpg|thumb|none|350px|Heckler & Koch MP5K with A3 stock - 9x19mm]] |
− | [[ | + | [[File:Mp5 vcs.png|thumb|none|350px|The in-game model.]] |
− | == | + | =Assault Rifles= |
+ | ==AK-47== | ||
+ | The [[AK-47]] appears in the game, with good stopping power and accuracy. It is carried by several gangsters, and is notably used by Jerry Martinez and Diego Mendez. | ||
− | + | [[File:AK47-PolyTechLegend.jpg|thumb|none|450px|Poly Technologies AK-47 - 7.62x39mm. This is the commercial clone of the original Type III AK-47.]] | |
+ | [[File:Ak47 vcs.png|thumb|none|450px|In-game model.]] | ||
− | [[ | + | ==XM16E1== |
− | [[ | + | The [[XM16E1]] is carried by by National Guardsmen, and comes with great accuracy and stopping power. At one point, Lance Vance refers to it as an M4, which is not only incorrect, but also anachronistic. It holds 30 rounds, despite being modeled with a 20-round magazine. While the M16A2 was developed in the early 80s, the US Army (who occupies Fort Baxter) didn't adopt it until 1988, four years after the game's events, so the use of the XM16E1 is (relatively) accurate. |
+ | [[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 - 5.56x45mm]] | ||
+ | [[File:M16 vcs.png|thumb|none|450px|In-game XM16E1 model. Note the pronged flash hider, distinguishing it from an M16A1.]] | ||
+ | [[File:GTAVCSXM16E1.jpg|thumb|none|600px|US Army soldiers aim their XM16E1s at Vic for bringing prostitutes and blow on the base. The solid black blocks where the front sight and on the grip are texturing errors; bugs, that for some unknown reason were not fixed by the release.]] | ||
− | == | + | =Sniper Rifles= |
+ | ==M21== | ||
+ | The [[M21]] replaces the [[Remington 700]] from previous games. This is a rather inappropriate choice, as the real M21 is semi-automatic, whereas the in-game weapon still operates as a bolt action. | ||
− | + | [[File:Xm21rifle.jpg|thumb|none|450px|M21 Sniper Weapon System - 7.62x51mm]] | |
+ | [[File:M21 vcs.png|thumb|none|450px|In-game model.]] | ||
− | + | ==SVD Dragunov== | |
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− | + | The [[SVD Dragunov]] is the most powerful sniper rifle in the game. It holds 7 rounds per magazine (like the [[Heckler & Koch G3#Heckler & Koch SR9|SR9(T)]] from ''GTA Vice City'' and ''GTA Liberty City Stories'') rather than the real 10, and has a laser magnifying scope. | |
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− | + | [[File:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm]] | |
+ | [[File:Svd vcs.png|thumb|none|450px|In-game model.]] | ||
− | [[ | + | =Heavy Weapons= |
− | [[ | + | ==M249E1 SAW== |
+ | The [[M249E1 SAW]] appears in the game; it holds 100 rounds and is very powerful, being able to destroy vehicles very quickly. Phil Cassidy is seen using one in a firing range when he is first met by Vic. The player is tasked to use one from a helicopter in the mission in "Farewell to Arms", to shoot gang members attacking Gonzalez's men. During free roam, it can only found in one place, which is the movie studio in Prawn Island (unless the player shoots all 99 red balloons of game, in which case the M249 will spawn at every safehouse owned by Vic). | ||
+ | [[File:M249E1.jpg|thumb|none|450px|M249E1 SAW - 5.56mm]] | ||
+ | [[File:M249 vcs.png|thumb|none|450px|In-game model.]] | ||
+ | [[File:GTAVCSM249.jpg|thumb|none|600px|Victor meeting Phil, who is holding an M249E1.]] | ||
− | == | + | ==Handheld GAU-19/A== |
− | + | As in ''Liberty City Stories'', the portable "Minigun" is modeled after a [[General Dynamics GAU-19/A]]. | |
+ | [[File:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG]] | ||
+ | [[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]] | ||
+ | [[File:Minigun lcs.jpg|thumb|none|400px|In-game model.]] | ||
− | [[ | + | ==M72 LAW== |
− | [[ | + | The [[M72 LAW]] returns from ''[[Grand Theft Auto III]]'', with its fictitious reloading capabilities. However, it now appears modified with a pistol grip (explicitly to reuse the [[RPG-7]] animations from previous games), but fires in the right direction. Vic is required to use one during the mission "Turn on, Tune in, Bug out", to destroy several antennae being used by the DEA in their attempt to listen in on Vic and Lance. A group of thugs sent to intimidate the duo also use one in the mission "Light My Pyre" to destroy Lance's car. |
− | [[File: | + | [[File:M72lawopen.jpg|thumb|none|450px|M72 LAW - 66mm]] |
+ | [[File:Rl vcs.png|thumb|none|450px|In-game model.]] | ||
− | = | + | ==Flamethrower== |
− | + | The fictional flamethrower seen in previous GTA games makes a final appearance in ''Vice City Stories''. | |
+ | [[File:Flame sa.png|thumb|none|400px|Flamethrower model.]] | ||
− | + | =Other= | |
− | [[ | + | ==Beretta 92FS Inox== |
− | + | The [[Beretta 92FS Inox]] replaces the 92F in full-motion cutscenes, and is not usable during gameplay. This variant is anachronistic, since it was introduced in 1990, while the game takes place in 1984. | |
− | + | [[File:Beretta 92FS Inox wood grips.jpg|thumb|none|350px|Beretta 92FS Inox with wood grips (US made gun with black controls) - 9x19mm]] | |
+ | [[File:GTAVCSBerreta92Inox.jpg|thumb|none|600px|The protagonist Victor Vance points his Beretta 92FS Inox at Umberto Robina when they first meet. Although it is difficult to see here, the pistol in the game also has wooden grips.]] | ||
− | + | ==M7 CS Gas Grenade== | |
+ | Unusable [[M7 CS gas grenade]]s are displayed inside various Ammu-Nation stores. They have a different texture compared to their counterpart in ''GTA Vice City'' (PS2 version) and ''GTA San Andreas''. | ||
+ | [[File:M7A3.jpg|thumb|none|150px|M7 CS gas grenade]] | ||
− | [[ | + | ==M230 Chain Gun== |
− | [[ | + | ''Vice City Stories'' features a version of the Hughes AH-64 Apache, known in-game as the "Hunter". It has an [[M230 Chain Gun]] in a chin mount, wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. Vic steals a "Hunter" from the army base in the penultimate mission of the game, then proceeds to used it in the final mission in order to shoot up a building. After the game is completed, the helicopter becomes available at the east entrance of Escobar International Airport. |
+ | [[File:Hughes-M230-Chain-Gun4.jpg|thumb|none|350px|Hughes M230 chain gun - 30x113mm B]] | ||
+ | [[File:HunterVCS.jpg|thumb|none|450px|The M230 mounted on the Hunter.]] | ||
− | = | + | ==Bren Ten== |
− | + | What appears to be a [[Bren Ten]] is seen on one artwork. | |
+ | [[File:Pistol US Bren Ten 10x25mm, aka 10mm Auto.jpg|thumb|none|350px|"Miami Viced" Bren Ten - 10mm Auto]] | ||
+ | [[File:GTAVCS loadsc12.jpg|thumb|none|600px|]] | ||
− | + | ==Remington 870 (airsoft)== | |
+ | An artwork of Bryan Forbes shows him holding a sawed-off [[Remington 870]], more precisely an airsoft version as evidenced by the short box magazine. | ||
+ | [[File:Smith wesson m3000 shotgun 001.jpg|thumb|none|400px|Maruzen CA870 sawed off]] | ||
+ | [[File:GTAVCS-BryanForbes-Artwork.jpg|thumb|none|600px|Bryan with the shotgun.]] | ||
− | [[ | + | ==Beretta M12== |
− | [[ | + | Although not used in the game, a [[Beretta M12]] is seen in an artwork of Diego Mendez. |
− | [[File: | + | [[File:BerettaPM12S.jpg|thumb|none|450px|Beretta PM12S - 9x19mm]] |
+ | [[File:GTAVCS-DiegoMendez-Artwork.jpg|thumb|none|600px|Diego holding the submachine gun.]] | ||
− | == | + | ==M60== |
− | + | Despite having been replaced by the M249 in gameplay, the [[M60]] is seen in one of the loading screens, being held by Phil Cassidy. | |
− | + | [[File:M60GPMG.jpg|thumb|none|450px|M60 machine gun with bipod folded - 7.62x51mm NATO]] | |
− | + | [[File:GTAVCS-PhilCassidy-Artwork.jpg|thumb|none|600px|]] | |
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{{Grand Theft Auto Series}} | {{Grand Theft Auto Series}} |
Latest revision as of 21:13, 17 October 2024
Nice, but where's the trigger? This article or section is incomplete. You can help IMFDB by expanding it. |
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Grand Theft Auto: Vice City Stories is a 2006 sandbox/action adventure game. It is a prequel to Grand Theft Auto: Vice City, and is only available for the PS2 and PSP.
The following weapons appear in the video game Grand Theft Auto: Vice City Stories:
Handguns
Beretta 92F
The Beretta 92F is the standard pistol in the game. It holds 17 rounds, as opposed to the real weapon's usual 15-round capacity (real 17-round Beretta magazines have a deeper base, and weren't available during the game's setting). It is carried by the VCPD, National Guard Soldiers (anachronistic, because the military wouldn't adopt the Beretta until 1985, a year after the game is set), and most gangsters.
Inside the Ammu-Nation store of the North Point Mall, some of the displayed Beretta 92F pistols have elongated slides, while others have shortened slides (like the Beretta 85FS).
Colt Python
The Colt Python returns; this time it is referred to as the "Equalizer" (which is actually a nickname for a different Colt revolver, the Single Action Army), and comes with a non-functional telescopic sight. It usually kills with one shot, at the cost of a slow rate of fire. Armando Mendez notably uses one during the mission "Domo Arigato Domestoboto", but only in the PS2 version (in the PSP version, he uses a Beretta 92F instead). In full-motion cutscenes, the weapon is shown without a scope.
Shotguns
Over and Under Shotgun
The Over and Under Shotgun returns from Liberty City Stories, and still functions erroneously as a pump-action shotgun. Once again, it can be found in police cars, and is carried as a self-defense weapon by gun shop owners.
Ithaca 37 Sawed-Off
A sawed-off Ithaca 37 appears as the "Stubby Shotgun". Unlike in previous games, it is not the "Stakeout" variant, but rather the standard version with a sawed-off barrel and stock. While the real Ithaca 37 has a bottom ejection system, the in-game weapon is curiously depicted with a top left ejection port (the Stevens Model 67 has a similar one, but on the top right instead). It has a wider shot spread than the other shotguns, but a much shorter range.
Franchi SPAS-12
The Franchi SPAS-12 returns with its semi-automatic function and 7-round magazine, but this time with the stock unfolded.
Submachine Guns
Skorpion Vz. 61
The Skorpion Vz. 61 replaces the TEC-9 from previous games, and retains its 50-round magazine capacity rather than the correct 20-rounder from the real Skorpion.
MAC-10
The MAC-10 returns, but this time it has a slower rate of fire and comes with a non-functioning suppressor (and a rather stubby one to boot). This is a tribute to the beta version of Vice City, but the original model had a suppressor of normal length.
Uzi
The Uzi is carried by SWAT officers and some gangsters. It has decent accuracy, but like the MAC-10 it has a slower fire rate than in Vice City and Liberty City Stories.
Heckler & Koch MP5K "Reverse Stretch"
The "SMG" is carried by the FBI and the US Army, as well as by some gang members. It is based on the Heckler & Koch MP5K "Reverse Stretch" variant, a weapon created by combining an MP5K front end with a full-size MP5 receiver. Unlike the real gun, the vertical front grip is missing, and instead it strangely uses a protrusion on the front end of the gun, enlarged and inclined; as for the muzzle, it almost appears to be an attempt at an MP5SD suppressor (it extends past the forearm, but is thicker than a barrel should be).
Assault Rifles
AK-47
The AK-47 appears in the game, with good stopping power and accuracy. It is carried by several gangsters, and is notably used by Jerry Martinez and Diego Mendez.
XM16E1
The XM16E1 is carried by by National Guardsmen, and comes with great accuracy and stopping power. At one point, Lance Vance refers to it as an M4, which is not only incorrect, but also anachronistic. It holds 30 rounds, despite being modeled with a 20-round magazine. While the M16A2 was developed in the early 80s, the US Army (who occupies Fort Baxter) didn't adopt it until 1988, four years after the game's events, so the use of the XM16E1 is (relatively) accurate.
Sniper Rifles
M21
The M21 replaces the Remington 700 from previous games. This is a rather inappropriate choice, as the real M21 is semi-automatic, whereas the in-game weapon still operates as a bolt action.
SVD Dragunov
The SVD Dragunov is the most powerful sniper rifle in the game. It holds 7 rounds per magazine (like the SR9(T) from GTA Vice City and GTA Liberty City Stories) rather than the real 10, and has a laser magnifying scope.
Heavy Weapons
M249E1 SAW
The M249E1 SAW appears in the game; it holds 100 rounds and is very powerful, being able to destroy vehicles very quickly. Phil Cassidy is seen using one in a firing range when he is first met by Vic. The player is tasked to use one from a helicopter in the mission in "Farewell to Arms", to shoot gang members attacking Gonzalez's men. During free roam, it can only found in one place, which is the movie studio in Prawn Island (unless the player shoots all 99 red balloons of game, in which case the M249 will spawn at every safehouse owned by Vic).
Handheld GAU-19/A
As in Liberty City Stories, the portable "Minigun" is modeled after a General Dynamics GAU-19/A.
M72 LAW
The M72 LAW returns from Grand Theft Auto III, with its fictitious reloading capabilities. However, it now appears modified with a pistol grip (explicitly to reuse the RPG-7 animations from previous games), but fires in the right direction. Vic is required to use one during the mission "Turn on, Tune in, Bug out", to destroy several antennae being used by the DEA in their attempt to listen in on Vic and Lance. A group of thugs sent to intimidate the duo also use one in the mission "Light My Pyre" to destroy Lance's car.
Flamethrower
The fictional flamethrower seen in previous GTA games makes a final appearance in Vice City Stories.
Other
Beretta 92FS Inox
The Beretta 92FS Inox replaces the 92F in full-motion cutscenes, and is not usable during gameplay. This variant is anachronistic, since it was introduced in 1990, while the game takes place in 1984.
M7 CS Gas Grenade
Unusable M7 CS gas grenades are displayed inside various Ammu-Nation stores. They have a different texture compared to their counterpart in GTA Vice City (PS2 version) and GTA San Andreas.
M230 Chain Gun
Vice City Stories features a version of the Hughes AH-64 Apache, known in-game as the "Hunter". It has an M230 Chain Gun in a chin mount, wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. Vic steals a "Hunter" from the army base in the penultimate mission of the game, then proceeds to used it in the final mission in order to shoot up a building. After the game is completed, the helicopter becomes available at the east entrance of Escobar International Airport.
Bren Ten
What appears to be a Bren Ten is seen on one artwork.
Remington 870 (airsoft)
An artwork of Bryan Forbes shows him holding a sawed-off Remington 870, more precisely an airsoft version as evidenced by the short box magazine.
Beretta M12
Although not used in the game, a Beretta M12 is seen in an artwork of Diego Mendez.
M60
Despite having been replaced by the M249 in gameplay, the M60 is seen in one of the loading screens, being held by Phil Cassidy.